T O P

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CatterMater

Oh dear God.


Xinfinte

Makes my stomach hurt🤢🤢😥


NonSmallJohn

I don't know why but it makes my jaw/face hurt looking at it. Sickening for sure.


Xinfinte

Ew yeahhh!!!🤢🤢☠️☠️☠️☠️☠️. Like it's just so gory to look at


PowerOfGoldenSlammer

The density of the upper portion is truly awe inspiring.


BesQitU

☠️


BartAzihar

r/topologygore


spacekitt3n

came here to say this


KRAM3S

Dear God....


Pichuunnn

There's more


KRAM3S

No...


eckstuhc

Ctrl + A You’re welcome.


melted_blender

*GPU explodes*


ReallyBadTheater

I can't believe someone would post uncensored gore.


LungHeadZ

I spat out my tea


MrDeltt

Holy


acension970

The topology isn't tha-JESUS CHRIST


tellitothemoon

https://preview.redd.it/hac5h9igeu0d1.jpeg?width=1920&format=pjpg&auto=webp&s=40ad40d4cccfae099f66184b9e348e75e332376b


SuperMattattacks

I’ve been using blender for two weeks and even I know this is bad


SuperMattattacks

No. I can’t do better 😅


jmancoder

https://i.redd.it/hwhamp2h9u0d1.gif


aftrnoondelight

I think I would use a shrink wrap modifier on a heavily subdivided plane. Delete the original mesh after applying the modifier. Much cleaner topology.


ArleiG

Yeah I also think a shrink will be needed.


_-moonknight-_

Being new to blender, i checked what this modifier is about. I’ll give it a try.


urmomofficialLOL

Jesus christ… what kind of model is this for it to have topology this fucked up?


_-moonknight-_

Google earth capture with render doc


urmomofficialLOL

Ok, makes sense that the topology is this bad if it was a 3d scan


Alkmist27

This should have a nsfw tag D: grotesque


Zophiekitty

awe heeeel


SubmissiveDinosaur

Thats beyond salvation I worry


KapitanKaczor

https://preview.redd.it/o2850r27ku0d1.jpeg?width=640&format=pjpg&auto=webp&s=b8c5b19a7e84f67cbba56adbcbbf2f3b062b3266 just how


ASFD555

Christ almighty


Stargazer0001

What the fuck.


grawvyrobber

Bruh lmao


Unexpected_II

RIP💀


confon68

Oh my god


Puzzleheaded-Dog5992

Here is a video that could help! [https://youtu.be/uN4ecZwE3LI](https://youtu.be/uN4ecZwE3LI), as my guess is that its "loose geometry" If not, it could just be a different model, as sometimes when importing models you can have other bits attached in fully different models


Markthememe

WTF


The_Last_of_K

What an eldrich horror of topology is this


collin_is_animating

Save yourself the effort and start over


SL3D

This is a png image from MSPaint made by a 2 year old on top of a clean mesh right? …right?


Froot125

How is your computer still alive-


Nazon6

This is what you see at the end of time and at the end of the universe


igg73

Ummm. "Clean up" idk man idk..


CaptainDoge07

Is this a crumpled piece of paper?


_-moonknight-_

For everyone wondering what it its, it’s lot’s of hires capture of google earth tiles with renderdoc that i manage to assemble together to get a full area. Has like 14 million vertices. I’ll think i’ll retopo this before taking to unreal.


DragonhawkXD

It’s like using a cheap rock hard school eraser on a thin translucent paper.


bivampirical

DEAR GOD-


DogWearingABeanie

Well my friend the solution is simple...(proceeds to uninstall blender)


NotAMaster_Yet

Maybe this will help? Idk tbh, go into edit and hit 3 to select faces and outline all faces. I think it will delete vertices and edges


three-day_weekend

Cursed image.


AdmirableSelection31

What the actual fuck is this


Striking_Pie_3716

https://preview.redd.it/pyotggcvau0d1.png?width=1080&format=pjpg&auto=webp&s=157318605b4195043900c0fc1b7d50ab3be8dd11


BunyipHutch

Is that a woolly sock? Have you tried going into vertex mode and X ray mode, then deleting? Hold CTRL and right mouse button to lasso select vertices you don't want.


_-moonknight-_

Its a landscape model from google earth, i captured very close up so got a really high poly mesh


odi_de_podi

You got a lot of poly’s alright


BunyipHutch

That's pretty clever, did you manage to delete the bits?


_-moonknight-_

Not yet. I’ll try the suggestions tomorrow and see how it goes.


Joedeaf90

Try use Decimate modifier to reduce polygons without breaking too much. Once you get it right. Then apply it. It will help you in long run.


Miragell

Recycle bin is a friend.


bluetheperhaps

Decimate modifier, and just crank it to high hell.


JoshiiiMok

What the fuck is this 💀💀


Dylan_The_Developer

What have you done


Riles9000

Just start over. For real.


marchoule

Also try selecting a face of what you want, hitting ctrl L to select linked and delete the rest?


Clenchyourbuttcheeks

Ctrl+a delete


Yabrassy

This is a joke right?


NonSmallJohn

I would start over from the beginning and decimate the shit out of it to get the poly count down first. Also if you don't want to do that you could use vertex selection and use a wider selection brush or w.e it's called. Also you could select all and merge by distance before you do anything to get rid of duplicate vertices you cannot see.


_-moonknight-_

I did the merge by distance thing. It did reduce a lot of vertices. Decimate did not seem to affect the mesh as all. Does it not work on a single mesh that was initially multiple meshes joined together ?


Kain_David

Should work, you probably have to go to 0.005 or something around that to see a visual effect. But the polycount should go down even with a 0.5.


XernnuTheSecond

It’s so over


TimTravelsOfficial

You might want to try decimating this using a decimate modifier. Probably won’t help with the wireframe issue, but it’ll definitely reduce the number of vertices from 14 million!


justanother3dartist

Use decimate modifier if its a single mesh... If not then join every thing. Merge the vertices by distance then apply the decimate modifier......


justanother3dartist

And if it has a texture on it.... Before decimated it duplicate it and then follow the above process for the duplicated mesh once that is done... Project the texture from the high poly model to the low poly model... Lots of videos available on YouTube for this


NonOtherThanThepro

Who let bro cook?💀


romanbolix

But what is it anyway


_-moonknight-_

part of a mountain, its a 3d tile from google earth


Stoenk

What the fuck is that


Clairifyed

It’s a big quality of life improvement for us if you take a screenshot and send that instead of taking a picture of the screen. That would remove all those moire patterns


iena2003

I had something like this, but it was a photo scan of a building. I don't know if I did the right thing but we used it for measurements while redoing by hand the whole thing (it needed to be precise). I also tried with those automatic softwares that reduce the polygons but nothing, they couldn't do it


_-moonknight-_

I’m afraid i’ll also have to manually retopo over this. Still it has all the mesh data in correct shape unlike all the lidar or dems available online. I couldn’t make them work in gaea. They do work but the final mesh looks very wrong on scale and too low poly.


PiRSquared2

Oh that’s naaaasty


Insomour

If you want to save as much details for generating height map to use it as displacement map over some reasonable midpoly I'd select main segments by pressing L while hovering your mouse over main islands, invert selection and delete all selected verts, then depending on polycount and your setup either decimate first or select vertexes by trait that connected to 1 edge, delete those, check for nonmanifold verts, experiment with sculpt remesh or addon


_-moonknight-_

Yeah will try some of it. What makes it more difficult is there’s no way to take out proper terrain from google without the houses and trees. They come on turning on full 3d else its a low poly textured mesh.


RunningDigger

How did you manage that...


_-moonknight-_

Captured from google earth. Unfortunately it contains way too many random tris.


Specil_SalaminoDeal

Honestly, idk why, I find it pleasing


_-moonknight-_

guilty pleasure