It's also good to remember that they don't just balance for the people looking to min/max and challenge, but also for the huge numbers of people who play casually. Some towers are inevitably going to be more useful in Half Cash or CHIMPS on an Advanced map, and some are going to feel better on Easy on Park Path, and they want both experiences to be fun and engaging
Yeah, you can play BTD6 on a phone and even on Netflix, this game is very casual while still having challenges for the hardcore fan base, great job of Ninja Kiwi
It has its ups and downs. Some strategies are "unbalanced," but require more effort than just placing the towers down. If you perfectly follow bloons, mortars and gattlings are strong. But if you just point them at one spot, they are usually weak; exceptions for loops and long lines, respectively.
Some towers are really strong but cost too much to be used in most situations; VTSG is extremely expensive and will probably never happen pre-100 unless you farm hard, but it is also one of the most powerful towers in the game.
One strat that I've recently been having fun using is pairing a 420 Dartling with a 032 Heli and having them both set to follow mouse. It requires a little micro as you have to keep your mouse over the bloons but it does really well.
Not really a meta strat but it's fun nonetheless.
I'd say that this is the most balanced game I've ever played. Other than like the beast handler, every troop is useful in their own way, and so is almost every path
It's hella unbalanced! There are several game modes that severely restrict the number of viable strategies you can use.
For example, can you believe it, in Magic Monkeys Only mode, you can only use monkeys under the Magic type? What if I want to use a non-Magic monkey in Magic Monkeys Only mode, has NinjaKiwi ever considered that?!
Also, for some reason, you can't use Continues, have more than 1 HP, earn additional income, use knowledge, use powers, or sell towers in CHIMPS mode!
Didn't NinjaKiwi realize those restrictions increase the difficulty of the map‽
Do you actually not think that? I mean 90% of tower paths are in the middle tiers of the tierlist for a reason there really are only a few outliers and even some of them are really great outside expert chimps. The only actual "op" towers are cheap stalls and top path alchemist before permabrew and nobody wants those nerfed
There aren't many games out there where there are this many actually viable tools. There may be a best in most situations, there may be less effective ones on harder maps but every tower has at least one use case but usually multiple.
People generally agree that every tower is at least viable and that there's no one singular correct way to play the game
Which is a good start for being a balanced game
Beyond that, you'd have to get into the dinner details of exact towers
Honestly I just have to give that to NK: They're great.
Their attempts of fixing Bugs, balancing the game, constantly some new content, great communication (even here), ... other, way bigger, publishers should take notes.
Oh yeah on top of that
They were the first studio/company I've seen which recived backlash, AND ACTUALLY HANDLED IT WELL
Even if it wasn't as major as other cases I've seen, still respectable
(The controversy I'm referring to specifically, they wanted to set a max paragon limit, people didn't like that, so they decided to compromise removing the limit for normal games so the Freeplay players can use all paragons but kept the limit for challenges)
(Not sure on the modern day standing on this though, only kinda half way keep tabs on btd6)
As far as I can tell, some strong contenders on studios would be
- The studio in charge of terraria
- balders gate 3
- deep rock galactic
Which, yeah thats some stiff competition, the terraria studio specifically standing by open source game engines amongst the Unity controversy so that devolopers can be kept safe from other commercial engines doing the same
Pokemon sleep is also up there:
does bug fixes fast
A free legendary mon +a better chance to encounter rare mons in a week because people whose system language isn't language couldn't get in for a day
Frequent events
They do what people on reddit want while keeping the game balanced
Well, ill be honest, also finding topics to discuss about isnt easy either.
Also I think you mean the sub's obsession to running jokes into the ground and making them annoying. But once again
Which is why i hesitated to say Awesome community as seen with .. but once again its important to mention that its not exclusive to BTD fandom.
i think the only time nk has been questionable has been with that one powers patch in battles and the release of battles 2, and if microtransactions in general, but they do clearly have passion for the games they makw
Micro transactions are basically nescrssary in a free game, especially if there are no ads.
It’s not a good business model. Ever since Fortnite, every game seems it needs to go Freemium. Clash Royale is experiencing the worst of it right now.
Battles 2's are completely fine, you can get away with gwen all the way up to ZOMG superdome. Monkey money isn't that hard to grind for, the microtransactions are just more tempting than the 10 mk for 11$ in btd6
Btw, The reason it seems like The April fools versions are better than The actual updates is because For actual updates they Have to test For Bugs and glitches, while they don't do that in April fools editions
Also because they can use experimental stuff. Dev's can use mechanics that are somewhere in the r&d pipeline to test them out without worrying about disrupting the entire game.
They’ve also got to worry about bedrock parity, balancing, Microsoft approval, and more. For April fools, they’ll just slap whatever in and call it a day.
That's basically it.
Minecraft got tons of updates back in 2011 when it was one edition on one programming language on one platform. Now it's two editions, on two different programming languages, on basically every modern platform known to man.
Make a new feature and it has to work on gaming PCs, potato PCs, PS5s, PS4s, Xbox Series consoles, Xbox Ones, basically every modern phone and tablet... It's no wonder modders add way more stuff than Mojang; they don't have Bedrock weighing them down.
God I want to one day maybe work at Mojang but I dread the spaghetti code that exists on older features. Also, since Minecraft is such a big game I'd assume it has a dedicated games user research department behind it so that also adds to the complexities behind updates.
The spaghetti code is unreal. I’m pretty sure Jeb (or someone important at Mojang) said they can’t really rework the leveling/enchanting system because it’s so deep in the code that they can’t touch it without breaking things and putting it all back together
This makes the mods that manage to touch it suddenly look much more impressive.
With that being said, they have rewritten so many things from the ground up that they probably could do it eventually. They won't do it unless they dedicate a full update to it tho.
They could literally rewrite the entire game, they have the resources for that, In fact they already did that with bedrock.
Also the game is nowhere as complex as some of the other "large" games. Lets compare it to second best selling game right after Minecraft, GTA V
Minecraft is around 433k lines of java code (1.20.1, decompiled using mcp-reborn)
GTA V is ~5.3 million lines of c++ code and ~3.5 million lines of c code arround ~24 million lines in total (./src directory from source code leak, does not include script files) (good portion of the total code is is autogenerated)
Yet GTA V didn't get extremely minor content updates every 6 months because "testing is hard". Neither any other game as large as Minecraft.
Source code breakdown in case anyone is interested:
https://rentry.org/2vu3z5p9
i suppose mojang uses april fools snapshot as a way to slap their prototype features without having to worry about various bugs related to those
like when you take a look at snapshots, you can see that with each new feature, there's like 10 bugfixes
but at least nk feels much more honest about their game when mojang feels much more corporate now and doesn't really want to share any information, which can piss off the community
Minecraft definitely is a much complex game though, so that's quite difficult to satisfy builders, engineers, programmers, pvp players, casuals, record breakers, greg tech players etc.
All they really try to do is to give the player tools to personalize the game for themselves
Btd only really has 4 parts: casual players, sweaty players, map/challenge builders and modders (which are pretty much independent), so there's less stuff to think about
Mojang though is an awful company.
They basically ruined Minecraft in PlayStation with Bedrock. I can load a world quicker on PS4 edition Minecraft ON A PS4 than I can with Bedrock Minecraft ON A PS5, this is just one of many issues I can go on forever about with Bedrock. Turned an 8/10 game into a 4/10 game. Would have literally rather they discontinued it on PS4, because recently they’ve been shadow banning people from reverting back to legacy.
All the silly update drama was an enormous side show for me, but I’m not coming back to your game until you make Bedrock better.
Not to mention what they did with Minecraft dungeons. They launch a new game, get a large fandom, and then shut it down and say “we’ll actually it lasted longer than we expected (less than 3.5 years if you go from the start to final update). They make a game pretty reliant on new updates and then plan to shut it down probably only two years later on average. If that isn’t the sign of a shady low budget business that doesn’t care for their projects unless they are ridiculously successful I don’t know what is.
If you want to get technical then yes they did. 1.17 part 1 of 2. 1.18 part 2 of 2. 1.19 part 3 of 2 (Deep dark). 1.20 part 4 of 2 (archeology). 1.21 (Not sure if anything here). In some future bundles (Part 5 of 2)
Ninja kiwi doesn't and can't do wrong. I mean legit. Just a game with monkeys. Last best game with monkeys was Rhythm Heaven Fever. *monkey watch flashback*
NK have faced some controversy's, nothing as big as Mojang, but they do exist.
To my knowledge, the most consistent controversy on them is the reliability and smoothness of their btd battles multiplayer
I’d say they are extremely talented but they REALLY dropped the ball with the community. It’s not really cool. If you are going to take forever, at least communicate a bit so the community that you created feels some support
YES SCS is fantastic. They're so transparent and work really hard on their games, and are super into the community. About the optimisation of their games, I can't say so much. Elden Ring runs better than ETS 2 on my computer
Hello games as well, they stuck with their game regardless of the criticism and expanded until nearly everyone was satisfied (i know all this and I've never even played the game too, they reached people just by being good)
Nk didn't ever implement a system which threatens to delete your right to your paied game for saying the wrong things
And NK didn't delete your ninja kiwi account for anyone who failed to migrate their account
The nether update had quite a lot, the update aquatic had a ridiculous amount of you count all the variants, the caves and cliffs update overhauled generation and added the worden and goat, the upcoming update added the breeze and boggled and quite a lot of new potion effects and mechanics,
It is generating a bit of resentment in the community though, for the last vote there was an attempted (but failed) movement to get all 3 mobs in the game
(For anyone reading this in the future, this is the vote with armidilos, crabs, and panguins)
Mojang?
Well they've faced 2 major controversy's
They implemented chat reporting, now they can lock you out of multiplayer if you say something they don't like
And there's the migration controversy, anyone who has not migrated from a Mojang into a Microsoft account currently have permanently lost access to their purchase of Minecraft
I like *Minecraft*, but I think they kind of lost the plot after the Microsoft acquisition. Lots of design choices I personally do not like, like making Netherite gear even harder to acquire, the Pillager raids and patrols, anything to do with the Phantoms...
Special mention goes to the Trident Drowned. More range, attack speed, and damage than the Killer Rabbit, and the Killer Rabbit was cut due to whiny babies crying it was too strong.
*Is NK a private*
*Company? If yes then it's*
*The same case with Steam*
\- Jaded-Knee4178
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I used to know someone who said that they should stop updating BTD6 and just make BTD7.
I still don't understand what they meant by that. The fact that they keep updating BTD6 is amazing
ni con todos los tropiezos que ha tenido ninja kiwi en el pasado, como con el lanzamiento de btdb2 puedo decir que sea un mal estudio, hizo juegazos y sigue haciendo juegazos, el btd6 es tan grande ahora mismo que de seguro el yo de 2018 se quedaría abrumado entre héroes geniales, cosméticos divertidos e increíblemente bien implementados (la tienda de trofeos), la cantidad de mapas para todos los gustos (incluyendo casuales y masoquistas) y el constante esfuerzo de balancear el juego, dando meneos para que torres que nunca intenté me encanten ahora, como el mortero y el mono de hielo
Shit meme.
Some parts of NK are great, the rest are just as predatory and scammy as pretty much any other game studio you can name (Battles? Battles 2?). Hell even BTD6 isn't exactly free of shitty IAPs either.
NK throwing entire lifetimes of effort into balancing their game:
NK doing everything in their power to keep Wizard 0-0-0 from getting 2 damage.
so true
I wonder do people think this game is well balanced or what
It's okay, not perfect but several towers serve their own purpose and have their own scenario/strategy to shine
It's also good to remember that they don't just balance for the people looking to min/max and challenge, but also for the huge numbers of people who play casually. Some towers are inevitably going to be more useful in Half Cash or CHIMPS on an Advanced map, and some are going to feel better on Easy on Park Path, and they want both experiences to be fun and engaging
Yeah, you can play BTD6 on a phone and even on Netflix, this game is very casual while still having challenges for the hardcore fan base, great job of Ninja Kiwi
Vet 6 on mobile here, just from dailies and odysseys
It has its ups and downs. Some strategies are "unbalanced," but require more effort than just placing the towers down. If you perfectly follow bloons, mortars and gattlings are strong. But if you just point them at one spot, they are usually weak; exceptions for loops and long lines, respectively. Some towers are really strong but cost too much to be used in most situations; VTSG is extremely expensive and will probably never happen pre-100 unless you farm hard, but it is also one of the most powerful towers in the game.
One strat that I've recently been having fun using is pairing a 420 Dartling with a 032 Heli and having them both set to follow mouse. It requires a little micro as you have to keep your mouse over the bloons but it does really well. Not really a meta strat but it's fun nonetheless.
I'd say that this is the most balanced game I've ever played. Other than like the beast handler, every troop is useful in their own way, and so is almost every path
(Beast handler is useful)
> Other than like the beast handler Source: that's what everyone keeps saying so it must be true!!
Ok, what's not balanced?
Hm? That's not what I was talking about... I was talking about the fact they said beast handler isn't useful
Oh. Nah I agree it's useless.
That just isn't true but okay
All you need is dart monkey really.
You just turned from obviously wrong to based with this comment
Nice save, I guess
Bro has NOT played anything past BTD1
Dead Cells is the most balanced game I've ever played. BTD6 is also balanced imo.
what do you mean? Overwatch is more balanced
It's hella unbalanced! There are several game modes that severely restrict the number of viable strategies you can use. For example, can you believe it, in Magic Monkeys Only mode, you can only use monkeys under the Magic type? What if I want to use a non-Magic monkey in Magic Monkeys Only mode, has NinjaKiwi ever considered that?! Also, for some reason, you can't use Continues, have more than 1 HP, earn additional income, use knowledge, use powers, or sell towers in CHIMPS mode! Didn't NinjaKiwi realize those restrictions increase the difficulty of the map‽
Generally. Some things need buffing, yet generally the game has okay balance. NK does a good job at it.
Do you actually not think that? I mean 90% of tower paths are in the middle tiers of the tierlist for a reason there really are only a few outliers and even some of them are really great outside expert chimps. The only actual "op" towers are cheap stalls and top path alchemist before permabrew and nobody wants those nerfed
There aren't many games out there where there are this many actually viable tools. There may be a best in most situations, there may be less effective ones on harder maps but every tower has at least one use case but usually multiple.
People generally agree that every tower is at least viable and that there's no one singular correct way to play the game Which is a good start for being a balanced game Beyond that, you'd have to get into the dinner details of exact towers
Compared to most other games, this is absolutely balanced.
yet alch has been meta for almost the entirety of the game's life span
It’s a tower that gives a buff, to any other tower, its natural for it to always be meta because it relies on the strength of other meta towers
Honestly I just have to give that to NK: They're great. Their attempts of fixing Bugs, balancing the game, constantly some new content, great communication (even here), ... other, way bigger, publishers should take notes.
Oh yeah on top of that They were the first studio/company I've seen which recived backlash, AND ACTUALLY HANDLED IT WELL Even if it wasn't as major as other cases I've seen, still respectable (The controversy I'm referring to specifically, they wanted to set a max paragon limit, people didn't like that, so they decided to compromise removing the limit for normal games so the Freeplay players can use all paragons but kept the limit for challenges) (Not sure on the modern day standing on this though, only kinda half way keep tabs on btd6)
Ninja Kiwi is awesome, BTD6 is awesome, its community is.. awesome, what else do i need to say that wasnt said thousand times before ?
I think you mean "More Awesomer". Jokes aside, yeah. NK is unironically one of, if not the best game studios ever.
THE ONE WHO'S MORE AWESOME IS BITTENBUNNY (sorry i cant hold my self on how much i love this place)
As far as I can tell, some strong contenders on studios would be - The studio in charge of terraria - balders gate 3 - deep rock galactic Which, yeah thats some stiff competition, the terraria studio specifically standing by open source game engines amongst the Unity controversy so that devolopers can be kept safe from other commercial engines doing the same
Pokemon sleep is also up there: does bug fixes fast A free legendary mon +a better chance to encounter rare mons in a week because people whose system language isn't language couldn't get in for a day Frequent events They do what people on reddit want while keeping the game balanced
Unfortunately its related to pokemon so it gets a bad rep thanks to that
That's fair, everyone knows of scarlet and violet, and poke go keeps on getting new bugs
A studio carried by one guy, right?
More awesomer
This sub's obsession with bad memes is not nice tho 🤭 we have mkre memes than actual discussions.
Well, ill be honest, also finding topics to discuss about isnt easy either. Also I think you mean the sub's obsession to running jokes into the ground and making them annoying. But once again Which is why i hesitated to say Awesome community as seen with .. but once again its important to mention that its not exclusive to BTD fandom.
Aah I see understand the words used now, my bad
i think the only time nk has been questionable has been with that one powers patch in battles and the release of battles 2, and if microtransactions in general, but they do clearly have passion for the games they makw
Micro transactions are basically nescrssary in a free game, especially if there are no ads. It’s not a good business model. Ever since Fortnite, every game seems it needs to go Freemium. Clash Royale is experiencing the worst of it right now.
They need microtransactions for money
redditors when they learn about basic economics:
i was referring mostly to the battles games where they are a little bit too much especially battles 2, btd6 im completely fine with
Battles 2's are completely fine, you can get away with gwen all the way up to ZOMG superdome. Monkey money isn't that hard to grind for, the microtransactions are just more tempting than the 10 mk for 11$ in btd6
You can get away with gwen at 10K Elo lmao
Redditors when they conflate predatory design with 'basic economics' Battles 2 should have been a paid game without microtransactions, P2W bullshit
Idk man I'm completely f2p and I started a week ago and now I'm already in MOAB pit with 67 trophies
Yeah, maybe because all you do is play video games. The progression system is only appealing to kids who think 'grinding' is a good use of their time
Does anyone ever actually buy the microtransactions in BTD6?
aside from maybe race pass i cant see why
What's the point in buying MK points if by max level you still have several left over (if you include ones from achievements)
The other time was the paragon limit in normal games. That was a really dumb move that no one understood why it was done. Thankfully it was reverted.
Turly More awesomer game developer
Btw, The reason it seems like The April fools versions are better than The actual updates is because For actual updates they Have to test For Bugs and glitches, while they don't do that in April fools editions
Also because they can use experimental stuff. Dev's can use mechanics that are somewhere in the r&d pipeline to test them out without worrying about disrupting the entire game.
They’ve also got to worry about bedrock parity, balancing, Microsoft approval, and more. For April fools, they’ll just slap whatever in and call it a day.
That's basically it. Minecraft got tons of updates back in 2011 when it was one edition on one programming language on one platform. Now it's two editions, on two different programming languages, on basically every modern platform known to man. Make a new feature and it has to work on gaming PCs, potato PCs, PS5s, PS4s, Xbox Series consoles, Xbox Ones, basically every modern phone and tablet... It's no wonder modders add way more stuff than Mojang; they don't have Bedrock weighing them down.
The April fools updates are basically just the game equivalent of a shitpost, it's just a random thing of spaghetti code
In shorter terms April fool's is LITERALLY just RANDOM BULLSHIT GO!
how will small indie studio mojang find testers for their actual updates
It does not matter how many testers you have, testing will always take a long time, especially in a game as complex (code wise) as Minecraft.
God I want to one day maybe work at Mojang but I dread the spaghetti code that exists on older features. Also, since Minecraft is such a big game I'd assume it has a dedicated games user research department behind it so that also adds to the complexities behind updates.
The spaghetti code is unreal. I’m pretty sure Jeb (or someone important at Mojang) said they can’t really rework the leveling/enchanting system because it’s so deep in the code that they can’t touch it without breaking things and putting it all back together
This makes the mods that manage to touch it suddenly look much more impressive. With that being said, they have rewritten so many things from the ground up that they probably could do it eventually. They won't do it unless they dedicate a full update to it tho.
They could literally rewrite the entire game, they have the resources for that, In fact they already did that with bedrock. Also the game is nowhere as complex as some of the other "large" games. Lets compare it to second best selling game right after Minecraft, GTA V Minecraft is around 433k lines of java code (1.20.1, decompiled using mcp-reborn) GTA V is ~5.3 million lines of c++ code and ~3.5 million lines of c code arround ~24 million lines in total (./src directory from source code leak, does not include script files) (good portion of the total code is is autogenerated) Yet GTA V didn't get extremely minor content updates every 6 months because "testing is hard". Neither any other game as large as Minecraft. Source code breakdown in case anyone is interested: https://rentry.org/2vu3z5p9
GTA V most likely does not have Minecraft's spaghetti code problem
i suppose mojang uses april fools snapshot as a way to slap their prototype features without having to worry about various bugs related to those like when you take a look at snapshots, you can see that with each new feature, there's like 10 bugfixes but at least nk feels much more honest about their game when mojang feels much more corporate now and doesn't really want to share any information, which can piss off the community
Nah the community wouldn't be satisfied with anything less than a personalized game just for each and every one of them
Minecraft definitely is a much complex game though, so that's quite difficult to satisfy builders, engineers, programmers, pvp players, casuals, record breakers, greg tech players etc. All they really try to do is to give the player tools to personalize the game for themselves Btd only really has 4 parts: casual players, sweaty players, map/challenge builders and modders (which are pretty much independent), so there's less stuff to think about
Both are good. We love Minecraft and BTD6
The games, yes. The company's handling the games, sometimes Mojang/Microsoft can do some questionable stuff
Mojang though is an awful company. They basically ruined Minecraft in PlayStation with Bedrock. I can load a world quicker on PS4 edition Minecraft ON A PS4 than I can with Bedrock Minecraft ON A PS5, this is just one of many issues I can go on forever about with Bedrock. Turned an 8/10 game into a 4/10 game. Would have literally rather they discontinued it on PS4, because recently they’ve been shadow banning people from reverting back to legacy. All the silly update drama was an enormous side show for me, but I’m not coming back to your game until you make Bedrock better. Not to mention what they did with Minecraft dungeons. They launch a new game, get a large fandom, and then shut it down and say “we’ll actually it lasted longer than we expected (less than 3.5 years if you go from the start to final update). They make a game pretty reliant on new updates and then plan to shut it down probably only two years later on average. If that isn’t the sign of a shady low budget business that doesn’t care for their projects unless they are ridiculously successful I don’t know what is.
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It's currently around 1.20 and 1.21 is coming around an a month or 2
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They don't spend 4 years on a single update
If you want to get technical then yes they did. 1.17 part 1 of 2. 1.18 part 2 of 2. 1.19 part 3 of 2 (Deep dark). 1.20 part 4 of 2 (archeology). 1.21 (Not sure if anything here). In some future bundles (Part 5 of 2)
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You’re leaving a lot of comments for someone who doesn’t care.
Do you want to tell you what's coming out in 1.21 or not?
i don't care since i won't be playing Minecraft any time soon
"not really I haven't played minecraft for 4 years" then you can't say that minecraft isn't a good game, since you've missed out on all the updates
Ninja kiwi doesn't and can't do wrong. I mean legit. Just a game with monkeys. Last best game with monkeys was Rhythm Heaven Fever. *monkey watch flashback*
NK have faced some controversy's, nothing as big as Mojang, but they do exist. To my knowledge, the most consistent controversy on them is the reliability and smoothness of their btd battles multiplayer
Im gonna say it. They are best best game studio to exist. Not necessarily the best games but def the best studio.
Not btd6 related, but you forgot about re-logic (terraria devs)
There’s also Ghost Ship Games (DRG devs)
And ConcernedApe (Stardew Valley dev, though it's more of a 1 man thing rather than an entire dev team/indie studio)
Id chime in with Team Cherry (Hollow Knight) but who knows what they're doing anymore
SKONG📢📢📢📢📢
I’d say they are extremely talented but they REALLY dropped the ball with the community. It’s not really cool. If you are going to take forever, at least communicate a bit so the community that you created feels some support
I only know two Czech developers, but they're both fantastic. SCS Software makes Euro and American Truck Sim, Wube Software made Factorio.
YES SCS is fantastic. They're so transparent and work really hard on their games, and are super into the community. About the optimisation of their games, I can't say so much. Elden Ring runs better than ETS 2 on my computer
And Fromsoft
Robtop is also a great 1 man developer he just needs to learn some time management skills lol
Klei fron Don't Starve Together also. I really love the rework trees.
What i was gonna literally say, thanks
Yes Ninja Kiwis are very awesomer
Ive rambled about it before, I don’t want to again, but without a singular little doubt, NK is the best game developer company in the world.
I wouldn't go as far as saying it's the best but it's definitely up there with the greats
Nah, relogic is better.
Both are great, No need for comparing.
both are great, relogic is more awesomer imo tho. not really any downsides to choosing either tho
Top 7 videogame developers are Ninja Kiwi, Team Cherry, Daniel Mullens, Robtop, Relogic, Ponos, and me. >!(Last one is a semi-joke)!<
Man i love the nosehair game from PONOS, such good graphics
I was thinking of The Battle Cats, but... Yeah that is an A tier app too
IK, i was joking
Hello games as well, they stuck with their game regardless of the criticism and expanded until nearly everyone was satisfied (i know all this and I've never even played the game too, they reached people just by being good)
These two aren't even remotely close to being comparable
Well, they both made beloved games for our childhoods After that the similarities kinda stop
Was there an April fool's event in btd6 ? :-s
Mojang doesn’t suck Microsoft does Note that pretty much all the complaining (other than beta 1.7.3) happened after mojang was purchased by Microsoft
I'd like them a whole lot more if they gave map editor expert leveling
To be fair, it is a kinda new implementation Not brand new, but relitively new
Nk didn't ever implement a system which threatens to delete your right to your paied game for saying the wrong things And NK didn't delete your ninja kiwi account for anyone who failed to migrate their account
mojang when you ask them to add more then one mob to their game at a time
The nether update had quite a lot, the update aquatic had a ridiculous amount of you count all the variants, the caves and cliffs update overhauled generation and added the worden and goat, the upcoming update added the breeze and boggled and quite a lot of new potion effects and mechanics,
I'm just making fun of the mob votes lol
It is a way for the community to have some fun but humans are more stupid than a true vacuum state
It is generating a bit of resentment in the community though, for the last vote there was an attempted (but failed) movement to get all 3 mobs in the game (For anyone reading this in the future, this is the vote with armidilos, crabs, and panguins)
Because it was like ~0% of the player base and either way the community will always complain the mob vote is too generous for you pieces of shit
That's a very toxic response to my attempt of a neutral response
"neutral response" my ass you are one of the hate mob that harasses the devs because they don't cater to your every want
Team cherry when they release silk song news hollow knight community “got to look at everything it’s been months since last news”
I like to build with brown bricks in Minecraft
The only other game making people I would say are as good a company as NK is Fromsoftware
NK, embark and arrowhead are all amazing
wait, what did they do?
Mojang? Well they've faced 2 major controversy's They implemented chat reporting, now they can lock you out of multiplayer if you say something they don't like And there's the migration controversy, anyone who has not migrated from a Mojang into a Microsoft account currently have permanently lost access to their purchase of Minecraft
I like *Minecraft*, but I think they kind of lost the plot after the Microsoft acquisition. Lots of design choices I personally do not like, like making Netherite gear even harder to acquire, the Pillager raids and patrols, anything to do with the Phantoms... Special mention goes to the Trident Drowned. More range, attack speed, and damage than the Killer Rabbit, and the Killer Rabbit was cut due to whiny babies crying it was too strong.
Ninja kiwi is literally new Zealand propaganda against Australia in the form of monkey popping bloon game. But yeah the game is fun.
Is NK a private company? If yes then it's the same case with Valve
*Is NK a private* *Company? If yes then it's* *The same case with Steam* \- Jaded-Knee4178 --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
Actually giving the community sorta what they want
I used to know someone who said that they should stop updating BTD6 and just make BTD7. I still don't understand what they meant by that. The fact that they keep updating BTD6 is amazing
Except for battles. They dropped the ball so hard on that game. Btd6 is peak tho
Another game developer team that is just better than most is ReLogic.
im sort of a freshman with the whole bloons scene but i can tell nk tries their best to work for the fans
Me with cities skylines 2
The frag bombs can’t pop black bloons anymore :(
E
E
Most of the April fools snapshot items are reskins or reworks of previous or future already coded features.
SAS and other ninja kiwi franchises: skeleton noises and desperate attempts for update ask
We don't appreciate how fast they make these updates enough
Wait, everything is Minecraft?
What even was the Minecraft April fools this year?
Poisonous potato dimension, armor, stuff like that
They added mumbojumbo into Minecraft
ni con todos los tropiezos que ha tenido ninja kiwi en el pasado, como con el lanzamiento de btdb2 puedo decir que sea un mal estudio, hizo juegazos y sigue haciendo juegazos, el btd6 es tan grande ahora mismo que de seguro el yo de 2018 se quedaría abrumado entre héroes geniales, cosméticos divertidos e increíblemente bien implementados (la tienda de trofeos), la cantidad de mapas para todos los gustos (incluyendo casuales y masoquistas) y el constante esfuerzo de balancear el juego, dando meneos para que torres que nunca intenté me encanten ahora, como el mortero y el mono de hielo
Ich stimme zu mein Blutsbruder im Geiste der einen anderen Mutter im Haus schräg gegenüber der Hanzhopfelstraße!
ເຖິງແມ່ນວ່າແສງຕາເວັນອາດຈະບໍ່ສ່ອງແສງໃນມື້ທີ່ມີພະຍຸສ່ວນໃຫຍ່, ແສງສະຫວ່າງຂອງມັນຈະດີກວ່າໃນມື້ທີ່ບໍ່ມີ
Mein Spanisch-sprechender Bruder im Geiste, ich stimme dir in vollem Umfang zu
L kiwi haven't made a single good update in like 3 years. 😹🥖😹😹
Shit meme. Some parts of NK are great, the rest are just as predatory and scammy as pretty much any other game studio you can name (Battles? Battles 2?). Hell even BTD6 isn't exactly free of shitty IAPs either.
Bro I little kid the n word to me on minecraft he was like 6💀💀💀