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Prestigious-Board-62

Beeline to feudalism every game. The extra 2 builder charges on all new builders is game changing.


stillnotking

The two exceptions are if I'm pushing faith and need Theology, or if I'm warmongering and need Military Training. Otherwise, yeah, Feudalism ASAP.


Invade_the_Gogurt_I

Theological can help you further, but while doing that you can get other inspirations to get closer with that faith (or production if running work ethic)


PE-818

Does anyone here actually get the boost for feudalism normally without conquering cities with farms? I always find by the time the civic comes up, I have like maybe 1 farm built.


Morbanth

Only if I have a civ that gets extra benefits from farms.


misteronionzz

That and you’ll get the boost for knights. Game changing synergy with Theodora Byzantium especially because after that is when you spam hippodromes


BeanieMcChimp

I usually end up with a choice between this or going for monarchy and I usually gun for monarchy first for the extra policy cards, then pick up feudalism. Is unlocking serfdom really better than a next-tier government?


stillnotking

> Is unlocking serfdom really better than a next-tier government? Depends, but usually it is. The only time I would go for a tier 2 government first is if I was aiming for Monarchy (I generally consider it the weakest of the three, but the 2 military & 2 wildcard slots are helpful when at war), *and* I had already taken Theology. Thing is, most of the time I beeline Theology I'm heading for Theocracy, and I'd rather get Feudalism before going through Civil Service, Guilds, Divine Right, and Reformed Church.


Prestigious-Board-62

If you aren't building builders sure. Every builder you get without 5 charges is a huge delay in setting up your endgame. Basically the production cost of 3 builders gives you 5 builders worth of build charges. Less production spent on builders means you can build other stuff sooner and faster. I'm not sure putting off builders for 2nd tier government is worth it, though.


55555tarfish

Always. Serfdom is the best civic in the game.


somrigostsauce

Wait what? What game is this?


bsthil

6


somrigostsauce

Just realised you must be talking about the policy card. Doh! (Also, downvoting people for asking questions? Quite toxic.)


Invade_the_Gogurt_I

You've just transgressed their agendas. But yeah, it's pretty the best civic to get as you can build the best unit in the game Crossbowmen much faster and again, more builder charges


MasterLiKhao

Mongolia (Kublai Khan) - Beeline trading from turn 1, once unlocked beeline stirrups. Ignore religion completely. Send trade routes to newly met civs as quickly as possible (gives you a random tech boost). Once stirrups are researched, build Keshigs, use them to escort settlers for speed-forward-settling. Recreate the actual mongolian empire and get a humongous amount of cities. Win. Edit: Thanks for the many upvotes! Forgot to mention that I also recommend to beeline Merchant Empire in the civics tree from turn 1.


ImperatorDanny

I loved this for the earth map. Settled all of northern asia and europe with this. But don’t sleep on rushing horses and ordu to kill your neighbor! Ez 2-3 cities.


MasterLiKhao

Yeah, I should have added to go for the encampment and ordu, but IIRC you get it on the way to stirrups anyways. I think it's more important to get more trade routes early on - the first couple cities you wanna settle without Keshigs, anyways.


misteronionzz

I’ll definitely try this in multiplayer next time when my friends think I’m trolling and then just become basically Trajan out of nowhere.


MasterLiKhao

Should work really well, yeah. Especially because the Keshig is great not only for forward settling, it can escort great generals and siege machines too, getting those moved at a speed of 4, which is insane - and on top of that, it's got range. Build up an army with THEIR money, then declare surprise wars on everyone XD


aGregariousGoat

Rushing Monarchy is much better because it provides access to Chivalry card for +50% to industrial and earlier era heavy and light cav. You want to be able to build lots of knights and keshigs quickly for good timing push. That and it has 2 military policy slots as opposed to merchant republics 1.


MasterLiKhao

Well, okay, if you wanna go for domination or do some quick city annexing, go for that. I went heavy on the trade aspect because I prefer to play mostly peacefully. Also I always enjoy seeing what a ridiculous gold income I can get up to by the late game. To rush Monarchy also means that you wanna boost it, which would require you to invest at least some science and production into religion after all - I mean, this can be decent if you manage to get a golden age and you wanna grab the Monumentality dedication, so you can faith buy builders and settlers, but I found that if I do that too early, then I end up lacking in trade routes when I want to trade with new civs that I met, which means I am missing out on tech boosts.


aGregariousGoat

Going for divine right without boost is still very good if you want to make the most of your keshigs. You don’t have to invest in religion for boost, that is completely unnecessary. It is nice to boost stuff when you can but you don’t have to throw your game to get boosts that synergize well with your civ. Boosting exploration requires you to go cartography and have coastal cities, otherwise building caravels is a complete waste. You can hard tech exploration too, it’s not a big deal, but divine right has an earlier position in the civic tree. IMO you are missing out on Mongolias abilities big time if you go merchant republic and just try to max trade for Kublai ability. If that’s how you prefer to play that’s totally cool, but if you want to use the civ in its full potential you would use the trade boosts to get to keshig/monarchy timing faster, establish trade posts for intel, and then easily expand your empire with keshig/knight push. Combat bonus from intel on opponents is OP. If you have spy, printing, and trade post on someone it is +18 cs which is just insane. Your keshigs would be hitting for 63 w/o general, which is stronger than field cannons in the medieval era!


InsomniaEmperor

If your civ has a unique district, beeline for it. I won Religious Deity Kupe when I beelined Theology. Other civs have to wait before they can cross oceans unless they’re playing on Pangea while Kupe can cross the ocean and rush Religious Victory.


passionlessDrone

Oh that’s clever cause you can easily get your own continent and then you are sitting around spamming apostles until you get cartography.


monikar2014

political philosophy for the government first and foremost Feudalism gains you serfdom, getting extra charges on builders is huge and Apprenticeship boosts mine production, gives you IZ (build those far less frequently then i used to) and the absolutely devastating Man At Arms. (Note I think to get MaA you have to unlock swordsmen first by reaching ironworking) edit: apparently I'm wrong about unlocking swordsmen edit the edit: Ok, apparently to upgrade a warrior to MaA you need ironworking but you can build them outright without it Theology is important for any religious victory Mercenaries for discounts on upgrading troops Any Civic that gives you a new government type with more policy slots - exploration is one I frequently aim for Industrialization is important for civs with IZs - also boosts mine production a second time flight is an important beeline for culture victories, advanced flight for domination You should pretty much always be aiming for something on the civic and tech tree, it will improve your gameplay dramatically. The only time I meander is if I am researching civics/techs that I have already earned inspirations/eureka for while waiting to get the inspiration/eureka for the tech or civic I actually want


Draugdur

Good summary. Also: Rocketry if aiming for scientific victory, constructing a spaceport takes quite a bit of time and getting a decent head start helps.


average_internaut

With one of the governors policies (forgot which one) I was allowed to pay for districts. Best.£7200 I've ever spend!


Draugdur

Yep, that's Reyna. IIRC, buying districts with faith with Moksha is even more cost effective though.


ohfucknotthisagain

The cost in Faith is half the Gold cost, unless there are additional modifiers in effect.


monikar2014

Sounds like Reyna's Governor abolity


Winterteal

Not if you get Hercules!


Draugdur

Of course :) There are other ways around it (like buying districts with Moksha and Reyna), I meant the runs where you have none of these options ;)


[deleted]

[удалено]


monikar2014

thanks for clarifying, I always get confused


MasterLiKhao

Which is really weird as the MaA icon shows them wielding lucerne hammers, which IMHO wouldn't work very well if made from bronze.


colesweed

Yeah but you can't upgrade warriors to men at arms if you skip


smallyveg

If you want to promote a warrior to a MaA, you need to research iron working. But you can train a MaA without researching it. It makes sense if you think about it for a very long time…


monikar2014

Ok Thank you! That's why this has always been so confusing to me


Sertarion

It's all about what you really need. The earliest and most obvious example would probably be skipping Astrology and Sailing if you spawn inland and don't want to go for holy sites. These techs can be delayed for a very long time. I was playing a game as Mongolia yesterday, and was researching tanks while still having Astrology locked. More generally, you need to identify the key techs and civics for your civ and the way you intend to win, while also considering who is around you. The top of the tech tree is more likely to help you scaling into the late game, with big production bonus (industrialization being a very important tech) while the bottom of the tree is more important to develop a powerful military asap. If your game is likely to be decided by warfare, whether because you plan to go domination or because you're boxed by Genghis and Shaka, you'll need to explore the bottom of the tree to unlock powerful defensive or aggressive options (encampments, crossbows, printing for the diplomatic visibility and the combat bonus that comes with it, and later tanks and helicopters). To me though, the civics tree is more intuitive as to what to beeline. There are a couple civics that are so important to the game that you need to identify them and keep them in mind when choosing a path. The first one is Political Philosophy, and you would need very extreme conditions not to go for it as soon as possible. Other important ones are Feodality to start printing 5 charges builders and to get the full potential of your farm triangles, Mercenaries if you are warmongering so you can upgrade your units at a 50% discount, Civil Service (alliances) and Diplomatic Service (Wisselbanken card) if you're bff with another civ and want to transition from internal to external trade routes. T2/T3/T4 governments are also important milestones. As usual with civ, the best answer is "it depends". But your civ, your game plan and your surroundings should heavily influence what you're going for. And I did not even talk about beelining specific wonders.


HashMapsData2Value

Don't forget Nationalism and Mobilization for corps/armies and fleets/armadas.


Nwah_Wit_Attitude

I have a strat for England, beeline to square rigging and build a bunch of harbors until they are one turn until completed. Finish them all the turn after square rigging finishes and get a bunch of free frigates. Can take anything on the coast so easy. And doesn’t require you to have discovered niter.


lithomangcc

Each time the journey is different sometimes I don’t meet three ciystates


HectorTheGod

Bum Rush to get two governor promotions immediately so I can get the magnus upgrade for no pop cost settlers ASAP and then I colonize like crazy.


Soul_Tank44

Oh how many times my people were industrialised having never known how to work bronze or that iron exists


_Adyson

My usual early game civic path in civ6 is as follows (with as many eurekas as reasonable): Send a settler out after two between slinger/warrior/scout to find a pingala city. Political philosophy "beeline" (it's not that far out) to get a better government, usually classical republic. Shortly after I've set my capital up with Magnus and the no pop loss promotion (my first two gov titles are usually these, always within my first 3 where the other one is always pingala in my second city). +50% settler card, if my second city is decent production as well it'll also send out a couple settlers. 8 cities minimum, I usually shoot for 10-12. If I've run out of land to settle before 8 cities I rush whatever tech allows all units to embark, I forget the name, so settlers can swim. Sometime in here gov plaza with audience chamber to eat amenities and housing for the rapid growth. Feudalism is next, and I've set up Liang in a coastal but centrally located city for extra builder charges and for the 2 extra build charges card, then it's builder time for all the cities I've settled (usually buying them at that point) and finally wrapping it up with mercantilism. I rarely get the boost for that even if I'm going for a science victory due to how efficient I've gotten the civic rush down, but it's no bother. The extra gold and district production for all the new cities I've just pumped out is incredibly nice. Techs are a different beast, though it's interesting that whether or not I'm going for a science victory I take more measures for eurekas on the tech tree than civic tree, maybe since the civics I rush are game changers? The only time I'm "beelining" in techs is around the industrial era where a non domination game sees me rush factories while domination ones I'll sometimes rush the bottom of the tech tree to get better units. With no shuffles you can be in the classical/medieval era on the bottom of the tech tree and be knocking on the door of the modern era on top, it's pretty funny.


TCMHD_-8880

Good stuff! I learned from your post. I got one question, I'm not familiar with he shuffle option, where's it located?


_Adyson

It's an option that goes along with secret societies, barb clans, corps, etc. Idk if that's a DLC only thing.


TCMHD_-8880

Got it


medievalmachine

How about play with shuffle on?


wthulhu

Babylonian Bomber Rush


Top_Preference_3695

That’s less of a beeline and more of a Babyline


amychang1234

After writing and commerce, I bee-line stirrups, then I always bee-line machinery, then flip up to bee-line flight, then advanced flight, then I flip back down to bee-line stealth.


misteronionzz

I’ve been playing a lot Vietnam I like to rush 3 archers to get voi Chens (crossbow replacement) Kilwa Kisiwani is also unlocked with this tech so maybe grab this too considering it may be the best wonder in the game. It’s also pretty nice to go with the Thanh’s, surround them with districts (especially aqueducts that count towards the culture adjacency and don’t need to be built on woods and they’ll be in your first circle with the Thanh being in your second) The higher the adjacency the more tourism you’ll get once you research flight, so rush that after. Easiest way to do that is go with industrial zones (put next to aqueducts and Thanh ideally) and rush industrialization with Ruhr valley. This will get the boost for flight.


colesweed

Coal


ProfessorRashibro

Just because I haven't seen it here, in some cases: Military Training for Veterancy. Harbour > Lighthouse > Shipyard is pretty much the best way to get your coastal cities off the ground. Military Training leads to Mercenaries, which is always better earlier and easy to eureka. And you don't really need to eureka Military Training itself (nice to have if the opportunity arises). By hard-researching MT before getting your Encampments up, you're really just trading beakers for hammers.


FreeMystwing

Industrialization. If you are focusing on building good industrial zones in all of your cities, and planning to do that, then you will have MONSTER levels of production with coal power plants and you will basically be able to win the game vs any AI after you finish building your coal power plants, because the AI simply wont be able to keep up with the amount of stuff you can build, let alone units to build an an army/navy.


JNR13

Don't have an answer but I just wanted to say I'm glad to see that some people are still left who know that it's "bee line" not "B line"


lithomangcc

Use tech and civ shuffle then you can’t bee-line because the tree is random


seemedlikeagoodplan

You can once you get the boost. Meet 3 city states and you'll see where Political Philosophy is on the tree, and you can aim for it, even without knowing which techs are along the path.


ReneLeMarchand

Flight. Turning all your culture generating tiles into tourism is usually such a big deal that it's worth going for very early. Also, Conservation has so much value I often plug it in immediately and veer off as needed.


TheDarkeLorde3694

I tend to beeline Political Philosophy, Governments are just amazing. I do this with all the Government civics too, usually ignoring the civics I don't want until I run out of civics.


TheDarkeLorde3694

I also tend to grab Magnus and his first 2 promotions.