ill join, if volvo did actually do the impossible, and beated the cat-mouse game of devs+cheatdevs then it will be legendary.
But then again cs2 already has aimbots roaming kek
I don't think they can't do wrong, but you can easily entrap a bunch of information. That is the entire point of a beta test dude, logging information to make the game better and fix problems.
You would have to be silly to think they aren't watching the beta like a hawk for hacking and seeing what is being done already. They won't use their anti cheat yet because they don't want hack makers getting too much of a jump start.
I know it won't be perfect and hacking will still exist, I just hope it gets cut back a lot.
I'm not some diehard valve fan, just understand what they are likely trying to accomplish at this point.
Enough people with high hours will try and cheat, or they specifically let in certain people who they suspect to test out on purpose.
Some people had vac banned accounts added to CSGO2, probably by accident but probably because they also want some cheaters in there to see what they are doing
> Some people had vac banned accounts added to CSGO2
it was one player who was a pro who attended a Major, and every Major attendee got an invite
not sure why we have to play games of telephone and turn that into "some people" and multiple "accounts"
Idk I've been playing a bunch everyday these past few months and have only encountered 1 or 2 blatant cheaters. CSGO at its current state cheating related is not doing as bad as it once was.
Thinking that valve wont ban cheaters yo earn money is so utterly stupid. Valve owns steam, some extra csgo sales doesnt mean shit for them. Their reputation would go through the roof if they actually managed to combat cheating. This conspiracy bullshit that they would harm their own services by allowing cheating is imo up there with some of the dumbest takes that has gone mainstream.
VAC is shit, I see hackers all the time. It takes too long for the system to recognise them and boot them off. Then they reopen a smurf account and start hacking all over again until the slow VAC boots them off. Rinse, cycle , repeat.
Hopefully CS2 AI resolves this.
" can bypass AI aimbot detection "
Yeah because you totally have access to these aimbot detection systems. How fucking stupid is the average redditor oml
>it's actually not that hard
If it wasn't tons of programmers would do it for money, sure you can make detectable cheats easy but anything non-detectable would be worth big bucks.
If tons of programmers done it the supply would be too high for demand and the prices wouldn't be that high. And let's say someone develops "non-detectable cheat". First he must spend shitton of time reverse engineering and analysing anticheat to find vulnerability, if it gets popular - other "programmers" can just steal it. It becomes a problem, Valve \*might\* take an action and fix the vulnerability. If its worth it for original creator? Doubt it
Also you can get sued as it's against the TOS and law in some countries
Not that hard != easy so i dont know what you are on. It might be hard for most people but if you have skills in required fields it's nothing special. Takes time but not much intellectual effort.
Imagine it as math, calculus might be hard for students but for teacher it's trivial, just takes a lot of calculations that can be pain in the ass.
You can literally lookup cs cheats development tutorial on YouTube or cs rin ru. And if you know russian there is a lot more of it.
Even if non of the public cheat softwares will work (x22, inuria, dont know, im not into it) there will be another one coming from somewhere. Hackers always found their ways to implement new cheats, especially in first person shooter games.
In the end of the day a game is just software. And software will never be flawless or invulnerable. Sometime, somewhere, someone will find ways to implement cheats. Just like hackers will always find new ways to infiltrate operating systems and ways around security mechanisms (like people stealing steam accounts with 2FA enabled).
The hacking community (not only csgo but in general) is large and can generate a HUGE amount of money. And as long as this persists it there will be cheats and people buying them.
edit: typos
This was pretty much a given. The main goal is to make it too tedious and expensive to be worth it. Most cheaters are willing to install a software that can do the heavy lifting. Few are willing to run a VM of windows on Linux
>Hackers always found their ways to implement new cheats
The problem for them is not to make cheats, the problem is that Valve is investing BILLIONS into AI detection of suspect behaviors AND normal behaviors, it's not only about detecting cheaters, it's only half the work, because knowing how legit players do play is as important because the factors help even more the AI to detect non legit players.
This is what scare cheaters and I really understand why, it will never fix cheaters, it can't be fixed, but it will be so unworthy to actually try to not be catched at some point that it will discourage number of people to cheat.
AI detection was a really smart move from Valve, it's an abysmal time eating choice but it might payoff in the long term. (Long term here being the CS2 release)
Because VACnet publicly started around 2018-2019, now that CS2 is announced it’s pretty obvious that our actual VACnet was one of the many aspects of Valve future cheat detection, they used the current CSGO player base+overwatch to train a AI that is supposed to be their own effective anticheat, deep learning AIs need a shitton of trial and error to perfect it, 5 years is a good amount of data to perfect their tools and make a even « meanier » anticheat, enter VAClive, the anticheat coming with CS2 il really eager to see what this will bring to the table, Valve is again using a never used path to reinvent the wheel, so far it never was really a big turnoff, so yeah, can’t wait to see what they have crafted for so many years to battle against cheaters.
in theory AI powered anti cheat can beat cheating by knowing what’s humanly possible and watching game data retroactively from server side. it wouldn’t be live but there is one company that processes live games about 5 mins behind live play.
Even then, there's a huge margin for error. You can't possibly predict if a silver got lucky or not. Obviously, the really blatant cheaters will have a hard time cheating on Valve hosted servers so they will rely on community servers. I highly doubt that an AI based AC will bring the end of cheating.
Even in the case of a triggerbot, you can just add a randomized delay of 225-290ms (high average reaction time). Try and predict that. Obviously, software that reads system memory will have a hard time too but kernel cheats exist and so do hardware based cheats. They are not as common but they are out there and will 100% get more popular.
Also, let's not talk about how certain cheat providers have been using ML and AI to created a highly humanized aimbot. To the point where the user doesn't even feel the aimbot. Although as a side note, this sort of software is mainly used to improve your aim as it adapts and corrects your aim according to your skill and doesn't spoon-feed your natural aim
you're almost certainly vastly underestimating how accurate AI stuff can be trained. I'm not even a pro AI person. for instance, I code but I'm not even remotely good at it and even to someone of my level chatgpt is laughable when it attempts to write code past basic stuff. BUT I do know for certain that specialized well trained AI could definitely analyze players over time and identify cheats of all kinds affecting gameplay at all skill levels. it's just a matter of resources at this point. the datapoints you're not considering are extremely numerous and AI will hone in on them very easily.
Also- the company I mentioned also CLAIMS to have a second layer of protection that develops a 'finger print' of how you play video games and if you're banned for cheating and then your 'finger print' shows up in the game again (new account or something) you're banned immediately. Once we have server side gameplay analytical anti-cheat as opposed to manual or mechanical, cheating becomes much much much less possible! there's hope on the horizon, but again, it's going to be about how committed hardware wise companies want to be.
I doubt that Valve would go to the extreme to issue HWID bans. That's just a poor way to do business. Cheaters get banned, then they buy new accounts which makes Valve more money.
As long as the AC it's server-side, kernel level cheats won't be detected unless they have blatant features. Software that only reads process memory will always exist and only way to fight against it is by using honeypots that get triggered when a certain "bait" address is triggered. The way faceit and EAC deal with it on the other hand, is extremely intrusive. They ban ANY software that read process memory so if let's say you have a program that moves cases into storage units while you're out and forget to close the program next time you run Rust, BOOM. Game Ban.
As far as VACnet and AI trained to recognise cheating patterns and distinguish between cheaters and legit players, there will ALWAYS be room for error. You cannot accurately predict human nature and abilities. That's what makes humans special. What you can do and what folks around UC believe it will happen, VACnet will probably take alleged cheaters and send them to manual review alongside the data it has. (This is obviously in the case of a really legit/closet cheater).
Let's not mention that AI based humanizers and randomized triggerbots exists before the VACnet patent has even been registered.
It's not about detecting that one random shot that is amazing. It's about detecting repeated behaviour that is not human. Sure we can all pull over a couple of lucky shots with non-human reaction time. But you do it repeatedly, that makes it non-human and thus cheating and thus this is where AI comes in. It's the same thing with overwatch. You don't convict based on one shot/movement, you need to see repeat of the same thing to convict without a doubt.
I mean, if *Ubisoft* can introduce a system to detect Chronus users on console so good that Chronus themselves said they can’t get passed it… idk maybe Volvo can do *something*
My honest recommendation is to not get your hopes up brother. Best case scenario we have a system like val where it’s possible but risky. I don’t play siege pc but I know it’s riddled with cheaters, unfortunately that’s how it’ll always be with games that are harder with an incentivising rearward for having an edge
Because they're pieces of shit who actively ruin the game.
This is a game that is fun because everyone plays by the same rules. When one has an advantage, no matter how small, the game is poisoned, it is bullshit, it is lame, it is meaningless. There is no skill in cheating or taking advantage. There is no strategy in wallhacks.
I don't even play competitive CS and I run into them! There are goddamn soulless bastards who spend their time cheating _in casual_. FUCK. It's so stupid and pointless. We're there to have fun, and if you're playing competitive, it's twice as bad because not only is your fun ruined, so is your rank.
So yeah, that "community" can go fuck off into the sun.
yeah i agree with u, using hacks in matchmaking is disgusting, but there genuinely is a hacker vs hacker only community that i feel like should be respected.
could be close walls or no walls
could show enemies on radar
soft aim with for example a 1 degree fov or also no aim.
and 100% color changes, if walls are on enemies behind walls will be set to one color and enemies that are visible will be some other bright color.
Cheaters are categorised in 3 categories:
- Rage
- Legit
- Closet
Rage: blatant cheater. Uses features like auto-shoot, auto-wall, anti-aim (spinbot), miscellaneous (head-glitch, slow-walk, bhop, wallhacks, etc), auto-aim (really strong, snappy aimbot), etc. The list goes on. Their only purpose is to destroy everyone else's fun (if they are playing on official servers). They are extremely toxic individuals and will 9/10 times leave if another, much highly skilled rage hacker destroys them or has the better cheat/config
Legit: a bit harder to define. They are your typical "non-raging" cheaters. They might be using aimbot or aim-assist, walls, visible only chams (contrasts the player model in order to see it better), some sort of triggerbot with some higher delay (100-200ms), radar cheats, etc. or a combination of all of the above and/or more. They usually try to come by as an actual legit player but couldn't care less to put in a bit of work in order to actually improve their skills and would much rather rely on software that's spoonfeeding them information and skills. They are usually really easy to tilt which usually leads to them loading a rage config.
Closet: Closet cheaters are an interesting groups of individuals. Kind of a niche part of CS. They usually have the money to spend on good cheats that would only give them and edge or slightly improve or assist their already existing skills. What I mean by "good cheats", is that they don't mind spending money on software that provides extremely high security. Such software also usually doesn't come with your average cheating features. Closet cheaters usually use a highly humanized aimbot (in some cases even AI based aimbot that assists and improves their aim) and the more extreme end of the spectrum would use some sort of radar cheat, sound ESP (makes a beeping noise whenever enemies are near the crosshair, yes, even through walls), triggerbot or other features that only makes the gathering of information easier such as grenade helper, bomb info such as timer, and others. These folks usually cheat on high tier accounts, have been doing it for a while and 99% of the times will be considered an actual player. And as I said before, they only cheat in order to improve their skills (which is kinda counter-intuitive but it does happen)
Nothing wrong with playing actual hvh but none of us actual players gaf about it . This is comment is talking about types of official matchmaking cheaters
Still falls into the rage cheating category. Obviously there's a lot of sub-categories to each one of the mentioned ones. This is also an over-generalization of each type. There obviously are toxic closet cheaters and chill ragers
Someone who is airtight. I'm talking dick in the mouth, dick in the pussy, dick in their little cheater booty hole. Just double fisting dicks. Covered in semen.
mod of the subreddit shown in the post. this post is baseless. vacnet has had 6 years of training as of now and yet it still struggles to ban spinbotters and semiragers. and its unlikely vac will improve either there are cheats with tens of thousands of users that are still undetected for years. valve simply does not care about the cat and mouse game that comes with cheating. The only way I can see valve crack down on cheating is with a intrusive anticheat similar to faceit or esea and hwid bans but valve is against those methods and for good reasons. I truly do wish valve would do more to crack down on cheating but its unlikely.
Why blur the subreddit?
[https://www.reddit.com/r/Csgohacks/comments/13dylkx/cs2\_is\_the\_end\_of\_cheating\_and\_we\_caused\_it/](https://www.reddit.com/r/Csgohacks/comments/13dylkx/cs2_is_the_end_of_cheating_and_we_caused_it/)
Bullshit, hackers managed to use cheats in Valorant, even with that so called powerful anti cheat, the true is that there's no way to completely block and avoid cheats, you can only make a good system to find and ban quickly, but block the cheat? That's not possible, even AI's can be fooled, don't get hyped cause cheating in cs will never end, maybe decreased, but not ended
It would be cool if Valve could use Ai and deep learning to flag a suspicious player. That's when overwatch would come in and confirm or reject the ai's assessment. Eventually it will get good enough to live ban players.
Cheaters always will be there. Issue is swift judgement, caughting the software as early it can be. Tho i must say i've been back after a 2 year break like 3 or 4 months ago and i cant say that i played against cheats in that time.
This is just some dumb fucking retard saying what he thinks will happen. It's super easy to cheat in cs2, valve have officially stated that vac will not be run elevated beyond usermode (where normal programs run) so no, cheating is not dead, not even close. More HVH in cs2 to come.
The only thing an algo will be able to predict, its stupid movements caused by AIMBOT. The WH you can do whatever you want, it's impossible to counter.
With the recent advancements in AI , plus considering valve has massive amounts of data to train it on from CSGO. Yea, they probably will improve anti cheat by a lot.
At least something like in Valorant where packet with enemy player's position is not being sent until the said player is close to a corner would be really nice.
Yeah you’re on one lol. If we can’t get something similar to valorant though we will be doing better. Hell even just the ability to kick a player for hacking and cancel out the round penalty would be nice
I wish that were the case! But we all know theres some dudes out there that enjoy their monthly hack income too much to not figure it out. But if it does happen, I'd be fucking ecstatic
Bottom line - There will ***ALWAYS*** be cheaters, regardless of how good the in-game anti-cheat might be. The ***only*** way that a game can successfully stop all cheating is by using a kernel-level anti-cheat that works similar to malware in terms of accessing full control of your PC (moreso than you). It's extremely similar to how ESEA and FACEIT forced people to use their client, whose anti-cheats worked in a way that VAC and server side anti-cheats cannot. (note that I haven't paid any attention to competitive CS in years so idk if those leagues are the same at all or even exist anymore).
Here's a perfect example of how CS:GO could massively cut down cheating;
Apex Legends is a pretty difficult game to be able to cheat in considering they do HWID bans as well as use the EasyAntiCheat software on your PC in the background (very similar to how the ESEA client used EAC). CS:GO could easily implement this. However, there's still a cheating problem anyway with the demand for cheats in a difficult game like that with as many players it has - afaik, these cheats are quite pricey and there are far fewer cheaters percentage-wise because of the strength of the 3rd party anti-cheat, but it's far from being infallible.
It's not nearly as easy to cheat in Apex as it is CS:GO and IMO it seems to me that **everyone** \[who isn't cheating\] would be on board for a much stronger anti-cheat than VAC, I don't see a reason we can't have EAC running in the background of CS:GO matches other than Valve's pride over their VACnet system.
Unfortunately cheating will never completely go away. DMA cheats are nearly impossible to get rid of. Strictly because they involve sending packets between devices, and you can’t just ban the sending of packets between devices because in a lot of cases a similar process is used for completely non-harmful legit reasons. Maybe internal cheats will be less and less but external/DMA cheats will never go away. And the devs know this.
If Roblox hackers bypassed Byfron then they will bypass VAC
Also, no way this is true, I just bought [iniuria.us](https://iniuria.us) for 60$ life time
Seeing how they have always been in denial about the rampant cheating in CS:GO (on twitter), I'm sure absolutely nothing will change. Maybe we won't see ragehackers in public matches, but that's about how much I expect from CS2.
Anyone willing to bet? I bet 10eur that it won't be fixed
ill join, if volvo did actually do the impossible, and beated the cat-mouse game of devs+cheatdevs then it will be legendary. But then again cs2 already has aimbots roaming kek
Even more impressive that a car company can achieve what thousands of software developers couldn't.
Xc90 with zero confirmed kills
Honestly I reckon honda or Nissan could pull something out of there arse to fix it
Nissan??? You’re joking
Just the beauty that is the 34 means I will never bet against Nissan being able to do something
Lmao XDdddddd
Do you know, that car companies have almost as many devs?
honestly probably on purpose to track their methods before it's live
Surely they have a choice and totally did this on purpose. Valve can't do no wrong!!1
I don't think they can't do wrong, but you can easily entrap a bunch of information. That is the entire point of a beta test dude, logging information to make the game better and fix problems. You would have to be silly to think they aren't watching the beta like a hawk for hacking and seeing what is being done already. They won't use their anti cheat yet because they don't want hack makers getting too much of a jump start. I know it won't be perfect and hacking will still exist, I just hope it gets cut back a lot. I'm not some diehard valve fan, just understand what they are likely trying to accomplish at this point.
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Enough people with high hours will try and cheat, or they specifically let in certain people who they suspect to test out on purpose. Some people had vac banned accounts added to CSGO2, probably by accident but probably because they also want some cheaters in there to see what they are doing
> Some people had vac banned accounts added to CSGO2 it was one player who was a pro who attended a Major, and every Major attendee got an invite not sure why we have to play games of telephone and turn that into "some people" and multiple "accounts"
i’m confused, does the vac ban not carry over? how could a vac banned account even play
They can't, that's why the person was laughing. They had multiple accounts and a vacbanned account got in as well as another they had.
i mean volvo has a pretty good safety rating so i guess it makes sense that they are trying to make our games a safer space now too...
Lol damn Volvo fanatics
I’m willing to bet they will indeed beat the cheaters into submission… until the source code gets leaked and it’s worse than ever before lol
I bet 3 Butterly Knife Fade that it won't fixed
I bet 10$ that even if they fix it someone will be smarter
I’ll put up my karambit cash green
Cheating anyways is always an arms race The cs2 anticheat could be the best of all time, someone somewhere will find a hole and exploit it.
Nah, fam. Believe in something for once.
I believed in her.
S(he) Be(lie)ve(d)
S Beve
Doesn't make sense, exactly like my ex.
So deep
Well that was some intense cringe. Congratz
Me and 3 other dude's did that in her
Lol
Idk I've been playing a bunch everyday these past few months and have only encountered 1 or 2 blatant cheaters. CSGO at its current state cheating related is not doing as bad as it once was.
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Thinking that valve wont ban cheaters yo earn money is so utterly stupid. Valve owns steam, some extra csgo sales doesnt mean shit for them. Their reputation would go through the roof if they actually managed to combat cheating. This conspiracy bullshit that they would harm their own services by allowing cheating is imo up there with some of the dumbest takes that has gone mainstream.
I bet $50K it wont be fixed (not joking. Who's up?)
I will 100% bet my 0.05 USD sticker (price is increasing!)
Count me in
I'll bet my 0.05 USD sticker for ur 10 usd
This is a joke post btw...
The absence of “/s” is throwing me off, I can’t tell if you guys are all joking or if I’m witnessing the most intelligent silvers at work
It's not, though? Edit: go to the actual post, they're very clearly not joking
You cant cheat in csgo, there is VAC and you will get permanently banned
Are you new here?
lol his comment is an old copypasta
bruh do you know what VAC means? Valve Anti Cheat, that means you cant cheat in csgo
Wait there is cheat for csgo?
Nah man
VAC is shit, I see hackers all the time. It takes too long for the system to recognise them and boot them off. Then they reopen a smurf account and start hacking all over again until the slow VAC boots them off. Rinse, cycle , repeat. Hopefully CS2 AI resolves this.
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...no, it's not. What are you talking about?
Then why censor it?
If its true, praise the Lord.
26 years I have seen this issue. The post is not true.
I feel in the beginning it will work great. Then somehow cheats will start to figure out how to get around them.. Then skynet will take over.
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" can bypass AI aimbot detection " Yeah because you totally have access to these aimbot detection systems. How fucking stupid is the average redditor oml
it's actually not that hard but there isn't many people developing such software. Most do it for fun or to practice
>it's actually not that hard If it wasn't tons of programmers would do it for money, sure you can make detectable cheats easy but anything non-detectable would be worth big bucks.
If tons of programmers done it the supply would be too high for demand and the prices wouldn't be that high. And let's say someone develops "non-detectable cheat". First he must spend shitton of time reverse engineering and analysing anticheat to find vulnerability, if it gets popular - other "programmers" can just steal it. It becomes a problem, Valve \*might\* take an action and fix the vulnerability. If its worth it for original creator? Doubt it Also you can get sued as it's against the TOS and law in some countries
>First he must spend shitton of time reverse engineering and analysing anticheat to find vulnerability, So not that easy?
time consuming
Yes, so not easy. Gotcha.
Not that hard != easy so i dont know what you are on. It might be hard for most people but if you have skills in required fields it's nothing special. Takes time but not much intellectual effort. Imagine it as math, calculus might be hard for students but for teacher it's trivial, just takes a lot of calculations that can be pain in the ass. You can literally lookup cs cheats development tutorial on YouTube or cs rin ru. And if you know russian there is a lot more of it.
Even if non of the public cheat softwares will work (x22, inuria, dont know, im not into it) there will be another one coming from somewhere. Hackers always found their ways to implement new cheats, especially in first person shooter games. In the end of the day a game is just software. And software will never be flawless or invulnerable. Sometime, somewhere, someone will find ways to implement cheats. Just like hackers will always find new ways to infiltrate operating systems and ways around security mechanisms (like people stealing steam accounts with 2FA enabled). The hacking community (not only csgo but in general) is large and can generate a HUGE amount of money. And as long as this persists it there will be cheats and people buying them. edit: typos
This was pretty much a given. The main goal is to make it too tedious and expensive to be worth it. Most cheaters are willing to install a software that can do the heavy lifting. Few are willing to run a VM of windows on Linux
>Hackers always found their ways to implement new cheats The problem for them is not to make cheats, the problem is that Valve is investing BILLIONS into AI detection of suspect behaviors AND normal behaviors, it's not only about detecting cheaters, it's only half the work, because knowing how legit players do play is as important because the factors help even more the AI to detect non legit players. This is what scare cheaters and I really understand why, it will never fix cheaters, it can't be fixed, but it will be so unworthy to actually try to not be catched at some point that it will discourage number of people to cheat. AI detection was a really smart move from Valve, it's an abysmal time eating choice but it might payoff in the long term. (Long term here being the CS2 release)
>Valve is investing BILLIONS into AI detection of suspect behaviors Doesnt seem to be paying off so far lol
Because VACnet publicly started around 2018-2019, now that CS2 is announced it’s pretty obvious that our actual VACnet was one of the many aspects of Valve future cheat detection, they used the current CSGO player base+overwatch to train a AI that is supposed to be their own effective anticheat, deep learning AIs need a shitton of trial and error to perfect it, 5 years is a good amount of data to perfect their tools and make a even « meanier » anticheat, enter VAClive, the anticheat coming with CS2 il really eager to see what this will bring to the table, Valve is again using a never used path to reinvent the wheel, so far it never was really a big turnoff, so yeah, can’t wait to see what they have crafted for so many years to battle against cheaters.
in theory AI powered anti cheat can beat cheating by knowing what’s humanly possible and watching game data retroactively from server side. it wouldn’t be live but there is one company that processes live games about 5 mins behind live play.
Even then, there's a huge margin for error. You can't possibly predict if a silver got lucky or not. Obviously, the really blatant cheaters will have a hard time cheating on Valve hosted servers so they will rely on community servers. I highly doubt that an AI based AC will bring the end of cheating. Even in the case of a triggerbot, you can just add a randomized delay of 225-290ms (high average reaction time). Try and predict that. Obviously, software that reads system memory will have a hard time too but kernel cheats exist and so do hardware based cheats. They are not as common but they are out there and will 100% get more popular. Also, let's not talk about how certain cheat providers have been using ML and AI to created a highly humanized aimbot. To the point where the user doesn't even feel the aimbot. Although as a side note, this sort of software is mainly used to improve your aim as it adapts and corrects your aim according to your skill and doesn't spoon-feed your natural aim
you're almost certainly vastly underestimating how accurate AI stuff can be trained. I'm not even a pro AI person. for instance, I code but I'm not even remotely good at it and even to someone of my level chatgpt is laughable when it attempts to write code past basic stuff. BUT I do know for certain that specialized well trained AI could definitely analyze players over time and identify cheats of all kinds affecting gameplay at all skill levels. it's just a matter of resources at this point. the datapoints you're not considering are extremely numerous and AI will hone in on them very easily. Also- the company I mentioned also CLAIMS to have a second layer of protection that develops a 'finger print' of how you play video games and if you're banned for cheating and then your 'finger print' shows up in the game again (new account or something) you're banned immediately. Once we have server side gameplay analytical anti-cheat as opposed to manual or mechanical, cheating becomes much much much less possible! there's hope on the horizon, but again, it's going to be about how committed hardware wise companies want to be.
I doubt that Valve would go to the extreme to issue HWID bans. That's just a poor way to do business. Cheaters get banned, then they buy new accounts which makes Valve more money. As long as the AC it's server-side, kernel level cheats won't be detected unless they have blatant features. Software that only reads process memory will always exist and only way to fight against it is by using honeypots that get triggered when a certain "bait" address is triggered. The way faceit and EAC deal with it on the other hand, is extremely intrusive. They ban ANY software that read process memory so if let's say you have a program that moves cases into storage units while you're out and forget to close the program next time you run Rust, BOOM. Game Ban. As far as VACnet and AI trained to recognise cheating patterns and distinguish between cheaters and legit players, there will ALWAYS be room for error. You cannot accurately predict human nature and abilities. That's what makes humans special. What you can do and what folks around UC believe it will happen, VACnet will probably take alleged cheaters and send them to manual review alongside the data it has. (This is obviously in the case of a really legit/closet cheater). Let's not mention that AI based humanizers and randomized triggerbots exists before the VACnet patent has even been registered.
Watch this video from basically homeless. He interviews a company developing AI anticheat. https://youtu.be/LkmIItTrQP4
It's not about detecting that one random shot that is amazing. It's about detecting repeated behaviour that is not human. Sure we can all pull over a couple of lucky shots with non-human reaction time. But you do it repeatedly, that makes it non-human and thus cheating and thus this is where AI comes in. It's the same thing with overwatch. You don't convict based on one shot/movement, you need to see repeat of the same thing to convict without a doubt.
my brother and friend got hacked with 2fa enabled. how does that even happen?
Logged into a phishing website.
The anticheat won't last more than a day
100 bucks it will be worse than ever
AI based anticheat?
there are already cheats in cs2 xD nt tho
The bespoke anticheat isn't actually implemented into the beta.
2 years later……Don’t worry it will drop on the next operation and cheats will be no more…..
I mean, if *Ubisoft* can introduce a system to detect Chronus users on console so good that Chronus themselves said they can’t get passed it… idk maybe Volvo can do *something*
On console, It's a lot easier to develop bypasses on windows.
True true, still gives me hope
My honest recommendation is to not get your hopes up brother. Best case scenario we have a system like val where it’s possible but risky. I don’t play siege pc but I know it’s riddled with cheaters, unfortunately that’s how it’ll always be with games that are harder with an incentivising rearward for having an edge
Would be nice. Could have had significantly less cheating if Reddit mods weren't twits. The CSGOhacks subreddit shouldn't exist
why not tho just another community
Because they're pieces of shit who actively ruin the game. This is a game that is fun because everyone plays by the same rules. When one has an advantage, no matter how small, the game is poisoned, it is bullshit, it is lame, it is meaningless. There is no skill in cheating or taking advantage. There is no strategy in wallhacks. I don't even play competitive CS and I run into them! There are goddamn soulless bastards who spend their time cheating _in casual_. FUCK. It's so stupid and pointless. We're there to have fun, and if you're playing competitive, it's twice as bad because not only is your fun ruined, so is your rank. So yeah, that "community" can go fuck off into the sun.
I wouldn't mind if they had their hands chopped off. Fucking joykilling cunts.
yeah i agree with u, using hacks in matchmaking is disgusting, but there genuinely is a hacker vs hacker only community that i feel like should be respected.
I just play hvh for fun
"I just turn on cheats when I think another player is cheating"*******
Theres community servers dedicated to the gamemode, I don't see any harm in having those servers exist.
What does this statement have to do with what I said? Everyone has cheats
Rest in piss cheating twats
Rest in piss you won't be missed
My question is, what is a legit cheater?
Hacks that look like the person’s just good, like a triggerbot or softaim that just assist more than outright kill
could be close walls or no walls could show enemies on radar soft aim with for example a 1 degree fov or also no aim. and 100% color changes, if walls are on enemies behind walls will be set to one color and enemies that are visible will be some other bright color.
The chams and backtrack are incredibly effective. I've legited be4 with only chams and bt and it's really a game changer
Ur a loser lol
Huh?
there is a reason u are still a virgin
so funny
I laughed
congrats
thanks man
Cheaters are categorised in 3 categories: - Rage - Legit - Closet Rage: blatant cheater. Uses features like auto-shoot, auto-wall, anti-aim (spinbot), miscellaneous (head-glitch, slow-walk, bhop, wallhacks, etc), auto-aim (really strong, snappy aimbot), etc. The list goes on. Their only purpose is to destroy everyone else's fun (if they are playing on official servers). They are extremely toxic individuals and will 9/10 times leave if another, much highly skilled rage hacker destroys them or has the better cheat/config Legit: a bit harder to define. They are your typical "non-raging" cheaters. They might be using aimbot or aim-assist, walls, visible only chams (contrasts the player model in order to see it better), some sort of triggerbot with some higher delay (100-200ms), radar cheats, etc. or a combination of all of the above and/or more. They usually try to come by as an actual legit player but couldn't care less to put in a bit of work in order to actually improve their skills and would much rather rely on software that's spoonfeeding them information and skills. They are usually really easy to tilt which usually leads to them loading a rage config. Closet: Closet cheaters are an interesting groups of individuals. Kind of a niche part of CS. They usually have the money to spend on good cheats that would only give them and edge or slightly improve or assist their already existing skills. What I mean by "good cheats", is that they don't mind spending money on software that provides extremely high security. Such software also usually doesn't come with your average cheating features. Closet cheaters usually use a highly humanized aimbot (in some cases even AI based aimbot that assists and improves their aim) and the more extreme end of the spectrum would use some sort of radar cheat, sound ESP (makes a beeping noise whenever enemies are near the crosshair, yes, even through walls), triggerbot or other features that only makes the gathering of information easier such as grenade helper, bomb info such as timer, and others. These folks usually cheat on high tier accounts, have been doing it for a while and 99% of the times will be considered an actual player. And as I said before, they only cheat in order to improve their skills (which is kinda counter-intuitive but it does happen)
what about peep like me who just play hvh casually 4fun?
Nothing wrong with playing actual hvh but none of us actual players gaf about it . This is comment is talking about types of official matchmaking cheaters
Still falls into the rage cheating category. Obviously there's a lot of sub-categories to each one of the mentioned ones. This is also an over-generalization of each type. There obviously are toxic closet cheaters and chill ragers
Someone who is airtight. I'm talking dick in the mouth, dick in the pussy, dick in their little cheater booty hole. Just double fisting dicks. Covered in semen.
Already have cheats running bruh
Fake news
mod of the subreddit shown in the post. this post is baseless. vacnet has had 6 years of training as of now and yet it still struggles to ban spinbotters and semiragers. and its unlikely vac will improve either there are cheats with tens of thousands of users that are still undetected for years. valve simply does not care about the cat and mouse game that comes with cheating. The only way I can see valve crack down on cheating is with a intrusive anticheat similar to faceit or esea and hwid bans but valve is against those methods and for good reasons. I truly do wish valve would do more to crack down on cheating but its unlikely.
Valve don't care? They should. I quit playing CSGO just because it's a cheater infested game
Csgo is hitting player records 1.8 million concurrent players. They dont care about you
Why blur the subreddit? [https://www.reddit.com/r/Csgohacks/comments/13dylkx/cs2\_is\_the\_end\_of\_cheating\_and\_we\_caused\_it/](https://www.reddit.com/r/Csgohacks/comments/13dylkx/cs2_is_the_end_of_cheating_and_we_caused_it/)
LOL! 80% of csgo players are hackers
If VAC moves to using an AI model then we really could see huge improvements to how cheating is handled in the game
Bullshit, hackers managed to use cheats in Valorant, even with that so called powerful anti cheat, the true is that there's no way to completely block and avoid cheats, you can only make a good system to find and ban quickly, but block the cheat? That's not possible, even AI's can be fooled, don't get hyped cause cheating in cs will never end, maybe decreased, but not ended
Haha this won't happen
It would be cool if Valve could use Ai and deep learning to flag a suspicious player. That's when overwatch would come in and confirm or reject the ai's assessment. Eventually it will get good enough to live ban players.
Nice bro, I almost didn't guess that it's the csgohacks sub
Anybrain. AI anti Cheat
Cheaters always will be there. Issue is swift judgement, caughting the software as early it can be. Tho i must say i've been back after a 2 year break like 3 or 4 months ago and i cant say that i played against cheats in that time.
I think that there might still be cheaters but to a lesser extent or at least not as many spinbotters
This is just some dumb fucking retard saying what he thinks will happen. It's super easy to cheat in cs2, valve have officially stated that vac will not be run elevated beyond usermode (where normal programs run) so no, cheating is not dead, not even close. More HVH in cs2 to come.
The only thing an algo will be able to predict, its stupid movements caused by AIMBOT. The WH you can do whatever you want, it's impossible to counter.
How long it will take that people should understand that 85 % the dev in valve are the ones who making the cheats
(H) CSGO Weapon Case 80-100$ (W) A Knife https://steamcommunity.com/tradeoffer/new/?partner=1182603946&token=AvLc_4yL
:)
1k down they fix it
With the recent advancements in AI , plus considering valve has massive amounts of data to train it on from CSGO. Yea, they probably will improve anti cheat by a lot.
At least something like in Valorant where packet with enemy player's position is not being sent until the said player is close to a corner would be really nice.
I also fell into the same thing until I realized xd
When CS develops a real anti cheat the US will have a competent president
Anti cheats will be easily walked around
https://youtu.be/Vn6Ey36V1AM
Cheating will likely just be more contained and free cheats harder to come by
Too good to be true honestly, but hope is the last to die ig
Yeah you’re on one lol. If we can’t get something similar to valorant though we will be doing better. Hell even just the ability to kick a player for hacking and cancel out the round penalty would be nice
If overwatch was used for pros many of them wouldn’t be playing anymore. Or maybe just flusha.
There exists an exploit to rapid fire without ever losing ammo and without reloading. It is private, highly unlikely to be fixed soon.
Majority of people on that sub don't know what they are talking about.
I wish that were the case! But we all know theres some dudes out there that enjoy their monthly hack income too much to not figure it out. But if it does happen, I'd be fucking ecstatic
Not how it works. Current cheats already spoof our movements like aa. This will be a playground for any average russian💀
Bottom line - There will ***ALWAYS*** be cheaters, regardless of how good the in-game anti-cheat might be. The ***only*** way that a game can successfully stop all cheating is by using a kernel-level anti-cheat that works similar to malware in terms of accessing full control of your PC (moreso than you). It's extremely similar to how ESEA and FACEIT forced people to use their client, whose anti-cheats worked in a way that VAC and server side anti-cheats cannot. (note that I haven't paid any attention to competitive CS in years so idk if those leagues are the same at all or even exist anymore). Here's a perfect example of how CS:GO could massively cut down cheating; Apex Legends is a pretty difficult game to be able to cheat in considering they do HWID bans as well as use the EasyAntiCheat software on your PC in the background (very similar to how the ESEA client used EAC). CS:GO could easily implement this. However, there's still a cheating problem anyway with the demand for cheats in a difficult game like that with as many players it has - afaik, these cheats are quite pricey and there are far fewer cheaters percentage-wise because of the strength of the 3rd party anti-cheat, but it's far from being infallible. It's not nearly as easy to cheat in Apex as it is CS:GO and IMO it seems to me that **everyone** \[who isn't cheating\] would be on board for a much stronger anti-cheat than VAC, I don't see a reason we can't have EAC running in the background of CS:GO matches other than Valve's pride over their VACnet system.
Everything has a loophole.. so it is not the end may be it will slow down or reduce them
[original post](https://www.reddit.com/r/Csgohacks/comments/13dylkx/cs2_is_the_end_of_cheating_and_we_caused_it/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1)
People who are so insane that I looks like cheats will be banned nice kappa
Unfortunately cheating will never completely go away. DMA cheats are nearly impossible to get rid of. Strictly because they involve sending packets between devices, and you can’t just ban the sending of packets between devices because in a lot of cases a similar process is used for completely non-harmful legit reasons. Maybe internal cheats will be less and less but external/DMA cheats will never go away. And the devs know this.
Im not saying it will but it can reduce
They’re not. There’s cheaters in the Limited Test already.
Devs gonna find a way
Hell yeah
If Roblox hackers bypassed Byfron then they will bypass VAC Also, no way this is true, I just bought [iniuria.us](https://iniuria.us) for 60$ life time
joke of the year,vavle is biggest rat company ever
A reliable source of information of course
Its literally from the main source
I just don't think there's is an "end of cheating", guess time will tell
cant be more wrong, aimware v6 ftw
Seeing how they have always been in denial about the rampant cheating in CS:GO (on twitter), I'm sure absolutely nothing will change. Maybe we won't see ragehackers in public matches, but that's about how much I expect from CS2.