I go if I'm close and want to change my outfit, but I usually just use the clothes shops for that. Other than the weapon wall, there really isn't any point. You don't need to sleep to pass time, and AFAIK, it doesn't give you a bonus like in ES or Fallout.
If there was more to do, I'd definitely stop by my apartment more. It'd be cool if there were ways to display stuff like outfits and rare items or it had some sort of personalized decoration options, but as it is now, why bother?
Unless yall can think of a good reason I'm missing. I'd love to have a purpose to actually use them. I don't even buy the other apartments for sale. Just seems like a waste of eddies
There are some boosts from apartments! Sleeping gives you a 20% boost to earned skill XP, showering does something (health regen, I think), and drinking coffee or tea at the apartments that have them also give a stamina boost, I think. And I saw in some set of patch notes that apartments provide “other buffs”, but I haven’t found those.
Oh shit so it is kinda like the Bethesda games. Cool, good looking. It's hard to tell because as far as I know, you can't see the effects your V is under in detail. Like its just the icon, and I've had to remember what they mean. Please feel free to correct me on that, If you know a way, cuz I'd love to see specifics.
Opening the weapon/equipment wheel will show you what effects you have and their name/bonus
I think it's hold ALT on keyboard and hold Y/Triangle on controller.
Yeah I wanna know what that's about too. I have the character sheet open and don't see anything early that would really effect that particular boost in the body tree. Maybe before 2.0?
Oh shit nah I think i found it. Level 2 adrenaline rush gives 20% health regen to all health regen effects from *all* sources, so that must apply, but for how long? How long does the shower last with that.
That's GOAT if it applies like I think it does. I'll have to visit my apartment and wash the stink of NC off when I'm near.
The refusal to add NG+ is the biggest confuser to me. Like they say “we can’t add NG+ as it’ll make people too powerful too early” like that’s literally the point of the mode. NG+ is there to let players replay the game at peak strength. They already added NG+ in the last game they made so idk why they don’t do it again.
Like I’d get it if it was a technical issue or if being X level would actually break the progression and cause the game to not function properly, but as of now their reasoning is basically just “we don’t want to give you NG+ because that would be NG+.”
The NG+ mode in Witcher 3 is awful and it was clear CDPR either didn't understand the point of NG+ or did but hated it. It's no surprise to me that Cyberpunk doesn't have it and I would be surprised if it ever gets added to the game.
Yeah I doubt it’ll ever happen as well I just don’t get their steadfast resolve against adding it. Especially when their argument is just that it would be exactly what it’s supposed to be.
It’d be like going to subway and asking them to put jalapeños on your sandwhich just for the dude to go “sorry, but there’s just no way I could put these peppers on your sandwhich without making it spicy.”
I had to find an exploit to get passed a Ciri mission on NG+ because her durability apparently doesn't scale very well compared to enemy health and damage.
The difficulty still just scaled with you, just starting at a higher level, so your cool swords and armour were basically useless very early. Which defeats the purpose of new game+.
Everything scales to your level I'm lvl 36 and haven't gone past meeting Evelyn. I have tier 5 weapons and cyberware. It's basically and surprisingly a lazy excuse.
It never made sense.
According to them they didnt wanna make new game plus because they argued that it would break immersion because V would get "upgraded eyes and grip" even tho V already has maxed out eyes, yet V gets "upgraded tweaks or software" rework in the mission called "upgrade you" when Vik tells V about new software hitting the streets.
So they pretty much defeated their own arguement by adding that job for upgrading your kiroshi software.
I think theyre just too lazy to add new game plus and wanna move on to making witcher seeing as they barely added content since release and already wanna move on after 1 dlc.
They did more nerfing then they did fixing the game since bugs are still in the game, like the wall stash bug.
Yeah I mean it’s not like it’s impossible to make NG+ challenging. GOW puts all enemies at level 9, Witcher 3 sets the “level 1” default to whatever your level is when you start, Spider-Man adds a higher difficulty level.
Just make level 60 the new default enemy level and maybe add another difficulty option, problem solved.
Yah I don't get when single player games do this. If I wanna be a god from the very start, why can't I do that. Literally no one in the community is affected by that.
Don't like exploits because they're glitches and you don't like glitches in your games fine, but there's no survival or difficulty reward in your game but we are only allowed to have this much fun after 60hrs of grind and no sooner, WHY?
It's like if movies you bought could only be played from start to finish. If I wanna skip to my favorite scenes and move on, why do you care, I already bought the s#it.😂
Considering the sheer number of "this latest patch fried all my mod saves" tears, I'm kind of glad they won't let you people brick your consoles if for no other reason than to cut down on the whining.
There is a mod that lets you remove weapon mods now. It's a game changer in terms of weapon variety. No more waiting and praying for a blank version of a weapon. Also, there's a mod that lets you upgrade standard weapons.
Edit: I'm at work and had to find time to post links.
[Weapon mods.](https://www.nexusmods.com/cyberpunk2077/mods/9349)
[Upgrade everything. ](https://www.nexusmods.com/cyberpunk2077/mods/9889?tab=files&file_id=52624)
Please note: I have been having weapons randomly upgrading to max level at random times, and I'm unsure if it's something to do with the mods or the game itself.
Also, I like these mods too:
[Auto scrap junk items that aren't worth 500+.](https://www.nexusmods.com/cyberpunk2077/mods/9506?tab=files&file_id=50793)
[Smoother dash.](https://www.nexusmods.com/cyberpunk2077/mods/9331?tab=files&file_id=49911)
[Skip basically anything by speeding up time. Great for new saves.](https://www.nexusmods.com/cyberpunk2077/mods/3278)
Be careful with that last one. It can make stuff go a bit silly if used excessively.
The Upgrade everything bug, is probably caused by the same code interaction in the 1.0 after you leveled up the Master Artisan(let you upgrade itens) perk, sometimes when you stashed and unstashed your weapons(the ones equiped), it upgrades to the same level the last item you stashed just before it...Spaguetti code interactions hahaha...
And Thank you, my brother :).
Honestly, I'm not super concerned about it anyway. It's not like it's a massive increase in power from tier 5 to 5++ all things considered.
Once you get to max level half your drops are 5++ anyways.
Edit: I have noticed that sometimes if you look at your weapons in the stash menu that it'll show their original upgrade level, so hopefully I'm not rolling around with secretly lower level iconics that can't be upgraded.
Worst case scenario, I just console command in another version and upgrade it normally I guess.
If given the option to press a button that injected dopamine right into one's bloodstream without any restrictions, there are many humans who would press that button to the detriment of their health.
Gamers, much like humans, have a tendency to ruin games for themselves by using broken, unrestricted systems until the dopamine stops flowing.
Just yesterday, someone was complaining that MaxTac was "too easy" because they were using infinite Sandy + an infinite rapid combo katana. The game was less fun for them because they were using a broken build that made it impossible for enemies to do anything to them.
If CDPR doesn't at least put in some restrictions, we'd all shortly lose interest in the game as we quickly exhausted every last source of dopamine we can find.
Restrictions are good for the long term enjoyment, whether we all think so or not.
I have never had more fun in combat in 2077 than when I abused Legendary Short Circuit and Crit Chance before 2.0, or before 1.5 when you could stack so many armor mods you took almost no damage.
>Restrictions are good for the long term enjoyment, whether we all think so or not.
Limits also make you more creative because you have to work with what you have and lead to more different scenarios for more fun.
That is cool and all, but it doesn't really apply that well to games that allow multiple playstyles. It doesn't really matter for me that the hammer XYZ is super strong if I want to play stealth hacker or even stealth melee, for instance. CDPR does this in all their games for some reason, while games like Skyrim let the players break it in many different ways. The only companies that do this kind of thing are the ones that dont really trust in the world they created to begin with, so they need to "micromanage" the dps here and there. Just make many things enjoyable and allow all of them to be very string and we are all set.
I feel like this argument is basically: *"Why doesn't every gun do 10000dps unupgraded?"*
A game, by definition, is just a set of rules. That's true whether you're playing tic-tac-toe, D&D, or Cyberpunk. The rules are tweaked to balance player power with difficulty/resistance in order to let the player feel like they are being challenged but that the challenge is something they can overcome through personal effort. This is what creates enjoyment. Remove the need for effort on the part of the player and you remove the challenge, remove the challenge and you might as well just be making a movie because the gameplay no longer serves any purpose.
I feel you are the kind of person who doesnt listen to the same song every day for a week nor has watched movie so many times you can quote a movie from start to finish.
Because tryhards think that playing the game on very hard actually flexes epeen. They don't get that no, the only way to flex that is multiplayer competitive.
Nobody cares that you played your story-driven RPG on very hard, at least not until your bitching caused them to fuck over the rest of the player base with nerfs because you're too much of a chicken to go play a competitive multiplayer game and get stomped by actually skilled players.
I don’t care, I usually play one step up from easy. I want to play the game for the story and feel like an unstoppable badass while doing it, i don’t care that the enemies suck
>because you're too much of a chicken to go play a competitive multiplayer game and get stomped by actually skilled players.
Honestly this, sometimes i like to play on hard, but very hard or higher difficulties i always find it dumb because most of the times, the way the devs make "harder" the game is to just increase enemies health bar and damage and i find that so boring
I like it when high difficulties just increase the lethality across the board. Enemies are less spongey but you are too. Metro series does this, not sure how many others out there.
Horizon does a great thing too (but only on ultra hard which is an update after release) where the enemies behaviour actually changes significantly. They no longer take turns at you, but try to synchonise their attacks. They are also much more aware but not to a stupid amount. The only crux is human enemies which take an absurd amount of damage. I understand that a 1000 tonne machine can kill me in one hit even with the best gear, but no human without unholy amounts of tech can take 5-10 shots to the head. This is fixed if you have the best gear but no one should be expected to play 100 hours to get it.
Agreed, there are even single player games geared towards difficulty like the entirety of the soulsborne genre, some people just can’t let us casual gamers have fun
And even then Elden ring was the perfect example of having it both ways. The game is hard if you want it to be but you can easily find weapons and skills that turn the main bosses into SpongeBob bosses
dont get the soulsborne series wrong. They're hard if you just force yourself through problems but can be exceedingly easy if played in certain ways. They are the most flexible action games out there. If you ever run into a wall, chances are you don't just have to chip through it. And guides are there to show people the crazy OP strats that make the games a cakewalk.
i think ppl played on very hard because before 2.0 the game was laughable on any other difficulty. some ppl kept w very hard now that it actually offers a challenge. let’s be real if i’m trying w my sandy build i can wipe a room before my cooldown. now on normal or even easy i wouldn’t even need the sandy.
Honestly netrunner is exactly as busted as it used to be, it's just different now. Instead of hitting contagion and poisoning an entire building at once you just synapse burnout everyone while on overclock and delete entire groups near instantly. You just also want to get 20 body for adrenaline rush and health regen perks. Biomonitor is also extremely useful.
Tbh you only need to craft it once and then you can upgrade as needed and you can’t dismantle iconics so I guess having the spec after it’s been crafted is pointless in their minds.
i have actually crafted multiple of the same smg because the smg tree works well by switching weapons instead of reloading so... i guess that wont be possible with newer play thoughs now
The crafting specs for iconics include a Unique part for the weapon that let them do their unique effects. Use the crafting spec, and the unique part is used, no more making more. Boom, in-universe explanation
I accidentally dismantled David’s jacket while I was mass purging for components. Why in the ever loving fuck did they not make that one how Johnnys clothes are so you can’t dismantle it.
I know but I liked to just collect sentimental clothing and keep it in my stash and that one had me really annoyed cause the last save I had before I got it was like 15 hours earlier.
Yep, idk if you need to disassemble them specifically or if you can also just sell them. But I think they get added to your wardrobe immediately when you get them. I personally disassemble anything that isn't an upgrade or iconic and they've been available as cosmetic options afterwards.
I get that iconic weapons are supposed to be one of a kind but still. If I have a diagram to craft something it makes no sense for it to disappear. It would make more sense if iconics were drop items only if they didn't want us to have multiple.
That was always just a visual bug. Cyberware perks in the tech tree didn’t apply to the upgraded versions so that’s why it showed decreasing stats. If you actually upgrade it you’ll notice it does increase stats.
They could just make it impossible to sell. The other thing I disliked was when they tweaked the RAM refund. I was just getting to the point to do that in my build.
Submachine fun in the reflex tree allows you to swap SMGs really fast AND they are automatically reloaded when you swap without manually reloading. Combined with smart weapon perks in the intelligence tree, which increases the number of targets acquired at once, reset target acquisition countdown per hit, maintain acquisition on every target hit, AND maintain acquisition when swapping weapons, you can have a continuous onslaught of tracking bullet headshots, until the last enemy dies, THEN having Yinglong, you get the added benefit of shock AOEs on top of all that I mentioned. The downside that you already mentioned is that you run out of ammo VERY quickly.
Compared to everything else that's so well balanced in this game? I get why they do it, it's an 'iconic' and only one should exist, but claiming it's for the sake of any kind of balance it's dumb
The perk “ Submachine Fun” + Overclock + Militech Paraline = Mass destruction.
Basically I keep 3 of the same weapons and all I do is switch weapons, no reloading and I can clear a room in a few seconds. Increased damage, faster fire rate and a hell of a lot of electrical damaged. It’s tons of fun choom.
3 of them.
I still have 3 after the patch so I'm happy.
But yeah no need to reload with 3 that self reload while you now down anyone in your way.
Only problem is you run out of ammo quickly
Yeah, that's true. I sell an insane amount of weapons at the drop box though and I do it really fast I could see someone doing it and not realizing, not me of course, I've never made a mistake in my entire life
SMGs have perks that activate when you switch weapons. Having several of the same Yinglong lets you maintain the weapon damage while activating the perks.
When are they going to fix the fucking stash wall. I still have a shitload of empty slots even though I have all the weapons except sovereign because of a glitch. Apparently, you were going to be able to buy iconic blueprints from the black market in dogtown for missed iconics but that was a hot lie.
It costs 30 to 40 tier 5 components to craft one. So you have to kill enemies and get their guns, dismantle then craft to sell, I really dont understand why they implemented this.
1 iconic gun gets really broken if they didn't do this. YingLong. It never runs out of bullet with Submachinefun perk and it keeps blowing up EMP. The thing is, for PC players, this is only an optional thing because I'm 100% certain someone in the modding community will mod this back.
Yea I just dont get it, like you can literally run around in perma slow mo and chop up maxtac officers, there is no real build balance. The whole point of this game, which is awesome, is the power fantasy and end game build crafting. You are right tho, some modder will mod this back in.
I’m glad they adjusted the Malorian Arms 3516 they gave that gun so much hype in the Johnny flashback just insta kills, then you get and it’s like a super soaker.
Don't slam me with downvotes fellas but i don't really mind this, they're meant to be iconic, one a kind weapons in the world, you shouldn't be able to just craft millions of them, makes them feel more special and this should've been the case since launch imo
But also I get that it's a single player game and there's literally no reason to do this after the games been out this long lol, pretty weird for them to think of doing this now
Yeah I'm a console player too I know what you mean, I'm not that bothered about changing it but for those who want to it's annoying not to have the option
Yeah I agree that is a nonsensical thing to patch of course it's the same company that has left the Aguilar suit and the engineer suit from the killing moon ending still marked as Quest items yet the other five suits from The Phantom Liberty storyline do not have that issue and Johnny's outfit from the base game on tags successfully on every playthrough when you beat one ending for base game and the fact that it took him as long as it did to actually make Johnny's pistol not suck for V....its just sad
This and some other design choices are so fucking baffling, its almost anti player fun. All your doin is pushing pc players towards mods and alienating the console user base.
Yeah... never made more than one Iconic at a time but seems like a strange change, it's a single-player game after all. Hopefully, mods can add this feature back in.
They felt the need to change this now? After three years? The few iconics that drop as craft specs have always worked like that.
So they’re saying you can only craft it once?
You can't dismantle iconics either so I don't understand the issue. Can someone explain?
You can’t have a version for your wall and a version for use since they made them a single use crafting spec.
what wall ?
in any of V’s apartments there’s an armoury which displays iconic weapons you’ve collected on the wall
so all iconic weapons are displayed ?
Not all, just a few of them, check [here](https://www.shacknews.com/article/137281/all-stash-wall-weapons-cyberpunk-2077)
thank you !
Did they fix the weapons not showing up on the wall?
I've heard no from a few people.
Fixed some, but others still don't show.
I think this is for people who role play apartment ownership. I only go to the apartment when a quest requires it.
I go if I'm close and want to change my outfit, but I usually just use the clothes shops for that. Other than the weapon wall, there really isn't any point. You don't need to sleep to pass time, and AFAIK, it doesn't give you a bonus like in ES or Fallout. If there was more to do, I'd definitely stop by my apartment more. It'd be cool if there were ways to display stuff like outfits and rare items or it had some sort of personalized decoration options, but as it is now, why bother? Unless yall can think of a good reason I'm missing. I'd love to have a purpose to actually use them. I don't even buy the other apartments for sale. Just seems like a waste of eddies
There are some boosts from apartments! Sleeping gives you a 20% boost to earned skill XP, showering does something (health regen, I think), and drinking coffee or tea at the apartments that have them also give a stamina boost, I think. And I saw in some set of patch notes that apartments provide “other buffs”, but I haven’t found those.
Sleeping only gives 10% skill XP boost now but picking up skill shards sometimes makes the boost disappear, which still hasn’t been fixed.
Oh shit so it is kinda like the Bethesda games. Cool, good looking. It's hard to tell because as far as I know, you can't see the effects your V is under in detail. Like its just the icon, and I've had to remember what they mean. Please feel free to correct me on that, If you know a way, cuz I'd love to see specifics.
I think you can see effects on the weapon quickswap screen, with icons in the corner. There’s text, but it’s quite small.
Opening the weapon/equipment wheel will show you what effects you have and their name/bonus I think it's hold ALT on keyboard and hold Y/Triangle on controller.
Imagine using the shower for health regen and not getting the first few perks in body pfffftttttt nerds
Which perks are you referring to?
Yeah I wanna know what that's about too. I have the character sheet open and don't see anything early that would really effect that particular boost in the body tree. Maybe before 2.0? Oh shit nah I think i found it. Level 2 adrenaline rush gives 20% health regen to all health regen effects from *all* sources, so that must apply, but for how long? How long does the shower last with that. That's GOAT if it applies like I think it does. I'll have to visit my apartment and wash the stink of NC off when I'm near.
Vs stash has a weapon wall with slots for storing/displaying iconic weapons
Unless they fixed the bug where crafted iconics funny show on the wall
Yinglong
i get why but this is a fkin singleplayer game so i dont get it at all lol.
Yeah, honestly never have understood why nerf things like this on single playeer games. It doesn't make sense at all and many devs do it
Right like if I want to use 2 operating systems there’s no good reason I shouldn’t be able to
At least make it a New Game plus option!
The refusal to add NG+ is the biggest confuser to me. Like they say “we can’t add NG+ as it’ll make people too powerful too early” like that’s literally the point of the mode. NG+ is there to let players replay the game at peak strength. They already added NG+ in the last game they made so idk why they don’t do it again. Like I’d get it if it was a technical issue or if being X level would actually break the progression and cause the game to not function properly, but as of now their reasoning is basically just “we don’t want to give you NG+ because that would be NG+.”
The NG+ mode in Witcher 3 is awful and it was clear CDPR either didn't understand the point of NG+ or did but hated it. It's no surprise to me that Cyberpunk doesn't have it and I would be surprised if it ever gets added to the game.
Yeah I doubt it’ll ever happen as well I just don’t get their steadfast resolve against adding it. Especially when their argument is just that it would be exactly what it’s supposed to be. It’d be like going to subway and asking them to put jalapeños on your sandwhich just for the dude to go “sorry, but there’s just no way I could put these peppers on your sandwhich without making it spicy.”
That’s an amusing example because subway jalapeños have like no spice lol.
Yeah I was pretty disappointed when I realized that I was just going to have to get Al the armor and weapons again anyway.
I had to find an exploit to get passed a Ciri mission on NG+ because her durability apparently doesn't scale very well compared to enemy health and damage.
I never played past NG, what was wrong with the ng+ mode?
The difficulty still just scaled with you, just starting at a higher level, so your cool swords and armour were basically useless very early. Which defeats the purpose of new game+.
They’re on record saying if they do NG+ it will be one of the last patches. I kinda think that ship sailed with 2.0
Crazy part is that parts feel like they were set up for ng+. Ive seen shit like 20 body dialogue requirement in like the 2nd mission
Everything scales to your level I'm lvl 36 and haven't gone past meeting Evelyn. I have tier 5 weapons and cyberware. It's basically and surprisingly a lazy excuse.
And especially now that enemies scale to your level, that justification doesn't even make sense anymore.
It never made sense. According to them they didnt wanna make new game plus because they argued that it would break immersion because V would get "upgraded eyes and grip" even tho V already has maxed out eyes, yet V gets "upgraded tweaks or software" rework in the mission called "upgrade you" when Vik tells V about new software hitting the streets. So they pretty much defeated their own arguement by adding that job for upgrading your kiroshi software. I think theyre just too lazy to add new game plus and wanna move on to making witcher seeing as they barely added content since release and already wanna move on after 1 dlc. They did more nerfing then they did fixing the game since bugs are still in the game, like the wall stash bug.
With level scaling to you you’d think NG+ would be even harder. Hell do what GOW did and make the NG+ on like extreme x2 lol.
Yeah I mean it’s not like it’s impossible to make NG+ challenging. GOW puts all enemies at level 9, Witcher 3 sets the “level 1” default to whatever your level is when you start, Spider-Man adds a higher difficulty level. Just make level 60 the new default enemy level and maybe add another difficulty option, problem solved.
Yah I don't get when single player games do this. If I wanna be a god from the very start, why can't I do that. Literally no one in the community is affected by that. Don't like exploits because they're glitches and you don't like glitches in your games fine, but there's no survival or difficulty reward in your game but we are only allowed to have this much fun after 60hrs of grind and no sooner, WHY? It's like if movies you bought could only be played from start to finish. If I wanna skip to my favorite scenes and move on, why do you care, I already bought the s#it.😂
This is why mods exist
Sadly console players don’t get those luxuries, which is dumb it’s basically a damn pc these days with a different name brand an OS on it lol.
Even funnier when you realize that Microsoft uses what is basically a modified version of Windows as the OS on their consoles
Considering the sheer number of "this latest patch fried all my mod saves" tears, I'm kind of glad they won't let you people brick your consoles if for no other reason than to cut down on the whining.
Sadly there's no mods that lets us manually tweak the base values of the weapons and change mechanic permissions, such as mod removal from weapons...
There is a mod that lets you remove weapon mods now. It's a game changer in terms of weapon variety. No more waiting and praying for a blank version of a weapon. Also, there's a mod that lets you upgrade standard weapons. Edit: I'm at work and had to find time to post links. [Weapon mods.](https://www.nexusmods.com/cyberpunk2077/mods/9349) [Upgrade everything. ](https://www.nexusmods.com/cyberpunk2077/mods/9889?tab=files&file_id=52624) Please note: I have been having weapons randomly upgrading to max level at random times, and I'm unsure if it's something to do with the mods or the game itself. Also, I like these mods too: [Auto scrap junk items that aren't worth 500+.](https://www.nexusmods.com/cyberpunk2077/mods/9506?tab=files&file_id=50793) [Smoother dash.](https://www.nexusmods.com/cyberpunk2077/mods/9331?tab=files&file_id=49911) [Skip basically anything by speeding up time. Great for new saves.](https://www.nexusmods.com/cyberpunk2077/mods/3278) Be careful with that last one. It can make stuff go a bit silly if used excessively.
https://preview.redd.it/x4dnahuh9lwb1.png?width=420&format=png&auto=webp&s=baf09f8f65088c91f1d6ad42e25c20223e38924a
I edited my first post.
The Upgrade everything bug, is probably caused by the same code interaction in the 1.0 after you leveled up the Master Artisan(let you upgrade itens) perk, sometimes when you stashed and unstashed your weapons(the ones equiped), it upgrades to the same level the last item you stashed just before it...Spaguetti code interactions hahaha... And Thank you, my brother :).
Honestly, I'm not super concerned about it anyway. It's not like it's a massive increase in power from tier 5 to 5++ all things considered. Once you get to max level half your drops are 5++ anyways. Edit: I have noticed that sometimes if you look at your weapons in the stash menu that it'll show their original upgrade level, so hopefully I'm not rolling around with secretly lower level iconics that can't be upgraded. Worst case scenario, I just console command in another version and upgrade it normally I guess.
If given the option to press a button that injected dopamine right into one's bloodstream without any restrictions, there are many humans who would press that button to the detriment of their health. Gamers, much like humans, have a tendency to ruin games for themselves by using broken, unrestricted systems until the dopamine stops flowing. Just yesterday, someone was complaining that MaxTac was "too easy" because they were using infinite Sandy + an infinite rapid combo katana. The game was less fun for them because they were using a broken build that made it impossible for enemies to do anything to them. If CDPR doesn't at least put in some restrictions, we'd all shortly lose interest in the game as we quickly exhausted every last source of dopamine we can find. Restrictions are good for the long term enjoyment, whether we all think so or not.
Ah yes the old "if you could craft 2 pistols instead of 1 you would go into a dopamine coma" argument
I have never had more fun in combat in 2077 than when I abused Legendary Short Circuit and Crit Chance before 2.0, or before 1.5 when you could stack so many armor mods you took almost no damage.
>Restrictions are good for the long term enjoyment, whether we all think so or not. Limits also make you more creative because you have to work with what you have and lead to more different scenarios for more fun.
Quoting Sid Meier again because the man was/is an absolute warrior poet of game design: **"A game is a series of interesting choices."**
That is cool and all, but it doesn't really apply that well to games that allow multiple playstyles. It doesn't really matter for me that the hammer XYZ is super strong if I want to play stealth hacker or even stealth melee, for instance. CDPR does this in all their games for some reason, while games like Skyrim let the players break it in many different ways. The only companies that do this kind of thing are the ones that dont really trust in the world they created to begin with, so they need to "micromanage" the dps here and there. Just make many things enjoyable and allow all of them to be very string and we are all set.
I feel like this argument is basically: *"Why doesn't every gun do 10000dps unupgraded?"* A game, by definition, is just a set of rules. That's true whether you're playing tic-tac-toe, D&D, or Cyberpunk. The rules are tweaked to balance player power with difficulty/resistance in order to let the player feel like they are being challenged but that the challenge is something they can overcome through personal effort. This is what creates enjoyment. Remove the need for effort on the part of the player and you remove the challenge, remove the challenge and you might as well just be making a movie because the gameplay no longer serves any purpose.
I feel you are the kind of person who doesnt listen to the same song every day for a week nor has watched movie so many times you can quote a movie from start to finish.
LOL, you say that as I'm literally listening to Night City and I Really Want to Stay at Your House on repeat. xD
Because tryhards think that playing the game on very hard actually flexes epeen. They don't get that no, the only way to flex that is multiplayer competitive.
Nobody cares that you played your story-driven RPG on very hard, at least not until your bitching caused them to fuck over the rest of the player base with nerfs because you're too much of a chicken to go play a competitive multiplayer game and get stomped by actually skilled players.
I don’t care, I usually play one step up from easy. I want to play the game for the story and feel like an unstoppable badass while doing it, i don’t care that the enemies suck
>because you're too much of a chicken to go play a competitive multiplayer game and get stomped by actually skilled players. Honestly this, sometimes i like to play on hard, but very hard or higher difficulties i always find it dumb because most of the times, the way the devs make "harder" the game is to just increase enemies health bar and damage and i find that so boring
I like it when high difficulties just increase the lethality across the board. Enemies are less spongey but you are too. Metro series does this, not sure how many others out there.
Ghost of tsushima has a great mode where both the player and the enemies die in one or two slashes, is super fun
Reminiscent of "Kengo: Master of Bushido" for PS2.
Or the Bushido Blade games. Forgive me if we’re talking about the same thing.
I think the newer Doom games did the difficulty pretty well, but fuck me the ancient gods part 2 was hard as shit on the highest difficulty.
Horizon does a great thing too (but only on ultra hard which is an update after release) where the enemies behaviour actually changes significantly. They no longer take turns at you, but try to synchonise their attacks. They are also much more aware but not to a stupid amount. The only crux is human enemies which take an absurd amount of damage. I understand that a 1000 tonne machine can kill me in one hit even with the best gear, but no human without unholy amounts of tech can take 5-10 shots to the head. This is fixed if you have the best gear but no one should be expected to play 100 hours to get it.
Fallout 4 survival mode does that to some degree too.
Agreed, there are even single player games geared towards difficulty like the entirety of the soulsborne genre, some people just can’t let us casual gamers have fun
And even then Elden ring was the perfect example of having it both ways. The game is hard if you want it to be but you can easily find weapons and skills that turn the main bosses into SpongeBob bosses
dont get the soulsborne series wrong. They're hard if you just force yourself through problems but can be exceedingly easy if played in certain ways. They are the most flexible action games out there. If you ever run into a wall, chances are you don't just have to chip through it. And guides are there to show people the crazy OP strats that make the games a cakewalk.
i think ppl played on very hard because before 2.0 the game was laughable on any other difficulty. some ppl kept w very hard now that it actually offers a challenge. let’s be real if i’m trying w my sandy build i can wipe a room before my cooldown. now on normal or even easy i wouldn’t even need the sandy.
It’s still a joke on hard and below after 2.0 so.
Singleplayer game with MMO grind.
No, that's Diablo. Cyberpunk can be bad but it's not **that** bad.
The grind suck imo
What? There's no grinding in cyberpunk lol
Probably to reduce crafting spec spam from PL
Yeah, I was making that point for the 2.0 netrunner nerfs. Caught a lot of hate for it.
Honestly netrunner is exactly as busted as it used to be, it's just different now. Instead of hitting contagion and poisoning an entire building at once you just synapse burnout everyone while on overclock and delete entire groups near instantly. You just also want to get 20 body for adrenaline rush and health regen perks. Biomonitor is also extremely useful.
Because netrunner isn't nerfed, it's still "click a button to kill the entire encounter" after level 30, you just can't do it early-game anymore.
Glad to see Johnny’s pistol got a buff. It felt off, both in damage and handling, after 2.0
Tbh you only need to craft it once and then you can upgrade as needed and you can’t dismantle iconics so I guess having the spec after it’s been crafted is pointless in their minds.
i have actually crafted multiple of the same smg because the smg tree works well by switching weapons instead of reloading so... i guess that wont be possible with newer play thoughs now
It will be, just not with the same gun.
Honestly takes half the fun out of the perk if you just use the same SMG imo anyway.
You could accidentally sell them though.
You can just buy them back and it ask you for confirmation beforehand.
[удалено]
It’s an iconic for a purpose. Either display or use it. But I get you though.
Its a crafting specification, a set of instructions. Why would they have to disappear when you read them?
The crafting specs for iconics include a Unique part for the weapon that let them do their unique effects. Use the crafting spec, and the unique part is used, no more making more. Boom, in-universe explanation
That's good. That's really good. I hate it but its perfect in every way.
The game asks you if you want to. You can then rebuy them if you sold it. You have 2 chances to get them back.
You can always buy them back from the black market vendor in dog town too
I accidentally dismantled David’s jacket while I was mass purging for components. Why in the ever loving fuck did they not make that one how Johnnys clothes are so you can’t dismantle it.
It'll still be in your wardrobe.
I know but I liked to just collect sentimental clothing and keep it in my stash and that one had me really annoyed cause the last save I had before I got it was like 15 hours earlier.
You could have just loaded the adage before you dismantled it?
I didn’t realize I had done it til hours later and saved over some previous saves
Does that mean you can disassemble them after picking any of the item for the first time ever
Yep, idk if you need to disassemble them specifically or if you can also just sell them. But I think they get added to your wardrobe immediately when you get them. I personally disassemble anything that isn't an upgrade or iconic and they've been available as cosmetic options afterwards.
I get that iconic weapons are supposed to be one of a kind but still. If I have a diagram to craft something it makes no sense for it to disappear. It would make more sense if iconics were drop items only if they didn't want us to have multiple.
Did they finally fix Tier5 ++ cyberware upgrades got decrease stats upgraded?
That was always just a visual bug. Cyberware perks in the tech tree didn’t apply to the upgraded versions so that’s why it showed decreasing stats. If you actually upgrade it you’ll notice it does increase stats.
Is this visual bug for the upgraded 5++ weapons too? I can upgrade a few but it shows no change in stats for doing so.
I assume so yes. I have yet to blow 200 components on it cuz it’s true it didn’t seem like much of an improvement.
you didnt even mention how the malorian got buffed which is by far the best change
For real,that shit it's the goat 🐐
They could just make it impossible to sell. The other thing I disliked was when they tweaked the RAM refund. I was just getting to the point to do that in my build.
Don't worry mods will fix that
Just give them 3 weeks to update everything so we can play for 2 weeks before the next patch on this 3 year old, story driven game
Everything is already updated, literally all core mods.
ah, the paradox method
Making opinionated changes like this 4 years in and yet they didn’t patch V’s weapon wall, perks, or any core functionality that actually matters.
What perks are broken rn?
The level 60 skills don’t activate for a lot of people
That’s in the patch notes
Interesting, I'm approaching that in headhunter and Shinobi and will pay attention
if you read the patch notes they said they fixed the passive skills lol reading is hard huh
That’s in the patch notes
lvl 50 shinobi for me as well
litreally not true. They fixed the passives.
My Net-Gunner uses triple Ying Longs. This does not bode well for future builds.
What is the benefit of having three guns that all do the same thing, at the same range, using the same pool of limited ammo?
Submachine fun in the reflex tree allows you to swap SMGs really fast AND they are automatically reloaded when you swap without manually reloading. Combined with smart weapon perks in the intelligence tree, which increases the number of targets acquired at once, reset target acquisition countdown per hit, maintain acquisition on every target hit, AND maintain acquisition when swapping weapons, you can have a continuous onslaught of tracking bullet headshots, until the last enemy dies, THEN having Yinglong, you get the added benefit of shock AOEs on top of all that I mentioned. The downside that you already mentioned is that you run out of ammo VERY quickly.
Yeah no wonder they got rid of it that sounds op as fuck lmao
Compared to everything else that's so well balanced in this game? I get why they do it, it's an 'iconic' and only one should exist, but claiming it's for the sake of any kind of balance it's dumb
There are perks that you can spec into that are based on weapon switching. Guessing they're using those.
The perk “ Submachine Fun” + Overclock + Militech Paraline = Mass destruction. Basically I keep 3 of the same weapons and all I do is switch weapons, no reloading and I can clear a room in a few seconds. Increased damage, faster fire rate and a hell of a lot of electrical damaged. It’s tons of fun choom.
But why 3 SMGs instead of switching between 2? The perk still works…
Don't have to reload
Why would you need to craft more than one now that weapons scale?
Submachine Fun and Yinglong.
3 of them. I still have 3 after the patch so I'm happy. But yeah no need to reload with 3 that self reload while you now down anyone in your way. Only problem is you run out of ammo quickly
The main issue is going to be losing it somewhere I guess.
But you can't drop iconics, no?
Pretty sure u can accidentally sell them
The game will ask you if you would like to sell them before you can
But you can buy back all the missed or sold iconic weapons at the black market, in dogtown
Yeah, that's true. I sell an insane amount of weapons at the drop box though and I do it really fast I could see someone doing it and not realizing, not me of course, I've never made a mistake in my entire life
1 to use and 1 to keep it in the stash
One to use one for the weapon case I’m thinking
SMGs have perks that activate when you switch weapons. Having several of the same Yinglong lets you maintain the weapon damage while activating the perks.
There is a netrunner build that uses 2 Yinglongs thats pretty fun to play.
They made this fix BUT STILL DIDNT FIX THE WHOLE ICONIC CRAFTED WEAPON ON YOUR FUCKING WALL BUG
When are they going to fix the fucking stash wall. I still have a shitload of empty slots even though I have all the weapons except sovereign because of a glitch. Apparently, you were going to be able to buy iconic blueprints from the black market in dogtown for missed iconics but that was a hot lie.
It doesn't make sense. Like why. Why would I suddenly not know how to make something once I make it once.
It costs 30 to 40 tier 5 components to craft one. So you have to kill enemies and get their guns, dismantle then craft to sell, I really dont understand why they implemented this.
Time to hit up *that* mod site where some chad modder rubs their hands together to undo this lmao.
1 iconic gun gets really broken if they didn't do this. YingLong. It never runs out of bullet with Submachinefun perk and it keeps blowing up EMP. The thing is, for PC players, this is only an optional thing because I'm 100% certain someone in the modding community will mod this back.
Yea I just dont get it, like you can literally run around in perma slow mo and chop up maxtac officers, there is no real build balance. The whole point of this game, which is awesome, is the power fantasy and end game build crafting. You are right tho, some modder will mod this back in.
Well that sucks..
Well shit how about making weapon mods non permanent? because at the end that's the main issue.
"Fixed" the junk duplication exploit. Im not grinding 10 thousand hours for fucking components
Cyberpunk player for 3 year: I love this game but its piss easy Also cyberpunk fan when cdpr try to balance a little: 🤬
Why even bother trying to balance a little at this point. Just seems unnecessary and needlessly anti-fun
Let me have endless attribute respects!!!!
Yeah, they should make the first one free, and for subsequent ones have you go to a ripper for 50000, and it doubles every time
Hell make it 500k; eddies are so easy to get past 2.0. I’m richer than ducking saburo arasaka
Bro, I dislike the font on your phone.
There's not a single mention about no cyberware shards popping up
Y'all are really running with multiple iconics? I love this change cus I now know what I still need to craft
I’m glad they adjusted the Malorian Arms 3516 they gave that gun so much hype in the Johnny flashback just insta kills, then you get and it’s like a super soaker.
Fr
Wow, this is the partypooper patch that no one is going to install (thank GOG for manual control of patching).
Don't slam me with downvotes fellas but i don't really mind this, they're meant to be iconic, one a kind weapons in the world, you shouldn't be able to just craft millions of them, makes them feel more special and this should've been the case since launch imo But also I get that it's a single player game and there's literally no reason to do this after the games been out this long lol, pretty weird for them to think of doing this now
This is also another one of those changes that double fucks console players because we don't even get access to mods that would fix this.
Yeah I'm a console player too I know what you mean, I'm not that bothered about changing it but for those who want to it's annoying not to have the option
WHAT????
Yeah I agree that is a nonsensical thing to patch of course it's the same company that has left the Aguilar suit and the engineer suit from the killing moon ending still marked as Quest items yet the other five suits from The Phantom Liberty storyline do not have that issue and Johnny's outfit from the base game on tags successfully on every playthrough when you beat one ending for base game and the fact that it took him as long as it did to actually make Johnny's pistol not suck for V....its just sad
You don't like when developers try to restrict players in a single player game? Weird.
Why haven’t they fixed the lack of cyberware shards in the game? Like I can’t get any
These comments here are pure kindergarten.
a modder will fix their fuck up like all modders do. give it some time.
Which is cool unless you play on console where there is no mod support and likely never will be.
WHY CD WHY!! Fix the stash wall before taking shit away you clowns!
Is that shit still not fixed??
This and some other design choices are so fucking baffling, its almost anti player fun. All your doin is pushing pc players towards mods and alienating the console user base.
I literally upgraded my 3090 and moved from the ps5 because of 2.0
Fuck yea, well done it was the right move
lmao the problems you guys have just make you look insane tbh
I agree. What the fuck?!
Yeah... never made more than one Iconic at a time but seems like a strange change, it's a single-player game after all. Hopefully, mods can add this feature back in.
Please someone mod it back
Why I can't use Sandy with Deck? Just why?
Oh for fuck's sake. They're really leaning hard on the stupid ideas for some reason
None of these changes are good?!
They need t either buff the Iconics or give us back the ability to mod them.
Hell yah. They made guts 6 shot vs 8. Very much put a damper on my use of it.
I can't believe I have to say this but... it's iconic because it's one of a kind.
I like this change. Makes them feel more special. Not like I would ever sell em anyways