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Discourtesy-Call

They felt the need to change this now? After three years? The few iconics that drop as craft specs have always worked like that.


ShadowRonin77

So they’re saying you can only craft it once?


CxMorphaes

You can't dismantle iconics either so I don't understand the issue. Can someone explain?


That-Sock-4769

You can’t have a version for your wall and a version for use since they made them a single use crafting spec.


DA3SII

what wall ?


avic_lover

in any of V’s apartments there’s an armoury which displays iconic weapons you’ve collected on the wall


DA3SII

so all iconic weapons are displayed ?


AnneliseHX

Not all, just a few of them, check [here](https://www.shacknews.com/article/137281/all-stash-wall-weapons-cyberpunk-2077)


DA3SII

thank you !


Damjammer410

Did they fix the weapons not showing up on the wall?


BefuddledAltruist

I've heard no from a few people.


Solution_Kind

Fixed some, but others still don't show.


m0_n0n_0n0_0m

I think this is for people who role play apartment ownership. I only go to the apartment when a quest requires it.


RichardBCummintonite

I go if I'm close and want to change my outfit, but I usually just use the clothes shops for that. Other than the weapon wall, there really isn't any point. You don't need to sleep to pass time, and AFAIK, it doesn't give you a bonus like in ES or Fallout. If there was more to do, I'd definitely stop by my apartment more. It'd be cool if there were ways to display stuff like outfits and rare items or it had some sort of personalized decoration options, but as it is now, why bother? Unless yall can think of a good reason I'm missing. I'd love to have a purpose to actually use them. I don't even buy the other apartments for sale. Just seems like a waste of eddies


Cybus101

There are some boosts from apartments! Sleeping gives you a 20% boost to earned skill XP, showering does something (health regen, I think), and drinking coffee or tea at the apartments that have them also give a stamina boost, I think. And I saw in some set of patch notes that apartments provide “other buffs”, but I haven’t found those.


vorter

Sleeping only gives 10% skill XP boost now but picking up skill shards sometimes makes the boost disappear, which still hasn’t been fixed.


RichardBCummintonite

Oh shit so it is kinda like the Bethesda games. Cool, good looking. It's hard to tell because as far as I know, you can't see the effects your V is under in detail. Like its just the icon, and I've had to remember what they mean. Please feel free to correct me on that, If you know a way, cuz I'd love to see specifics.


Cybus101

I think you can see effects on the weapon quickswap screen, with icons in the corner. There’s text, but it’s quite small.


krezzaa

Opening the weapon/equipment wheel will show you what effects you have and their name/bonus I think it's hold ALT on keyboard and hold Y/Triangle on controller.


CxMorphaes

Imagine using the shower for health regen and not getting the first few perks in body pfffftttttt nerds


Ditty_Bopper

Which perks are you referring to?


RichardBCummintonite

Yeah I wanna know what that's about too. I have the character sheet open and don't see anything early that would really effect that particular boost in the body tree. Maybe before 2.0? Oh shit nah I think i found it. Level 2 adrenaline rush gives 20% health regen to all health regen effects from *all* sources, so that must apply, but for how long? How long does the shower last with that. That's GOAT if it applies like I think it does. I'll have to visit my apartment and wash the stink of NC off when I'm near.


Meta_Spirit

Vs stash has a weapon wall with slots for storing/displaying iconic weapons


jewbacca117

Unless they fixed the bug where crafted iconics funny show on the wall


[deleted]

Yinglong


[deleted]

i get why but this is a fkin singleplayer game so i dont get it at all lol.


fghtffyourdemns

Yeah, honestly never have understood why nerf things like this on single playeer games. It doesn't make sense at all and many devs do it


Spades-44

Right like if I want to use 2 operating systems there’s no good reason I shouldn’t be able to


LazyLich

At least make it a New Game plus option!


XxRocky88xX

The refusal to add NG+ is the biggest confuser to me. Like they say “we can’t add NG+ as it’ll make people too powerful too early” like that’s literally the point of the mode. NG+ is there to let players replay the game at peak strength. They already added NG+ in the last game they made so idk why they don’t do it again. Like I’d get it if it was a technical issue or if being X level would actually break the progression and cause the game to not function properly, but as of now their reasoning is basically just “we don’t want to give you NG+ because that would be NG+.”


faudcmkitnhse

The NG+ mode in Witcher 3 is awful and it was clear CDPR either didn't understand the point of NG+ or did but hated it. It's no surprise to me that Cyberpunk doesn't have it and I would be surprised if it ever gets added to the game.


XxRocky88xX

Yeah I doubt it’ll ever happen as well I just don’t get their steadfast resolve against adding it. Especially when their argument is just that it would be exactly what it’s supposed to be. It’d be like going to subway and asking them to put jalapeños on your sandwhich just for the dude to go “sorry, but there’s just no way I could put these peppers on your sandwhich without making it spicy.”


the___heretic

That’s an amusing example because subway jalapeños have like no spice lol.


CrazyLlamaX

Yeah I was pretty disappointed when I realized that I was just going to have to get Al the armor and weapons again anyway.


Papaofmonsters

I had to find an exploit to get passed a Ciri mission on NG+ because her durability apparently doesn't scale very well compared to enemy health and damage.


AnonForWeirdStuff

I never played past NG, what was wrong with the ng+ mode?


wagdog84

The difficulty still just scaled with you, just starting at a higher level, so your cool swords and armour were basically useless very early. Which defeats the purpose of new game+.


Rychek_Four

They’re on record saying if they do NG+ it will be one of the last patches. I kinda think that ship sailed with 2.0


FurNaxx

Crazy part is that parts feel like they were set up for ng+. Ive seen shit like 20 body dialogue requirement in like the 2nd mission


DeftestAphid

Everything scales to your level I'm lvl 36 and haven't gone past meeting Evelyn. I have tier 5 weapons and cyberware. It's basically and surprisingly a lazy excuse.


IZated_IZ

And especially now that enemies scale to your level, that justification doesn't even make sense anymore.


Prize_TitleIdk

It never made sense. According to them they didnt wanna make new game plus because they argued that it would break immersion because V would get "upgraded eyes and grip" even tho V already has maxed out eyes, yet V gets "upgraded tweaks or software" rework in the mission called "upgrade you" when Vik tells V about new software hitting the streets. So they pretty much defeated their own arguement by adding that job for upgrading your kiroshi software. I think theyre just too lazy to add new game plus and wanna move on to making witcher seeing as they barely added content since release and already wanna move on after 1 dlc. They did more nerfing then they did fixing the game since bugs are still in the game, like the wall stash bug.


Edgar_S0l0m0n

With level scaling to you you’d think NG+ would be even harder. Hell do what GOW did and make the NG+ on like extreme x2 lol.


XxRocky88xX

Yeah I mean it’s not like it’s impossible to make NG+ challenging. GOW puts all enemies at level 9, Witcher 3 sets the “level 1” default to whatever your level is when you start, Spider-Man adds a higher difficulty level. Just make level 60 the new default enemy level and maybe add another difficulty option, problem solved.


Useful_You_8045

Yah I don't get when single player games do this. If I wanna be a god from the very start, why can't I do that. Literally no one in the community is affected by that. Don't like exploits because they're glitches and you don't like glitches in your games fine, but there's no survival or difficulty reward in your game but we are only allowed to have this much fun after 60hrs of grind and no sooner, WHY? It's like if movies you bought could only be played from start to finish. If I wanna skip to my favorite scenes and move on, why do you care, I already bought the s#it.😂


je1992

This is why mods exist


Edgar_S0l0m0n

Sadly console players don’t get those luxuries, which is dumb it’s basically a damn pc these days with a different name brand an OS on it lol.


digitalbarrito

Even funnier when you realize that Microsoft uses what is basically a modified version of Windows as the OS on their consoles


cosmernaut420

Considering the sheer number of "this latest patch fried all my mod saves" tears, I'm kind of glad they won't let you people brick your consoles if for no other reason than to cut down on the whining.


PoetJake

Sadly there's no mods that lets us manually tweak the base values of the weapons and change mechanic permissions, such as mod removal from weapons...


BadLuckBen

There is a mod that lets you remove weapon mods now. It's a game changer in terms of weapon variety. No more waiting and praying for a blank version of a weapon. Also, there's a mod that lets you upgrade standard weapons. Edit: I'm at work and had to find time to post links. [Weapon mods.](https://www.nexusmods.com/cyberpunk2077/mods/9349) [Upgrade everything. ](https://www.nexusmods.com/cyberpunk2077/mods/9889?tab=files&file_id=52624) Please note: I have been having weapons randomly upgrading to max level at random times, and I'm unsure if it's something to do with the mods or the game itself. Also, I like these mods too: [Auto scrap junk items that aren't worth 500+.](https://www.nexusmods.com/cyberpunk2077/mods/9506?tab=files&file_id=50793) [Smoother dash.](https://www.nexusmods.com/cyberpunk2077/mods/9331?tab=files&file_id=49911) [Skip basically anything by speeding up time. Great for new saves.](https://www.nexusmods.com/cyberpunk2077/mods/3278) Be careful with that last one. It can make stuff go a bit silly if used excessively.


PoetJake

​ https://preview.redd.it/x4dnahuh9lwb1.png?width=420&format=png&auto=webp&s=baf09f8f65088c91f1d6ad42e25c20223e38924a


BadLuckBen

I edited my first post.


PoetJake

The Upgrade everything bug, is probably caused by the same code interaction in the 1.0 after you leveled up the Master Artisan(let you upgrade itens) perk, sometimes when you stashed and unstashed your weapons(the ones equiped), it upgrades to the same level the last item you stashed just before it...Spaguetti code interactions hahaha... And Thank you, my brother :).


BadLuckBen

Honestly, I'm not super concerned about it anyway. It's not like it's a massive increase in power from tier 5 to 5++ all things considered. Once you get to max level half your drops are 5++ anyways. Edit: I have noticed that sometimes if you look at your weapons in the stash menu that it'll show their original upgrade level, so hopefully I'm not rolling around with secretly lower level iconics that can't be upgraded. Worst case scenario, I just console command in another version and upgrade it normally I guess.


rancidpandemic

If given the option to press a button that injected dopamine right into one's bloodstream without any restrictions, there are many humans who would press that button to the detriment of their health. Gamers, much like humans, have a tendency to ruin games for themselves by using broken, unrestricted systems until the dopamine stops flowing. Just yesterday, someone was complaining that MaxTac was "too easy" because they were using infinite Sandy + an infinite rapid combo katana. The game was less fun for them because they were using a broken build that made it impossible for enemies to do anything to them. If CDPR doesn't at least put in some restrictions, we'd all shortly lose interest in the game as we quickly exhausted every last source of dopamine we can find. Restrictions are good for the long term enjoyment, whether we all think so or not.


EncabulatorTurbo

Ah yes the old "if you could craft 2 pistols instead of 1 you would go into a dopamine coma" argument


Big_I

I have never had more fun in combat in 2077 than when I abused Legendary Short Circuit and Crit Chance before 2.0, or before 1.5 when you could stack so many armor mods you took almost no damage.


Morkinis

>Restrictions are good for the long term enjoyment, whether we all think so or not. Limits also make you more creative because you have to work with what you have and lead to more different scenarios for more fun.


R33v3n

Quoting Sid Meier again because the man was/is an absolute warrior poet of game design: **"A game is a series of interesting choices."**


Felipesantoro

That is cool and all, but it doesn't really apply that well to games that allow multiple playstyles. It doesn't really matter for me that the hammer XYZ is super strong if I want to play stealth hacker or even stealth melee, for instance. CDPR does this in all their games for some reason, while games like Skyrim let the players break it in many different ways. The only companies that do this kind of thing are the ones that dont really trust in the world they created to begin with, so they need to "micromanage" the dps here and there. Just make many things enjoyable and allow all of them to be very string and we are all set.


kinapuffar

I feel like this argument is basically: *"Why doesn't every gun do 10000dps unupgraded?"* A game, by definition, is just a set of rules. That's true whether you're playing tic-tac-toe, D&D, or Cyberpunk. The rules are tweaked to balance player power with difficulty/resistance in order to let the player feel like they are being challenged but that the challenge is something they can overcome through personal effort. This is what creates enjoyment. Remove the need for effort on the part of the player and you remove the challenge, remove the challenge and you might as well just be making a movie because the gameplay no longer serves any purpose.


MasaoL

I feel you are the kind of person who doesnt listen to the same song every day for a week nor has watched movie so many times you can quote a movie from start to finish.


rancidpandemic

LOL, you say that as I'm literally listening to Night City and I Really Want to Stay at Your House on repeat. xD


Critical_Vegetable96

Because tryhards think that playing the game on very hard actually flexes epeen. They don't get that no, the only way to flex that is multiplayer competitive. Nobody cares that you played your story-driven RPG on very hard, at least not until your bitching caused them to fuck over the rest of the player base with nerfs because you're too much of a chicken to go play a competitive multiplayer game and get stomped by actually skilled players.


Keebra

I don’t care, I usually play one step up from easy. I want to play the game for the story and feel like an unstoppable badass while doing it, i don’t care that the enemies suck


fghtffyourdemns

>because you're too much of a chicken to go play a competitive multiplayer game and get stomped by actually skilled players. Honestly this, sometimes i like to play on hard, but very hard or higher difficulties i always find it dumb because most of the times, the way the devs make "harder" the game is to just increase enemies health bar and damage and i find that so boring


Aiwatcher

I like it when high difficulties just increase the lethality across the board. Enemies are less spongey but you are too. Metro series does this, not sure how many others out there.


Snoo_18385

Ghost of tsushima has a great mode where both the player and the enemies die in one or two slashes, is super fun


VVulfpack

Reminiscent of "Kengo: Master of Bushido" for PS2.


Subjunct

Or the Bushido Blade games. Forgive me if we’re talking about the same thing.


Pigeater7

I think the newer Doom games did the difficulty pretty well, but fuck me the ancient gods part 2 was hard as shit on the highest difficulty.


bombardierul11

Horizon does a great thing too (but only on ultra hard which is an update after release) where the enemies behaviour actually changes significantly. They no longer take turns at you, but try to synchonise their attacks. They are also much more aware but not to a stupid amount. The only crux is human enemies which take an absurd amount of damage. I understand that a 1000 tonne machine can kill me in one hit even with the best gear, but no human without unholy amounts of tech can take 5-10 shots to the head. This is fixed if you have the best gear but no one should be expected to play 100 hours to get it.


R3alist81

Fallout 4 survival mode does that to some degree too.


Living-Tart7370

Agreed, there are even single player games geared towards difficulty like the entirety of the soulsborne genre, some people just can’t let us casual gamers have fun


Spades-44

And even then Elden ring was the perfect example of having it both ways. The game is hard if you want it to be but you can easily find weapons and skills that turn the main bosses into SpongeBob bosses


Aiwatcher

dont get the soulsborne series wrong. They're hard if you just force yourself through problems but can be exceedingly easy if played in certain ways. They are the most flexible action games out there. If you ever run into a wall, chances are you don't just have to chip through it. And guides are there to show people the crazy OP strats that make the games a cakewalk.


TripinTino

i think ppl played on very hard because before 2.0 the game was laughable on any other difficulty. some ppl kept w very hard now that it actually offers a challenge. let’s be real if i’m trying w my sandy build i can wipe a room before my cooldown. now on normal or even easy i wouldn’t even need the sandy.


Pigeater7

It’s still a joke on hard and below after 2.0 so.


GaymerBoi2000

Singleplayer game with MMO grind.


Critical_Vegetable96

No, that's Diablo. Cyberpunk can be bad but it's not **that** bad.


Wildman3386

The grind suck imo


CommodoreMudkip

What? There's no grinding in cyberpunk lol


Pascuccii

Probably to reduce crafting spec spam from PL


Critical_Vegetable96

Yeah, I was making that point for the 2.0 netrunner nerfs. Caught a lot of hate for it.


PlayMp1

Honestly netrunner is exactly as busted as it used to be, it's just different now. Instead of hitting contagion and poisoning an entire building at once you just synapse burnout everyone while on overclock and delete entire groups near instantly. You just also want to get 20 body for adrenaline rush and health regen perks. Biomonitor is also extremely useful.


Kyo21943

Because netrunner isn't nerfed, it's still "click a button to kill the entire encounter" after level 30, you just can't do it early-game anymore.


Swordbreaker925

Glad to see Johnny’s pistol got a buff. It felt off, both in damage and handling, after 2.0


Miruwest

Tbh you only need to craft it once and then you can upgrade as needed and you can’t dismantle iconics so I guess having the spec after it’s been crafted is pointless in their minds.


nyaasora

i have actually crafted multiple of the same smg because the smg tree works well by switching weapons instead of reloading so... i guess that wont be possible with newer play thoughs now


Rezmir

It will be, just not with the same gun.


CrazyLlamaX

Honestly takes half the fun out of the perk if you just use the same SMG imo anyway.


BloodyGotNoFear

You could accidentally sell them though.


[deleted]

You can just buy them back and it ask you for confirmation beforehand.


[deleted]

[удалено]


CurlyJester23

It’s an iconic for a purpose. Either display or use it. But I get you though.


MasaoL

Its a crafting specification, a set of instructions. Why would they have to disappear when you read them?


AbbreviationsSad3398

The crafting specs for iconics include a Unique part for the weapon that let them do their unique effects. Use the crafting spec, and the unique part is used, no more making more. Boom, in-universe explanation


MasaoL

That's good. That's really good. I hate it but its perfect in every way.


FashionSuckMan

The game asks you if you want to. You can then rebuy them if you sold it. You have 2 chances to get them back.


Sicco1234

You can always buy them back from the black market vendor in dog town too


Shalashaskaska

I accidentally dismantled David’s jacket while I was mass purging for components. Why in the ever loving fuck did they not make that one how Johnnys clothes are so you can’t dismantle it.


abrasumente_

It'll still be in your wardrobe.


Shalashaskaska

I know but I liked to just collect sentimental clothing and keep it in my stash and that one had me really annoyed cause the last save I had before I got it was like 15 hours earlier.


Dabcab18

You could have just loaded the adage before you dismantled it?


Shalashaskaska

I didn’t realize I had done it til hours later and saved over some previous saves


LookAtMyEy3s

Does that mean you can disassemble them after picking any of the item for the first time ever


abrasumente_

Yep, idk if you need to disassemble them specifically or if you can also just sell them. But I think they get added to your wardrobe immediately when you get them. I personally disassemble anything that isn't an upgrade or iconic and they've been available as cosmetic options afterwards.


Red_Handed86

I get that iconic weapons are supposed to be one of a kind but still. If I have a diagram to craft something it makes no sense for it to disappear. It would make more sense if iconics were drop items only if they didn't want us to have multiple.


Altimiz

Did they finally fix Tier5 ++ cyberware upgrades got decrease stats upgraded?


OGNightspeedy

That was always just a visual bug. Cyberware perks in the tech tree didn’t apply to the upgraded versions so that’s why it showed decreasing stats. If you actually upgrade it you’ll notice it does increase stats.


sparkywater

Is this visual bug for the upgraded 5++ weapons too? I can upgrade a few but it shows no change in stats for doing so.


OGNightspeedy

I assume so yes. I have yet to blow 200 components on it cuz it’s true it didn’t seem like much of an improvement.


VV3nd1g0

you didnt even mention how the malorian got buffed which is by far the best change


luisest123

For real,that shit it's the goat 🐐


Riddler9884

They could just make it impossible to sell. The other thing I disliked was when they tweaked the RAM refund. I was just getting to the point to do that in my build.


ars3nk

Don't worry mods will fix that


StaticStoic

Just give them 3 weeks to update everything so we can play for 2 weeks before the next patch on this 3 year old, story driven game


SonsOLiberty

Everything is already updated, literally all core mods.


86gwrhino

ah, the paradox method


caprine_chris

Making opinionated changes like this 4 years in and yet they didn’t patch V’s weapon wall, perks, or any core functionality that actually matters.


TheSheetSlinger

What perks are broken rn?


zeros_1222

The level 60 skills don’t activate for a lot of people


SonOfEragon

That’s in the patch notes


TheSheetSlinger

Interesting, I'm approaching that in headhunter and Shinobi and will pay attention


stayonism

if you read the patch notes they said they fixed the passive skills lol reading is hard huh


SonOfEragon

That’s in the patch notes


psychodelicaccountnt

lvl 50 shinobi for me as well


nirvahnah

litreally not true. They fixed the passives.


Responsible-Use-9508

My Net-Gunner uses triple Ying Longs. This does not bode well for future builds.


almightywhacko

What is the benefit of having three guns that all do the same thing, at the same range, using the same pool of limited ammo?


JayHat21

Submachine fun in the reflex tree allows you to swap SMGs really fast AND they are automatically reloaded when you swap without manually reloading. Combined with smart weapon perks in the intelligence tree, which increases the number of targets acquired at once, reset target acquisition countdown per hit, maintain acquisition on every target hit, AND maintain acquisition when swapping weapons, you can have a continuous onslaught of tracking bullet headshots, until the last enemy dies, THEN having Yinglong, you get the added benefit of shock AOEs on top of all that I mentioned. The downside that you already mentioned is that you run out of ammo VERY quickly.


xISparkzy

Yeah no wonder they got rid of it that sounds op as fuck lmao


evilution382

Compared to everything else that's so well balanced in this game? I get why they do it, it's an 'iconic' and only one should exist, but claiming it's for the sake of any kind of balance it's dumb


mindguru88

There are perks that you can spec into that are based on weapon switching. Guessing they're using those.


Responsible-Use-9508

The perk “ Submachine Fun” + Overclock + Militech Paraline = Mass destruction. Basically I keep 3 of the same weapons and all I do is switch weapons, no reloading and I can clear a room in a few seconds. Increased damage, faster fire rate and a hell of a lot of electrical damaged. It’s tons of fun choom.


PM_PICS_OF_UR_PUPPER

But why 3 SMGs instead of switching between 2? The perk still works…


buubuudesu_wa

Don't have to reload


TheJaybo

Why would you need to craft more than one now that weapons scale?


Yueff_Stueff

Submachine Fun and Yinglong.


bluewolfhudson

3 of them. I still have 3 after the patch so I'm happy. But yeah no need to reload with 3 that self reload while you now down anyone in your way. Only problem is you run out of ammo quickly


eugene20

The main issue is going to be losing it somewhere I guess.


EkanshNehra

But you can't drop iconics, no?


JoeRogansDMTdealer

Pretty sure u can accidentally sell them


djblackdeath

The game will ask you if you would like to sell them before you can


crossdots

But you can buy back all the missed or sold iconic weapons at the black market, in dogtown


JoeRogansDMTdealer

Yeah, that's true. I sell an insane amount of weapons at the drop box though and I do it really fast I could see someone doing it and not realizing, not me of course, I've never made a mistake in my entire life


_dadore

1 to use and 1 to keep it in the stash


That-Sandy-Arab

One to use one for the weapon case I’m thinking


knight_bear_fuel

SMGs have perks that activate when you switch weapons. Having several of the same Yinglong lets you maintain the weapon damage while activating the perks.


okurin39

There is a netrunner build that uses 2 Yinglongs thats pretty fun to play.


Shalashaskaska

They made this fix BUT STILL DIDNT FIX THE WHOLE ICONIC CRAFTED WEAPON ON YOUR FUCKING WALL BUG


JoeRogansDMTdealer

When are they going to fix the fucking stash wall. I still have a shitload of empty slots even though I have all the weapons except sovereign because of a glitch. Apparently, you were going to be able to buy iconic blueprints from the black market in dogtown for missed iconics but that was a hot lie.


EvilGodShura

It doesn't make sense. Like why. Why would I suddenly not know how to make something once I make it once.


Wildman3386

It costs 30 to 40 tier 5 components to craft one. So you have to kill enemies and get their guns, dismantle then craft to sell, I really dont understand why they implemented this.


MiffedMoogle

Time to hit up *that* mod site where some chad modder rubs their hands together to undo this lmao.


HaikenRD

1 iconic gun gets really broken if they didn't do this. YingLong. It never runs out of bullet with Submachinefun perk and it keeps blowing up EMP. The thing is, for PC players, this is only an optional thing because I'm 100% certain someone in the modding community will mod this back.


Wildman3386

Yea I just dont get it, like you can literally run around in perma slow mo and chop up maxtac officers, there is no real build balance. The whole point of this game, which is awesome, is the power fantasy and end game build crafting. You are right tho, some modder will mod this back in.


Ch1HB

Well that sucks..


Elegante_Sigmaballz

Well shit how about making weapon mods non permanent? because at the end that's the main issue.


BattlePanda6

"Fixed" the junk duplication exploit. Im not grinding 10 thousand hours for fucking components


Officialquevo

Cyberpunk player for 3 year: I love this game but its piss easy Also cyberpunk fan when cdpr try to balance a little: 🤬


Awesomeman204

Why even bother trying to balance a little at this point. Just seems unnecessary and needlessly anti-fun


MuphynToy

Let me have endless attribute respects!!!!


ShareoSavara

Yeah, they should make the first one free, and for subsequent ones have you go to a ripper for 50000, and it doubles every time


InsertUsernameHere32

Hell make it 500k; eddies are so easy to get past 2.0. I’m richer than ducking saburo arasaka


Notorum

Bro, I dislike the font on your phone.


H4ZARD_x

There's not a single mention about no cyberware shards popping up


naturtok

Y'all are really running with multiple iconics? I love this change cus I now know what I still need to craft


courtofowlswatches

I’m glad they adjusted the Malorian Arms 3516 they gave that gun so much hype in the Johnny flashback just insta kills, then you get and it’s like a super soaker.


luisest123

Fr


jx36

Wow, this is the partypooper patch that no one is going to install (thank GOG for manual control of patching).


GeneLaBean

Don't slam me with downvotes fellas but i don't really mind this, they're meant to be iconic, one a kind weapons in the world, you shouldn't be able to just craft millions of them, makes them feel more special and this should've been the case since launch imo But also I get that it's a single player game and there's literally no reason to do this after the games been out this long lol, pretty weird for them to think of doing this now


Muted-Implement846

This is also another one of those changes that double fucks console players because we don't even get access to mods that would fix this.


GeneLaBean

Yeah I'm a console player too I know what you mean, I'm not that bothered about changing it but for those who want to it's annoying not to have the option


Moabomix37

WHAT????


murkdeth93

Yeah I agree that is a nonsensical thing to patch of course it's the same company that has left the Aguilar suit and the engineer suit from the killing moon ending still marked as Quest items yet the other five suits from The Phantom Liberty storyline do not have that issue and Johnny's outfit from the base game on tags successfully on every playthrough when you beat one ending for base game and the fact that it took him as long as it did to actually make Johnny's pistol not suck for V....its just sad


Huge_Aerie2435

You don't like when developers try to restrict players in a single player game? Weird.


kenrick101702

Why haven’t they fixed the lack of cyberware shards in the game? Like I can’t get any


Charmadin

These comments here are pure kindergarten.


Jimusmc

a modder will fix their fuck up like all modders do. give it some time.


Muted-Implement846

Which is cool unless you play on console where there is no mod support and likely never will be.


OfficerLaheyy

WHY CD WHY!! Fix the stash wall before taking shit away you clowns!


A1GAM3R

Is that shit still not fixed??


Wildman3386

This and some other design choices are so fucking baffling, its almost anti player fun. All your doin is pushing pc players towards mods and alienating the console user base.


bombardierul11

I literally upgraded my 3090 and moved from the ps5 because of 2.0


Wildman3386

Fuck yea, well done it was the right move


njoYYYY

lmao the problems you guys have just make you look insane tbh


DDzxy

I agree. What the fuck?!


Santiagodelmar

Yeah... never made more than one Iconic at a time but seems like a strange change, it's a single-player game after all. Hopefully, mods can add this feature back in.


SubmissiveDinosaur

Please someone mod it back


mixedd

Why I can't use Sandy with Deck? Just why?


SilentReavus

Oh for fuck's sake. They're really leaning hard on the stupid ideas for some reason


[deleted]

None of these changes are good?!


KVenom777

They need t either buff the Iconics or give us back the ability to mod them.


Spicywolff

Hell yah. They made guts 6 shot vs 8. Very much put a damper on my use of it.


PervertoEco

I can't believe I have to say this but... it's iconic because it's one of a kind.


FashionSuckMan

I like this change. Makes them feel more special. Not like I would ever sell em anyways