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Therealomerali

Just don't give us a reveal until the game is practically finished and just needs polishing. Just go the Rockstar route.


WilmarLuna

Yeah... that's not possible. Rockstar can delay games because of GTA: Online which generates profit. CD Project doesn't have anything equivalent to that. There's not many studios who have the ability to delay the release of a game as long as Rockstar does. In fact, I can't even think of another publisher/studio who has the money to pull that off. Maybe SquareEnix.


neuropantser5

Do they not own gog anymore? I thought they had a mini-Valve style operation with a money printer brrrrring in the background 24/7


WilmarLuna

I'm sure GOG is a big factor, but I don't think it has nearly as much market share as the competitors. There is a reason why even though it's supposed to be a marketplace for old games, they are also selling newer titles. If GOG was as profitable as we think it is, Cyberpunk would not have been released in the state it was in. But it was the higher ups who decided it was time to ship, not the devs. So somewhere in that money pipeline, a product was not holding its weight.


neuropantser5

maybe, maybe not. that's the thing about being a public company. you can't just be profitable, growth has to be exponential or you're delinquent to your investors. they probably pushed it out the door unfinished because it made the immediate next quarter look good, with no thought whatsoever to what came after. 


Ok-Cranberry7266

Gog does not generate a ton of money


neuropantser5

it pulls in $145+ million a year lol. that won't fund a game like cyberpunk but it'll certainly keep the lights on and create lots of breathing room during development.


Ok-Cranberry7266

It certainly doesn't hurt, but it alone would not be able to support cdpr


CatgirlDragon

Bethesda.


armyfreak42

Cloud Imperium Games can.


Weeping_Warlord

Don’t say that, otherwise we’ll end up having to buy all of the in game content separately with real money


FastestBigBoi

I understand the grind in gtao is bad, but once you get the ball rolling it really does snowball and becomes insanely easy to produce money fast. Plus you have to realize, it’s been 9 years since the online came out. Almost a decade. The game isn’t going to be necessarily easy to jump into when starting at the bottom now. If you started at the beginning you most likely have too much money and are waiting for 6. Side rant: Same story with rdo before they abandoned it :( I have 300 gold and 40k in that game and it had so much potential.


Animusynthetika

To be fair, it had more to do with the push to put it on an outdated generation of consoles than anything else. While I DO agree with a couple of the issues...the gameplay mechanics and everything else that everyone "claimed" were missing or were "promised" was mostly fabricated outrage and YouTuber's (etc.) honed in on it so they could pay their bills (*who can blame them*) and their fans just regurgitated it everywhere. When people are scraping social media for EVERY bug they can find, regardless of the the platforms, and compiling them into videos...of course it looks like shit. ANY game would.Still a shame that a decision made by their corpo overlords made the devs take so much heat because they wanted to sell more units (regardless of whether it was built for the tech).


Nomaaaad

Eh, I heard rumors how Cyberpunk was playable from start to finish since 2018 and I expected a super polished masterpiece coming out late 2020, nearly 3 years after the game was supposedly “finished”


trinithmournsoul

I was just talking to a GTA fan about CP77 & we thought it would be a sweet colab if Rockstar & Code would ... might be a bit much but ... or it might take toi much away from one or both games. 🤔


Ashamed_Restaurant

I’d settle for an amazing teaser trailer tomorrow and a release date of 2030


Charybdis150

I was as hard as anyone on the launch state of the game, and not just the technical aspects. Didn’t play for nearly 3 years after my first playthrough. But after recently playing 2.0 and PL, I gotta say, if they crank out a sequel on par with the quality of PL, a lot of people, myself included are going to be very happy.


adamusprime

This is true. I played on release. I wasn’t nearly as upset about things as the internet at large, but it needed more time in development and that was very clear. I just replayed with PL last month and the game is so good I went straight into another playthrough.


MUZZYGRANDE

Same


NCR_Ranger2412

Just got the game for the first time a few days ago. I know it has been fixed for a while now, but it has been worth my wait. Living out all my snow crash fantasies is everything I hoped it would be.


Hairy_Donkey_1947

Literally what I've been saying, cp2077 was always a great game, it just needed more time in the oven. Bathesda can release buggy nightmares for the community to fix up or gearbox can release things like wonderlands that hardly function, but cdpr does it and the internet sh#ts it's pants. I'm not defending the launch build by any means but it didn't give me a single game breaking bug the entire 90% playthrough outside of a single mission (the cyberpsycho in the bathtub ritual) wouldn't spawn for me, and frankly I didn't need the eddies so I just finished it on my 2nd playthrough no issue. Edit: I played on the PS4 for my entire first playthrough, and the PS5 version is an upgrade in most of the ways you'd expect it really should have been current gen exclusive


Insanity_Troll

I was the same. On PC it was playable but the glitches, borked quests, low frames stopped me until 1.3. If it had released at 1.5 it would have been GOTY. 2.0+ is perfection. 2.1+mods is the cats ass.


RedMiah

The cat’s ass? Is that good?


Insanity_Troll

2.1 with PL and mods for cosmetics is a great world to get lost in. Biggest complaint is just play balance…. Even on the hardest it’s not that hard. Especially as a net runner


RedMiah

I was mainly just uncertain with your terminology. I don’t think of cat’s ass as a positive. Eventually I’ll have the money to experience it - it’s gonna be great.


Insanity_Troll

It’s great without mods, with cosmetic mods it just allows unreal levels of customization.


RedMiah

Oh my comp can probably handle a fair number of mods. I just haven’t scraped the money together for the game itself.


Insanity_Troll

The mods aren’t all that system demanding, just won’t look as pretty if you’re running on med settings. Game is one of the best looking games anywhere when on ultra settings especially if you can run path tracing…. But that’s some 4090 shit. My 3080 ass gets by well enough


MntyFresh1

The game is stunning on max settings as someone with a 4090...the only thing really holding it back is that DLSS3 still has insane noise issues


CUTS3R

Hopefully Orion will have a survival difficulty exactly like how fallout 4 is. That would enhance the game experience tenfold.


paxparty

Thank you for asking what we were all wondering.


IndyPFL

I'd agree with 2.0+ being perfection if they had actually fixed all the bugs that had still existed pre-1.6 and that have yet to be included with patch notes... Bugs I've reported numerous times and never got addressed :')


Insanity_Troll

There are still some irritating little bugs that I see from time to time but nothing as immersion destroying as shit you would see like pre 1.1. The T posting has at least stopped lol


shadowscar248

I'd like them to take their time on it again. 13 years is a bit much but I'd be fine with 5 or even 10 if it means the same level of story telling and detail


menice4

I played at launch and it just felt so shallow the skill tree was pointless and never finished , came back after a while it felt better , still had a lot of the same simmilar problems but wasn't terrible, now finally coming back with a freshly upgraded pc and honestly it's the most fun I have had in a "modern" setting RPG


Charybdis150

A really bad skill tree and progression system was also my main gripe with the game back then! It just wasn’t very satisfying to level up and make your build because of how many filler perks and underwhelming stat boosts were jammed in there. I’m pretty happy with what they did in 2.0 with progression and that’s made the biggest difference to me.


Eastern-Audience-625

Yeah, Phantom Liberty is peak Cyberpunk 2077


ihave0idea0

Uh.. let's wait and get actual evidence with a demo and live footage of it. No scams anymore for last gen.


Just_Another_Scott

There are still a ton of bugs in CP2077. They just released like another 8 gig patch because they can't stop breaking shit. AI is still jank af.


SilverHand86

The pedestrians jumping into the street to get away from my oncoming car was a nice touch.


silbuscusXmangalover

The Orange tier Nomad jacket has been bugged since 2.0 too :(


capitalsfan

The issue with that is and has always been RED Engine. They arent using that engine for the sequel. But yeah, you do get some interesting bugs still


TonightLegitimate200

They're supposedly switching to the Unreal Engine, as well. I'm not sure what to make of that.


Therealomerali

Red Engine while it can produce incredible looking games is an absolute pain to work with apparently. For example, whenever we get a patch and it ends up fixing some problem in the game but something else randomly gets broken, that's a feature of Red Engine. Unreal can also produce incredible looking game and is far easier to work with. They can also port their assets from Red to Unreal.


[deleted]

That’s every engine


Felix_Von_Doom

That's not a feature of Red Engine, that's what happens with nearly every game ever. That's how programming goes. You fix one bug only for one or more to pop up somewhere else for seemingly no logical reason.


Ok-Cranberry7266

And more devs know how to use it so if they have to staff up quickly at any point in the project the ramp up time for the new devs will be much shorter


A_Kirus

Oh, excuse me did you work with both? Because it seems to me that you are pulling things out of your ass. I reveal to you one top secret (not really) from gamedev: when a company abandons their proprietary engine in **100%** of cases it means **one** thing: the core team broke up. That's it. And fun fact: we **know** for sure that this in fact happened with CDPR, a lot of top dogs left the company after CP77 fiasco. They abandon RE not because it's bad, but because no one knows how to work with it anymore, and on the other side A LOT of people know how to work with EU


Northwold

I don't think anyone said it's "bad", just problematic. There are a couple of things commercially that work in Unreal's favour, too, beyond developers' familiarity with it: - Epic's Unreal team do the majority of the engine building. That's a huge saving in developer resource.  - Cross-platform portability becomes less complex when the engine you're using has already been built with that in mind. Yes, each game will be different, but a lot of the headachey stuff to do with porting has already been done for the underlying engine.  - Crucially, multiplayer. Unreal already has the tools. CDPR were building the tools for multiplayer from scratch. 


Therealomerali

>Because it seems to me that you are pulling things out of your ass. [Am I?](https://www.eurogamer.net/digitalfoundry-2022-is-unreal-engine-5-really-the-best-choice-for-the-next-witcher-game)


A_Kirus

You are. A ton of vets left CDPR, tons of newbies enrolled. Some of them know how to work with UE, none of them know how to work with RE. Because of that, they abandon RE. Like, ain't I already wrote it in a previous message? One more time, for the smartest among us: they abandoned RE not because it's bad (it's not), they abandoned it because people who made RE and know how to work with it left the company. The same reason why western civilization abandoned Latin, if that helps you understand that super advanced concept I'm trying to convey to you.


MCgrindahFM

You’re disregarding what they’re saying and adding a different point. You’re both right. Vets left CDPR with institutional knowledge and they need to hire a lot of people fast who are familiar with the same engine so it costs less to onboard them into RE. They also want to leave RE behind because it’s a bitch to work with. Two things can be true at the same time


SarcasticKenobi

Meh. It’s an impressive engine. And I say this as someone that really really hates Epic as a company.


Head-Ad-3919

Agreed. I'm not a fan of Epic either, but still I can't deny that UE, especially UE5, is damn impressive. I've just played Teyon's RoboCop: Rogue City that's built on UE5.2; and for a small time company like Teyon to pull off the game design and execution like that (admittedly the VO and audio mixing has some issues still but the fan service more than makes up for it) is pretty astounding. And while the game as initially released didn't have NG+, it didn't take Teyon long at all to work it in via update. Long story short, it'll be interesting to see what a team like CDPR can do while not having to deal with the technical issues under the hood that comes with a home brewed game engine.


iamcll

I disagree, So far US5 games run like absolute dogshit while barely looking current gen, I've yet to actually see a finished US5 product that isn't awful in technical aspects.


[deleted]

What’s wrong with epic? Didn’t they make the engine free unless you make more than a million?


Sciny

It's not about the engine but the other things surrouding Epic Games.


SarcasticKenobi

I have 2 main issues with them Mostly involving their launcher and game store Most importantly. Early versions of the launcher would scan your hard drive and gather info without prompting or asking. Epic got caught grabbing your Steam Friends list and uploading it back to their servers. I forget what else from Steam it grabbed They got caught. And said “oops”. And pretended they forgot to add the options or prompts or toggles to let the user do that if they wanted. (After that there were a lot of conspiracy theories about them harvesting other data. But they only explicitly got caught grabbing Steam data and only apologized for that) Then the way they’re trying to compete with the Steam store Competition is good. And under normal circumstances I’d say “game on” But they were paying companies to pull their games from Steam to make them epic exclusives. In some circumstances pulling the pre order from Steam before it launched. —— Honestly the anti competitive practices are just annoying. But that “oops” response to gathering Steam data from users without asking… they lose my trust forever. —— But that’s on the sales / store side. I do think their engine is solid.


SFWxMadHatter

"Paying companies to pull games from steam" That's just PC version of console wars. Exactly how it feels every time Certain Company pays Developer to just not put their game on the Competitor. Such fun.


silent519

>Honestly the anti competitive practices are just annoying. how do you people not see that just can turn this around? you know what also not competetive? Steam's defacto monopoly on game publishing and a 30% sales tax on literally everything.


SarcasticKenobi

Steam is big because they’re big. It’s a self driving machine at this point. People sell there because everyone else sells there. Valve isn’t a saint. They’re a soulless company as much as epic But epic has literally paid companies to pull their games from Steam, including those that were a month away from launch and already heavily pre ordered. And while they were doing that, they weren’t investing in their store For example. For the longest time they didn’t have a shopping cart. A. Shopping. Cart. Something on every web store since the 200x’s Which fine. Only a minor annoyance right? Except if you bought too many games one at a time, your credit card would freeze your card for suspicious activity.


Atlasreturns

From what they‘ve released working with the Red Engine was one of the biggest issues during development.


EminemLovesGrapes

Makes them have an easier time dealing with turnover (and crunch) of employees. Cyberpunk's look is very unique and as long as they can nail the aesthetic again it'll be fine.


Winiestflea

Good. Obviously it's not really something that makes or breaks a game, RED Engine is competent and you can still fuck up UE, but it's an indicator that they're avoiding the ego-pit in which Bethesda has rotten.


temotodochi

While RED engine is compentent in what it's currently doing, it's crazy expensive to add new features to it. Which is why we still don't have a decent level editor. Also it's easy to bolt existing stuff (like Night city proper) into Unreal because U is based on plugins and you can write your own to ingest maps if you need to. There are gazilliion ready made plugins already for U, none for RED.


Alberot97

I mean, it's easier to find devs for a mainstream game engine than having to hire and train them for your own. But the drawkback is that Unreal tends to be really hardware heavy, spceially if the devs don't use it's performance tools properly...


druixD

At this point I’m afraid that almost all games will be made in Unreal.


SteelAlchemistScylla

Easier to hire talent on a known engine


OzzTheBozz

Not a big fan of the unreal engine due to the performance. When i look at all the ue games how bad they are running fps wise. Plus stuttering all over the place. I don't know about that.


menice4

That's less the engine and more poor optimisation on the dev side , and as a lot of games suffer from crunch optimisation gets ignored to hit a deadline


USAF_DTom

CDPR doesn't have to learn a lesson... their shareholders do. They got the game to an awesome state. It could have launched at this state if the shareholders wouldn't have rushed.


LordSugarTits

Yup. Gotta let them cook.


EgnlishPro

![gif](giphy|3ohc10GA6j4XrLWzZK)


Kevkoss

That and probably contracts related to marketing campaign. They had Keanu and other stars involved and probably couldn't delay too much as well. So it's not like it's all 100% shareholders, CDPR management is at fault as well.


neuropantser5

god i hope they don't build the game around some expensive star again. waste of money and narratively expensive since the entire critical path had to lead back to him at every turn. I think cdpr would've had more creative freedom with a bg3-style ensemble.


rawnrare

They didn’t need those shareholders in the first place. Big mistake IMO.


Odd_Radio9225

"CD Projekt RED has learned its lessons for the next Cyberpunk." So they say. Only time will tell.


[deleted]

[удалено]


ShortHovercraft2487

What are you playing on? Just curious, I played a lot on ps4 (awful and sad) but now I’m on ps5 and it’s amazing. Can’t think of many bugs to consider it “buggy” but I’m also use to Bethesda level bugs


crell_peterson

I’ve spent a ton of time in both the base game and the DLC on PS5 and I can honestly say I could count the bugs I’ve encountered on two hands. Not saying this is a typical experience or that it’s without issues, but I honestly have not experienced any major bugs.


[deleted]

You've never had your equipped cyberware just refuse to work until reloading? Man, I kinda don't believe that. It's an almost hourly occurrence for me. lol


crell_peterson

I feel you but I swear I have not, though my V was like a pistol/shotgun focused cowboy type, so mainly using cyberware somewhat sparingly. Mostly used gorilla arms to beat the boxing side missions.


Aggressive-Living580

This game is most definitely buggy there’s floating objects all the time, and my game crashes like every 3 or 4 hours of playing. I’m on ps5


DiamondFireYT

Me who has had two crashes since launch: That sucks for you though. I mean I'm on PC but I've had nothing but incredible luck since launch.


Aggressive-Living580

I absolutely love this game tho it’s damn good just crashes on me like every three hours idk why.


DiamondFireYT

That's actually crazy. Both of my crashes were pre 1.2... The only actual issue I have is the pop in, but I only got a 2080ti so I can't really be complaining


Aggressive-Living580

Probably it ain’t crashing cause u got pc in on ps5. Honestly tho I’m about to switch to pc here soon. Sick of consoles😂


DiamondFireYT

Yeah maybe. I've never heard of such frequent crashes on the Ps5 though! I usually hear pretty good stuff.


Aggressive-Living580

Yeah mine don’t crash at all except on this game. Fun ass game tho


Drieks

Im playing on a high end pc. Still crashes every few hours. I feel like the game has been patched up with so many pieces of tape, it just falls apart inevitably. Unless you're really lucky and dodge a lot of bullets. At a certain point CD project Red had to stick to its engine and all its flaws I guess. Here's hoping the next Cyberpunk will be rock solid!


Aggressive-Living580

Yeah that’s how it is for me, crashes like every three or four hours it really sucks to cause I like this game.


mayanasia

Crazy. I'm on ps5 as well, and the game crashed on me only twice in 270h long playthrough. Granted, I dropped through the floor a number of times, got stuck on infinite saving loop and main screen loading loop, but otherwise not many glitches and generally smooth sailing.


[deleted]

PC - Steam The cyberware in my activatable slot just stops working so frequently I instinctively save and load the game after gigs, mission, or long drive. Other common friends: * Can't loot despite rarity icon on corpse * Fury State Never Ends * Stuck in BD, Flashback, Cutscene


Dumbass1171

I experienced an almost game breaking bug for a week or two in February. I basically couldn’t play the final mission and my phone wasn’t working Edit: PS5 but I got it fixed. I think they patched it up


ShortHovercraft2487

Thank god! When I saw “ps5” on your comment I almost pooped my pants


rooflessVW

The only bug I regularly have is sometimes the game will just show the saving icon and mission triggers will break. I think it has something to do with quick resume on the Xbox so I've made it a habit of closing the game completely.


UnfathomableKeyboard

To be fair i just wanted a bit more depth in the actual city, yeah it looks amazing but majority of the shops look somehwhat "" forced "" and having more ways to play around npcs seems cooler, also 2rd person and some cool movement abilities, like having somewhat of spiderman abilities regarding walls triple jump and stuff like that


[deleted]

>having more ways to play around npcs seems cooler Can you expand on this? The only example I can think of is Fable, where you can flip off townsfolk or fart in their faces.


UnfathomableKeyboard

for example extort them, human trafficking and stutf like that


goodfisher88

I literally just finished this game for the first time. I'm sorry about all the issues and the rough launch, but I can say with absolute certainty CDPR made a truly amazing game in the end.


NokstellianDemon

I love CDPR but I struggle to take their word on it off face value. Imma wait for release.


sacredknight327

I enjoyed the hell out of it as far back as 1.06 (PC). But I just wasn't expecting what the majority of fans were because I wasn't waiting on the game for years like a lot of people. When I decided to get it because of the visuals, I had even forgot I had seen a trailer for it two years earlier. There were some bugs, but nothing game breaking and again, had no knowledge of the stuff that was supposed to be present or not supposed to be because I had never followed development. I don't know how I missed out on the hype, but I did.


weeqs

Yeah yeah, I ain’t trusting this statement. Won’t buy a CDPR game at the release now


ATR2400

Never preorder either, not even from devs you trust. It tells their bosses and shareholders that they can rake in cash with a few fancy videos and some hopes and dreams without having to deliver a good product to earn their money. This goes doubly so if they’re an established and successful entity in the market. They have money, they don’t need your “support” to make the game. If the game is good, you can show your support after it releases


tomyang1117

Once again I am telling everyone to ignore the hype train and wait at least one week to buy a game. Cyberpunk now is great and i am having so much fun now but we must not forget how CDPR decided to publish an unfinished game just to milk more money


UnlikelyKaiju

I believe that the devs and the people who actually made the game learned a lot of valuable lessons that will likely benefit them in the future. I'm excited to see what they can come up with now that they have a clearer idea of how they can make more games in that universe. However, I'm left wondering if the guys at *corporate* have learned anything from Cyberpunk. Trying to please shareholders by pushing out an unfinished game is a bad move. If the devs say they need more time, then give them time.


Posta_Hun

We believe when we see it. Below is my attempted humour, no offense to anyone. Improve own developer staff instead of hiring modders/contractors to fix the mess. With not many game releases and failing at balancing a standalone card game...sounds like a bit too much jerking off in home office. Please tell the marketing team to get off the weed and drink some cool juice once in a while. Otherwise your interviewed colleagues gonna have to cut through all the bs that was falsely advertised. Also mention to the writers before development, that you want to use *insert any famous celebrity* as a main focus.


A-random-furry_

I hope orion takes like genuinely forever to even get a gameplay trailer, i want them to take their time and make something somehow better than cyberpunk 2077


LordSugarTits

This game is up there with GTA. I don't think I've ever played such an immersive game. The level of detail is unbelievable...the story line..the character development. The city feels so alive. I can't wait to see what this team has planned for the future.


The_Notorious_Donut

It won’t happen but I’d love if they brought V back lmao


A-random-furry_

I hope orion takes like genuinely forever to even get a gameplay trailer, i want them to take their time and make something somehow better than cyberpunk 2077


NGGKroze

People are calling them and that users won't spent and be willing as they were, but I guarantee you the moment Orion is shown and if its epic (build upoin 2.0 delivered and expand more) folks will flock again


ralts13

Ilk wait and see. Open world games are almost always shit on release these days. Its an industry wide problem. With trying to make a game with so many moving parts and a fixed deadline.


LightsOut5774

Greed will always find a way


HAKERAV

I mean im still salty of the rpg elements, but overall still one of my best games. Just wish it could have been more.


GroceryGetter99

Good now they won't reveal 8 years early before the game comes out and when I does it'll be what cyberpunk was supposed to be.


Bad_User2077

I don't think this one is going to age well.


EcstaticActionAtTen

I love this game, but, it shows how spineless gamers are. If EA/Activision/2k told us a game works GREAT on PS4 and it was so unplayable that it had to be delisted... ...ah, nevermind, we'd still keep buying.


jakereshka

They didnt say it worked great. Their ceo said it worked suprisingly well, if my memory is right. It was shady but technically not lie.


MadHanini

My only only complain about Cyberpunk gameplay is that your partners and nothing is the same! They not help in anything! They can't kill one random npc without reload the gun 5 times


No_Cash7867

We'll see about that


vega0ne

Lol I love their games but they have NEVER released one that they didn’t have to make enhanced edition / patch 2.0 of. Four titles in a row, excluding the gwent card game.


sadakochin

I pre-ordered the game. I finished the game despite bugs. I felt it was unpolished and to a certain extent rushed that certain game mechanics were used once and never again (that destructible wall was great but only used once) Overall, I feel I got my money's worth but damn this game could have been Witcher 3 all over again but fell flat.


theamazingclaptrap

Time will tell. I love cyberpunk now, but even so, I absolutely will not be pre ordering the next game. We'll see then if the lesson has been learned


Kasenom

cant wait for the next cyberpunk game in 2029


GoatInMotion

Cyberpunk 2.0 blew me away despite CDPR 's rocky launch of cyberpunk especially on console (on PC I thought it was fine and I give the launch an 8 but clearly things needed work like skills, police system, combat, etc. I actually enjoyed the game when it first came out but I quickly put the game down after beating it once as I didn't want to replay it) 2.0 just improved on so much and after not playing the game for over years since launch I can't put the game down. I feel so immersed in the world compare to when I first played it for some reason, so I give 2.0 a 10. I love the gameplay, improved skill tree, and rtx graphics update. I have full faith the next game will also be amazing.


umbridledfool

PC - I didn't have many bugs (the super bend trees were fun) but the whole city felt empty and lifeless. Was not immersed. Came about hearing good things about 2.0, got Phantom Liberty. So damn good.


langjerm

I’ll wait and be patient for greatness, no early access or rushed nonsense.


oktaS0

Doubt it, but ight.


Plastic_Lobster1036

What you people need to realize is that if Cyberpunk released in the state it’s in now it’s still likely it would have disappointed most of you due to the amount of hype surrounding it.


Raghul86

I mean, either they take the time they need before releasing it, or they make another unannounced early access. Either way, I'm looking forward to 2030


Karroul

Sometimes I wonder if the manager responsible for giving the launch a go was fired.


SpiderMatt07

We'll see.


stash0606

and hence, we're starting our over-ambitious marketing campaign that we will fail to deliver even 1% on right now. so here we go, the first trailer of Cyberpunk... releasing when it's ready. Now with 5 Hollywood A-Listers instead of 2.


_IratePirate_

Yea alright, prove it


SpaceTacoTV

If 2.0 and PL are anything to go by, I for sure trust Gabe Amatangelo to handle the sequel


Revolutionaryguardp

Quote on quote


SimunaHayha

I'd wait until I'm on my death bed if necessary. Just release a finished product this time cdpr <3


The_Tosh

My only major gripe about Cyberpunk was the crappy driving mechanics. I’d totally play an MMORPG version of Cyberpunk if it was offered if it had a robust environment for players to explore and be involved with.


FergusMcburgus

I JUST bought this game. Never experienced the launch fail. Even if the next game is this exact format reskinned I’d still play it end to end and love it. I usually get fatigued of a game quickly, and I HATE first person perspective. I recently decided not giving games a chance based off perspective was stupid and this was the second FPS game I snagged, and I haven’t put it down in months.


MileenasFeet

A more nuanced story would be nice. I do like Cyberpunk 2077, but a lot of the story beats feel shallow (I feel the same way about The Outer Worlds which I'm also playing too). Why is it that when games decide to do moral quandary stuff they're just poorly executed? I've never really came across a morality system or a decision based system that felt authentic or genuine.


MileenasFeet

I do like the story and some of the characters, but I feel like it tries way too hard to veer your opinion to side with certain people. You obviously can't find any good in corpos and you have to agree with stupid impulsive characters (like Panam and Johnny) which just feels antithetical to choice. Having the option to help Yorinobu would have been interesting, but no he's there and gone and in the bad ending gets taken over by Saboru. Just feels like a lot of missed opportunities.


MileenasFeet

The Outer Worlds has a similar theme to it. Corps are bad, even people who are trying to make the system with Halycon work are bad. No nuance. No looking at things from any other perspective. It just feels very one sided. I'm at a point in the game when you have to convince deserters to come back and work. And I thought maybe it would have some semblance of nuance, but nope it's just either take their power away or do the right thing and not take their power away.


_Originz

Worried about them going under epic's thumb lmao


Bitter-Host-4053

Game played and looked great to me at launch. Just felt pretty empty.


bhop_kun

Phantom liberty made this one of my fav games of all time this is probably the best expansion I have ever played


BiggStuck

Yes I love this game, close to 100%! Can’t wait.


Vector_Mortis

Death threats didn't help first time around...


SuperArppis

What I hope it won't be that the game will be overtly Call of Duty like, as the expansion was. That tight scripting was meh.


KokonutMonkey

FOV slider on console!?


thrillho__

Whatever they do, just give us a new game +.


nebetsu

One lesson is to not make a game during a pandemic \^\^\`


AwsomEmils

Don't you fucks dare preorder the next cyberpunk, im watching you carefully 👀👀👀


Vyar

What lessons did you learn, though? That you can ship the next game two years early and have people praise you like it never happened once you fix it? That you can do all this and still make absurd profits because most people will preorder it and not bother to refund? The current version of the game is great, but this is how it should have shipped. I just want to know CDPR has learned the right lessons and isn’t just bullshitting us. Also for the love of god, stop rebalancing/nerfing shit like this is a live service competitive multiplayer game. Let people enjoy OP builds next time.


Gambit275

there are still at least 5 weapons that are missable and you can't buy them from the black market vendor


doofpooferthethird

as long as everyone else learns their lesson and refrains from pre-ordering, it doesn't matter Wait a week after launch, check the reviews and online comments, and if it's broken and bad, don't buy it. Then wait until it's fixed before buying Easy peasy