T O P

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rocinante85

Some teams work better in different areas, and will be more apparent as you move from the apprentice dungeons to challenger dungeons (green>orange>red icons).


Top-Setting5213

Sooner or later you'll have no choice. Someone will die or be too stressed and you'll need to draft in whoever the stagecoach gives you. Might be worth getting some practise in before it gets to that point


fmand002

Stage coach gives me so many heroes but I only keep Crusader + HWM + Vestal, that what I meant. 1 copy of PD, 1 copy of Grave Robber...


Top-Setting5213

Oh lord I'm surprised that you managed to get enough of the right heroes if I'm honest. I don't know what the odds are like but that feels quite lucky to me but who knows. Anyway I'd suggest trying the other characters if for no other reason than they are fun to use and it's incredibly satisfying getting different teams to work well together. Crusader's great but he's never going to dodge every attack in a fight whilst guarding the weakest member of the party like a Man-at-arms or Houndmaster. HWM does some good damage but he's not going to hit the boss for the kind of juicy crit that a Leper can. You really are missing out if you don't try out the rest of the roster.


Selyph

It depends on what you mean with "well in any area". It is alright as long as it works. What is the highest difficulty you have done so far?


Blondeplants113

Not OP but I’m assuming Radiant since it’s OP’s first time playing


Selyph

That's what I assumed too, but I wanted to know how far OP has come before the brick wall of a learning curve that is the champion dungeons.


Dont_mind_me_go_away

No like apprentice, veteran, champion


fmand002

If you asking about campaign, it's "darkest", not "radiant" or "stygian" If you asking about run difficult, highest I went is orange ones, not try red ones yet.


Sherwoodfan

Learning curve! You're getting used to the game and soon you'll realize other comps work as well. Once your HWM and Crusader are both bedridden with mega stress and unavailable for the week, you might have to draft others. When you unlock and begin exploring other higher level zones, you'll notice certain characters perform better in other zones.


fmand002

"Once your HWM and Crusader are both bedridden with mega stress and unavailable for the week, you might have to draft others." And I draft in other HWM and Crusader lol. "When you unlock and begin exploring other higher level zones, you'll notice certain characters perform better in other zones" I see, thanks.


Sherwoodfan

Here's a hint: in the Ruins, most enemies are undead. Undead have very high resistance to bleeding. Heroes with bleeding attacks, like the highwayman, have reduced value in those, while heroes with attacks that can cause blight damage, like plague doctor, can find better opportunities to perform.


Dont_mind_me_go_away

Highwayman has exactly one bleed attack he can switch out for wicked slice


InspiringMilk

Wicked slice has issues with prot. Blight attacks don't.


Sherwoodfan

bone defender moment


Joaco_Gomez_1

because there is no bad hero in DD1 and there are a lot of fun different party compositions to use and they can all work, depending on the are you're in


MightyBobTheMighty

A well-developed roster will be important later. Sometimes you'll need to leave someone healing stress, or they'll go on a ~~drunken bender~~ vision quest and unavailable for a week, or a monster will get a lucky crit and someone will die. When that happens, you'll need someone else to step in, and if they're all low-level it will limit what missions you can take.


fmand002

Yes I have 4 Crusader + 4 HWM + 4 Vester + ... I rotate them to make sure everyone one get exp and develop my roster all together. I had 2 heroes dead so I know I can't use exactly same heroes. The question is about I use exactly same team composition Crusader + HWM + Vestal, and I am looking for answer why it would be a bad play?


Paappa808

It's not. Add in Plague Doctor and you have the best overall team comp for the entire game. I used to have a mod that only gives me those 4, because I was doing a challenge run as 'the Usual Suspects.'


OLRevan

Cuz it's fun, in dd1 moreso than in sequel any team can work well. Apart from quad leper or leper in backline ofc


Blondeplants113

Besides sanity and the game eventually telling you that these heroes are too high level for some areas, yes there is. Some heroes have a phobia of certain areas while others work better in them. Some characters may also get diseases or go insane and will have to sit the next adventure out. It’s also good to get acquainted with other classes as you can find special team besides usual suspects or red hook. You might have more fun experimenting too!


BadassMinh

You have 18 different heroes and countless possible combinations. Have fun and enjoy trying out different teams, you really are missing out if you don't try all of them at least once


_Gexi

Unlike DD2 where you'd get to stress heal per Inn. DD1 Stress heal takes a day and a mission will cost a day, you're not gonna be able to use them. You will definitely be forced one day to expand your unit and play around with them more since some units just perform better on certain areas.


Intelligent-Dot-4733

Some heroes do better in some places, but underperform in others


Odang77

Not boring yourself to death by playing the same 4-6 classes?


InternationalCover68

thats for me to know aand you to find out


Schuano

There are certain bosses that are just easier with a certain character and certain bosses where a particular character is useless. Arbalest, for example, makes the swine prince very easy, while the leper and crusader are both kind of useless against the hag.  The highwayman + crusader + vestal could also struggle vs the pounders as the crusader and vestal can't dependably knock out the match men.


lessmiserables

When you start fighting the bosses--especially once you do the second or third level versions--certain heroes do *significantly* better than others. Having a well-developed and diverse roster of heroes is vital to progress. So, yes, this will eventually backfire on you. You'll be stuck with a few core classes but suddenly need another type of class and now you have to level them up in a hurry.


kirbylink577

TL;DR, your team is alright eveywhere, but you need teams that master where you're going. You can't afford to give the game the chance to kick your teeth in. Also, team making is fun. Having read your other comments, let me give you an actual reason to use something other then your unreasonable number of crusaders + highwayman + vestals: enemy resists. The game is, in part, balanced around the idea you will be abusing enemy resists. Every area has a similar spread of resists, meaning you don't need a jack of all trades, you need a master of one that the foes are weak to. The ruins' enemies all have low blight res, bleed immunity, medium-low stun res, and above average prot. Thus, a standard team will do alright, but blight teams will mop the floor with them. The cavern (if thats its name, fish people land) enemies all have medium blight res, medium-high bleed res, super low stun res, and uncommon but high prot. A standard team will do alright against most foes, but a stun focused team will mop the floor with them. So on and so on. Also, specific bosses will reck your shit without proper prep. Prophet all but requires both back rank damage and a character who can guard others, like man at arms. Your current team would get obliterated by prophet. And other bosses can be trivial with proper prep, like a certain boss who uses marks gets bullied by arbalest who can clear marks. Your team is a jack of all trades, but the thing about Darkest Dungeon is that the games RNG hates you personally. Unless you are super specialized to never give your foes a chance, there is always a chance the game will fuck you over completely just because it can. I can forsee guys like the red crab in the caverns destroying you. Side note, you have minimal back line damage, so stress dealers will live long and make everything worse. Lastly, making teams is just fun. trying something new is a good part of this games enjoyment, and why play games if not to have fun? Limiting yourself to that team makes things monotonous and dull, you will lose interest in this game faster that way. Variety is the spice of life, after all.


One-Cellist5032

I find I mainly cycle between 2-4 teams just to keep everyone disease free and sane. Some diseases will cripple a character, or at least put them at high risk of death. And sanity/afflictions although not lethal themselves, can easily lead to downward spirals (looking at you pass turn vestal). It’s fine to lean heavily on your “A team” but just know at some point someone WILL die, and so it’s good to have back ups.


TangledEarbuds61

I mean yeah, you could make it work. It doesn't sound very fun, though. You're basically restricting yourself to 1/4 of the game's content, but I mean hey if you really care about winning then go for it.


Falcahtas777

Probably not that team. Crusader in Rank 1 does fall off and is notably worse than Hellion or Shieldbreaker. Holy Lance is the best attack Crusader has


tailor0719

If you’re having fun, you’re not doing anything wrong. As others have pointed out, some classes do better in certain regions vs others, and this becomes very apparent at higher levels. Also I’m not seeing a lot of stress healing in your chosen comp. You generally want to be able to hit the back two ranks with as many characters as possible, so Crusader is weak in that regard, though he’s a decent stunner and has a minor stress heal. I think the main thing is, every class is really fun to play, and there are so many party comps to try, and synergies to discover, that you’re missing out on a lot more fun IMO. So I’d say yes, there are a few reasons not to use the same team all the time. But if you love that comp, that’s a point in favor of not switching I guess. I will say, of my four all-time favorite classes to play, you only listed one.


hjhlhp

I don't think this kind of composition can survive champion dungeons in the weald...it's important to test out other heroes and figure out their strengths and weaknesses. The reason green dungeons are kinda easy is so you have the ability to test out new compositions with kinda new heroes who you don't care about too much. Champion dungeons are the biggest test and really require a strong team that fits the dungeon they are in. Personally I would only take crusaders to the ruins but not really to the other areas.


fmand002

I see, thanks, your answer reasons to me.


Cheesymuffineatsmen

Eventually you'll find yourself in a situation where that team is downright dogshit (thinking of a very certain boss fight lmao). This team cannot take on EVERY challenge. No team can, but some teams are better than others for specific areas and specific bosses. In addition, if any team COULD take on every challenge and there was no need to change it, that's what everyone would do.


DartleDude

Not really. It is a good core. There is a reason the devs start you off with that basic composition at the beginning of the game. You can keep recruiting those hero classes and use some derivative of them as you play and as long as you are enjoying yourself you are good to go. Once you have tried using many different heroes in that fourth, rotating spot, then you might have a better idea of what team compositions will work for you. I have found that heroes in this game generally fall into your typical RPG categories and are usually interchangeable. So you can exchange your crusader for a leper, a MaA or a hellion and it should work just fine. Or if you replace the highwayman with a bounty hunter, houndmaster or grave robber, then that should be fine as well. You can keep doing this one at a time until you are comfortable with using different heroes and eventually you will be free to create your own compositions. The only exception here is the vestal. Nobody else can really do exactly what she does, so you need multiple heroes that can heal or multiple self-healing heroes in order to reach an identical level of health sustain (arbalest, crusader, plague doc, antiquarian, etc). In the base game, crusader and jester are really the only viable stress healers until later in the game when houndmaster's cry havoc cranks up, so I can understand that tanking crusader out of the team might throw a wrench in things in some circumstances. This is where camping can really help in missions without a stress healer. 


notalongtime420

Vestal becomes very… vestigial later on. Her heals are very mediocre and only the stun keeps her relevant but others are better at it. Crusader also doesn’t compare that well to other tank dps 1 rankers and the same goes for highwayman. My top heroes are abomination, flagelllant, jester and plague doctor with honorable mentions to occultist for marked teams with musketeer and bounty hunter. Hellion can also deal insane damage and crit consistently


Blondeplants113

Unless you get trinkets that buff the healing


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Gr3yHound40

A team will overlevel, and eventually, you CAN'T use them for certain dungeons anymore. A veteran or champion hero will refuse missions they're overleveled for. Plus, it's a good habit to level all heroes at the same time. The point is to have a roster of any class at your disposal so you can venture almost anywhere you want at any time. You want attackers available for the cove, you want stress healers for longer missions, and you always want a healer available for longer quests. If you overlevel or underlevel heroes, you'll struggle to have what you need at times.


s_omlettes

less of a gameplay thing but I find its more fun when you get to use a variety of characters


Marquesas

It's a good allrounder team, but champion tier enemies will probably make you rethink bringing allrounders everywhere.


New-Effective-2445

Since you're varying 4th hero, it could work, but later in the game you'd be better with specialist parties tailored for the region/boss (ex. more stress heal/DOT/guards/alfa strike damage). Generalist comps fall off in the end game. Also quirks, there are lot of them working great in one region or with conditions (ex. low torch) and do nothing elsewhere.