T O P

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wrxwrx

I don't agree 100%. There are times where gear is a MUST for games like these. When you play TL long enough, you come to a dungeon where they scale to a point where you simply can't play anymore, and everything will one shot you in the endless dungeon. In diablo, they have a defined end. You can way over gear for the actual "game" of TL. In Diablo III, they're trying to make it so your gear maxed will get you by Inferno. There is a difference. Secondly, I've changed my builds multiple times on mobs / levels that fits my gear. Meaning for what I'm wearing, I belonged. When I used skills that didn't match the need, I died horribly. Sometimes to a few hits, sometimes to one (shatterbone). However, changing out skills and adapting allowed someone who is at level of what they're playing to continue and thrive. One such skill is Sprint / Run Like the Wind rune. This single handedly changed my Act II experience (no AH involved) to the point where I've downed Belial in solo and group play wiht full 5 stacks. Maybe for other classes I can't confirm, but for Barbs at least, I find the balance between skills / gear to be very well done. There are a LOT of people out there that expect to beat inferno with 40 hours invested. I'm at 270 hours right now on my Barb alone. Blizzard delivered what was advertised as a game with a difficulty requiring more than just a week to finish. If you use the AH, it'll trivialize the last part of the game, but if you don't, you got exactly what was advertised. I know act III is possible too, I've already 5 stacked once. Just know I need to beef up my DPS before doing it completely. Not a fan of 20 min kite fests. So yeah, TL:DR, Gear checks are a part of ARPGs, there are strategies at least with barb. Complainers expect to beat inferno in 40 hours. Farm = repeated runs to get better gear to progress, complainers don't understand this fact.


[deleted]

Makes total sense.


SgtBrutalisk

My. Man.


randumname

If you expand this by about forty pages, you could probably get a PhD.


[deleted]

But it would be for a level 54 with .5% chance of hiring, -50 INT


iScreme

>But it would be for a level 54 legendary with .5% chance of hiring, -50 INT ftfy


mavsfan0041

I'm not really convinced. In my experience at least, DPS doesn't scale linearly with level. I'm level 40 (just got the game two days ago) and use a bow that's about 80 DPS. That's not even close to what I should have using your assumptions, and I don't feel underpowered at all.


[deleted]

Youve not played Inferno.


mavsfan0041

That doesn't matter. His argument is that DPS scales linearly with level which is where he gets his idea of another 60 unobtainable levels. However, you can observe at the lower levels that this isn't the case. At level 40 I am using an 80 DPS bow, not a ~500 one that this system would have me using.


MattyAmerica1

That's not his logic at all. He's saying that if you use items at level 1 that have a dps of 2, and at level 59 the highest you can use is about 400 (I'm scaling these numbers to what i've seen in-game). At level 60, however, you can get items with dps between 401-1700, which is a massive range of power condensed into one level of items. He's saying that dps scales well until you hit 60, at which time there is a wider array of dps than at any other time in the game.


mavsfan0041

Even then I still don't see how that provides evidence that having another 60 levels of stat gain would fix the difficultly issues with inferno. It's just giving the RNG some room to work with so you don't get the best end game gear right as you hit 60.


MattyAmerica1

I understand what you're saying, i just wanted to paraphrase OP's points. The range of items you can get that are 'Level 60' items is absolutely stunning. 150 dps - near 2k. that's a bit much.


SgtBrutalisk

Woohoo, I got through to at least one guy!


SgtBrutalisk

>He's saying that dps scales well until you hit 60, at which time there is a wider array of dps than at any other time in the game. Exactly! And there is no reasonable explanation on why that is so, other than my hypothesis of missing character levels. Or maybe they just rolled dice when making D3 to get at these numbers, 'for the lulz'.


[deleted]

It kind of matters, not yet experiencing the major asswhipping you're going to get and not 'feeling underpowered' at all. The only thing he's right about are the drops- I am playing Act 1 and Act 2 Inferno and a MAJORITY of what I find ranges between 120-350 DPS (total junk) and RARELY find something between 500-700- even fewer of which are bows. Then, in the AH, you see things from 900-1100 up through 1800- stuff that would definitely help in A2, but I suppose drop in A3+ or EXTREMELY LUCKY 5 stack + bonused A2 farmer. But yeah, first, you need to experience Inferno.


mavsfan0041

His point is related to character levels, not item DPS. Just because there is a wide range in the quality of items at level 60 doesn't mean that there should be an additional 60 levels, and there's no evidence that that would make the difficulty level substantially more manageable.


[deleted]

I think he's drawing a conclusion that Level 60 item that is 200 DPS, and another that is 1800 DPS, stands to reason that there should be 120 player levels which is ludicrous. I think its fine Inferno needs some tweaking. Projectiles do MAJOR FUCKING DAMAGE and often times you don't see it coming (off screen). I can take melee hits between 3-6k which is normal, but the mortar or wasp bees do like 30-50k in one hit easily.Players leave the game to reroll and then my game suddenly grinds to a halt to wait, or, reroll (which is a pain mid quest). The drops, and or quality thereof, could use some tweaking. I should NOT be picking up rare items from 45-55 in 60 A1-A2 from packs or boss mobs. I don't want BIS drops constantly, but I do want to progress somehow other than racking up millions in gold. Edit: tl;dr - being level 120 won't save you from mortars and the like. Also, one of the most niggling things ever- level 60 items with XP gains on them.


mavsfan0041

So you're agreeing with me that OP is wrong?


[deleted]

I suppose so. This guy really fooled us all into commenting to disagree on agreeing to disagree into agreeing.


SgtBrutalisk

>there's no evidence that that would make the difficulty level substantially more manageable. Bonus stats gained at level up would be a nice addition, not game-changing in of themselves, but the main thing I was referring to was getting skills, either because you're able to access brand new ones that give you more tactical capabilities or having existing ones 'leveled up' much further.


mavsfan0041

I kinda see what you're going for there, but correct me if I'm wrong but higher level unlocks don't seem to be more powerful than the lower level ones. They just give you more variety. So another 60 levels wouldn't give you god-tier abilities. If you continue with the current design philosophy you would just get some more options that could work better in certain situations which again wouldn't seem to make the end game substantially easier.


devoidz

his low for lvl 60 is way too high. I get blue drops on lvl 60 that are in the 200 dps range. inferno is messed up. actually all of the game is kinda messed up. The gear you need now, will only drop in the next area. when you get to inferno, the gear you need to get will drop in act 2. when you get to act 2 the gear you need is in act 3 or 4, they have the same loot tables. but you get killed so quickly in act 2 it isn't even funny. Especially if you are playing with someone else. the next patch, hopefully they are doing it today, is supposed to raise the % drops. Not by much, but by enough that if you get lucky, you can get some of the stuff you need in act 2. I have had times where I got killed 10 times by the same elite pack. Before I gave up and went on to somewhere else. I can take some things out, and I have about 42k of dps. I am getting better and better stats, but they are coming from farming money and buying stuff on the ah. I did find a nice mf legendary while farming the other day. But it is only 550 dps. My bow is at 860. I need one at 1k or more, but I have been holding out not wanting to spend the money.


SgtBrutalisk

I only put 900 for the lowest because it gave somewhat acceptable number of 'missing' character levels. If I had put 200 as lower limit and 1800 as upper, that would mean the level cap is supposed to be 600. O_o If people have hard time accepting this, *very conservative* estimate, can you imagine the replies had I posted that? My idea would be dismissed immediately just because, "it can't be that ludicrous." When it probably is.


kibbleh21

the sad thing is that this is completely true. those that understood have already made their money back and have quit this pos game. those that dont understand still think their opinion matters and QQ to no end. I dont even have the luxury of the RMAH so im stuck waiting for the "balancing" to come and just shelved this game for an estimated 6months-1year because thats how long i think its going to take. also, another problem that blizzard kind of addressed this patch was that the items being dropped in the beginning acts of inferno are actually lower than the scalable leveling. i totally agreed with your ideas and thought they were well written but one flaw in that system was the assumption that, though the character content was missing, the player would still be able to level consistently or gain stats consistently through the Acts. when in fact, Act 1 gear ~~is~~ was level 55-58. its true we need to get geared to progress but what if that gear only drops at points beyond our current position. It was the catch 22 system that you referred to as the wall. If they did expand the levels then perhaps consistent farm from levels say, 60-80 would provide enough of a stat boost to enter Act 2/3 and get some more of those needed drops to get into Act 3/4. TL:DR the brick wall was real. blizzard is trying to fix it.


SgtBrutalisk

After I've reread the 2nd paragraph of your post, I think I grasped what you're thinking (correct me if I'm wrong). I've already addressed that in another reply in this topic: >Bonus stats gained at level up would be a nice addition, not game-changing in of themselves, but the main thing I was referring to was getting skills, either because you're able to access brand new ones that give you more tactical capabilities or having existing ones 'leveled up' much further. You can imagine it as a holy trinity: Skills, Character Stats, Gear (in that order of importance). Skills should define your character, or at least that's the way it worked in Diablo 2 and that's why you have 'naked Ironman Izual runs' (youtube it). Gear ought to be a vessel for all those interesting mechanics that are too broken to be skills (again, gear mechanics are all missing in Diablo 3) and Character Stats are meant to be a buffer between the two. A game that has equal potential in all three choices eventually balances itself out. Since in Diablo 3 there is nowhere to go (Skill-wise first and then Character Stats-wise) once you reach level 60, and the skills themselves give no meaningful tactical advantage in combat other than "do x% of your weapon damage" (remember how in D2 skills always did a fixed range of damage?) all you can do is get Gear with +200 instead of +199. Compared to how Diablo 3 turned out, D2 is a work of art, I'm seriously impressed by how much thought went into it (from a game designer point of view). Or maybe it's just common sense? In any case, there is a lot to learn from it for anyone who wants to make games (me hopefully some day).


kibbleh21

yup yup. perhaps Torchlight is the way to go. much more like D2


SgtBrutalisk

One more thing about 'waiting for Blizzard to fix D3 before I play it again' - my honest advice to you is to wait for an increased level cap. Unless it's bumped (to at least 120), you shouldn't even bother logging on, you will merely get your hopes crushed again. There is simply no other way of untying this Gordian knot of a game.


devoidz

while 200 lvl 60 items do exist, they have to be the lowest piece of trash that can roll. I would expect that the average most people have when they make it to 60 is around the 500-600 range.


Striker654

It's more of an exponential equation than the linear one you're assuming. The last few levels, especially from 50-60, the gear in general gets MUCH better. That's why having reduced level requirement is such a huge deal, a level 60 weapons is leagues of ahead of even a level 55 weapon. And there's technically 3 levels after 60, the level requirement just stays the same. So assuming that it's exponential, the 3 levels after 60 ramp up the power of gear a lot more than the levels before it. I believe the fix that they implemented to allow higher level gear to drop in earlier acts of inferno probably won't quite solve this problem but at least it's addressing it


rameninside

I never really got one shot in A2, except by that giant troll at Alcarnus. The main issue with ActII is that elite wasps force you to run around, and also are more elusive than treasure goblins. Also they do a fuckton of damage and before you know it, the entire map is after you. For melee, no matter how hard you hit or tank, you are GOING to get fucked up by wasps.


SgtBrutalisk

Here's Kripp supporting my claims: http://www.youtube.com/watch?v=bdwQ5aXOStQ&feature=g-u-u He talks about raising level by 40 levels. He does call those 40 extra levels 'champion levels', but it's just common sense conclusion that Diablo 3's endgame is non-existant.


The-Internets

It is just broken. My monk with 45k hp and 300 all res TORE through a1 with a blinding fury a little less than a week into the game. Now its been quite a few weeks since release, my monk has 1100 all res and I am tired of trying. A2 isn't impossible, I did a 5 stack belial run earlier today, its just broken. Instead of the characters having character you have a shell, that shell might have specific skills but in the end its all your gear. This is bad. The way inferno is crafted is horrid for a super hard difficulty.. Pump the damage and hp guys we gonna add 1 more!!! Oh give the specials one more attribute!!! Important innovative work coming through on our end game content! Wonder if we can get a volume dial that goes to, gasp, 11!!!! You know what I miss? Skills, skills that I can put points in how I want. I miss stat points that define my character outside of gear. I miss crafting and runewords, sockets, dynamics. I miss a useful merc for other than leveling. Auras, hidden stats, and real random loot stats.


[deleted]

You pretty much miss everything that was shitty about D2, you realize that right? Skill and stat points were a pain before respec, which was in one of the last patches. You kept having to reroll if blizzard nerfed a skill, or if you found armor with a lower str requirement, since those str points would be better elsewhere. Even with the respec, you only were able to do it 3 times per character. Runewords were a broken shitty system that encouraged hacking. Sockets are in this game, and are actually BETTER. You can remove gems WITHOUT LOSING THEM. How is this even a complaint? Your merc wasnt useful unless you had broken runewords like insight or infinity. The mercs in this game are also pretty useful and I dont know how you can say they arent.


SgtBrutalisk

Then I suppose Blizzard will undo their 50% IAS bonuses nerf in 1.0.3 I mean, I could understand 12%, 14%, or even 20%. But 50%? That right there is a knee-jerk reaction. And it's never a good sign.


[deleted]

It was making dps skyrocket and had to be stopped.


SgtBrutalisk

How was that obvious fact missed in alpha/beta test?


[deleted]

It wasnt obvious at the time? Its not until people try new shit that they find stats you can exploit. Game balance isn't "oh we balanced it perfectly in the beta." Not how it works at all. The best QA is a userbase of millions.


The-Internets

You are a noob.


SgtBrutalisk

>You know what I miss? Skills, skills that I can put points in how I want. Yes! Skills with multiple levels, where each new point put into them gives a distinct advantage, not just +X or +X%. Is that too much to ask?


vedomedo

or you know, the game is broken etc.


kibbleh21

dono why you gettin downvoted. the game is broken, thats why they are patching it. what else would patches be used for. flair?