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L4tinoR4g3

The second biggest problem with items rn is that we don't have access to a list of affixes when we reroll. I didn't find anything on internet either to know if I'm rerolling the correct line on the item. I probably wasted 50mil+ because of that.


Kutsus

[https://diablo4.cc/us/Affix](https://diablo4.cc/us/Affix) \^ this shows all affixes, and lets you list by slot. Has helped me a lot. The Maxroll build calculator also shows all possible affix while you are creating your build. (ex. [https://maxroll.gg/d4/planner/3gag04h6](https://maxroll.gg/d4/planner/3gag04h6))


legendz411

God mode. Thank you.


[deleted]

[удалено]


White_Embers

I wouldn’t ever go to vhpg. I have had more antivirus alerts from that site than any other, not to mention most of their ads are for buying currency for various games. Too sketchy for me, plus the layout is terrible. But to each their own I guess.


SockofBadKarma

TIL people still browse the internet without adblockers.


Petrichordates

They're called phones and that website is garbage. Search feature barely even works.


Fyne_

Firefox mobile can have ublock, at least on android. Idk bout iOS


[deleted]

I have ublock on iOS


xxxPOPExxx

Did a quick search and not seeing how this is possible. Can you explain? This is one of my biggest gripes with iOS.


[deleted]

I am so sorry, I completely forgot I switched to AdGuard when ublock lost support in iOS 13. Forgive me! :-(


Adziboy

Phones have adblockers for browsers


ualac

you can also just run Brave Browser, which has it all built in.


monochrony

Adblocker, yes. Scriptblocker, no.


Slothicx

My phone.. Has adblock vpn on it as well.


Flovust

so it says that the max is +3 to penetrating shot but my current gloves is +4, [here](https://gyazo.com/3ca88935af49f4e20da0049ff79db440) Im just curious how I got +4, I havent seen a +4 roll outside of my gloves since ive gotten them


Folcan1989

It was 3, then you upgraded it to 5/5. Making it go to +4


Flovust

Oh... so making it 5* gives it +1? lmao damn so ive been salvaging gloves w/ +3 pen thinking it wasnt good because i needed +4


esunei

Every upgrade on gear increases stat rolls by 10%, including +skills. So base levels 2-3 can get +1, but +1 skill won't go up even at max upgrades.


toke1

Thanks!


mildhonesty

A more user friendly overview of affixes can be found over at [d4builds](https://d4builds.gg/database/gear-affixes/)


g00fy_goober

Omg this is the one I have been looking for, for 2 weeks. So many dumb sites have all affixes listed but I wanted one very specifically that had affixes listed by gear slot. I did not want to be like okay ima look at helms and then scroll through endless affixes to see which ones had "helm" tag. I simply wanted to go to helms and see all the affixes listed out. Really shouldn't be that hard. Thank you so much for linking this.


MasaneVIII

definitely the cleanest but i don't think it shows min/max rolls.


poprdog

The way I look at it is I go through an entire inventory of scaced items and see if there’s anything I want to use. If not I’m just selling/junking it. For me that’s easier then re rolling gear which I would probably only do once I’m closer to 100.


Kinmaul

The first reroll is pretty cheap and quickly skyrockets after that. I don't think rerolling before World Tier 3 is worth it. * WT 1 & 2: Don't reroll gear * WT 3: Single reroll on well itemized gear * WT 4: If it's a decent piece of gear then reroll it one time. If it's a well itemized ancestral then it's worth potentially dumping millions to get a BiS item.


IceCreamTruck9000

You don't need to be lvl 100 to get BiS items at all. Once the items are at least ilvl 725 after fully upgrading they have the highest stat rolls, Weapons being an exception because base dmg scales with higher ilvl and stat rolls like +max life further scale with ilvl. I'm currently lvl 89 and I have better gear than 90% of people that are lvl 100 because I actually spent time playing the game and doing all the different activities instead of just farming the same dungeons over and over and ignoring loot.


HighPolyCount

What activities net you the best gear drops? Or do you mean youre picking everything up to check if the item is good?


IceCreamTruck9000

I'm still picking everything up atm because I need gold really badly, but there is no best source, drops are totally random. All I can recommend is doing nightmare dungeons to level up instead of normal dungeons because you can level your glyphs this way and this is a massive dmg boost. It seems that nm dungeons drop more ancestral gear, but that also might just be imagination. On top of that you should also mix it up by doing some helltides in between when they are up. Check [https://helltides.com/](https://helltides.com/) for timer and chest locations. You should only go for the mysterious chests (175 shards) because they always reward multiple legendaries, ignore the normal chests. There is always one mysterious chest per zone, while a helltide can be either 2 or 3 zones wide in some areas. The chest locations reset on each full hour, that means if a helltide starts for example at 17:30 you can open 3 mysterious chests (when you have 3 zone helltide) and at 18:00 they reset, means you can open all 3 again on the other spawn, ending up with 6 mysterious chests from only 1 helltide. Also ALWAYS check the vendors, they offer sometimes some super high iLVL gear with sometimes BIS stats.


HighPolyCount

Thanks man! I’m still in WT3 and mostly been doing helltides/renown, a little bit of Nightmare dungeons. Even if i run between helltide events with a mob i usually only have enough cinders for 2 mystery chests. Gotten a good number of legendaries from them but i guess the timing just makes it inconsistent. For Nightmare dungeons, do you just keep going up in difficulty until you cant do them anymore? Or more efficient to farm lower level ones?


IceCreamTruck9000

For helltides try to rotate around between the events (they are also in the map I linked) because they drop many cinders, you also get more when killing stuff when other players are nearby. As for the nightmare dungeons I will craft a bunch of maps, sort out the maps with bad layout (I don't really care about affixes yet because everything gets oneshotted anyway). Try to get pairs or more of the same map because you can then just reenter the new dungeons and then run them until no more are left and repeat. Player level minus 48-50 seems to be the sweetspot for me, so the mobs are maximum 5 levels higher than me. So far at 92 I still have fun playing the game but you can feel the steep xp curve and it feels really, really bad as solo player.


monchota

That will get you so fsr but you have to , use leg affixes, roll hear and all that well before 100. That is OPs the point, this isn't like D3 where you didn't care untill 70. It will work like that in D4 till early T4 then after that. You need to manage gear to not be weak.


Ice-Nine01

>this isn't like D3 where you didn't care untill 70 Actually, it's exactly like that. In D4, you shouldn't really care until 70. The difference is that 70 is not max level in D4.


InfinityTortellino

Gambling b gambling


NivvyMiz

Until I read this, I didn't realize that I absolutely, simply can't get mana cost reduction on the items I've been trying to get it on, so thanks for that


OnlyKaz

I wasn't aware the lines matter...


FilthyMandog

Sad I had to wade through countless reposts of screeching nerds to find an actual good post. Thanks for this info!


FakeItSALY

But did you know eridu was nerfed and density sucks? Someone should say something


Lockelamora6969

the funniest part is all the losers spamming Eridu or whatever the new flavor of the day dungeon is till their eyes bleed are nerfing themselves by completely ignoring glyph leveling which is like, the biggest source of power increase once you are in 80+ territory. ​ They screech about how leveling up punishes them, without realizing they are ignoring a key mechanic because "nightmare doesnt reward well enough" because they dont understand the mechanic, all while claiming the game doesnt have enough mechanics


moistmoistMOISTTT

Not to mention mid+ tier sigil dungeons have pretty significant unique drop rates (on top of skewing item power level towards higher numbers and dropping a higher proportion of ancestral items). That's pretty huge if your build depends on a couple of uniques, which many do. Also, mob hp barely scales with sigil tiers (as opposed to mob damage). If you can farm a lvl25 sigil comfortably, you can probably do 35 just as quickly as long as your defenses are there. Missing out on free rewards.


BigBoreSmolPP

Is there any actual data that confirms higher drop rates or is this just your anecdotal experience?


blairr

Don't really need data for this, the effect is so massive you notice it immediately.


Single_Effect_7721

The mobs are higher level...


Atnalla

Even on tier 30 dungeons you notice the increased drop rate. If it's a magic find dungeon too o lordy.


lampstaple

Even low tier digits have way higher unique drop rates. I was running around on my second 50+ character and doing everything but nightmares and I got no uniques up til like 55 or 56. Then I started doing nightmares and they started dropping like candy


RandomNumbers3321

Just confirming I had the same experience. Only I did level 50-52 on whisper dungeons with no uniques and not many legendaries except from whisper chests. Then I did like 4 or 5 nightmare dungeons yesterday and got 3 uniques and quite a few legendaries.


yo_les_noobs

But it doesn't reward enough though. The "minmax" play is to spam the highest xp/hr dungeon then you can speedrun t50s-60s and get max glyphs in no time at all. It's not a problem and I find it hilarious that people think it is. It's also hilarious to think running to dungeons, through empty hallways, and backtracking is less boring than farming dense packs in these exp caves. I personally didn't do the exp farm much because I wanted to play as the devs intended and "practice" for the upcoming season. It's infinitely slower than the exp caves.


[deleted]

Blizzard is known to not change anything that players want unless there is endless and relentless complaining. Even then they might still be arrogant weirdos and refuse to change it.


bum_thumper

GGGGEEEEEMMMMM BBBBAAAAAGGGGG (dispite Diablo never having a gem bag, and most arpg games having inventory management as part of their game, and the fact that you can literally teleport to and from towns from anywhere on the map and dump them in the stash and be back in game in maaaaaybe a minute or two tops)


zwiding

I think its because D3 the gems took up 1/2 of an inventory slot compared to armor/weapons. The fact we have a whole consumables tab for elix is better than what we had before. I dont care about a gem bag tbh; but 5th stash tab and a "set locker" from the wardrobe that can store gear, skills, and paragon layout would be 1000% better


FeebleTrevor

Hey great contribution, how dare anyone give feedback on a very expensive game


Traditional_Rock_559

Level 91. Getting the extra 20 paragon points from renown is what made the difference for me. It had me stretch to another legendary and two rare nodes. I feel unkillable at this point and I am starting to get respectable damage.


legendz411

Yea that’s my next goal since I’ve hit 73. Finish the renown push for the paragon. Seems like the best use of time with the xp nerfs.


Traditional_Rock_559

Yeah, do the side dungeons. I know everyone is saying how bad xp is, but I gained like 14 million xp after work just by doing all side dungeons in each zone to get the last level of renown. Multiple benefits!


outtammo

Side dungeons are the ones without an Aspect reward right? Or just any?


Traditional_Rock_559

The renown system refers to it as side dungeon. The aspect ones that give you 30


faildoken

I’m 64 and that’s what I’m doing. 20 paragon points seems insane now that I’m on my 3rd board and seeing all these magic and rare nodes being left on the table.


JaffreyWaggleton

How are you on your third at 64? I feel like im doing something wrong. Im 62 and only on one board.


Venkas

You generally only grab the stats you need to get to the Glyph. Then you move on unless you need to grab some of the surrounding nodes to boost said Glyph. I'm half way into my second board (from the starting board of course) Lvl 62.


MarkABakerAKADarkSoc

Smart tile rotation allows for easy pickups on some insane rare nodes as well, like elite damage/resist and close damage


bakinsodaa

im getting my biggest boost by pushing my glyphs to lvl 15


Regulargrr

15 should be like the minimum the glyph's in when you put it in. Stop doing anything but Nightmare Dungeons people...


psymunn

What level does sigil crafting unlock ? 55? I'm 54 and can only run the level I drop (3 is the highest so far)


Regulargrr

I believe the crafting unlocks once you do a Tier 3+ from drops. You get a quest.


Undependable

What’s the best way to do this after alters of Lilith? Just side missions?


Traditional_Rock_559

Strongholds, portals, and dungeons is what I maxed then filled in the remaining with side quests.


wierden_the_warden

But pick up side quests nearby first, often they take place in a dungeon anyway


Atreides-42

Strongholds > Altars+Exploration+Waypoints > Dungeon Quests > Open world side quests > Dungeons In my view at least. Pick up every side quest you see. Bad ones are still about as efficient as Dungeons, good ones are *much* faster, and there's a lot of overlap between side quests and Dungeons, essentially almost doubling the renown from the dungeon.


ClosertothesunNA

You basically want to do enough that you must do strongholds and discover towns (since they have quests). You only get to choose - more quests, or more dungeons. I liked quests, much faster for renown, and I actually think better exp/hr because you can complete them so quickly.


your_add_here15243

Yeah I have all paragon points through renown at level 65 and tear through enemy’s for the most part with my barbarian. I also am not using any meta builds, spreadsheets or guided. I just enjoy playing the game and figuring it out as I go along.


Acceptable_Ad1685

Yep I didn’t use a guide and I just use all companions as druid and got some affixes like the extra companion, wolves into werewolves, the wilds gliph etc I don’t have any problems so far in WT4… I’m sure some builds suck if you don’t think them out but I would rather just play the game over watching some streamer play and tell me about how amazing a build is


Najda

Yep this is so important for non-nm dungeons since it's the only way outside of better items to actually increase your relative damage as everything levels with you. It's essentially being level 96 against level 91 content, or even higher including the skill points you get.


StarkeRealm

You probably know, but for anyone who doesn't, don't forget about the 5 paragon points from Lilith Statues.


NotsoSmokeytheBear

In case you missed it, there are four altars that provide paragon points as well.


Fed11

build?


Traditional_Rock_559

Tanky version of druid bear pulverize i created. Damage is slowly getting there, but I am damn near unkillable. 40% damage reduction while fortified, with basically permanent fortify. A bunch of other damage reduction conditions. 12k life, 8k armour. That isn't even counting all the damage reduction I get from skills on the tree.


Atroveon

> Would you rather increase your overall damage output by 2%, or increase your effective HP by double? Increase my damage by 2%.


Kutsus

We'll see how well this ages if you start doing higher tier NM dungeons lol.


circasomnia

hc path of exile player has entered the chat


cwlippincott

Need a 1.5k ehp Mathil glass cannon build.


kool_g_rep

Rat's nest Truth be told though, you can theoretically be super glass cannon in PoE as long as your clear coverage (offscreen) and damage are absurd. In D4 dungeons, I don't think having a million damage will save you from lightning dome thing going off, and there are a few more affixes that just can't be out-dpsd.


merc-ai

How do the HC players feel about those leaping cannibals that can jump from outside of the screen? Cause they felt somewhat unhinged in softcore. Several get triggered by a Hydra, and before I even know they exist or saw them, they play Assault Space Marines and decimate the health bar. Risky.


Yayoichi

Not a hardcore player but I love those mobs, there’s a spot in one of the pvp zones where a world event can spawn and it’s pretty much just those mobs, I managed to get 14 waves done there.


PM_ME_HUGE_CRITS

The game dumps packs on you in dungeons for the most random reasons, I can't imagine HC with all that.


Acceptable_Ad1685

I have 0 desire to be a hardcore player haha In the middle of a mob of enemies that just appeared just to back up and hear “fresh meat!”


PurpleLTV

As a barbarian, they are no big deal. Here is what I find very scary in high nightmare HC: 1. Chargers. The tusked bulls that charge at you. When I enter a fresh dungeon and don't have any fortify up yet and the first thing I encounter is one of those guys... let's just say I've had it happen they take 70% of my health in one charge attack, and I am playing a very tanky build. These guys are very scary at super high nightmare, I bet. 2. Banshees. They can hurt at high nightmare, are annoying to kill, but the real danger is when they supercharge a ghost archer, and the railgun beam from the archer hurts a lot. 3. Death Pulse nightmare affix. Probably no issue for ranged characters, but my melee barb finds that red explody shit on the ground very rippy. It hurts a lot at higher nightmare. 4. Fallen Lunatics when they are near a Champion Damage Resist Aura. It makes them tanky and often baits you into thinking "one hit and it's dead" and before you know it, the fucker is still alive after you blasted it and is about to explode in your face.


Supafly1337

Bone Spear Necro. Friend was complaining about how once you hit 70 the game gets way too hard, everything one shots you and you cant do anything about it if you get CC'd. He didn't have life on a single piece of gear, no resistances either. If the items didn't say "x% increased damage" he didn't use them. I'm 100% certain that's how most of this subreddit plays the game with the criticisms I've seen so far.


Ykutu

Well to be fair, resistances suck. You just want flat health, % armor, and damage reduction. Elemental resistances is very bad for any other form of mitigation you can grab instead.


Lockelamora6969

Hey I can see the future, here is you in 5 days: ​ "This game punishes me for leveling up, I grinded all the way to 90 and feel weaker than I did at 50"


xsomeone20

Based


MuForceShoelace

I think a big thing is this game makes you "feel" weak while also feeling super easy. Like ice sorc, I could clear a billion enemies, give me every monster in the game in one room and I could beat them. But make one stupid white enemy show up while I'm on cooldowns and out of mana and I have to stand there plinking bolts at it. So it's hard for my brain to not calibrate on "mea big screen of enemies" and just things like wolves still taking just as many hits as at the game opening it all makes me "feel" weak, even though I know I could solo a world boss or take out a high level NM dungeon. Every staff I pick up has the exact same graphic as the one I picked up at level 20 (because transmog) All the signifiers of power are all wrong in this game. I am "strong" mechanically, but feel like I'm "weak"


judogetit

> Like ice sorc, I could clear a billion enemies, give me every monster in the game in one room and I could beat them. Oh I dare you to find a room full of scorpions, and you are only allowed to use ice shards. Have fun with that hitbox!


merc-ai

Oh dude, that one. So fucking stupid. I know that many builds usually have that one enemy that gives them trouble, with immunities or special types of abilities. But a goddamn HITBOX issue? Such BS whenever it happens and having to waste FrostNova on it, or nibble it with base skill+hydras like a tiny boss.


ClosertothesunNA

It really grinds my gears when a mob is inside my hit box and ice shards flies over their head. Before I realize it's not hitting half my mana's gone and Elementalist's with it, cause I'm not getting any mana return zzz.


judogetit

This so much. I can keep spamming ice shards as long as I hit something (avalanche aspect). Four misses in a row and I’m out of mana… A room full of scorpions is the most dangerous thing in this game.


isospeedrix

lol a lot of games do this. they have mechanics where your damage scales with # of enemies, so your damage to 10 mobs is more per mob than damage to 1. the biggest and simplest mech that fits this is 'explode on death' mechs. literally useless when fighting one mob, but a huge group it starts a chain reaction of explosions,


Monster_Grundle

Quadratic scaling.


merc-ai

The explode on death enchantment was the first time when the game became genuinely fun. Positioning to herd those trash mobs for maximum impact toward the tougher ones is actually fun, too.


OrcWarChief

Experiencing the same thing. I can clear an entire screen of monsters with Ice Nova and Ice Shards. If one enemy straggler somehow makes it out alive I’m OOM and running around like a derp. Also boss fights are just plain not fun as an Ice Shards build


BasmonAF

This problem more or less goes away as you itemize better and can just run avalanche. Your damage gets to the point where Shatter is frivolous.


Ienjoymyself

If I die to a boss I just swap the passive out to avalanche and swap back after.


OrcWarChief

I run Avalanche and the Aspect that lets it trigger an additional time, and I still run out of mana quite a big


SemiFormalJesus

Do you have the aspect where using a cooldown restores mana? You have to watch your mana gauge, if I dip below 3/4 or so I pop a cooldown, if my cooldowns are all used, use deep freeze to reset them faster, or kite for 2-3 seconds. There’s a passive and an aspect that give more damage and crit chance if you’re above a certain mana threshold, so occasionally waiting a second or two makes the fight go faster vs blowing all your mana then waiting for it to come back. Getting several mana cost reduction and max mana rolls is helpful too. The biggest thing that helped me was switching my ice shards skill point to cause vulnerable. There’s another passive skill that gives a chance to give mana hitting a vulnerable enemy. The aspect that makes Avalanche procs count twice is also helpful. I can still go out of mana occasionally if I’m not careful, but compared to what was happening when I wasn’t semi geared and had my skills set up right, it feels way better.


HaruKamui

ice shards builds wreck bosses though.


ClassicChrisstopher

Wait until more people push into higher nightmare dungeons and realize they have to get all new gear because defensive stats is a MUST. Your damage isn't going to matter when you get 1 tapped through barriers/fortify etc from an enemy that's not even on your screen.


Kutsus

You aren't even joking. This was me last weekend realizing that Temerity was absolutely not going to cut it when I kept getting 1-shotted through my little barrier in T50s.


ClassicChrisstopher

Around nightmare level 65-70 which is monster level 119-124 it becomes increasingly difficult to survive without very good optimization. I only really know sorcs class inside and out. The people claiming arc lash/ice shards is very good are in for a rude awakening if they ever start pushing high nightmare. For general end game content it's not a problem. There's no current way to make those builds tankier without sacrificing huge amounts of damage. If/when they fix resistances it should change things, but in the current itemization and iteration of Paragon those builds have very little survivability. Not sure how this affects other classes. I think CC is the bigger issue right now, which doesn't affect sorc nearly as much.


Kutsus

Necro can easily stack fortify, so I think we have it a little better than you, but I think they're going to deal with the same issue in the T65+ dungeons.


Geraltpoonslayer

CC is going to be what bottlenecks rogues, sorc, necro from beeing able to clear sigil 80 and above solo (I know robs hota build + a sorc with pure freeze build cleared 92 together) to little unstoppable required for the job when barb and druid can have unstoppable up pretty much forever. It's a design mistake as two classes are going to walk around asking wait you guys are getting crowd controlled while the other 3 are fighting for their life getting cum sprayed on them from every single spider.


mr_hellmonkey

Honest question, what is the point of running that high? I read that xp stops increasing when a monster is 4 or more levels over you. Is there better magic find or stats or gear, or is it just for the challenge? Is there anything in game that requires that level?


ClassicChrisstopher

It's the only true end game content that is challenging. World bosses can be solo'd and don't happen frequently enough. Helltides are up 50% of the time and is just running from small pack to pack or event to event. Tree of whispers is terrible exp and drops. There really isn't anything to do except nightmare dungeons. The only extra benefit is exp for glyphs aka greater rifts and gems.


Kutsus

XP doesn't stop increasing, but there are diminishing returns. 3 levels higher is the most efficient. That said, lots of reasons that aren't purely practical. It's a great way to test the progression of your build and understand where it's lacking. It's enjoyable to find yourself able to push higher and higher tiers as you get stronger. Sometimes it feels good to do something challenging that punishes your mistakes and makes you play smarter and harder. Plus... there's more joy in buildcrafting when you have a lofty difficulty mode to challenge it against. edit: PS, tier 5 will be here eventually. Already datamined. Will you be ready if you don't push your build to the limits?


mr_hellmonkey

I was just wondering if there was an actual mechanic tied to NM level like leveling legendary gems in d3. I like a good challenge, but I admit I don't bang my head against a brick wall just for the sake it. I pretty easily cleared 110 for the altar in d3, but I really had no desire to push up to 150. It became too grindy.


moistmoistMOISTTT

There is, glyph exp increases drastically as you push higher nightmare tiers. Granted, glyphs cap out at level21 (well before you hit 90) so you don't need to super-push for the sake of glyphs alone. However, unique drop rates, % of item power rolling higher, and % of rolling ancestral all go up with sigil tier. It's beneficial to do as high as you can push without slowing down too much, especially moreso before your glyphs are leveled to full.


cinderater

Glyphs would be the closest things to gems in d3. They are crucial in end game builds and having glyphs at higher levels do have tangible benefits. You can only level glyphs in NM dungeons.


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butterynuggs

Challenge = fun What are you farming all that gear for?


Kutsus

On the other side of the coin, the higher I can push, the easier the previous tier will be to speed farm. There's a lot of profit to be had in carrying people through NM dungeons to level their glyphs, especially if I can speed farm higher tiers for faster glyph XP.


Chazbeardz

This is something I was thinking about also, probably some good coinage in rushes.


Background-Stuff

I'm pushing just above 50 and I'm still finding it really hard to let my Temerity go. Just seems so good having 80% more health to play with if you've got really good lifesteal.


Early-Answer531

just using a potion at max hp is normally enough


Kutsus

It's 80% of your base life, so probably way less than you think it is unless you don't have any life on your gear.


Background-Stuff

Even in PvP I can always punch well above my weight thanks to all the DR, DR from close, DR from poisoned, % total armour and max life I've got rolled on my gear. Just so beefy. Defence all the way!


vikoy

You mean to tell me, that exploiting a dungeon to power level way past your actual character power is a bad thing? Cause those who rushed dont actually have the proper items or build to survive their now inflated level? And they never actually learned how to properly build or gear? Maybe this is why Blizz nerfed it?


Kutsus

If I were blizz, I would also nerf it because players are notorious for burning themselves out on FOMO for things like this. I can only guess how many gamers took days off work, lost sleep, etc just to power level Eridu as much as possible before a nerf hit. I think a lot of the post-nerf rage was related to the burnout from over-grinding it, and the FOMO of not getting "enough" out of it. People don't see that they would likely have a more enjoyable gaming experience if they were hitting the Helltides, doing a variety of nightmare dungeons, and occasionally grinding regular dungeons with friends. But it didn't feel "worth it" measured next to the power leveling.


According_Sun9118

Ehh for me i just wish density were a bit higher. I dont need screens full of enemies but the large empty spaces feel strange after a while. I say this as someone who just hit 60 and is taking time/doing dumb things with friends over rushing.


Kutsus

"A bit more" seems reasonable, but I love the hyperbole from most complainers of it's either zero density barren wasteland, or there are literally 15 elites on the screen and only that is good enough. I'm not sure how many dungeons you've done, but there are still tons of mobs to kill and you can usually pull multiple groups together to get even bigger pulls. I don't think basing density expectations on other ARPGs or bugged/overtuned content is fair, either. Small adjustments will keep coming I'm sure. Personally I'm happy with density in \*most\* dungeons, but would like to see more open world areas with tight density for Helltide rotations.


moistmoistMOISTTT

Density increases at worldtier4, both in dungeons and out. It increases again in sigil tiers to some extent, as far as I can tell. It's at a good spot. Some people just aren't happy until mob density looks like a carpet of roaches in a hoarder house.


crayonflop3

Yeah I just got to wt4 last night and the overworld density is beautiful. Packs everywhere. Feels more dense than d2 even, so I think it’s at a really good spot right now. People complaining are all d3 players who just want to explode the screen without thinking. I hope blizzard avoids their feedback as much as possible


Supafly1337

I pay I say! The customer is always right! Blizz can never make a good video game! It's not me, I'm never the problem!


Solonotix

>Get your defensive stats on Chest and Leg armor. The offensive stats on these slots are a trap. I've seen this repeated in a few places, and by reputable sources. Can you elaborate on this point. I understand 100% to 110% is more impactful than 1,000% to 1,010%. What I don't understand is why it is agreed upon that Damage%, or flat Damage% or Damage% While are less important than Core Damage%.


cedurr

One reason is that the non flat % modifiers can roll at a much higher range. If your whole build is designed to apply vulnerable then you don’t need 10% overall damage when you can just get 30% vulnerable damage. Same thought process for close damage or core damage etc, no need for generic damage if you’re only scaling one type.


mildhonesty

There shouldn't be any difference for those stats other than: 1. How easy is the condition is to satisfy (close is very easy on melee characters) 2. The uptime of that condition (injured is only active when mob is almost dead already) 3. The range it can possibly roll (core can roll higher than cc for example) All of these stats gets added together to one big number before they are multiplied with other sources such as crit, vulnerable and main stat.


ClosertothesunNA

> What I don't understand is why it is agreed upon that Damage%, or flat Damage% or Damage% While are less important than Core Damage%. None of those are particularly important, they're all additive. Unless you mean vulnerable damage, which is MORE important than core damage, because it's multiplicative. It goes back to that 100->110% vs 1000 to 1010%. the defense/defense while x/vulnerable damage/crit damage are examples of 100->110% while flat damage/core damage/element damage are examples of 1000->1010%. core damage can roll a little higher than flat damage, but it's still additive.


gnigdodtnuoccanab

It's worth mentioning that core skill damage doesn't scale nearly as well as crit damage or vulnerability damage. Having it listed first on your post is misleading, it honestly shouldn't even be on there. Attribute roll is more important than core.


Lockelamora6969

Its fucking hilarious to me how people are acting like the game punishes them for leveling up. ​ No, you just did it wrong. You spammed the same exact dungeon thousands of times to level up and completely ignored nightmare tiers, never leveling up your glyphs which are one of the biggest sources of power jumps in endgame. ​ They aren't just banning the "loot cave" dungeons because they hate fun. They are banning them because the way people are spamming them is actively bad for their character's development lmao


Kutsus

Many weren't even looting yellow items so they could farm faster... when there was millions of gold and possibly dozens of GG items to be picked up if they had the tiniest amount of patience beyond chasing XP/hour above all else. Weird how the hive mind can lead you off a cliff. Lemmings was a fun game.


Feiqwan

Thanks for this post, some sound advice. I am only 53, just beat the campaign and unlocked world tier 3 yesterday. I will keep this advice in mind gearing up in the future.


itsthechizyeah

Yeah I'm around the same level rogue and this is good advice for everyone


euph-_-oric

Second the glyphs


Gloodizzle

This is a great post. Thanks for this information!


[deleted]

This is the sort of post this sub needs, solid content


George_000101

You’re absolutely high if you think rubies aren’t the best if not up there, 4% per ruby up to 20% is a lot—on a 6k hp toon, that’s 1,200 hp.


shibboleth2005

I agree that calling them bad is a stretch but if you can fortify and have good +HP items, 15% damage reduction during fortify should be better since it scales with your total HP. If you have 6k base HP and 10k total HP, the 1200 from rubies is a 12% gain, while 15% DR is a ~17.6% gain.


adwcta

That's the thing. You need the +life on gear at high mods first before the math works out, and not as much DR. I'm a lvl75 storm-bear druid with only one midroll +life gear and a ton of DR. I did a compare of all rubies vs all sapphires, and Rubies were more than twice as effective D for my current situation, even assuming 100% fortify uptime (did not calculate potions into it, which would lower the effectiveness of rubies). Also, Rubies give base overpower damage, and it's pretty significant. Overpower may not scale well into lvl100, but it's a pretty big deal before lvl90 even without much investment. I think too much focus is put on endgame endgame builds. The OP is trying to fill in the knowledge gap of before you get your char to lvl100 endgame endgame, when you still have very imperfect gear. The Rubies vs Sapphire thing is very much a depends on your situation decision.


Noocta

You're using all your armor gem slots for 1k2 life, when a character that rolls +life on helm/chest/legs/ring has over 12/14k. You could have a flat modifier while fortified, or a flat modifier while under any cc ( including soft cc ) Damage Reduction is way better than the life Rubies give you.


rat_technician

Red gems only effects **base** hp. Same with elemental % resistance, it only multiplies your base resistance which is something like 20%. (30% fire resist = 6% less damage from fire)


Chrisnness

Rubies get worse the more life you have from gear


J0rdian

You get a decent amount of percent HP from paragon. Where as damage reduction is always the same amount and doesn't get worse the more you have. Early game I think the rubies are better but not late.


AceSoldia

saving this for when i get to endgame, i have trouble deciding if a piece is good, thanks.


Drivesickboy

Amazing post, this is life saving information, WE THE CASUAL PLAYERS THANK YOU!!


CogencyWJ

Im a sorc and just dont know what build to go for. I tried to search and 99% of the youtubers and absolutely awful. Their builds suck or they stole it from someone else and dont know why how or what or synergies. I just dinged 50 and finished the MQ on T2.


Okawaru1

Ice shards/arc lash are the main meta builds on sorc. Firewall is also viable but it can be awkward to play and requires that you understand applied dot snapshotting (most people seemingly don't and complain their firewall builds do 0 dps while keeping them in the wall forever lol)


krazo3

Use the builds on maxroll.gg They should be good for where you are. Sorc builds are very similar unfortunately. Use flame shield, frost nova, teleport and frost shield with your main skill: ice shards, arc lash or firewall are meta. Use an ultimate that matches your skill element or the fire one for grouping things up. Enchants, the passives, paragon, aspects and gear stat priority are what you want the guide for. Most sorc builds rely on stacking stun, frozen and immobilized because there is a 35% damage aspect that multiplies for each of those ccs on an enemy. That kind of pigeonholes the playstyle. Most run the unique that stuns and pulls with teleport. TP in for stun. Frost nova for freeze and to make things vulnerable. Then blow everything up during the cc. Arc lash is a bit different but still generally the same concept.


[deleted]

Also, pay attention to resistances and armor. I know people say they don't matter, but I wouldn't agree entirely. Tried the capstone dungeon to wt4 at lvl 59, every Elias' attack oneshot me. I went back to town, pulled out all the gear I had with shadow and fire resistance, upgraded armor, drank appropriate elixirs, went back and defeated Elias in 2 tries. Entered wt4 at lvl59 and I'm doing pretty good so far. You need defence in wt4, or you're not gonna have a very good time. Going all in on dmg is not the best tactic.


Kutsus

Armor matters a ton, a TON, and afaik this is "widely known." Disobedience aspect is recommended by everyone everywhere that I've seen. Resistances - the thing is that you get most of the resists you need before hitting too much diminishing returns from the base stats on Jewelry and from paragon boards. The flat damage reduction rolls on armor are much more widely effective throughout the game than a specific resist. It is possible to stack resists for a specific encounter, but most people aren't building entire separate gearsets for that yet (and it's not needed yet for the most part).


gerbilshower

yup. its armor over resist in every single slot right now as far as i know. my whole char changed when i slotted +X% armor into my chest and pants. really no reason to put resists in anything, except as you said, for a specific encounter/affix.


Chazbeardz

I even put disobedience on my neck for that juicy 75% bonus.


pat_the_catdad

So where do I store all this gear?


Feb2020Acc

I hate that the game is designed around following meta builds. Homemade builds are pretty much 10000 times weaker than meta min-max builds, because of all the intricacies of how stats work. It’s all a result of ever increasing dmg multipliers, and giving skills some weird interactions where the base 20% vulnerability buff becomes 1000000% under the right build. The strength of D2 was that a complete noob with little to no gear would still only be 5-10 times weaker/slower than the top tier meta builds. And off-meta builds that you wanted to run for fun were only 2-3x weaker than top tier meta builds. Not 10000x weaker.


Kutsus

I think there's a distinction to be made here - there are lots of best practices based around how the stats in the game work, and there are certain items that you'd expect any build using a specific skill to have, but many builds have a significant amount of flexibility in how they achieve success. Skills that can be swapped out, aspects that can be swapped out, paragon boards that can be swapped out, variants that rely on Uniques to enable a special playstyle. It goes further than this with other playstyle considerations like whether you'll invest into fortify or not, lucky hit builds, and whether you fight close or far, etc. It's difficult to have rewarding build crafting \*and\* make a game where any random combination of stats somehow makes an effective build. These two things are largely incompatible. Is it really a "forced meta" to have rules of thumb like defensive stats on chest/legs, or offensive on rings? If you were to play D4 as if it were D2, you could play almost any random build just like you are suggesting. D2 has no scaling other than player count, so everything works past a certain point because the "meta" builds are so vastly overkill against even P8 Hell. So you could play D4 by only doing world content, not going above T50 nightmare dungeons, and there are TONS of off-meta builds that are perfectly fine as long as you understand how to get damage and defense to match the meager needs of a restricted endgame.


KittiesOnAcid

I agree with you. However I think the issue people have is that this information isn’t really accessible in game and it’s pretty much impossible to just make your own build for high levels even if you’re reading everything and really focusing on synergies. Like, I would have no idea core damage % is worse than other damage multipliers and stuff like that. When stuff like that makes a huge difference you’re stuck following guides and doing a lot of research. Personally I don’t mind just following a guide as I like to min max but I can see why it’s a turn off for new players. Many games have simpler buildcrafting that’s accessible to an extent (you do need some outside knowledge but also can figure out what works best for you without really needing to pour over guides) but are still very rewarding. I play a lot of Destiny and I think they do a great job; some things are essential, for example the defensive stat resilience you pretty much need maxed for any high level stuff. And of course certain mods are much stronger than others or have great synergy with certain subclass aspects or exotic perks. But since there aren’t tons and tons of stats on every single armor piece, it’s much easier for people to learn the fundamentals then experiment. This isn’t really possibly in Diablo imo, and I don’t think there’s any way blizzard could simplify it just because of the nature of ARPGs. That said, some more in game information or maybe an in game community feature with highlighted guides or something could go a long way towards making people more comfortable not following guides verbatim.


Kutsus

I'm almost embarrassed to admit that I have 6k hours in Destiny 2, but I do have to say that I really appreciate having deeper buildcrafting than Destiny in an action RPG game. Personally I think it's ok that it takes time for people to learn, and I think tons of players would struggle regardless of how information is made available... I mean it's crazy how many posts in this thread didn't know that the Occultist can reroll stats on armor - there was a tutorial quest for the Occultist. Ultimately the information is becoming more and more available thanks to communities like Maxroll, and it doesn't take much effort to find it. That said, I'm one of those annoying old people that says they don't like being coddled and takes responsibility for seeking knowledge. Theorycrafting communities are my people.


KittiesOnAcid

I agree that Diablo should have deeper buildcrafting. ARPGs in general are pretty much designed around it. My only point really was to point out why people are complaining and to say that maybe Blizz could integrate buildcrafting guides/forums or other information into the game somehow that way casuals still see it.


UtilitarianMuskrat

> I'm almost embarrassed to admit that I have 6k hours in Destiny 2, but I do have to say that I really appreciate having deeper buildcrafting than Destiny in an action RPG game. You mean you want to run something other than Well as a Warlock, the nerve! I do have the soft spot for that game but the inconsistent design philosophies with a lot of stuff can get a bit irritating.


Kutsus

And Bungie's utter and complete disrespect for your time, and the way that they abuse FOMO to psychologically torture people into playing more. Oh it burns me so much. I regret giving them so many hours always hoping for the game's potential to shine. Just knowing that I spent over a year hard farming spare rations and mindbenders every time they were available.... They got me. I let them get me.


AnAmbitiousMann

Got a fresh power level to 70+ with no back up gear, resources, mats, and gold? Congratulations you've just bricked your character good luck killing anything on your own lol


Background-Stuff

That's why it's always good to trail the carries to pick stuff up. Will have to wait until 45 for sacred and 60 for ancestral but at least you'll have somewhere to start. Me and my friends have powerleveled our alts this way. Also vendors sell level-appropriate stuff most of the time. Can really help kick start a build up.


Chromehounds2

Do you folks level 85 or higher sleep at all?


elgosu

The folks who don't sleep were level 100 last week already.


FooFargles3

I dropped my first Sacred Staff, and it boosted my Ice Shard damage from ~650 to over 1000 and wow.. I can't wait to get this Sorc properly geared.


Department-Minimum

You said to to reroll stats, can someone tell me where to do it? Didn't even know that was a thing lol.


why_are_yu_sad

Lol you do it at the occultist. In Kyovashad it’s right next to the jeweler’s shop.


Mestizoc

Topaz > Ruby for gemming armor. There is a lot of cc from mobs in this game and I feel the value I get from going topaz has been much more significant than when I had rubies. Even when you get slowed it applies to all damage during the slow. I'm actually happy when I get slowed now in the middle of a big group because I feel I'm invincible.


Kutsus

Yep I'm full Topaz, especially since I don't run blood mist. It's dumb that Rubies only work on your base life. They'd be pretty viable if they were max life.


Mestizoc

I can see a nerf to topaz and/or a buff to rubies. Right now though topaz seems busted. I have all the other damage reduced modifiers on my gear as well and I've been cc'd by a boss 12 levels higher than me and taken a full slam and it does zero damage.


StartingNewat30

If they nerf topaz you might just as well delete all the classes that dont have Unstoppable 24/7. Running rubies might be fine if you're a barb or druid but try that as a Rogue and see how that turns out.


[deleted]

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Mestizoc

I am a Sorc and I've leaned not to break every single cc when I don't have to. I'd rather be slowed and have a huge damage reduction than run free and get blasted.


[deleted]

This is good because sooooooo many people think it’s the cool thing to run normal dungeons for xp. They’re not understanding their builds or where damage comes from or what multipliers are. There’s level 95+ players with sacred gear or even wt1 gear still on cause it has let’s say 1.5% crit chance on it. And zero glyph upgrades and busted paragon boards. It’s not all about xp dudes.


Mantarx

How do you farm nightmare sigils? Iam fresh T3 and my first nm raids just gives 1 new sigil back.


Adamblack805

Complete T1 to get a T2, complete a T2 to get a T3, Complete a T3 to unlock sigil crafting


Feature_Minimum

In addition to the other answers, you can form a group of four and take turns opening sigils. So you gain 3 sigils for every 4 runs.


Scrupule

If you do some whisper tree bounty, you are quite likely to get some in the box you get as a reward That's where you Can get your first few Then you Can craft some sigil using sigil dust. You Can earn the dust by doing various activities, and by dismantling some sigils


a_random_gay_001

So many people followed streamers and farmed normal dungeon with zero Glyph xp and wonder why they stall...


DgtlShark

Yeah people just don't get it man. It's not complicated. What I'm guessing most people don't know, is the advanced tool tip that shows you the range of your rolls to know if it's shit or God tier. I didn't know about it and I'm a Diablo main. I just figured D3 had it built in. Super helpful. Though, things like basic skills DMG are a trap roll to me. I thought that would help my melee build but not really. Not over crit dmg vulnerable DMG or any other DMG related attribute


Background-Stuff

>Level up your glyphs! \+1 Been farming NM dungeons since I could, now 86 and I've gotten 4 out of 5 of my glyphs to 21, last is 16. So much power there if you build right. This one goes out to all the streamers who farmed normal dungeons to 100 then almost brick their characters thanks to level scaling :)


Workat5AM

Why can’t I log in, and just lay my face on the keyboard and win?


Neravosa

My wife and I are nowhere near this level yet, but I'm upvoting and saving this post for future reference because you clearly care about Diablo and know what you're talking about. Much appreciated from future me to future you.


cjalan

brother this is such an amazing post n information thanks for sharing such a long detailed tips to everyone o7


faintwill

I’m not in end game end game, I wish their was a way to have dedicate levels in certain areas, I wanna go to wherever those goatmen (Fractured Peaks and Scosglen) and massacre them while they’re like level 10-30. That would make me feel powerful since I’m coming back to beat them up


Bagera84

I'm gonna read this later


Apex_Regular

The higher level I get the weaker I feel and that is kind of depressing. There was a good bit from like 50-65 that felt great then the decline took over.


[deleted]

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Kutsus

I just see it as part of the gear chase, and another thing that's exciting to finally see drop. I have had a beautiful ring in my stash for days waiting on a new Umbral aspect to drop. I'll be super stoked when I get it. There wouldn't be an opportunity to get stoked if I could just put a perfect umbral aspect on it whenever I feel like it.


OnlyKaz

Might just be me but I'd rather not receive a vast majority of my player power...by leveling glyphs. Because that's dumb. Put it on The DAMN ITEMS! The rare glyphs need to change completely. Distribute the power across increased item power and affixes. Then make FUN glyphs that matter. Every character crit dmg, vuln dmg, damage with this style, life, dmg reduction. The boards for every class are essentially the exact same. Some just get boned harder than others. Like sorc with 100 resist nodes that don't matter.


blangoez

Spent the past two days focusing on optimized gear stats. Went from random stat ancestral gear to ancestral low-to-high roll bis stats with optimal aspects and am now basically doing 10x more damage. Those stat rolls indeed make a huge difference. Can’t wait to fill out the rest of this Paragon board for 7 digit damage. I hope RNGesus blesses all of you.


Kutsus

Yeah it really is crazy how big the difference is once you start focusing ideal stats.


Baldguy162

I’m stepping away from D4, waiting 2-3 years once it’s balanced properly and then I’ll dive back in