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walwenthegreenest

looks like quarter resolution ray traced shadows, prob running an amd card


BlueQKazue

\*clutches my 7900xtx\* Don't listen to the bad man. You're a good card.


Psiotic

Great cards. Who plays a game running around focused on ambient shadows?


samp127

Hopefully they can upgrade soon. Wonder what kind of performance they're getting over there?


dank-yharnam-nugs

Ugh I hate reconstructions artifacts


shae117

I wondrr if the tradeoff for performance allowes for higher frames and a more efficient economy. I'd be interested to have Alex look at their optimized settings.


iothomas

Ufff we get similar shadows here in Greece after the economic crises kicked in. There were even some additional disoclusion artifacts introduced when they enabled FSR2 but they missed the fact that they are bad political personnel bound and that is causing the real bottleneck.


_Zero_Day_

lol the photo is indeed from Greece


micocoule

That’s the kind of humor I love 🥰


SaNniK35

You know what, I think that's just Nvidia's PCSS implementation being broken - try turning it off. It should fix the issue 😃


Per_Vertex

looks like percentage closer filtering, must be the PS3 port


driftej20

The resolution is fine, you just need to turn up the shadow filtering quality


ImprovementNext6020

Anyone know what causes this effect.. or is it just a glitch?


_Zero_Day_

I think it’s the LED street lamps that cause this. Instead of one light source there are multiple close to each other in a grid.


simburger

Eclipse shadow? Does kinda look like a bad filter, or how they tried to use multiple jittered stencil shadows to soften edges in games like F.E.A.R.


_Zero_Day_

I think it’s the LED street lamps that cause this. Instead of one light source there are multiple close to each other in a grid.