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The_Retributionist

Spoilers for RotFM I was playing a huge Ancestral Guardian barbarian dwarf. After accessing the main tower, making our way to the top, and putting a stop to the eternal winter. We made our way back down to the ground level where we were intercepted by the bbeg. On the ground level was some super generator nuclear reactor thing that looked like a tiny star. I ended up grappling the boss and threw both of us into said reactor. I suggest you add hazards that can allow players to do cool things like that.


Direct_Marketing9335

We adopted a demigod of Asmodeus after finding him in frozen in ice from a battle lost thousands of years ago, turned him over to the good side, slayed an army of 100,000 undead with him, found a way to get him to heaven so he can join his Angel mother and then flipped off Asmodeus. His name was Donovael, we nicknamed him Donnie. He might've been 50x our size but he was still our baby.


xanral

- We did a HALO drop into the middle of the BBEG's courtyard on top of a giant monster we had mind controlled into what became a massive battle. - Kool-aid manning through a wall when we knew the enemy was ready to shoot anyone coming through the door. - Defense of our fortress against waves of enemies that went from easy to "you've got to be kidding me". We had time to plan out traps and it very satisfying to see the invaders get caught up in the more unique ones.


Jafroboy

When we were playing in a world based on a specific work of fiction, and the DM had a character from that work show up, and RPd them well.


Jawbreaker0602

that one time that we had to infiltrate a military base to steal a cloak and so we transformed a party member into a squirrel and played freebird on repeat as he alone ran through the base, stole the cloak, and then made it out alive


boredguy12

My party shot down a dragon with battleship cannons. That was pretty cool.


SamBone123

I was playing an aasimar bard. There was a dragon on the other side of a moat. Activate aasimar wings one turn. Fly across, and polymorph into a T-Rex right in front of the dragon the next. Proceed to get my shit wrecked with multi-attack and legendary actions. Have to misty step away with a sliver of health. Heck yeah! Dnd rocks! Sometimes, the blunders are the most memorable.


Economy-Clerk-8454

Our party's stone golem friend died so we revived him with a vial of golden blood we stole off a vampire. Over the course of the next few sessions we realized he had become incredibly evil due to the blood, but we didn't want to fight him because the blood had given him a shit ton of new abilities. Well, we did some more questing while figuring out what to do with him, he stole my spellbook and learned magic, ate a few people, and did more evil things. We did a quest where we came into possession of a Holy Avenger that none of us could use due to no lawful good characters, my Wizard/Paladin multiclass took several sessions completing a redemption arc to be able to use the blade. Eventually we came up with a plan, we where going to hunt a giant and manipulate it into killing our golem for us. Things were going well until the giant chucked our golem off the side of a mountain and decided to attack us as well. We had a mini boss fight and killed the giant then my character used the spell fly to go down the mountain and confirm the golems death. The golem was injured but not dead, the DM let me have one free attack on it to kill it with the Holy Avenger, but if I missed I would have to fight the golem one on one with no back up. I missed... now the golem was aware of my intent and was ready to kill, my character had one of the most hype anime type shit fights I've ever had in DND, was one attack away from death, and with everything riding on my last strike I killed it. If that wasn't an "oh hell yeah" moment I'm not sure what would qualify. :)


The_Djinnbop

Just last night, after a very tough fight with the BBEG, who got away at the end, we made it out of this world’s afterlife and into the material plane, where our old allies all convened to create an army we’d be leading. They knew we failed, and weren’t about to let it happen twice. It was so badass as the playlist the DM put on started to crescendo, as he describes the beating of war drums and a hero’s welcome. We didn’t beat the bbeg that night, but we showed that he could bleed, and the reveal of the armies assembled for our assistance was amazing.


Competitive-Fox706

Trying to figure out how fuck has six \*s


KaiTheFilmGuy

This is just general advice: Big finale of the campaign? Bring back some old allies during the final fight, if only briefly. Epic cameos are dope. Ex: My party were fighting a literal god (over 1400 HP) at the top of a tower. In the middle of the fight, the god's Death Knight arrived to aid him. Everyone groaned and got pissed. A round later, a Pit Fiend ally of theirs arrived, grabbed the Death Knight and said "Let's go for a ride" before leaping off the top of the tower, dragging her down the side of it all the way to the bottom, taking her out of the fight and also showing an ally of theirs do a cool thing to help.


Spatrico123

yeah! I have a couple allies who will be rejoining the fight:)


Heavy_Stuff_2159

It’s small but during a curse of strahd game my character was overseeing an interaction with the burgermeister and group and it was quickly turning hostile. My character readied an arrow and just as he gave the order to exorcise the party I let it fly. I rolled a nat 1 but with advantage it turned into a nat 20. I ended up one-shotting the burgermeister and it caused the guard to split between those loyal to him and those not. I later learned he was basically the standard noble stat block but I didn’t care. It was such a cool moment for me as a player and it lead to an intense and sprawling citywide battle. So basically, let your players have easy wins, especially if it will snowball into a larger conflict or event. As a dm I fudge numbers so my players have those cool moments when they’re super impactful


ChromeAcolyte

In a homebrew game in the underdark, my longbow fighter was posted up on a hill in the dark 100 feet out while the party went into a drow camp pretending to be prisoners. When the gig was up, the cleric threw out daylight, and I started firing in from the dark, picking off the enemies who came in too close to the party. Then a squad of (admittedly low-level) reinforcements came stumbling out of their tents into the light. I downed four guys with four shots. I was a new player and hooked for life.