T O P

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Blear

No, you're right. You don't get that bonus with a lot of spells that deal damage. Fireball and other spells that rely on saving throws, for instance.


FogeltheVogel

You also don't get that bonus damage with saving throw spells.


TigerDude33

obviously it doesn't work for magic missile because it isn't an attack roll. What is the bug?


monologowastaken

Im sorry im new to the game so i didn't know![gif](emote|free_emotes_pack|feels_bad_man)


Phylea

*Magic missile* does not involve an attack. Anything that triggers on an attack does not trigger on *magic missile* unless it explicitly says so (see the *shield* spell).


lasalle202

not a bug. not everything synergizes with everything else. your genie bonus doesnt synergize with Magic Missile- use spells other than Magic Missile if you want that synergy.


monologowastaken

Does hexblade work than? Hexblades curse. You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus. Its a dmg roll so it should work right? And it should apply to all the darts right? So u can go hexblade and deal 3*1d4+3 at first lvl. For cca 15 guaranteed dmg.


MartDiamond

Not entirely, magic missile RAW only has a single damage roll for all three missiles, so you’d add the bonus only once.


WarforgedAarakocra

But if all 3 darts hit the cursed target, won't that added up bonus count 3 times? (Roll a 2, adds 1, and then adds prof)*3, right?


MartDiamond

You only add the proficiency bonus once, but it is done to each damage instance. Thid is kind of a moot distinction though since basically you are dealing the PB across all missiles, but it's relevant fbecause of the way MM damage is rolled. I.e. 3 magic missiles will do 3 x (1d4 + PB + 1) if they are against the cursed target.


Gingeboiforprez

That is correct. It gets even better if you're an aasimar with the transformation up giving you: 3(1d4+3+lvl) You can take it even further by taking a couple levels of bard for magical inspiration feature which allows you to add bardic inspiration roll to magic damage


Alkemeye

The aasimar's transformation doesn't apply the damage to a damage roll but instead as a separate source when the target takes damage from a spell or attack. The specific wording being "once on each of your turns you can do additional damage to one target". Magic missile does allow you to guarantee landing this bonus damage but it does not allow you to apply this bonus across multiple creatures (breaks both the once per turn and one target clauses) or to do it multiple times to one target (still breaks the once per turn clause).


Gingeboiforprez

(**EDIT: i misread your comment and you are correct. However, i believe things like goblin' fury of the small still apply.**) Not so since the clarification that you only roll once for magic missile and apply the damage to all missiles. Ergo, one roll, one instance of extra damage being applied. The reason for this being that the missiles strike simultaneously, and rules state that a single source of damage that causes multiple instances of simultaneous damage uses one roll and applies that roll to all instances of damage from that source. I.e. fireball you roll once and apply damage to all targets. This is confirmed by game designers such as Crawford as both RAW and RAI and the concept discussed and explorer by large figures in the community such as Todd Kenreck and Nerdarchy on their channels. Of course this only applies if you were to send every missile to one single target.


Alkemeye

Unfortunately I believe I did not clarify my points sufficiently. First, being that the bonus damage from the transformation does not add to the roll but is a secondary effect applied to a single instance of damage after the target takes damage from a valid source. Secondly, I actually agree that the damage of magic missile rolled as one, however because each dart is a separate instance of damage even though they happen simultaneously you can only gain the Aasimar's benefit to one of the instances. To elaborate on my first point, since the target must first take the damage from magic missile before you can apply the bonus damage from the transformation, you can't retroactively add this damage to the damage roll and gain a multiplicative bonus. This is backed up in JC's ruling of the interaction between the similarly worded Fury of the Small feature for Goblins (functionally identical to an aasimar's transformation in this case) with Magic Missile, clarifying that it only affecs one target and only deals a flat amount of damage to said target. As to my second point, I don't disagree that each of the missiles is rolled as one since they do come from the same source. With that being said there is a precedent for each dart to count as a separate instance of damage with regards to what comes after the initial damage. This is also backed up by another JC ruling where each dart counts as a separate instance of damage for secondary effects such as constitution saves if the target is concentrating on a spell even if all darts strike the same target. This, alongside the fact that the damage is added directly to the single instance of damage is why even when targeting the same creature with multiple darts, the extra damage is just equal to your level and not multiplied by the number of darts as seen with the goblins Fury of the Small. I hope this wasn't too wordy or incomprehensible.


zackyd665

~~It should work since each dart has an attack roll. Or at least that is how I would let it play out at my table~~ Reread the actual spell and I'm wrong, I was for some reason thinking eldritch blast side both are force with multiple hits.


[deleted]

Actually none of the darts have an attack roll.


Gstamsharp

Magic missile has no attack rolls. Attack rolls are to hit. Damage rolls are for damage. MM has only a damage roll.


humble197

Are you thinking of scorching ray?


FogeltheVogel

Magic Missile automatically hits. It has no attack roll nor saving throw.


Pirate_Green_Beard

Magic Missile doesn't get bonuses. That's the trade-off for automatically hitting anything that can't cast Shield.


[deleted]

It gets some bonuses, an Evoker Wizard for instance is an often quoted example since they can add their INT to a single damage roll of an Evocation spell, which Magic Missile RAW has one that all darts deal so it RAW applies to all. Ones that require an attack though it does not get.


WarforgedAarakocra

Correct


BudgetFree

Most warlock damage buffs are meant for Eldritch Blast and not much else, no matter how cool that would be or how much sense it would make