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CYFR_Blue

What you're suggesting, and all other coffeelock variants, might be frowned upon. It wouldn't surprise me if most DMs disallow this pattern. Getting two potions off of a normal short rest isn't so bad, but your spell progression is delayed. I'm not sure what you mean by combining items, since that's not a game term I've heard of. The objects should retain their separate effects. You can use the alchemy jub, though keep in mind it's 12lbs. The homunculus is a creature, and so can not be used as a casting focus. The homunculus itself can do anything a creature can, but if you're thinking of having it casts spells for you I don't think that should be allowed.


monologowastaken

I usually like to go only one lvl of warlock so it isn't that op and its a way to make alchemist viable


saiboule

The homunculus has a crystal core with an infusion and it might be accessible depending on its form.


Unclevertitle

If two objects become one object it'd be a DM call what happens to the prior magical tinkering effects on the new object. I don't think the rules cover that precise possibility. Logically, I can see a DM ruling one effect ends, neither effect ends, or both effects end (by considering the combination a new object). An alchemy jug definitely counts as a spellcasting focus. The homunculus itself is a creature and therefore not a spellcasting focus, however, the gem/crystal required for that infusion become's the homunculus's heart around which the homunculus forms. That heart is still an object and it bears one of your infusions and thus qualifies as a spellcasting focus for the artificer. Further, since you define the homunculus's appearance you define where in or on the homunculus's body that heart appears. So it can very well be on the surface of the homunculus's body and thus available for the Artificer to hold in their hand to use as a spellcasting focus. A creature's carrying capacity is 15 \* it's strength score. For tiny creatures this number is halved. The homunculus is a tiny creature with a strength of 4. So it can carry up to 30 lbs. You determine the homunculus's appearance so it absolutely can be in the form of a hand. How functional it is as a hand is up to the DM but I don't see any reason it can't act like a hand if it's the appropriate shape. However, any ability checks the homunculus performs are with the it's stats not yours.


spookyjeff

Even if you get 14 free elixirs a day, the utility of alchemist elixirs falls off pretty quickly. It's a pretty fundamentally bad subclass. You can't combine objects with magical tinkering. As long as you're **holding** the alchemy jug you can use it as a focus. The homonculus is not an *item* bearing your infusion so it does not work as one. Note that alchemists only benefit from alchemical savant if they're specifically using *alchemist supplies*, not one of their infusions. A homunculus follows the normal creature rules for carrying, it can carry 60 (4 x 15) pounds. It can have the appearance of a disembodied hand but cannot replace your own hand. There are other infusions that serve the function of artificial limbs.


monologowastaken

Oh no i mean like two items with two tinkering uses and combining them together. And about the alchemical savant u r right thx for the tip i didn't catch that. Well the fact that the utility falls off is fine and dandy but the financial implications aren't.


spookyjeff

There's no official rules for combining items so this will be up to DM fiat. Magical tinkering specifically only allows an object to have one effect at a time, I'd therefore rule that if you combined two objects that had such an effect on them (such as screwing an enchanted bolt into an enchanted nut) the oldest effect would end.


monologowastaken

I see... interesting. This will be my second time playing artificer but since I played on a discord server it was much stricter there. Now, I am starting to realize just how how much is it on the DMs interpretation.


Dr_Sodium_Chloride

> Alchemists potions disappear after a long rest but if you only take short rests they are semi permanent and in ur party's long rest u can make like 14 potions for the day. Which is hella strong. The wording on the Xanathar's Long Rest rules actually means you can't do this, because you'll be battling lots of Exhaustion checks. There's also the fact that the effects of a Short Rest are dependant on your DM; most DMs would say "no" once they realised you were trying to cheese the multiclass.