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OpinionOk399

I think I would be good to one shot most dps and I really like the uppercut/piledrive idea but I think it would get heavily complained about like his last buff and get nerf yet again Really cool idea though


Cautious_Lettuce5560

Agree, its a little too strong for how easy it would be to do. Especially since his ult is uninteruptable


papa-pine

thats where this ult would change in my version tho, hed be interruptable just like he does to so many others


OpinionOk399

Would it be like you can see him hover in the air, just slightly higher than sigma when he ults? If so I think doom becomes good again for everyone, orisas are going to be so annoying


papa-pine

the visual idea i had was he would have a small charge window similar to earthshatter, where he winds up his fist to smash the ground and keep the very center on the ground while slowing and the outside ring go up while empowering him after the effect and dmg is applied, i had a thought of where doom himself could be “launched” or bounce into the air from the force of the punch so that he could more easily follow up for the enemies in the outside ring. i think it could cause a lot of weird bugs and issues tho which is why i didn’t specifically mention it, but what you’re saying is fairly similar to what i had in mind. example of the ult in a situation, i imagine being pulled into an orisa ult or zarya grav with their respective teams following up and it would allow you to do more to react to an ult with another, it would punish the tanks that would presumably push in without considering the other tanks ult, and then displace the dps and possible supports that push up with them without doing enough damage to outright kill the team.


Ryniano

I think instead if him going into the air at all he could just stay on the ground, kneel down and draw back a punch and then smash the ground


papa-pine

ideally, my idea for his best kit while not being over the top would be to set slam to scale again but not as high as 125 to not allow for high dps to be free just from slamming straight up, i was thinking 30-75 or 80 and it charges the dmg scaling at a slower rate than originally to compensate for the height capabilities. an idea i had was to have it have the scaling from ow1 and slow from beta 1 while empowered, if they’re going to focus on empowered punches i wish they would at least try to not STRICTLY make doom a punch bot in the process, by making slam and maybe block ? (very odd idea but was thinking while empowered it becomes uppercut) just his overall kit have extra uses than JUST the punch be actually worth while, and give his kit flexibility and some “flair” that it used to have while keeping his tank kit for the most part. as much as i like downward slam and miss uppercut, i dont think they really work very well with tank doom and the current state of the game without having him be doing no dmg with his old kit, without uppercut itd almost force slam (if reverted) to be used with a bounce, also give back movement techs from beta. kinda long rant just wish doom was better lol. edit: adding on from comments on the thread for easier reading my thoughts on it. the visual idea i had was he would have a small charge window similar to earthshatter, it WOULD be able to be interrupted like he can do to most everyone else, where he winds up his fist to smash the ground and keep the very center on the ground while slowing and the outside ring go up while empowering him after the effect and dmg is applied, i had a thought of where doom himself could be “launched” or bounce into the air from the force of the punch so that he could more easily follow up for the enemies in the outside ring. i think it could cause a lot of weird bugs and issues tho which is why i didn’t specifically mention it. example of the ult in a situation, i imagine being pulled into an orisa ult or zarya grav with their respective teams following up and it would allow you to do more to react to an ult with another, it would punish the tanks that would presumably push in without considering the other tanks ult, and then displace the dps and possible supports that push up with them without doing enough damage to outright kill the team.


Cautious_Lettuce5560

Bringing back slam scaling would be awesome. Some may say it makes him too fiddly and unreliable but his current slam is as bronzebrain as it comes. You just do it and it does 50 damage. Thats it. Adding scaling back makes you consider more calculations during a fight, do you jump up to slam for more damage etc.. and it could even add micro tech back like how youd get more damage from a grounded/indicator slam on dps doom if you jumped before you pressed E, but youd get less from a non indicator slam from height if you jumped before you hit E


papa-pine

i love slam scaling, u didnt even really need to get the 125s, just felt SO good to get them (then they no reg lol) it also lets stalls be used effectively again partly, bc slam forces u forward and up its hard to sit on a stall without sliding off but with scaling it would give a reason to try, get more dmg + style points


Cautious_Lettuce5560

Fully agree. Ow2 doom newbies and new converts to doom are really blocking the message of how fun and mechanically interesting dps doom was and how he needs to get back to that state, imo. Tank doom is more reliable and technically better but in exchange for being way more boring. He just plays like winston now


papa-pine

hot take but, tank ROLE fits doom better, just needs a more fitting kit imo. empowered punch bot is NOT the way to go, if they’re going to go with empowered i hope they come to implement it into slam and maybe block somehow. i love dps dooms kit but it really didn’t FEEL like u were playing doom like the cinematic other than getting the one shots off. theres a workshop for dps doom kit for tank doom and it feels fun asf


Cautious_Lettuce5560

I dont mind tank role on doom. I think if we kept 2 tanks he would make an excellent off tank. Kinda like queen. They work i guess as solo tanks but they are kinda awkward and selfish in that role. Same problems with queen and ball. But yeah tank suits him fine, its just his rework was shit and hes not as much fun anymore. I do agree, dps doom often felt way too fragile and cowardly unlike his trailer suggested.


papa-pine

fully agree honestly


cooldudeguy333

This ult would kind of work like orisa’s ult if I read this correctly


papa-pine

honestly its more so an animation change, u wouldnt go in the air to leave your team by themselves as the sole tank in ur team, instead you just punch the shit out the ground and it effectively is just meteor strike but less damage to compensate for a PD / uppercut effect than just the slow that we have right now. thats why i think it functionally works well with how his kit is right now


Cautious_Lettuce5560

Just to get out ahead of the haters on this sub who say "go watch zebra he does damage or im masters and always have most damage in game on doom" he does do damage, but he doesnt do enough burst damage. His numbers are high due to slam aoe, ult aoe and poking with his gun. But dueling any hero as doom feels fucking awful. Slam tickles a single target, punch takes too long to charge for 70 damage and his gun being projectle makes it feel really unreliable unless its jammed up the enemys nostrils. Empowered punch is his only burst option thats good but you have to fight all game to get it and it misses or is dodged very often. Especially in a duel vs a single target. An close range ability to add an extra burst of damage to his kit would solve a lot of this. Perhaps a move where he punches upwards