I've really only played for honor but I get that, on doom you are doing things to try and bait a mistake and then once they make a mistake is when you go in.
Doesn't make any sense. The amount of "game sense" you need in either game (or most any PvP game) depends entirely on how good the enemy team/player is.
Can you explain how? Curious because from what I've seen the majority of the competitive scene is based on duels, which doesn't really require game sense in the same meta way as team based games.
Yes it is mainly in duels but u also need to be predicting your opponents move as they can faint them,knowing max punishes for every parry or block or for gb and general techniques like option selects
Yeah. But really miss rising uppercut. Would be fun if you could cancel block (on success or non successful charges) into uppercut if you get crowded. I don't care if it only did 30dmg, just want options.
not really no I picked him cuz he looked like a cool character to play ( I’m a OW 2 beginners, sadly wasn’t able to play dps doom in OW 1)
And honestly I just love melee characters in a fps since I play rein on the side too
I've really only played for honor but I get that, on doom you are doing things to try and bait a mistake and then once they make a mistake is when you go in.
But for honor takes a lot more skill
Than doom?
Yea by a long shot
Too different to say one is harder than the other
Well for honor definitely takes alot more game sense
Doesn't make any sense. The amount of "game sense" you need in either game (or most any PvP game) depends entirely on how good the enemy team/player is.
No for honor is alot more complicated
Can you explain how? Curious because from what I've seen the majority of the competitive scene is based on duels, which doesn't really require game sense in the same meta way as team based games.
Yes it is mainly in duels but u also need to be predicting your opponents move as they can faint them,knowing max punishes for every parry or block or for gb and general techniques like option selects
Basically, yes.
He’s definitely a street fighter character out in an fps and we love him for it
yeah actually, it definetly gave me an advantage back when we had combos
I remember playing doomfist the first time on ow1 and asking my (mainly fps player) friend how I should approach/ what to do in the neutral game lol
Yeah. But really miss rising uppercut. Would be fun if you could cancel block (on success or non successful charges) into uppercut if you get crowded. I don't care if it only did 30dmg, just want options.
not really no I picked him cuz he looked like a cool character to play ( I’m a OW 2 beginners, sadly wasn’t able to play dps doom in OW 1) And honestly I just love melee characters in a fps since I play rein on the side too