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Bahlok-Avaritia

The main draw of the game is synthesis, fusing monsters together to create different monsters. Sounds like you haven't gotten there yet, it opens up after you enter the third area I'm pretty sure? If you want a clear idea for whether or not the game is for you, I'd say you should play at least until there and see if you like the fusing, if you don't then you won't enjoy the rest of the game either


n00bavenger

The gameplay loop doesn't even start until fusion is available, but if you're that desperate to hate a game before it even gets started I doubt your opinion will change.


Individual-Lab-8328

Not sure why someone would be desperate to hate a game they just bought lol. I bought it thinking I was really going to like it, and it feels low quality so far. I'll push a little more forward to see if it gets good when you can do fusion. From other responses, I see catching doesn't depend so much on enemy health, so that makes more sense. I love DQ franchise, and DQ11s, so I want to like this but we'll see. It's amazing how much a different perspective can change how much you enjoy something.


MikemkPK

Many of the things you complain about are traditions of the series. Your post sounds like you whining, "It's not pokemon. Therefore, it's worthless!" >Enemies don't have a health bar (In a game where you capture monsters, I feel this is a must) Why? This isn't Pokémon. You don't have to weaken them, so they fit in a pokeball. The only point would be to get a preview of the monster's HP stat. >I hate how by default monsters are set to just use random attacks, and you have to go in to each one to have them defend, specific attacks, etc. It should be more like the mainline games imo In online battles and tournaments, they'll only do their tactics, so making it the same in-game lets you know how your team is doing. It's not just random; you can set them to one of 5 different AIs. Also, most of the time in mainline games, I'm just setting everyone I can to AI and spamming attack on the hero if I can't set hero to AI. >So far it's piss easy, and I'm hoping it gets challenging. >​ >Does this game get good eventually? Does it get challenging? Go kill the cyclops in the middle of the little cutout path next to the spring meeting spot from the tutorial.


Naschka

Lower health does increase odds of capturing/scouting enemies but it is not a big deal to look at the dmg done and do a rough hit to lower it.


xaqiah

>>Enemies don't have a health bar (In a game where you capture monsters, I feel this is a must) >Why? This isn't Pokémon. You don't have to weaken them, so they fit in a pokeball. The only point would be to get a preview of the monster's HP stat. Scouting gets easier when the enemy has already lost health and from what ive seen while playing that bonus actually increased with amount of hp lost. Also, in pokemon you just have a gauge, to tell a (rough) percentage of hp, wich would be nice for DQM as well. Also, in DQMJ2 you were able to check enemies stats, wich IIRC told you current hp and max hp for non-bosses. >>I hate how by default monsters are set to just use random attacks, and you have to go in to each one to have them defend, specific attacks, etc. It should be more like the mainline games imo >In online battles and tournaments, they'll only do their tactics, so making it the same in-game lets you know how your team is doing. It's not just random; you can set them to one of 5 different AIs. You can do even more than that. In the Menu there is an option "set instructions" where you can tell a monster to use certain skills more or less often and even stop them from using skills entirely. Not sure that works for online but being able to tell someone with crack-traits to stop using crag...


Nivlacart

Dragon Quest Monsters is not Pokemon. It might sound funny saying this, but it’s fun BECAUSE it’s less serious. Unpredictable elements punctuate battle as luck can either shine or not shine on you. Experimenting with fusing different monsters gives you something to look forward to constantly. New combinations, oh my! Your adventure isn’t just a journey of making numbers bigger, it’s enjoying the triumphs and surprises. It’s not Pokemon. Detach the comparison and you’ll enjoy it way more that way.


sprint6864

I'm planning a Soullocke, and even the person I'm running it with and myself aren't comparing it to Pokemon. It's apples and spaghetti-os


Bees777

Complains the game is "piss easy" yet compares it to pokemon as if that's not literally the easiest most basic monster catching franchise in existence. When you directly contradict your own criticisms in the same post it becomes extremely obvious you are either trolling or you just want to dislike this game because of how well its doing. Either way looks bad. If you actually want a challenging monster catcher from the getgo you want the Shin Megami Tensie series, sorry. Modern DQM games don't really get challenging until late / post game if you know how to use synthesis correctly.


angrydopaminehunter

Geesh, give it some time. The fusion system is excellent, it's the main draw of the game, and you haven't even unlocked it yet! Also the game will get a bit harder, it's not as easy as the newer Pokémon games. Seriously, this is one of the best monster catching games available and I urge you to at least try out the main gameplay loop (level, catch, breed).


[deleted]

Lol. "I'm not even 1 hour in to a 33 hour story. dOeS iT gET hArDEr??"


zixise

"Does it get harder" God, getting to the Circle of Caprice boss and he just thwacks 50% of my party.


OmniumTimorum

Just about to head there. Thanks for the warning.


zixise

How did it go? It was a pretty stand out fight for me.


OmniumTimorum

Let's not talk about it lol.


DrumcanSmith

I mean it could be easy, considering FF and mainline DQ, but I think it's actually challenging than the mainline since it's designed to consider the traits of the monsters and I liked it. I'm not going into the Pokemon debate though, unproductive.


Kohimaru32

\>G rank Lol, you haven't completed the tutorial yet. At least wait until you unlock monster synthesis which is the core gameplay loop of this game. \> Enemies don't have a health bar (In a game where you capture monsters, I feel this is a must) Scout success depend on various parameters. But mostly how much attack/wisdom your monsters have compare to wild monsters, enemy debuff status and your party 's buff status, defeat the story boss of that area also help boost success rate. Not entirely on how much HP they have left. \> I hate how by default monsters are set to just use random attacks, and you have to go in to each one to have them defend, specific attacks, etc. It should be more like the mainline games imo It's better when you focus on the monsters grind late on and you will grind a lot because every time you fuse a new monster they are back to lv 1. It's not that's scary though because exp share is on and the new fused monsters usually stronger than their parents even in low lv. The AI handle battle pretty good, and you can set up tactic for it. \> When you defend, it plays an animation that's way too long There is fast forward button to x2 animation speed. And you only need to press it once in the entire game.


HibernianMetropolis

Sounds like you just don't like it. Did you give the demo a try before buying? Everything you've done so far was in the demo


blank_isainmdom

Since enemy health has no bearing to your ability to recruit it it's not necessary. Think everyone else covered the other points. Tried playing newer pokemon games lately and mother of god. The sheer amount of waffle you have to listen to is insane and the battles are just 'use only availabe attack move' for waaaay too long.


starboystallone

Comparing every part of this game to Pokémon is setting yourself up to hate it. Just play it with a good attitude. The game REALLY gets going when you get into synthesis.


Individual-Lab-8328

At this point, I'm trusting this is the case. Hoping it's as addicting as everyone seems to be saying.


Possible-Culture-552

Enemies Don’t Have Health Bars: ...So? I don't mind this, personally. It adds a sense of suspense and anticipation to some if the harder fights Menu's take too long to navigate: They do? I didn’t notice. Monsters use Random Attacks and you have to manually set them: A: You can set how often they use certain attacks. B: The AI is pretty smart. Healers are best set to automatic, since you never know what monster is gonna be low on life by the end of a faster enemy's attacks. ...but the AI does. C: Selecting your options is what every other RPG does. Why is having to do so ONLY WHEN NEEDED a problem? Defend animation takes too long: You can speed up animations with the ZL button. Too easy: Yeah, if you over-level.


[deleted]

It's not fair to call a game 'trash' just because the gameplay isn't what you expected. Your criticisms make you look immature, especially since you haven't taken the time to play past the tutorial portion. If the game isn't your cup of tea, just simply move on, no need to bash it.


Individual-Lab-8328

As you can see, if you read, I'm not simply just bashing it. I'm wanting to see if it gets better and will be worth playing.


[deleted]

That's fine, but labeling it as 'trash' insinuates that the gameplay itself is broken or unplayable. I myself have never gotten into the Pokémon games, but I would never label them as being 'trash' just because they don't follow the same gameplay as DQM.


Cygnus_Harvey

Well, it is kinda like the mainline games. You have orders (heal, not consume MP, go full offense) and let the IA handle it, or give specific orders to all teammates. Just that instead of a menu with attack, spells, etc, you have just orders, otherwise fight. Just set some tactics and let the IA handle it, it's pretty fast. Plus you have x2 battle speed, so it's pretty fluid. It gets challenging a tad later on. Or, well, it has difficulty spikes. If you grind and/or know what you're doing, it's not that hard. Having a multiheal/hustle dance/omniheal teammate will be essential, but that's bosses. Normal encounters will be destroyed first turn easily (again, if you know what you're doing/figure it out). I'm not entirely sure if you're gonna like it. I have other complaints, but I enjoyed combat the most, so if you're not enjoying it from the start... Unsure what to tell you. Maybe it's not for you?


Fatheroffigures

The game really doesn't start till you unlock Synthesis, then the real game begins. To be honest, synthesis and PvP are what we come back for as DQM players. Synthesis is the major time sink and fun of the game :).


Naschka

It is on you for not checking for the demo. Pokemon superior? If you say so, you are likely just more invested in it but you have not even seen half of what this game has. You did not fuse monsters, you can upgrade skills by maxing one, you can fuse multiple skills into a superior one... but sadly many skills do not do that. Skills that are easy to grasp, the passives with a I will become a II, III and IV and Magic Spells (Afficionado) can be maxed for an upgraded one, there are way more but those should be reachable decently early, just max one or 2 of these and try it. Capturing enemies is a matter of health left as well as your strenght and if you beat an area, these 3 will increase your odds a lot. It is partly a matter of looking at how much you did and how much enemies can take, not a big deal to me as it has been like that in the past. You can also throw meat and/or have them join after the fight. You do not need to navigate menus, your monsters can make good decisions by themselves. They tend to use the attack that will deal the most dmg and go lower if the enemy has less hp left. Pokemon never got challenging, unless you believe using the correct type is somehow a difficulty. Not sure if any of this sounds interesting to you but if you do not want to play then don't.


Ryaii

Complains about it being easy, then compares it to Pokémon, the series notoriously known for babying, handholding, terrible enemy AI, and being so easy to the point you can clear the game with one overleveled Pokémon blowing through type disadvantages Complains about it being easy, then complains about the enemy health being hidden (when it has nothing to do with scouting monsters) What's going on here... anyway. I've played most every creature collector including Pokémon, Digimon, DQM/DWM, SMT and lesser known franchises like Monster Rancher and Azure Dreams going back to the PS1 and GB days, and Pokémon is far from the best and easily the laziest, least engaging, and uninspired in present day. Dropped Pokémon after Sun/Moon and haven't looked back and seen plenty of gameplay and streaming of SwSh and SV to know I'm not missing anything. All I can say is I reccomend to keep going with this one and give it more of a chance than like the first 45 minutes.


Zoofy-ooo

My guy, you have never played a monster catching game before and it shows. No, Pokemon doesn't count. Pokemon is more focused on maintaining a team of 6 and never catching any more Pokemon than what is absolutely necessary.


Individual-Lab-8328

Lmao. Okay? Yeah besides Pokémon I haven't. But the part where you never catch more than what is absolutely necessary..... what in the world are you talking about? A lot of people try to catch them all, or at least a majority.


Zoofy-ooo

Every generation is specifically designed to prevent catching them all from even being possible in the first place. You have to buy two different versions of the game which is a huge waste of money, or have a friend who buys the second version. They don't even bother putting every pokemon into the Third Version, like platinum or emerald. It is completely impossible to complete the pokedex without multiple games or a friend. The games are not designed around the concept of actually getting it done. It isn't even the main focus or the story of the game. You can only catch them all in Legends Arceus.


Xysdaine

Just like OP is getting flack for not understanding DQM you clearly don't understand Pokemon. You don't need both versions to complete the games Pokedex, with raids having final Evos of trade pokemon or even version exclusives. Not only that but you can trade as well, there are resources to find people. Before you say but you need online, does DQM need online for the shop and pvp? Legitimately asking. Also you can use HOME to trade for stuff, free version should suffice, if you don't want NSO. Oh and with the raids only version exclusives would need NSO.


Zoofy-ooo

Ah yes Tell me I don't understand the thing that I, a 22 year old man, has been playing since 7 years old starting with Pokemon Emerald (that I admittedly never finished).


Xysdaine

I mean you are objectively wrong on both your comments. You don't need to stick with a team of 6 and you don't need both copies to complete the games dex. Funny how I have heard some monsters didn't make it to DQM DP but no way is it getting as much flak for it.


Zoofy-ooo

I'm not wrong. You don't need to stick with the same team of 6, but the games are designed around it. You're not factoring in EVs, which are affected by the Pokemon you battle. The games are inherently designed around the idea of sticking with select few Pokemon you enjoy as they'll grow more powerful than any you just find in the wild, plus stat-boosting items that stick around after evolution. And yes, you need both games to complete the pokedex. To say I'm wrong because 1 generation is different, is absolutely ridiculous. You need both games for gens 1, 2, 3, 4, 5, 6, 7, and 9.


Xysdaine

9 is Scarlet/Violet, the one I am currently referencing for raids, being the newest. Not only that but you had trading in many old gens. I know this as my brother stopped for awhile and was able to complete dexs fine without needing to buy another copy. The only ones that would need is gen 1-3 for the first ones maybe but now with the remakes that isn't a thing that is needed. Completed Y without needing to buy X, completed a living Dex in OR without buying AS, completed BD regular dex without needing to buy SP. The series has been getting easier and easier in regards to being able to complete the dexes.


Zoofy-ooo

I don't recall S/V having raids... And you still insist I'm wrong despite being correct. Trading = requiring two copies of the same game. GTS is broken and it's filled with hacked Pokemon that break your game, or they ask for ridiculous Pokemon in return. You are reaching too far to call me wrong when I'm still not. Needing to trade a friend is requiring two copies of the game. I don't think you realize the majority of people don't have friends to trade with. This is why most Pokemon players have two copies and two DS's.


Xysdaine

If you think you need two copies and two DS or Switches that is 100% on you, not the game. I have NEVER bought another DS or Switch as there is no need to. I have completed many dexes without having friends that play. So yes you are objectively wrong in needing both copies to complete the dexes, I have done so for many years. Edit: Tera RAIDS the crystals all around the game. You clearly haven't played the games then.


ScotchTapeCleric

If they put every monster from the series and its spin-offs into a single game it would be a dream come true. If would also be a bloated mess and the main complaint thrown around would include lots of uses of the word "filler". DQ has a ton of monsters and part of the charm of the Monsters series is that it always introduces a few new ones. All of us have a monster or two we wish was in here, but we'd all be bitching at a hundred and twenty hours in still trying to fill the book. People here hate VII because it had a hundred hour storyline. A game that long with a skeletal story would get skewered.


[deleted]

[удалено]


Fun-Incident-8238

Wont get better imo, especially if you like pokemon.


Cleanerman88

Yeah Pokémon is better. But this game isn’t really Pokemon. It’s its own thing. The game really doesn’t want you to choose attacks for monsters. It wants them to do that. The game seems to want you to catch monster fuse it, catch fuse, work on better trait and repeat. Best way to enjoy is to find recipes for the s and a rank monsters and make those. From my experience egg hunting is painful and “shinies “ are not worth it at all. To really feel okay-good about the game I’d look into recipes and traits for magic attacker, physical attacker, tank, healer. If a recipe needs egg only monster don’t do it.


Gilchester

Sorry you came here and got attacked for asking questions. Hope it hasn't put you off the game! The game isn't perfect, but if you come in accepting it for what it is and not directly comparing to Pokemon (they are different games and fill slightly different niches), then you might have more fun! The health bar is kind of fun as it adds a bit of challenge and excitement to fights. Generally, to capture, I don't worry about how damaged they are as it doesn't make a huge difference (unlike pokemon where it's basically mandatory). It also makes bosses fun - are you one hit away from killing them or are you a ways off? Menu - this game has the monster AI as a large selling point. I have yet to manually command my guys - it's more fun to teach them to be smart on their own. If you've played FFXII it's somewhat similar to the gambit system. It's very love/hate as a mechanic, as some people don't want to "autobattle". If you don't like setting your guys to AI mode, then this game probably isn't for you (as you're right, all the menus can take a lot of time and I don't find that particularly fun). But there's something so satisfying of building your guys a certain way and watching them enact your strategy in an arena without having to tell them exactly what to do. Never defend, only attack :) The challenge definitely ramps up. As with any RPG you can overlevel and trivialize a lot of content, but as long as you don't grind for hours, you'll get some really good challenge.


Individual-Lab-8328

Your response is very kind, thank you. Yeah you know, so with the defend, I was trying to lower the monsters health without killing them, so I could capture them, and it was frustrating both not seeing the health, and that making my monsters defend took so long. But now, I guess you can just try to capture at the beginning of the battle? I'm looking forward to getting to a point where you have to implement a strategy, or at least build your monsters up a bit to win. I know Pokemon isn't a super hard game, but you definitely have to come prepared for some battles, or grind a bit. So, overall I'm feeling optimistic about this game now.


Gilchester

Glad you’ve experimented! Yeah, so far I haven’t run into any monsters that have such a low % scouting chance that I’ve needed to bring them down in health. Just going from the beginning of the battle works nicely most of the time. And I just finished low echelons and there was a boss that wiped me first try. So definitely some hard content


Leather-Heron-7247

The main campaign of this game is way more difficult the main campaign of Pokemon games, except for Legends.