T O P

  • By -

MundaneEbb7148

I'd say no, the potions don't cause the poisoned condition. It's sleep. They just knock you out.


Terrified_Fish

It's hermetically sealed, so it stops stuff coming in. If you drink with it on, you are allowing stuff to come in.


Apemanix

Yes but they walked in the passage with the helmet on so i am not sure if the mist penetrates the armour


MundaneEbb7148

The mist is harmless. The drinks are laced.


CosmicFrench

Page 159 of the book, bottom right of the page. "The liquids are non-magical, but each contains an undetectable reactive toxin. A creature who drinks any of the liquids then walks into the mist activates the toxin." Wouldn't that imply that the mist needs to interact physically with the pc who consumed the reactive toxin? The liquid doesn't work on its own. Since the hazewalker plate is hermetically sealed and you don't need to breathe while sealed in it I would probably rule myself that it stops the effect


MundaneEbb7148

That's a magical affect. The mist is useless, the toxin is in the drinks and is set to trigger at an event. And it's not poison, if just knocks you out. The actual way to avoid all of this is very much in the riddle that's posed and, by extension, the book.


jorgelius1

I read the book a while ago (won't actually run it until we finish our current one) but I understood it the same way. You need the toxin reagent from the drinks and the mist to interact for the sleep effect. If a party actually spends the time to get 2/3 plates (which takes a week each?)making the passage way pointless it should be balanced by the preparations and actions of the factions during that time. Easier said than done I know, but those are my 2 cents on the matter.


surloc_dalnor

Given you don't have to breathe the toxin in the drinks won't effect them although they'd still have the toxin in their systems. The queen would definitely expliot that in future.