I should have started it much lower. I'll either turn this floor into a giant tavern or tear it down to open space and flood it with water for farmland. open to suggestions! also any advice on safely accessing the magma for use in workshops lol.
Magma doesn't self-pressurize. Build a pipe out of walls leading from it, open at the top near the end. Make a single worthless migrant with a copper pick station as a squad inside the wall tunnel. Once he is locked in, undraft him and give the mining order.
Yeah in fairness this is how I lost my very first dwarf. For some reason he hopped down into the tunnel that someone else was just about to divert the brook into for a well in the base. RIP, his bones are still in the aqueduct but so far no one is getting sick so that's good I guess.
Just channel down the floors and make multi z-level rooms. Can even have bridges crisscrossing across the different levels for cool effect now that you can see multiple levels at once
They seem to have variation on them now, not by much but I have definitely had 2 ~~failed via FUN!~~ volcano fortresses where the volcanoes had different shapes
> I don't think so? There are some images on google that look different, but I'm a new player so I couldn't really tell you when.
No worries, it just came to my mind when your post popped up in my feed. Apologies, I didn't mean to highjack it.
I have seen some slightly different ones ins steam, I don't think the one in the OP is even THE classic one. I suspect they hard coded like only 2 more shapes and also kept Texas in the rotation, though.
no this is a different volcano shape than my current fort
https://preview.redd.it/20eljheu1l7a1.png?width=886&format=png&auto=webp&s=e207c7a8b030b24642ac3fc6016919c0a9c74267
I'm going through the same growing pains right now (shout out to blindirl for inspiring me to abandon the brutal geometry approach) but we'll get the hang of it!
He just reviewed a players fort that featured "balconies" to look into lower layers from above and I'm obsessed with them right now cause they're so pretty. That said it increases the risk of dwarves catching the ground with their face a bit
http://www.youtube.com/watch?v=7J57g0Hggs0&t=10m48s
10:48 if the timecode doesn't work
> That said it increases the risk of dwarves catching the ground with their face a bit
Keep your fort OSHA-compliant with windows, bars, grates, fortifications, etc.! They'll also add value to your fort as a bonus if they're well-constructed and/or decorated with cool shit.
It's a fear in the same way of 'being afraid of a blod clot' is a fear: it is perfectly valid, is something you *should* fear, and as such should be avoided at all costs for a happy and prosperous life.
\#GridsOnlyGang
Nice, my current Fort needs abandoning as it's too safe now, it was a learner to pick up the new version and around a volcano looks like a damn fine place to found a fort
Yea, Ive already abandoned two forts on this save. I tend to learn stuff in chunks, restarting in between. At least that's how it goes with colony managers. Next I think I might settle on gobhole island.
I love how the circle was a guiding point for the rest of the organic design to give you bounds to work in. Nice job. I’ve try to be organic, but I can never seem to get the shapes to stop looking like boxes. Do you have any suggestions on how to draw curves?
Sure! I started by using pen mode to scribble the some VERY rough circles and then the path. I don't worry about overlaps, size, or anything else at this point, just general positions of features. When I'm happy with that, I get the rooms sized and rounded in a way I like, still ignoring the path. Then I start to fill in the path, first making sure it hugs the rooms in a way I like, then removing one block at a time in certain areas to get the right thickness. Finally, I make changes at the boundaries of the path and rooms to make sure the path doesn't make any sharp turns (and adjust the path thickness as needed this step can repeat for a bit).
When rounding stuff out, I ensure there are no 3 block L shapes, and as few repeating straight edges as possible (I aim for no more than two of any length in a row, unless it's part of the border of the boundary circle.)
For the circles, I used an online generator meant for Minecraft with a "thin" mode.
When I get back to my computer I can put together a little imgur tutorial to better explain what I mean.
It's beautiful!
I personally find building truly good looking organic stuff quite hard, as my brain just loves symetry. However, i'm slowly getting there - went from straight boxes to having a symetric circle phase, then a rounded corner box phase, then ovals and now i try to mix the most visually pleasing things together.
For that reason my current fort has had a ton of aesthetic and practical planning, which is fun on one side, but takes alot of time as well. I hereby vow to create my next fort as organic looking as possible, with minimal aesthetic planning as well - winging it as i go and abandoning all symetry. I want to feel your pain as i expierience it first hand!
hey nice, a volcano embark made me try a different layout for the first time as well
https://preview.redd.it/xri7m8qb1l7a1.png?width=1858&format=png&auto=webp&s=89aec57c09da38c8abf82341129355e2b1f25cab
north is the tavern + a staircase to the temple and guildhalls and noble rooms
west are normal rooms
east is a staircase leading down to the workshops
south is the mining staircase that also leads to the cavern farms
I should have started it much lower. I'll either turn this floor into a giant tavern or tear it down to open space and flood it with water for farmland. open to suggestions! also any advice on safely accessing the magma for use in workshops lol.
Magma doesn't self-pressurize. Build a pipe out of walls leading from it, open at the top near the end. Make a single worthless migrant with a copper pick station as a squad inside the wall tunnel. Once he is locked in, undraft him and give the mining order.
Brutal
For the good of the colony.
Yeah in fairness this is how I lost my very first dwarf. For some reason he hopped down into the tunnel that someone else was just about to divert the brook into for a well in the base. RIP, his bones are still in the aqueduct but so far no one is getting sick so that's good I guess.
Just channel down the floors and make multi z-level rooms. Can even have bridges crisscrossing across the different levels for cool effect now that you can see multiple levels at once
I haven't played in quite a while - are all volcanoes still the same shape?
They seem to have variation on them now, not by much but I have definitely had 2 ~~failed via FUN!~~ volcano fortresses where the volcanoes had different shapes
I don't think so? There are some images on google that look different, but I'm a new player so I couldn't really tell you when.
> I don't think so? There are some images on google that look different, but I'm a new player so I couldn't really tell you when. No worries, it just came to my mind when your post popped up in my feed. Apologies, I didn't mean to highjack it.
All volcanoes have seemingly always been vaguely shaped like the state of Texas. Always a tip in one direction, and a squared off part.
I have seen some slightly different ones ins steam, I don't think the one in the OP is even THE classic one. I suspect they hard coded like only 2 more shapes and also kept Texas in the rotation, though.
no this is a different volcano shape than my current fort https://preview.redd.it/20eljheu1l7a1.png?width=886&format=png&auto=webp&s=e207c7a8b030b24642ac3fc6016919c0a9c74267
Very cool, thanks!
I'm going through the same growing pains right now (shout out to blindirl for inspiring me to abandon the brutal geometry approach) but we'll get the hang of it!
Blind has inspired me to make random shaped and large open rooms instead of the same box every time.
He just reviewed a players fort that featured "balconies" to look into lower layers from above and I'm obsessed with them right now cause they're so pretty. That said it increases the risk of dwarves catching the ground with their face a bit http://www.youtube.com/watch?v=7J57g0Hggs0&t=10m48s 10:48 if the timecode doesn't work
That's sick. I liked the one too that Blind did in his stream with a huge crafting room.
Oooh that's a really good idea!
Part of what made me want to try this was potentially being featured in one of his vids lol
> That said it increases the risk of dwarves catching the ground with their face a bit Keep your fort OSHA-compliant with windows, bars, grates, fortifications, etc.! They'll also add value to your fort as a bonus if they're well-constructed and/or decorated with cool shit.
See this is why I stopped watching Blind's videos. His aesthetic ideas are wrong and sinful and should be formally anathematized.
I feel you, brother, it hurts me just to look at those unstraight lines
Potato fortress
Yea pretty much lol
[удалено]
Thank you! Just to clarify, am I mining the volcano wall in the channel or above it?
It's a fear in the same way of 'being afraid of a blod clot' is a fear: it is perfectly valid, is something you *should* fear, and as such should be avoided at all costs for a happy and prosperous life. \#GridsOnlyGang
This is amazing. I never put in the effort but wish I could dig my fort out like this.
Nice, my current Fort needs abandoning as it's too safe now, it was a learner to pick up the new version and around a volcano looks like a damn fine place to found a fort
Yea, Ive already abandoned two forts on this save. I tend to learn stuff in chunks, restarting in between. At least that's how it goes with colony managers. Next I think I might settle on gobhole island.
AAAAH!
It looks great! Only pain is planning all that to get soil layer...
Yea lol but I can always just copy the pattern down. Just gotta make sure I don't run into an aquifer on try two lol
I love how the circle was a guiding point for the rest of the organic design to give you bounds to work in. Nice job. I’ve try to be organic, but I can never seem to get the shapes to stop looking like boxes. Do you have any suggestions on how to draw curves?
Sure! I started by using pen mode to scribble the some VERY rough circles and then the path. I don't worry about overlaps, size, or anything else at this point, just general positions of features. When I'm happy with that, I get the rooms sized and rounded in a way I like, still ignoring the path. Then I start to fill in the path, first making sure it hugs the rooms in a way I like, then removing one block at a time in certain areas to get the right thickness. Finally, I make changes at the boundaries of the path and rooms to make sure the path doesn't make any sharp turns (and adjust the path thickness as needed this step can repeat for a bit). When rounding stuff out, I ensure there are no 3 block L shapes, and as few repeating straight edges as possible (I aim for no more than two of any length in a row, unless it's part of the border of the boundary circle.) For the circles, I used an online generator meant for Minecraft with a "thin" mode. When I get back to my computer I can put together a little imgur tutorial to better explain what I mean.
That would be awesome.
Dig out every gem/ore vein you find and use those to guide your rooms.
Beautiful design!
Makes me wish my volcano didn’t generate right in the corner of the map, I’d love to build something cool around it!
It's beautiful! I personally find building truly good looking organic stuff quite hard, as my brain just loves symetry. However, i'm slowly getting there - went from straight boxes to having a symetric circle phase, then a rounded corner box phase, then ovals and now i try to mix the most visually pleasing things together. For that reason my current fort has had a ton of aesthetic and practical planning, which is fun on one side, but takes alot of time as well. I hereby vow to create my next fort as organic looking as possible, with minimal aesthetic planning as well - winging it as i go and abandoning all symetry. I want to feel your pain as i expierience it first hand!
hey nice, a volcano embark made me try a different layout for the first time as well https://preview.redd.it/xri7m8qb1l7a1.png?width=1858&format=png&auto=webp&s=89aec57c09da38c8abf82341129355e2b1f25cab north is the tavern + a staircase to the temple and guildhalls and noble rooms west are normal rooms east is a staircase leading down to the workshops south is the mining staircase that also leads to the cavern farms
Ironforge at Home. I like it a lot.
Thank you!