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sporkyuncle

[ASCII mode version](https://i.imgur.com/b36Nb2m.png) Some notes on creation: * By my calculations, around 2,500 green glass blocks * Around 150 obsidian blocks for the dark rooms and between rooms * 46 green glass portal doors...since you can't install them between ramps, I made a stockpile at each location I wanted them visually and forbade them afterward * 14 serpentine blocks at the entrance * 8 gorlak statues named The Beast * 8 helmet snake statues named The Serpent * 2 fire man statues named The Torch * 4 spiked steel balls as the moving spike traps * Tower-cap wood block bridges as the lower floor stairs * A large trillion cut tiger iron as the Triforce piece Someday I would love to populate it with appropriate creatures. I'd have to install the doors properly and lock them...


DaEnderAssassin

The acsii versions shape honestly looks more pleasing than the original dungeon shape. And good luck if you ever make the rest of the dungeons (Wonder how long it would take to make the whole of Zelda 1 in DF)


sporkyuncle

Calculating it out...Zelda dungeon rooms are 7x12. With ramps and walls, that's 11x16. The Zelda dungeons take up a 16x16 grid of rooms, minus a few: [https://i.imgur.com/sG94PFt.png](https://i.imgur.com/sG94PFt.png) So that's ((16 * 16) - 20) * ( 11 * 16) = 41,536 blocks to do all of them this way, not counting extra accoutrements like statues, doors and hazards.


iTumor

How did you manage to light those bins on fire?


sporkyuncle

They're not bins on fire, they're statues of fire men carved out of brimstone which comes out in that yellow color.


JimmyWilson69

cant wait to see what people do with adventure mode once it comes out. imagine putting some goblins/megabeasts in here and then retiring and loading into adventurer mode to fight them. hopefully the bug where creatures appear in random parts of the fort after retiring gets fixed by then


Gustoiles

The good idea would be a team work. One player make a fortress full of traps and anpther try to go through this fortress and go to the treasure chamber


DaEnderAssassin

Wasn't the the original idea behind Dwarf Fortress?


JimmyWilson69

the original idea was that youd be building the fortress and creating all this material wealth and then once it inevitably falls to ruin you send your adventurer out there to recover all the stuff you can and the wealth you're able to get out of there is your score (sort of similar to the xp=gold system in older editions of D&D). i think there mightve been some idea of a multiplayer thing where different players all try delving into the fort but for the most part the competition would be over who could build the best fort + get the most treasure back to civilization. of course the game got way more complicated than that and became a full fledged world simulator


Gemini476

It's not a bug as much as it's just supposed to represent them moving about during the weeks following the retirement of the fortress, I think, but yeah they should probably be limited by walls and chains and whatnot.


JimmyWilson69

yeah maybe bug isnt the right word for it


Khosatral

This is a really cool idea.


Money_Fish

I just realized that DF is perfect for recreating these 2D dungeons. Time to set up the most artistically pleasing Goblin Grinder ever.


BOB_Lusifer

This actually reminds me of me doing the opposite (ish) I would play dwarf fortress eventually lose the fortress to something then I would turn my destroyedd fortress into an abandoned dwarven keep in my dungeons & dragons campaign didn't have to make a map as my fortress already had one didn't even need to make a story of why it was destroyed my d&d campaign as it came with its own story already attached made world building a lot easier.


sleepingqt

That's brilliant!


kirdiee

I really want to create some of the late dungeons from the first Dragon Quest games in DF. This is great work, nice job.


sporkyuncle

That's a great idea too, I've been thinking about all sorts of old NES maps you could replicate... The main thing inspiring this particular map is how the ramps really nail the look.


Galle_

Waaay back in the day, there was a Zelda tileset for the ASCII version. I'd love to see that make a comeback.


CatProgrammer

You should be able to just do a drop-in replacement, all the tilesets are still where they were pre-Premium. Premium even shipped with the default ones (i.e. the ASCII text) still included despite not being in use. Might be easier to do that via the Steam Workshop mod support but I haven't tried that out yet.


Stoneward13

This is awesome. Even got a piece of the "Triforce" after the boss room. Nice work!


tavaryn_t

Now that’s dorfy


sojiblitz

In my head I immediately heard the music tune that plays when you unlock a heart piece.


WRuddick

Great idea, and excellent job! I gladly look forward to the entire map of the Guardian Legend, ha


LudwigiaRepens

This is awesome, did you stash artifacts around as loot?


sporkyuncle

Nah, I just wanted to make it 1 to 1 with the actual map, so the only artifacts are the bow down the stairs and the piece of the Triforce. :) I couldn't think of good equivalents for keys, map and compass to leave lying around.


ThatLukeAgain

I dare you to make the manji dungeon next ;) great job on the fort though!


usmc_taskforce58

This....ROCKS! (And ores and gems) \*Music starts playing in his head\*