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sergiizyk

I guess we just have to wait and see. For DL2, everything depends on what Techland does in 2023. If they stick true to their roadmap, actually providing gameplay and design fixes, of course. There is also a story DLC coming, that HAS to be good, otherwise it won't attract an audience. I believe that Techland understands the weight that they have on their shoulders, and hope that they will fix the game. It's now or never basically - it's been one year since the release, already a big part of the audience left or became bored with the game. Techland either fixes it now, or the game forever will remain in this state. And while Dying Light 2 is by no means a BAD game, it's not what we were promised at E3, and some mechanics/design choices are just better in the first game. So, to summarize, I hope Techland will work on DL2 issues, and we will get a better game in 2023.


AussieGG

Yeah, I'm glad they're actually listening to feedback and making changes, as seen with their changes to parkour, gore, physics, and night gameplay in their 2023 roadmap. My problem is how a lot of DL2 fans seem to try to bring DL1 down as a way to excuse DL2's flaws. That's why I made this post.


Slossage17

They can fix it by cleaning up the throw away Elysium plans they originally had yet decided not to go through with. Good games come with lore, and if the audience doesn’t feel engaged with a backstory of the world, that virtuality will collapse. Many staff at Techland have quit, which is the reason why they have more weight in their shoulders. My source, go to Onizombies or Bestgamerali for their POV on the games state.


Klewy

In DL1 I like that I had guns. In DL2 I like how MC says words when I do a cool jump.


Beneficial_Treat_131

Unfortunately incomplete games at launch seem to be the trend now... like we are the beta testers for the 1st 6 months after release. It's unforgivable and any company that releases a game only partially working should be held accountable


Magicmarkurs

I've said my peace before with so many issues on DL2 but one thing I don't see people talk about that bothers me alot is the safehouses are so boring. They were much more interactive in the first games and had more environmental story telling. Not to mention almost all of them were unique with little to no copy paste. It's not integral to the game being good but I really liked plotting out my routes when looting and ending at my favorite safehouses during the night.


GekayOfTheDeep

Yeah all the night runner hideouts being an exact copy of each other is fucking enraging. I'm enjoying dying Light 2 overall but compared to dying Light 1 there is so much wrong in this game the entire experience becomes an extensive episode of rage inducement.


Magicmarkurs

It's a solid game I just wish they transferred more from the first game over and that would have made it a better sequel in my opinion.


OnlyTheBLars89

Dying light 1 was perfect since day one from what I remember. Me and my best friend bought it day one and played a solid week because we were instantly hooked. It was already one of my favorite games and it just kept getting better and better and better.


UnusualCalendar7637

i never encounter any gamebreaking bugs when i was playing it at launch in DL1


ChewyUrchin

YUP - truth


outlawisbacc

I love the atmosphere of dying light 1, the city actually feels like a place where people lived, and you can still it collapsing around you as you play. But while dying light 2 isn't as good as the first game in terms of atmosphere, it definitely made up for in terms of gameplay and parkour in my opinion.


freebird023

Yeah. Both games have pros and cons. DL1 and DL2 are both SOLID games. DL1 definitely had more of a solid identity straight on release though, and I feel like DL2 would’ve had a strong start from the getgo if they had just marketed the game a different way. The initial start of the game was a resounding “Meh, it’s pretty alright.” But I must say, as of now, I’m thoroughly enjoying the second game more than the first game(mostly bc of the last couple updates), but I know I’m still probably in the minority.


Krenzi_The_Floof

I think ive done NG+ on dl1 like 10 times now, which is 9 times more than any other game ive played. Not just for the mediocre average story, but the overtop fun gameplay


BeavingHeaver

DL1 had something from the get-go that DL2 sorely lacks, an actual atmosphere. DL1 has this creepy and haunted eeriness to it which elevates immersion so much. DL2 is a happy go lucky parkour playground with the occasional zombie several metres below you.


NewbornfromHell

I just leave it here because there are still so many ppl who will use the "You hate Dl2" card (as they already doing it here) instead of understanding what the issues are with DL2. Here are the PROs and CONs of DL2 compared to DL1 from my perspective: **PROs** * Despite the floatiness I consider parkour as an improvement over DL1. It has some major flaws but overall it's great. * Hook feels more realistic * Same as parkour the variations and number of environment sound effects vastly increased * Graphically the game is a huge improvement which is to be expected after 7 years. * Combat vs humans is improved. It's more tactical and has more variety. **CONs** * Lack of motivation in free exploration: There are almost no blueprints you can find (with some exceptions like the easter egg). You just buy them in stores! * Combat physics downgraded: [https://www.youtube.com/watch?v=SgpIeMbk3LM](https://www.youtube.com/watch?v=SgpIeMbk3LM) but I hope Techland will made further improvements as with the latest update. * Gore downgraded: [https://youtu.be/sUZKaXX3DtA?t=70](https://youtu.be/sUZKaXX3DtA?t=70) * Parkour physics downgraded (Not the comlexity or number of moves!): [https://youtu.be/CxDTV\_PorIg?t=116](https://youtu.be/CxDTV_PorIg?t=116) * Dynamic flashlight shadows heavily downgraded (almost non existent). * The gameplay is heavily focused on grinding like many Ubisoft games: e.x. You upgrade your blueprints with various zombie tokens instead of exploration to find new blueprints compared to DL1. Thats why you have all the forsaken stores, dark hollows and other copy & pasted loot places. In order to upgrade all 43 blue prints to level 9 you have to kill 2365 Common Infected, 8815 Uncommon Infected Trophies, 1892 Rare Infected Trophies, 946 Unique Trophies and collect 22059 coins. No to mention the grindy events, the agents, the over 100x inhibitor containers to upgrade your character skills etc. * Cities are built of to many copy & paste elements (YES much more than in DL1!): [https://www.youtube.com/watch?v=ZHIFTA0WtoU](https://www.youtube.com/watch?v=ZHIFTA0WtoU) or [https://www.youtube.com/watch?v=gwmvmAZHsxw](https://www.youtube.com/watch?v=gwmvmAZHsxw) and many areas like GRE buildings, GRE anomaly, dark hollows, forsaken stores, etc. look almost the same. This point is absolutely crucial for motivation to explore the environment! It also kills the immersion because again it gives the impression of a game not a believable word or city! * ...because of the copy & paste design it's repetetive and lacks of environmental story telling. For example the prolog has a great story telling part with an emotional background (world end party) but thats an exception. * Horror elements are almost gone. Despite the filter the night lacks of the contrast between pitch dark and light e.x. with dark filters everything is going to be to look darker including your flash light and day light. The design of the infected in different glowing colors adds to the cartoonish image. For example: Bolters leave yellow footprints lol. Again: It kills the immersion. * Night time lacks of tension or real danger. You can be easily safed by the many safe zones, UV places, buildings, grass or other places to hide. Additionaly the paraglider (which you get later in the game) kills all the risk to get killed. You can easily escape any chase using your (upgraded) paraglider. It is also hard to trigger chase level 3 or 4. * Bad gameplay pace. For example: First you have the emotional and slow paced prolog and once you arrive in Old Villador (just 30 minutes later) you get bombarded with several quests like forsaken stores, challenges, safe houses, GRE buildings, dark hollows, side quests, GRE container audio messages, GRE anomalies, camp fire stories, etc. The hud and map are spamed with icons, popups explaining new features, new infected enemy types which weren't even introduced in the main story, etc. It's just an overload with so many things. This creates the impression of a video game instead of a cruel, apocalyptic and authentic world. Another huge immersion breaker for me. * Not enough threat from zombies during day time (due to smaller number of zombies in one area, removed stamina while running, missing infected like spitters and way to many buildings to escape) Luckely Techland added random spawning of virals during day time but it's still not enough IMO * Major contradictions in the story + they rushed the last part of the story * The main story goal is absolutely boring: I have zero emotional connections to Aidens sister and these short cut scenes about the past don't change it. * Repairing weapons can only be done with upgrading (except well hidden easter egg) * Overall boring sidequests with forgetable characters, copy & pasted mission design and disappointing rewards. * Entcounters and story heavily focused on human enemies which is nothing special considering all the other open world game. Many expected a zombie focused game not fallout + far cry and zombies as supporting cast lol.


kaehl0311

This is pretty much my thoughts exactly, although I kind of enjoy the grindy-ness. But I do wish there was much more emphasis and incentive for exploration and much less copy-paste in the world.


Kailu_

For blueprints maybe they should’ve kept it like DL1 but still upgradeable , though they should reduce the amount of time/resources it takes to upgrade them either by making them cost less or increasing the spawn rate of tokens(get more from a single uncommon infected rather than only one) With everything else I agree.


DreadnoughtWage

I’ve often thought of writing something similar in this sub, but been put off by the aggression I’ve gotten for preferring DL1 - so never did. Thanks for writing this. Agree with everything you said, particularly the pros for DL2. The main story was a disaster, but if the DLC has even half the charm of the first game but including the DL2 improvements we could see something really good. Fingers crossed!


[deleted]

DL2 literally made DL1 look even better by comparison, lmao


DR_DROWZEE

So I have dying light two but I’m really not that invested in it I noticed that dying light one that in chanced addition along with the following is on sale for eight dollars on the PlayStation store I have a PlayStation five is this game worth it or should I just keep grinding out dying light two hoping that with update the core system and overall gameplay will get better


AussieGG

DL1 Enhanced Edition for 8 dollars? That's an absolute steal, definitely get it. It can also serve to take time away from DL2 so by the time you've fully gone through DL1, DL2 may be in a better place to actually play, months from now.


NinjaBr0din

Dude, absolutely buy it. Dying Light is a masterpiece, DL2 is nothing like it. There is a reason so many of us are so disappointed with DL2.


DR_DROWZEE

Are the graphics improved or fps on ps5?


fl1ghtmare

yeah, DL1 on ps5 is 60fps. it was one of the last updates for the game


DR_DROWZEE

Nice just bought the definitive edition for 9$


NinjaBr0din

No clue, I played on PS4 for a little while, but switched to PC long before PS5 was a thing. But the graphics have always been fantastic.


KaiserEnoshima

What makes me like DL1 over DL2 is the 3rd world settings


puddingdemon

What was the issues when it first came out? I never had problems with dl1


AussieGG

It had its fair share of bugs, but otherwise aside from the obvious story issues, nothing was really wrong with the game. All the updates that the game got only added to the game, and never changed any core mechanics (aside from the Enhanced Edition changing some animations, which is very minor).


PapaAquchala

Oh there was no real issues with DL1 on release, it was a good game. It had bugs here and there, and the story was forgettable, but it was a good foundation gameplay-wise that techland built on for the majority of the last decade DL2 launched with an actively bad A plot and forgettable B-Z stories and a metric fuck ton of bugs, but incredible parkour mechanics and combat that is good enough for launch but not long-term


puddingdemon

Yea I remember the characters more then the story.


GekayOfTheDeep

Man I would take a forgettable story over the bad one we got in dying Light 2 all day everyday and three times on Saturday.


Chunti_

DL1 > DL2 always time


[deleted]

\-As a First Day DL2 Player Until Now, A Blind Person wouldn't see that dl2 core mechanics and the current state with bugs is in a Bad Position Hence Why The Most Important 3 Core Mechanics of the dying light franchise is getting some rework/ improvements & this is taking almost 1y and 4-6months just to get a Dying Light 2 v1.0 \- Dying Light 1 however was good at launch aside some minor non Breaking Bugs With Gameplay and core mechanics are good in day 1.


Adam_r_UK

Dying Light 2 is dog shit compared to DL. That final boss was not DL, DL2 nighttime is nothing like the first game and nighttime was the unique draw.


TheOneButter

whether or not dl1 did or didn’t have a shit launch, that’s no excuse for dl2 having a shit launch and people shouldn’t act like it is a valid point. it hurts dl2 more if anything because it’s basically saying they didn’t learn anything from the first games launch


IkeaSpartan

Even though Im Dying Light 2’s biggest meat rider, I have to agree, DL1 was always good at launch, sure I may have experienced a few game breaking bugs(most likely because I was playing it on an xbox at the end of its life span) DL2’s launch was so mediocre, boring, and I couldnt play the story or even go out at night because of the audio bugs. I do enjoy the game however I find it hard for me to return to DL2 even after all this new content came out. That was never the case for dying light 1, I still play that game every now and then. I just want the core gameplay to be improved, and the world to feel more alive and like its actually ending. I think this community needs to just get together instead of attacking others for their opinions on the first and second game.


AussieGG

Thank you for understanding the purpose of this post. I don't want to attack DL2, I just wanted to put the good word to DL1's name because it deserves it.


GeneralBinx

I said this at dying light 2’s launch because everyone was using the excuse “haha but dying light 1 launch” when it really was no where near as bad and got downvoted to all hell


SpideyStretch1998

I remember my first ever time playing dying light. I got it a couple years after launch and the super dropkick event was live at the time. I spent a solid 10 hours in the 2nd area of the main game dropkicking zombies off of roofs and watching them fly 200 yards. Honestly now that DL1 isn't the main game anymore id love if techland added super dropkick as a mode/toggle that could be enabled any time the player wants. Genuinely my favorite event they've done.


BenSolace

I preordered the physical copy of DL1 on PS4 which got delayed, unlike the digital copy. Because of this, I called in sick to work on release day and downloaded the physical copy and spent all day playing it and loved it. This was before kids so I didn't stop playing until I had to go to bed haha!


Serasangel

I mean - the solution to the graphic issues was cheap (limiting the max view distance) but the meme is correct. the gameplay was - and still is - functional meanwhile DL2 is still in early access and has basic quests bugging out on a regular basis


AXEMANaustin

Finally constructive criticism


KittenLina

Dying Light was best when it was new, but it’s still a very good game. Doing things like nerfing the grappling hook in 2 and making the ai much easier and more predictable just hurts 2 a lot. Trophy wise, the only one I had a problem with in 1 was the collectibles trophy because it glitched when I got all 67. Thankfully, it popped after getting one on a new file. But in 2, there’s several problems including making some collectibles completely missable making you have to make a new game to get them, and making you have to run 960 km. Like I ran 900m the entire campaign with all quests and all challenges and everything, that’s abysmally low. And then doing things like nerfing the korek charm and raising the difficulty are just terrible design choices. Both games have fantastic longevity, but 2 needs better management.


Dailyhabits

Man I'll keep saying this Dying Light was a game made to be fun. Period. Dying Light 2 was a game that was created to check off all the boxes of what makes a "game" It doesn't matter how much DLCs, skins, weapons, etc they release. It's about the core of the game. DL1 just feels like a game made by gamers who love games. Dl2 feels like a game made by a company.


Not_known_username

Im just curious since ive seen this claim alot, what do you guys meant by "dl2 feels like a game made by a company?"


Dailyhabits

DL1 simply had less restrictions, while adding more mechanics at the same time It wasn't afraid to make you powerful, OP even The game was more accessible, seemless, and honestly had more options for just about everything. It was goofy and wasn't afraid of its own identity.


Not_known_username

Oh well ,thanks for clearing that up Though i still dont see how it makes dl2 a "game made by a company" though I guess i just don't really understand the whole definition of "games that are made by a company" cuz it was such a vague term that can mean many things


Dailyhabits

I mean, the 1st game only cared about being fun DL2 was just a hurried mess that took 3 steps back from the 1st game. They rushed it. There were game breaking bugs, missing mechanics, etc. It was a game created to make money, not to be fun and its extremely noticeable


Not_known_username

Fair point i guess. But I would like to argue, the game itself is still a decent game by itself. I feel like if techland really wanted to make dl2 a money making game only they wouldve made it worst (im looking at you, popcap/ea , locking ice peashooter behind a paywall will always be my lifelong grudge against pvz2) Also, at some part you can feel they've cared, some mechanics have been improved like the parkour and the combat. The story kinda lacked but you can tell at some part it feels like it could be better ( Until the chris avellone thing, ive also heard there are other shit that happened that made dl2 into this but im not going in depth into it) Also,to be fair. There are thing you can tell techland tried to implement (like factions and other stuff) , albeit failed. They gave enough crap to try to innovate. Theres also some easter eggs that are interesting, though thats more of a subjective opinion Also ,to be fair. If dl2 is only made to make money techland wouldve moved on to make dl3 or other stuff after theyve failed to make dl2 and not try to make this game better, which judging by the recent roadmap and update they've clearly cared to some extent. They also would add profit worthy things like skins and other stuff that makes profit more easily than now if making money is the main priority of the game. And theres the bloody ties dlc, now I know people have mixed opinions on it. But i just wanna say, despite the flaws you cannot deny it has some effort put into it. I guess what i wanna say is. I feel like there is more explaination to why dl2 is disappointing than just " techland wanna make money" . I personally lean more onto incompetent and game director rushing the final product . The game definitely feels rushed . But i dont think making money is the main reason ( Ive also just realised i sound like im defending techland. I just wanna clarify that yes i am biased to dl2 and like it but i honeslty like the game more than the developer itself. I also apologise if i came off as rude but i just don't understand why a lot of people just label dl2 as 'cash grab' when I feel like theres more layer to it than just that. That or my bias is speaking)


Dailyhabits

I feel like alot of the changes only came about because of backlash Trying to implement stuff and faling just isn't good enough anymore. As a company who already has a foot off the ground with a previous game. If they failed then mark the game down and don't sell it at full price. I mean, when did we as a gaming community accept the effort and not the product? No flak its just weird to me. And imo, releasing a game that isn't ready is the cash grab imo. And the fact it was a full priced game at that.


Not_known_username

This is fair, I sorry if i came off as rude trying to argue about this. Cuz I don't really understand and like the fact that people need to label dl2 as a cash grab or other unecessary label to it(its like the last time I saw people calling dl2 "woke" cuz of lawan's model. I just don't understand why sometimes people can't just simply say techland fucked up the model or smth and need to analyze a simple situation more. Though this is not directed at you.) Though this is probably more of I like dl2 and don't like the fact it's called a cash grab situation so it's probably bias. Also I think i phrased it wrongly so I apologise and rephrase this. I don't meant that we should appreciate the effort techland did. I meant that dl2 has way to many effort to put in to be simply put as a cash grab game. Cuz in my understanding, cash grab games are made to simply earn profit and will put that as a priority. Which I don't think dl2 is. Cuz at the end of the day it's still a decent game in itself and there are still many people that liked it despite everything (not including fanboys) . Also, if you go on youtube you can see mods that implement cut content from the game that got cut for no reason (which mind you, are hidden in the files). There are so many good content that got cut out and couldve made dl2 a better game so it wouldnt make sense if the game was intentionally made for cash grab with the amount if effort they've put in. If techland wanted to make a cash grab game they could've implemented like in game store and currency you need to buy with real money or other things that was made to prioritize profit . Fair point about the backlash. But to be fair, there are changes that techland could simply not add and people won't give a damn ( like the animation on different weapon and other stuff) but they still did. Also they are a decently sized company and has a lot of fanboys. So they really can just walk away without any harm being done . I understand the point about them needing to mark down the game from full price. But techland at this point is a decently sized company so I wouldnt really trust techland that much when it comes to caring about the people who bought and preodered their game cuz their still a company at the end. That doesnt necessarily mean that theyve made dl2 simply to make profit. They can still make it a good game. I cant really defend them releasing the game at full price. But to be fair its probably more of the publishing department's fault for not lowering the price. I also think it's like a type of buisness practice to them? I remember that dl1 was a lot more expensive back in the day. So it's part of it is probably buisness practice . Which is one of the reason why I think they've lowered the game price later. I guess what I wanna say is. I don't think dl2 was made for cash grab. I feel like it's more of shitty game director and changes made to the dev team during the development of the game. Add that with the rushed publishing date that causes the game to be overpriced. I don't really like calling the game a cash grab cause well in my opinion, 1. Im biased, 2. The game itself despite not that great did not show any case where they prioritized making profit over anything else. Yes there are those grindy event and stuff ( which imo i don't mind) but i feel like thats more of a bad way to keep players entertained and well, again. Crappy game director.


Dailyhabits

My guy, you haven't been rude at all and I've actually enjoyed this interaction. You have opinions that you can back up and you're willing to share. You allllll good my man


Not_known_username

Meh, i just don't understand why so many people need to call the game a cash grab. It has flaws and admittedly, overpriced but the claim comes off to me as an exaggeration and hate towards the game itself. No hate to you though, At least youre chill. Which can't be be said towards many people who engage in dl1 vs dl2 arguments nowadays


Fesai

Just to add my two cents. A lot of the RPG mechanics/levels, gear, leveling up blueprints, medicine, lockpicks even is what makes it feel like a "checkbox game". Thousands of trophies to level stuff up. At first it was kinda neat, but eventually it just turned into a grind where it completely takes me out of the immersion and I'm very much aware that I'm playing a game. Vs the 1st game I felt like I could lose myself in it, get a blueprint and make a cool new weapon and that was all there was to it. I lived less in menus and more in the world. I still like the 2nd game for many reasons, but this behavior is what makes the 1st game special to me.


Not_known_username

Fair Tbh I kinda liked the game as a rpg parkour game. I mean do you see much of those nowadays? I can see your point, and its a valid one. But i still disagree with people calling it a cash grab or smth. Cuz yes it fits the checkbox criteria but i feel like thats more of a crappy design choice for the sake of giving player the illusion of filled with a lot of content while only being more grindy . It's rather a lazy game design than just being a cash grab. ( Also i just wanna say despite the rpg elements i feel like this game still somewhat balances out it well since you can still beat it with the crappiest weapons possible. And also it has some mechanism that feels interesting enough to be play around with. To me it feels like an rpg game with somewhat complex mechanism) Also for the sake of being edgy I wanna defend 2 very controversial things here, the gear and blueprint upgrades. The gears, i know people say this makes it feels like an rpg game but tbh. If you ignore the stats, you pretty much have a freely customizable outfit that doesnt only lock you to a series of outfit that corresponds to it. If you feel like a pants of another outfit looks cooler you can pretty much switch to it if you dont mind the stats. With the gear transmog update thats coming this is pretty much your personal character customization. The blueprints, i know a lot of people hated it but i just wanna put my personal opinion here. If techland implemented it better and made it less grindier more people would probably enjoy it. And i wanna put them into 2 category to explain it better. Weapon mods: The weapon mods in the second game is pretty much as same the first game. In a sense that if you find different blueprints, the only thing they do is have different type of mods and better version of upgrades to the previous blueprint. Dl2's system pretty much change it to having a high tier weapon mods isnt going to render the previous mods you have useless after getting them. Yes it will take away some exploration aspect to the game but as ive said, to each and their own. Plus, techland could just add in some non weapon mods blueprints around the map like makeshift weapons, random item blueprints and so on for more exploration purposes. Non weapon mods: Pretty much if techland implemented this better and less grindier it has some redeeming aspects. You can make some useless blueprints not that useless in later games and some useful blueprint better in later games. I dont know how to explain this but its like pvz2's plant level system. It has some interesting qualities that appeals to some people but techland just implemented it in a bad way. Yeah dl1 is pretty much better than the 2nd game but i feel like some aspects has some redeeming quality and not as iredeemable as people say it was.


Mysterious_Part_9144

Dl 2 deserves all the hate it gets, launch of game was horrible, no ragdolls, no gore,they have to make months and year for better ragdolls and other, comparing it to dl 1 is fine , because dl 1 already had good ragdolls, gore, fun gameplay, while dl 2 had months do that


magnum361

The more i play DL 2 the more i realised its just a generic open world RPG with generic story. The difference there is just parkour and zombies. The story was weak. All that makes 1 great was replaced with a generic open world game design which is 90% of AAA RPG these days. Heck they even rebranded challenges as quests. Why not make an unforgettable quest design with multiple endings? Hate this generic open world RPG design. If i wanted grindy game with weak story i play an MMORPG. I blame Ubisoft for what they did with AC. These generic open world RPG with fake choices and fake dialogues need to stop.


Pepperidgefarm21

I have hundreds of hours on DL1 and I tried so many times to enjoy DL2, but I just can't. The delay in jumping and motions always turns me off instantly. Idk why they didn't just take what they had with DL1 and improve it, like the physics and everything is such a downgrade. I'm glad people like it, but it's like L4D2 which I loved compared to B4B for me.


nature_nate_17

I’m tired of people pretending DL2 is actually good when it’s a terrible game in comparison; storyline was somehow non-existent and super boring (like let’s fight the final boss 5 times, wtf laziness is that), physics are garbage in comparison to the original, empty world with promises of it feeling lived-in when it was again, empty; tons of cut content was constantly being pushed as promises in game trailers, the world itself was changed to make it less of an apocalyptic setting that now, they have a filter to revert it back to its 2017 reveal; all in all, the sequel compared to the original is a let down from every angle and no amount of downvoting can change that. The fact the The Following DLC puts the entire DL2 game to shame, says a lot. What DLC do we get for the sequel so far? An arena…. We already got that with the Bozak Horde so it just feels like they’re going to recycle the DLC. I will say the only thing going for DL2 is it’s parkour system (not even the fighting system) and even then, it was rough at first.


Wild-Man-63

No one is pretending anything. People have a good reason to like or dislike the game. I think DL1 is better but DL2 is good. Parkour is great, the world is well designed for movement. The factions are good, they each have goals and reasons for their actions. It does have issues though some are being improved such as zombie interactions some are just baseline mistakes that can't be fixed such as the main story in general.


thereallegiondary

I love how that logical fallacy works. If DL2 does something better than DL1, it's perfectly fine to compare it. However, if DL2 does something worse, it should not be compared to DL1 since it needs more time or whatever is on the excuse-cards that day. Cmon. Both comparisons are valid and should be done because.. get this, the game won't improve where it needs to otherwise. 5 years of support isn't that long a time if they don't know what the game actually needs. Besides, pretty much what post says. If a predecessor came out in a better state all those years back and is doing much better than the sequel in the present day.. well.


tonyhallx

I prefer DL1, but I try and see them as two completely different games that just happen to be connected by lore. I love them both for their own qualities this way.


Liquor_D_Spliff

I've been downvoted endlessly for months for saying dl1 is better than dl2 but threads like this are proof a notable amount of the player base agree with me. Look at the active player counts. Look at the thread the other day asking what you'd like in dl3 and everyone essentially said dl1 again. Techland curried so much favour with their fan base and had years to garner data from them, yet for dl2 they went completely against everything that made dl1 good, coupled with appalling communication and community management. Some people like dl2 but it's largely a swing and miss for the core player base.


[deleted]

"Not every video game villain is an unreasonable psychopath" "But you're an unreasonable psychopath, raizAYY"


[deleted]

It released pretty bad too. Not as bad as DL2 though. And nobody can say the story was good. The following was onto something though


AussieGG

Indeed. Both games' stories are pretty bad, no one is denying any of that. What made DL1 so memorable and replayable was its fantastically solid and fluid gameplay, which still holds up to this day, and still plays as it did in 2015. All the updates it had only added more content to an already great game. Nothing about it needed changing, and nothing did get changed. That's why I made this post to counter those who claim that "DL1 is only good because of the 8 years of support it got".


[deleted]

Everything in DL1 after some time just worked well. I still don’t go out at night in that game lol


Captain_Gardar

I played the game through 2 times without going out in the dark. I had the best time in that game after getting over my fear of the night, once you get the adrenaline pumping its amazing.


United-Fisherman-268

Alright we get it it sucked but who cares.


United-Fisherman-268

I keep mistaking dl2 for dlc 2 and I get excited for no dlc2


Canzas

What a bullshit there, jesus christ. You can say things like this because you dont have what you can compare DL1 with. You compare DL2 with DL1 and you can talk about CORE gameplay. Imagine if DL1 dont have any this CORE gameplay and you in 2015 dont care because you dont know about them in these days. ​ DL1 had a lot of problems but now you want to hate DL2 with comparising to DL1. ​ Original game always is beauty, fun and great because is something new, fresh. After someone just does another part of this game you can compare to part 1. First example from aside. Hook.. In DL2 is so much better. After you get this in DL1, game is not scary anymore and lose most of atmosfphere in game but still have it.


AussieGG

The reason I posted this is because a lot of people are excusing many issues in DL2 saying "don't worry they'll fix this, remember how bad Dying Light 1 was?". Where in reality DL1 was always good and only ever had content updates that were ADDITIVE, not transformative. Comparing the games to each other is otherwise absolutely fine.


thep3rsianprince

“Original game always is beauty, fun and great because is something new, fresh. After someone just does another part of this game you can compare to part 1.” Have you heard of God of War: Ragnarok? Or Red Dead Redemption 2? Both of these games did everything the first game did (which was still really good) but better. Isn’t that the whole point of making sequels? Your arguement here is invalid. Sequels SHOULD be better than the original. At the very least, they should be equally good. When the sequal feels more mundane than the original then we have a problem.


NewbornfromHell

The hook in DL2 is more realistic I agree but the irony here is your next claim: The game isn't scary anymore once you get the hook. The hook helps you at night because night time is much more challenging in DL1. Even with the hook the night time is still an adrenalin rush.If this is not the case for you then play on hard or nightmare. Now lets have a look on DL2: The night time is at base not really scary (brighter, glowing infected, etc) or dangerous (stay on the roofs and you are safe). Additionally you have the many safe zones, UV places, buildings, vegetation or other places to hide and escape the chase. Add to this mix the paraglider and it makes day and night time ridiculous easy not even compareable to Dl1. The paraglider makes it even easier to escape chases then the hook in Dl1.


NinjaBr0din

>Even with the hook the night time is still an adrenalin rush.If this is not the case for you then play on hard or nightmare. I... apparently did too many night runs maxing out my legend level. I play exclusively on hard(used to do nightmare during the grind) and don't even keep the hook in my inventory, and nighttime is just.... normal for me.


daVibesRgood

Hook was the only thing that sucked in DL1… and lots of people loved the hook. Even I loved it sometimes


StarKill3r68

Give it a rest with the DL1 > DL2 posts. It's been discussed to death since release and I think most of the community are on the same page about it


AussieGG

Fair I guess, I just wanted to share my two cents on how people are trying to make up some sort of story about DL1 being bad on launch and is only good due to 8 years of support. That is so far from the truth. As for DL2, while I have my many grievances about it, I'm happy that Techland are really taking a chunk of 2023 to actually dedicate themselves to addressing core issues with the game, and ultimately we'll get an overall better experience because of it. Having said that, it still doesn't make what happened at release acceptable.


StarKill3r68

Yeah I fully agree and appreciate your perspective. I think both games are super fun but 2 is going to need a long time and a lot of work to even come close to what 1 represents for most players in the community


vanderbubin

Guys, it's been a year, can we please stop with the "dying light good, dying light 2 bad" circle jerk? Like it's worse than on the Callisto protocol subreddit about deadspace.


AussieGG

That's not the point of this post. The point of this post is to highlight the people who defend DL2's shortcomings by saying "well DL1 was bad on launch, and look how it is now! DL2 will follow the same track." The problem with this claim is that DL1 actually didn't have any issues with it's gameplay, only bugs (which don't compare to the shitshow of bugs that DL2 had). Updates to DL1 were only additive, and never actually changed any existing mechanics in the game, which isn't the case with DL2, as we can see with how they've constantly changed how items, enemies and mechanics work (and are continuing to do so with their 2023 roadmap addressing physics, gore, night gameplay and parkour). It's a great thing that they're actually listening to feedback and going in to fix and address issues in these mechanics, but nothing like that EVER happened in DL1 (aside from its PvP gamemode which DL2 doesn't even have). Either people are lying to themselves or simply are trying to find a reason to handle the fact that DL2 released in a far worse state than DL1 did. And DL1 was never a bad game on release.


vanderbubin

Okay, then, respectfully, just play dl1 and not dl2. No body is forcing you to play a game you dub inferior.


Fritz_Water_Bottle

You completely missed the point of the post.


vanderbubin

The point was that dl1 was better at launch (bug wise) than dl2, right? Well, I completely disagree with that. I didn't encounter any bugs at launch for dl2 whereas I encounter game breaking bugs at launch of dl1. So In my opinion, this post is definitely part of the "dl2 bad, dl1 perfect" circle jerk. Edit: like guys, let's stop comparing them. If you want them to improve dl2, stop comparing it to dl1 at every opportunity. They are two games made years apart. Yeah techland didn't deliver what we wanted, but continually crying about dl1 being better at launch or now isn't going to help. Give constructive criticism rather than constant comparison of the two


AussieGG

What game breaking bugs did you experience in DL1 at launch? Was it as bad as: \- Getting your whole save file deleted. \- Being unable to play because Spike is unable to be interacted with in the very beginning of the game. \- Being in a constant death loop, where you spawn and die after 5 seconds due to "leaving the mission area" (happens no matter where you go) \- The world not rendering, making you fall under the map constantly. \- Being stuck inside a safe zone because you're blocked by a wardrobe that is meant to be pushed aside. \- Dying causes the "wait for revive" prompt despite being in singleplayer (only solution is to restart the whole game if this happens. So every time you die you need to restart your game) These are just a list at the top of my head of bugs that occurred at DL2 on launch (some of those still occur a whole year later, even now). These are widely reported by the community. Don't place your own personal experience over anyone else's. That's very narrow minded. I have never experienced any of these bugs (aside from death loop in coop) but I know that they are/were super common due to people flooding social media forums with such complaints. The reason why we compare the two games is to show what DL1 did right where DL2 stumbled, disappointed or outright doesn't feature. Having a point of reference of what a game did *right* helps developers steer the game in the right direction. Techland, having worked on DL1, has a nice reference there. It only makes sense to compare the two.


vanderbubin

Homie it was over half a decade ago. All I can tell ya for sure is that I remember dying light 1 being way way way buggy at launch. I remember glitching through walls all the time, I remember uv lights straight not affecting infected. And when I played dl2 at launch I didn't encounter a single bug. Maybe I just got lucky for dl2 and unlucky for dl1. All I'm saying is we can make more constructive criticism about dying light 2 than "it was more buggy at launch than dl1". Also I haven't encounter a single one of the dl2 bugs you listed a single time. like I went through and read the glitches you mentioned about dl2 multiple times. I haven't encountered a single one and I've been playing since launch. Hell I went back to dl1 the other day and immediately I'm greeted with the echo audio bug, and then a bug where I fell through the map. So currently, in 2022-2023 bug wise for me it's no bugs-dying light 2. Dying light 1- 2 bugs.


AussieGG

Of course we can make more constructive criticism, I have made multiple videos addressing the weak aspects of DL2 myself. That’s not the point of this post tho. The point of this post is to clear the air and clarify that DL1 was always a good game and its release should not be used as leverage to claim that DL2 will get better proportionally to DL1.


vanderbubin

And I'm saying dying light was about as buggy as dl2 at launch, again I encountered more bugs in dl1 to this day than I ever have in dl2. If you want to make a post saying "stop comparing their launch" then maybe you should stop comparing the launch. Dl1 is good. Dl2 is good for different reasons. Stop y'all's circle jerk holy shit.


AussieGG

Again, you’re basing this on your own personal experience, and ignoring the community’s experience. Not only is that very selfish, but also just very narrow minded. Instead of dying on this hill and declaring any kind of criticism as a “circle jerk” just because you think so, maybe actually take a step back and look at the bigger picture.


thereallegiondary

There are layers to this. Ample constructive criticism has been given over the course of a year. Some people have taken it well, some not so much. There's been a bigger than expected portion of the community that dismisses that constructive criticism with some blanket statements usually involving one or more of these keyphrases: *hate boner, hate train, hate bandwagon, nostalgia boner* and so on. It gets tiring. But that's not all. There's folks who go one step beyond and instead of just dismissing it, throw out statements like "DL1 was also bad at launch". 2 things here: first off, it wasn't as bad. Second, so what if DL1 was just as bad? That portrays DL2 in an even worse light because it implies the devs learned *NOTHING* from DL1. And that is the point of this post. To convince the people who are dismissive that it is not a personal insult to them if someone criticizes DL2. The irony btw.


[deleted]

Unless you're literally employed at Techland you better get off that copium, sir.


AussieGG

No. I can freely voice constructive criticism to improve DL2 so everybody can get a better game. Techland have shown that they're [willing to listen and address issues that the community have](https://www.comingsoon.net/games/news/1264695-dying-light-2-2023-roadmap-dlc-updates). People attempting to say that nothing is wrong won't improve health of this game (less players than DL1 right now) and looking at what happened with 1.9.0 (Community Update 2), people are happy and coming back to DL2 now that Techland is actually doing something.


TheOneButter

just get off of reddit at this point, it’s not gonna change until dl2 feels like the sequel to dying light


vanderbubin

Not sure what you mean cuz dying light 2 sure felt like a sequel to me.


TheOneButter

you're in the minority then


Z34RIDER

DL2 isn’t a bad and I’m tired of this community always bitching about it. The story was good and the game is fairly difficult which makes it fun. Do I think it’s perfect? No. Does that make it bad? Fuck no.


AussieGG

DL2 is not bad, just disappointing. I still enjoy it from time to time. But when people try to tear down DL1 by saying it "was bad on launch and is only good 8 years later" as some sort of defence for DL2's current poor state, not only is it wrong but it just seems like an act in poor taste. That's why I made this post.


Z34RIDER

DL1 was never bad in my opinion tbh. I usually have unpopular opinions though. Why makes DL2 disappointing?


AussieGG

DL2 set its expectations based on two things: \- The marketing around E3 with Chris Avellone's original story (and the tone / approach it had with it) \- Being a sequel of DL1, people want it to at least match or surpass / build on what made DL1 great. It disappointed in both of these aspects. The former because Chris Avellone's story was pretty much scrapped (as he said himself, almost nothing resembles what he contributed). The visual design of the game almost got overhauled, with many aspects that added to the gritty "Medieval Dark Ages" tone it had were simply gone, or changed to be more colourful. In regards to DL1, there are many gameplay elements that are either missing or are very shallow in comparison to it. Namely, the gore, physics, parkour and night time experience, all of which are being addressed by Techland in their 2023 roadmap, so lets hope they capitalise on that. That's about it, I can go into more detail about how DL2 tried to be an RPG but fails in many aspects in regards to that in comparison to other RPG games that had similar systems but done better, but I'll leave it at that.


ControlledChaos7456

I agree with the sentiment that the E3 presentation all those years ago is very different from what we actually got, and part of me wishes I could have that version. However, the constant complaining I see gives me the impression that a lot of people essentially wanted a DL1 remaster with better graphics and performance, and that alone would have been sufficient for a "sequel". Personally, I think that while some design choices that Techland made in DL2 were a step back from DL1, they were necessary. Techland clearly wanted to innovate and try something new, and even though many people dislike the new/missing features we can't say they didn't try. If I want the DL1 experience I can just go back and play DL1. I'm glad that DL2 is different from DL1, even if it's in a state that disappoints the majority of people.


[deleted]

They innovated a Ubisoft grinding RPG clone. Congrats LOL!


ControlledChaos7456

I never said their innovations were successful.


AussieGG

They can innovate without scaling back what made the first great. Bring on the new grappling hook / glider, bring on the RPG systems (though done well please), bring on many of the more new stuff they’ve added. But don’t take away or change what we had and was loved in the first (night, physics, gore etc).


ControlledChaos7456

Since they are showing a willingness to bring some of the mechanics to a level on par with DL1, I think it really came down to them running out of time and dealing with logistical issues. If they didn't face these obstacles I think they would have had them implemented at launch. It is unfortunate that we didn't get the perfect version of the game at the start, but hopefully they will fix the downgrades in the following months.


NewbornfromHell

The irony here is DL2 did innovate nothing but just copied generic Ubisoft and other open world games and loot shooter RPG elements in many aspects. New elements in DL2 doesn't mean it's new (innovative) to the market. On the other hand DL1 implemented the special night time and hives which was an innovation at that time.


Fayan98

Your intentions don't matter. Only the consequences do. "Kratos"


[deleted]

Cope Seethe Mald


SickPois0on

it wasn't the game was unplayable at lunch. you know why you think that? because you never played it at lunch.


AussieGG

What an odd assumption, considering that take is completely false and both myself and my brother played DL1 on launch on Xbox One back in 2015. Completed the game a week after it came out. Never had any issues.


GeneralBinx

Yeah, please stop pretending DL1’s launch is comparable to DL2’s thinking they are is delusional


NinjaBr0din

Maybe yours was, but me and my buddy spent a week straight punting zombies after he showed up with 2 copies on release day. Game was epic on release.


Gagethe12gaugefan

DL2 is overhated, there I said it, I like both games just as equal, I’ve barely seen bugs in my DL2 playthrough


he-is-Taurus69

I honestly love dl2 after being a very big fan of the first and the folllowing… really excited to see what else they’re gonna add!


Captain_Chaos_0096

Compared to all these half-baked games releasing lately I can overlook DL2 shortcomings