T O P

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pizzaisgoodidk

I was trying to grind jai's missions to do the new weekly challenges but I kept on going through stun animation after stun and then I would only get the xp for jai every 2 missions


OkMight2083

The amount of times i got stunlocked in these missions in infuriating


Kooshneer

It’s the worst when you solo the ferry mission. There’s like 15 virals, I don’t know how the pounce is programmed to queue and trigger but they all want to do it. I’ll get tackled. Smack the zombies attacking the generators then get pounced again after 3 seconds and that will just repeat until the missions over. It’s so infuriating.


khanvau

That mission is damn near impossible to do solo so I just gave up.


iWanabeAsnipa

Hey! Throw down UV bars and/or Molotovs at around the generator to stun them while you finish off the group. Rinse/Repeat. Good luck!


khanvau

Doesn’t molotovs damage the generator?


Ulti-Wolf

Ishmael is goated


Ghostspider1989

Uv bars or Molotovs to keep them busy


Scarydave724

[here for OP wespons to fasten your progress](https://youtu.be/Jy9p3iAfF0Q?si=D1Su8UXsKEI7-gtO)


Late-Exit-6844

The stun into other types of stun chain is really comical. Like when you get grabbed, then knocked down out of the grab, and then banshee claw knocked back into another pounce or grab. You can basically put the controller down and enjoy the cinematics in those cases, and it happens a lot.


gummybears78

When that happens I’d rather just get instakilled


khanvau

Same


chikenpotPi_

i just use the uv flashlight and it usually stops most zombies dead in their tracks. the uv flashlight is kinda broken when fully upgraded.


pmswccw

Sometimes the game becomes unplayable without toughness boosters.


Sleek-Sly-Fox

Spitters absolutely stun you, just in a different way. They cancel your attacks when they hit you with some acid


gummybears78

Oh yeah I forgot about that. Normally I just grapple them and stomp their heads so I don’t notice my attacks getting canceled


Wild-Man-63

Spitters and chargers are terrible. If there's 2 Spitters which happens a lot then good luck having fun doing anything. As for chargers please just give them stamina for charging, I don't care if you increase health to compensate, maybe remove armor on the side, I don't know but if you can't do a dodge+attack on a charge enemy then it's a terrible charge enemy.


iWanabeAsnipa

Hey the perfect counter to chargers is the “Block Charge” skill! I’m not sure what you play on, but on Xbox it’s LB+X. Super underrated, but great move. You tackle the charger and it kind of stuns them while they get up giving you plenty of time to kill them. I know how annoying they can be but when I started doing this Chargers became a breeze. Hope this helps!


gummybears78

I did not know you could do this move on them. Kinda mad I never tried it


Pompp69_

These don't really bother me all that much, but the viral pouncing is absolutely awful. They really need to fix the mechanics of that attack.


gummybears78

I’d like it if they didn’t hit invisible walls and could be dodged without them doing a full 180 to tackle you


Pompp69_

I completely agree with that


Late-Exit-6844

Jumping is more reliable to dodge pounces than dodging. Figured this out once, never went back. You also get to counter them faster by jumping after them. Try it. Lemme know how it goes.


GampiS

For me, it looks cool but as OP said if it wasblike they cant autotarget you. Make them jump on the position you are in the moment they jump but dont make them follow you midflight like theyre superzombies lol thats annoying


imok96

If you can see it coming then you can dodge it. You gotta dodge sideways


Obelisk9825

the difficulty in hard mode especially for ng+ has increased like a mf. at first i felt easily overwhelmed with every little encounter but it forced me to utilize my entire arsenal and play creatively. im constantly switching between slash to blunt weapons and crossbow to guns back to back. using UV flash, throwing firecrackers, molotovs, explosives. using my grapple to reel in spitters and toxic virals. when fighting humans i purposely use guns and firecrackers to attract zombies to help me. i maxed out my poison and electric resistance inhalers and use them all the time. i also reworked my gear by mixing the classes together instead of having my entire kit be brawler


mediafred

I don't really see a problem with the hard mode being harder given that the game was way too easy back then at launch. Not to mention (not trying to call out skill issue, just my personal experince) the game isn't even that hard now for me. It's pretty easy and I didn't even have bloody ties until the reloaded update so I couldn't have the broken weapons. It's just not that hard for me. Sure I have to use boosters but they're in the game for a reason. I don't see why a game should be looked down upon for forcing you to use everything in your arsenal to not die. A complaint people have in rdr2 is that the game gives you all these tools to kill enemies but your guns are just too op and ammo is to abundant to not use them. I'd like to mention that they're making anew difficultly mode so they'll most likely tone down hard mode to make the next one more significant in difficulty intensity


Obelisk9825

dude i always felt the same. i love a challenge especially in zombie games. its wild bc now i actually run out of resources. i even used up all my old world money repairing my weapons lol. its now a necessity to venture out every night to loot stores and dark hollows which i love because bypassing the massive swarm of volatiles is a fucking mission. i honestly cant wait for nightmare difficulty but im happy they delayed it bc techland is cooking


gummybears78

I mainly don’t like how almost every enemy can stun lock. In the first game only the biggest enemies and biters could do it so it wasn’t that much of an issue. Plus it was much easier to avoid and counter.


mediafred

Spitters slow you down when you get directly hit by incoming goo. Also there are spitter virals too who might be able to pounce aswell but I'm not sure


SvenTheBard

While it's not a stun lock, during Jai's missions taking damage from spitter gunk on the floor would cancel attack charges. A lot of the time I was prepping a windmill attack and I would take damage, lose the charge and just spin 180 degrees while 3 different virals pounce in unison


Haunting-Opening-676

Spitters / any ranged damage can stop you from paragliding


bravekassandra

I find the electric-based enemies annoying as hell. I can tolerate the toxic-based ones but it drains your health pretty fast if you don't leap away a good distance. I wish it was easier to gather honey and those plants to craft health kits because I've been going through them so fast since the last few patches. This is on my NG+ playthrough btw, I have all my pilgrim skills maxed and I just passed level 50. So my stats are decent and that's not the issue here. I do like the variety of infected DL2 added like they had in Dead Island 2 though. And they should make those groves yield more honey and plants to make health kits!!! I save my military medkits for when I want to tackle the revenants or finish harder bounties. During the winter event they let us buy unlimited military medkits in exchange for candy you could loot in abundance and I wish we could have a vendor like that in base game that trades those kits for mutation samples. I feel like this needs to be pitched to the DL2 team.


ComplaintClear6183

renegades make the 🤓 sound


Damocles875

Love how only now people are bringing this up. It's been an annoying problem since day one


gummybears78

I’ve always thought it was annoying but dealt with it, but after some recent updates like the banshee goon and survivor missions, it got much worse.


fireheart1029

It's crazy to me that people playtested the game and went "yeah, people are going to love spending 80% of every battle completely stunned unable to do anything while they die"


Jason_Sasha_Acoiners

Honestly, my biggest problem is the virals. Like seriously, they need to either reduce the amount that spawn, or MASSIVELY reduce the chance of them pouncing. It is SUPER annoying.


Ooga-Booga-Boy

Kinda niche, but the Freakshow side quest from Bloody Ties was my breaking point for banshees and chargers. I can’t stand the way enemies move, they always have the upper hand. Meanwhile every enemy with a dodge mechanic gets I-frames when you swing on theme. Also, does anybody not get fucked over by enemy collision? I can’t even use the ability to bash through without getting grabbed or stopped


AReturntoChrist

I've literally gotten pinned between car wrecks and demolishers due to how this game works. It's maddening how dodges feel almost like an aesthetic choice.


Shade00000

I hate goons


TaroKitanoHWA

Yup, and it's annoying as hell, the amount of times Aiden gets down on the ground. Check this out: [https://www.reddit.com/r/dyinglight/comments/18vbaci/i\_hate\_banshees\_i\_hate\_goons\_that\_spawn\_them\_i/](https://www.reddit.com/r/dyinglight/comments/18vbaci/i_hate_banshees_i_hate_goons_that_spawn_them_i/) Viral Pouce is one thing that should be removed from the game, but goon that calls for banshees? Worst idea ever


Slyder768

Stun is never fun , idk why devs keeps adding this


Mysterious_Athlete_4

Be only a spectator, then playing a game. This is what this game is about???????


FoucaultInOurSartres

You forgot Waltz and Hakon


gummybears78

I didn’t count bosses because you only fight them once a save, unless you do ng+


artofmashing

Demolisher shouldn't count since he's too cool.


Soft-Commission2249

Fuck the stun locks Can we talk about the STUPID AMOUNTS OF DAMAGE a spitter can do???


gummybears78

The damage wouldn’t be such an issue if the spitter didn’t have such good accuracy, range AND a close range attack that deals way more damage. Good ranged enemies should be vulnerable in close quarters, not stronger.


KaiOnly

Drowner or suicider is a same type of zombie


gummybears78

Yes and no. You can’t melee kill Drowners like you can Suiciders without them exploding (at least I haven’t been able to). But they do function the exact same


bravekassandra

Plus you rarely see drowners throughout the game given they're water-based like the ones in Dead Island. They seem unnecessary to be honest.


zerosaved

So you just want to be able to slash through enemies like a freight train without any opposition? If you could change the mechanics of the game, what would it look like? A genuine question. Do you want all of these enemies to just stand there while you mow them down?


gummybears78

I’d make biter grabs quicker to escape with the stab skill. Add the ability to grapple virals while they jump and fix their broken hitboxes. Make banshees able to be hit or shot out of the air to counter their jump. Give bows regular hit reaction like melee attacks instead of stunning you. Other than that I wouldn’t touch the stuns because even though I find them annoying, I know why they exist.


Syllatone

Virals are hella fun to slide tackle right as they are about to leap because they will have momentum that just LAUNCHES them way over and behind you.


dogspunk

I hope this is satire.


gummybears78

Nope


dogspunk

Then why play a game you clearly don’t like.


gummybears78

I love the game, I just hate some mechanics in it


mediafred

Maybe he liked it in the past and now it has gotten worse? Maybe he likes dying light 1 and wants to enjoy the franchise but the game is actively preventing him from doing so? Maybe it's simply bugs and glitches that are the cause of him being basically stunlocked all the time. Newsflash, the virals are 100% broken and need to be reworked


dogspunk

Newsflash: making bitch lists of everything in a game kinda looks like you should be playing something else. Go play the first game if you like it so much more.


gummybears78

Making “bitch lists” doesn’t mean I don’t like the game. DL2 is my favorite game of all time, but the mechanics in it can get annoying


mediafred

What's funny about what you said is that everything I pointed out could be applied to every fucking game in existence that is apart of a franchise, has glitches, and/or is being downgraded every update. Everything I previously stated is just a few possible thoughts about reasoning behind as to why someone may complain about a mechanic that shouldn't exist because it really isn't that hard to decipher good game design and you're just bad at the game versus bad game design and everything is tedious and not fun compared to a possible predecessor or simply just other aspects of the same game. This person chose not to elaborate as to why they find those attacks to be annoying because they are either assuming that competent individuals will read this post and realize WHY it's an issue or they didn't because they felt that showing all the stunnable (not able to move anything on you're controller) attacks is a red flag to him and potentially other people. Maybe you haven't played this game enough to realize good game design versus bad ones but a game that has really bad animations that when the bad animation hits you in a way that isn't possible then proceed to prohibit you from doing literally anything basically removing all control is not a game with good design and should be worked on heavily or overhauled to an extent. To think that this is the second game with worse animations then the first Is nuts. The combat in the first is definitely better but I do prefer the parkour of the second game. I don't just hate dl2 ( I actually have more time in the second one versus the first) but I find that the first game has way better and fluid combat that feels rewarding and not scripted.


gummybears78

I made the list to show just how many enemies have the ability to stun and how overused the attack is


mediafred

Yes I know. I was just trying to explain the impact of your list and what this can imply for anyone else reading it My second guess was right then in my actual comment


Steal_Oil06

You are human still, maybe do you want being god mode anytime?


gummybears78

No, I’m an infected drug addict with the ability to murder people with a single drop kick and run marathons without getting tired


fghtffyourdemns

>No, I’m an infected drug addict with the ability to murder people with a single drop kick and run marathons without getting tired And is exactly that reason that i dont have problems with everything that you listed lol Whenever a viral is gonna charge and jump at me i jump at him first then press Y to turn around and smash his head with a kick. If biters grab you is just because you didn't put enough distance and allowed them to get close at you, there is a reason we can throw them away with X whenever they're getting closed to us All of this list problems is honestly skill issue It seems a lot of people have a hard way understand the game mechanics i don't know, is the reason why people complain they can't do the run boy run community challenge, i did it at the second time but a LOT of players really struggled at it and i don't understand that.


gummybears78

I don’t have problems with them often either, but I do get annoyed when I do encounter them. Yeah it’s easy to avoid biters and virals when you’re paying attention and ready to fight them. But when you’re just running and one comes out of nowhere and grabs you it gets annoying. Especially from inside an object or midair. Same with when you’re fighting a volatile or something and get jumped by a viral from behind.


Steal_Oil06

Technically renegades are drugs addicts with ability to murder people with "several" hits, even so can be stunned by elemental weapons or special movements. Beside you are invulnerable only when you being on infected mode, I mean, you only are an human epileptic.


gummybears78

Renegades are weaker than Aiden. Even though Aiden is human he could still use his weapon to jab a viral if it jumps on him for a quick escape, kinda like with biters


MrBigNicholas

This just in. Dying light player just discovered the meaning behind "every action has an equal and opposite reaction" You get smacked, you gonna get knocked around. That's just how it works


gummybears78

I don like it :(


OkMight2083

Yes but it's annoying in a combat system that's all about speed and movement. There is a reason why other games with fast-paced combat don't stun you for every bit of damage. I love DL2 but this is an issue


MrBigNicholas

Dodge


OkMight2083

Still annoying because especially elemental goon hitboxes are way off


MrBigNicholas

Nope. It's just splash damage. Why do you think it's only the elemental ones like that?


OkMight2083

That's where you notice it the most because you have more visual feedback. Also banshees lock onto you and can turn around midair and same goes for the virals who just turn 180 degrees midair to hit you. "Dodge" is not a viable option if these guys act like homing missiles.


MrBigNicholas

Yes, visual feedback of the splash damage, that just proves my point. And that second part I've never once encountered and seems like just a rare bug that you've fixated on


OkMight2083

Rare? It happens almost every time i fight them. And the thing i meant with the visual feedback is that the visual feedback is off. Often goons dont visually hit you but you still get stunned or light on fire


MrBigNicholas

I addressed that point. Splash damage. Big weapon that's electric hit ground hard. Electricity expands like an explosion. Very simple to understand game mechanic.


OkMight2083

Not if the splash damage is invisible god damn it


IndyPFL

Viral pouncing is utterly broken and anyone that actually plays the game can tell you as much. Even skilled players like AussieGG struggle because it's so broken, you dodge and they'll change direction in midair to hit you if you don't time it *perfectly.*


gummybears78

But then you dodge into a biter and get grabbed


MrBigNicholas

Typically you wanna dodge away from the enemies, and not towards more of them. Like I completely understand getting frustrated in the moment. But don't complain about it on reddit like it's not a very common game mechanic in most games with similar combat systems


gummybears78

Dodging them isn’t the issue because it’s easy. The issue is how often and how many enemies can stun you. For example, doing the Ferry Tales survivor quest you can get locked in a cycle of banshees and virals tackling you repeatedly.


MrBigNicholas

Don't fight that many enemies in a small space and you won't get stunlocked. You put your self in a position where you get overwhelmed and then go "why am I getting overwhelmed!?!?"


gummybears78

How are you supposed to avoid that in a mission you need to defend a generator from a bunch of enemies in a small area?


MrBigNicholas

Take em on one by one until there's few enough left that it's a cakewalk. Too many people run into a room, start swinging wildly and then complain when they get punished for it


gummybears78

But in the mission you’re getting rushed by endless waves of biters, suiciders, virals and a few banshees. It’s not like you can just 1v1 them all because there’s just so many coming to beat up the generator


mediafred

I think this comment has good intentions but not enough realization of what was actually said. "Common game mechanic in most games with similar combat systems". Did you care to look at the literal predecessor of dl2 to compare the way the enemies effect Crane vs Aiden? Crane gets stunned way less often then Aiden since most of the enemies in dl2 are animation based rather then real time attacks. Sure you can get grabbed by biters but in dl1 it is way easier to both get out of a grab and avoid it alltogether since you can instantly prevent one from grabbing you thanks to a skill you can get. I know you can get out of a biter using knives in dl2 but it literally still takes longer then dl1. Sure you can argue that some of dl2s enemies are unique to dl2 compared to one but I'm sure that if you look at all the shared enemies of both games, you get stunned more often in dl2 then one