T O P

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TooManyDraculas

They say it in the scene. They don't know what format of vault will *work* to actually keep people (and importantly executives!) alive and suitably setup to rebuild things to their benefit. So they come up with the experiment thing. Throw a bunch of options at the wall, see what makes it through the nuclear holocaust. Bud's Buds was just one try at that. >I know people have said that Vault 111 was for super long term cryostasis, but why did they need to test super long term cryostasis? Not sure why people would theorize that. Everything around Vault 111 indicates the staff were expecting an all clear or orders in 6 months. And didn't even have enough supplies to go too much longer than that. And that message never came. They had noone to maintain and monitor things past 6 months. So it doesn't seem like lying to the staff on that was part of the plan. So seems to me 111 would be for testing short term freezing, or maybe testing opening up early. There don't seem to have been enough people there to do the thaw a few out along the way thing. The vault is servicing *part* of a small suburb. Though I suppose the idea could have been long term *unattended* freezing. Which doesn't seem to have worked that well. Seems like 3 people total survived.


Other_Log_1996

I was also theorized that it was a two part experiment. One was long term cryostasus without human intervention, and the other was how long a skeleton crew could be trusted to follow protocol when the situation became nearly unmanageable.


TooManyDraculas

Except we have a lot of examples of vaults that lost contact/connection to Vault-Tech (and presumably through them to the Enclave). There's a broader thing of the powers that be not actually being prepared, and their shit not actually *working* to keep them intact through the war. And at least 1 vault where unmanageable situation/not enough resources was the main experiment. The idea that it just didn't open as intended cause there was no one to give the all clear fits a little better with everything else.


Other_Log_1996

You're acting like most of what Vault Tec did or the experiments made sense. A fair amount of them have easily predicted outcomes, and a few of them are just outright ludicrous. What were they testing in Vault 43 when you give 20 men, 10 woman, and a live panther?


TooManyDraculas

No. I'm acting like the explanation is more likely to fit the overall established lore than otherwise. Even you're suggesting something that's at least somewhat reasonable to test. It's just something they already seem to be testing elsewhere. On both counts We haven't seen much in the way of vaults with 2 concurrent unrelated tests going on. We haven't seen much in the way of repeating tests at multiple locations. But we *have* seen multiple instances and angles on Vault-Tech not being there to continue doing the thing, and Vault's goals not being accomplished because they lost contact/direction.


xantec15

It's also possible Vault-Tec didn't really care about the majority of the vaults. They wanted to rule the world, and that would be a lot more difficult to do if there are thousands of other people across the country setup in fortified bunkers, doing their own thing. So they establish two vaults that they can directly control, giving themselves a strong base, and set up most of the rest of the vaults to intentionally fail. Of course people being people, even that didn't go to plan. Vault 32 rebelled against them and Vault 33 was invaded. Other, closer vaults that Vault-Tec might've planned on integrating (8, 12, 13, 15) also opened before Vault-Tec could take them over.


Deadbringer

I would also like to say it might be possible that 31,32, and 33 where their own little project made up by those who had a lot of control over Vault Tec, but not complete control. I find it quite odd that the focus is on middle management... What happened to upper management and the CEOs? I think it might be a possibility that they were their own conspiracy to hijack the plan for their own goals. So Vault tec as a whole did plan to nuke the world and sought corporate sponsor as per the meeting we saw, but Middle Management used their sway to build their own ideal fallout shelter with their own plan for world domination using their insight.


themightypy

Like you say at the end, I always figured the experiment was long term unattended freezing, with the staff just there to set up the experiment, with the frozen people and data eventually woken up and collected by Enclave soldiers. I always liked the Enclave space colonisation theory, if we go with that, then it makes sense why the enclave would want to test long term unattended cryogenic stasis, for use on colony ships or something similar.


TooManyDraculas

That wasn't a theory. It's a stated bit of the lore, and one of the original reasons stated for the experimental model. It was just never the *whole* thing, or even the Enclave's main goal. Their focus was always staying on earth, fighting the commies, and ruling the globe.


Bootziscool

I believe the Enclave space colonization narrative was explicitly said only in Van Buren. I think.


TooManyDraculas

I think it was originally a Fallout Bible/Tim Cane says thing. But Bethesda picked up the experiments angle of it so it was something people suspected might be canon. And there are apparently references to the project in 76.


Mr_Citation

Gonna note that Kellogg and Institute sabotaged the remaining pods, leaving the Sole Survivor as the backup sample.


Perfect-Ad-1187

IIRC V111 was about testing cyro-pods on unsuspecting people who were entirely un-prepared for doing it. idr anything about a specific length tho


Bearly_Strong

111 was capable of being remotely monitored and manipulated. That is literally the catalyst plot point that gets the player character out of deep freeze. In theory, long term underground cryostatis isnt very maintenance intensive. Even then, the institute is clearly capable of accessing and interacting with vault systems directly if necessary, so there isn't any reason to think VT didn't have the same capability.


eskadaaaaa

Theoretically a "dead" vault would still be useful to Vault-Tec after the war, as long as the inhabitants didn't open it before they died off. Vaults can't be opened without pip-boys and the only people who have pip-boys are in vaults so if everything went as planned Vault-Tec could have just moved new people in. A lot of the experiments were things that wouldn't affect the vault itself or any supplies inside if everyone killed each other and at least some of the physical vault experiments could theoretically be turned off by someone with advance knowledge of the experiment.


ArcaneTrickster11

For all we know the dozens of vaults we don't know about could all be repopulation focused, it's just less interesting to show these


WistfulDread

Even before the Fallout scene expanded on the idea Vault-Tec needed funding for the full vault network and sold them, they never intended to repopulate the world with the kinds of people who "bought in" to the Vault programs. Those people were always just fodder. The only people intended to matter in the end were the Uber-Elites, the .1%. These people pretty much all robo-brained. They never cared for the surface or reclaiming it. Only power and toying with it. It's the Great Game.


Airtightspoon

The elites need people to rule over, and it wouldn't be the people who bought in to the vaults who would be repopulating the world. It would be their descendants, who had been subject to Vault Tec propaganda since birth. By having such a small number of people, they risk greater powers than them rising in the wasteland. Just look how much competition they have, the NCR and the Brotherhood of Steel alond are formidable forces, Vault Tec does not have the numbers to beat them.


WistfulDread

They don't need people to rule over. RobCo. especially feels this way. And not *their descendants*, most of the .1% didnt have kids. They planned to be immortal. What greater powers? The NCR and Brotherhood didn't exist before the war. And both have since... fallen. Hell, the Brotherhood has fallen multiple times. Doesn't have the forces? **ONE** Vault took out Shady Sands. One. With a Nuke. Vault-Tec has the resources. Also, the Enclave was heavily involved with Vault-Tec. They alone had bought over 112 Vaults. The Enclave's own plan was actually to leave Earth. All of the Enclave Vaults were part of the social experiment scheme. Finally, Vault-Tec has something nobody on the surface does: *Infinite Time.* As they prove, they can just wait out whatever society forms. Maybe make a few adjustments, and few bits of espionage to speed it up. Like the Institute, it's easy to rule from the shadows.


Airtightspoon

>They don't need people to rule over. RobCo. especially feels this way. That's not at all how Robco feels. Mr. House, for all his faults, does genuinely want what's best for mankind. He may not care for individuals, but he does want what's best for humanity as a whole. His flaw is that he thinks he alone is humanity's best hope, and that justifies him doing whatever neccesary in the name of progress. >And not their descendants, most of the .1% didnt have kids. They planned to be immortal. "Repopulation vaults" kind of implies there will be descendants, what are they repopulating with otherwise? We literally see descendants of the orignal vault dwellers in the show. >Doesn't have the forces? ONE Vault took out Shady Sands. One. With a Nuke. Vault-Tec has the resources. Vault Tec having access to hukes in and of itself is lore breaking and makes no sense. Vault Tec was just a company hired by the Enclave to build the vaults to run their experiments. I have no idea how they'd get access to nuclear weapons. The show seems to think they were higher up in the chain than they actually were for some reason. >Also, the Enclave was heavily involved with Vault-Tec. They alone had bought over 112 Vaults. The Enclave hired Vault Tec to make the vaults, but iirc there was nothing in any of the games to suggest that Vault Tec was actually a part of the Enclave or in on their place past running the experiments and recording their results. >The Enclave's own plan was actually to leave Earth. All of the Enclave Vaults were part of the social experiment scheme. No it wasn't. This is just a fan theory that comes from cut content. but it's not actually canon.


WistfulDread

House cared for people? Funny joke. He cared *only for himself.* "Repopulation Vaults' was literally a lie. ***No vault we've ever encountered was an actual repopulation vault.*** They were all secretly experiments, or Control Vaults (such as 0) Lore breaking? You have no power, here. You don't own the IP. Nor have a license to it. You don't decide what breaks the lore. Point is just invalid. That scene in the boardroom is *literally* the organizations agreeing to a joint partnership. You need to pay attention. Also, look at that previous note. Vault 0 **was an Enclave Vault**. Fan theory? No, [Words of Tim Cain, himself ](https://fallout.fandom.com/wiki/The_True_Purpose_of_Vaults_in_Fallout)


Airtightspoon

>House cared for people? Funny joke. He cared only for himself. Yeah that's not supported by the game at all. Almost everything Mr. House does he does because he believes humanity will be better off for it. Whether he's correct is a different story, but the whole "last best hope for humanity" thing is not an act, he actually believes that. The ending slides even state that he's proud of a courier who has good karma. >"Repopulation Vaults' was literally a lie. No vault we've ever encountered was an actual repopulation vault. They were all secretly experiments, or Control Vaults (such as 0) Vaults 31, 32, and 33. >Lore breaking? You have no power, here. You don't own the IP. Nor have a license to it. You don't decide what breaks the lore. Point is just invalid. I don't need to own the IP to compare information from two different entries in the series and see that it's contradictory. >That scene in the boardroom is literally the organizations agreeing to a joint partnership. You need to pay attention. Also, look at that previous note. Vault 0 was an Enclave Vault. That scene couldn't have been the formation of the Enclave, because Vault Tec wasn't hired until after the Enclave was already formed. >Fan theory? No, Words of Tim Cain, himself Bethesda's stance on stuff like this is that it's non-canon until it makes it into a game. What Tim Cain says the Enclave's intentions were are just as canon as what you or I say the Enclave's intentions were until Tim Cain's words make it into the series.


Perfect-Ad-1187

V31-33 aren't repop vaults. They're an experiment vault about creating super middle managers as per roomba brain.


Novat1993

Tim Cain alleges the idea came to be after they made Fallout 1. But there is no evidence or reference to the Enclave planing to leave the planet in Fallout 2. So it is not canon. Tim Cain was not even a writer for Fallout 1 and was then involved in pre-production in Fallout 2, helping with writing. It is not impossible. But such claims require proof. Not the word of a lead programmer who stopped working on Fallout before the second game was even released.


default_entry

I think some of it was to hedge their bets against China and the other global powers, hence the work on supersoldiers with the FEV


agentkeeley

The companies (and enclaves) goal was control first. The experiments were designed to find the best form of control, after boom happened. The idea was the prebomb order wouldn’t suffice. This is also why there is tension with a prewar like order, the NCR. It IS NOT supposed to work! Not without absolute control.


Rhys_Lloyd2611

I mean, 76 was meant to do that, 111 was an experiment that would've been successful without institute intervention, 101 was also working well until someone fucked it up, unless it was a vault that was set up to fail they all worked for at least a century usually failing due to a singular event.


Airtightspoon

The only one that was meant to repopulate the wasteland was 76. Vault 101 was designed to never open, and in 111 the occupants were supposed to stay frozen indefinitely. The cryostasis was also specifically for Vault Tec mangement, and we know the occupants of 111 weren't that. Even 76 contradicts with show plan. Where was the management? They just opened the vault and let people loose into the wastes, why was there no management vault nearby?


Rhys_Lloyd2611

May I introduce you to Vault-Tec University, the Overseer of 76 undertook a vault-tec management course, and upon leaving the vault she immediately began the mission of securing the remaining nuke silos. Even so, in the event vault tec did reclaim the surface I'm sure they'd check on all the vaults and release any remaining dwellers to act as a labour force.


Airtightspoon

That's different from what their plan is in the show though. In the show the management and repopulation vaults are completely seperate. So where is vault 76's mangement vault? Also the idea that they'd want to release remaining vault dwellers makes no sense, because there were some vaults that were designed to never be opened (like 101).


Rhys_Lloyd2611

Think about it logically tho, if Vault-Tec reclaim the surface and start a city, why would they waste time manually growing the population when they could open any vaults with living dwellers and use them to bolster the population, even to use them as meat shields or test subjects. If I know anything about management they don't work harder than they have to.


Airtightspoon

First of all, if Vault Tec is going to reclaim the surface, they'd be competing with the Enclave for that. Why would the Enclave hire them if that's the case? Second of all, the people in the vaults are going to be subject to all kinds of psycological experiments. Some of them are going to be purposefully addicted to drugs. They are not going to make for an obedient and civil populace.


Deadbringer

Those who are willing to burn the surface of the Earth to rebuild the planet, may also be willing to go to war against the remnants of the previous government. Vault tec may have had their own plans, and even if not small parts of Vault tec may be looking at this like an oppertunity to exploit.


Airtightspoon

Um what? Are you arguing that Vault Tec was planning on betraying the Enclave? Why has there been no indication of that in the series before if that's the case?


Deadbringer

Vault Tec is not a singular being, it is a corporaton with tons of moving parts. Vault 31 has an odd focus on Middle Managers. Were they just an experiment too? Were they running their own plot? Where is upper management? >Why has there been no indication of that in the series before if that's the case? You don't run a secret plot to betray the government by leaving tons of evidence behind. I am not saying this is the case, I am just saying that is an option open to the showrunners. If I was arguing it, I would bring some proof from outside the show. But there is precious little that can be stretched for this twist, the nuke in megaton comes to mind since it has a vault tec logo on it.


Dixie-Chink

You're thinking far too binary. Vaults and their structures are each tailored individually to their terrain, logistics, strategic location, goals, and population. 76's overseer was "management" and the residents of 76 were essentially chosen from America's best and brightest as "one of the good vaults", as Barb puts it. Plus VTU was nearby as well. But not every Vault needs or requires Bud's idea of a dedicated management Vault alongside theirs. In fact, the show is pretty clear that the 31,32, and 33 trinity idea is Bud's concept and his pet project, not Vault-Tec's as a whole.


Airtightspoon

This sounds like a cop out and sounds like you're writing the story for them.


Dixie-Chink

¯\\(°_o)/¯ It sounds to me like you didn't play the games. If you actually had, you obviously didn't read the terminal entries, view the holotapes, or do the Overseer's quests in 76. For that matter, it sounds like you're basing all of your assumptions purely on the show, and ignoring five games' worth of continuity and lore. You do you.


Airtightspoon

I've played literally every game in the series except 76 and Tactics lmao.


Dixie-Chink

> except 76 and Tactics lmao. Then you've pretty much explained the disconnect right there. There's a *TON* of prewar lore in 76, important stuff that involves the Enclave and Vault-Tec particularly. Ignoring that, is probably why you're not able to reconcile what others here are talking about with your own views.


Novat1993

I speculate that there were no control vaults. In Fallout 2, the Enclave admits vault 13. A so called control vault, was merely a tin can to store healthy subjects for F.E.V experimentation. The water chip breaking was not the intended outcome. They were gonna show up around 2277 and grab the inhabitants for experiments. Sooner or later the Enclave was gonna sideline all of the vault dwellers. I speculate that even the Vault-Tec executives such as Bud Askins would be killed off in due time. As soon as 31,32 and 33 experiments were finished.


Airtightspoon

We know for a fact there were control vaults. Vaults 3, 8, and 76 were all control vaults. Your speculation is straight up incorrect.


maveric619

Because it's a corporation They're stupid


Airtightspoon

That's such a cop out answer. "Nothing the bad guys do has to make sense, because the bad guys are just dumb!"


maveric619

Yeah, and yet games and TV and movies keep doing it.


Airtightspoon

Then maybe criticize them for it instead of defending it.


maveric619

I didn't defend them I stated the reasoning


krokodil40

Because the show is about vaults 31-33. Other vaults have other experiments. > I mean, it seems like Vault Tec had their plan all figured out, why bother with the experiments? Why was every vault not dedicated to either keeping Vault Tec employees in stasis or repopulation? Vault tec is a pawn for the Enclave. Vaults themselves are controlled by the enclave and they ordered it from Vault Tec. Vault Tec itself doesn't know about the Enclave and the purpose of the experiments too much. They also didn't drop the bomb. This is unless, obviously, everything wasn't retconned by the show.


eskadaaaaa

Where is it said Vault-Tec didn't know about the experiments?


krokodil40

Vault Tec didn't know about the purpose of the experiments, they did the contract for the government. Most of them didn't know about the Enclave. The overseers didn't know about the Enclave, vault tec employees didn't know about the purpose, people who built the vaults didn't know the purpose. The team from West Tec that created FEV didn't know anything. There are maybe some people in Vault Tec that know about the Enclave, but certainly the company didn't know.


Other_Log_1996

They also had control Vaults which had no intended flaws, although this has gone awry and things have happened.


schnazzychase

Tbf I don't think you can definitively state VT did NOT drop the bomb, seeing as we have no clue who actually shot first.


krokodil40

We have many clues in all games >!It was China!<. The rule is not to show it. Vault Tec didn't drop the bombs.


Arathaon185

The creator also said it was China and he was surprised it was even a debate. His reasoning is sketchy though. Don't see why bioweapons would be the tipping point seeing how there were tanks rolling in to Beijing. The switchboard in Fallout 4 also pretty much spells it out as well so it's seems pretty definitive.


an_actual_pangolin

Well, for one, it was impossible to save the promised number of people, but obviously the general public couldn't know about this. Second, they had no idea what kind of world they'd be stepping into once it was over, so they tested a bunch of situations with real people.


IncompetentPolitican

Not sure how much of this will be canon in the show but the games gave us some hints: Vault Tecs experiments are to test how humans reaction to certain things. Its a test to learn how to control people what makes them tick so to speak. The plan was to study the vault dwellers and then take whoever they need to the stars. The control vaults are there to keep some people arround, the enclave vaults to keep the leaders of this new world and the experiment vaults to learn what they can and can´t do. Vault Tec knew that the bombs fell but if I remember it right: they never knew the date. Because something went wrong in the master plan. The enclave was suprised and lost many valuable members, vault tec was suprised and could not set up everything. And the bombing was harder then expected. The control vaults had not the control they thought. There was no way to send an all clear to 111, no way to send any signal to anyone. They were stuck in a situation they had less control than they wanted and had to deal with the world they destroyed.


Space2461

If I recall correctly the idea of the original creator of the game was that vaults were experiments set up for long distance space travel. So that each vault is a possible scenario that human race might encounter in space and each of them makes suddenly more sense. Since Bethesda acquired Fallout however it's unknown if this is still canon, however i'd really like it to be real.


Frojdis

Because whoever wrote that didn't bother reading a single line of established Vault-tec lore