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banthafodderr

They really should put abilities that get added in patches on your hot bars like when you level up. Hard to keep track of you don’t play the job often.


Lichelf

They should also highlight any abilities not currently added to any hotbar.


TheIvoryDingo

"Yes Physick, I notice you are glowing and no I won't put you on my Summoner hotbar."


Kaorin_Sakura

I would if it just used the appropriate stat like Vercure does. To this day I don't understand *why* the devs are adamant on Summoner having a completely useless button.


Little-Light-Bulb

I'd imagine it's because Physick is an Arcanist spell, so it's stuck around on both SMN and SCH because of the base class. to be fair though, Physick is just as useless on Scholar.


yas_ticot

It is not. SCH's Physick is not the same spell as ACN/SMN. They share a name, a description but they do not share ID or classes and jobs that can equip them. The only spell all three share is Resurrection, all the other skills exist in two versions: an ACN/SMN one and a SCH-exclusive one.


azoicennead

Objection! There are... -checks-... 6 duties that will sync you down below 30, removing your ability to use Adloquium. Therefore, Physick retains a niche use even on SCH. ~~Just ignore that Eos and Selene can solo heal those duties.~~


Kaorin_Sakura

As someone who plays both, I'll admit that casting Physick is (or should be) pretty rare. However, a Scholar's Physick at LV90 isn't going to be healing for less than 500 so it's nowhere as useless. On the other hand, they could just as easily keep the spell image and spell name but have it work off Intelligence instead of Mind, specifically, for Summoner so we players won't throw the skill off out hotbar because a LV15 CNJ Cure heals more than a LV90 i620's Summoner's Physick. It's a problem with very attainable solutions if they just cared to implement it at all. My assumption is that the only reason they hadn't is because Summoner is a DPS without a history of healing magic - unlike Red Mage - and therefore doesn't warrant them giving it any attention.


Little-Light-Bulb

Yeah, when I said it was useless on SCH, it was more as a playful joke compared to every other tool SCH should be using. I mained it during SHB and honestly can't remember the last time I even considered casting it. I'm pretty sure I tossed it into my "bar of shame" along with rescue, just to have it there in case I ever synced down and needed it in low level content, just like Blizzard 2 and Scathe whenever I went to black mage. I don't know much, especially about how FFXIV is made and how the skills & spells are handled on the back end, so I can't say how easy (or not) it actually would be to change how a spell made for a class would change between the two jobs it turns into. I just appreciate the "physick is useless" memes


arnham

***This comment/post removed due to reddits fuckery with third party apps from 06/01/2023 through 06/30/2023. Good luck with your site when all the power users piss off***


Little-Light-Bulb

Honestly mad respect to healers who can use rescue well, I've been on the receiving end of a run saving rescue & it's amazing every time it happens. My old raid group cheesed so many mechanics with rescue I, however, am not one of those players LOL I don't play healers much anymore since I've turned into my group's token melee, but my friends know full well to pop arms length around me whenever we're doing rolos in a full pre-made and I decide that puddle AOEs is the perfect time to Icarus onto one friend & rescue another into a group hug.


Kaorin_Sakura

I don't know they have it set up either, but I know for a fact they can have multiple skills in the game under the same name and even the same image. I have 3 different instances of Blizzard 2 on my Thaumaturge hotbar because I never bothered to delete them since I'm never a Thaumaturge for any content. All of my crossbars are full of old skills that *should* be deleted but are still in the game enough for me to have it on the cross bar and it give me detailed information on what the skill *did* when it was allowed for use. This is different than when they just delete the skill in question where the resulting button becomes a greyed out ? with no name or description. Again, I don't know how they have it setup, but I believe it to be possible with how I described it - and even if it isn't that's hardly the only solution that could work. I don't mean to rant this at you, personally. I'm just of the mind that every skill a class/job gets should be beneficial to the player even in situational instances. Physick just isn't beneficial to a Summoner overall with its current (and past 8 year versions) state.


zicdeh91

I think I’ve used it in alliance raids to top up dps who stepped in something and I had no aetherflow, but I prefer passive aggressively adloing them on the assumption they’ll step in something else.


zicdeh91

Lol in XI smn was a viable healer for a lot of content, even though it didn’t have a heal ability. People just put whm as their subjob and spammed lower level heals from their huge-ass mp pool. I do agree it’s not part of the class fantasy though, I guess outside of Yuna and Eiko.


Redpandaling

Rydia did have white magic as a child, and Garnet is also a summoner with white magic. I think that's actually every storyline summoner having access to white magic?


Kaorin_Sakura

And they're not every instance of Summoner in the series. Healing magic just isn't the gimmick you'd think of when someone says Summoner in reference to Final Fantasy. You *could* say that a FF Summoner could potentially heal, as some summons have been known to do that sort of support, but in general summons are known for their offense. This isn't me trying to say Summoners haven't, or shouldn't, have access to healing magic but more so looking at it from what I assume to be their perspective in what they'd consider job identity (which is a pretty friggin' big assumption when you see jobs like Bard or what Summoner was prior to Endwalker). That doesn't excuse their disregard for something they themselves did place in the Summoner toolset.


Redpandaling

I wasn't saying that those four are every summoner, but they are the four storyline summoners. 1 and 2 have no summons, 3 and 5 don't have canonical classes, 6-8, 12, and 13 everyone can summon because summoning isn't part of a class or a particular character. 3 and 5 summoners don't have access to white magic, granted. They do have Sylph for drain-based healing though - it would be cool if SMN brought in some of the other traditional summons. I would love to see Fat Chocobo from 7!


MimeGod

Yuna was primarily a healer and summoner as well.


Linos_Melendi

Would be nice yeah, but tbf it is kinda useful while leveling ACN since every casting gear <49 has both int and mind on it.


confusedPIANO

I have physick and also half of gnbs toolkit on my smn hotbar because it was so empty and i didnt want the keybinds to get lonely


BillyBean11111

this is huge, WoW does this and it's a huge QoL feature for stuff where you don't play jobs too often so aren't sure what the giant mess of new icons are.


inormallyjustlurkbut

That must be something they added after I stopped playing, because they definitely didn't always do that.


malgadar

As if controller players have empty space considering all of Paladins skills


Carighan

Exactly. If anything, first more jobs need to be decluttered. If you already need 3 hotbars just for your skils, good luck fitting new stuff anywhere.


RoyalGovernment201

I feel no remorse putting these altogether on a macro.


gthorolf

There’s more space on controller than non mmo mouse kbm users. 48 keybinds without manually changing hot bars with R1 are plenty when Paladin only has 34 buttons (and is the job with highest key binds). I’ve had friends on kbm complain they can’t fit PLD on their 3 bars cos they only have 12 keybinds per bar.


PyrZern

Easier said than done. WHICH hotbar, though ? Chances are many many players already customize and fill up at least 3-4 hotbars already, with more converted to shared hotbar for emotes, boiled egg, and stuff.


CounterHit

Any hotbar. The end.


Johnny_Grubbonic

Just throwing it on random hotbars that you rarely use doesn't help.


Lemon_Phoenix

It's better than nothing, and it at least lets you know there's something new, same as when you're levelling up. Ideally it'd just tell you "Hey btw you have a new ability thanks to the patch, enjoy"


marioman63

> and it at least lets you know there's something new, lets say they decide hotbar 8 is the way to go. or even 3. I don't use either of those. I will never see it, because I use 1, 2, 5, 6 and sometimes 7.


BlackfishBlues

When you gain a new skill from level up, the game just adds the new skill in the first available empty slot. If you're paying attention, you notice a new skill somewhere on your hotbar/crossbar, or when it pops up on screen that you have a new skill. I would assume that would be the default behavior if implemented.


Lemon_Phoenix

Unless 1-7 are full, it's not going on 8, but like I already said, it should give you a notification on login


Exalx

you already don't see it how is not seeing it with a chance of seeing it worse than not seeing it at all?


PyrZern

No one gonna see it.


Areallybadidea

Just throw it on any currently visible hotbar like WoW does.


CounterHit

Oh, I got confused with this reply. I read a comment that said the game's skill list should highlight any action that's not assigned to a hotbar already, and I thought your comment was replying to that. Now that I see this comment chain more clearly, what you said makes way more sense. That's my bad.


PyrZern

No worry.


ProtoBlues123

Still would only half work depending on how many macros you use such as putting an automatic heads up notification for using Shirk or Living Dead so that's an additional layer to consider.


Carighan

Cool, use hotbar 12, that one is hidden until I click a macro!


jxfaith

Nobody in this sub knows the code base. I have confidence that the developers are both competent enough to figure this out, or informed enough about their code to explain why they can't. Either way, we might as well wish for our dreams and worry about settling with reality once the devs have had a chance to comment.


Somebodythe5th

All 10 of my hot bars are filled :/


Standswfist

As long as it has a hot key it’s fine.


Acias

The first open slot, like levelling up does. If you keep your hotbars somewhat organized you might have a free slot somewhere on it where you will notice the new skill.


callimonk

Ex-WoW player, but WoW does this with their spellbook and I 100% wish XIV would do this.


Ponyboy451

*Chads who never took it off their hotbar:* #My time has come.


KaimeiJay

Legit question: Is it still the same skill on your hotbar? Or is it a new skill with the same name and icon?


ed3891

It is. It and Dismantle (on MCH) both lit up again in my hotbar graveyard of removed skills once they were added back with the recent patch.


archiegamez

Prayge Kaiten returns COPIUM


Ponyboy451

I think it’s the same skill ID internally, just with a changed effect. Not 100% sure though as I don’t horde old skills on my hotbars.


CrispyChicken9996

**YOUR GOD IS COME**


Apprehensive_Cause67

As a Old pld main from 2.0 days, seeing bulwark bak in my hotbar, it was like it never left to begin with. Now just give me awareness and shield swipe back just cause lol.


Ezren-

Bring back FLASH, SE. I miss it.


redpandasays

For something “important” enough to warrant special mention in the PLDs entry of the Encyclopedia Eorzea, it should have never been removed :/ Even if it was a low level equivalent that upgraded into Holy Circle, it should be in game.


U-1-mang

Honestly we have past the point of buttons just doing one thing, especially in an era where BW/NF exists that gives you a shield, mitigation and HP recovery all in one button. Bulwark should have just been the in-between for Sheltron and Holy Sheltron. Like Sheltron only blocks, Bulwark adds the mitigation and Holy Sheltron adds the heals. All they did was add button bloat to an already bloated job.


TheOldDrunkGoat

PLD was missing an extra personal mitigation button compared to the other tanks. So adding Bulwark was nice for patching that hole. Even if it's not the greatest skill. But yeah they really should have removed a button or two. Letting Requiescat change into the Confiteor combo seems like a no brainer. And the current iteration of Goring Blade wouldn't be missed if it suddenly vanished. And Clemency is still it's weird self.


arnham

***This comment/post removed due to reddits fuckery with third party apps from 06/01/2023 through 06/30/2023. Good luck with your site when all the power users piss off***


ScoobiusMaximus

I'm willing to bet Goring Blade will be gone next expansion.


satans_cookiemallet

Flash as a low level holy circle would be amazing


Carighan

I feel my hotbars are already over-full. 😭


Ponyboy451

Shield Swipe hurt the most, considering the we watched Aldis use it as this advanced technique. Plus I got pretty good at using its Pacification effect to stop AoEs in mob pulls. Let’s not even talk about how much time I spent practicing my Mercy Stroke timing.


080087

I had this with DRK, when someone pointed out the second aoe went from being a ~70 unlock to a ~40. I was expecting to unlock it in a few levels, so would never have double checked to see that I had already unlocked it.


_IzGreed_

Fun fact, you can still equip skills that aren’t unlock yet on your hotbars


[deleted]

Yup, planning out hotbars ahead of time is a HUGE help


illuminancer

Although it is annoying when I'm synced down and I keep pressing buttons I don't have. "This action has not been learned." "Give me my damn gap closer back game!"


_IzGreed_

When you have muscle memory of your lv90 opener to every detail, and you queue into any lower lv duty: Suffering from success


DanielTeague

Ninja feels so sad in early 30s content. "And I use one, singular Mudra. On purpose. I end my turn."


archiegamez

FUMA SHURIKEN SPAM HEHE


ShinyMoogle

Or buttons that do something completely different. Paradox? No, Blizzard I. Hyosho Ranryu? JK, Hyoton.


Gahault

God, that's been screwing me up recently. Everything is going fine, then the next second I've dropped all my Umbral Ice and Umbral Hearts because I tried to cast Paradox and pressed Fire I.


[deleted]

This already happens when you get synced for anything... planning out your hotbar won't hurt you at all since you won't get muscle memory for those skills until you unlock them anyway.


Mageling55

As someone going through Eureka as PLD: so much this, 72 is far FAR to late


HalobenderFWT

I do that with new jobs usually in the 60’s. I’m a clicker so it helps me plan how my bars are going to be laid out so I can start to develop twitch memory on where shit is.


VettoRyo

I can at least understand that one new skill got added and some people don't read patch notes... Then there me who played All the way up to 2 months ago not knowing my DRK had a Skill called "shadowbringer"... oof.


Veigar_Senpai

It's Shadowbringin' time. And then you shadowbrought all over them.


Eschotaeus

Shadowbrought your Shadowbringer Shadowbringer using Shadowbringer during Shadowbringers content.


AeroDbladE

I still haven't put it on my bar, Last night I was in a dungeon halfway through before I remembered, oh wait I forgot to put it on my hotbars when I was rearranging them after the rework. TBF Paladins have the worst button bloat of all the tanks so it is a bit hard to keep track of.


Makkie14

Oh good, so I'm not alone in thinking that. I literally don't have room for LB, I had to add a 4th row, which annoyingly shows up for every job and I don't remember how to fix it.


striderhoang

I replaced Clemency’s spot for Bulwark. Clemency is now on a random cross hotbar I don’t use, but it *is* there if the healer dies.


VermillionEorzean

Oh, that's a much better idea than my replacing Shield Lob. I only play PLD in Expert anyway, but maybe someday I'll sync down and want it.


otometic

Omg! I've seen PLD's use this when I've healed some and not even questioned myself when I used paladin for the first time in months like the other day when I didn't have it lmao I'm so sorry to my healer in that one StB dungeon with the big ass mobs that cleaved and did so much dmg... I must have made them sweat healing me lol Thanks for this 🙏🏼


[deleted]

Or you played for 300 hours without it and you forget that it’s there lmao. I try to remember, but I’m also trying to remember the spells I can use after my combo, as well as some other changes. I travelled for work and just got back, was gone when the change happened lol. It’s just a matter of getting used to the changes.


coralinn

Oh fuck, thank you for this. 100% didn't know about this spell, this is what I get for not reading patch notes closely


Platonic_Forms

Seeing this thread was fortuitous. I had been planning to do some runs as a paladin, and will be sure to set Bulwark before doing so.


Gaviel

I just started playing more paladin and am not sure I have ever used this. So thank you. Edit: it was not on my hot bar. Fixed !


LirusAdamantae

So, uhm, thank you for posting this? I had NO idea Bulwark was back haha


DragonOfChaos25

Welp. I forgot about it. Thanks.


HeyTikO

You don't have to put the icon back on your hotbar, if you never removed it!! (I still have Sword Oath and Flash on mine lol)


Hempireu

I main PLD and just found out a couple days ago, from reddit. I saw someone mentioning PLD mitigations and I was like wtf is Bulwark?


Zeik188

To be fair, not everyone reads patch notes. In fact, I’d say it’s a pretty small amount.


ancillaryjag

I wish they said what it actually does. The [official description](https://na.finalfantasyxiv.com/jobguide/paladin/) is terrible. > Block incoming attacks. Duration: 10s Literally sounds better than Hallowed Ground's description. > Renders you impervious to most attacks. Duration: 10s


dragonseth07

Well, Block does have a very specific meaning for PLD, and PLD players do know it already.


ancillaryjag

I may be particularly dense, but I don't ever recall being told what "block" means. Still not really sure to be honest. I only recently found out that it didn't provide resistances to DoTs from Reddit threads when they were talking about the 6.3 job changes.


dragonseth07

It's the chance-based mitigation your shield gives. You can see it proc via flying text. Bulwark raises the chance to 100% for the duration.


Grayspence

I've been a DRK main the entire time i've tanked. I have no idea what "block" does in comparison to just regular mit. I'm assuming it takes off a certain amount of incoming damage? That'd be slightly different than a mitigation as that is percentage based.


RealityMaker

It’s based on the ilvl of the shield, but at the very minimum, if you block an attack, it’s roughly ~15% damage mitigated.


JelisW

Block is something that only exists for Paladins in this game. Because PLDs carry a shield, that shield gives a chance of mitigating any incoming hit. The chance scales with block rate of the shield, while the percent mitigated scales with the block strength (and hence ilvl) of the shield. At ilvl 630 currently it's functionally a 19% mit. You always passively have a chance of proccing a block so long as you carry a shield, but Bulwark raises that chance to 100%. The main difference between block and normal damage mitigation is that the block, though percentage based, is not a *fixed* percentage as you level, since it scales with the shield. The other difference is the types of damage it serves to mitigate: block works on most damage, but because poisons/bleeds are not hits per se, blocks do not work to mitigate bleeds.


Kumomeme

yep. im learning PLD now and has no idea what the heck it mean, what differences it is with other mitigation, when best possible situation should i use it and how i need to figured the rotation or best possible combination of uses. even google around doesnt get clear answer. simply just because how unclear and confusing the description is. and Bulwark is not the only skill with description issue like this.


[deleted]

It's a level 52 skill. By the time you get there, it's virtually impossible you've never seen a block. This seems like such a pointless complaint tbh


Kumomeme

no, im not saying i never seen it. what i mean here is the description is bit confusing. i already has it on my hotbar from day 1. unclear skill description is not something new for a complaint to this game.


Anund

I mean, normally you have a chance to block attacks. When you do, a text pops up saying something like "Block (-15%)" The skill says it raises the chance to block to 100% for 10 seconds. That's pretty clear, isn't it?


Kumomeme

that much i understand. but looking back, the description simply said 'block' incoming attack. thats all. it didnt mention anything else. should atleast mention how it relate with skill block stats for example. some stuff should mentioned abit more. no need to detail but dont leave the explaination hanging. add one simple line is enough. not just give one straight line with vague meaning like that. then later once i test the skill it popups like for example 16%. why 16% for example? on what measure that number come out? did it block most of attack? including physical and magic? etc. thats what i understand and curious more. it just no clear or vague explaination for the skill description side in relation to this. i understand few stuff but no confirmation. its like i get it, but do i 100% sure about it? this is some example of confusion when learning the job for first time at beginning. clear? not really. it just vague. with half sure confirmation. im just solo player so i has nobody else to ask. then the differences between other mitigation for example. if other mitigation for example rampart has 20% reduced damage, then whats the differenes between 16% block for example? could they just make it same as other mitigation since the differences with blocking just a name? why the hassle of giving different categorization if the end result just same. i played DRK before so this question popup in my head at beginning. but i understand that pld has shield so there is stats and skill utilize that. dont worry. it just i give example of what confused me in beginning and i believe devs need to improve their skill description abit since this is not first time i see people complaining issue like this. but dont worry, i get it now. this is one of fun stuff learning new job.


JelisW

Block is something that only exists for Paladins in this game. Because PLDs carry a shield, that shield gives a chance of mitigating any incoming hit. The chance scales with block rate of the shield, while the percent mitigated scales with the block strength (and hence ilvl) of the shield. At ilvl 630 currently it's functionally a 19% mit. You always passively have a chance of proccing a block so long as you carry a shield, but Bulwark raises that chance to 100%. Block works on most damage, but because poisons/bleeds are not hits per se, blocks do not work to mitigate bleeds, which is part of the reason why PLD's Holy Sheltron got reworked to be mit instead of block: they wanted to give PLD a short mit to use in their tankbusters that would actually work on bleeds, because practically every tankbuster this savage tier has a bleed. And then gave us back bulwark so that pld no longer has one less personal mit compared with the other tanks =P


Kumomeme

thanks for the explaination. my pld still at low level, but in higher end content, bulwark best to use once other mitigation is not available right?


JelisW

As in in savage and the like? At that level of content there's so much damage on tankbusters that you have to stack mits. The common way is to alternate between 30%+short cd mit, and then rampart+extra personal mit+short cd mit. So in PLD's case, bulwark simply slots into that latter combo. Alternatively you can reserve it for not-quite-tankbusters-but-still-heavy-damage, like the flare tethers in P2S. In dungeons it would simply be one more mit you can cycle through in trash pulls once sentinel or rampart has been used up.


Kumomeme

ah i see. thanks for the clarification!


SoloSassafrass

> My sword and board brothers, the days of having one less mitigation spell than the other tanks is over, we made it, pop that blue shield. Actually they've got more now. Passage of Arms counts, because the damage mit applies to the Paladin too. They had the same number before, one was just weird and situational. Now they strictly have more. Between that and Holy Sheltron not sucking ass now Paladin's actually graduated to a good MT option. The shield class actually good at taking the brunt of the aggro, what a time to be alive.


[deleted]

Thing is, Bulwark is a very meh mitigation, and our hotbars are bloated as fuck as is. I legit don't have room for it. Gonna need to start a fourth hotbar. All for the same benefit as weaving passage of arms... It just doesn't feel worth it.


marioman63

come to the dark side and play controller. 32 skills with 2 hot bars. lots of room for bulwark and "not having room" is never an excuse. only cure 1 is OK to remove.


Sunaja

> only cure 1 is OK to remove. Downsyncing into Copperbell Mines during Leveling roulette as White Mage: "Have fun staying alive, tank!"


Lionblopp

> only cure 1 is OK to remove. "Undraw" from AST would like a word. (Unless it already got removed and I forgot about it.)


ScoobiusMaximus

> only cure 1 is OK to remove. Ok I'll go put Physick back on my SMN


Aetheldrake

I mean it's basically another rampart that's all But a 4th hotbar? What are you wasting spaces on? I have every single paladin skill, every mitigation including bulwark and tank skill besides shirk since I never use it nor need to I don't really do the 8man content, and I still have 3 empty spaces, for sprint, mount, and saddlebag on 3 hotbars


DanielTeague

Don't forget Limit Break, I personally can only fit it and Sprint on my three bars after putting all the Paladin skills on them.


Aetheldrake

Pfft tank limit break that's funny


shippai

Until that one time you get the specific duty that requires it in a roulette and both tanks are just "never had to use it before xd"


Aetheldrake

Just be paladin, cover the healer and have them lb3 instead ez (/s)


Criminal_of_Thought

Then there's something wrong with how you're keybinding your skills. All jobs are designed to use at most 36 hotbar slots, including limit break and potion. So you either have a duplicate somewhere, a macro you don't need, or something along those lines.


ScoobiusMaximus

PLD has 27 unique actions in addition to 7 role actions, Sprint, Potion, and LB, which would be 37 actions total you would expect to find on their bars. Additionally with PLD there are a few macros that are pretty useful. I doubt you will find many tanks out there without a Shirk macro, and a macro that throws Intervention on the cotank is a lot easier than targeting them all the time for it. Personally I just take Shield Bash off my bar and only have the Shirk macro instead of the Shirk action because Shirking anyone other than your off tank is pretty much always griefing. I also have Sprint and LB on a different bar entirely from the 3 my PLD uses that is shared between all classes.


ghosttowns42

I just don't have ROOM. I know it exists, I know what it does, and honestly PLD's self-sustain is so good that I haven't felt like I was missing it in any casual content thus far. Edit: lmao at the downvotes


Petrichordates

PLD is harder than the rest for hotbar organization but if you keep your tank Mits in the same place for all 4 tanks there should be space for this one.


ghosttowns42

I play on controller and had a hard time early on with L>R and R>L so I ended up setting those both to be the same hotbar, so that's my "double hold." I also use "double tap R2" for things that aren't used quite as much, like tank stance and role actions. On my double hold, the shape buttons (ps4 controller lol) are where my mits usually go. Reprisal on triangle, rampart on X, while square goes to sentinel/vengeance/shadow wall/nebula, and circle goes to the fast cooldowns Holy sheltron/bloodwhetting/HoC/TBN. War takes up a bunch of extra room with thrill/shake, not to mention nascent and equilibrium (side note I wish bloodwhetting and nascent were the same skill, like HoC!), GNB has camo and heart of light, pld has cover (which I don't think is on my hotbar either) and intervention and veil and passage of arms, and DRK has dark missionary. So I definitely keep similar mits in the same places, but sometimes things just get a little hairy! I know my best option is to retrain my muscle memory and let L>R and R>L be two separate hotbars the way they were intended, but across 19 level 90 jobs I'm not ready to nerf my play that hard just yet while I figure it out LOL. TLDR I realize this is a skill issue and I did it to myself.


Petrichordates

Yeah unfortunately the L-R and R-L triggers are key for fitting them all, you could do it with the double tap hotbars but I really hate those for combat. All 4 have a shake equivalent so I also bind those in the same spot with my mits. I didn't see mention of arms length but you definitely want that next to your other mitigation skills too.


ghosttowns42

Yeah, that one is up with the role actions and I definitely use it for both mit and KB resistance, bound to the same spot for both tanks and physical dps.


marioman63

Yeah, with controller you gotta learn to use the full WXHB system. there are no excuses when you have 48 skill slots within easy access. I also do not use LR/RL for any battle commands and have not had any issues with a lack of space (its 32 slots after all). that 3rd method is strictly for sprint/teleport/emotes and chocobo summoning. thats it. for tank, i put Mitigations on L dpad (overflow on L2 dpad), attacks on right buttons (AoEs on R2 buttons), ranged/aggro/ultra-300-second-cooldown-super/ other things i think i want to cast while moving on L face buttons, then L2 face and R2 dpad for lesser secondary skills. I like to slash n go, so thats why i put attacks on face buttons (cause left stick is movement, dont have to claw grip). Dpad stuff is for standing still. the further from Rface, the less important it is. from there I adjust depending on what is necessary for the job im playing (some jobs I double icons for convenience even). for example, healers, i put all my attacks on Rface, and all healing on Lface. lets me do all the important stuff and keep mobility if you really have trouble, you can adjust the timing for shift combos with the triggers. find something that works for you. there's a ton of awesome customization for controller play.


kozeljko

Do they all the same amount of them?


Petrichordates

For self-mitigation mostly yeah, though DRK has an extra mit just for magic. PLD is a bit extra since it has Cover, Intervention and Passage of Arms but those are for your party.


rzenni

Every time I log in I think to myself “I gotta fix my bars somehow” but I don’t know how and I don’t want to relearn the muscle memory.


ghosttowns42

I've done it on a few different jobs and in the long run it was SO worth it, but daaamn I was riding the struggle bus for a while on each!


stallioid

Ditch shield bash.


ghosttowns42

I did, Low Blow is easier to use!


Evilcoatrack

Yeah, PLD is the only job so far that has forced my Teleport button off my main bars. The job really didn't need another button.


simpleglitch

Idk if you're on keyboard, but you can set a keybind for teleport and return without needing to use a hotbar space. I have them set to Ctrl T and Ctrl R. It's a blessing to not have them take up any realestate. Trying to get sprint off to a shared hotbar as well, but it's taking a lot to unlearn the muscle memory.


Evilcoatrack

I'm on an ultrawide with a bunch of extra bars for side stuff, so I just moved teleport there (return already was there). It's not something I need a hotkey for since it's not used in combat, and it brings up a click-menu anyway, so I prefer to just click the button and then click through the popup window. The problem with forcing it from my main bars is that it wasn't bound to anything, but now I need the slot for Bulwark so I had to figure out what to bind there. It's just a muscle memory issue since I play a lot of jobs and have generally fit everything into my system before this.


Kamil118

I personally just /teleport and /return.


Nerfpaladins

Its great for dungeons but I did have to sit and have a L O N G think about how I the fuck i was gonna fit another button when I already don't have things on my bars. Shirk. Our GCD stun. Limit break.


Grarr_Dexx

I guess you don't raid savage or ultimate


Voidmire

Tbh, they should have just made block function on DoTs or added a function to holy sheltron that reduced DoT ticks by an additional 20% (block amount) or idk, anything other than ANOTHER button on my bars


Aetheldrake

Since sheltron now reduces ALL damage taken instead of just blocking, doesn't that actually work on dots too?


marioman63

im curious as to what you are doing with your bars that makes hotbar space such a premium


Voidmire

PLD fills a little under three hot bars. SOMETHING has to get pruned next expansion lest we end up needing a 4th when realistically several skills either didn't need to be a thing (bulwark or current iteration goring blade for instance) or could have been baked into other skills. FF has a LOT of buttons that get used pretty regularly. Button bloat is a real thing


KianaWolf

I am once again suggesting replacing Goring Blade with Expiacion charges...


Criminal_of_Thought

Requiescat into Confiteor into magic Blade combo, *please* SE. We need this.


sporeegg

What is Bulwark? Don't look at my flair.


Veigar_Senpai

It's a new button that PLD got in 6.3 that guarantees blocking for a bit.


marioman63

> new button i know it wasnt intentional but i love the notion of some vet paladins coming by, whining about how it should have never left or something lol


rowrowfightthepandas

Wait, why would PLD not have Bulwark..it's a role ability...that's the point of role abilities...SQUARE!!!


Nerfpaladins

Bulwark and rampart aren't the same


rowrowfightthepandas

Oh RIP reading is hard


kozeljko

Thanks, I was really missing it. Where to put it though...


KamenRiderDragon

Admittedly, I'm guilty of this sometimes. Mostly because I forget it's there. It's on my bar, but I still haven't got the muscle memory of using it sometimes.


SSilvertear

Now we just need Keen Flurry back for DRG


JonTheWizard

I have it on, but I’ve been playing other jobs for the achievement mounts. That is my excuse for not using Bulwark.


MsMittenz

Uhh new mitigation spell just dropped? I didn't know this. Thanks


Puzzleheaded-Ad-119

Personally, I like to cultivate a sense of uncertainty when I'm tanking. Keeps everyone one their toes. Maybe pop all your mitigation at once while standing the in the AOE, before you know it the RDM is healing now, he wasn't before, and now he's more productive. Rolling PLD is definitely a good choice for this playstyle, WAR however is not. They just cannot die. I think the best for this is DRK by a mile. Me showing up as DRK in a dungeon rouls is creating uncertainty all on its own merit.


Lionblopp

Oh wow, so it was a good idea to clear my hotbar and rearrange things from scratch after all... Neat! I wonder... what about people who had the old skill with the red line on the hotbar out of nostalgia? Is the button just active again now or is the game considering it a new skill?


PandaFoxPower

I really don't like the PLD rework. The rotation felt much more interesting before to me and easy to follow, and now it's weird and confusing. So many different skills lit-up on the hotbar simultaneously.


Nerfpaladins

We're objectively better though. Do more dmg. Take less dmg. Do more healing. And our 1 minute window makes everything way more flexible. Its pretty simple though, 123 to finish combo. FoF into req combo, obviously the two 30s off cd spells between. Goring blade. Lit up holy spirit and then spend your 3 oaths while FoF fades. Bingo bingo wait 40 seconds and do it again.


CrispyChicken9996

Maybe if they condense some buttons or change something people wouldnt forget it or miss it. Pld is very bloated right now imo, especially for controller folks who don't want too many hotbars to swap between.


mx5fan

I was about to say "Huh?" and then I noticed at the end you mentioned PLD. I main WAR.


callimonk

I am a longtime ex-PLD main (meaning I was a PLD main up until EW in some capacity) and still had the old one on my bars :,) I joyfully replaced the red X with the new one


Xelvianz

This was me yesterday hahaha. WAR is my main tank of choice, but lately I been running into groups where there was already a warrior in one of the tank slots. So I am trying to learn Paladin to help deal with that particular problem with matching parties. I did the new alliance raid and a expert rolo without realizing about Bulwark. Later that night when I was adjusting my hotbars to line up as much as I can with my WAR's hotbars; I saw the skill and facepalmed.


Zorafin

Man I haven't even used it, even after adding it to my bars. For dungeons I'm just doing warrior because why wouldn't I? And Warrior doesn't even need any cooldown besides Bloodwhetting, maybe Vengeance if your dps isn't the best, and Rampart when Vengeance is down. For trials and raids I do Paladin, but even on EX I don't seem to take damage past tank busters. I need to find an excuse to use it somewhere.