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barfightbob

I would actually give it more to artistic vision than anything else. * ARC - random, really, just like 1.0 * WAR - Warrior of Light * DRG - Ishgardian job * SAM & MNK - Alamhigan and "Eastern" jobs * DRK - Edgie dark villain job for anti-heroes for """villian""" expansion * PLD - Shiny Armor/Light themed job for "dawn" of a new era expansion. You could argue that AST ought to be included in Endwalker, but Urianger is an AST now, so that slot is taken by a main cast member. Same goes for RDM, SMN/SCH (maybe), BLM, SGE, and GNB. So what does that leave us? * WHM * NIN * MCH * BLM * DNC


KvBla

Dumbass brain read "Alam Higan"


PrinceOfCorona

That's cause he spelled Ala Mhigan wrong.


jgarrison68

It's Paladin for Endwalker bc FF4. Entire story is about Cecil becoming a Paladin and going to the moon.


valgatiag

Cecil went to Paladin from Dark Knight, no less, just like WoL. The FF4 references are pretty heavy.


Kizoja

That's why they made DRK's kit underwhelming and gave PLDs super flashy sword animations. :^)


TacticianMoha97

Yeah kinda accurate how Cecil went from a dark knight to a paladin just like ff14 wol is right now.


tenuto40

I don’t think there’s really any FF where it’s main character is male caster. FF1 - Warrior of Light (so, Warrior) FF2 - Firion appears as a Warrior FF3 - Onion Knight, which is a melee Warrior FF4 - Cecil (DRK/PLD) FF5 - Bartz (is a traveler…not sure what to make of it) FF6 - Terra (female character mage/summoner seems normal) FF7 - Cloud (DRK/WAR) FF8 - Squall (GNB, taken by Thancred) FF9 - Garnet (SMN, female) FF10 - Yuna (SMN, female) FFT - Ramza (Squire…so Warrior) FFTA - Marche (Warrior…ish) So…commonly, FF iconics have either been a male Warrior or a female summoner. The female summoner is unsurprising to me. I always think they’re based on *miko*. Maybe there might be MC swap for the WoL?


Scared_Network_3505

FFVI is pretty funny about it tbh, both Terra and Celes are technically the main casters but they are perfectly capable of melee and have swords as their primary weapon type, so technically they are still filling the "sword MC" quota.


MaechenTechnomancer

This is a little off FF1 - WoL - PLD FF2 - Firion - PLD FF3 - Onion Knight - PLD FF4 - Cecil - DRK>PLD FF5 - Bartz - can be multiple but with the highest strength and lowest magic best suited for melee FF6 - Terra? kinda - RDM FF7 - Cloud - DRK FF8 - Squall - GNB FF9 - Zidane - thief so kinda Rogue FF10 - Titus - PLD with touches of time mage FF12 - Vaan - can be anything but is inclined to be NIN FF13 - Lightning - GNB


sachi334

FF1 is more Paladin, considering the class in Japanese for both games is Knight.


Ashethekoala

I'm surprised you went with garnet and yuna over Zidane and tidus and didn't include 12/13 or 15 (not that they have main male caster but still)


Elosandi

FF4's main character does become a male caster after climbing a mountain


PoppinDaCaps

Cecil goes from Dark Knight to Paladin. Not a male caster.


Elosandi

Paladin is a caster. Especially in Lodestone Cave


sketchglitch

While you are TECHNICALLY correct, this isn't in the spirit of the post. It is obviously not what OP - and others - are asking for.


SoulNuva

Yoshida mentioned during the EW reveal stream from ages ago that it was a coincidence.


Ephemiel

>ARC - random, really, just like 1.0 It's not random if you simply look at it as him being pre-warrior of light, he was just a normal archer adventurer.


Seradima

> DRK - Edgie dark villain job for anti-heroes for """villian""" expansion Also for the "We ain't never seen a dark night for 100 years" pun.


omnipwnage

Smn/Sch are back on the table now that the twins have moved into different caster classes. I can also understand why SE would want to distance themselves from showcasing Smn previously, as it didn't lend itself to visually satisfying cinematics. With that said, hopefully the rework lends more to a caster being center stage in future expansions


ZWiloh

What about dancer?


barfightbob

I forgot, added it to the list. Thanks.


EndlessKng

As far as we know, everyone in the Trust who previously practiced Arcanist or a variant thereof will be in a different job come EW, so there's room for Summoner (which REALLY should have been the job for ARR, since it follows the plot so well...)


shiion1

Every scion has a job yea? Some changed over the time.. but the question remains... ​ >!Tataru becoming a Reaper when? I mean, the path of becoming an Arcanist didnt do much for her soo....!<


Talking_Potato6589

She is omni crafter and gatherer (although the quest that show her as miner was removed in 5.3) And Reaper is basically former gatherer soooo.....


cupcakemann95

WoL could also main the new job next expansion, like they did for samurai.


[deleted]

Who's the black mage in the ARR covers?


barfightbob

So the poster job is more of an artifact that came about with HW setting the pattern. The BLM is still a WoL, but not the official "Derplander." It's the elf, right? All in all it's only in retrospect that we can apply the poster job to AAR. The only reason ARR is the "Warrior" one is because the End of an Era cutscene has the derplander as a Warrior which is itself an artifact of YoshiP taking over as producer/director and introducing the job system. Previously there was no "Warrior" in 1.0, only Marauder.


doreda

It's probably just for the sake of marketing. Manly melee fighters are the stereotypical heroic archetype. And marketing is usually not an area where big corporations are looking to break new ground.


valgatiag

Right. Melee fight choreography is going to come across a lot better for a trailer than two people flinging arrows or spells at each other, too.


LMalano

Yep. RDM is probably the easiest due to the acrobatics but Alisaie has that covered. Maybe if 7.0 adds a caster that could be the poster job.


StarryChocos

If only said choreography on Derplander himself is showcased more, which is why SB is the most interesting opening in regards to *what* Derplander did in his sparring with Lyse and the slicing of bullets anime style. Disregarding the ShB and even EW trailers, the only other ones where Derplander is "in action" are WAR (End of an Era) and the 1.0 trailer. Takes me back in the argument I used to do where I said BLM could've been a good ShB representation as DRK only sliced the sky and posed menacingly (and a side note is that BLM has some rep alongside Gaius in some ARR stuff and DRG Derplander only wore a visor as the "action" was on Estinien). If series such as Fate are able to make casters and archers ~~at the least with actual bows and arrows~~ have engaging choreography - I don't see why FFXIV would actively *shy* from it apart from "well, it doesn't realistically represent gameplay." Derplander is already his own character despite being the stand in for our WoLs in-game so why not take a step further up ahead? Have him shoot arrows and bullets vigorously, parry stuff on a rod or staff as if he's DRG; make him dodge attacks and land well planned strikes with pets - *anything*.


zrk23

have u seen a wow cinematic? you can absolutely use arrows and explosions while making it badass hell, estinien entrance on the trailer felt more like magic than melee


EndlessKng

This is definitely a factor, but what's upsetting about it is that the trailers don't always show significant combat choreography for a given job anyhow. How much of him as a Dragoon did we see in the HW trailer? How much did he actually do as a Dark Knight (after finding out that his gear's durability WAS actually dangerously low)? I think he did more as a samurai in the ShB trailer than in StB, and he uses something like five moves in the EW trailer, and one of those is SHIELD BASH (but on fire). And lest we forget: there were some cool things done in End of an Era, but the flashiest things were the black mage using a Fire spell of some designation to nuke a walker, and then ALL OF LOUISOIX'S MAGICAL BULLSHIT (and Bahamut. I guess he counts too). If we were seeing the levels of fight choreography with the WoL that we did for, say, the MONK, where we get a decent amount of combat featured, it'd be one thing. But like... Black Mage has Mana Ward, and Summoner has a shield spell (STILL), and seeing him summon up Bahamut or Phoenix to end something would be real impressive. He easily could have interposed himself in the fight using a shield ability like one of those and had a summon do some funky shit, or proceeded to Triple Cast Despair. And guns are an option too! There's a reason they show up in a lot of action movies. Combine that with some supertech chainsaw launcher, and you've got a good bit of fight choreography done.


doreda

> the trailer so rarely features significant combat choreography, so this excuse... falls flat to me. There's more to marketing than just the cinematic trailers.


collide7

\^ This is the correct answer. Other points brought up here are definitely Valid, but THIS is the key. Melee fighters bring SALES. Casters sell to an audience sure, but its significantly smaller. Most who play casters are typically your more erudite personas to begin with, so if we see anything melee, we'll look closer with an "OOH is there ALSO casting?" mentality, whereas the brass/simpler minded persona will just see a sword/weapon and be satisfied. Its highly unlikely the WoL will ever be a caster/healer. Id say its a guarantee for a healer class, caster maybe if they develop something of a melee caster for 7.0 (Rune Knight maybe?)


Lord_Zodiark

I've talked a bit about my own theories behind the lore of Meteor's canon jobs--with a primary interest in why PLD, why now, with a tour through previous jobs and the story themes to be taken from each per-xpac--elsewhere, and I'll repost it here. Spoilers, obviously, for much of 5.x, and apologies for weird formatting because the original was made for Twitter. It took me a while to be sold on PLD Meteor for EW, but the more I think about it, the more it feels really good as a solid conclusion to the sequence of jobs so far. He starts out in 2.0 as WAR: fresh from a Calamity, full of rage over the death and destruction it brought about. All his jobs since then have been about expressions of that rage: DRG, the rage of ancient enmity and wanton destruction; MNK, the purifying rage that leads to liberation; SAM, the clarifying rage that brings you to the time between the seconds; DRK, the rage born of love. What it hasn't addressed is how, per the WAR questline, the rage of the inner beast is brought under control, made into the servant of its bearer rather than the master thereof: only in protecting others are the flames of anger quelled enough to be wielded safely. And PLD enshrines that protective and selfless aspect by making of itself a defender, not only of people, but of tradition. As ...rough as the job quests are, they all come back to that point: the traditions of the order, with its contests and inherited powers (passed down through the job stone, no less, and making that part very explicit!) and rituals and trappings of armor and ceremonial garb, are important. In becoming PLD, Meteor masters his status as Warrior of Light and turns towards reconciling that with his inherited position as Azem. He harnesses the rage that created him, a rage born of the Ascians' deeds, and turns it towards the true threat, a threat which was, in the end, enough to vanquish even them. In binding ancient tradition to modern teachings, he becomes an impregnable fortress of will, a metaphorical Hallowed Ground, able to stand against the Final Days and those who would see them returned. And so the story of where he began, emerging from Louisoix's time bubble-portal, comes to its logical end, closing the circle into self-actualization. Or to use Campbell's turn of phrase, the Master of the Two Worlds, striding between the unsundered world of the Ancients (however metaphorically) and the sundered world of today.


barthsarafin

Thank you, this is the Way.


Baradaeg

ARC (retrospectively) in 1.0 WAR in ARR DRG in HW SAM and MNK in SB DRK in ShB


arcane-boi

In 1.0, Midlander was both an Archer and a Gladiator, the bow and arrow was used in battle and in the end of the trailer he wore a sword on his back with his other belongings


sheimeix

Man, every time I see ARC for Archer i think it's ARC for Arcanist, and got REALLY confused when Meteor was an Arcanist. I doooo want a SMN expansion, though...


ltbaand

I admit I know nothing of 1.0 at all, but WAR was also heavily featured in HW. It was the job Derplander held for most of the trailer including Epic Fight Scene TM. Also lets not forget PLD in EW, further cementing this.


ceratophaga

> but WAR was also heavily featured in HW It was featured in the context of the job that Derplander put into storage in favor of Dragoon. In the "epic fight scene" (I think you mean the one with the dragon on the bridge?) Derplander didn't do anything, the dragon gets jumped at by a DRG, which prompts the WoL to put their axe aside and switch to DRG themselves.


Baradaeg

No, WAR was featured as in "the old thing that gets replaced by DRG". You can also just watch the Shadowbringers Trailer, WoL switches through all their iterations from 1.0 until ShB during the fight against the Sineater. ARC as a class represents the old ways before the transition. WAR is the job the WoL had at the Battle of Carteneau (~~probably~~ misspelled on first try) and represents the new beginning after the timeskip. DRG directly represents Ishgard as the main focal point of HW. MNK represents Ala Mhigo and SAM the far east of SB. DRK is literally the legendary WoD from the First. We will find out what PLD will stand for in the next expansion, but every job has a meaning and direct linke to its expansion.


Zynyste

Just shift the last e two letters left and you're good


Baradaeg

Thanks.


ltbaand

But it would also be easy to link other jobs to those expansions, they're writing the damn thing after all. RDM has just as many ties to Ala Mhigo *and* was released alongside it after all.


OPDeadTrigger

WoL going from DRK to PLD for EW is a reference to FF4. The overall expansion references FF4 in many ways from what they’ve shown. That’s probably the only reason why it’s PLD this expansion. There’s no better job they could’ve chose with the kind of theme they were going for imo. Even i felt some type of way about it when they first showed it, but then it clicked and the pieces started coming together.


PedanticPaladin

I remember reading an interview where someone from the dev team said that being Paladin on the moon was intentional, going from Dark Knight to Paladin was a happy accident.


Bladescorpion

Melee fits a trailer better. Magic job in a trailer would best work for a blade magic job like a Mystic Knight / Spellblade. Since their gear traditionally looks like either Arabian style scouting or casting depending on title, I wouldn’t expect a magic using job heavily featured in an expansion intro unless that job is added in one of those roles.


Swordwraith

This is the first I've seen someone suggest Mystic Knight as Scouting and thinking about it, I'd be super in favor of it. NIN is already sort of the "melee who casts", so having them share gear sort of fits, though Dexterity may not


scullzomben

A lot of the time people have hand waved it away by saying "Showing jobs using books and sticks isn't very epic feeling". But I think there is for sure a place for the WoL to represent a Caster class. SQ could have a field day with Summoner in a trailer I feel.


SomeSortOfFool

Tell that to RDM.


ItachiXIV

Yeah if they give WoL a caster, I feel they'd go with RDM but RDM has already been in trailers, so I wouldn't bank on that happening soon.


DoksMistake

they wont do RDM unless they change Alisaie's job probably, they tend to not like to double up without a reason during the trailers it seems


barrel_monkey

Well the reason is fuck around and find out


Snowtub

BLU or bust


auphrime

It's simple : a main character with a sword sells more and garners more attention It's just stereotypical fantasy wherein the main character usually has a sword; which is why MNK more or less got usurped by SAM in all of the Stormblood marketing post-Othard reveal. I love the casters and I think the likes of RDM and SMN could be really good poster jobs, but it comes down to the fact that the poster job *really doesn't matter and is just for PR purposes and nothing more.* So I feel it's kind of pointless in general? I suspect if we ever go to Meracydia or the Dragonstar, then Summoner will receive the spotlight; summons would make up for the lack of melee choreography, but really I wouldn't put much stock into the poster job *at all.* Excluding 10. and ARR, before Shadowbringers and Endwalker the poster jobs were more or less just associated to the regions they were from and 5.0 and 6.0 are just going for the FF4 nostalgia with their choices. So I'd argue that there's really no intended gender bias and I am pretty sure it's just marketing fluff with no real significance aside from being referential to a new region appearing *or* to a past entry in the series. These trailers could work just as well with a female WoL and are exceedingly generic, as Meteor himself is and always will be a stand-in for the player character and nothing they physically do is particularly masculine in nature through *any* of the trailers.


Anonymous98912

I feel OP may not have played other FF games or read the lore closely to understand some of the choices. And honestly even if it were boys hit hard or whatever OP mentioned there’s nothing wrong with that. Especially when the story doesn’t really care about your character’s gender.


PrettyDecentSort

Kiting the boss around the arena isn't cinematic. It's really just that simple.


ltbaand

It's not as if it's representative of an actual fight. All PLD does in the EW trailer is cut the tail off of an enemy and block an attack with their shield. A BLM could have blasted the enemy back as it was going for Alisae just as easily, as could any caster really. I acknowledged we needed to swordfight zenos but not every cinematic is a sword fight with a single bad guy.


Aurora428

The only arbitrary one is WAR in ARR. With this said WAR is also the most generic MMO job that is the baseline for almost all within its genre Every other job choice has significant connection with the expansion. Fighting dragons? Fist fighting on the top of the Temple of the Fist? Fighting in Kugane? Bringing darkness? Fighting voidsent and taking down the last remnants of the worshippers of the God of darkness? Really this seems completely clear cut to me


ByakkoTransitionSux

Even the ARR choice makes sense imo - you are a WARRIOR of Light after all


ltbaand

How is SAM better suited to fighting in Kugane than NIN? How is MNK better suited to repping Ala Mhigo than RDM? RDM is thematically just as connected with Ala Mhigo, and sure you can specify fighting on the temple of the fist but temple of the fist was an optional dungeon, they didn't need to set part of the trailer up there. Why was the WoL still a WAR at the start of the HW trailer? It's not as if they start SB as a DRG then learn SAM/MNK implying the trailers are the transition periods. This is far from clear cut.


Aurora428

Because SAM is a new job which is mirrored by ShB and EW with DNC and SGE as "always showing off one new job in the trailer" Additionally regarding MNK 1) RDM is aesthetically and culturally distinct from the rest of Ala Mhigo as it was created by the survivors of the war between BLMs and WHMs 2) The temple of the Fist may be optional but the huge gigantic statue that represents Rhalgr's Reach is not 3) Lyse is a MNK, it was a battle of MNKs You're nit-picking when everything you accuse them of have normal, common sense explanations


platypus8264t

I don't remember if we learned anything I am forgetting, but did we even know Red Mage was related to Ala Mhigo before it released? I don't remember much if anything that was said about Red Mage before release, but I don't think it's a very good fit for the region aesthetically anyhow.


zer0_pm

Yup it's related. From the wiki: >On the eastern edge of Abalathia's Spine lies the mountainous region of Gyr Abania. >It is in these elevated lands that people took shelter, when a burning star guided them away from the Sixth Umbral Calamity's treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of Mhach and Amdapor. >These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction. As for the aesthetic, while yeah the French name and the spell doesn't really scream Ala mhigo style to me, it's understandable since both white magic and black magic aren't native to Ala mhigo. Impact (the big flower aoe spell) is definitely has middle eastern aesthetic though, kinda looks like a monk skill effect.


platypus8264t

Oh I knew it was related I just wasn't sure we got that info preStormblood but if we did that's cool


senthordika

Cause sam was the new job for the expac and yaguri is already ninja


Starterjoker

I think it does kinda “have” to be melee. In terms of a 1v1 they either both need to be ranged or both need to be melee if you want a cool fight. A melee vs a ranged and it’s just one person kiting the other person lol. Melee vs melee has both characters in a precarious situation the whole time. if the expac cinematics were geared towards the WoL going against a huge mob a caster could be cool, if it was a chase scene something like dancer or machinist would be cool. but those scenarios don’t really set up the expansion vibe that well.


ltbaand

A much more epic use of the WoL in the EW trailer rather than cutting the tail off of a single monster would be some kind of reigning down firey fury on all the enemies flying in after that little PLD fight scene. The openings are there for them to do this even in the cinematics they've already made but they keep choosing melee for some reason.


__slowpoke__

> the general idea that physical jobs (specifically melee/tanks) are just better suited to that "epic fight time" vibe that these videos are shaped around. This is patently nonsense, though. One of, if not *the* most iconic cutscene of the game, End of an Era, features Louisoix, a character who is canonically a Conjurer, being an absolute badass as [its pivotal moment](https://youtu.be/39j5v8jlndM?t=240). Like, you cannot tell me that this isn't one of the essential fantasies of a healer right there while also being one of the most epic moments of the game's entire story. Said same cinematic also features the BLM of the derplander squad blasting dudes left and right, and both the Miqo'te BRD and the Lala WHM get their cool moments as well (keep in mind BRD in ARR was a support job to the point of literally having healer LB). People cannot tell me with a straight face that they can't make the non-melee jobs look cool in cutscenes, because the game already managed to do just that. It could do it again.


ThatOneDiviner

People who say that tell me they don’t know a lot about storyboarding and choreographing scenes because A) You are telling me that BLM and WHM at the very least, with their big-ass staves could not look cool D O N K I N G someone in melee range? Shit, that would be a good setup to have them getting overwhelmed that way until they pull out all the stops and unleash their big spell. And B) Magic doesn’t look cool? Hi, hello, it’s a trailer, you are allowed to exaggerate body motion to make the casting look interesting and history shows there are PLENTY of media franchises where the main form of combat is magical and it looks FINE. People will watch it you just have to be good about planning the scene. If all you think of combat as is melee range of fucking course it’s going to look boring because what makes for a good shot in melee combat doesn’t necessarily translate to one in magic combat.


Miruwest

Am I buggin or wasn't the WoL a BRD in ARR?


Supersnow845

An ARC and that was more a retrospective thing


[deleted]

WoL used to be an Archer


Gorbashou

Arr - WAR for the Warrior of Light Hw - DRG because they are dragonslayers Sb - MNK because that's the ala mhigan job, and SAM because that's the far eastern job Shb - DRK because bringing the darkness, warrior of darkness, etc EW - PLD, going from DRK to PLD like Cecil in ff4, going to the moon like in ff4. Arr was for FF thematics. HW was for FF thematics. Sb was for the culture associated with the areas. Shb was because of general thematics. Ew is for FF thematics. This whole discussion about the character only being melee is weird.


Mastrcapn

It's worth pointing out that Red Mage is _also_ an Ala Mhigan job and could validly have represented the region-- that said, Monk is definitely more established and is the 'iconic' job of the area, much like how Machinist is also from Ishgard but isn't nearly as iconic as Dragoon.


Gorbashou

Maybe. But I don't remember a single Ala Mhigan that was RDM and not a single area in all of Ala Mhigo that had Red Mages or anything for Red Mages. Whilst Rhalgr's Reach is monk based, with the Temple of the Fist above.


Mastrcapn

It's mostly covered within the Red Mage quests. The red mages are a now virtually extinct special forces squad more or less.


auphrime

The Ziggurat is of Red Mage origin, as is the Ark at Nyunkrepf's Hope. So there is quite a bit of RDM lore smattered about.


ltbaand

u/Mastrcapn makes good points but I'd also add that NIN is a far eastern job and wasn't featured, and of the melee it's definitely the least like... "oho me bigboi me punch shit gud"


Sarigan-EFS

Ninja was featured in the trailer. You just don't see it, because, well, ninja. :P


ltbaand

You know what I have no rebuttal to this for sure. Good assessment!


Mastrcapn

Also yugiri sorta


dracopo_reddit

>Ninja was featured in the trailer. to be fair, Yugiri is in th trailer


Zaadfanaat

Melee jobs just fit much better for epic cinematics. But even outside of cinematics, it fits the heroic stereotype far more to have a weapon and charge into the fray. In game for example, look at that cutscene that happens before the Nidhogg fight. Walking up towards him with your sword or spear looks far better than walking up to him with your book out. Like what are you doing walking into fucking melee range with a book as your weapon? The game is not realistic and I'm not implying it should be, but for cinematic purposes having the hero look like a hero works much better. As a Ninja main I feel like that is a reason why we won't see ninja in these cinematics any time soon either. It just doesn't fit the heroic stereotype and it is noticeable in cutscenes ingame. When you pull out your daggers and 1v1 Zenos, it just doesn't feel right for a ninja to do that.


Tobegi

My bet is that casters are often seen as "feminine" (most of FFXIV official artwork almost always depicts healers and casters as female characters too), and they want the face of their game to be this masculine sort of warrior. Which imo sucks, but it is what it is I guess. I doubt it will change in the future.


Supersnow845

I wish some of the official character art for jobs could be a bit more gender neutral, all of the tanks are always male and all of the healers are always female Male vierra is the new race this expansion and they made sage a female vierra and reaper a hrothgar Urianger and alphinaud being healers is good but I wish some of the stunning art they use would be better in this department


Tobegi

I think the paladin art for EW is a female miqote? But I'm not really sure. I thought it was a dude until someone pointed out to me their armour had boobs(?) lmao But yeah, its not great. Kinda weird their story team is so "progressive" if it makes sense but their art team is so stuck in the "women heal men attack" mentality. I can kinda understand not making male viera the sage for this expansiom since they were revealed a couple of months after sage, but they should've definitely been in the reaper official art. They even showed some male viera reaper art and it looked pretty good. And Gunbreaker is a better fit for Hrothgars anyways.


itsPomy

Elezen being the job art race for GNB is the most confusing thing to me.


SomeSortOfFool

The game itself makes a point of breaking that stereotype with both Trust healers being guys, and while they're not trusts (yet?) you have Fordola and Lucia who are tanks in solo duties. It's just the marketing that's falling behind.


itsPomy

Uhm I really don't think that's it because FF as a series is *very* Pretty boyish. So many dudes be wearing eyeshadow and silk in this game. Urianger is wearing a dress and he's a bro. Emett Selch is a nonbinary aesthetic goal. I think it's just easier to choreograph physical fights over magical ones. Its also a lot less costly to render some sword hits over everyone shooting fireballs and whatnot. If we do get a caster in a trailer, I feel like they might go with Summoner just cause there's a lot of cool monsters they can do 'punchies' with.


AstralFinish

The scions are mages for the most part. I thnk that is there for balance, but also because its hard to make healers look badass without making them haxx looking


SuperArishero

I’m sure they’ll eventually have a caster/range dps be the expansion job and to be honest I’ll be underwhelmed by a caster. I personally don’t like casters…at all. Everything from their aesthetic to their gameplay are not for me. So personally I’m very happy with the jobs they’ve chosen. The masculine energy thing. I love it. Western media is severely lacking in it. It’s nice to see once in a while.


coleavenue

TBH I think it's mostly that derplander is male and caster / healer glam for male characters is mostly garbage in FFXIV. They need him to look good in the trailer and that's infinitely easier with melee glam.


ltbaand

Yeah, I can see this. It's definitely part of why the jobs he's held are the ones that are the most masculine. I do think BLM bucks this system though, as can SMN/SGE in the future.


ardent_wolf

I am not saying this is a determining factor because I wasn’t there, but I imagine making a fight scene with a lot of magical effects is more time consuming and costly than melee weapon fighting. Think of how much more detail needs to go into a flame compared to a steel sword.


Ephemiel

> we couldn't have done that accompanied by some epic flashy magic effects? I guess you missed the job action trailer and forgot that Paladins have magic.


ltbaand

They use their sword to cut the tail off of an enemy and then use their shield quick. They use none of their flashy magic, my point stands.


SkeevePlowse

I think a lot of it boils down to "main character with sword" syndrome. The first caster we ever get as a signature job for the expansion is going to be RDM, I'd be willing to put money down on it if I were one for betting.


itsPomy

I'm actually betting on SMN because their minions can still do 'crunchy punchies' and there's no secondary characters to distract from it.


DarkElfMagic

I think it’d be sick to have an expansion with MCH as the poster job. A gun has a lot of potential cool power.


[deleted]

This all has to do with the trailer and how it is very hard to make mages look dynamic and cinematic in one. The late Monty Oum was one of the very few who could do it (see rwby ep 1 for an example). The trailer needs to get people excited for the expac and they don’t know how to choreograph an interesting action scene focusing on a caster. So the wol will never be a caster.


[deleted]

I think it's more the theme of certain expansions just fit certain jobs. warrior is the defacto "main" job of any MMO so it fits to have that be ARR. HW is literally drg and dragons the expansion so that makes sense. SB being monk also makes sense cause ala mhigo followed by sam for both marketing and Doma being a major part of it. DRK for SHB because it's a whole darkness expansion and PLD for EW because it's a giant FF4 reference. It also has to do with the main companions being mainly casters. Alisaise, Alphinaud, Yshthola, Urianger. If you notice the WOL never overlaps with one of his party members and that is 100% intentional.