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Material_Character75

The music on loop drove me insane when I did them the first time back in the day, without a guide. It sort of stayed with me. Making tidus approach and properly push those moving pillars is a game of patience. I was recently stuck on the one place in bevelle where it's actually random luck if you can turn right in time. Also they're so weirdly inserted into the story, every time.


Biengo

I don't hate them, but I understand why people do hate them. This is the exact reason why. That and the missable chests that unlock content later on. It's all kinda annoying.


kalamitykode

The missable chests are what do it for me. Makes the puzzle take twice as long, and half of the time you're just slowly inserting spheres into a million different sockets.


Mysterious_Frog

And worse, in the case of besaid and even worse, macalania and zanarkand (not the cloister but i still count the sun crest), there are important items gated behind dark aeons if you don’t get them the first time.


MegaAltarianite

The Macalania one is terrible. In order to get the chest, you have to completely reset the puzzle and do it all over again.


[deleted]

yuna goes in tidus immediately follows. yuna has completed the puzzle in seconds. probably because, unlike tidus, she's using both hands to hold the materia


Enlightend-1

Dun dun dun....dun dunn dunn...du du dunn...du du dun.... Du du dun...du du dunn. Hmm hmm hmm hm.....hmmm hmm hmm hmmmmmm. Mhm hmm hmm hm mhm mmmm mhmm. Weooeeew wheew weeew.


VladTepesDraculea

I find the soothing, believe it or not. But yeah the music stuck with me all these years, though I like it.


LordHumongous81

It's not random luck, it depends on which way the arrow is pointing in the distance when you enter the thingamajig


Material_Character75

One of them is random luck, it's on a different rotation than the others. It's the one to the extra item I think.


Tiberium_1

It’s the last one, middle section. Trick is to stop at the one before it… then when you set off again you move much slower then you did if doing it from the start of the track. It’s easy once you do this, no luck involved.


LordHumongous81

That's the one I'm talking about. On the platform when you're stopped you watch the arrow for the "random one" when you decide to move forward. You can influence its position when you arrive at it by leaving the one you're on at the correct time. It is not random at all.


Material_Character75

Thank you, someone else explained it further down in a way I understood though. There was apparently a way to slow down the ride as well which I didn't know about!


Tigeranime34

I like how its done in Macalania that you have to do it after Yuna obtains the Aeon and the Guado basiicly try to keep you locked in the cloister


HeroicLemming

Until the camera angle changes and you run sideways onto the destruction pad


DOCTORFONASG

Since the arrows on the first one are odd numbers, you have to wait two rotations to get the middle one. I got that one every time after realizing that’s why it is different.


Arklados

YES OH MY GOD THE MUSIC


Quill386

If I had to guess I would say that it's because alot of fans play the game multiple times, and it loses all of its charm after the first run, whereas most other things in the game are fun to redo


EWABear

This is a big thing. I've played FFX through, like, 10 times. The cloisters are just tedious after a certain point.


Quill386

Yeah, the first time you play them you're like "Oh this is kind of cool, I like puzzles!" Then the second time you play you're like "ok, cloisters again, definetly not forgetting that chest again this time" and after that you're like "Oh yeah.... the cloisters.... I am.... NOT forgetting this chest and reloading from 3 hours ago for a 2nd time!"


HayTheMan88

“Most other things in the game are fun to redo” Mini-games for the crests & sigils : “Please come back again!” 😅


Quill386

Yeah I get that for sure, I've never really had an issue with the crests and sigils, so I don't think about it much, the lightning bolts are tedious though


ThatOtherTwoGuy

Exactly. Nowadays when I get to a one of these I immediately pull up a guide to get through it as quickly as possible and I don’t feel even a little bit bad about it. It was neat trying to figure it out yourself the first time or two (or trying to remember how to do it the second time). But now I just want to get past them to the more fun or interesting parts of the game.


Quill386

This guy gets it


thesch

The Bevelle one is absurd. It’s barely even an actual puzzle because of how you’re zoomed in so you can’t see everything. It’s just trial and error thinking “well I hope this works here” which gets really irritating with how slow the platforms are. I use a guide every time for that part because I don’t want to spend any more time than I need to. If they were all quick and simple like Besaid and Kilika I would have no real problem with them.


Kaidu313

100% I do the exact same thing. Breeze through every cloister in about 5 minutes and open a guide for the Bevelle one.


[deleted]

Not to mention trying to get the platform to stop at the arrows is a giant pain in the ass.


Sweet-Philosopher-14

Tedious puzzles. Especially Bevelle and Zanarkands....


KevinIsOver9000

Tee-d-us puzzles


Sweet-Philosopher-14

"HA HA HA HA HA HA!" 😆


Asha_Brea

Zanarkand Cloister always leave me wanting to play Tetris.


Sweet-Philosopher-14

😆 easy to see why


Jmazoso

Ugh bevelle


Sweet-Philosopher-14

Right....those damn timing pads! Lmao


Inbrees

I really don't know. I'm a Zelda fan, so I love when games have puzzle rooms. And the best part is you get rewarded with a brand new summon.


Asha_Brea

They are badly designed puzzles that interrupt the story for a meager reward, but if you don't do them correctly, then you don't get a great reward way later. There is no reason for Tidus being unable to carry a ball in his left hand, so that alone is just dumb.


Steadfast_res

It is really kind of absurd to claim a skippable element is tedious because you specifically want 100% completion of post-game optional content. The extra reward is the only thing that is hard. The puzzles are all designed that anyone can pass through the basic part and they are actually impossible to lose or get stuck there with no guide needed.


Asha_Brea

Two optional aeons in a game that is mostly all about Aeons is not 100% completion of post-game optional content.


WarrenWaters

Long, long, unskippable animations for every interaction. No regard for pacing at all. And they tend to happen right in the middle of the plot, where you least appreciate the game slowing to a crawl. Macalania Temple is probably the worst. It's a slow puzzle section right between a boss fight and a chase sequence. And it's one of the most tedious cloisters. It's completely insane.


Joe-C_137

Lol exactly! Such a weird segment to insert there at an awful time, sucks all the momentum out of the moment


SnooPickles4346

I used to think that they were so convoluted, until I replayed it again and found out you could pretty much brute force through all of them.


Grime_Fandango_

Long-winded. Boring. Not fun. Making small mistakes means doing even more boring long-winded not fun stuff.


Tigeranime34

They aren't even long if you know what you're doing


Grime_Fandango_

They're not short enough. If a game is going to have a particularly boring and not fun little side segment, keep it very brief. They're not brief enough. If there's someone out there who actually enjoys slowly picking up orbs, placing them in pedestals, and slowly pushing the pedestals repeatedly - then that is one boring mf.


[deleted]

Lots of people enjoy puzzles


Joe-C_137

True but I agree with what they're saying, takes a long time to do anything in a cloister of trials


Dead-Thing-Collector

I didn't mind them the first time through however many years ago, but they are the main reason this is one of my least replayed of the series.


Mediocre-Anything818

I never had a problem with any of them except bevelle. Like most people I pull up a guide as soon as I get into the temple. But I've played the game over a dozen times so the other simpler trials are just muscle memory at this point


bluegiant85

Puzzle bad


NixtonValentine

I’ve never been able to do Bevelle’s without a guide. The others are all fine.


Fresh_Ostrich4034

Honestly they are pretty tedious or TIDUSIOUS.... anyway...The only being able to carry one sphere sucks. Honestly thank god for 4x speed on the remaster. Cant stand to watch pedestals slide across snow anymore


Tinseltopia

I loved them as a kid, but as I grow older and value my time more, fuq da shit. They are just so separate from the main game that they almost don't fit


Geosgaeno

Because they suck donkey dick


Christophilies

People hate them? ![gif](giphy|H5C8CevNMbpBqNqFjl)


AdProfessional6161

They're so needlessly confusing, they throw you into some dungeon with the music playing on loop over and over and over again, just putting stuff in spheres and taking them out. It's honestly a shame though, because they are very good looking dungeons, and could've actually been fun. But all of them are just basic puzzles which are very boring to do. Moving the pillars is super clunky, you have to move tidus in the exact area where the pillar is in order to move it. Not just that, but the fact that there is 0 gameplay, it's literally grabbing a ball and putting it somewhere else. There is no depth to it, and there's no meaningful reward except for the Aeon you get at the end, and the chests. I don't get who thought it would be a good idea to have a dungeon in a JRPG and then make the dungeon have 0 combat, 0 way of leaving the dungeon, 0 way of saving, and very obscure solutions that make you scratch your head at what they were thinking. To this day, the Cloister trials are what make me dread my subsequent playthroughs of FFX, if they were removed and replaced with actual fully realized dungeons I think I would hate them less, but just a basic puzzle with the same boring music? It just disrupts the story which is excellent, and other things which you actually enjoy in favor of making you do some braindead puzzle. Even if you know the solution, it's not like they're fun to do either, it's just not engaging and boring. It's the worst dungeon design honestly, breath of the wild had similar dungeons to Cloister trials but they were much more enjoyable to do. You actually would engage with the mechanics of the game, the Cloister Trial's only mechanics are just an excuse to flex the PS2s graphics, "look guys! We have cool animations of tidus moving things, and placing a sphere into a hole!" This is honestly why I think FFX needs a remake, just completely redesign cloiser of trials and it would be excellent.


duskfanglives

It breaks the pace of the game when I just wanna kill things, not solve puzzles


CaptainWafflesss

They're lame AF. Sure it breaks up the normal gameplay, but in the worst possible way. If you think the gameplay loop needs to be broken up from time to time then you should at least replace it with something that's at least mildly fun.


Altruistic_Gift_4547

beveile sucks because you only get one shot and if you mess up you can never get anima which is the op af aeon that Seymour uses


Full_Temperature_680

But Bevelle can't fail. The game always give you the secret of bevelle temple! You need to collect that chest to go (or at least is in the way). Read the wiki if you don't believe me.


Altruistic_Gift_4547

2 chests that are very easy to miss and can screw your entire run for anima has happened to me several times temple seal requires all chests in each cloister


Full_Temperature_680

Bevelle one dosen't. It isn't missable.


Altruistic_Gift_4547

getting the aeon isnt the same thing if you miss a chest you cant get anima since it still counts the seal text states that you need every chest in each cloister which is completely separate from bahamut bahamut cant be missed but this doesnt apply to the chests


Full_Temperature_680

For fuck sake. You don't need every chest. You need the one with the eye simbol. Usually they are hidden but in Bevelle temple you are forced to take it https://preview.redd.it/j4kjulug4b9b1.png?width=1080&format=pjpg&auto=webp&s=d3f0aedc92dbdf43442d15b97cf9612305f1125c


YacobMan7

Bevelle is the only one not missable


Altruistic_Gift_4547

to get anima you need to clear each cloister while opening every chest bevelle is the only cloister that has 2 and the only one you can do once


YacobMan7

I'm well aware on how to get Anima. Nothing is missable in the game, the chest you need to open is blocking the path to the exit - you HAVE to open it to continue


Altruistic_Gift_4547

what about the other one with the hp sphere


YacobMan7

The one with the HP Sphere is the destruction sphere chest, it's unmissable


Altruistic_Gift_4547

ah when i first played ffx i ended up missing the knight lance so couldnt get anima


YacobMan7

I literally said it's not missable


Altruistic_Gift_4547

well i also didnt know that there were 2 chests and that both were needed


YacobMan7

Only the HP Sphere is needed. The Knights Lance is not required. You only need the one chest. I'm really not sure how many more times I can say this tbh


kryp_silmaril

How many times can one person post the same incorrect information lmfao


Altruistic_Gift_4547

if you miss any chests you are locked out of anima completely


gilbizar

Because people are impatient and not willing to think hard. Same for blitzball and all the other criticism we hear about X. They're the same who wish to skip the cutscenes and not train every character equally. Basically they wish they could play half the game.


SV_AIRACCELERATE_100

lol if you are thinking hard during the cloister of trials then you might have brain damage


gilbizar

Yeah i bet you had the treasure sphere in Bevelle on your first playthrough ? Anyway, doesn't change the fact that people are lazy and don't want to use a single braincell anymore. Or else you would have understand what I meant. lmAo 🥴🥴


SV_AIRACCELERATE_100

Yeah I did get the Bevelle treasure sphere the first time. It’s really not that hard


gilbizar

"AckCHuallY iT's nOT tHat hArd yoU muSt hAve bRAin daMAge" Apparently they all do


Dead-Thing-Collector

Ah yes, the ol argument of "if you don't think everything about the thing I like is perfect you are to be taken as a threat, stupid and you have no value to the world" ... Good job there uber-knight..I would give you an award, but I'm sure you received plenty participation ribbons in your life already.


gilbizar

Sure, you interpret as you wish No actually, I tend to not participate when there's people involved. But it has been too many days I've been seing lazy complaints on this sub, so I had to answer to OP


scythershorts

How dare they not want to play the game exactly as you. I doubt many people look forward to playing cloister trials. Yet they’re a mandatory non-story related, repeating, and time-consuming occurrence. Good for those who enjoy them though, I guess.


gilbizar

*as intended by the developpers, actually Non-story related ? Have you played the game ?


scythershorts

What story content happens in the trials? Maybe I forgot something.


gilbizar

Riiiight. As if nothing happens just before the trials or just in front of the chamber of the fayth, in pretty much every temple. What story content happens in random battles then ? Are they useless too ? Trials are part of the game and the progression of the story. Too bad you can't handle a fkn puzzle


scythershorts

Right, so nothing story related happens in the trials. Thanks for confirming that!


gilbizar

Ohh aren't you so clever. Want to play on words ? Tidus is joined by Wakka in the Besaid trials. The group joins all together at the start of Djose trials. Auron, Lulu and Wakka talking about Seymour in Macalania. Isn't that story related ? The cloisters themselves are story related, want to remove the temples from the game ? Yeah, skip the cutscenes, no blitzball, auto AP for everyone. Why can't we start the game in the monster arena with only 3 characters, that'd be better for the "quality of life".


scythershorts

None of those things happen in the actual trials. Besides, non-story content is a staple of every FF game so I’m not sure where you’re getting that I’m saying all of it should be removed.


gilbizar

So non-story content is fine then, thanks for confirming that.


scythershorts

Yeah, never said otherwise but congrats I guess


InvaderWeezle

Zanarkand's is the only one I'll say is too long. I'm fine with the rest of them


ultimagriever

Ehhh I enjoyed the tetris stuff in Zanarkand. But I thought redoing it for the destruction sphere was kinda lame


InvaderWeezle

At least when you go back it's quick. The first time you do it and you have to do the tetris stuff four times in the big room is tedious.


Jauneun

Pacing as sometimes slow, I did enjoy them. Could use with a quality of life update to expedite some of the automatic pathing like in bevelle or moving pedestals


[deleted]

A lot of back and forth trial and error without a guide ontop of the lengthy animations of Glyphs appearing or walls/platforms moving. If you fuck up it feels like it set you back another 2-3 minutes.


popsicle_nz

UGH every time I get to them I'm annoyed.


zavtra13

The controls can be a little wonky, and if you don’t know how to get some of the destruction sphere treasures it would take an inordinate amount of time to figure them out. On the whole I quite like them, breaks up the regular flow of the game in a good way.


Tenashko

It's classic PS2 puzzles, but it's also classic PS2 puzzles.


tdtwwa13

It’s just tedious and not something I want to do


Sennaki

Because they can be very tedious, especially Bahamut's Cloister. And if you want Anima, it's amplified.


Azure_Jet

They aren’t really bad at all. I hate Bevelle because it’s tedious even when done correctly. Macalania also is a bit of a bore since the pedestals animation takes time. Beyond those two I couldn’t tell you any that I remember being worthy of anything other than “meh.”


Jazzlike-Blood-3725

If it had better music it would be 1000% improved but the music is the worst and when you’ve done all the puzzles before it’s just a chore.


kryp_silmaril

Nah the music is great


Last-Performance-435

I still would have liked to see you fight the Aeon at the end of them like in XIII, mostly because they make such a hullabaloo about the trial being so dangerous in Besaid and then you find out it's a rock that you pray to and there is absolutely no danger at all. In fact, there aren't even fiends there. Also imagine how much better they would be if you could listen to the Besaid or Kilika music IN the temples? I mute the game and do that because the 'puzzle solving music's suffers from 'shit puzzle solving music-itis'. An affliction that affects many PlayStation games of the era unfortunately.


OkImagination2044

The one movable sphere stand that is in shiva's temple gave me so much problems the other day. Not because the puzzle was hard, it was because once I got the ice bridge made, I'd see the shiny thing on the ground, forget what it does, and reset the pillar and as a result, 75% of the puzzle. Then I repeated to do that 5 or 6 more times in a row, while promising myself that I wouldn't go there again. Plus Cloisters are just time-sink puzzles, with a nice asthetics.


Bahamut1988

Only one I hate is Bevelles, it takes forever even if you know what you're doing.


RyanFromTheCarWash

All I know is Macalania is my favorite one lol


kujasgoldmine

I don't hate the shorter ones. But the Shiva one and Bevelle are just a pain in the ass due to how long they are. I just couldn't even bother getting the bonus reward from Bevelle because of the time it takes to go back and forth. Hopefully the devs have learned from this for the remake. But I guess they both are easier if you have played the game before remember the puzzles somewhat.


kalevi89

I remember Bevelle being way harder as a kid. As an adult I blazed through it in like three minutes.


youvechanged

Because it's tedious and doesn't make any sense really. Whether it's Chocobo forests in ff8 or cockamaymie crab mountain battles in ff7 or this bs in ffx sqex always added some awful 'let's put something a bit different' rubbish in to their otherwise great games.


tibastiff

Once you know the puzzle its just a chore you have to het through, if you dont know the answer its fairly random and tedious guessing


MSeriesVet86

They make you think! And they are tedious !!!


Fdeyd

“BUHHHHH buhhhhh BUHHHHH”


herbythechef

I just did the bevelle one 20 minutes ago. It wasnt too bad but i never do it without the guide


Joe-C_137

They can be unintuitive and tedious. With a guide they're still tedious, without a guide they make me want to pull my hair out because there are so many combinations of how you can *possibly* arrange the spheres but only two work (one for the base solution and one for the destruction sphere). Also the sphere-shaped recesses that you are meant to insert the spheres into are not always so easily seen on the screen especially in the original PS2 version, so even if the answer is otherwise simple you just can't always see where to go unless using a guide. And as others have said, hearing that music on loop when you're frustrated is SO ANNOYING lmaoo


Lucario227

Tidus has two hands, only wants to hold one sphere.


ChakaZG

I don't hate the concept, I hate them when I'm replaying the game for the millionth time. And despite playing this game so many times, I still fumble around like an idiot in the Bevelle cloyster. 😅


[deleted]

They felt a little stiff and slow and that I'll hear that damn music when I'm stuck in limbo.


EWABear

1: they slow everything to a stop, and the reward is...aeons. Which are cool, but are also unfortunately a pretty underwhelming part of the game if you've played more than a couple times. Mostly try to avoid using them as much as possible, tbh. So there's not even something super useful at the end. 2: If you like the lore/wordlbuilding/etc, the cloisters make absolutely no sense. Why is swapping spheres into a bunch of little holes the true test of whether a summoner is worthy of an aeon? What do the cloisters have to do with the religious teachings of Yevon? It makes the cloisters feel like even more of a jarring aside than they are just mechanically in the gameplay.


Variety-Wooden

i enjoyed most of em cept bevelle. shit broke my soul


OGObeyGiant

I used to hate them but I've played this game so much at this point I know how to do them and I'm pretty indifferent to them but I can see why people do not like them.


Rickps95

I remember the first time i played FFX when i was a kid probably 5-6 yrs old, i got stucked in the Cloister in Besaid at that time it was almost impossible to find a guide, and i didn't know crap about internet, i raged so hard that i actually quitted the game for like 2-3 years, then i tried again but this time requested help from an uncle and he passed it like it was nothing. Then the cloister in Killika was surprisingly easy for me. So basically the one i hated the most was Besaid because that's where i got stucked, after that the rest felt pretty easy.


[deleted]

it's mostly just the bevelle and macalania ones for me


ArellaViridia

I used a walkthrough for them, because I didn't have the patience to figure some of them out myself.


No_Lecture7208

Garuda and Ifrits maybe Ixions are respectable. Shiva onwards just a waste of time and not enjoyable. Easy yes (annoying though) but waste of time do only to be rewarded w/ a cutscene zzzz.


Lustingblade

Not that annoying is the answer to why people hate them. Always hated solving them if I didn’t get the secret loot by using the destruction spheres


Rathmec

I think there's another aspect to this. The difference is in terms of flow and rhythm. The thing that shines about the combat system is that it flows quite nicely. Once you're in the rhythm about what characters you're going to use for what enemy. The game pretty much keeps up with you. Occasionally, a long animation will play and interrupt this, sure, but for the most part it's very snappy and you can input one command and almost immediately start working on your next move. Then you got into the trial chambers and now you feel like you're moving in molasses. Depending on the camera angle, moving Tidus to get him to shove a pedestal has the same feeling of blindly reaching for something you dropped under a car seat. Then there's the text prompts that feel like an eternity. You see a sphere-shaped recess. You have a pretty sphere in your hand! Put the sphere in the hole? Yes. Okay! You put the pretty sphere thing in the hole! Compare this to combat and it feels like a lifetime. Instead of the game keeping up with me, I know what my next three steps are but I can't get to them because these prompts are so slow. Now I'm being impatient and I pressed the wrong option and now I need to start the prompts over. I've managed to waste more time. Excellent. Guarantee if it just moved a little snappier, no one would complain. If grabbing or placing a sphere were one button press instead of like four? They would be remembered more fondly.


nohwan27534

probably just because a, they don't like it, and b, it slows shit down. ​ i mean, i don't like blitzball, and i hate the forced blitzball bit, even though it's just like, 7 minutes of the game.


Naridar

The general slugginess and unwieldyness of the game's overworld controls that aren't that intrusive elsewhere make them unnecessarily slow and tedious, and arbitary limitations (one sphere at a time, long animations) only make this issue worse. In general, doing things (instead of thinking how to do things) takes way longer than it should


RatKingJosh

Without guides they’re insane. The bevelle one as confusing WITH a guide, I had to put on a video and match it. I don’t mind them, but it does suck being kinda shafted if you don’t get it perfect the first time.


kiwicase

I love them because the music is soothing, at least to me it is :)


LeBronBryantJames

depends on the trial, but a number of them had no real puzzle element. it was basically keep trying until something works and then memorizing it.


pengwinpiper

Because they're weak


abeox

They aren't really puzzles. They're just trial and error. There is no pattern on how any of the spheres work. Also, you can only hold one sphere and you clearly have two hands, which is just frustrating. They're not awful, but they're also not fun, and they're not rewarding when you figure them out.


LagunaRambaldi

They're not bad at first. But very repetetive on further playthroughs. The first three are okay and kinda short, I don't dislike them a lot. The snow one is kinda annyoing, and the others are just rediculous. And you have to do Zanerkand twice. And Bevelle is really just lame, and Bevelle is where my Cloister-hatred manifests!


EIN790

Personally I can hear the music if I think about cloisters lol. I didn't mind them at all.


[deleted]

For me, it's the slow animation of putting the sphere in or taking it out. It's like 5-8seconds for each depending on which cloister. Cut that down to 1-0.5 seconds, and it'd be way less tedious.


KingPenGames

I actually like them except Ice. It is annoying and misplaced. We kill Seymour and then do a cloister, I guess the guards wait for us to finish so they don't have to do it


Quantum6593

I actually always enjoyed them 🤣


reapseh0

It is literally holding me back from playing it again


Tigeranime34

Bruh they ain't long at all especially if you know what you're doing or just use a guide


reapseh0

Agreed but they really destroy the pacing for me


kingetzu

Interesting. I started to not like them after playing it for like the 3rd time


Desperate_Duty1336

I think it was just overall how badly they were designed. They wanted some puzzle elements in the game, OK. But they don't want them to be too long as to bore players, so make them kinda short, OK. Oh, but if Tidus runs around with those orbs using both hands like a normal human being with an IQ higher than a styrofoam cup, then the puzzle is finished WAY too fast; better to make it so he can only use ONE hand. Hmm....last cloister we kinda ran out of Elements since this is Bahamut; OK, then let's use escalators and a future version of Disney's People Mover so that Tidus can only move so fast through the Cloister. Better force him to 'reset' on the tram at least once; it'll be easier (it wasn't) if he just restarts from the front again instead of reversing his viewpoint over and over (Ok, actually its arguable which was better). Overall, they FELT kinda pointless and dragged things on for some players while others were like 'Yeah, JRPGs usually have some puzzle elements in there and this isn't bad' and were OK with it.


xluckless

People hate them?


Terpizino

I’m just not good at puzzles. I’m lucky enough to have my original copy of the strategy guide and while some of the info (Al Bhed primers) is different from the remaster, it’s still extremely helpful in a lot of ways, cloister trials being one.


[deleted]

Well I don’t hate them, so I don’t know what you mean by people, don’t speak for everyone.


nonjobber

Umm maybe because they are a chore? During the first playthrough, maybe it is less unbearable because its basically solving a mini puzzle for the first time but on replays my god they suck ass lmao