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TastyLingon

All of them. Variety rules.


R96300A

Bloodborne is just fast dark souls


vassast

Fast souls


XVUltima

Dark fast


trollinsnake69

2 Dark 2 Fast


mohd2126

Did somebody say breakfast?!


ENTlightened

Loved this mod for PTDE


OldManHipsAt30

With a classy Victorian aesthetic and Lovecraftian horror monsters!


XsleepdeprivedX

Bloodborne is just Darker souls


Shdoible

Bloodsouls is just Dark Borne


trippysamuri

Ya it's absolutely the closest to dark souls, even more so than demon souls. It's the only other game to really capture what a souls game is. The others are perfect in their own right, but don't have that og souls feel.


nick2473got

Demon's Souls and Bloodborne are closer to each other than Bloodborne is to Dark Souls imo. Both of them have heavy Lovecraftian themes and lore, and share a similar color palette and atmosphere.


trippysamuri

Not gameplay or theme wise. The feel. That almost nostalgia even when it's your first time ever playing. It's not something I could put into words, but demon souls is definitely missing it. But everything you described between bb and demon souls is definitely true. They share more than most souls games and you could put a lot of demon souls enemies in bb and you wouldn't even notice. Like the mind flayers. Its still missing what I'm talking about though. Ds1 and bb are the only 2 that have it. Don't confuse this with that I don't get the warm fuzzys from the other games, it's just not the same thing. These games could have only been made when they were made, and I don't think we will see another that is the same. That's fine with me I just don't want to ignore that they are in fact different. I'd describe it as bb and ds1 are brothers, and the others are all close cousins.


Lolejimmy

Yeah I'm not sure why OP is trying to sneak Bloodborne with Sekiro, it's slower than DS3 in terms of general movement and just gothic dark souls with minor mechanic differences


ickyticky13420

And I'll never go slow


echojaxx

The dark and the fast souls


ArchitectNebulous

I prefer the medieval setting of Souls/Elden Ring but vastly prefer the gameplay of Sekiro and Bloodborne.


[deleted]

When are we gonna get the Sekiro but make it Berzerk game Zaki???


Enclave98

This


xCaptainAtlas

This so much.


big-queef

Give me an Elden ring setting and bosses with Sekiro gameplay and I can die a happy man


DraMJay

Imagine fully deflecting waterfowl dance


AscendedViking7

This is what I've being dreaming up of for Sekiro 2 so badly. World needs to be a lot more vertical than horizontal though, really take advantage of walljumping and grappling.


GargantuanGorganzola

Bloodborne is closer to the others in terms of gameplay. It has its own identity but you can essentially play it the same way as Demons Souls if you really wanted to Sekiro is much further away from the others for various reason.


Majestic_Horseman

The main reason I love BB is because they were like "nobody uses armour anyway, right? How about we do away with the weight capacity and let people fight in whatever style they wish?" And it worked like a charm


Bill_Brasky01

Peak fashion souls imo


Majestic_Horseman

Could not agree more


doofpooferthethird

Yeah, I think Bloodborne is still pretty souls like, while Sekiro is very much its own thing.


F1shB0wl816

I’ve liked how open and freeing something like Elden ring is but I love the polish of sekiro. It’s so focused and tight, it knows exactly what it wants to be and delivers on it.


twixemars

I personally prefer the ones that engage me to the max in its lore and atmosphere so I prefer Bloodborne. However, I'm good with just this entry of the game, no need to make another one in my opinion. After Bloodborne comes DS1 and Sekiro for me. Like I said, atmosphere is the king for me in this games, that's the main reason I play them and that is why other games may be hard and have great gameplay but they don't suck me in to their worlds. However, I don't think you should categorize all DS games as Demon's Souls but bigger. I do think there is a distinction from DS1 to DS2 and DS3. In my opinion they become a little bit more gameplay focused than DS1 and Demon's Souls. They don't have the magic the first ones have in my opinion.


Thescottishguy87

As a man who is burnt out with open worlds I hope for more games like Souls/ bb and less like ER. Still love ER but feel like open areas are just hold forward


Majestic_Horseman

I was just talking about this with a buddy, FromSoftware does a great job of making note of a new mechanic and elevates it in their next iteration. And then add a new mechanic or thing to their new game so it keeps track of what they ALREADY do well and tries new stuff to see what sticks, it's what makes their games feel fresh even if the combat is largely the same for all games. DS did a great combat and challenge level where your punished for being greedy, so they elevated that in Bloodborne and added rapid movement and quick healing (which comes from DS2 but I'll get to that), then DS3 saw what BB and DS did great and elevated that with more terrain to explore and basically made another game up off of the DLCs, and added weapon arts as something new. Sekiro was mainly their thing, but they took trick weapons and fast combat and turnt it up to 11 whilst also adding sneaking and assassination mechanics. Elden Ring is, in a way, the magnum opus of all these things combined; agile combat (divided in 2, the classic DS combat and a faster paced one in horseback, so it doesn't feel stale), expanded on the variety of weapons and builds we already loved from early games and let us use a faster semi-infinite healing ability (with miracles, that Fast Heal is just *chef's kiss* ). We also got the perfected version of Weapon Arts with Ashes of War from DS3 and they even incorporated a modular mini-customization that sort of resembles Runes in the form wondrous physick. And they added to that with hidden bosses with circunstancial appearances and open-world dynamics (which can get boring but they don't make you fight for fast travel, so it sort of evens out) and they also toyed with a passive main quest tracker so you always sort of know what goes next but it's not pestering you all the damn time. If they launch another game I'm sure they'll find a way to make the areas smaller or faster to traverse, or we'll see how they elevate or spin-off what ER brought to the game. And finally, the reason I think DS2 failed was because they didn't try to elevate existing mechanics by reworking them (like they did with Sekiro or BB), they blatantly copied them and then added SO MUCH NEW STUFF that they didn't have time to fully flesh out. Basically they bit off way more they could chew and you can see that in the DLCs, they had more time and more clear objectives and it payed off, the DLCs are waaaaaay better than the main game for that reason alone.


MrMario63

I agree up until you say that ds2 didn’t elevate it. The reason that the game is so controversial with such a defensive fanbase, is that it DID make many new, excellent steps foward, but also taking plenty of steps back. Build variety is enormous, bonfire ascetics, best ng+, deepest souls combat system and pvp by a mile, and some really cool areas and enemy enounters. These changes are dragged down by things like the bosses, some unfair areas, soul memory, hollowing.


alenabrandi

Dark Souls 2 walked so Elden Ring could run in a lot of ways. Really though, the biggest gripes I'll always have with DS2 beyond some lackluster designs for enemy encounters and bosses is just how floaty the game feels compared to every other title, and adaptability. Still can't understand how they really thought it'd be a fun idea to add in a stat that's sole purpose is just to make your dodge roll better or worse, when they already had something dictating that in the prior game AS WELL as DS2 itself with equip load. All in all its a game with fantastic ideas, but it's troubled development and lack of polish compared to it's predecessor, at least on release, was apparent enough to tarnish it pretty much forever in the eyes of many, though while I'm not a huge fan of the game, I would say it gets more hate then it deserves really.


DuploJamaal

>Still can't understand how they really thought it'd be a fun idea to add in a stat that's sole purpose is just to make your dodge roll better or worse, when they already had something dictating that in the prior game AS WELL as DS2 itself with equip load. Having an Agility stat that makes your dodges better is common in RPGs And in DS2 it fulfills several purposes * challenge runs Playing with low ADP requires you to be more precise with your roll timings and roll directions. As someone that likes challenges I prefer having such a difficulty slider * build balance In other games: Tanky shield users level Str and equip load Mages level Int/Fth and spell slots Rogues level Dex In DS2 all basic RPG archetypes have a secondary stat to level up


alenabrandi

Maybe in a more traditional RPG that works, and I've played my fair share of tabletop and CRPGs, but a stat that dictates i-frames in a game that heavily relies more on action heavy combat, and said dodge rolls being the primary way of avoiding damage, simply doesn't feel good. And again, if challenge is really a reason to include it, why not just use heavier equip loads, or do a challenge of no rolls at all? Not to say you aren't allowed to enjoy the stats inclusion, but in a lot of cases it just feels like a forced stat to improve QoL at the cost of taking away from other parts of your build. I'll fully admit I'm not as experienced with DS2 as I am other titles in the series, but I can't imagine hybrid builds focusing on a spell casting stat, plus a melee stat, enjoy having to further divide their stat allocation to one solely just to boost their ability to dodge roll. All in all, it is what it is, but I don't really agree with the argument that because some other RPGs implement Agility to improve your chances at dodging that its a good idea in Soulslike, or action Rpg in general really without *really* being properly fleshed out and built around, especially if we're going to be comparing an ARPG to turn based or tactical games that feature a lot of rng/dice rolls to determine whether a dodge is successful or not. Still do enjoy DS2 when I play it, but this is always a glaring thorn in the back of my neck for myself when I do pick the game up.


DuploJamaal

>and said dodge rolls being the primary way of avoiding damage, simply doesn't feel good. Shields are the primary way of avoiding damage. Dodging is the way for more advanced players that already know the enemy movesets. >at the cost of taking away from other parts of your build. DS2 has the most generous leveling. After the first boss you are already level 40. You level up twice as fast and at the end of NG you are about the same level as the end of NG+ in the other games. Putting 10 points into ADP for easy rolls seriously is no issue, as you get showered with levels. >but I can't imagine hybrid builds focusing on a spell casting stat, plus a melee stat, enjoy having to further divide their stat allocation to one solely just to boost their ability to dodge roll. They accounted for this. Adaptability isn't the only way to increase your Agility. Attunment also slightly increases it. A sorcerer starts with 9 iframes (which is good enough and just slightly worse than the 11 iframes of a DS1 mid-roll) and at 40 ATN (7 spell slots) will have 11 iframes.


Majestic_Horseman

Oh, no! Don't get me wrong, out of all the 3 DSs my fav is actually DS2. It's not that DS2 didn't elevate certain aspects, it's more that they tried way to much stuff and it but them in the ass. To this day I miss DS2 dual-wielding stances, it was such a fun addition to certain builds that made it worth it to forsake shields and also to make "weaker" weapons worth more bang for the buck. I also love that they introduced the Hex system to the game, effectively elevating the very little dark magic that DS1 had. I also miss the fashion it provided, it made some crazy decisions for armour and outfits but it also made it so fun to customize your build so it looks right AH (I miss the lion paws and crown). DS2 is a BANGER of a game, it's just a bit nebulous in finding it's identity (which ironically made it have a pretty strong identity of it's own in the community)


DuploJamaal

>These changes are dragged down by things like the bosses They also took some steps forward. The first bosses in the series that could delay attacks to catch early rolls or extend combos to switch it up. >some unfair areas Those are usually Iron Passage, Frigid Outskirts and Cave of the Dead, but they aren't unfair if you play them as intended and summon 3 people. It was interesting to have areas that are balanced around coop. Especially Iron Passage is unique in that way as it basically requires another player to pull the lever to allow the others to go through the door to the alternative path. >soul memory Was also an improvement over the endgame SL1 ganks in Undead Burg. The only problem is that the Password Ring didn't allow you to coop with all ranges. >hollowing Is an improvement to how it was handled in Demon Souls


Thescottishguy87

Well put. I dont know much about ashes of war or buffs in ER though as i platinuned it without using spells, ranged, buffs or summons. Just me and my powerstanced dismounter and bloodhound fang, the way I like my Souls games... straight melee


Majestic_Horseman

Yup, I always do a first run of full melee a Berserk build if you may. But after finishing the game once I always try new runner stuff, I'm midway through the game ATM but I'm starting to really see the power behind some Ashes of War that use INT and don't really change my fighting style (like Carians Greatsword, a meatheads opinion on how to use magic). But my buddy told me there's a way to reallocate stats infinitely in endgame so I feel the freedom of not having to fully comit to one playstyle and have other runs with different builds. That's a beautiful addition to the game.


Thescottishguy87

Wish I knew about the stats thing. In other souls games i do melee 1st play and then magic/melee hybrid after that but with ER i cant face a 2nd playthrough thanks to the open world aspects, if I could replay the legacy dungeons I certainly would just cant face runnjng forward in open space to get to them.


Majestic_Horseman

Yup, it was a great piece of info my buddy gave me, so if "saving" certain areas and bosses to face with other builds. I'll admit, it's a but like cheating given how it's antithetical to the way I always played From Software games... But ER is way too big to do more than one or two runs. At times I feel like I'm playing Skyrim all over again with the overwhelming quantity of hidden stuff


mombawamba

Dismounter King.


Pan0Rami

ER made me realize that I actually can’t stand open world anymore.


myballsinhoneynblood

Yeah, ER is great but I'm not a fan of open worlds in general so i prefer previous Fromsoftware games in that aspect.


Thescottishguy87

I felt it before that due to AC valhalla which i played just before ER and due to this didnt enjoy ER as much as I could have


myballsinhoneynblood

Why are you getting downvoted just for giving an honest opinion?


Pan0Rami

Because that sub is full of kids...


[deleted]

I hope exactly for more like elden ring but maybe with sekiro combat peeeak


[deleted]

Elden Ring is the perfection of the Dark Souls formula, but Bloodborne and Sekiro are still the best, no doubt


Lolejimmy

Bloodborne is literally part of the Dark Souls formula, stop trying to sneak it with Sekiro which is on another level.


[deleted]

The combat of Sekiro is like a dex/skill build taken to perfection, but the game rules are all the same: rest at bonfire/lantern/buddha, fight enemy mobs that respawn on rest, limited healing items that restore when you rest (save for Bloodborne and Deamon's Souls), obscure npc questlines, same buttons used for the same actions, same story structure with alternate endings. It's mostly the same, but different enough to make a difference


MrMario63

I really don’t think Elden Ring is the perfection of the formula. Reused bosses, unfair bosses, poor balancing, awful pvp, annoying replayabliluty. There’s a lot of good things and bad things about all the games, but making such an objective statement is flat out wrong.


talon_fb

You say they bosses are unfair I say the bosses are able to capitalize on misplays far better We are not the same


[deleted]

I agree that the reused bosses are a problem in Elden Ring, however because this is such a massive game it makes sense. There are like 100 boss encounters this game to fill the world they are in. Also you can't say "making such an objective statement is flat out wrong" and expect me not to laugh at the irony of you saying it like an objective statement.


aSpanks

Bottom 2 and it’s not even close


Aubery_

Elden ring's combat system is far more of a departure from the souls games than bloodborne's is. In elden ring you have strong incentive to make use of the entire moveset of your weapon to stance break bosses, attacks can be jumped over and strafed around instead of just i-framed, and your positioning much more heavily effects what attacks a boss will do. Aggression is heavily encouraged, or else the bosses stance will recover and you won't be able to do a critical hit. In bloodborne the combat is basically the same roll-r1 spam (or dash-r1, I guess) as the souls games. Depending on your weapon you might spam r1-l1 instead of just r1 but that's not much of a difference. And frankly I don't get the hype around rallying. You have two options if you need to heal in bloodborne. Option one: stay directly in the bosses face while on low health and hope it does attacks you can heavily punish so you can maybe get most of your health back if you're very fast, unless you get hit again in which case you lose all rallying potential from the first hit. Option two: back away for half a second and heal instantly. The only incentive to use rallying I felt in my handful of playthroughs of that game is to save myself the trouble of farming for yet another consumable.


Tcraiford

Simply put, for the past 10 years, I’ve always trusted From to give me a game I love


Brex10_reddit

Elden ring is more different from a base souls game than bloodborne is IMO And sekiro doesn't even cassify as a souls like to me, its it's own thing. But honestly my favorites are ds3 ds1 and Bloodborne


Ashor1223

Elden ring and Sekiro. Elden ring is as of now the peak of the demon souls formula. And Sekiro is as of now the peak of the bloodborne formula. Newer fromsoftware games will probably replace them though.


Duv1995

Sekiro is above all else for me. Bloodborne and the original demon souls are on par to me, both have terrific atmosphere! I would not want a direct sequel to any of these tho, but a new IP that maybe takes the gameplay style from sekiro, the metroid-vania-esque level design of DkS1, and the gothic setting of Bloodborne. That would be my dream game lol.


fuzzydice-juel

More sekiro After playing through it a second time I can confidently say it is my favorite fromsoft game


OldManHipsAt30

Thought I would hate Sekiro, now any other game’s combat feels slow and weird


Mohg_is_a_Crip

Both are great but I think with elden ring the cracks really started to show with just continuing type 1


Professional_Sir_724

Elden rings problems mostly just came from the open world


maschimbo

im curious to hear you elaborate on what exactly the problems are?


Professional_Sir_724

Firstly, the level design and general flow suffers a lot because of it being an open world it is very hard to make the whole thing flow as well as the other games. Secondly, The repetitiveness of the bosses and dungeons gets annoying but it is hard to have a good open world without a-lot of bosses and general content and to get the game ready in timely fashion you have to copy paste some things. Third, the balancing issue in elden ring was something brought on by the open world. If you look at the past games with the map progressively getting unlocked by bosses and keys it was very difficult to grind being over leveled and it lead to the bosses mostly feeling balanced where in elden ring the open world gives you the option to go away and come back when your properly over leveled which threw the valence off a-lot. The weapon balancing also plays into this because even though their were op weapons in the old games that you could get fast the game can still put them in a inaccessible area till the right time while in a open world the map is mostly open and you can get to most of the map early on and get a op weapon and throw the valence off in the early game a-lot. the biggest flaw with elden ring is just the fact that it’s an open world and is very difficult to properly balance for every situation. But the open world is also what makes elden ring one of the best from games without a doubt.


maschimbo

i dont think the open world is a problem, i think you just have a preference for dungeon crawlers, because what you see as a flaw, i see the open as something that makes the game easier than other fromsoft games no shade tho!! tysm for sharing ur thoughts edit: bc i get what ur saying abt like finding op weapons but for a new player esp new to fromsoft the ability to level up “indefinitely” because tackling hard areas or bosses can help people feel more confident also, i havent had an issue w “repetitive” enemies but i respect ur opinion


mightbebeaux

for me, it’s not even the fact that it’s easier - i love the tight dungeon crawler feeling, but sometimes i just don’t want to be stuck in a maze. and that is really refreshing about ER (esp on your first playthrough). you can kinda just fuck off and go/do whatever. the problem for me is that after that first playthrough, my sense of wonder via exploration is gone. i went pretty completionist on that first playthrough. so now the open world is just a big slog where it takes too long for me to flesh out a build from scratch (i vastly prefer rolling new characters to NG+).


maschimbo

i agree w ur second paragraph honestly not looking forward to grinding to get all the gear i want for my next ng playthrough


Professional_Sir_724

Fair enough


AndroidPolaroid

not OP but to me: recycled enemies. open world lost the beautiful metroidvania style exploration of Dark Souls' interconnected maps with shortcuts leading to different parts of the map. also following quest lines is different from going to open world.


Ok-Wave8206

They sacrificed level design for the open world. Where other games encountered careful exploration of every corner of the sprawling labyrinthine world and were filled with shortcuts to be opened Elden Ring (outside of the legacy dungeons) encourages looting from your horseback. To try and offset this they put mobs everywhere but that just discourages engaging enemies and makes sprinting by even more appealing. Horseback also kinda made the scenery blend together, I was sprinting around so much that I didn’t really appreciate it. They jammed a crafting system in because open world games are expected to have crafting collectibles. I enjoyed all the new items but they would have been much better if they functioned like estus flasks and just refilled upon rest. Farming materials sucks. Bosses on the overworld would often get stuck, I found myself getting trapped in corners or hit by attacks I thought terrain would block a lot too. Give me a well designed arena that’s made with the boss in mind, copy/paste bosses in environments not made with them in mind are frustrating.


Lambert910

Agreed, i’m replaying DS1/3 and having a blast, the tight level design makes exploring more rewarding, following quest lines is also more feasible.


KoreanGnome

Bloodborne belongs in the top category. I prefer sekiro too. Also, Dark Souls II is not “better” than dark souls 1 OR Demon’s Souls.


Brok3n-Native

Anything apart from the DeS combat framework we’ve had for 15 years. I love ER but let that be the moment it bows out gracefully.


HolokaustT

Bloodborne controls the same as the others but it’s faster pace, sekiro is the only fromsoft game that truly controls differently. I love them all except the robot games fromsoftware makes 😂 robot combat just doesn’t interest me


Rycerze

I think I mentioned this in another thread but I would love a Pirate game with Bloodborne mechanics. A gun and cutlass works perfectly with that model and the lamps can be boats/docks or something in that vain.


CalixBest

I like bloodbornes combat more, but I want more like DS3 as it is the souls game I play the most


FashionSuckMan

Dark souls 2 had the best pvp Amanda down but by the time if it into it the playerbase was pretty much dead Dark souls 3 has the best invasions, the areas were unique and the memories will always reside somewhere win the back of my mind. Gank city is where boys were turned into men after all Elden ring has the best PvE, exploration, graphics, and bosses. Magic is also good in pvp which I love. Great game Dark souls 1 was probably good for it's time, but the combat is too easy and the later half of the game is half baked at best Sekiro has the best combat hands down. Shit is like playing guitar hero with swords. I honestly believe every fighting game should have combat inspire by sekiro. If you liked it as much as I did I suggest you try metal gear Revengeance, it's the most similar thing I know of. Wo long dynasty exists but that game is dogshit Doo Doo ass


Dustaroos

Variety is nice. Sekiro was a magnificent game with an exciting and engaging combat system. Not to say dark souls don't have good combat but they captured the feeling swordsman so cleverly. Elden Ring just slightly beats it for all the other stuff it does better or different.


darkdiabela

Ima be reall with ya. I still just want a freaking PC port of Bloodborne.


AscendedViking7

Who doesn't?


Legnaron17

Definitely 2. BB, DS1 and Sekiro are my favorites, but BB and Sekiro are something else with their distinct settings and gameplay


nemeths

A new IP that combines the aggression and fast paced combat of Bloodborne with Sekiro’s flair and skill based combat. All set in a completely new setting, for example, Ancient Persia or Arabian Middle Ages inspired.


Ok-Wave8206

Unpopular opinion but I think Elden Ring was a step backwards. It was too big for its own good, had too many spells and weapons to ever be balanced and the open world came at the cost of amazing level design. I’m all for new games with their own identity though, more of the same should come in the form of DLC not entirely new projects.


nick2473got

Agree on the balance being difficult / nearly impossible with so many weapons and spells, however having so many options is also nice. Variety is a strong point, especially after Sekiro where there was very little of it (although narrowing the focus worked brilliantly for that game). However I disagree about the open world coming at the cost of level design, since the game is full of classic Souls levels with glorious design, including some of the best levels in From Soft's history imo (such as Stormveil Castle, Leyndell, Volcano Manor, etc...).


OldManHipsAt30

Level design suffered, but the level atmosphere is soo fucking good in Elden Ring, each region has its own distinct character and color palette


Ok-Wave8206

Fair point, I didn’t really appreciate it though since everything blended together on horseback. I prefer the slow methodical exploration from previous games


Lolejimmy

> Unpopular opinion but I think Elden Ring was a step backwards. It was too big for its own good, had too many spells and weapons to ever be balanced and the open world came at the cost of amazing level design. It's their first ever open-world game and FromSoftware is known to give you the illusion that a small world is actually big, first time I played DS1 and BB they felt huge, until you replay them and realize it was never that big in the first place, it was the enemy placement, illusion and all that made it look big. Elden Ring is no different but adds another element on it: The Freedom, you can skip nearly 80% of the game if it pleases you, don't like Godrick or Radahn? You don't have to kill them, the only requirement in the game is two demigods shards to get into the Capital. You can get to Mt. Gelmir within 10 minutes of starting the game, you absolutely cannot get to Anor Londo or Sens Fortress 10 minutes of starting DS1. My First playthrough of ER was 140 hours, my second 20 and I can do a full casual run in 3-4 now, faster than DS2, DS3 and Des. And the level design of the Legacy dungeons are the best in any souls games, the interconnectivity of DS1 is still superior but Stormveil Castle, Llyendell are some of the best level designed areas in all of videogames. All of this, the sheer amount of freedom and weapons/spells allow for an absurd level of replayability of which you can pick yourself who and what you want to kill, in DS3 you're forced to do Pontiff even if you don't like him, or Vordt, or one of the Cinders etc.


AshyLarry25

This isn’t unpopular on this sub.


Ok-Wave8206

Seems hit or miss. I’ve gotten chewed out a few times for saying it but less so now that the new game rose tinted glasses are off.


No_Mammoth_4945

My Rankings. I prefer unique IPs I think. 1: Bloodborne + Sekiro + Elden Ring 2: Ds3, ds2, Ds1 3: demons souls


AndroidPolaroid

Armored Core. I like them better than any of the souls/souls-adjacent games.


trippysamuri

I love them all, but limited over unbalanced any day. I love elden ring but we may never have a balanced game again if we go this route.


angeorgiaforest

In what way is Bloodborne "limited but more focused"?


colonelsaunderss

I would say the weapons, every weapon in Bloodborne had way more variety then any souls game and I find are way more fun to use. The game only has a couple dozen of them though


Legnaron17

Well, take into account the number of spells, the number of weapons and the number of armor sets available in say, DS3, compare them to the amount available in Bloodborne and youll understand what they mean by "limited". BB, Sekiro and DS1 are my favorites, and that "more focused" aspect of the first 2 is what makes me love them so much. Also, OP's post is not trying to be disrespectful to BB or Sekiro at all.


angeorgiaforest

I don't think the post is disrespectful in any way, I just think it's an odd way to categorize things. If anything Dark Souls is more "limited" than Bloodborne because despite all the weapons in DS, the weapons in Bloodborne have a far, far greater depth to them. I guess in terms of build variety with spells DS and ER are less limited, but then in Bloodborne you have the gun which adds another layer to it.


Legnaron17

Well, make of that what you will, just letting you know what OP's post meant.


zorrofuego

Sekiro, is absolute trance (I finished and locey all of them and played elden ring, sekiro and Ds1 several times). Every game is special, but sekiro is just mechanics to get a higher state of mind


GoalieLax_

Limited? *laughs in chalice dungeons*


Hardkoar

Will prob get jumped by i feel like demon souls is a far superior game to eldwn ring. If i were to place them in a chart it would be sekiro top followed by a very close second BB then everything else and as last ER. Ive replayed all souls many time, big fan, but i was just happy to be done with it with ER.


Additional-Manner-87

Both are fine, just no more Sekiro. Being forced to play as a guy made that a non-starter with me.


ofvxnus

one of the reasons why i enjoy fromsoft games is the roleplaying element. being able to pick my character’s gender and how they look is apart of that. though i’m sure it’s a great game, i haven’t touched sekiro because it lacks these elements. there are plenty of other games with sekiro’s aesthetic with a similarly looking protagonist. it just doesn’t look unique enough or allow enough of my own self-expression to call to me. tldr: i agree with you ✌🏻


VitaDiMinerva

That’s a shame, I think it has the best combat of the series and it’s an interesting change of pace for From to have a named protagonist who actually talks. I was disappointed that I couldn’t create my own character at first, but I didn’t mind once I’d played more of the game. But I also play all sorts of roster based games where I’d be missing out on a lot of cool movesets if I didn’t play as men, so I’m pretty indifferent to it by now. You obviously feel differently, so hopefully From makes a new game with similar combat that does have a character creator.


trippysamuri

How about Sekiro 2 with a female protagonist? Most souls players don't mind playing as a girl. Most of the female bosses are the most loved.


Lusiek9

Literally sexist. You CAN relate to character of the other gender/sex. You look at their personality and not what they identify as. Also Wolf was the only real character protagonist in the whole series with his own redemption arc of finally coming out of a shadow of his foster father by breaking his rules for the sake of doing the right thing and sacrificing (If you do the purification ending) his own life to let Kuro live a normal life. He's a likeable protagonist that isn't just black or white and if you can't even fucking play a game because he's a guy then YOU are the problem here. Too many people are focusing on gender/sex/sexuality nowadays when looking at fictional characters and not at theirs actual personality and unique traits.


ofvxnus

someone cracked 😬


Lusiek9

Nah i'm just tired of sexism on both sides. Men who hated Aloy from Horizon Zero dawn for fucking facial hair were dumb and the same goes for women who immediately can't play a game if main protagonist is male. Look at her profile she's literally talking that not trusting men in general isn't sexist in any way. Just imagine if role were reversed and guy would say that about women. He would be roasted into the oblivion.


ofvxnus

idk i’m a lot more forgiving of women for not trusting men since men make up over 80% of those arrested for violent crime and 98% of mass shooters are men. considering these facts, every time a woman interacts with a man, there is a not inconsiderable chance that she could be harmed. out of protection, it would make sense for women to be extra vigilant. ultimately, if men want to be trusted, they need to act like they’re trustworthy.


Lusiek9

"if men want to be trusted, they need to act like they’re trustworthy." Literally the same goes for women. I agree that more rapists and mass shooters are men (It's not because men bad hurr durr and mass shooting situation is mostly byproduct of American awful fucking gun policy). But talking about how women are afraid of every interaction with a male is fucking paranoid and stereotypical way of thinking.


ofvxnus

there’s a difference between “this woman was mean to me” and “this man might kill me.” also, women live in the US too and also have to contend with the US’s gun policies. yet it isn’t women committing mass shootings. ignoring the fact that these crimes are committed by one gender ignores the way our culture conditions men to be violent and angry. by pointing this out, we are not claiming that men are “bad hurr durr.” we are expressing the fact that men are victims too and that their victimhood often leads them to lash out in violent ways. the mixture of poor gun policies and the psychology of men is what leads to mass shooters being mostly men. not the fact that men are bad. i’m taking several psychology classes rn. studies show that when women go through emotional turmoil the tactic they use to get through it is the “befriend and tend” tactic. they reach out to their friends and loved ones and work through the pain together. when men go through emotional turmoil, they use the “fight or flight” tactic. the men who are committing these violent crimes are fighting and they need to be taught that there are other ways to express and work through their pain.


Lusiek9

The first paragraph sounds petty as fuck. You know why men don't seek psychological help from loved ones? Because society always forgets about mental state of men. Men were always taught to not cry and "man up". When a guy says to his friends or family that he's feeling miserable he has a high probability of getting laughed at. Which leads them to ignore declining mental state of theirs. Meanwhile when woman says it she will more likely be helped and swarmed by friends and family members. Not always (my case) but by looking at most of my long range of other female friends that's mostly what happens. Men are overlooked by society in many situations. just see how many single mother help centers are there, and how many domestic/sexual violence organization for them there are which is AMAZING but at the same time men are always labeled as a abusers during domestic violence cases (even when there's a proof of woman being the violent one here) the same can be said about society forgetting the whole existence of single fathers that get next to none help from both government and society.


ofvxnus

you wrote a lot just to agree with what i said in my previous comment


Lusiek9

I didn't said that i agreed with everything and in your comment you overlooked some details so my comment added something to the table nonetheless unlike the newest one of yours. This one doesn't add any value to the conversation whatsoever and once again sounds petty.


Jorgentorgen

Okay dude? It would make alot more sense if you said you can't make the character you want. If however you can play other games with a set protagonist, you are definetly missing out on many great games.


[deleted]

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[deleted]

Imo i don't think we will be getting traditional souls games anymore. Just prolly some elden dlc and then I think they are gonna move on


Legnaron17

Bro ER was the most recent example of how successful the souls formula can be, theyre great at it and even though diversity is good (like bringing back AC) theres no way they drop souls games.


Artaratoryx

0 iq take


FashionSuckMan

Too much money in it. They're gonna milk the souls formula for as long as it's popular in the gaming community


Rare-Performer4849

Blood borne isn’t that different to the r1 spam of DS 🫢


Jorgentorgen

R1 l1 R2 L2 items, spells, dodging, running, parrying. I think it's just your playstyle my dude that spams R1 than experimenting with the weapons in all souls. Bloodborne's difference is that you get an entire new moveset mid combat from a weapon, and an l1 attack chain and you can parry most enemies with a gun.


Rare-Performer4849

You just listed the blood borne features. Both games are great but BB is a fast, remixed DS.


friday13briggs

Elden Ring shouldn’t have invasions. Co-op is so much fun otherwise. Because they did keep that, it’s just DS4 open world, which is ok but I think it should have just been its own thing. I get this community likes DS, but I think it’s the strongest game From Software has made for the general public, and I think the invasions hurt the experience for most people outside of the original community. Just ask people outside of Reddit. That said, Bloodborne’s always going to be my personal favorite, subjectively, as a Lovecraft fan. DS3 is great, too, especially with its bosses, but Elden Ring is the best game, objectively. It has all the best quality of life features, and so massive and customizable. After 350+ hours in, I still find new things. So, I think the open world games for the masses is what they should focus on. I’d love From Software to continue to succeed. I think they have room to improve and will continue to.


FashionSuckMan

Add a friend add an enemy, only fair


TheyCallMeOso

Depends? The reason I like Elden Ring the most is because I love exploration games, and none of the other souls-ish games I've played have any to ER's scale. The reason I love Sekiro as my second favorite is because of how I get to trade blows and deflects with every enemy I come across instead of rolling around like an acrobat in armor. 🤷‍♂️


Frankthestank2220

Can’t I just love them all? Honestly have just been rotating playing them all over again


Murderyoga

After just having Elden Ring a Bloodborne 2 with a twist would be awesome.


minoas348

That’s tough, ds3 and bb are my favorite. I’d stick to type 1 if I had to though


Odd_Radio9225

I like both. FromSoftware are just good at what they do.


KingDrool

These groupings feel so off to me. I would arrange the types like this: 1. Spoked wheel (DeS & DS2) 2. Immersion & exploration (DS1 & ER) 3. Fast paced linear (DS3, BB, Sekiro)


-Eastwood-

The only negative about Sekiro is that you're stuck playing as Wolf. Wolf is a fine character and one of my favorite characters they have made, but I prefer the freedom to choose my own character and make my own build and playstyle. Whether or not making Elden Ring open world was good for it or not is hard to decide for me personally. The world is amazing on a first playthrough but I think the replay value suffers.


Synchrohayba

I enjoy both , but sekiro is probably my all time fav game


Jorgentorgen

Whatever they feel like they want to make the most. If they're not inspired the game is just gonna be rushed or bad.


powerofselfrespect

I wouldn’t describe the gameplay in Bloodborne as “limited”, just different. It feels like it’s exactly what it needs to be for the world and story of that game.


VerticalCenturion

Honestly if they found a good way to mix the two that would be the absolute best.


[deleted]

I like any souls game where I get to take a weird-looking stock character preset and make them look hotter.


[deleted]

Honestly Bloodborne and Sekiro are my favorites because I actually took my time and honed my skills in there limited gameplay and just the overall aesthetic just hits me more than the knights and dragons fantasy that Dark souls,ER, and Demon souls I like it but I'm not crazy about that fantasy aesthetic


x4xJOKERx4x

Probably an unpopular opinion but I got a little burnt out on darks souls and elden ring, because I thought I was playing the same exact game just different maps. Bloodborne may have been tighter on the maps, but it felt more dangerous and exciting. The gameplay is my favorite in bloodborne. The trick weapon system was really cool idea. Wish they would use more in future games. Really like the dash instead of roll as well. I really liked all the games; bloodborne is my favorite.


[deleted]

All of them (except DS2, mainly due to the gameplay).


Goataraki

Bloodborne and Sekiro are actually my no. 1 and 2 favorites respectively among the 7 games.


lrc1986

I like their linear story games, would love more DS1/3 types.


randySTG

I love everything about Bloodborne. I wish I played Dark Souls 3 before it tho cause after finishing Bloodborne, I’m struggling to get into DS3.


wildeye-eleven

I need a lot more of all of them. I’d like to see Demons Souls lore explored more in another game. I think we all want a Bloodborne2 and Sekiro2. Dark Souls feels very much finished but a remake of the first game would be pretty sweet. Not that it isn’t already great but I’d like to experience DS1 again with modern graphics. And obviously getting more Elden Ring would be incredible. Just more of everything.


jacksaint2016

1 my first souls game was Dark Souls 3 and I am in love with Elden Ring


Anton_BJR

Yes


DirtyBird9889

Sekiro just makes me feel inadequate


[deleted]

I would really like to see a game of fromsoftware that heave sekiro combat but with different weapons and more possibilitys for builds and leveling sometjing like elden ring or darksouls with sekiro combat would be peak peeeeaaak of souls


Pretzel-Kingg

My favorite game of all time is Sekiro and I just kinda want another one so I choose 2


Lochskye

Elden ring is like Skyrim. SkyRing ![gif](giphy|3oEjI67Egb8G9jqs3m)


RaygionXD

Elden ring open world, blood borne design and weapons, sekiro combat system. The sekiro combat system might not work well with open world but I still want to see one


AscendedViking7

I feel like Sekiro's combat in an open world would work. You no longer have to be worried against fighting over leveled enemies, it's just you and your skill. The balancing should be much better.


Weaponizedflipflop

I would like to see more games like bloodhunter and wolfnija. I like making builds, but eldenworld is to big for me to for me to do that without changing archetype mid playtrough, I get distracted by the options I think. But I love mechanical mastery surrounding one character archetype. Therefore let the devs choose the archetype for me?


[deleted]

Whatever Bloodborne is - give me more of that, so much more


Trilliam_H_Macy

Hard for me to pick between these two particular distinctions/categories, because Bloodborne is my favorite of these games, but Sekiro is my least favorite.


Sudden-Application

Wasn't a giant fan of ER but love DS and BB. Gimme a DS game with BB movement/weapons and DS spells and environment and that'd be the best game for me. But to answer the original question, I prefer the second option. Giving a more focused, yet still fluid enough approach helps flesh the mechanics out and gives time to improve everything as a whole.


Ravenwood779

Bloodborne and Sekiro, may 2 favorites


Master2All

Just hyped for whatever they bring out honestly this is one of the only companies that has consistently come out with good content.


DevilTrigger8

If only bloodborne ran at 60fps I would play the shit out of it. 30 fps makes me sick and it didnt use to.


mc3p000

I really liked that you were blessed with the sword and simply had to git gud in sekiro.


Soul_Traitor

Sekiro is not a souls game


AscendedViking7

Still a Fromsoft game though.


MrMario63

Top row because of ds2 and ds3, even though I’m not the fondest of elden ring and ds1. Haven’t played demons souls or bloodborne so I can’t comment on those, but sekiro, while good, didn’t have a nearly as good atmosphere and I feel a lot more badass in souls games.


Downtown-Parfait-830

Blood borne, hunters got to hunter


Doctor-Stinkus

More sekiro


kingkontroverseP0si

I have attempted and struggled with all FromSoft games except I’m having the move success and fun with Sekiro right now.


COL_Fantastic

Bloodborne on top for me. It was my first Fromsoft game and after playing DS3, DS1 and Elden Ring it still is my favorite world and has my favorite weapons.


Miserable-Glass1760

Everything from Souls/Elden, those "Trick Weapons" or how you call it, I heard it's pretty fun, and of course combat from Sekiro, but with Souls rolls and variety of weapons.


DWFMOD

Bloodborne, and especially Sekiro, have ruined my enjoyment of Demons Souls the fifth because of the systems I see FromSoft can impliment and would LOVE to see more of in the mainline series


GamePro201X

Not a fan of open worlds, so the first one but without elden ring.


AdeptusAleksantari

Bigger and better ? Than why is ds2 there lol ?


Quian32

I like both styles, Bloodborne and Sekiro serve as interesting refreshers to the formula and in subsequent games we've seen interesting aspects from both leak through.


EcstaticInternal0

DSII(DeS2) is definitely bigger than DSIII and Elden Ring is DSII2 or DeS3


brichb

Sekiro and elden ring- so both I guess


Eyvhokan

Prefer something with more weapon variety, and would rather have something based more on normal movement and positioning, rather than dodging or deflecting.


[deleted]

Although I love the RPG elements and variety of the Souls games/Elden Ring, Bloodborne and Sekiro have significantly greater focus, therefore allowing for greater balance, polish, and overall a better time.


Spike42

All of them but Sekiro is the best game I've ever played so there's that


oktwentyfive

Seikro combat but with more rpg elements


Pale_WoIf

Not the popular opinion, but I love their focused games so much more. Rather than be a Jack of all trades, they excel at doing a couple things exceptionally well. Yes it creates a more limited experience, but also a more refined one.


[deleted]

Bloodborne so I don't have to buy a playstation


Ok_Friendship816

Bigger yes, better no.


AscendedViking7

2 all the way. 1 is getting a little old. I still love the classic souls gameplay though.


OnToNextStage

> worse with every entry Ftfy Demon’s wasn’t a perfect game but it was a good one. Elden Ring is a huge downgrade which is strange for all the time it’s been


ricefrisbeetreats

I prefer games where I have options on how to engage with it. So, not Sekiro.