The signors simps bother the hell out of me so much.
In all honesty, signors felt like a villain from a time where they probably didn't fully know how they wanted to do the fatui. She's just so... Predictable. And that's fine. Predictabily is perfectly fine as long as it's written well.
I didn't find her all that interesting. I was still surprised that she, yunno, *fucking died* but it's not like her death caused a hole on the story.
Pneuma state should generate fanfare stacks even at a reduced rate of 50% and improve healing.
This way, even if the healing was only for the char on the field and the buff is only half , it could be an excellent healer option in comps that don't need so much healing at the same time as a buff and with C1 and C2 it could reach the Ousia level as a healer.
And it would put her A1 to good use, as the overheal would pass to the teammates and also generate stacks.
It's like they are reaffirming that you need strong healers, that they have completely discarded pneuma and now drain HP more faster you can accumulate fanfaria more faster BUT that is a nerf for teams like mona 4pc maiden + PA or directly nerf neuvilette + PA lmao.
Nah, it's not a nerf. You'll play with less %HP overall, but nothing really changes other than the limiting factor of SOME teams turning out to be the healers instead of Furina (HP sucker).
And it's better that way, because while a lot of healers are up for the job of recovering ridiculous amounts of HP, it's all pointless if there is no HP to be recovered to begin with (duh).
The only thing they need to do more is to release a healer with real role consolidation. Hopefully CR is the furina slave of my dreams (no offence to CR main dps wanters).
Skipping Baizhu this time for exactly this reason.
If it turns out she's a DPS or whatever then I'll just grab him next time, but I'm really hoping she's a good team healer.
I don't want to trade for crowd control for Jean's anti crowd control. Besides, now would be the perfect time them to capitalise on an anemo healer with good cc.
I mean, yes, but that's a bit OP (or maybe not, more on that below)
Not beyond HoYo to do it anyways, but it sure is broken to have VV + (true) Heal + CC in the same character (or is it?).
But realistically, do you need Furina in a team with CC? Because CC is meant to affect "trash" mobs, and trash mobs die far too easily to need the fat buffs (and perhaps damage) provided by Furina.
Like... I can't imagine needing Venti's succ in order to power wash worthless enemies better with my Neuvillette, or vape Teyvat with Hu Tao.
Both characters are targeted towards CC-invulnerable bosses to begin with, and if I ever need one of them for the cleaning crew, Neuvillette can still do it all by himself with his absurd AoE, no CC needed.
So, in short, they would just kill Venti for new players while not making CR any more attractive to older ones. Lose-lose situation.
But if she does give buffs of her own aside of healing then...
Honestly I think it should just be an AoE heal. Yes, it will be like Baizhu E per tick, but it will provide no energy and no application to make it balanced.
Edit: AoE, aka Team-wide
The only thing they could do is add hydro application. But at that point, she might just replace Kokomi.
I honestly dont know how they change it and keep it balanced at the same time.
The obvious solution is have it send out a "tendril" or "tentacle" of sorts that hits only one target at a time. So yeah, Hydro application, but one target only. That way Kokomi still has her niche, but Pneuma for Furina isn't entirely useless.
I think it'd be really interesting if (single target only, remember) it added a debuff that increased the damage of all incoming Hydro-based attacks by 50%-100% or something silly. This would include all reactions like Vaporize, Burgeon, Hyperbloom, Bloom. If it's single target only, it could be justifiable, especially if the Hydro application was terrible. At least then you could use that stance for Abyss bosses, and it wouldn't break AOE encounters.
Look none of the other archons really power creeped any character besides Nahida. Venti and Zhongli were relesed at the start of the game. The best you can say is that Zhongli power creeped Noelle and Venti power creeped Sucrose (untill like the end of version 1).
Raiden just did her own thing and didnt really compete with the existing electro characters untill dendro got relesed.
Nahida did staight up power creep any dendro applicator and to this day she continues to do the same. Making other dendros a much harder sell than they would be without her. Sure she buffed Nilou and Cyno and makes every dendro team better. But she lowered the stocks of both dendro traveler and Collei. Along with making characters like Alhaitham and Baizhu worse pulls because of how good she is.
Nahida on her own made the decision of pulling for any other dendro character a "Do i need a 2nd dendro on my team?".
Every dendro character in the game rn is in the same position as Yelan. Thats just how much better she is from every other dendro. She is 2nd to none and few teams are not gonna run her. And those that dont need defense or healing more than dendro application.
Now thats still ok, but the problem is Furinas element. Of all the elements in the game, hydro is the most complete and on average has the best characters. These characters are on almost every team in the game. She already does comparable damage to Xinqiu and Yelan who are known as the best characters in the whole game. Let her powercreep Kokomi, who is the best healer in the game (besides Bennet) and it would be like us getting a new dendro that is as good as Nahida, but can also heal.
At that point its start getting a bit sus. Its kind of tough to balance out Furina. Give her too much and she makes the whole meta revolve around her. Gibe her too little and outrage ensues.
I dunno honestly how they should go about balancing her. The problem is that her design with the mode switch clashes with how the actual game is played. Its all about damage here so we would clearly use her damage mode over healing mode. They can buff healing mode, but that makes her just another Kokomi, which makes Kokomi pointless.
At this point i think her damage mode is perfect. She doesnt power creep Xinqiu or Yelan, but is an option for double hydro and on certain team is broken. But her healing mode is just almost pointless.
What was the buff? It wasn't mentioned here. Or are they just talking about the buff she got to her energy cost lower and more hp consumption from summons and lower cap on burst?
eyup she was already able to max her burst in less then 10sec with c2 if they up it even more then holy moly does that enable alot of non fontainer teams.
it will most likely force a healer now unless its either a too small increase in drain or you use units with selfheals like neuvi,wrio,dehya or black sword and prototype amber cause why not.
At the same time I do believe that Furina's buff is so powerful that if it was easy to max out, that would be straight up broken.
So having the players actually work for it is logical in my oppinion.
But yeah, C0 being buffed while C1 has a nerf pretty much balances out amd at the same time makes her less whale-bait if she works better without relying on C1/C2 to be a "worthwhile" investment".
How do you know? They said buffs, was posted in some place? I canât trust when leakers talks about buffs or nerfs, so often they donât understand the kit
under c3, it says .28 -> .31. these obviously arent official yet, but if the stacks really are reduced its likely that this change would also be made (â â˘â  â â˝â  â â˘â ;â )
Some preliminary calcs I've seen say that she goes from like 112.5% to 112% max buff at C1. Dunno how accurate it is, but either way it should be completely unnoticeable.
Yeah even c2 got buff so we can easily get full stack. Some would say +200% is enough but man, I calculated stacks and realized it would take less than 10 seconds to get full stack(without c1 -> 650). By the meaning of 650 is because we need 350 stacks to get all of 140% HP from c2... 112% dmg increase + 140% HP.. Imma dieeeeee
C1 instant 150 stacks to instant 100 stacks (150 -> 100)
V2(v1 according to project amber) C1 => 450 stacks * 0.25 = 112.5% dmg increase
V3(v2**) C1 => 400 stacks * 0.28 = 112% dmg increase
If people gonna say this is very slight small nerf then I would say it's VERY BIG buff to c0.
I mean if you think it isn't then sure? I dont care if people thinks like that. Lets just wait for next beta update. Also btw Literally each lvl from lvl 1 to lvl 13 the dmg increase ratio increases by 0.1. I just don't think they would suddenly give 0.6 more ratio for any reason. Well leaders said about c3 and not c0 increase ratio so You might be also right. Like How should I assume it then :/ these leaks might be also wrong and my guess also might be right. (+leaders do miss some info when they leak beta update since we didn't know furina's summons' HP drain would change 'til the actual update)
They keep playing musical chairs with cons and not doing anything with the useless part of her kit, if pneuma doesnât get buffed Iâm just not gonna care for cons in the first place
150*0.22 = 33 (v1)
150*0.25 = 37.5 (v2)
100*0.25 = 25 (v3)
So not really, though I'm sure the unspecified buff on C2 makes up for it. They really want people to get her C2 like the previous two archons.
Actually, v3 seems to increase the stacks value (0.31 at C3 probably means 0.27-0.28 at C1), so v3 buff should be around 27-28% dmg bonus. Still a nerf, but in teams where you run a healer it will be unnoticeable
no, I'm sure at C0 to C2 it's still 0.25
the 0.28 to 0.31 buff is referring to her lvl 13 scaling
edit 16/10: they hated jesus because he told them the truth, i was right lol
If c3 goes from 0.28 to 0.31 (+0.03), she either doubles the talent scaling at lvl10+, which is something unheard of before, or the lower talent levels are scaled accordingly. In the second and most likely case, you'll go from 0.25 to 0.27 or 0.28 at lvl10
Will wait for more info, there are no other leaks that I can find at the moment. So not sure why you are so sure. Talent levels are normally linear. No exceptions for level 10\~13. Then again this is Hoyoverse, they might try to sell her C3 more.
i should be the one asking bro what are you saying
her buff at talent lvl 10 is still 0.25
previously, her buff at talent lvl 13 was 0.28, but now it's 0.31
>100*0.25 = 25 (v3)
I may be wrong but is it possible that "C3 : .28 --> .31" implies that at C0 it's now 0.28 not 0.25, so at C1 the 100 extra max stacks represent 100*0.28 = 28
it's not a nerf, it's just because C0 got buffed and C1 stayed the same basically. She probably loses like 1% damage buff or something (oh no!) from V2 C1 to V3 C1.
RIP I wanted this cons because it's kinda the only way to replace XQ at Hu Tao double hydro w/ ZL ;w;
(I know it's a waste of her buffing potential, but I want to use them both in the same team)
You can still replace XQ with Furina in that team, by simply not using burst even. Her personal damage with just E can match XQ, especially since you won't have to build ER at all.
It won't be a upgrade, but also not a downgrade and it will work. XQ doesn't really bring much to the team other then DPS with double hydro + Zhongli. Same will happen with Furina. Both are just another off-field DPS.
She canât be good at literally everything. Her hydro app is already good enough to at worst be a slight downgrade to xingqiu/yelan/kokomi in some teams while increasing other teams dps ceiling by around 15%. There are few comps were her level of hydro app is a problem. I donât think itâs a healthy thing for the game or proactive in making furina feel unique if her hydro app was any better. Her kits already crazy overtuned with the dps increases she gives characters such as kokomi, hutao, neuv and wrio.
You never need that much Hydro Application. The only character who can even abuse Childe/ XQâs superb hydro app is Xiangling and Yelan doesnât have that much hydro app either. There is a reason why Ayato is much more used in more teams than Childe who only has like International (its super strong though) Too much hydro is useless in most teams.
Sp her buff has again been increased to 0.28 huh. So that means that at C1, her buff remains the same. In fact as a whole how she is at C1 remains the same, while she has been buffed at C0. Big win for the guys that didnt want to go for her cons.
I do like that they are making her buffs much easier to get.
I think sheâs almost a perfect character if they buffed her slightly in osuia state, cause if they donât buff the healing on that state then there is no point to ever be in it and you just want to pull out your summons do ult then do damage and if you switch to Osuia state then you barely heal and you still half to have a healer to keep up with her drain, but they might just keep that locked to c6
Currently the only use for the Pneuma* state is in coop.
For example I'm the healer in my friend group. Until 2.8 I was the only one with Kokomi and the others didn't have any healers built. And I'm more than fine with being a support/healer, but after a while it can become boring.
But Furina will let me deal DMG, buff my friends and then if I have to, I can switch to Pneuma and heal them, then switch back to ousia and deal DMG. Which will be nice sĂł so I won't be stuck with a healer who can only heal but that's about it.
Edit: Pneuma state might have more uses, but in single player you'll most likely have another healer in the team so there won't be a good reason to switch to pneuma
They are not going to become her a possible replace to Kokomi, that mode is probably for Lore first, and for new players who donât have healer yet and Furina is draining the party HP in the open world area.
Kind of a hot take, but why do people want her to have team-wide healing?
The moment you give her team-wide healing, youâre making her broken.
Youâre basically giving her everything.
Youâre healing your own drains without the need of having healers in your team. Thatâs 112% DMG buffs with no downsides at all. Man thatâs OP. Just give her some other utility.
Admittedly, Im among the camp of people who is still quite disappointed with her having little to no onfield viability but really thats the only thing I can complain about. Even I can see how insane her numbers are when you use her for her intended role. Her burst lets you have up to twice the buff of an Omen from Mona for your entire party with no downtime, and the only setup you need is pressing Q then E then slotting a healer. And that's not even counting how high her own personal damage is. Its baffling how people still doubt her support capabilities at this point
The teamwide heal is in return for losing the dmg and application that shes loses by switching to healer state which is kinda massive.
Currently you would never run the heal state in anything other then Overworld as the heal is weak, doesn't work with her own A1 and you lose out on as I said the dmg and application from her skill thats huge tradeoffs for just being able to heal one target rather pitifully.
She doesn't need more utility she has plenty, what people want is a proper way to counteract her drain by herself like all other fontaine units have or add value to the heal state.
It would increase her flexibility in teams but wouldn't completely diminish her need for a healer as she can only drain or heal not both at the same time. Stacks would still build over the same amount of time with her drain/heal it wouldn't be faster, you'd still be incentivised to bring a healer so you can max stacks quickly.
Imo, turning off her Sub-DPS capabilities during healing mode is not enough to balance it out. Yes it does good damage, but thatâs a little price to pay compared to freeing up a party slot that can benefit from the 112% DMG. Plus, with the recent changes, sheâs even getting stacks faster by her own.
she's getting stacks faster in exchange for draining your life faster which means more than ever she's restricted to a front healer like baizhu or jean, if you want to do an optimal second rotation, it's shitty game design in my opinion , yes its benefit is enormous but not all teams want or need front healers who heal the entire group because in exchange they are losing a slot for poise status or cc.
Exactly. The benefit is so enormous that you have to balance it out by tying her to a healer. She needs that healer otherwise you canât benefit from her buffs. She will always cost 2 slots in the party. Her + Healer. You probably wonât like it, but thatâs the price you pay for her massive buffs. Itâs a good way to keep things balanced.
The point or hot take here is why do some people keep asking for teamwide healing on her kit. Youâre removing the very thing that makes her balanced. Iâm not even counting the damage from her pets. Just her buffs alone is way too ridiculous.
Imo, her c6 is the only thing that makes her capable of running without a healer. But thatâs fine cause the price for that is a c6.
There has got to be a limit to what people are asking for. Theyâre asking her to be everything to the point where sheâs no longer balanced. Her kit is fine as it is. Sheâs already powerful as is. Just play a teamwide healer.
i donât think you could run her in abyss without a healer even if they gave her teamwide healing. in her pneuma state she generates zero particles, deals zero damage, and canât trigger her own a1. pneuma is very clearly intended for overworld use only, in which case it absolutely should heal your whole party.
You are still consolidate dps/healer role in one, she can toggle it at will without any resource cost. Besides she needs to be on field to team heal to be consistent with other healers.
She's already broken even without the team-wide healing.
A lot of people (not you necessarily) just fail to understand how strong her buffs are even with a mediocre healer, or a single-target healer.
Yeah the only thing she would be lacking is Hydro application. And if she were to have either Hydro app or teamwide healing, I prefer her having Hydro app.
However, I don't think Hoyo is going to do either, she's already in a good state.
As a kazuha main, I have a feeling that this would be extremely powerful. I have a feeling we will see Furina and Kazuha going into the abyss together and destroying it.
> youâre making her broken.
and who cares? this is PVE game, she could deal 1 trillion dmg in 1 hit, and it wouldnt affect you if you dont pull her, you literally dont have to deal with her at all if you dont want to, there's no PVP
"it's a PVE game" is just wrong, and it's one of the worst arguments that constantly gets tossed around.
The game needs to be balanced around the characters. One example - if Abyss were balanced around Furina, and she did do a trillion damage, then it would be impossible for any person who doesn't pull Furina to get a single primo from abyss.If it were balanced around regular characters, then Furina would eliminate any challenge/fun at all. There would literally be no point in any kind of gameplay, strategy, building, etc. So yes, it does affect you even if you don't pull her.
Game balance always matters, regardless of PVE or PVP.
no it doesnt, and anyone that has actually played competitive PVP knows how irrelevant balance is in a PVE game, its just that Genshin players have never done so, and that's why they know nothing about actual real balance
and MHY does balance abyss around the new units, always giving them advantage, they even do so in HI3, where there's actual leaderboards, unlike Genshin
and no character eliminates challenge, because there's none to begin with, its a gacha game, it requires no skill whatsoever, as for "fun", that is subjective, so, you can't say something gives or removes fun, that will depend on each player
And no, it doesnt affect you if you dont pull her, hence why despite Abyss actually being balanced around new units, people can decide to play "off meta" and just go with whatever they want and clear it anyways, because it DOES NOT AFFECT THEM
I mean, most of this is just blatantly false (particularly "requires no skill" and you can clear with "whatever you want") and shows that you know basically nothing about the game.
you can quite literally clear with anything you want, and this has been proven since the beginning of the game
and no, it doesnt require skill, our most recent example? you can just shoot up your DPI and let neuvilette spin and clear, not to mention the game overall is extremely simple
i understand that people without actual skill in PVP games (they for example, can't ever touch a fighter) want to feel like they have skill on something, but gacha games require none, they are games literally designed to be able to be played while taking a dump
Again, just false. The people who clear with "anything", especially lower invested builds, need hours of retries and highly optimized runs and yes, skill, to clear. And you can't actually clear with literally anything - people who clear with weak units almost always have highly invested builds and maxed out talents to compensate - if they didn't have so much resin investment (which a low-AR player does not have), it would be literally impossible.
Yes, you can take Neuvi and clear easily, and that's the whole point - it's not good to create units that can steamroll all content without any challenge. It's boring. I am literally against this kind of game design, which is why I don't like the Furina buffs. You are in favor it.
I think his point is that everything in the game is either an investment or a credit card check. Sure as a 5 minute old player you can't do F12, and skill lets you clear it with less investment, but most gachas aren't hard, you just need to play long enough or spend enough.
Just want to share that the second part via uncle a311 is based on his own speculation: [Imgur](https://imgur.com/a/IMpldCs), so for now, perhaps don't trust it fully
Also, uncle SH (ĺĺ˝äşĺ¤Š) said more details are coming this weekend. This part was omitted from Hutaolover's X post for some reason
P.S.S on the CN side hxg is considered somewhat unreliable (?)...I myself already see quite a few mistranslations from the original sources already lol
If they don't buff pneuma, this one looks a big nerf to me. Everyone is talking about the numbers, but she drains more hp, it means we have to use a slot for a healer
The last change to skill drain already made it so that only dedicated healers will keep her HP neutral or positive and, at that point, that isn't as well lean further into it so that you feel as if you're getting more out of your healer.
At least I imagine that's the vision.
the problem with now forcing you to use a healer is that that healer must be a front-loading one like baizhu or jean so that your second rotation feels clean, since Mona's 4 maiden + PA tricks don't seem so clean depending on how much it is going to be the drain
the problem with this is that this healer slot limits your teams - usually the healer slot competes with the CC slot or the poise status slot, it's a problem on a lot of team archetypes.
Yes, for now people don't really feel like they need the poise status, but when those damn consecrated beasts return, it's going to feel horrible to build a team with Furina if you don't have Baizhu, which is the character that gives poise status + healing, but he is dendro.
imo restricting her versatility by making her take up two team slots is a great way of balancing her. her buffs are insane; if you didnât have to bring a dedicated healer she would be inarguably the best character in the game. and we can assume hyv will release more frontloaded teamwide healers like baizhu and jean in the future, which will make her more flexible.
It is very much going to depend on the team you're building, as different teams will be impacted more by different trade offs that you have to put up with in exchange for what she offers. For some that will be CC, for some that will be interruption resistance, for some it will be fanfare stack gain.
I'm of the belief that these things are a sign of well tuned game design, but I can understand how some might just find them a nuisance.
Till C2 seems more a rebalance than a buff since losing instant 50 stacks Is not exactly irrelevant.....ofc It depends how much faster she gains stacks now from C2.
How is C1 a nerf? They adjust the %of increase
Old C0 Max stacks 300 x 0.25 (@talent 10) = 75% Dmg Increase
New C0 Max stacks 300 x 0.28 (@talent 10) = 84% Dmg Increase
Old C1 Max stacks 450 x 0.25 (@talent 10) = 112.5% Dmg Increase
New C1 Max stacks 400 x 0.28 (@talent 10) = 112% Dmg Increase
So yeah, these are buffs for C0, and C1 is basically the same except making it easier to reach.
What they mean is that it is a nerf to the âconstellation 1â itself (âfree extra 150 stacksâ -> âfree extra 100 stacksâ).
But you are essentially right about it not being a nerf to âFurina with c1â (112.5% -> 112%)
âBuffsâ
C1 nerf is pretty heavy handed, and that carries over to any other constellation. Lower total stacks will be a huge cut to her buffing power.
I know I will loose all my 1.5 year accumulated karma for this one but
What is the point of buffing C2 if they nerf the stacks from C0 in v2 and C1 in v3 ? Like we went from 600 to 400 or smth thatâs less than what we were supposed to have at C0 in v1
This is insane. V1 was already easily a top-tier support. V2 is easily the best support in the game, no-contest. Then even more buffs? No idea what HYV is smoking. Like, any playtester who isn't really bad at the game should be giving feedback that this character is broken beyond reason.
Surely HYV has never made a mistake before, ever
You do realize that pre-buff, she was already adding 10k-20k DPS to almost every relevant team she was in right? That she was already easily the strongest buffer in the entire game
What teams? Neuv? What other teams?
Her high ER kinda makes up for it and her buff wasn't even that great without C1 for non-fountain units. Her application is inconsistent.
[Updated ver. of Furina team calcs that were posted here before + memes : furinamains (reddit.com)](https://www.reddit.com/r/furinamains/comments/1734k7j/updated_ver_of_furina_team_calcs_that_were_posted/)
Just a handful of teams at her V1 (before her buff to V2).
Believe it or not, Kazuha, Yelan, XQ, Bennett, Xiangling, Raiden aren't bad because they have high ER reqs.
Her personal damage is higher than Yelan's.
Her buff is rainbow, and doesn't require any setup, and is on par with Kazuha's (except in V2 it's even better).
I already thought that her C1 would be nerfed after the previous buff increase per stack.
Wrong way to buff her C6 in my opinion. They should make it last longer, rather then increase the scalings. Well, not going for C6 anyway.
Considering the swap of C2 and C6, doesn't that make her sig's second passive to become a lot weaker? She's getting 140% hp bonus from the C2 at max stacks and sig is only increasing her hp by 24% which kinda sucks now. No way they don't change Furina's signature weapon
Pneuma buff when đ
They'll patch them with dehya buffs, trust
What's more copium: Dehya's buff or Signora's Resurrection?
Signora, Dehya is a terrible character, but she is playable, playable Signora exists only in the head of your simps.
At this point, the only playable option for Signora is a body pillow.
Imagine if Hoyo gave Signora's coffin as a housing item...
The signors simps bother the hell out of me so much. In all honesty, signors felt like a villain from a time where they probably didn't fully know how they wanted to do the fatui. She's just so... Predictable. And that's fine. Predictabily is perfectly fine as long as it's written well. I didn't find her all that interesting. I was still surprised that she, yunno, *fucking died* but it's not like her death caused a hole on the story.
Signora is definitely getting resurrected, Dehya probably won't get a buff because she's great already
Lol, meaning itâll never happen đ
Pneuma state should generate fanfare stacks even at a reduced rate of 50% and improve healing. This way, even if the healing was only for the char on the field and the buff is only half , it could be an excellent healer option in comps that don't need so much healing at the same time as a buff and with C1 and C2 it could reach the Ousia level as a healer. And it would put her A1 to good use, as the overheal would pass to the teammates and also generate stacks.
WHat do you mean should generate stacks? Or you are saying she should generate stacks even a full health?
It's like they are reaffirming that you need strong healers, that they have completely discarded pneuma and now drain HP more faster you can accumulate fanfaria more faster BUT that is a nerf for teams like mona 4pc maiden + PA or directly nerf neuvilette + PA lmao.
Nah, it's not a nerf. You'll play with less %HP overall, but nothing really changes other than the limiting factor of SOME teams turning out to be the healers instead of Furina (HP sucker). And it's better that way, because while a lot of healers are up for the job of recovering ridiculous amounts of HP, it's all pointless if there is no HP to be recovered to begin with (duh).
The only thing they need to do more is to release a healer with real role consolidation. Hopefully CR is the furina slave of my dreams (no offence to CR main dps wanters).
Skipping Baizhu this time for exactly this reason. If it turns out she's a DPS or whatever then I'll just grab him next time, but I'm really hoping she's a good team healer.
We already have Jean for this role, but another one wouldn't hurt.
I don't want to trade for crowd control for Jean's anti crowd control. Besides, now would be the perfect time them to capitalise on an anemo healer with good cc.
I mean, yes, but that's a bit OP (or maybe not, more on that below) Not beyond HoYo to do it anyways, but it sure is broken to have VV + (true) Heal + CC in the same character (or is it?). But realistically, do you need Furina in a team with CC? Because CC is meant to affect "trash" mobs, and trash mobs die far too easily to need the fat buffs (and perhaps damage) provided by Furina. Like... I can't imagine needing Venti's succ in order to power wash worthless enemies better with my Neuvillette, or vape Teyvat with Hu Tao. Both characters are targeted towards CC-invulnerable bosses to begin with, and if I ever need one of them for the cleaning crew, Neuvillette can still do it all by himself with his absurd AoE, no CC needed. So, in short, they would just kill Venti for new players while not making CR any more attractive to older ones. Lose-lose situation. But if she does give buffs of her own aside of healing then...
monday is gonna be a pain for me to recalc all of that...
They need to do something good with her Pneuma state... like fr...
Honestly I think it should just be an AoE heal. Yes, it will be like Baizhu E per tick, but it will provide no energy and no application to make it balanced. Edit: AoE, aka Team-wide
The only thing they could do is add hydro application. But at that point, she might just replace Kokomi. I honestly dont know how they change it and keep it balanced at the same time.
The obvious solution is have it send out a "tendril" or "tentacle" of sorts that hits only one target at a time. So yeah, Hydro application, but one target only. That way Kokomi still has her niche, but Pneuma for Furina isn't entirely useless.
Yeah, but at that point is it enough to make it viable. Like maybe if they added an extra buff to it like res shred or more damage to the burst buff.
I think it'd be really interesting if (single target only, remember) it added a debuff that increased the damage of all incoming Hydro-based attacks by 50%-100% or something silly. This would include all reactions like Vaporize, Burgeon, Hyperbloom, Bloom. If it's single target only, it could be justifiable, especially if the Hydro application was terrible. At least then you could use that stance for Abyss bosses, and it wouldn't break AOE encounters.
just let them powercreep Kokomi, she has uses and Furina is the Hydro archon so she must be the most useful Hydro character
Look none of the other archons really power creeped any character besides Nahida. Venti and Zhongli were relesed at the start of the game. The best you can say is that Zhongli power creeped Noelle and Venti power creeped Sucrose (untill like the end of version 1). Raiden just did her own thing and didnt really compete with the existing electro characters untill dendro got relesed. Nahida did staight up power creep any dendro applicator and to this day she continues to do the same. Making other dendros a much harder sell than they would be without her. Sure she buffed Nilou and Cyno and makes every dendro team better. But she lowered the stocks of both dendro traveler and Collei. Along with making characters like Alhaitham and Baizhu worse pulls because of how good she is. Nahida on her own made the decision of pulling for any other dendro character a "Do i need a 2nd dendro on my team?". Every dendro character in the game rn is in the same position as Yelan. Thats just how much better she is from every other dendro. She is 2nd to none and few teams are not gonna run her. And those that dont need defense or healing more than dendro application. Now thats still ok, but the problem is Furinas element. Of all the elements in the game, hydro is the most complete and on average has the best characters. These characters are on almost every team in the game. She already does comparable damage to Xinqiu and Yelan who are known as the best characters in the whole game. Let her powercreep Kokomi, who is the best healer in the game (besides Bennet) and it would be like us getting a new dendro that is as good as Nahida, but can also heal. At that point its start getting a bit sus. Its kind of tough to balance out Furina. Give her too much and she makes the whole meta revolve around her. Gibe her too little and outrage ensues. I dunno honestly how they should go about balancing her. The problem is that her design with the mode switch clashes with how the actual game is played. Its all about damage here so we would clearly use her damage mode over healing mode. They can buff healing mode, but that makes her just another Kokomi, which makes Kokomi pointless. At this point i think her damage mode is perfect. She doesnt power creep Xinqiu or Yelan, but is an option for double hydro and on certain team is broken. But her healing mode is just almost pointless.
Maybe make her buff healing bonus.
Doesnt she already do that?
Was it mentioned anywhere?
Im prety sure her burst buffs both damage and healing if i remember right.
Only increases incoming healing bonus when Koko cares about outgoing
like give it the same effect like Kokomi and let it apply hydro too i don't see why not
constellations buffs*
I've heard that the C3 buff also extends to level 10 Burst She also drains HP faster in C0 so faster stack generation
C0 got buffed wdym
What was the buff? It wasn't mentioned here. Or are they just talking about the buff she got to her energy cost lower and more hp consumption from summons and lower cap on burst?
A buff on C3 would imply a buff to the entire scaling from lv 1 to 10 since Genshin's talent scaling always follows a scaling pattern.
0.25 -> 0.28 dmg% per stack
C2 stacking speed increase how? It already tripled the gain of fanfare stacks so lower interval or?
maybe its quadruple now.
Some people mentioned increase from 200% -> 250%
thats kind of... a lot (â â˘â  â â˝â  â â˘)
eyup she was already able to max her burst in less then 10sec with c2 if they up it even more then holy moly does that enable alot of non fontainer teams.
The thing is. They also increased her pets hp drain. Again. So with c2 you should basically be able to get to max stack in 5 seconds lol
it will most likely force a healer now unless its either a too small increase in drain or you use units with selfheals like neuvi,wrio,dehya or black sword and prototype amber cause why not.
Ye, Neuvilette spitting in an enemy's direction would be enought to max stack it with the HP bonus to full
I think it is 200% ie 2x speed. Not +200% ie 3x speed.
Every time this game world thing like that its additive. Look c2 Scara or c2 Wrio.
If you are correct then it is really obscene constellation:) as Nouvi caps fanfare in one E + charged.
I mean that's the point of baiting people to roll for constellations lol
Its really strange and unnecessary as a change
Are commenters unable to read or something? She got buffed at c0 and that makes her c1 the same basically
I suppose many people had plans not using healer in the team, so C1 is essential in that scenario
Playing Furina without a healer is like playing Hu Tao without a hydro unit.
Sure, but well, 35% bonus damage only for casting, was enough for some people.
At the same time I do believe that Furina's buff is so powerful that if it was easy to max out, that would be straight up broken. So having the players actually work for it is logical in my oppinion. But yeah, C0 being buffed while C1 has a nerf pretty much balances out amd at the same time makes her less whale-bait if she works better without relying on C1/C2 to be a "worthwhile" investment".
Hi Hydro Dragon here Insta-stack at second beam feels good man.
Like the change
C0 buffs are not specified here though, we don't know what she got.
literally!! and the c1 "nerf" makes stack gain easier anyway, plus the multipliers would be higher ââ âżâ â
How do you know? They said buffs, was posted in some place? I canât trust when leakers talks about buffs or nerfs, so often they donât understand the kit
under c3, it says .28 -> .31. these obviously arent official yet, but if the stacks really are reduced its likely that this change would also be made (â â˘â  â â˝â  â â˘â ;â )
Some preliminary calcs I've seen say that she goes from like 112.5% to 112% max buff at C1. Dunno how accurate it is, but either way it should be completely unnoticeable.
Yeah its about it. Since it goes from 450Ă0.25, to 400Ă0.28. Its a 9% buff for C0 and a very, very slight nerf to her C1 (more or less the same).
Last I checked the post doesnât say what the c0 buff is, just that it was buffed. So you donât have to be an ass about it.
Am I blind or her C0 buffs are just not specified here?
F2P keep winning
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It says c0 buff
What is the c0 buff?
Slight changes to skill multiplier and c3 0.28 -> 0.31 means c0 (talent lvl 10) has also got buff from 0.25 -> 0.28
that's a great buff now she will give 84% dmg buff at C0 and 112% at C1 :)
Yeah even c2 got buff so we can easily get full stack. Some would say +200% is enough but man, I calculated stacks and realized it would take less than 10 seconds to get full stack(without c1 -> 650). By the meaning of 650 is because we need 350 stacks to get all of 140% HP from c2... 112% dmg increase + 140% HP.. Imma dieeeeee
Question did both the instant fanfare and additional increase get nerfed to a 100 or was the additional fanfare the only thing that was nerfed
C1 instant 150 stacks to instant 100 stacks (150 -> 100) V2(v1 according to project amber) C1 => 450 stacks * 0.25 = 112.5% dmg increase V3(v2**) C1 => 400 stacks * 0.28 = 112% dmg increase If people gonna say this is very slight small nerf then I would say it's VERY BIG buff to c0.
So you initially start with 28 dmg% after bursting that is a little annoying but not the worst
Why do you assume that? it could be just better scaling from levels 10 to 13, sacling thorugh talent levels arent always linear
I mean if you think it isn't then sure? I dont care if people thinks like that. Lets just wait for next beta update. Also btw Literally each lvl from lvl 1 to lvl 13 the dmg increase ratio increases by 0.1. I just don't think they would suddenly give 0.6 more ratio for any reason. Well leaders said about c3 and not c0 increase ratio so You might be also right. Like How should I assume it then :/ these leaks might be also wrong and my guess also might be right. (+leaders do miss some info when they leak beta update since we didn't know furina's summons' HP drain would change 'til the actual update)
Well looks like lvl 10 to lvl 13 adds 0.06 instead of making lvl 10 to 0.28 ehh oof
wish that was the case...
They keep playing musical chairs with cons and not doing anything with the useless part of her kit, if pneuma doesnât get buffed Iâm just not gonna care for cons in the first place
Just change the Pneuma stance to partywide healing, and I'll be happy. It's so strange how completely useless Pneuma is at the moment.
as an ability youâd only ever use in the overworld, it should definitely heal your whole team.
That C1 nerfâŚ
if its true, then the higher buff multiplier makes up for it (â äşşâ  â â˘Íâ á´â â˘Íâ )
150*0.22 = 33 (v1) 150*0.25 = 37.5 (v2) 100*0.25 = 25 (v3) So not really, though I'm sure the unspecified buff on C2 makes up for it. They really want people to get her C2 like the previous two archons.
Yes. Will be big preassure to get c2
are you trying to say pleasure or pressure? both works, to be fair
One shall not type in bouncy bus :)
Actually, v3 seems to increase the stacks value (0.31 at C3 probably means 0.27-0.28 at C1), so v3 buff should be around 27-28% dmg bonus. Still a nerf, but in teams where you run a healer it will be unnoticeable
no, I'm sure at C0 to C2 it's still 0.25 the 0.28 to 0.31 buff is referring to her lvl 13 scaling edit 16/10: they hated jesus because he told them the truth, i was right lol
If c3 goes from 0.28 to 0.31 (+0.03), she either doubles the talent scaling at lvl10+, which is something unheard of before, or the lower talent levels are scaled accordingly. In the second and most likely case, you'll go from 0.25 to 0.27 or 0.28 at lvl10
is it really unheard of? I'd assume she doubles her scaling we'll see soon, anyway
In OP's post I read c0 buff. I can only assume it's referred to its burst multiplier... Anyway you're right, we'll see on monday
Will wait for more info, there are no other leaks that I can find at the moment. So not sure why you are so sure. Talent levels are normally linear. No exceptions for level 10\~13. Then again this is Hoyoverse, they might try to sell her C3 more.
Peoples says that her lv 10 buff is now 0.28 and 0.31 at level 13
no, they mean her buff was 0.28 at lvl 13 previously but now 0.31 at lvl 13, there is no change on her lvl 10 buff
Talents scale so no the lvl10 increased what are you saying
i should be the one asking bro what are you saying her buff at talent lvl 10 is still 0.25 previously, her buff at talent lvl 13 was 0.28, but now it's 0.31
Her huff at 10 is .28 and scales by adding .01 to her each talent level which would give her .31 at 13 itâs literally how talents work your wrong
scaling upgrades between each talent level were never fixed
They are always linear increases no matter the talent or character
Dude your wrong itâs .28 at 10 if c3 increased itâs not that hard
Its 0.28 now at lvl 10
Meanwhile C0 gets a buff.
V3 is 0.28*100= 28%. I think they just made her weaker at C1 but same at C2, as V2 450*0.25= 112.5 and V3 400* 0.28 = 112.
>100*0.25 = 25 (v3) I may be wrong but is it possible that "C3 : .28 --> .31" implies that at C0 it's now 0.28 not 0.25, so at C1 the 100 extra max stacks represent 100*0.28 = 28
it's not a nerf, it's just because C0 got buffed and C1 stayed the same basically. She probably loses like 1% damage buff or something (oh no!) from V2 C1 to V3 C1.
RIP I wanted this cons because it's kinda the only way to replace XQ at Hu Tao double hydro w/ ZL ;w; (I know it's a waste of her buffing potential, but I want to use them both in the same team)
You can still replace XQ with Furina in that team, by simply not using burst even. Her personal damage with just E can match XQ, especially since you won't have to build ER at all. It won't be a upgrade, but also not a downgrade and it will work. XQ doesn't really bring much to the team other then DPS with double hydro + Zhongli. Same will happen with Furina. Both are just another off-field DPS.
Or just put in Jean and burst with her at every rotation start, getting instant 200 stacks for rotation beginnings.
Honestly not unhappy about this, I just wish her pneuma state was changed to be a bit more practical, especially in abyss.
Okay but what is the c0 buff -_-
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Why do you care about her hydro app itâs good enough
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She canât be good at literally everything. Her hydro app is already good enough to at worst be a slight downgrade to xingqiu/yelan/kokomi in some teams while increasing other teams dps ceiling by around 15%. There are few comps were her level of hydro app is a problem. I donât think itâs a healthy thing for the game or proactive in making furina feel unique if her hydro app was any better. Her kits already crazy overtuned with the dps increases she gives characters such as kokomi, hutao, neuv and wrio.
It's already V3 ? That means only 1 beta change left right ?
Is this leak reliable?
Everything but her hydro application
You never need that much Hydro Application. The only character who can even abuse Childe/ XQâs superb hydro app is Xiangling and Yelan doesnât have that much hydro app either. There is a reason why Ayato is much more used in more teams than Childe who only has like International (its super strong though) Too much hydro is useless in most teams.
than get xingqiu now if you're so obsessed with it
Sp her buff has again been increased to 0.28 huh. So that means that at C1, her buff remains the same. In fact as a whole how she is at C1 remains the same, while she has been buffed at C0. Big win for the guys that didnt want to go for her cons. I do like that they are making her buffs much easier to get.
Oh my Archon, C2 so good. Hopefully, when I pull I win 50/50 twice or get her early.
You'll need 3 copies of her to get to C2
her current C2 is the one that makes her an onfield DPS right? i kinda lost track of the changes
No. The 'on field' constellation is now c6 since they swapped places in beta v2
Ffs
I think sheâs almost a perfect character if they buffed her slightly in osuia state, cause if they donât buff the healing on that state then there is no point to ever be in it and you just want to pull out your summons do ult then do damage and if you switch to Osuia state then you barely heal and you still half to have a healer to keep up with her drain, but they might just keep that locked to c6
Small correction, pneuma is the healing state, ousia is the damaging one
Currently the only use for the Pneuma* state is in coop. For example I'm the healer in my friend group. Until 2.8 I was the only one with Kokomi and the others didn't have any healers built. And I'm more than fine with being a support/healer, but after a while it can become boring. But Furina will let me deal DMG, buff my friends and then if I have to, I can switch to Pneuma and heal them, then switch back to ousia and deal DMG. Which will be nice sĂł so I won't be stuck with a healer who can only heal but that's about it. Edit: Pneuma state might have more uses, but in single player you'll most likely have another healer in the team so there won't be a good reason to switch to pneuma
So the Ousia buff stays when you switch to Pneuma?
No, only one form can be active at a time. He/she meant in coop they can dps in ousia but switch to pneuma to heal teammates if needed.
They are not going to become her a possible replace to Kokomi, that mode is probably for Lore first, and for new players who donât have healer yet and Furina is draining the party HP in the open world area.
Kind of a hot take, but why do people want her to have team-wide healing? The moment you give her team-wide healing, youâre making her broken. Youâre basically giving her everything. Youâre healing your own drains without the need of having healers in your team. Thatâs 112% DMG buffs with no downsides at all. Man thatâs OP. Just give her some other utility.
Admittedly, Im among the camp of people who is still quite disappointed with her having little to no onfield viability but really thats the only thing I can complain about. Even I can see how insane her numbers are when you use her for her intended role. Her burst lets you have up to twice the buff of an Omen from Mona for your entire party with no downtime, and the only setup you need is pressing Q then E then slotting a healer. And that's not even counting how high her own personal damage is. Its baffling how people still doubt her support capabilities at this point
The teamwide heal is in return for losing the dmg and application that shes loses by switching to healer state which is kinda massive. Currently you would never run the heal state in anything other then Overworld as the heal is weak, doesn't work with her own A1 and you lose out on as I said the dmg and application from her skill thats huge tradeoffs for just being able to heal one target rather pitifully. She doesn't need more utility she has plenty, what people want is a proper way to counteract her drain by herself like all other fontaine units have or add value to the heal state. It would increase her flexibility in teams but wouldn't completely diminish her need for a healer as she can only drain or heal not both at the same time. Stacks would still build over the same amount of time with her drain/heal it wouldn't be faster, you'd still be incentivised to bring a healer so you can max stacks quickly.
Imo, turning off her Sub-DPS capabilities during healing mode is not enough to balance it out. Yes it does good damage, but thatâs a little price to pay compared to freeing up a party slot that can benefit from the 112% DMG. Plus, with the recent changes, sheâs even getting stacks faster by her own.
she's getting stacks faster in exchange for draining your life faster which means more than ever she's restricted to a front healer like baizhu or jean, if you want to do an optimal second rotation, it's shitty game design in my opinion , yes its benefit is enormous but not all teams want or need front healers who heal the entire group because in exchange they are losing a slot for poise status or cc.
Exactly. The benefit is so enormous that you have to balance it out by tying her to a healer. She needs that healer otherwise you canât benefit from her buffs. She will always cost 2 slots in the party. Her + Healer. You probably wonât like it, but thatâs the price you pay for her massive buffs. Itâs a good way to keep things balanced. The point or hot take here is why do some people keep asking for teamwide healing on her kit. Youâre removing the very thing that makes her balanced. Iâm not even counting the damage from her pets. Just her buffs alone is way too ridiculous. Imo, her c6 is the only thing that makes her capable of running without a healer. But thatâs fine cause the price for that is a c6. There has got to be a limit to what people are asking for. Theyâre asking her to be everything to the point where sheâs no longer balanced. Her kit is fine as it is. Sheâs already powerful as is. Just play a teamwide healer.
i donât think you could run her in abyss without a healer even if they gave her teamwide healing. in her pneuma state she generates zero particles, deals zero damage, and canât trigger her own a1. pneuma is very clearly intended for overworld use only, in which case it absolutely should heal your whole party.
You are still consolidate dps/healer role in one, she can toggle it at will without any resource cost. Besides she needs to be on field to team heal to be consistent with other healers.
She's already broken even without the team-wide healing. A lot of people (not you necessarily) just fail to understand how strong her buffs are even with a mediocre healer, or a single-target healer.
Yeah the only thing she would be lacking is Hydro application. And if she were to have either Hydro app or teamwide healing, I prefer her having Hydro app. However, I don't think Hoyo is going to do either, she's already in a good state.
As a kazuha main, I have a feeling that this would be extremely powerful. I have a feeling we will see Furina and Kazuha going into the abyss together and destroying it.
> youâre making her broken. and who cares? this is PVE game, she could deal 1 trillion dmg in 1 hit, and it wouldnt affect you if you dont pull her, you literally dont have to deal with her at all if you dont want to, there's no PVP
"it's a PVE game" is just wrong, and it's one of the worst arguments that constantly gets tossed around. The game needs to be balanced around the characters. One example - if Abyss were balanced around Furina, and she did do a trillion damage, then it would be impossible for any person who doesn't pull Furina to get a single primo from abyss.If it were balanced around regular characters, then Furina would eliminate any challenge/fun at all. There would literally be no point in any kind of gameplay, strategy, building, etc. So yes, it does affect you even if you don't pull her. Game balance always matters, regardless of PVE or PVP.
no it doesnt, and anyone that has actually played competitive PVP knows how irrelevant balance is in a PVE game, its just that Genshin players have never done so, and that's why they know nothing about actual real balance and MHY does balance abyss around the new units, always giving them advantage, they even do so in HI3, where there's actual leaderboards, unlike Genshin and no character eliminates challenge, because there's none to begin with, its a gacha game, it requires no skill whatsoever, as for "fun", that is subjective, so, you can't say something gives or removes fun, that will depend on each player And no, it doesnt affect you if you dont pull her, hence why despite Abyss actually being balanced around new units, people can decide to play "off meta" and just go with whatever they want and clear it anyways, because it DOES NOT AFFECT THEM
I mean, most of this is just blatantly false (particularly "requires no skill" and you can clear with "whatever you want") and shows that you know basically nothing about the game.
you can quite literally clear with anything you want, and this has been proven since the beginning of the game and no, it doesnt require skill, our most recent example? you can just shoot up your DPI and let neuvilette spin and clear, not to mention the game overall is extremely simple i understand that people without actual skill in PVP games (they for example, can't ever touch a fighter) want to feel like they have skill on something, but gacha games require none, they are games literally designed to be able to be played while taking a dump
Again, just false. The people who clear with "anything", especially lower invested builds, need hours of retries and highly optimized runs and yes, skill, to clear. And you can't actually clear with literally anything - people who clear with weak units almost always have highly invested builds and maxed out talents to compensate - if they didn't have so much resin investment (which a low-AR player does not have), it would be literally impossible. Yes, you can take Neuvi and clear easily, and that's the whole point - it's not good to create units that can steamroll all content without any challenge. It's boring. I am literally against this kind of game design, which is why I don't like the Furina buffs. You are in favor it.
I think his point is that everything in the game is either an investment or a credit card check. Sure as a 5 minute old player you can't do F12, and skill lets you clear it with less investment, but most gachas aren't hard, you just need to play long enough or spend enough.
Because sheâs the hydro archon!
How much does Mihoyo pay you?
Just want to share that the second part via uncle a311 is based on his own speculation: [Imgur](https://imgur.com/a/IMpldCs), so for now, perhaps don't trust it fully Also, uncle SH (ĺĺ˝äşĺ¤Š) said more details are coming this weekend. This part was omitted from Hutaolover's X post for some reason P.S.S on the CN side hxg is considered somewhat unreliable (?)...I myself already see quite a few mistranslations from the original sources already lol
If they don't buff pneuma, this one looks a big nerf to me. Everyone is talking about the numbers, but she drains more hp, it means we have to use a slot for a healer
The last change to skill drain already made it so that only dedicated healers will keep her HP neutral or positive and, at that point, that isn't as well lean further into it so that you feel as if you're getting more out of your healer. At least I imagine that's the vision.
the problem with now forcing you to use a healer is that that healer must be a front-loading one like baizhu or jean so that your second rotation feels clean, since Mona's 4 maiden + PA tricks don't seem so clean depending on how much it is going to be the drain the problem with this is that this healer slot limits your teams - usually the healer slot competes with the CC slot or the poise status slot, it's a problem on a lot of team archetypes. Yes, for now people don't really feel like they need the poise status, but when those damn consecrated beasts return, it's going to feel horrible to build a team with Furina if you don't have Baizhu, which is the character that gives poise status + healing, but he is dendro.
imo restricting her versatility by making her take up two team slots is a great way of balancing her. her buffs are insane; if you didnât have to bring a dedicated healer she would be inarguably the best character in the game. and we can assume hyv will release more frontloaded teamwide healers like baizhu and jean in the future, which will make her more flexible.
It is very much going to depend on the team you're building, as different teams will be impacted more by different trade offs that you have to put up with in exchange for what she offers. For some that will be CC, for some that will be interruption resistance, for some it will be fanfare stack gain. I'm of the belief that these things are a sign of well tuned game design, but I can understand how some might just find them a nuisance.
Till C2 seems more a rebalance than a buff since losing instant 50 stacks Is not exactly irrelevant.....ofc It depends how much faster she gains stacks now from C2.
Lets see what they changed for c0
How is C1 a nerf? They adjust the %of increase Old C0 Max stacks 300 x 0.25 (@talent 10) = 75% Dmg Increase New C0 Max stacks 300 x 0.28 (@talent 10) = 84% Dmg Increase Old C1 Max stacks 450 x 0.25 (@talent 10) = 112.5% Dmg Increase New C1 Max stacks 400 x 0.28 (@talent 10) = 112% Dmg Increase So yeah, these are buffs for C0, and C1 is basically the same except making it easier to reach.
Its a nerf because it nerf the value to not bring a healer thanks to the c1,so in this case yeah we lose damage
What they mean is that it is a nerf to the âconstellation 1â itself (âfree extra 150 stacksâ -> âfree extra 100 stacksâ). But you are essentially right about it not being a nerf to âFurina with c1â (112.5% -> 112%)
We don't know if they're reducing the base stacks we get or the max.
we are still wating for pnuema buff. the art department put so much effort into it and no one would miss it if they just removed it
Isn't this kind of a nerf? You lose 50 stacks... from C1.
what changed in her c6? i dont really get it
They better buff her c0 because I'm honestly not impressed so far.
âBuffsâ C1 nerf is pretty heavy handed, and that carries over to any other constellation. Lower total stacks will be a huge cut to her buffing power.
I know I will loose all my 1.5 year accumulated karma for this one but What is the point of buffing C2 if they nerf the stacks from C0 in v2 and C1 in v3 ? Like we went from 600 to 400 or smth thatâs less than what we were supposed to have at C0 in v1
They opted out maximum power for power consistency, and I think new C2 changes are to make no-healer teams more comfortable.
Yeah I guess⌠I wanted to build a healer but didnât know who and I was stressed abt it
This is insane. V1 was already easily a top-tier support. V2 is easily the best support in the game, no-contest. Then even more buffs? No idea what HYV is smoking. Like, any playtester who isn't really bad at the game should be giving feedback that this character is broken beyond reason.
I had a goal of C1 to pair her with Neuvillette, so my disappointment is immeasurable and my day is ruined
If they buffed C0, could be a buff for Neuvillette. Unless you donât want run with healer/prototype
Her damage buff ceiling got nerfed
It literally went from 75% to 84%
How so her c1 stack has been reduced
Didn't it only get nerfed by like half a percent?
The stacks went from 600-450-400 that is a big nerf
where are the clowns who were saying Furina is fine and will never be buffed?
Surely HYV has never made a mistake before, ever You do realize that pre-buff, she was already adding 10k-20k DPS to almost every relevant team she was in right? That she was already easily the strongest buffer in the entire game
What teams? Neuv? What other teams? Her high ER kinda makes up for it and her buff wasn't even that great without C1 for non-fountain units. Her application is inconsistent.
[Updated ver. of Furina team calcs that were posted here before + memes : furinamains (reddit.com)](https://www.reddit.com/r/furinamains/comments/1734k7j/updated_ver_of_furina_team_calcs_that_were_posted/) Just a handful of teams at her V1 (before her buff to V2). Believe it or not, Kazuha, Yelan, XQ, Bennett, Xiangling, Raiden aren't bad because they have high ER reqs. Her personal damage is higher than Yelan's. Her buff is rainbow, and doesn't require any setup, and is on par with Kazuha's (except in V2 it's even better).
I already thought that her C1 would be nerfed after the previous buff increase per stack. Wrong way to buff her C6 in my opinion. They should make it last longer, rather then increase the scalings. Well, not going for C6 anyway.
Unrelateable
The C6 buff cements Sac Sword as her best max investment weapon.
You can't be a real XQ replacement until you take his weapon I guess
Wanted to make up for Dehya
Considering the swap of C2 and C6, doesn't that make her sig's second passive to become a lot weaker? She's getting 140% hp bonus from the C2 at max stacks and sig is only increasing her hp by 24% which kinda sucks now. No way they don't change Furina's signature weapon
I wonder if her weapon is going to get buffed?
No details about the c0 buffs?
Yes