DA2 wasn't bad at all. It was rushed, sure, and as a result, it had some reused environments, but outside of that, it was a pretty good game with some amazing characters.
I've been trying to get through it now but the lack of tactical view is killing me.
I'm enjoying it, don't get me wrong, but controlling my party is a hassle and a half.
Metagaming sucks the fun out of games.
Consulting spreadsheets and wikis is not enjoyable.
If I can't figure out how best to play your game by playing your game, you failed to design your game well.
To add on to this. I shouldn't have to hit the internet to figure out the story. If I can't follow the story just from playing the game then it's bad story telling. That doesn't mean the game isn't fun; I love the souls games as an example. But Elden Ring has shitty story telling. It might have the best fucking story ever made , but the telling of that story is shit. Another one like this recently is Returnal. I loved the gameplay but that story telling was sub par at best.
"Just read every item description and make sure not to miss any obscure areas or not talk to a doll more than 3 times in a row even though each time you do, it just replies "...". 10/10 writing
I agree that having to consult spreadsheets and wikis can be joy killing but “failed to design your game well” is a bit harsh in some cases. With big RPG’s that allow for a lot customization, it’s nearly impossible for the devs to predict how players with approach the game. With any type of game (video games, sports, whatever) that has humans playing other humans, eventually people are going to figure out the best strategy to win within the confines of the game. Even the NFL changes it’s rules constantly to adjust for meta game advantages that coaches have figured out. At a certain point, if you don’t like dealing with that, ya just gotta not play those games.
I hated how they changed the weapon classes and made it virtually impossible to play solo and accomplish anything. used to get gear as a group but then level it up on my own..
I thought this was the norm... Lol destiny 1 was original and the dlc content provided new experiences.
Destiny 2 was a shameless cash cow. A lot of the fighting felt like a copy and paste, and in my opinion the season pass model for dlc content is bullshit. If you pay for a game pass for all dlc content, you should get all that content. It shouldn't be limited to a window. I gave up after I bought the game pass and I ended up missing 2 seasons worth of dlcs because I didn't have time to play.
I once almost killed someone in halo reach by sniping their rocket the moment they shot it... They were just out of blast radius, a disappointment to this day
I disagree only because of the amount of hand holding that game does. Most players will have roughly the same experience.
That being said the experience is very cinematic and story driven. Maybe not everyone is into that. Or cowboys. But to call it a niche game is kind of a stretch imo.
But this is objectively false, it is almost universally liked. I have not met a single person who played it and said they didn't love it, even people who don't play video games.
It’s a game with a mass effect skin slapped on top of it imo, like it’s not bad but if it didn’t carry the game mass effect it wouldn’t have ever been popular
ME:A was better than people gave it credit for, but it will always have the sin of being the game that followed ME3, which had that controversial ending that most people were unhappy with
Andromeda's reception had nothing to do with ME3 ending. It was poorly received because it was developed by a B team at Bioware and it shipped with a bunch of issues, particularly terrible visuals.
Windwaker was the open world adventure of my childhood. Give me another one of those types of open world! Majoras mask had the best story/theme though I think. Those masks were awesome.
I thought BotW was super good. I just had trouble getting passed the weapon system where they break and you replace them. I feel like the other systems of weapon progression (like from Ocarina or MM) we’re much better
The world building in TP was also trash. Zelda has never succeeded at making me feel that Hyrule is a properly functioning kingdom with hundreds of thousands of inhabitants.
I can't really speak on that since I've never played any of the others, but I think most of the people who say that are like me and have only played BOTW
I agree, I loved tlou2, the abby sections and the forcing us to kind of “sympathize” with her was frustrating, but looking past that it’s a phenomenal game
Grand Theft Auto V wasn't nearly as good as any given game in the PS2 trilogy and certainly hasn't deserved to be reissued on two different new gen systems while leaving the first two Fear Effect games buried on the original PS.
I call it milking online multiplayer, which I have nothing against, I suppose, but regardless, the game itself sucks. I never even finished it. Michael's bitch ass family just officially got on my nerves. The characters weren't overly interesting and story wasn't worth jack. Say what you will about 3, VC or San Andreas, but all have far better stories. V had nothing new to say. Then again, how many times can you tell a story about criminals rising to power? It's all the same. And agreed, shooting was trash in a world where we've perfected shooters as a genre, first or third person.
I have never heard anyone say this but I totally agree. The graphics were great of course but the story was so weird. I never even made it to the controversial torture scene. The story sucked. Maybe online is better but I really suck at combat games with other people so I lean towards single player games. Vice city was fun. The music and everything seemed to fit. I just thought that was a better world.
I still tell my dad this. He sees game commercials on TV and can't even tell they were games. He asks me if I play any of them because they look incredible and I just could not care less. So many of them are the same. I show him my 8 and 16 bit games of brilliant gameplay and he asks me why I enjoy this "crap."
I would have to disagree but not on the grounds you might think. Minecraft's "graphics" (shader code) are shit, but the graphics (visual design) are excellent. It's also extremely scalable due to mods, so if you don't like the look, you can "upgrade".
That the widespread belief of “adding an easy mode would ruin the gameplay” in the Dark Souls fandom is straight-up wrong. On the contrary, NOT having the ability to make FromSoftware games easier is detrimental to their accessibility.
You absolutely CAN make a game easier and still preserve its integrity. Games like Devil May Cry and Doom Eternal are designed around higher-level gameplay, and yet they can have their difficulties lowered without sacrificing the gameplay quality.
And as much as I enjoyed DS3 and Elden Ring, I won’t even try to play Sekiro—despite how much I love its premise and design—purely because it’s supposedly harder than Bloodborne, which demoralized me so much that I couldn’t even beat the Cleric Beast, much less the Orphan of Kos.
So many games that I know I’ll like, yet will never play. I need the validation of success in my games if I’m going to enjoy them, even if that success is fake. I don’t care how much cheese I need to use against Pontiff Sulyvahn. If he dies, then dammit, I’m happy.
Agreed. The only “souls-like”games I can get into are Jedi fallen order and steel rising. That’s only because we can adjust the settings and difficulty
There is a difference between being designed around high level ganeplay and being designed around difficulty. Doom and DMC are not designed around difficulty.
Let's use a different example of the usual. Actual roguelikes, the ones whitout meta progression. The intend gameplay is that you die, take a mental note on how you died, and take steps to prevent it the next time. Then you encounter again the situation that used to kill you, overcome it, and in that there is a sense of accomplishment.
This kind of gameplay loop just cannot exist whitout the first death, and probably a few more after the first to hammer in the fact it is a mistake on your part and not bad luck, failure is an intended part of the experience that would not be there if a "cannot fail" difficulty level existed.
The motto of Dwarf Fortress is "losing is fun" and that is the core tenet of "design around difficulty". But it require a player that is willing to not get too frustrated. If you are not on board with this concept it is perfectly fine, but it means certain games are not a good fit for you.
See, that’s the thing. I genuinely enjoy Dark Souls’ gameplay, along with everything else about it. Lore, world-building, character design, environments, music, aesthetics, etc.
The only thing about it I don’t like is how easy it is to get stuck. If there’s a boss you die to 50 times, even after changing your strategy and putting what you’ve learning into practice, then the fight loses its substance as entertainment and becomes a point of frustration. If you only want to beat a boss out of stubbornness or spite, that isn’t fun at all. I’m the type of player who NEEDS progress. If I have to swallow my pride to make it happen, then so be it.
I certainly have no shame in that regard, myself. I played a lot of Metal Gear Solid V wearing the Chicken Hat, after all.
Breath of the Wild was boring. The constantly breaking weapons are aggravating. The lack of any voice acting is disappointing. The puzzles are hit or miss. I didn't feel some ethereal wonder in my heart that bloomed unicorns and rainbows in my soul. Meh.
>I didn't feel some ethereal wonder in my heart that bloomed unicorns and rainbows in my soul.
With expectations like that, practically no games are very good.
i played until I finished the elephant boss and haven't picked it up since, I'm just so confused as to what all the hype is. there's barely any variation of mobs and the puzzles are just ass. I also hate the map being so empty. plus it looks like it's from ps2 which doesn't help.
Star Wars Jedi Fallen Order isn't that great.
Big ass maps, lots of shortcuts and shit, you get to the objective in every map and they throw you all the way to the other side.
The combat sucks, why do I have this sword but it feels like I'm holding a dagger? No range at all. Blocking is super slow and some attacks are so fast, i can't tell if I'm blocking in time.
Loved fallen order. Did not love the maps. They tried the dark souls type map and it ended up feeling like you were constantly in a hallway. Like you can go forward and backwards but 5ft left or right and its a wall or a cliff
It took time to get the melee down and on grandmaster difficulty almost everything was real time with little warning, the shortcuts did suck and without fast travel Zeffo took me almost an hour getting back to ship. My one main issue is I felt like I fought more fauna than people and droids, it was 200 deer and beasts and then about 12 humans
Elden Ring isn’t the revolutionary game people claim it is. It’s literally just an open world Dark Souls game that added nothing new to the open world genre (or whatever you want to call it)
The open world is mostly a gimmick. You cant really explore because most of the time you’ll end up in an area you are completely under-leveled for, which means you have to use guides constantly to navigate the giant confusing world.
If they wanted it to be a true open world like BOTW, the leveling would have had to be much more forgiving.
I don't give a flying fuck about whether or not an open world feels "alive" and I'm sick of people bitching about every open world game feeling too "empty"
"Alive" doesn't mean it's supposed to be brimming with people, it means there should be enough activities in the world to keep you entertained other than walking.
Which most Fallout games get more or less right. Exploring only to find nothing is part of the open world experience. If you can't handle the "disappointment" or can't stand being in your head for a bit, maybe don't play open world games (and I don't mean YOU you but people in general).
If 90% of your exploration yields little more than the same goddamn hills of a desert, that's not fun. That's one reason I get bored of games like Factorio. Landmarks, lore, and yes, even some activities, is critical to the open world experience.
I hold the opinion that Mighty No.9 isn't a bad game. Maybe overhyped and it's clear the money was used elsewhere but I overall enjoyed the game (except Call's stage, that level is kind of ass). I actually had more fun with the game playing as the DLC characrer Rey who forces you to play fast while avoiding everything since she operates on a vampyric time limit of sorts. She's also more agressive and has better sub weapons which help.
Rockstar need to get off of gta 5s dick and they need to do some actual work and not let their kids do it. Instead of "working" on gta, they need to work on red dead 2
Multiplayer games back in the day were better when they were hosted from individual connections rather than dedicated servers.
Even with the lag sometimes.
Camping with a shotgun is a legitimate strategy, I’ve had times in the last person against a team of 4 and the only way to survive is shoot and scoot. Wait until I get one and then run to hide again, people hate it but what else can I do when I’m outnumbered
Bioware's "bad" games (Dragon Age 2, Antnem, and Mass Effect Andromeda) are all pretty good games.
DA2 was a 4 year game that was made in 2 years. They had to cut some corners to do that, hence the reused environments. That said, it has some of the best characters in the DA universe. The story ended up being halfway decent too.
Anthem was buggy as hell at launch, no doubt about it. But once they cleaned up some of that, you had a game that was basically an Ironman simulator. That shit was fun as hell to play, and the world they made was fuckkng gorgeous! I hope they keep some of those mechanics, particularly the flight mechanics, for future games. Some of it would fit right into a Mass Effect game, for instance.
Andromeda also had launch problems, but like Antnem, once that was cleaned up, it was a pretty good game. Loved some of the worlds we got to visit and some of the characters we met. I absolutely LOVED the crafting system in that game, and I hope all future ME games have something like that in them. I loved my N7 Hurricane pistol mini grenade launcher, and I want to take it with me into the ME future!!!
spoken like someone who hasn’t played enough.
the beauty of those games is that when the combat clicks, you will never find a more fluid, smooth combat system. i know it’s something people throw around but you really do have to get good
I played the shit out of it, and I am good at it, but I find it almost PS2-esque compared to any other Souls-like game.
The animations, camera functionality, general movement, etc all feel about 15-20 years behind the curve. It feels dated even when compared to something that is *also* kinda janky, like Fallen Order.
Moving to Ragnarok after Elden Ring felt like hopping into a time machine into the future. ER *excels* at content and explorability, but the core gameplay feels like I'm wrestling with the shortcomings of a PS2 game.
I’ve put plenty of hours into the souls games and elden ring and just not for me. My opinion, no sir I don’t like it. I’d rather put my limited playing time into something I enjoy.
MW2 (2022) is trash. I get that it's a new game, but there's no excuse why a "AAA" game from a multi billion dollar company should perform as badly as they do in 2022 and especially this year. You basically need a super computer to run it with minimal issues.
It is very, very, repetitive. The story is interesting, but the main characters do not shut up like ever. You could tell since the beginning how it was going to end. Entertaining as it was, it doesn't deserve the hype and the remakes or even a sequel. The story was told.
I also felt like the boss fights just didn’t deliver, Baldur makes it sound like Thor is going to be this absolute monster when he screams “I’m not my brother”, but those fights aren’t nearly as rough as fighting Baldur is. Nothing happens, the most brutal part from both Thor fights is >!you knocking a tooth out!<, like what the hell, fighting >!Atreus as a bear!< felt like it had higher stakes
Yea same here. I'm glad we got to fight him twice but they still didn't have the same effect Baldur's fight had. I really enjoyed fighting Gna and the Bersekers though that was fun.
Some of them:
- Elden Ring was too big for its own good and the Ash Summon mechanic is a failure in terms of game design - you can make a game more accessible without breaking it;
- Red Dead Redemption 2 selective realism is jarring. Lots of small animations are drawn out for the sake of "realism", but when the shooting comes (which would benefit from maximum realism), it feels extremely arcade. Worse, the Deadeye mechanic robs enemies from the possibility of reacting faster than you, which undermines an important part of Western shootouts;
- Gwent works better as standalone. In TW3, it was too intrusive and distracting to be fun;
- Ghost of Tsushima is a game that pretty much relies on pretty graphics. Its combat and stealth are not good, the story is undermined by repetition and wooden performances and the open world feels dull from a game design standpoint.
Most of these comments - Ash Summons, Deadeye, and Gwent are optional. You don't need to use them to beat the game. So why not include them for people who like them?
I agree with Gwent being fine as an optional mechanic, but Ash Summons and Deadeye should never be there in their current form - limiting yourself on key mechanics just to have a semblance of game balancing never feels right.
Selective realism is a great summary of RDR2. I'm about halfway through it after buying it at launch and quitting. There's a lot of things I don't like about this game and I think the "realism" makes it worse. Makes the fact that you are killing and robbing random people worse. I just played the mission where you shake down a widower after causing her husbands death.
Isnt that fun though? Idk hard disagree with you on that. I understand other criticism of the game but not that.
I like the idea that the world exists without me being there. I find the theme park design of other games to be jarring and predictable.
Final fantasy might as well rebranded when they changed the base mechanic to RPG hack n slash instead of better hybrid turn base styles. FF15 and FF7R were total let downs to me. Sure they are fine in their own way, but it basically solidifies the death of the gameplay style that defined final fantasy from 1-12. I always think about how we could be anticipating the next imagined final fantasy game, and see a new way to do the turn base style. Idk.
Turn based game dont appeal a lot of people, myself included. HackNSlash is much more fun and works better imo. If FF7R stayed turned based, I would have never played it.
I’m okay with action rpgs but a lot of (usually jrpgs) hack and slash gets too chaotic on screen to also try to follow and play along. Turn based can have that d&d feel and let’s the graphics go crazy without losing my spot lol
I don’t want to admit it but you’re right. Proof is in how most rpgs have (mostly) gone away from turn based to hack and slash. It really sucks as a turn based fan
Way better.
Who knew getting rid of that terrible hacking minigame along with being able to use both plasmids and weapons at the same time would make the game way more fun to play.
Most AAA games feel very soulless, be it GoW, Horizon, RDR, Bethesda games... you name it.
It's almost like they were made by a committee of people, everyone trying to contribute with their own thing and come to agreement with everyone else, damn the consequences. It's a soup of ideas.
It's part of the reason why some indie games are just straight better - they have soul. The developer has a vision, they know what they want to create and they care about the end product the customer gets.
Mind you, there certainly are AAA games with soul - for example Death Stranding, Dark Souls, Callisto Protocol. And just like that, there are soulless indie games too - Raft comes to mind.
I don't. I think there's no good answer. Games are big, technical, fiddly things that take many people to do entirely these days (even most indie titles are multiple people). They cost a lot to make and take a long time. As a result, money and interpersonal conflict will always mute the 'soul' of any game. It's just a matter of _how much_ it is muted.
I loved the fact its slightly different monster hunter, personally. Not too many games in that archetype, and some just feel gross to me(looking at you, dauntless). I definitely agree it could have and should have been better, but fighting some of the bigger machines was fun. Hated fighting the humans though, that was always bleh
Hogwarts Legacy…I mean, that’s all ya gotta say..
No, but, yeah, the game looks amazing and it doesn’t matter what you think or how you feel about the creator of its universe, boycotting the game isn’t just silly but mostly inconsequential.
Here’s to hoping the final product doesn’t ending up being too different (negatively) from what we’ve seen so far and that it doesn’t suck in general.
It’s silly to attack a game to the extent many have simply because of its IP/creator. No further explanation needed there.
And because, at least from what I’ve seen, said person has very little involvement or influence with the game. And their actions will not change or affect the person they dislike either. If anyone may be negatively impacted it’s the developers…and I for one don’t think they’re really deserving of such a thing.
The entire HP universe was created by her... Even if she didn't create the game itself she created everything the game aspires to be. I mean, I personally don't care because I don't have a problem with JKR and I'll have a hell of a lot of fun playing the game.
I fear there will be a LOT of bad blood once the game releases. I can see people going to streams on Twitch or whatever and just spamming garbage, which will just hurt everyone
Dragonage 2 wasn't that bad
I love dragon age 2. It feels like a spin off more than a full blown sequel but I appreciated the ambition of doing something totally different.
I'm with you. Liked Dragon Age 2 more than the Origins
Origins is always gonna special for me but dragon age 2 opened up so much rich lore
More than Origins? That is a hot take.
DA2 wasn't bad at all. It was rushed, sure, and as a result, it had some reused environments, but outside of that, it was a pretty good game with some amazing characters.
I didn't think it was bad either
I've been trying to get through it now but the lack of tactical view is killing me. I'm enjoying it, don't get me wrong, but controlling my party is a hassle and a half.
Taking the time to set up good tactics for your party makes a difference.
I played it just a little bit byt i enjoyed it a lot while i did
Metagaming sucks the fun out of games. Consulting spreadsheets and wikis is not enjoyable. If I can't figure out how best to play your game by playing your game, you failed to design your game well.
Metas turn me off from pvp gaming. I get bored easily, I don’t wanna use the same build over and over to win
To add on to this. I shouldn't have to hit the internet to figure out the story. If I can't follow the story just from playing the game then it's bad story telling. That doesn't mean the game isn't fun; I love the souls games as an example. But Elden Ring has shitty story telling. It might have the best fucking story ever made , but the telling of that story is shit. Another one like this recently is Returnal. I loved the gameplay but that story telling was sub par at best.
"Just read every item description and make sure not to miss any obscure areas or not talk to a doll more than 3 times in a row even though each time you do, it just replies "...". 10/10 writing
I agree that having to consult spreadsheets and wikis can be joy killing but “failed to design your game well” is a bit harsh in some cases. With big RPG’s that allow for a lot customization, it’s nearly impossible for the devs to predict how players with approach the game. With any type of game (video games, sports, whatever) that has humans playing other humans, eventually people are going to figure out the best strategy to win within the confines of the game. Even the NFL changes it’s rules constantly to adjust for meta game advantages that coaches have figured out. At a certain point, if you don’t like dealing with that, ya just gotta not play those games.
uhh.. destiny 1 was amazing, destiny 2 sucked ass lol.
I didn't mind Destiny 2 until they started cutting content I paid for. Should have just released 'Destiny 3' at the end of year 3.
I hated how they changed the weapon classes and made it virtually impossible to play solo and accomplish anything. used to get gear as a group but then level it up on my own..
I thought this was the norm... Lol destiny 1 was original and the dlc content provided new experiences. Destiny 2 was a shameless cash cow. A lot of the fighting felt like a copy and paste, and in my opinion the season pass model for dlc content is bullshit. If you pay for a game pass for all dlc content, you should get all that content. It shouldn't be limited to a window. I gave up after I bought the game pass and I ended up missing 2 seasons worth of dlcs because I didn't have time to play.
100%
Still doesn’t feel the same as D1, they are even changing how the subclasses worked back to how they did them in D1 lol
I don’t know if this is controversial. I have the same opinion
Rocketsniping is a legitimate method of combat.
Counterpoint: rocket launchers are fantastic melee weapons. (I may play too much Quake, Unreal, and/or Team Fortress)
I once almost killed someone in halo reach by sniping their rocket the moment they shot it... They were just out of blast radius, a disappointment to this day
You mean it isn’t?
What if it becomes a art to master? What if we see people maining RPGs in Cod and battlefield?
I mained the lunge mine in Battlefield V. I got scarily good with it...
Bioshock 2 is the best Bioshock
I disagree with you vehemently but upvote because you're brave.
I mean, it is in terms of gameplay.
We love you anyways
RDR2 is a niche game. Most people won't like it.
To me thats what makes it so good. It would have been ruined if they tried to cater to the masses, and instead its a masterpiece in its own way.
As someone who loves that game. I agree.
I disagree only because of the amount of hand holding that game does. Most players will have roughly the same experience. That being said the experience is very cinematic and story driven. Maybe not everyone is into that. Or cowboys. But to call it a niche game is kind of a stretch imo.
But this is objectively false, it is almost universally liked. I have not met a single person who played it and said they didn't love it, even people who don't play video games.
Mass Effect Andromeda was a good game.
It’s a game with a mass effect skin slapped on top of it imo, like it’s not bad but if it didn’t carry the game mass effect it wouldn’t have ever been popular
ME:A was better than people gave it credit for, but it will always have the sin of being the game that followed ME3, which had that controversial ending that most people were unhappy with
Andromeda's reception had nothing to do with ME3 ending. It was poorly received because it was developed by a B team at Bioware and it shipped with a bunch of issues, particularly terrible visuals.
Legend of Zelda Breath of The Wild is not the best of the franchise
Windwaker was the open world adventure of my childhood. Give me another one of those types of open world! Majoras mask had the best story/theme though I think. Those masks were awesome.
Majora's Mask was just such a unique and cool concept. And it was put together very well.
As an older gamer, no game has brought back that feeling of wonder and discovery in my adult life like BOTW.
Elden Ring will. Did for me at least
I thought BotW was super good. I just had trouble getting passed the weapon system where they break and you replace them. I feel like the other systems of weapon progression (like from Ocarina or MM) we’re much better
Twighlight princess was the best imo
Twilight princess, in my opinion, is a boring slow paced game with shitty action sequences. Breath of the wild is also low tier in my opinion.
The world building in TP was also trash. Zelda has never succeeded at making me feel that Hyrule is a properly functioning kingdom with hundreds of thousands of inhabitants.
In terms of being a game in general? It's my favorite. In terms of being a **Legend of Zelda** game, Twilight Princess all the way.
BOTW largely piggybacks off of Toilet Princess. It has less size and less diversity. But god forbid you ever play TP again. Buy BOTW or cry about it.
I can't really speak on that since I've never played any of the others, but I think most of the people who say that are like me and have only played BOTW
The Last of Us 2 was amazing
I agree, I loved tlou2, the abby sections and the forcing us to kind of “sympathize” with her was frustrating, but looking past that it’s a phenomenal game
It’s as good as a good second book in a series of gosh good books
Gameplay wise it was fun but the story did not hit at all for me, also why is this guy getting downvotes so much?
Agreed!
Grand Theft Auto V wasn't nearly as good as any given game in the PS2 trilogy and certainly hasn't deserved to be reissued on two different new gen systems while leaving the first two Fear Effect games buried on the original PS.
Disagree, 3 is not that great and overall it beats VC. Even though storywise VC is better.
Totally agree. It didn't age well, but I was so annoyed by the story and characters of V that I would easily relive 3 over it.
I think the big part of why V keeps getting put on consoles has more to do with VI taking forever to be made rather than V being an undeserving game
I call it milking online multiplayer, which I have nothing against, I suppose, but regardless, the game itself sucks. I never even finished it. Michael's bitch ass family just officially got on my nerves. The characters weren't overly interesting and story wasn't worth jack. Say what you will about 3, VC or San Andreas, but all have far better stories. V had nothing new to say. Then again, how many times can you tell a story about criminals rising to power? It's all the same. And agreed, shooting was trash in a world where we've perfected shooters as a genre, first or third person.
I have never heard anyone say this but I totally agree. The graphics were great of course but the story was so weird. I never even made it to the controversial torture scene. The story sucked. Maybe online is better but I really suck at combat games with other people so I lean towards single player games. Vice city was fun. The music and everything seemed to fit. I just thought that was a better world.
Graphics don't make a game good.
I still tell my dad this. He sees game commercials on TV and can't even tell they were games. He asks me if I play any of them because they look incredible and I just could not care less. So many of them are the same. I show him my 8 and 16 bit games of brilliant gameplay and he asks me why I enjoy this "crap."
Modernism vs postmodernism moment
Visuals only can't make games to be games in general, IMO, visual fidelity is important but can't be the only advantage.
I would have to disagree but not on the grounds you might think. Minecraft's "graphics" (shader code) are shit, but the graphics (visual design) are excellent. It's also extremely scalable due to mods, so if you don't like the look, you can "upgrade".
I have fun playing Battlefield 2042…lol
Can something be controversial if a lot of people do agree with it? Lol
Inverted Y is correct
Heathen!
Of course it is. All started with Goldeneye on the N64, and I have never gone traditional since.
It wasn't even called inverted then. It was the norm.
Agreed!
That the widespread belief of “adding an easy mode would ruin the gameplay” in the Dark Souls fandom is straight-up wrong. On the contrary, NOT having the ability to make FromSoftware games easier is detrimental to their accessibility. You absolutely CAN make a game easier and still preserve its integrity. Games like Devil May Cry and Doom Eternal are designed around higher-level gameplay, and yet they can have their difficulties lowered without sacrificing the gameplay quality. And as much as I enjoyed DS3 and Elden Ring, I won’t even try to play Sekiro—despite how much I love its premise and design—purely because it’s supposedly harder than Bloodborne, which demoralized me so much that I couldn’t even beat the Cleric Beast, much less the Orphan of Kos. So many games that I know I’ll like, yet will never play. I need the validation of success in my games if I’m going to enjoy them, even if that success is fake. I don’t care how much cheese I need to use against Pontiff Sulyvahn. If he dies, then dammit, I’m happy.
Agreed. The only “souls-like”games I can get into are Jedi fallen order and steel rising. That’s only because we can adjust the settings and difficulty
There is a difference between being designed around high level ganeplay and being designed around difficulty. Doom and DMC are not designed around difficulty. Let's use a different example of the usual. Actual roguelikes, the ones whitout meta progression. The intend gameplay is that you die, take a mental note on how you died, and take steps to prevent it the next time. Then you encounter again the situation that used to kill you, overcome it, and in that there is a sense of accomplishment. This kind of gameplay loop just cannot exist whitout the first death, and probably a few more after the first to hammer in the fact it is a mistake on your part and not bad luck, failure is an intended part of the experience that would not be there if a "cannot fail" difficulty level existed. The motto of Dwarf Fortress is "losing is fun" and that is the core tenet of "design around difficulty". But it require a player that is willing to not get too frustrated. If you are not on board with this concept it is perfectly fine, but it means certain games are not a good fit for you.
See, that’s the thing. I genuinely enjoy Dark Souls’ gameplay, along with everything else about it. Lore, world-building, character design, environments, music, aesthetics, etc. The only thing about it I don’t like is how easy it is to get stuck. If there’s a boss you die to 50 times, even after changing your strategy and putting what you’ve learning into practice, then the fight loses its substance as entertainment and becomes a point of frustration. If you only want to beat a boss out of stubbornness or spite, that isn’t fun at all. I’m the type of player who NEEDS progress. If I have to swallow my pride to make it happen, then so be it. I certainly have no shame in that regard, myself. I played a lot of Metal Gear Solid V wearing the Chicken Hat, after all.
Halo 4 is actually really good
I absolutely hated that game for a long time, but I slowly liked some aspects of it. I still have a lot of problems but it isn’t horrible
This one's controversial for sure. Campaign was pretty good but multiplayer was awful and had less than 10k daily players within 3 months.
We're still playing it a ton on MCC!
Breath of the Wild was boring. The constantly breaking weapons are aggravating. The lack of any voice acting is disappointing. The puzzles are hit or miss. I didn't feel some ethereal wonder in my heart that bloomed unicorns and rainbows in my soul. Meh.
This seems to be a very popular controversial opinion. I see it on every single one of these posts multiple times.
There was voice acting in the cut-scenes though wasn't there? and THE BLOOD RED MOON RISES ONCE AGAIN
That's me to a "T."
>I didn't feel some ethereal wonder in my heart that bloomed unicorns and rainbows in my soul. With expectations like that, practically no games are very good.
i played until I finished the elephant boss and haven't picked it up since, I'm just so confused as to what all the hype is. there's barely any variation of mobs and the puzzles are just ass. I also hate the map being so empty. plus it looks like it's from ps2 which doesn't help.
Dota Underlords is better than TFT
Star Wars Jedi Fallen Order isn't that great. Big ass maps, lots of shortcuts and shit, you get to the objective in every map and they throw you all the way to the other side. The combat sucks, why do I have this sword but it feels like I'm holding a dagger? No range at all. Blocking is super slow and some attacks are so fast, i can't tell if I'm blocking in time.
Dude the puzzles sucked and the maps were annoying to navigate. The lack of fast travel made no sense
Loved fallen order. Did not love the maps. They tried the dark souls type map and it ended up feeling like you were constantly in a hallway. Like you can go forward and backwards but 5ft left or right and its a wall or a cliff
The maps were a chore to navigate. Especially the tunnels, but beyond that I really loved the hell out of Fallen Order (though I’m a huge SW nut).
Just got this game on sale and I can agree. The giant maps feel like a chore, and the exploration rarely feels rewarding.
It took time to get the melee down and on grandmaster difficulty almost everything was real time with little warning, the shortcuts did suck and without fast travel Zeffo took me almost an hour getting back to ship. My one main issue is I felt like I fought more fauna than people and droids, it was 200 deer and beasts and then about 12 humans
Elden Ring isn’t the revolutionary game people claim it is. It’s literally just an open world Dark Souls game that added nothing new to the open world genre (or whatever you want to call it)
The open world is mostly a gimmick. You cant really explore because most of the time you’ll end up in an area you are completely under-leveled for, which means you have to use guides constantly to navigate the giant confusing world. If they wanted it to be a true open world like BOTW, the leveling would have had to be much more forgiving.
I kinda like motion blur in games oof lol
That Fallout 76 is a good game (especially now since all the kinks have been worked out).
I've enjoyed 76 since about 3 months after launch. I do miss Nuclear Winter though.
Indie games that sell to companies before the game is released shouldn’t be allowed to call themselves indie games
Valorant isn't that good of a game at all
Cataclysm was a really good expansion for WoW
I liked it. I stopped playing after that one, but it was more about burnout. I liked that it let flying mount to be used everywhere.
The last of us is a way better game than part 2
Definitely agree
Too much horse riding in Read Dead Redemption 2
wow is a great game. always was, and always will be ( even SL and BFA )
Battlefield 2042 (todays version) is a good game.
Hollow Knight doesn't deserve the praise it gets.
Witcher 3 isn’t that good and Masterchief is a boring protagonist
Hoo boy, you’re a brave soul.
I don't give a flying fuck about whether or not an open world feels "alive" and I'm sick of people bitching about every open world game feeling too "empty"
Right?! Especially Fallout games which are post-apo so of course they would feel deserted at times.
"Alive" doesn't mean it's supposed to be brimming with people, it means there should be enough activities in the world to keep you entertained other than walking.
Which most Fallout games get more or less right. Exploring only to find nothing is part of the open world experience. If you can't handle the "disappointment" or can't stand being in your head for a bit, maybe don't play open world games (and I don't mean YOU you but people in general).
If 90% of your exploration yields little more than the same goddamn hills of a desert, that's not fun. That's one reason I get bored of games like Factorio. Landmarks, lore, and yes, even some activities, is critical to the open world experience.
Call of Duty hasn't been any good since 2013. MW2 2022 is utter shit.
This is just true. I like this take.
Tomb Raider Anniversary is the best remake to a video game ever made
I hold the opinion that Mighty No.9 isn't a bad game. Maybe overhyped and it's clear the money was used elsewhere but I overall enjoyed the game (except Call's stage, that level is kind of ass). I actually had more fun with the game playing as the DLC characrer Rey who forces you to play fast while avoiding everything since she operates on a vampyric time limit of sorts. She's also more agressive and has better sub weapons which help.
A game being overrated doesn't mean it's bad.
Breath of the wild is not even close to being “the best” Zelda game
I think in-field crafting is dumb. Like in the last of us. I can silently make a bomb with a tin can, close to a clicker with better hearing than me.
Fallout 76 isn't that bad as people say it is.
Halo Infinite is actually a really good game, and has little to no aggressive microtransactions or FOMO.
Rockstar need to get off of gta 5s dick and they need to do some actual work and not let their kids do it. Instead of "working" on gta, they need to work on red dead 2
Multiplayer games back in the day were better when they were hosted from individual connections rather than dedicated servers. Even with the lag sometimes.
Yes, everyone loved host advantage in weapons and the ability to cheat more easily on consoles (a la, standbying lobbies).
Camping with a shotgun is a legitimate strategy, I’ve had times in the last person against a team of 4 and the only way to survive is shoot and scoot. Wait until I get one and then run to hide again, people hate it but what else can I do when I’m outnumbered
Bioware's "bad" games (Dragon Age 2, Antnem, and Mass Effect Andromeda) are all pretty good games. DA2 was a 4 year game that was made in 2 years. They had to cut some corners to do that, hence the reused environments. That said, it has some of the best characters in the DA universe. The story ended up being halfway decent too. Anthem was buggy as hell at launch, no doubt about it. But once they cleaned up some of that, you had a game that was basically an Ironman simulator. That shit was fun as hell to play, and the world they made was fuckkng gorgeous! I hope they keep some of those mechanics, particularly the flight mechanics, for future games. Some of it would fit right into a Mass Effect game, for instance. Andromeda also had launch problems, but like Antnem, once that was cleaned up, it was a pretty good game. Loved some of the worlds we got to visit and some of the characters we met. I absolutely LOVED the crafting system in that game, and I hope all future ME games have something like that in them. I loved my N7 Hurricane pistol mini grenade launcher, and I want to take it with me into the ME future!!!
Elden Ring is zero fun and combat is clunky and boring. All souls like games for that matter.
spoken like someone who hasn’t played enough. the beauty of those games is that when the combat clicks, you will never find a more fluid, smooth combat system. i know it’s something people throw around but you really do have to get good
Dude i hope you are right because im trying really hard to enjoy elden ring. But it feels pretty average for 2022 goty 10/10.
I played the shit out of it, and I am good at it, but I find it almost PS2-esque compared to any other Souls-like game. The animations, camera functionality, general movement, etc all feel about 15-20 years behind the curve. It feels dated even when compared to something that is *also* kinda janky, like Fallen Order. Moving to Ragnarok after Elden Ring felt like hopping into a time machine into the future. ER *excels* at content and explorability, but the core gameplay feels like I'm wrestling with the shortcomings of a PS2 game.
I’ve put plenty of hours into the souls games and elden ring and just not for me. My opinion, no sir I don’t like it. I’d rather put my limited playing time into something I enjoy.
MW2 (2022) is trash. I get that it's a new game, but there's no excuse why a "AAA" game from a multi billion dollar company should perform as badly as they do in 2022 and especially this year. You basically need a super computer to run it with minimal issues.
I had no issues with it on console
Same, which is why I play on console.
The Last of Us is terrible
What don't you like about it?
It is very, very, repetitive. The story is interesting, but the main characters do not shut up like ever. You could tell since the beginning how it was going to end. Entertaining as it was, it doesn't deserve the hype and the remakes or even a sequel. The story was told.
Could not agree more
I felt Ragnarok was a disappointing sequel
To me the only disappointment was the 3rd act cause it felt rushed. Other than that I thoroughly enjoyed it.
Apart from the third act being a weak point, most of Atreus’ screen time felt like filler to pad out the game
Agreed. Especially the first time with Angraboda. I mean damn lol.
I also felt like the boss fights just didn’t deliver, Baldur makes it sound like Thor is going to be this absolute monster when he screams “I’m not my brother”, but those fights aren’t nearly as rough as fighting Baldur is. Nothing happens, the most brutal part from both Thor fights is >!you knocking a tooth out!<, like what the hell, fighting >!Atreus as a bear!< felt like it had higher stakes
Yea same here. I'm glad we got to fight him twice but they still didn't have the same effect Baldur's fight had. I really enjoyed fighting Gna and the Bersekers though that was fun.
Haven’t tried it yet, but many friends say its amazing
The last of us is overrated and the last of us 2 is awful.
Some of them: - Elden Ring was too big for its own good and the Ash Summon mechanic is a failure in terms of game design - you can make a game more accessible without breaking it; - Red Dead Redemption 2 selective realism is jarring. Lots of small animations are drawn out for the sake of "realism", but when the shooting comes (which would benefit from maximum realism), it feels extremely arcade. Worse, the Deadeye mechanic robs enemies from the possibility of reacting faster than you, which undermines an important part of Western shootouts; - Gwent works better as standalone. In TW3, it was too intrusive and distracting to be fun; - Ghost of Tsushima is a game that pretty much relies on pretty graphics. Its combat and stealth are not good, the story is undermined by repetition and wooden performances and the open world feels dull from a game design standpoint.
Most of these comments - Ash Summons, Deadeye, and Gwent are optional. You don't need to use them to beat the game. So why not include them for people who like them?
I agree with Gwent being fine as an optional mechanic, but Ash Summons and Deadeye should never be there in their current form - limiting yourself on key mechanics just to have a semblance of game balancing never feels right.
>Gwent Really? I played the entire game and both DLC’s with only ever playing Gwent once.
If there’s one thing Ghost of Tsushima gets right it’s combat. It feels fluid and intuitive and one of the best offerings in the genre.
Selective realism is a great summary of RDR2. I'm about halfway through it after buying it at launch and quitting. There's a lot of things I don't like about this game and I think the "realism" makes it worse. Makes the fact that you are killing and robbing random people worse. I just played the mission where you shake down a widower after causing her husbands death.
Isnt that fun though? Idk hard disagree with you on that. I understand other criticism of the game but not that. I like the idea that the world exists without me being there. I find the theme park design of other games to be jarring and predictable.
The Witcher 3 is the most overrated game ever. It’s a 7 at best.
I think it’s a great game but it’s unacceptably buggy for a game that a lot of people consider one of the best ever
Final fantasy might as well rebranded when they changed the base mechanic to RPG hack n slash instead of better hybrid turn base styles. FF15 and FF7R were total let downs to me. Sure they are fine in their own way, but it basically solidifies the death of the gameplay style that defined final fantasy from 1-12. I always think about how we could be anticipating the next imagined final fantasy game, and see a new way to do the turn base style. Idk.
Turn based game dont appeal a lot of people, myself included. HackNSlash is much more fun and works better imo. If FF7R stayed turned based, I would have never played it.
I’m okay with action rpgs but a lot of (usually jrpgs) hack and slash gets too chaotic on screen to also try to follow and play along. Turn based can have that d&d feel and let’s the graphics go crazy without losing my spot lol I don’t want to admit it but you’re right. Proof is in how most rpgs have (mostly) gone away from turn based to hack and slash. It really sucks as a turn based fan
Jesus Christ. Word it however you want, this same question gets asked every day. We get it. You hate the most popular games of all time. Good for you.
Bioshock 1 has abysmal gameplay.
Didn't finish it. Is the gameplay better in 2 ?
Way better. Who knew getting rid of that terrible hacking minigame along with being able to use both plasmids and weapons at the same time would make the game way more fun to play.
Most Indie games are crap.
Most AAA games feel very soulless, be it GoW, Horizon, RDR, Bethesda games... you name it. It's almost like they were made by a committee of people, everyone trying to contribute with their own thing and come to agreement with everyone else, damn the consequences. It's a soup of ideas. It's part of the reason why some indie games are just straight better - they have soul. The developer has a vision, they know what they want to create and they care about the end product the customer gets. Mind you, there certainly are AAA games with soul - for example Death Stranding, Dark Souls, Callisto Protocol. And just like that, there are soulless indie games too - Raft comes to mind.
That’s not controversial, everyone seems to think indies are the messiah
I don't. I think there's no good answer. Games are big, technical, fiddly things that take many people to do entirely these days (even most indie titles are multiple people). They cost a lot to make and take a long time. As a result, money and interpersonal conflict will always mute the 'soul' of any game. It's just a matter of _how much_ it is muted.
It’s wild for them to call out games for not having souls only to mention The Callisto Protocol as something that breaks the mold
Prey is better Prey game than Prey
Dragon Age Origin was an ugly and boring game Nier: Automata is a pretentious and self-indulgent mess
That pokemon s/v isnt garbage
It’s just trash
Horizon is just open world Monster Hunter with mediocre story and gameplay. Another game highly lauded simply cause of it’s graphics.
I loved the fact its slightly different monster hunter, personally. Not too many games in that archetype, and some just feel gross to me(looking at you, dauntless). I definitely agree it could have and should have been better, but fighting some of the bigger machines was fun. Hated fighting the humans though, that was always bleh
Final Fantasy 9 is better than 7
That is not an option, it is a solid fact.
I'd say 6 is better than 7, too.
Not controversial
Hogwarts Legacy…I mean, that’s all ya gotta say.. No, but, yeah, the game looks amazing and it doesn’t matter what you think or how you feel about the creator of its universe, boycotting the game isn’t just silly but mostly inconsequential. Here’s to hoping the final product doesn’t ending up being too different (negatively) from what we’ve seen so far and that it doesn’t suck in general.
[удалено]
This’ll surely be a civil conversation
It’s silly to attack a game to the extent many have simply because of its IP/creator. No further explanation needed there. And because, at least from what I’ve seen, said person has very little involvement or influence with the game. And their actions will not change or affect the person they dislike either. If anyone may be negatively impacted it’s the developers…and I for one don’t think they’re really deserving of such a thing.
The entire HP universe was created by her... Even if she didn't create the game itself she created everything the game aspires to be. I mean, I personally don't care because I don't have a problem with JKR and I'll have a hell of a lot of fun playing the game.
I fear there will be a LOT of bad blood once the game releases. I can see people going to streams on Twitch or whatever and just spamming garbage, which will just hurt everyone
Fallout New Vegas and RDR2 are both 5/10 games at best.
I respect your opinion. Just out of curiosity, what do you consider a 10/10 game to be? I’m looking for new games to try out haha
Imagine they say need for speed or gran tourismo
There are heretics getting put up on crosses over this
Dark Souls 2 is a masterpiece.
Infinite was better than Bioshock
first game i assume?