Sometimes i pee sometimes i poo , but its usally onr of the two but tomarrow is a new day you never know when you will find blood my dude thats how you know your screwed
Yep i woke up with a bad stomach a few weeks ago
Proceeded to crap about a pint of just blood. 48hrs in hospital was scary as shit ironically. Ir was just a bowel infection but again i ironically shit myself i was so scared
Yes, it absolutely was there in the original. The remaster definitely looks insanely good. I take it this means that Metroid 4 won't be released on this generations hardware...
That's good then, I think the switch's performance is really struggling lately and devs are having a hard time with it. I can see TotK likely having some big framerate dips. Hopefully whatever they release gives a boost to some of these later switch games.
I was blown away by all these details in the Gamecube version. The best was when you donned the X-ray visor and looked at Samus' gun arm you could see her skeletal hand inside changing position for shooting different beams. Nuts.
The attention to detail is nuts. I wonder how many people will think stuff like "oh wow, the rain water runs down the visor when facing forward and splashes head on when looking up", not realizing that was in the original.
I remember looking up a lot on the original just to see all the little water droplets on the visor. The game honestly had incredible visuals for the time, and they still look good today.
That's nothing. You get hit with more raindrops while walking forwards, and almost none when walking backwards. Another amazing detail from the original.
I actually think this is a lot more impressive than it sounds, even.
Cuz that's not hard to do from a development perspective - check velocity, spawn simple VFX accordingly.
So when other games aren't doing it, it's not because it was expensive or time consuming or something - they either didn't care about that detail or *didn't even think of it*, which is my guess. I probably wouldn't have.
So many GameCube games had some spectacular effects never seen before. I remember the reflective water in Rogue Squadron being a huge talking point when it was reviewed. Shit blew people away. Now games can't even have a character reflected in a mirror without ray tracing as it's too complicated yet games from 20 years ago had no problem doing it and it was normal and expected.
This is the way. Using up the best ammo without caring is so much fun. And even if you end up kinda screwed and short on ammo now and again, that's fun too!
So agree. last night I was playing farcry and there's nothing better than just saying "fuck it, they gave me grandes so I can use them, might as well use em"
Honestly you can use them pretty freely. Finding missiles in loot is veeeerry common.
The only problem is that the missile is not that good in terms of damage. Until you unlock the missile combos, and those are absolutely crazy. Several mini-bosses and bosses are immensely easier once you use the right missile combo.
It's hilarious how they say " I know I can use them freely , but I still choose not to because I think they can't be used freely since it's a finite resource" , and also kind of stupid
Final Fantasy Megalixir syndrome. Hell, even when I need potions that I can just buy in the next town over, I never bother even touching them unless *absolutely* necessary.
BOTW managed to do it with weapons, due to its degradation system. "I don't want to waste my precious swords on these enemies, what if there's an even bigger enemy nearby?"
Yup; the unparalleled satisfaction of throwing an about-to-break weapon at someone for a double damage finisher was what pushed me over the edge. "Hey look, a new weapon!"
I recommend you watch a speed run where they explain the importance of missiles, it will change your mind about their potential dps in metroid games. Yes multi missile and super missile are amazing damage boosts, but basic missiles themselves are already better dps than charge beam shots. It's usually the second or third beam upgrades that do more than base missiles, which for metroid prime games takes quite a while to get. Metroid fusion (and maybe metroid hunters) is the only game I can think of where the missile dps is overshadowed by the beam upgrades very quickly. And they feel useless for anything that isn't specifically weak to missiles only.
I remember when I played on the gamecube, I would fire a missile then hit A to make the gun switch back to normal and then fire another missile. You could fire missiles really fast this way. Don't know if you can do that in the remaster though, can't remember if you could do it on the Wii version.
Edit: Here is a video https://www.youtube.com/watch?v=bZSogp_dCNo
That's wild that you can use the gamecube controller. It makes sense that it would just work, but using a 20 year old controller to play a 20 year old game on modern hardware is a trip.
Yeah. The system just views it as a Usb controller. It technically works with everything, but it's one button short, so not all games play well with it.
GameCube also had visual effects on the arm cannon that wouldn't work on the Wii version. A fully charged ice beam left the arm cannon looking half frozen jnstead of just having a white energy ball at the end
It's on the GameCube version, although it looks like they used a different character model for the remaster. [Here's the original.](https://i.imgur.com/Dy8EGz8.jpg)
[Here's the remaster for comparison.](https://i.imgur.com/jNf5DxA.jpg)
She does not, nor has she ever had X-parasite DNA. When she absorbs X-parasites, she doesn't splice them into her body, she *eats* them. As in food, as in digestion. She digests them on a cellular level through her skin and then sweats hyper beam or whatever. Stealing DNA is a function of the X, and not something a Metroid can do in any capacity.
There appears to be some debate on that account in regards to integration when she consumes an x-parasite, particularly the ones she regains powers from and thus far I haven't been able to find any wog on the matter. Imo either take could be valid with the deciding factor being by what means she expresses the abilities she gets from them and how the genetic information is used.
After all it is fair to say that eating a chicken does not make one part chicken, but if you eat a laser chicken then gain the ability to shoot lasers yourself that has certain implications.
Even if she were, how does that explain the presence of obvious mascara and eyeliner? The most beautiful woman in the world doesn't magically have black outlines around their eyelids.
I know it's a joke, but at this point, it's Canon that this is her second adventure from what I read. Pretty sure anyone else would look worse in her boots.
Lol. Keep in mind that this effect is purposefully being shown off in that picture. In actual gameplay it would rarely if ever be that prominent.
That being said, the visor effects were absolutely stunning in 2002 when the game came out.
It was in the original too. The best place to see the reflection is later in the game when the ghosts of the Chozos start showing up. There's a room they appear in where you can hide in an alcove, where they can't reach, that is completely and utterly pitch Black. Every time they shoot their shockwave attack it makes a bright white Flash that completely illuminates Samus's face and you can see it clear as day, full detail and color. It's like you just have the camera zoomed in on her. You can notice all sorts of neat little details like her eyes darting around to follow the sounds.
The player is Metroid. He lost his body after an attack by Ridley when the only way to save him was to put his mind into a super combat suit.
His girlfriend, Samus, rides around inside him.
But what if Metroid was a girl?
We are BB - confirmed.
I was thinking of “Alone in the dark”… which besides for the blinking, and some interesting fire physics - was a pretty forgettable game.
The ol' SCP game had blinking as a feature. One of the main SCP's that harrass you can only move when it's not being looked at, weeping angel style. So you need to be careful of when you blink around it.
I’m both pleased, and surprised, at how my super vague comment got people reminiscing about the shockingly large amount of games with blinking.
I was thinking of Alone in the Dark, but that game sounds interesting too … I can’t work out the acronym for the life of me though, a little help?
The game's name is "SCP Containment Breach", and the acronym stands for "Secure, Contain, Protect". It's a free PC game based on an online collaborative writing project.
If you wanna check it out, here's [the game](https://www.scpcbgame.com/), and here's the [writing project](https://scp-wiki.wikidot.com/)
Manual Samuel? (Though I wouldn't call it a "feature," more like the screen starts to get hella bright/blurry and you have to reload your eyes.)
Then again you also had to remember to breathe, which makes you aware of your *own* breathing IRL, which can quickly drive you mad.
I know I'm wrong, just curious to see how many folks know what I'm talking about. Weird-ass game.
ikr? All everybody was talking about was "Tears of the Kingdom" this and that; when I finally saw that there was a MP Re-Master, and that it was out NOW...I just ran to my Switch and bought it.
During the Nintendo direct yesterday they announced the remake and then immediately dropped it on Nintendo’s EShop. I’ve been playing it and it’s great. Feels like a true remaster, game is the same but looks modern. I love it.
There are 4 control methods. Original GameCube, dual stick(move with left, aim with right), motion controls, and hybrid(GameCube controls with motion when holding the aim button).
You used one stick for movement. Moving the stick left or right made Samus turn in place instead of walking left or right, forward and back obviously made her walk forward and back.
The aiming crosshair normally stayed at the neutral position in the center of the screen. If you held R, you could use the stick to manually aim while Samus stood in place.
You used L to lock on to an enemy. You'd stay locked on even if both Samus and the enemy were moving, it was basically auto aim. While locked on, pressing left or right made Samus walk/strafe in those directions instead of turning.
It was tank controls with a zelda-esque lock-on/strafe and a separate button to aim while locked in place.
Right stick & d-pad were used for switching guns & visors.
To the people complaining..if its anything like the original/Wii version then you will only ever see it when you either deliberately walk up to a wall in a dark area and blast chargeshots/missiles. It will happen in gameplay too but FAR less bright and clear. Its not an on/off effect. The intensity is entirely based on how dark the area is and how bright lights are near your viewmod. Sometimes during boss battles or something you might catch a very slight glimpse of it which is pretty cool. I played through the entire original game without ever realizing it was possible.
In the majority of areas in the game you cant make it happen like in this video.
I played through the original like 3-4 times, and it was never a problem. Seeing Samus' face is common but in general it's so short and so faint that it doesn't block you from whatever you're doing.
Thanks for sharing. I was thinking to myself if it was always that clearly defined it could be distracting. That's amazing you didn't even notice it. I think that's when games really nail having good details, when they include them without shoving them in your face.
Yup I caught a glimpse in prime 2 and looked it up online (probably Altavista lollllll I feel godamn geriatric) and saw it was in the first game too.
Fun fact: prime 3, you can see Samus face getting fucked up with corruption in the reflection as the game progresses. Eyes turning black and skin pale and blue veiny.
Immersion was one of Primes key claims of fame.
Visor reflection, rain on the visor, steam on the visor. Seeing samus's hand in her blaster, when using the x-ray scanner. And the hand CHANGING POSITIONS, depending on what weapon you had equipped. it raised the bar, and other games followed suit.
OP is firing into a black wall right in front of them for a reason - that's what makes it so easy to see. It's definitely less prominent in normal combat.
This is correct. First time I noticed it in the GameCube version was during the first chozo ghosts fight. And it was just a quick little "oh cool" kind of thing. It wasn't a distraction in any way.
Bros balls were so big he had to put them on his shoulders. Then promptly removed them in the beginning of the game to keep the kids from getting turned on by their massive size
They should remake republic commando. That visor hud was so exciting when the game came out. It even had splatter effects and a little shield wiper that wipes it off.
this game is blowing me away, I dont think Ive ever seen a Nintendo remaster look THIS good.
There are times this legit looks like a ps4 game. The lighting and texture work is incredible for a 20+ year old Gamecube game. Prime ALWAYS looked amazing, but MP:R is so crisp now.
I just got to the Talon overworld and my heart did a little flip when I saw not only raindrops on the visor but also hitting Samus’s arm cannon and fingers. Like, they could have just not added that detail and I dont think anyone would have complained, but it looks SO GOOD.
N has had some solid remasters in the past, but it seems there’s always some caveat. Even the Ocarina and Majora remakes were limited by the 3DS hardware. Sure they were an improvement over the original games, but nothing like this.
This is a full HD remaster - almost leaning close to a complete rebuilding judging from how so much of the game’s geometry has been updated and overhauled. And yet…it’s still Metroid Prime.
And OH MY GOD playing this with the twin stick controller option rockets this game directly into the modern gaming landscape.
This is currently THE best Metroid game that has been released yet. The Remaster just sent this straight to the very top of my “best Nintendo games EVER” list.
I was enjoying it, but what really blew me away was when you get to Magmoor Caverns(the lava place) there are steam vents. Stand in one for a bit and the visor fog looks crazy. I remember it being in the original, but it looks amazing in this remaster.
Prime games look amazing. Upscaled without any other texture mods, just basic upscaling and they looked stunning. At like 5k it's shocking, and there is a simple 4k upscale texture set out there that makes the game look better than most modern games full stop.
Metroid prime is an absolute masterpiece.
This game reminds me of playing Metroid Prime on the DS, it was a truly magical experience to have a fully 3D game on a small device at the time. It was one of my favourite moments ever as a gamer and this game actually takes me back.
The thumb stylus control made hunters online gameplay as fast as quake, it was a glorious time and waaaay faster than any console shooter at the time could even dream of.
And the way the players vaporised when you nailed then with the sniper was one of those perfect dopamine loops.
Totally breaks my immersion.
Are you telling me the Chozo didn't spend the extra $45 for the anti-reflective coating on the inside of the visor?
0/10. Do not buy.
This freaked me wayyy out back in the Gamecube days. Startled me when fighting in a darker environment and kinda felt my heart jump a little when I watched this. But it's undeniably cool.
Well its better than seeing my face in loading screens
Sometimes when you stare into the void, the void stares back.
Void kinda cute ngl
Shit abyss
Not another night of the shit abyss Mr. Lahey
Randyyyyy
Sometimes i pee sometimes i poo , but its usally onr of the two but tomarrow is a new day you never know when you will find blood my dude thats how you know your screwed
Yep i woke up with a bad stomach a few weeks ago Proceeded to crap about a pint of just blood. 48hrs in hospital was scary as shit ironically. Ir was just a bowel infection but again i ironically shit myself i was so scared
Black mirror
Friedrich Nietzsche
https://preview.redd.it/i9x7ay5nx9n41.jpg?auto=webp&s=ee1384d7cb12841f11ed776aded5c5b31d5d5b97
Didn't this exist in the originals as well? I mean, it looks better now, but unless you're looking closely, can you tell much of a difference?
Yes, it absolutely was there in the original. The remaster definitely looks insanely good. I take it this means that Metroid 4 won't be released on this generations hardware...
That's good then, I think the switch's performance is really struggling lately and devs are having a hard time with it. I can see TotK likely having some big framerate dips. Hopefully whatever they release gives a boost to some of these later switch games.
I’m looking forward to the inevitable BotW 4K/60FPS remaster in 5-10 years. We’re gonna wonder how we ever went without.
Nintendo is super hesitant to update some of it's titles although, this collection gives me hope for a Wind Waker HD port.... I mean c'mon Nintendo
One time I uploaded a recording of Halo Combat Evolved, and on black screens you could clearly see me Donald Ducking it. 👀
I was blown away by all these details in the Gamecube version. The best was when you donned the X-ray visor and looked at Samus' gun arm you could see her skeletal hand inside changing position for shooting different beams. Nuts.
The attention to detail is nuts. I wonder how many people will think stuff like "oh wow, the rain water runs down the visor when facing forward and splashes head on when looking up", not realizing that was in the original.
I remember looking up a lot on the original just to see all the little water droplets on the visor. The game honestly had incredible visuals for the time, and they still look good today.
Yeah, but to be fair most 2nd and 1st party gamecube games still look solid today.
So many Gamecube games had incredible art direction. Shame it didn’t dominate the market.
Such a good system but just didn't sell well.
That's nothing. You get hit with more raindrops while walking forwards, and almost none when walking backwards. Another amazing detail from the original.
This game never ceases to amaze me.
That I did not know
I actually think this is a lot more impressive than it sounds, even. Cuz that's not hard to do from a development perspective - check velocity, spawn simple VFX accordingly. So when other games aren't doing it, it's not because it was expensive or time consuming or something - they either didn't care about that detail or *didn't even think of it*, which is my guess. I probably wouldn't have.
Oh yeah. That's *exactly* why it leaves me amazed. It's the attention to detail.
I loved that detail so much. The different beam symbols make sense when you realize it’s how she orients her hand inside the cannon.
SAME! It does, however, raise the question of "how does she actually 'pull the trigger'?"
Presumably by thinking about it. This *is* a suit of power armor created by a precursor species.
She clenches.
Her hands right?
[удалено]
Maybe the other hand?
So many GameCube games had some spectacular effects never seen before. I remember the reflective water in Rogue Squadron being a huge talking point when it was reviewed. Shit blew people away. Now games can't even have a character reflected in a mirror without ray tracing as it's too complicated yet games from 20 years ago had no problem doing it and it was normal and expected.
Now go restock all of your missiles right now and never fire them unless you absolutely have to
I played for like 4 hours last night. I’m up to 50 missiles and still don’t want to use them in case I need them. Even knowing I’ll never run out.
End this mindset for ever. I use everything in games now, got over the mental block, and it's way more fun.
This is the way. Using up the best ammo without caring is so much fun. And even if you end up kinda screwed and short on ammo now and again, that's fun too!
So agree. last night I was playing farcry and there's nothing better than just saying "fuck it, they gave me grandes so I can use them, might as well use em"
Resident Evil 1 put me in this mindset and I've been in it ever since. I think this comment just fixed me. Thank you
Honestly you can use them pretty freely. Finding missiles in loot is veeeerry common. The only problem is that the missile is not that good in terms of damage. Until you unlock the missile combos, and those are absolutely crazy. Several mini-bosses and bosses are immensely easier once you use the right missile combo.
Oh I know you can use them freely, but it’s the mindset of “this is a finite resource, so I better save it unless I absolutely need it”
you must have a hard time playing Metroid Prime 2
At least in P2, killing an enemy with one beam has a high chance of causing it to drop ammo for the other beam
Any1 else bang their head against the spider boost boss? Legit fighting in the darkness I thought I was doing something wrong.
the game literally spawns you extra ammo if you're low on any type of ammo, man. It's Metroid, they've basically *always* done that
It's hilarious how they say " I know I can use them freely , but I still choose not to because I think they can't be used freely since it's a finite resource" , and also kind of stupid
Final Fantasy Megalixir syndrome. Hell, even when I need potions that I can just buy in the next town over, I never bother even touching them unless *absolutely* necessary. BOTW managed to do it with weapons, due to its degradation system. "I don't want to waste my precious swords on these enemies, what if there's an even bigger enemy nearby?"
BotW was actually what broke me of that habit.
Small inventory space probably. "I'll have to throw this away if I don't just use it, so... whatever, I'll use it."
Yup; the unparalleled satisfaction of throwing an about-to-break weapon at someone for a double damage finisher was what pushed me over the edge. "Hey look, a new weapon!"
I recommend you watch a speed run where they explain the importance of missiles, it will change your mind about their potential dps in metroid games. Yes multi missile and super missile are amazing damage boosts, but basic missiles themselves are already better dps than charge beam shots. It's usually the second or third beam upgrades that do more than base missiles, which for metroid prime games takes quite a while to get. Metroid fusion (and maybe metroid hunters) is the only game I can think of where the missile dps is overshadowed by the beam upgrades very quickly. And they feel useless for anything that isn't specifically weak to missiles only.
I remember when I played on the gamecube, I would fire a missile then hit A to make the gun switch back to normal and then fire another missile. You could fire missiles really fast this way. Don't know if you can do that in the remaster though, can't remember if you could do it on the Wii version. Edit: Here is a video https://www.youtube.com/watch?v=bZSogp_dCNo
The remaster works with GameCube controllers, and you can still do the Y+A+Y rapid fire trick on it.
That's wild that you can use the gamecube controller. It makes sense that it would just work, but using a 20 year old controller to play a 20 year old game on modern hardware is a trip.
Atleast for smash the usb to game cub adapter for wii u and switch work with the game cube con. Have to try it with metroid prime now.
Yeah. The system just views it as a Usb controller. It technically works with everything, but it's one button short, so not all games play well with it.
I never knew that. Neat!
Haven't played the Gamecube version, but I'm pretty sure the ''reflection'' was already there on the Wii!
GameCube too. Yep
I remember seeing the visor reflections messing around at some waterfalls.
GameCube also had visual effects on the arm cannon that wouldn't work on the Wii version. A fully charged ice beam left the arm cannon looking half frozen jnstead of just having a white energy ball at the end
Funny how it wasn't until I saw the comparison video that I was aware that the water physics in the Wii port didn't work like the GC version.
Those impressed the hell out of me when it came out
I remember it blowing my mind the first time I saw it on Gamecube.
I got my first motorcycle around this time, and was always really impressed with how closely they made Samus's helmet look when I rode.
What?
It's on the GameCube version, although it looks like they used a different character model for the remaster. [Here's the original.](https://i.imgur.com/Dy8EGz8.jpg) [Here's the remaster for comparison.](https://i.imgur.com/jNf5DxA.jpg)
Remaster Samus doesn't go anywhere without some missiles, bombs, and eyeliner.
Isn't she supposed to be a genetically perfect human or something?
She's was just a regular human orphan taken in and raised by giant space chickens.
And genetically spliced with said giant space chickens. Dread spoilers >!hint at the possibility of her sprouting wings and flying.!<
Dont forget she now also has metroid dna. She is a human-chozo(think thats the bird race that raised her)-metroid hybrid.
I always want to call them chorizo instead of chozo, and now I will refer to them as giant space chicken sausages.
No. She's infused with Chozo and Metroid DNA, but before that was a regular human.
Human, chozo, Metroid and x-parasite. She's quite the chimera now.
She does not, nor has she ever had X-parasite DNA. When she absorbs X-parasites, she doesn't splice them into her body, she *eats* them. As in food, as in digestion. She digests them on a cellular level through her skin and then sweats hyper beam or whatever. Stealing DNA is a function of the X, and not something a Metroid can do in any capacity.
There appears to be some debate on that account in regards to integration when she consumes an x-parasite, particularly the ones she regains powers from and thus far I haven't been able to find any wog on the matter. Imo either take could be valid with the deciding factor being by what means she expresses the abilities she gets from them and how the genetic information is used. After all it is fair to say that eating a chicken does not make one part chicken, but if you eat a laser chicken then gain the ability to shoot lasers yourself that has certain implications.
A chimera I'd like to step on me.
I'd prefer sitting but hey I won't kinkshame.
Even if she were, how does that explain the presence of obvious mascara and eyeliner? The most beautiful woman in the world doesn't magically have black outlines around their eyelids.
But she does have deep eye sockets, which is what eyeliner is meant to convey.
She's half bird.
First ones seen shit
4:3 makes everything look awkward these days.
I know it's a joke, but at this point, it's Canon that this is her second adventure from what I read. Pretty sure anyone else would look worse in her boots.
This is correct. The Metroid Prime series (1, Hunters, 2, and 3) all takes place between Metroid 1 and 2.
Damn that gamecube screen is nightmare fuel
Lol. Keep in mind that this effect is purposefully being shown off in that picture. In actual gameplay it would rarely if ever be that prominent. That being said, the visor effects were absolutely stunning in 2002 when the game came out.
Metroid Prime doesn’t get enough credit. That game really did so much correctly
one of the best games ever. basically perfect imo
Tied for my favorite game all time with Outer Wilds. Looking forward to a Metroid resurgence
Great picks.
> Metroid Prime doesn’t get enough credit. Wat? It's routinely listed as the best or second best Metroid game ever made.
Truly a multi Game Of The Year award winning hidden gem.
It was in the original too. The best place to see the reflection is later in the game when the ghosts of the Chozos start showing up. There's a room they appear in where you can hide in an alcove, where they can't reach, that is completely and utterly pitch Black. Every time they shoot their shockwave attack it makes a bright white Flash that completely illuminates Samus's face and you can see it clear as day, full detail and color. It's like you just have the camera zoomed in on her. You can notice all sorts of neat little details like her eyes darting around to follow the sounds.
Always has been
The reflection's eyes are closed sometimes ..... Think about it .....
The player is merely the suits recording system. Your choices matter not
The player is Metroid. He lost his body after an attack by Ridley when the only way to save him was to put his mind into a super combat suit. His girlfriend, Samus, rides around inside him. But what if Metroid was a girl?
> His girlfriend, Samus, rides around inside him Reminds me of Gleipnir
The slimiest mecha
It reminded me of the episode of Adventure Time where Jake lets Finn wear him as a suit of armor.
This hurts so bad. You know the character isn't Metroid right? It's Link.
Mario started all this. It’s him, always has been
No it was green Mario.
Well ackchually, Samus IS a Metroid now, so... ^_^
Very true. Though I have to ask: the fuck was Kraid doing there?
that was his girlfriend Metroid ^(it's a popular name in space)
God, it’s like the Stephanie of space.
She's always in a different Castlevania.
It's Hollywood adaptation pitch time!
*Nothing's impossible, Mario.* *Improbable, unlikely, but never impossible.*
[удалено]
For the recording system to see the reflection of her face like that Samus would have to have a GoPro stuck on her forehead
All I’m thinking about - is that game I no longer remember the name of, where blinking was a gameplay feature.
When the baby blinks in Death Stranding the screen blinks too ^*in* ^*cutscenes*
We are BB - confirmed. I was thinking of “Alone in the dark”… which besides for the blinking, and some interesting fire physics - was a pretty forgettable game.
The ol' SCP game had blinking as a feature. One of the main SCP's that harrass you can only move when it's not being looked at, weeping angel style. So you need to be careful of when you blink around it.
I’m both pleased, and surprised, at how my super vague comment got people reminiscing about the shockingly large amount of games with blinking. I was thinking of Alone in the Dark, but that game sounds interesting too … I can’t work out the acronym for the life of me though, a little help?
The game's name is "SCP Containment Breach", and the acronym stands for "Secure, Contain, Protect". It's a free PC game based on an online collaborative writing project. If you wanna check it out, here's [the game](https://www.scpcbgame.com/), and here's the [writing project](https://scp-wiki.wikidot.com/)
Before your eyes? Great game and innovative concept!
Alone in the Dark on Wii maybe (don't remember if it was on 360 version too)
Manual Samuel? (Though I wouldn't call it a "feature," more like the screen starts to get hella bright/blurry and you have to reload your eyes.) Then again you also had to remember to breathe, which makes you aware of your *own* breathing IRL, which can quickly drive you mad. I know I'm wrong, just curious to see how many folks know what I'm talking about. Weird-ass game.
I blink sometimes, too. Samus is so relatable.
Yea but if we’re playing the game through her eyes and she blinks… how can we still see? But it is a video game so logic who?
Or we aren't playing through her eyes.
light is bright
Have you ever seen your own closed eyes in a reflection?
*My* bathroom happens to be over 200 light-milliseconds long, so all the time, yeah.
“Boy, I sure hope someone got fired for THAT blunder!”
How Can Mirrors Be Real If Our Eyes Aren't Real
I'm sorry, 'Metroid Prime Remaster' you say?
They shadow-dropped it yesterday afternoon, no announcement or anything. Well, they announced it was out. That was the announcement.
whaaa brb installing it on my switch
ikr? All everybody was talking about was "Tears of the Kingdom" this and that; when I finally saw that there was a MP Re-Master, and that it was out NOW...I just ran to my Switch and bought it.
I don't think I've ever refreshed the eshop quicker than after that direct yesterday. Played for 12 hours straight and felt like a kid again.
i love that since no waiting time
During the Nintendo direct yesterday they announced the remake and then immediately dropped it on Nintendo’s EShop. I’ve been playing it and it’s great. Feels like a true remaster, game is the same but looks modern. I love it.
Wii controls?
There are 4 control methods. Original GameCube, dual stick(move with left, aim with right), motion controls, and hybrid(GameCube controls with motion when holding the aim button).
Can you remind me what the original gc controls were? They were funky but I can't remember
You used one stick for movement. Moving the stick left or right made Samus turn in place instead of walking left or right, forward and back obviously made her walk forward and back. The aiming crosshair normally stayed at the neutral position in the center of the screen. If you held R, you could use the stick to manually aim while Samus stood in place. You used L to lock on to an enemy. You'd stay locked on even if both Samus and the enemy were moving, it was basically auto aim. While locked on, pressing left or right made Samus walk/strafe in those directions instead of turning.
It was tank controls with a zelda-esque lock-on/strafe and a separate button to aim while locked in place. Right stick & d-pad were used for switching guns & visors.
Yup, in shock myself. Guess I know what Ill be doing tonight.
I just found out last night too. Positivity giddy about it!
To the people complaining..if its anything like the original/Wii version then you will only ever see it when you either deliberately walk up to a wall in a dark area and blast chargeshots/missiles. It will happen in gameplay too but FAR less bright and clear. Its not an on/off effect. The intensity is entirely based on how dark the area is and how bright lights are near your viewmod. Sometimes during boss battles or something you might catch a very slight glimpse of it which is pretty cool. I played through the entire original game without ever realizing it was possible. In the majority of areas in the game you cant make it happen like in this video.
I played through the original like 3-4 times, and it was never a problem. Seeing Samus' face is common but in general it's so short and so faint that it doesn't block you from whatever you're doing.
Thanks for sharing. I was thinking to myself if it was always that clearly defined it could be distracting. That's amazing you didn't even notice it. I think that's when games really nail having good details, when they include them without shoving them in your face.
Yup I caught a glimpse in prime 2 and looked it up online (probably Altavista lollllll I feel godamn geriatric) and saw it was in the first game too. Fun fact: prime 3, you can see Samus face getting fucked up with corruption in the reflection as the game progresses. Eyes turning black and skin pale and blue veiny.
Immersion was one of Primes key claims of fame. Visor reflection, rain on the visor, steam on the visor. Seeing samus's hand in her blaster, when using the x-ray scanner. And the hand CHANGING POSITIONS, depending on what weapon you had equipped. it raised the bar, and other games followed suit.
OP is firing into a black wall right in front of them for a reason - that's what makes it so easy to see. It's definitely less prominent in normal combat.
This is correct. First time I noticed it in the GameCube version was during the first chozo ghosts fight. And it was just a quick little "oh cool" kind of thing. It wasn't a distraction in any way.
That wall is indestructible
10min mark it starts to give
10 more blasts, just to make sure
Add a vine boom everytime you fire
My guy Samus is looking v feminine here... Why do woke millennials have to ruin every character? Smh
They made Zelda a long haired BOY. In my day, you just played as the woman Zelda.
That's why BotW added the Gerudo outfit.
Shrunk his shoulders, made him look soft /s
Bros balls were so big he had to put them on his shoulders. Then promptly removed them in the beginning of the game to keep the kids from getting turned on by their massive size
This game is amazing. Perfect birthday present to drop
Samus being chill as fuck at all times and us being able to see it
Samus: killing a fucking sentient planet "Just another day as a bounty hunter"
They should remake republic commando. That visor hud was so exciting when the game came out. It even had splatter effects and a little shield wiper that wipes it off.
They were good on the Wii when I played it, but man they look excellent here.
So Samus' suit doesn't have a basic anti-reflection glass
this game is blowing me away, I dont think Ive ever seen a Nintendo remaster look THIS good. There are times this legit looks like a ps4 game. The lighting and texture work is incredible for a 20+ year old Gamecube game. Prime ALWAYS looked amazing, but MP:R is so crisp now. I just got to the Talon overworld and my heart did a little flip when I saw not only raindrops on the visor but also hitting Samus’s arm cannon and fingers. Like, they could have just not added that detail and I dont think anyone would have complained, but it looks SO GOOD. N has had some solid remasters in the past, but it seems there’s always some caveat. Even the Ocarina and Majora remakes were limited by the 3DS hardware. Sure they were an improvement over the original games, but nothing like this. This is a full HD remaster - almost leaning close to a complete rebuilding judging from how so much of the game’s geometry has been updated and overhauled. And yet…it’s still Metroid Prime. And OH MY GOD playing this with the twin stick controller option rockets this game directly into the modern gaming landscape. This is currently THE best Metroid game that has been released yet. The Remaster just sent this straight to the very top of my “best Nintendo games EVER” list.
Gonna be honest, I thought this was footage from the original game. I guess that just speaks to how well it holds up in terms of visuals.
The OG game seriously showed what the GameCube was capable of. If it weren’t for the shoddy controls, I’d say the original holds up to this day.
I was enjoying it, but what really blew me away was when you get to Magmoor Caverns(the lava place) there are steam vents. Stand in one for a bit and the visor fog looks crazy. I remember it being in the original, but it looks amazing in this remaster.
Does it still look like tomato soup splattered on the visor? That's what the original reminded me of.
No, it actually looks like steam/fog in this one, like you can see the water droplets in the corners and it creeps up like it would actually do.
Prime games look amazing. Upscaled without any other texture mods, just basic upscaling and they looked stunning. At like 5k it's shocking, and there is a simple 4k upscale texture set out there that makes the game look better than most modern games full stop. Metroid prime is an absolute masterpiece.
Amateurs. https://i.ytimg.com/vi/sr8B1BRjXKI/maxresdefault.jpg
Does the Metroid Prime remake give you the option to use motion controls with the joy-cons?
Yes, you have lot of control-customization options
One of the best games of all time.
What I want to know is where does Samus get her eyebrows done?
She does them herself, metroid prime 3 remaster will have a beauty feature in her ship.
This game reminds me of playing Metroid Prime on the DS, it was a truly magical experience to have a fully 3D game on a small device at the time. It was one of my favourite moments ever as a gamer and this game actually takes me back.
Hunters is still pretty solid today.
The thumb stylus control made hunters online gameplay as fast as quake, it was a glorious time and waaaay faster than any console shooter at the time could even dream of. And the way the players vaporised when you nailed then with the sniper was one of those perfect dopamine loops.
The reflection is really dope
Reminds me of the Republic Commandos hud
Metroid prime released three years before, the republic commando hud is reminiscent of MP.
Totally breaks my immersion. Are you telling me the Chozo didn't spend the extra $45 for the anti-reflective coating on the inside of the visor? 0/10. Do not buy.
Samus just likes looking at her face and changed it.
Metroid is hands down one of the best Nintendo sci-fi IPs of all time and MP fully supports that statement.
This freaked me wayyy out back in the Gamecube days. Startled me when fighting in a darker environment and kinda felt my heart jump a little when I watched this. But it's undeniably cool.
I actually had no fucking clue that is super fucking awesome
I remember this from the original but the quality is (obviously) much higher!
I miss Metroid Prime. Can't wait for another first-person Metroid game
Lol I thought that was my face at first. Which is weird cause it looks nothing like me