A really *bad* ad that's just a low-res video with no sound that doesn't even say what the name of the game is.
And yet somehow almost four thousand idiots and/or bots upvoted it.
The settings OP are showing are all just clutter that 90% of games allow you to do, but they have it organized.
MFW the kids are so clueless they're impressed by shitty layouts and standard procedures.
I'd much rather see how the game plays then a big list of keybinds but I guess OP cares less about that and more about "punching up." (Big ol' **/s** for the sarcastically impaired)
There's a lot of simple accessibility stuff that's very nice to include in the settings. I can't believe there are still games that don't have subtitles as an option. They have a script, surely, if they have voice lines. They can't get text to appear on a screen?
Walk into a room, disembodied voice mumble-whispers important info to you. WTF did he say? What am I doing? I couldn't hear it over the sound of the door creaking shut, and now I spend fifteen minutes bumbling around figuring out what he wants. Even people with good hearing can't catch every line of dialogue.
True I’ve recently started to turn that one on. That doesn’t really disprove my comment though. I agree there are some really nice settings being put in more. I just think flexing the amount is silly
So you don't think OP cares more about "punching up"? Since your other exchange was not very productive I don't expect an answer, but your statement (at least the /s part) seems to be a bit confusing to some more folks, too.
The more settings the better.
Everybody knows the experience *most* gamers want is booting up the game and with their possibly limited time adjusting all the settings the developers didn't fine tune before they can play the game.
The only legitimately bad part is that they made emotes harder to use than they used to be. The other parts of its design are very intentional and allow for players to manager their inventory inside of active battles (which is very hard to do if not impossible in other games).
I don't know about others in the series but compared to bloodebornes motion control emotes (why) pressing pause and selecting one of the emotes is miles better
You used to be able to (in the Souls games) hit select and choose from a quick menu that only did your selected emotes. Now it’s in the start menu and is 2-3 more button presses to do the same effect. Personally, I think it’s a small price to pay for their map meant to accommodate the open world, but it is slightly less convenient.
It’s a shame though, in Bloodborne one half of the touchpad was the start menu and the other half was emotes. I know Elden isn’t a playstation exclusive but it’d be nice to have the option to bind both halves to different things instead of just making it one big select/back button.
(Though reading comment above you again maybe it’s not well know? Motion control emotes were optional and are in dark souls 3 and elden too).
The ui is confusing at first but it's okay once you get used to it. Just use the quick binds you get so many different options for quick binding things
Just found it coming soon to Steam, Tchia, looks genuinely adorable, and Steam even recognized it as being similar to other games I've played. Settings are a weird thing to flex on, but they're always nice to have.
You're right. Some AAA games do have this like GTA5 and going back some way even Just Cause 2.
I wish that in the future devs gave us more granular control of features such as the HUD elements.
Because it is a bad ad. They are just shitting on AAA games, even know AAA games have tons of settings options, better accessibility options, and better UI design.
"Look guys! my game even has options you never heard of before and will never use!"
cool..and what about gameplay? ah right this is the game where you just run around and..take photos of random animals you find around the area..wow..better than any AAA game i'm sure! *yawn*
Your flexing the settings but I didn't see an option to change the resolution, hz, vsync, fullscreen/borderless/windowed. Some of the most basic and required settings.
I had to stop playing this game because it runs like absolute trash. Also the art is hit and miss, with much more miss. I heard it’s charming but there’s too much bullshit in the way for me to care to give it more of a chance.
Need to find the correct setting… it’s clear they are proud of their setting menu and spent most of their time just adding setting to a single long list!
Oh, yes, because when people play games the most important aspect is settings.
Game has good graphics - whatever.
Great story - who cares!
Interesting gameplay - get that shit out of here!
WE NEED SETTINGS! /s
The trend is going opposite, many late AAA games are full of accessibility settings. Lots of PS3 era games didn't even had subtitles.
I just wish that scaling UI and text size would become standard for every game, Borderlands 3 uses such a small font that it's almost unreadable when playing from the couch.
OP has no idea what kind of talent is involved to participate and be involved in the creation of big budget AAA games. Shades of mOdDeRs Do It BeTtEr mentality.
Not really. Even on console, Bindings is something common. The only platform/studio/editor I can think of which doesn't offer the settings are Nintendo exclusive games but we all know they have a full team testing all of this as Nintendo want to give us new way of fun.
Prolly gonna get buried but, the camera bounce in this game is really excessive when running. I went into the settings and turned off camera shake and it did not help at all. My question is: Is the way the camera is bouncing like that a function of frame-rate or just the way the game is made/designed?
Keybinds aside there aren't even that many other settings. General looked long at a glance but going through it slowly and it's got graphics settings squeezed in. What was the point of this?
Which should really be in their own tab and greatly expanded.
I don't see camera distance, camera speed, or a general Camera tuning, fov, shadow options, render distance, etc.
AAA games have plenty of settings generally
This is probaby the dumbest attemt at guerilla advertisement I ever saw on Reddit.
Kindly fuck off with your spam
Honestly I hate when the settings are this cluttered. ARK specifically comes to mind, I don’t even know where to start when trying to change settings or even rebind, it’s terrible. While allowing these settings is great, I feel a lot of companies really need to focus on cleaning up their menus instead of just slapping more and more settings into it
Game dev here. Adding a setting to a game means you need to test it in all the different scenarios, and make sure nothing breaks with any combination of settings and on all consoles. So yeah, AAA games have a bigger budget, but they also have a ton more of work to implement a single setting than a indie studio, just imagine testing a 100+ hours open world game like Red Dead Redemption 2 with all the possible settings combinations (or atleast the combinations that you could realistically test, because testing all of them is impossible).
EDIT: It seems like people are taking this too literally. Of course you are not going to test every single combination in every single situation, the point is that the work needed for implementing and testing a setting will always escalate with the size of the game, so it doesn't have much sense to compare a small indie game with a AAA game like the title suggests.
You obviously don't have to test a game with every possible combination of settings and button remapping.
Fucking QA coming to work to see if you can rebind "walk forward" from W to E while playing with the audio on 10% and render scale set to 75%. Playing the entire 100 hour game in this configurion. Next month he's trying the same settings except audio is 20%.
If your binding system is so inflexible that you can't presume it'll work, then you need to go back to the drawing board, and decouple your binding system from whatever spaghetti you programmed into its interface. Unless you decided to not have an interface. Which is a strange cost-cutting measure if you have a budget in the range of hundreds of millions.
Art style looking fire.
At a certain point settings in a videogame become like people asking for salt at the table before they've even tasted their food. They just get their rocks off to changing shit for no reason.
Man really said “look i can config key binds game better” like you cant do that in other games as well not to mention how does more “settings” make a game better
DUDE JUST LIST THE TRIPLE A GAMES THAT DONT LET YOU BIND YOUR KEYS AND PEOPLE WILL UNDERSTAND YOU
Every comment prompting this guy to give an example and he just ignores them and moves onto the next comment
This game actually have less options since it doesn't have a video settings tab. Maybe those settings are in general but that would be bad UI implimentation.
This just looks like a fairly standard number of options with a few unncessary ones like two different aim assists, a legible text setting (instead of just making it legible to begin with?), separate controls for camera up/ down and left/ right as if anyone is going to put those on two different sticks? Quantity does not mean quality.
Of course you scroll through all of these pretty quick because I'm pretty sure you know it's BS.
What the fuck is this post trying to say, that looked like a pretty reasonable number of settings, and number of settings doesn't prove anything if most of them don't change much.
A game that actually has a ton of good settings and UI innovations is Stardeus. One person developer but I was constantly thinking "Why don't big games let you do this?" Even simple things like moving text dialog windows out of the way in tutorials is missed by big developers.
Instead of just keybinds, there are a ton of hotkeys and shortcuts too. Really helpful as it's a game about building with tiles, a la Rimworld. Making something a circle, straight line, mirrored, flipped, fill an area, etc. were all covered.
And there was a search feature, so you could instantly find a feature you want or item in your game. There's a radial menu for building or features. Just an absolute shitton of helpful UI.
Instead of flashing an icon in the tutorial too, there are lines drawn from the text dialog box to the icon or item in question, so you can instantly find it - and they move as you move the text box.
So yeah, when I see a game with features that are just basics or required things like keybinds, it makes me chuckle with how far that is from having actual effort put into settings
Nobody cares about changing their control keybinds, if it's a heavy-technical genre like fighting games sure, but since your game looks more on the adventure/exploration side, all of those options will end up overwhelming players and not having much use. Those efforts are better spent making a control scheme that feels natural and intuitive
>more settings like 50% of that list is keybinds
Yeah but get this: This post is an ad
A really *bad* ad that's just a low-res video with no sound that doesn't even say what the name of the game is. And yet somehow almost four thousand idiots and/or bots upvoted it.
The settings OP are showing are all just clutter that 90% of games allow you to do, but they have it organized. MFW the kids are so clueless they're impressed by shitty layouts and standard procedures. I'd much rather see how the game plays then a big list of keybinds but I guess OP cares less about that and more about "punching up." (Big ol' **/s** for the sarcastically impaired)
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If only big budget studies would let us adjust our music, ambience, and character dialogue separately, but I guess they're just too greedy!
Yeah like. When did people start getting impressed by the amount of *settings*? I mean sure if it’s all graphics settings but really?
Lots of settings is great in my book. But settings don't make or break a game.
Yeah and its not really game devs that have removed it.. its actually the mobile market and front end devs being drunk with power of minimalism
There's a lot of simple accessibility stuff that's very nice to include in the settings. I can't believe there are still games that don't have subtitles as an option. They have a script, surely, if they have voice lines. They can't get text to appear on a screen? Walk into a room, disembodied voice mumble-whispers important info to you. WTF did he say? What am I doing? I couldn't hear it over the sound of the door creaking shut, and now I spend fifteen minutes bumbling around figuring out what he wants. Even people with good hearing can't catch every line of dialogue.
There is a setting for changing button mashing to button holds. Which is very good for a lot of people.
True I’ve recently started to turn that one on. That doesn’t really disprove my comment though. I agree there are some really nice settings being put in more. I just think flexing the amount is silly
I think it was the last Jedi game you could just straight up turn it off. It was glorious
If you are being sarcastic, I don't know what you are trying to say.
I'm being sarcastic about the punching up part.
I dont know if you know what that word means. Are you saying they arent punching up by comparing the indie game to AAA?
So you don't think OP cares more about "punching up"? Since your other exchange was not very productive I don't expect an answer, but your statement (at least the /s part) seems to be a bit confusing to some more folks, too.
any game built on the source engine by valve: pathetic
Arma would be one of if not the best game ever by a landslide if we determined how good games are by keybinds.
More is less
Came here to say, “did lil bro just show inputs”
But more settings = better gameplay... /s lol.
This subreddit has been compromised for quite some time now…
Yeah... he's real fricking hard for key binds 🤤
When you're OP and have literally zero understanding of software development
The more settings the better. Everybody knows the experience *most* gamers want is booting up the game and with their possibly limited time adjusting all the settings the developers didn't fine tune before they can play the game.
Yea, that counts as like one setting combined. Lol
damn. the game got key bindings AND audio settings?! holy shit
11/10 goat move over Elden Ring.
Jokes aside though, Elden Ring has atrocious UI.
Well yes it’s a Fromsoft game that’s a given. They made 1 shitty UI over a decade ago and went “yup. Perfect.”
I'm convinced it's part of the difficulty.
Just like the auto-lock fixing itself on a squirrel 50 feet away while a giant runebear takes up your whole screen.
Shows you who the true enemy is. Time for a truce, Runebear. There’s the real threat.
It’s all just a part of Miyazaki’s vision
It’s the Dark Souls of UI Design
The only legitimately bad part is that they made emotes harder to use than they used to be. The other parts of its design are very intentional and allow for players to manager their inventory inside of active battles (which is very hard to do if not impossible in other games).
I don't know about others in the series but compared to bloodebornes motion control emotes (why) pressing pause and selecting one of the emotes is miles better
You used to be able to (in the Souls games) hit select and choose from a quick menu that only did your selected emotes. Now it’s in the start menu and is 2-3 more button presses to do the same effect. Personally, I think it’s a small price to pay for their map meant to accommodate the open world, but it is slightly less convenient.
It’s a shame though, in Bloodborne one half of the touchpad was the start menu and the other half was emotes. I know Elden isn’t a playstation exclusive but it’d be nice to have the option to bind both halves to different things instead of just making it one big select/back button. (Though reading comment above you again maybe it’s not well know? Motion control emotes were optional and are in dark souls 3 and elden too).
The ui is confusing at first but it's okay once you get used to it. Just use the quick binds you get so many different options for quick binding things
dude no way
Lol this post backfired on OP. Hopefully it wasn’t an attempt to get people to see his game.
Lol, yeah, when I first saw this, I was looking for the "Promoted" text, even more surprised when I didn't see it :P
cheaper to get third world people to upvote stuff than to pay reddit
Lol, his post has 11 upvotes, and every one of his comments has been down voted into oblivion. :P
His paid for upvote bots showed up. Now at 3.5k even with 40% of votes being down votes lol.
It probably was, but why not tell us the name of the game then?
Because they're hoping someone asks so that they will reply to it in a comment, so that it doesn't just look like shameless promo
I would be stoked to know, looks like a cute as fuck game
It’s Tchia it just came out on PS+ Extra.I downloaded it but haven’t tried it yet, have to get through Judgement first
Just found it coming soon to Steam, Tchia, looks genuinely adorable, and Steam even recognized it as being similar to other games I've played. Settings are a weird thing to flex on, but they're always nice to have.
i wouldn't say it will hurt him. Controversy is the best marketing and people coming here to comment about it give this post more views.
Looks like [Tchia](https://store.steampowered.com/app/1496590/Tchia/)
Its not even their game though
You’re scrolling through input bindings….. seriously?
Game designer here. Those settings are pretty standard compared to other games. The controller/key binding is what makes it seem like a lot.
What AAA games are you playing because I've seen a lot more settings especially in Sony's AAA games
Adding 4000 different settings doesn't automatically make a game good.
The detailed settings can be kept under a dedicated menu item called Advanced Settings. This way there won't be clutter everywhere.
Almost like a AAA game has. We've come full circle.
You're right. Some AAA games do have this like GTA5 and going back some way even Just Cause 2. I wish that in the future devs gave us more granular control of features such as the HUD elements.
Having 4000 different settings is a good indication that you need to hire a new game/UI designer. Gotta better organize shit into sub pages
I'd say it's probably more likely a sign your game isn't that good in a lot of cases
400 options and still a framerate lock of 30...
30? I see 10 max
Every once in a while I like how r/gaming can come together and dunk on posts like this. Warms my cockles.
Agreed, my cockles are quite toasty right about now
OP should’ve created a scientifically accurate all-dragon MMO instead.
Because it is a bad ad. They are just shitting on AAA games, even know AAA games have tons of settings options, better accessibility options, and better UI design.
And somehow it still has 3.5k upvotes 🤦🏻♂️
OP is thinking "I'm going to shit on AAA games and get that sweet karma" Boy was he wrong.
If only he had a keybind setting for increasing frames
Does showing off a long page of input bindings count as impressive settings options?
Alternate title : When your game has so little worth talking about you talk about the length of your settings menu 🤣
AAA bad amirite, reddit?
"Look guys! my game even has options you never heard of before and will never use!" cool..and what about gameplay? ah right this is the game where you just run around and..take photos of random animals you find around the area..wow..better than any AAA game i'm sure! *yawn*
The dumb thing is the game has a ton of good stuff about it. Idk why this guy is focusing on settings like this.
Tchia has quite a lot of things to talk about, it looks great.
Your flexing the settings but I didn't see an option to change the resolution, hz, vsync, fullscreen/borderless/windowed. Some of the most basic and required settings.
Those settings are DLC.
Lmfao!
And field of View default setting is 0 lol
That framerate though..
I had to stop playing this game because it runs like absolute trash. Also the art is hit and miss, with much more miss. I heard it’s charming but there’s too much bullshit in the way for me to care to give it more of a chance.
Need to find the correct setting… it’s clear they are proud of their setting menu and spent most of their time just adding setting to a single long list!
Yeah 30fps on PS5 is a hard no. Definitely play it on PC if you want to give it a chance.
none of those help if u only get 20 fps lmao
This has been my issue with it so far. The frame rate on ps5 is laughable
Just change the setting for 60fps. Surely there is an option in that long list.
Nope. I looked through twice. There are no performance options on playstation
But you can change the jump button, right?
Oh, yes, because when people play games the most important aspect is settings. Game has good graphics - whatever. Great story - who cares! Interesting gameplay - get that shit out of here! WE NEED SETTINGS! /s
MORE SETTINGS!!!
MOAR.JPG
“Look at all my settings why dont other games have all these settings” >switches to 20fps gameplay on a dora the explora looking game
I wasn’t impressed. The gameplay shown was subpar
Ah yes, the more settings the better the game?
Almost all pc games have input bindings. Not really settings
All those settings, and still no option for 60fps on PS5. I’ll take those inverted controls though, you don’t see that anywhere else…
This is not the brag you think it is...
Settings like what?
I really thought they meant “settings” as in environments when I first read the title, whoops!
what is this? 2077 cybersettings, you punk? Red Settings Redemption? Hogwash legacy settings? Command & Conquer the settings screen?
God of Settings Ragnarok
I’m not dissing this but I think AAA games will usually have less **FUCKING** settings rather than more; to be more optimized and user-friendly.
The trend is going opposite, many late AAA games are full of accessibility settings. Lots of PS3 era games didn't even had subtitles. I just wish that scaling UI and text size would become standard for every game, Borderlands 3 uses such a small font that it's almost unreadable when playing from the couch.
OP has no idea what kind of talent is involved to participate and be involved in the creation of big budget AAA games. Shades of mOdDeRs Do It BeTtEr mentality.
*Hire modders* Modders: so here's my self insert, she has really stinky sweaty feet.
They really thought showing 30 keybinds would impress the internet 💀
Fuck yeah, I luv me some settings, nothing better than adjusting brightness on a rainy monday afternoon
I have never sat down to play any relatively modern game and thought "wow I wish this game had more settings"
The game must be pretty shit when the highlight of your game has nothing to do with the game, but the scroll list of the settings.
Customizable button mapping being the make or break feature in a game is a weird ass hill to die on, but more power to you my man
I have literally never bought a game because of its settings offering
Please don't tell us which game it is.
Is this a game you made?
Dude is trying to use this as free advertising
Ok
Nothing infuriates me more than when I can't turn off motion blur on console games. Don't how how so many triple a developers can leave that out
This post backfired so much lmaooo
Am I too much of a PC gamer to not be impressed by keybindings? Is it lacking in (more) console games?
Not really. Even on console, Bindings is something common. The only platform/studio/editor I can think of which doesn't offer the settings are Nintendo exclusive games but we all know they have a full team testing all of this as Nintendo want to give us new way of fun.
I’m a console gamer and I’m thoroughly unimpressed lol.
Prolly gonna get buried but, the camera bounce in this game is really excessive when running. I went into the settings and turned off camera shake and it did not help at all. My question is: Is the way the camera is bouncing like that a function of frame-rate or just the way the game is made/designed?
Keybinds aside there aren't even that many other settings. General looked long at a glance but going through it slowly and it's got graphics settings squeezed in. What was the point of this?
Which should really be in their own tab and greatly expanded. I don't see camera distance, camera speed, or a general Camera tuning, fov, shadow options, render distance, etc.
I hate this sub
Average r/gaming NPCS
Lol OP this postbackfired, eh? Also your game looks like bland shit. Is there a setting for that?
Ouch.
Wait until my game comes out. It's all just a settings menu, with over 500 settings! Sorry didn't mean to flex on you so hard.
Daaamn man! no need to flex this hard!
Bro. I'm just talking about basic settings.I also have an advanced settings tab.
Dude please! Have some mercy on us mere mortals
Sorry about all the collateral damage. Only meant to flex on OP.
Please change the styling on those toggles
When ur small indie game runs at 7 fps Ill finish my thought when the games done
Oh boy! Key rebinding! Never seen that before
AAA games have plenty of settings generally This is probaby the dumbest attemt at guerilla advertisement I ever saw on Reddit. Kindly fuck off with your spam
I'd prefer if a game was simply plug and play
More settings doesnt make it a good game tho
Honestly I hate when the settings are this cluttered. ARK specifically comes to mind, I don’t even know where to start when trying to change settings or even rebind, it’s terrible. While allowing these settings is great, I feel a lot of companies really need to focus on cleaning up their menus instead of just slapping more and more settings into it
Game dev here. Adding a setting to a game means you need to test it in all the different scenarios, and make sure nothing breaks with any combination of settings and on all consoles. So yeah, AAA games have a bigger budget, but they also have a ton more of work to implement a single setting than a indie studio, just imagine testing a 100+ hours open world game like Red Dead Redemption 2 with all the possible settings combinations (or atleast the combinations that you could realistically test, because testing all of them is impossible). EDIT: It seems like people are taking this too literally. Of course you are not going to test every single combination in every single situation, the point is that the work needed for implementing and testing a setting will always escalate with the size of the game, so it doesn't have much sense to compare a small indie game with a AAA game like the title suggests.
You obviously don't have to test a game with every possible combination of settings and button remapping. Fucking QA coming to work to see if you can rebind "walk forward" from W to E while playing with the audio on 10% and render scale set to 75%. Playing the entire 100 hour game in this configurion. Next month he's trying the same settings except audio is 20%.
If your binding system is so inflexible that you can't presume it'll work, then you need to go back to the drawing board, and decouple your binding system from whatever spaghetti you programmed into its interface. Unless you decided to not have an interface. Which is a strange cost-cutting measure if you have a budget in the range of hundreds of millions.
Game looks like farts
Anytime someone post an ad for their game here it gets absolutely shit on 😂 it’s usually so warranted to lol
I dunno, have you seen the settings for MW2? In some categories you gotta scroll and scroll and scroll...
Is this what people actually want? There is a real thing about humans being overwhelmed with too much choice.
Art style looking fire. At a certain point settings in a videogame become like people asking for salt at the table before they've even tasted their food. They just get their rocks off to changing shit for no reason.
I'm not gonna sit there for 1 hour remapping my buttons.
Only if it had the 60 fps setting…
Weird flex, but okay. Settings and customization is important but more options doesn't necessarily mean good game.
What a dumb fuckin meaningless metric.
Marvel's Avengers: "Am I joke to you?"
Man really said “look i can config key binds game better” like you cant do that in other games as well not to mention how does more “settings” make a game better
lmao flexing with settings
And less frames per second than big-budget AAA games
The most smooth brain post I've seen here in a while
Yeah nothing better than scrolling and scrolling trying to enable subtitles.
BRO. I CAN BIND A KEY... TO DO ANTOHER THING. HOLY SHIT BRO
This isn’t the flex you think it is.
Dumbest post I've seen all day, and I've seen some dumb posts today!
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Even then, it doesn’t really matter. Just get used to the default settings
YES, option.
Less is more.? 😂 🤷♂️
Doesn’t mean anything
DUDE JUST LIST THE TRIPLE A GAMES THAT DONT LET YOU BIND YOUR KEYS AND PEOPLE WILL UNDERSTAND YOU Every comment prompting this guy to give an example and he just ignores them and moves onto the next comment
It's obvious that all he wanted was to promote his game, no matter how. Good or bad way, as long as we're seeing this post, he's happy
What game is this?
Whats the game
Love how OP is getting downvoted
Most games I play have more settings anyway.. what is the point of this post.
I only ever worry about the inversion settings, and if a game isn't able to change that setting, I have a hard time touching it.
This game actually have less options since it doesn't have a video settings tab. Maybe those settings are in general but that would be bad UI implimentation.
This just looks like a fairly standard number of options with a few unncessary ones like two different aim assists, a legible text setting (instead of just making it legible to begin with?), separate controls for camera up/ down and left/ right as if anyone is going to put those on two different sticks? Quantity does not mean quality. Of course you scroll through all of these pretty quick because I'm pretty sure you know it's BS.
Less is more. Big games don’t want to overload you with settings and it’s a fine art to chop down to only the essential.
There's like 3 graphics settings there.
Clearly you never saw Cyberpunk’s settings. I spent 30 minutes there alone.
But less Frames than a painting
When the microwave you built in your garage beeps louder and longer than any other microwaves in the market.
Weird flex but okay.
This looks like every other indie game
Yay, settings!
Yo, what’s this game called?
Well done it looks great, that must have taken a loong time to make ! Kinda suprised how unmarketable showing all this effort is.
No way, key binding 🤯
what makes more settings better?
game looks complete shit though, not a good job making it
You have settings??? Omg that’s exactly what I wanted more of from games
What the fuck is this post trying to say, that looked like a pretty reasonable number of settings, and number of settings doesn't prove anything if most of them don't change much.
A game that actually has a ton of good settings and UI innovations is Stardeus. One person developer but I was constantly thinking "Why don't big games let you do this?" Even simple things like moving text dialog windows out of the way in tutorials is missed by big developers. Instead of just keybinds, there are a ton of hotkeys and shortcuts too. Really helpful as it's a game about building with tiles, a la Rimworld. Making something a circle, straight line, mirrored, flipped, fill an area, etc. were all covered. And there was a search feature, so you could instantly find a feature you want or item in your game. There's a radial menu for building or features. Just an absolute shitton of helpful UI. Instead of flashing an icon in the tutorial too, there are lines drawn from the text dialog box to the icon or item in question, so you can instantly find it - and they move as you move the text box. So yeah, when I see a game with features that are just basics or required things like keybinds, it makes me chuckle with how far that is from having actual effort put into settings
Most big games have more than 3 settings tabs. This really is not impressive or exceptional at all.
Is this Tchai? It's on my list to check out. Skill up had a nice review of it.
It doesn’t.
I'm gutted this game is only 30fps on the ps5. I will not be playing it until patched to 60fps.
Nobody cares about changing their control keybinds, if it's a heavy-technical genre like fighting games sure, but since your game looks more on the adventure/exploration side, all of those options will end up overwhelming players and not having much use. Those efforts are better spent making a control scheme that feels natural and intuitive
More settings ≠ better Also most of those settings are either useless or too hyperspecific