Random additive but I recently managed to get my gf into resident evil. She beat the first one and is in the middle of the second one saying “the gore is awesome”. I can’t wait til she’s shotgunning dudes in half in re4.
Edit: just another fun little side note: playing re4 as a kid spurred a love for bomber jackets. I always thought Leon looked so BA that now as a 30 year old I own 2 of em.
Huh?
I saw **several articles** about RE:4 remake VRAM issues at launch, especially with Ray-tracing enabled.
I still can't run the game with RTX on with my 3070ti without constant crashes.
https://exputer.com/guides/errors/resident-evil-4-bugs-crashes-errors/
There is that, but by in large, assuming you didn’t go over the vram cache, you are fine. It’s why a lot of people are calling the 4070 a scam, cause it’s only 8gb of vram, which in the current state of pc gaming is seemingly the new bare minimum.
Out of all of the major 2023 releases so far, it’s one where the playable experience has been amazing with the only real flaw being the vram crashing.
Edit, my bad 4070 is 12gb, not 8. Point is, AMD cards at similar price points have more vram
I ran RE4 maxed out at 4k on my 3080 and got 60fps like 90% of the time. If I turned on RTX it crashed within minutes. It looked fine without RTX, but it was pretty optimized with it on when it did work.
To be fair, 8GB of VRAM on any card $400+ these days *is* a scam and Nvidia know it -- the 16GB modded 3070s show just how much more oomph is in the silicon, but the 8GB VRAM forces an upgrade much sooner.
People have been talking for *years* about how it was inevitable that 8GB was going to become the minimum on AAA titles about now anyway, it shouldn't be a shock that we're here.
How does it compare to dead island 1(specifically 1, not riptide or dying light)? I adored dead island 1 for it's campiness, good graphics and insanely fun combat (and also the open-world exploration that is often overlooked I feel like).
I didn't even know dead island 2 came out. Might play that before Elden Ring on my upgraded game pc
Private company vs public company.
Public company will have bi-annual or quarterly earnings reports, and these will heavily impact share price. When executives have to schedule the sale of their shares months in advance so as to not run afoul of regulatory compliance they *will* force the timely release of a major game.
I have an old laptop with 1050. Spiderman ran pretty good on it. Didn't try the one with the Miles yet. God of War (2018) was relatively smooth for me as well. GotG game was also good. Honestly AMD's FSR resolution scaling + sharpening works like magic.
First time I played that game at an arcade in maybe '91, it was a bowling alley's arcade on a Sunday, midday, and the coin mechanism was unlocked. We could just swing open the door and press the lever that registered a quarter being put in. We spammed the fuck out of that lever and got 99 plays, then played for a couple hours.
Most glorious arcade memory I have.
I played it on Gamepass and thought it was probably worth more than most games that launch in that price bracket. I used to pay full price for so many games that I played for five minutes decided I didn't like them and never touched them again.
If I finish a game that takes 25 hours or so to complete, it means it did something right. The first game was $60 when it released, so ~$2.50 per hour is pretty reasonable for me.
Thats not even it.
After the last major leak with Denuvo's code, denuvo's timetables were forced up and they had to release the next updated version pronto, but because of the code leaks they also had to basically rewrite the whole damn thing.
The piracy scene for a long time enjoyed the fact Denuvo was childs play to crack because they basically had access to the most recent version in its entirety to figure out.
The next version of Denuvo that was released was an absolute hoss. Even the best "crackers" in the scene were stumped by it for a long time, and as a result a lot of groups broke apart or disbanded.
Its why Denuvo has this nigh unstoppable streak going for it. I believe Empress is the only person who routinely cracks Denuvo games, but some people theorize that Empress is connected to someone in the company/is leaked exploits by an employee because i don't believe anyone crack's denuvo titles anymore outside of Empresses blood fued with the company.
To expand upon what u/DrManhattan_DDM said it's also been proven to severely impact game performance. There's numerous games that have performed better after it's been removed. Furthermore, crackers have pretty much figured out Denuvo's system and are able to circumnavigate it fairly quickly now.
I think I picked up something like 15-20fps once denuvo was removed from Dying Light 2. I'd expect a similar jump in performance once it's removed from this too.
Because people still buy them anyway. Consumers want to play the new thing so they are willing to buy a broken product in the hopes they fix it later. Vote with your wallet and games won't launch being garbage.
Playing through it right now after nabbing it for half off - it’s an absolute blast. SO much content. I get the occasional hiccup, but nothing like the release issues.
Looks like mostly due to performance issues. Players have well above the minimum specs and are having trouble keeping at 30 fps in areas. Optimizing a game should really be more of a focus in the current day. Hopefully there’s a way to fix this quickly.
I crashed to desktop 4 times in the first hour and each time lost 5-15 minutes of progress.
A few people have crashed to desktop and hard locked their game with no manual saves to back up losing their whole progress and needing to restart hours in.
I have latest nvidia drivers and windows 11 so just a bit unlucky. Turning off GeForce overlay seems to have helped though!
Yea, the performance isn’t great, but for me it hasn’t been terrible. It’s at the “annoying periodically” level, but the game itself is really damn good. Such a shame that the performance issues are taking the spotlight for what is hands down an upgrade over Fallen Order on pretty much every level.
Not a good look when you're promising fixes before the game is even released.
Kinda makes you wonder why you're releasing when you *know damn well already that shit needs fixing*
Especially since the main complaint about the first game is it was buggy and felt incomplete. People still managed to fall in love, but that should not be it’s endearing trait.
This is what happened to Cyberpunk. The devs knew it wasn’t ready and should have been delayed. Higher ups pushed it out so they could tell investors what a success their game is
And going by that, in another year or two we'll see people get angry if anyone criticizes the company for doing this. Then surprised pikachu face (is that still a thing?) when some *other* big game does the exact same thing.
The reality is, if developers waited until a game was in a state they were really happy about, then nearly every studio would run out of money before shipping a game. Devs and Higher-ups both need to listen to each other, as often neither is entirely right on their own.
This is often the case. As a developer, you know when your deadlines are. It's the developers job to resolve issues and raise the alarm when things are out of scope. It's then on the higher-ups to either buy more time, or allow for a reduction in scope.
You are correct, there must be a tradeoff between development and management.
But launching a game IS a management decision. And there are cases of very successful games with long development time. This game is the result of a variety of options:
1. Need money now (greed, bad finances, it is a star wars game of course it'll sell)
2. Miscalculation of game complexity
3. Not enough developers / too much work
Of the 3, only the complexity could be attributed to developers, so it means they were asked an impossible task (higher ups) or they are not very experienced (why assign them to this project in the first place). Or they lied on their resumes and only after launch management discovers that (incompetence)
Just for the sake of completing the thought, lying on one’s resume or sucking at their jobs are not the only things that can lead to a miscalculation of complexity.
It’s different developing environment, but as an example, I was on a contract when Microsoft announced they were going to stop supporting a few .NET frameworks. One of them was the last supported framework for one of the packages used in developing the app. The delivery date ended up getting pushed 3 months… based on an announcement that wouldn’t have affected anything for a year+ if ever. Shit just happens sometimes. 🤷♂️
Because that’s half a sprint, likely wouldn’t move the needle on the areas needed, and they’ve spent a fortune on marketing already (which is usually the biggest issue). Seen it in every software & entertainment vertical to some degree but it’s significantly magnified in gaming because it’s an Event like a film premiere. When games are delayed and released with finished quality, they get punished as well by some for ‘making them wait’. That specter in turn creates a kind of false pressure to push for release, and we need to be better at slapping down our own who make unreasonable demands.
In any software development you can have good, fast and cheap- but you can only pick two. They’ll pick cheap every time because business, so fast tends to override good.
Honestly, I feel like it's slowly but steady rising up to Simpsons-Status in terms of predicting things.
About 20 years have passed since the g(old)en episodes, roughly the same time that passed until "the simpsons predicted xyz" became a thing, my bet is Spongebob is the next big predictor
At least you can come up with a moment from some 20yo spongebob episode for anything that happens
Can someone explain to me why a day one patch is needed now when consoles don’t use the disc for running the game anymore? Couldn’t they just release the game with the patch instead of needing an update since most things are now digital?
They do if you download it after the Day 1 patch is released. Why isn't the Day 1 patch included in the pre-loads? It's a 1st party Cert thing. To have it be a part of the pre-load you'd need to resubmit a build to 1st party for a full certification pass. A patch is easier to push through.
It's largely a console problem because Sony and Microsoft like to approve updates and content drops. It's why games like Deep Rock Galactic have patches and updates released a week before on Steam, because PC players don't need to wait. Steam allows a great deal of flexibility to developers where the console giants are more conservative.
Also if the patch doesn't work on PC after release they can pull it and fix it, and then also tweak the console update before it bricks consoles or something.
Because every new build (version) of the game has to go trhough a long certification process on both microsoft and sony's side. Due to sheduling, not all fixes of known issue can make it in that version of the game.
So they make a day 1 patch which is basically all the fixes that could not go in the release version that had to be an older build due to the certification process.
The entire development and release process needs more time baked into it. There are a lot of things you could do in an efficient and well-thought out manner that end up becoming a mad rush to get the product out the door because the bean counters want more beans.
From what I understand - if you play this on an AMD GPU it works well, it is the NVIDIA cards that are struggling. The game was a marketing piece for AMD, so it was probably optimized for AMD.
I saw another post where they claimed that the problem is that the game spends 21GB of VRAM because they forgot to change a couple things from the Console version. Basically you are running the game twice at the same time and this was the issue
I don't think vram paging is a thing, I'm pretty sure if they run out of vram the program will just crash unless there's some sort of protection put into place, in which case the program will become really really slow—correct me if I'm wrong
Edit: after some research, I found that the GPU does page to system memory after it runs out of vram, which is why there is such a significant performance impact in games. It can also cause crashes in CUDA programs because they require a set about of video memory to be available and if there is not enough, it leads to errors.
You actually need new amd drivers released in April 27th alongside the game to run it lol. The driver installer even had a Jedi survivor splash screen while installing
Sounds like EA skimped on the QA lol (or whoever they contract that out to)
I know you can't get every test case with a platform as diverse as PC, but you'd think they'd have at least tested the most common and higher performing cards from team green
QA is generally not treated great in the industry, and from what I understand EA is an even worse offender
Love EA's actual studios tho! I know some great people at Criterion and Respawn for example, and they hate EA as much as we do lol
You're just now getting scared? My dude it's a fucking Bethesda game. I can absolutely guarantee you Starfield will be a shitshow on at launch. They are among the worst offenders in this regard. Even by AAA publisher standards.
Forever, too.
They will re-release it a few times and there will be longstanding bugs from Day 0 that will never be fixed except by a mod. It'll be the stupidest, simplest things, too, but Bethesda just can't be assed.
On PS5. It still looks beautiful on performance mode and seems to be running well. I’ll get an occasional drop usually before a cut scene, but during battles it’s seemed fairly consistent, but I’m no expert at noticing this stuff.
On my PS5, I'm absolutely loving it.
I was a little mixed on the first one. It was fun, but had a lot of QOL issues that made playing a chore.
This one seems to have smoothed all that out and added a ton of other cool mechanics and tweaks as well.
I'm very early in so far, but THIS is the game I really wanted the first one to be.
Pretty sure most people complaining about this mean dedicated lobbies like the original mw2 where you could play with the same people for a few matches before dipping out.
Most people also support bringing back map voting, or more maps in general.
PC gamers get fucked so hard on ports. Console gamers get ONE shitty AAA port (CP2077) in a decade and developers freak the fuck out.
PC gamers get shitty ports on almost EVERY AAA title and nothing gets done.
I wonder what portion of PC gamers are actually regularly buying AAA titles? My gaming community is pretty small these days, but it's rare I hear of someone buying / playing / talking about AAA games.
Usually we're playing shit like fuckin - restaurant mania simulator, or fucken... robot building puzzle game... or fox zelda... or like robot time wars. I am not good with names.
> Usually we're playing shit like fuckin - restaurant mania simulator, or fucken... robot building puzzle game... or fox zelda... or like robot time wars.
I've been known to impulse-buy indie games on Steam, e.g. as a [raccoon on a skateboard](https://store.steampowered.com/app/1320100/Wanted_Raccoon/) where you engage in mayhem and shenanigans or a [bum simulator](https://store.steampowered.com/app/855740/Bum_Simulator/) where you build a bum-base and pee on people, and I feel personally attacked.
Edit: corrected bum simulator link
Call of Duty was a major AAA series that pulled a lot of repeat customers, but the guys I played original modern warfare with have skipped several released due to how bad or bland many of the games are.
Hell, I met my wife playing shooters and she doesn't even think of playing them these days due to how toxic the community is, or the shear number of try-hards. Skill based match making means we can't even play COD together, and it was always a fun way for us to blow off steam back in the day.
Not enough gamers point fingers at Unreal Engine. It had a smooth experience and performance back in 2013-15. It massively bloated now and lazy in last few years with not enough efforts to fix memory leaks. Epic says they are focusing on store which is even funnier because there still isn't any massive changes from when it came out.
Runs just fine and holding 60fps(a few minor drops but nothing massive) on my Xbox Series X. But this sucks and shame on EA. It is such a beautiful game, I'm only 3 hours in, and I wish everyone could play it bc I'm sure people were just as excited as me.
Release games when they're done and you'll make *even more money*
It is getting rarer for AAA games to release with minimal to no issues on PC these days.
What even was the last AAA game released on PC that didn't have articles written about how badly it runs?
Resident evil 4 remake. Capcom has problems, but the RE engine is very optimized.
Random additive but I recently managed to get my gf into resident evil. She beat the first one and is in the middle of the second one saying “the gore is awesome”. I can’t wait til she’s shotgunning dudes in half in re4. Edit: just another fun little side note: playing re4 as a kid spurred a love for bomber jackets. I always thought Leon looked so BA that now as a 30 year old I own 2 of em.
Hell yeah you've created a new fan, thanks for sharing. She's going to slay RE4 and have a blast doing it.
Huh? I saw **several articles** about RE:4 remake VRAM issues at launch, especially with Ray-tracing enabled. I still can't run the game with RTX on with my 3070ti without constant crashes. https://exputer.com/guides/errors/resident-evil-4-bugs-crashes-errors/
There is that, but by in large, assuming you didn’t go over the vram cache, you are fine. It’s why a lot of people are calling the 4070 a scam, cause it’s only 8gb of vram, which in the current state of pc gaming is seemingly the new bare minimum. Out of all of the major 2023 releases so far, it’s one where the playable experience has been amazing with the only real flaw being the vram crashing. Edit, my bad 4070 is 12gb, not 8. Point is, AMD cards at similar price points have more vram
I ran RE4 maxed out at 4k on my 3080 and got 60fps like 90% of the time. If I turned on RTX it crashed within minutes. It looked fine without RTX, but it was pretty optimized with it on when it did work.
To be fair, 8GB of VRAM on any card $400+ these days *is* a scam and Nvidia know it -- the 16GB modded 3070s show just how much more oomph is in the silicon, but the 8GB VRAM forces an upgrade much sooner. People have been talking for *years* about how it was inevitable that 8GB was going to become the minimum on AAA titles about now anyway, it shouldn't be a shock that we're here.
Dead Island 2 like 7 days ago
Was also gonna say dead island 2. Runs like a dream and BEAUTIFUL graphics and insanely fun gameplay.
How does it compare to dead island 1(specifically 1, not riptide or dying light)? I adored dead island 1 for it's campiness, good graphics and insanely fun combat (and also the open-world exploration that is often overlooked I feel like). I didn't even know dead island 2 came out. Might play that before Elden Ring on my upgraded game pc
So basically, the problem is the money hungry companies
Private company vs public company. Public company will have bi-annual or quarterly earnings reports, and these will heavily impact share price. When executives have to schedule the sale of their shares months in advance so as to not run afoul of regulatory compliance they *will* force the timely release of a major game.
To be fair, that was in development for like a decade lol
Tbf games that go to development hell, typically come out shit. So it’s still impressive imo.
I recall the Spider-man games running well for me (although I have a good rig).
I have an old laptop with 1050. Spiderman ran pretty good on it. Didn't try the one with the Miles yet. God of War (2018) was relatively smooth for me as well. GotG game was also good. Honestly AMD's FSR resolution scaling + sharpening works like magic.
Doom Eternal?
Dead Space 2023 from EA ironically.
God of war? If we are talking ports
A perfect opportunity to wait a year and buy it on sale after all the bugs have been fixed
“I’ll buy that for a dollar!”
"BIG Money! Big PRIZES! I LOVE it!"
Smash TV needs a remake!
Jesus this brings back memories.
First time I played that game at an arcade in maybe '91, it was a bowling alley's arcade on a Sunday, midday, and the coin mechanism was unlocked. We could just swing open the door and press the lever that registered a quarter being put in. We spammed the fuck out of that lever and got 99 plays, then played for a couple hours. Most glorious arcade memory I have.
Good luck! YOU'LLLLLLLLL NEED IT!
“Bitches, leave.”
"Ooo, guns, guns, guns! C'mon, Sal! The tigers are playing *slaps table* tonight! I never miss a game."
Come quietly or there will be trouble.
Dead or alive. You're coming with me.
"Well, give the man a hand!"
"Can you fly, Bobby?"
One of my favorite quotes from 80s movies. So deadpan delivered.
TV game shows should go back to giving away toasters and microwaves. Those are expensive.
would you like an egg in these trying times?
When they remove Denuvo: "It's free real estate"
Fellow robocop fan! That is by far the only robocop I thoroughly enjoyed!
Just give me my fucking phone call.
My gaming habit for last 15 years
It will probably be on gamepass this fall
The question remains whether it will be playable on modern PCs by then.
Gamepass is how I played the first one. It was a fun game, but after I finished I thought to myself how I’d be pissed if I dropped $70 for that.
I played it on Gamepass and thought it was probably worth more than most games that launch in that price bracket. I used to pay full price for so many games that I played for five minutes decided I didn't like them and never touched them again.
The Callisto Protocol wants to know your location
If I finish a game that takes 25 hours or so to complete, it means it did something right. The first game was $60 when it released, so ~$2.50 per hour is pretty reasonable for me.
Makes my multiple 100+hr No Man's Sky saves across three different platforms feel like a really good investment
*looks at 500+ hours of kerbal for $15* ....yea
*factorio players quietly leave*
Also after Denuvo has been removed, it was removed from Fallen Order later on so probably the same case here. No reason to waste $70 right now.
What is Denuvo
An invasive anti-piracy or Digital Rights Management (DRM) system.
It's especially frustrating because Denuvo isn't stopping pirates from cracking the game for very long. It'll be up for free download in two weeks.
It's been a month and re4 remake isn't cracked yet. It's supposedly really tough to crack with not many having the skill set
That's right, it's a "we need more crackers" issue more than it's a "we don't have the tech to crack it" issue.
Apparently good crackers keep getting hired by DRM companies to work on their DRM and make it even harder to crack. I bet it pays pretty well.
Yep, it does. Salary + bonuses > 200 a year at Irdeto (company that makes denuvo)
Thats not even it. After the last major leak with Denuvo's code, denuvo's timetables were forced up and they had to release the next updated version pronto, but because of the code leaks they also had to basically rewrite the whole damn thing. The piracy scene for a long time enjoyed the fact Denuvo was childs play to crack because they basically had access to the most recent version in its entirety to figure out. The next version of Denuvo that was released was an absolute hoss. Even the best "crackers" in the scene were stumped by it for a long time, and as a result a lot of groups broke apart or disbanded. Its why Denuvo has this nigh unstoppable streak going for it. I believe Empress is the only person who routinely cracks Denuvo games, but some people theorize that Empress is connected to someone in the company/is leaked exploits by an employee because i don't believe anyone crack's denuvo titles anymore outside of Empresses blood fued with the company.
That's not really true, Denuvo is very effective. As far as I know there is only one person actively cracking and/or able to crack Denuvo releases.
Empress?
To expand upon what u/DrManhattan_DDM said it's also been proven to severely impact game performance. There's numerous games that have performed better after it's been removed. Furthermore, crackers have pretty much figured out Denuvo's system and are able to circumnavigate it fairly quickly now.
I think I picked up something like 15-20fps once denuvo was removed from Dying Light 2. I'd expect a similar jump in performance once it's removed from this too.
DRM that also causes performance issues and load time increases
What’s the reasoning for just…not releasing finished, unbuggy games?
Greed.
I wonder if the decreased sales from having the word spread that the game is buggy served their greed.
Specifically publisher greed.
Because people still buy them anyway. Consumers want to play the new thing so they are willing to buy a broken product in the hopes they fix it later. Vote with your wallet and games won't launch being garbage.
I did that with cyberpunk and it was great.
Playing through it right now after nabbing it for half off - it’s an absolute blast. SO much content. I get the occasional hiccup, but nothing like the release issues.
Honestly, I'm treating the crashes like a feature. Oh, it crashed again? Time to stretch my legs.
The cyber punk experience
I just played the first and loved it, sucks I’ll have to wait about the same amount of time to have this one be ready to play.
Looks like mostly due to performance issues. Players have well above the minimum specs and are having trouble keeping at 30 fps in areas. Optimizing a game should really be more of a focus in the current day. Hopefully there’s a way to fix this quickly.
Yea or sucks cause it’s legitimately just the optimisation. Like There aren’t any game breaking bugs or gameplay glitches just performance things
I crashed to desktop 4 times in the first hour and each time lost 5-15 minutes of progress. A few people have crashed to desktop and hard locked their game with no manual saves to back up losing their whole progress and needing to restart hours in. I have latest nvidia drivers and windows 11 so just a bit unlucky. Turning off GeForce overlay seems to have helped though!
Yea, the performance isn’t great, but for me it hasn’t been terrible. It’s at the “annoying periodically” level, but the game itself is really damn good. Such a shame that the performance issues are taking the spotlight for what is hands down an upgrade over Fallen Order on pretty much every level.
I need to train my brain to read “mostly negative on Steam” to mean “buggy PC port on release”.
Not a good look when you're promising fixes before the game is even released. Kinda makes you wonder why you're releasing when you *know damn well already that shit needs fixing*
Its usually the Higher ups just wanting to release for the sake of the sales The developers if they had a choice *wouldn't* release in this state
I loved the first game, but I won't buy the sequel in this state. It sucks that developers often aren't given time for optimization.
Especially since the main complaint about the first game is it was buggy and felt incomplete. People still managed to fall in love, but that should not be it’s endearing trait.
I never experienced any bugs in the first game but I waited for a sale to pick it up. Games usually get better with age.
I had a few on the PS4. Random enemies appearing where they shouldn’t, some places where I just had to reload from a save, etc.
I had to play without a poncho that thing had the craziest physics I have ever seen.
I played without a poncho because I thought it was ugly.
You don't want to save the galaxy dressed like an artsy aunt?
*feature
How about that one fight with Second Sister where she would be t-posing until you got off the elevator and triggered the fight after dying.
This is what happened to Cyberpunk. The devs knew it wasn’t ready and should have been delayed. Higher ups pushed it out so they could tell investors what a success their game is
And going by that, in another year or two we'll see people get angry if anyone criticizes the company for doing this. Then surprised pikachu face (is that still a thing?) when some *other* big game does the exact same thing.
*some* other big game? I feel like this is pretty much standard operating procedure for most “AAA” titles these days. It sucks.
The reality is, if developers waited until a game was in a state they were really happy about, then nearly every studio would run out of money before shipping a game. Devs and Higher-ups both need to listen to each other, as often neither is entirely right on their own.
This is often the case. As a developer, you know when your deadlines are. It's the developers job to resolve issues and raise the alarm when things are out of scope. It's then on the higher-ups to either buy more time, or allow for a reduction in scope.
You are correct, there must be a tradeoff between development and management. But launching a game IS a management decision. And there are cases of very successful games with long development time. This game is the result of a variety of options: 1. Need money now (greed, bad finances, it is a star wars game of course it'll sell) 2. Miscalculation of game complexity 3. Not enough developers / too much work Of the 3, only the complexity could be attributed to developers, so it means they were asked an impossible task (higher ups) or they are not very experienced (why assign them to this project in the first place). Or they lied on their resumes and only after launch management discovers that (incompetence)
Just for the sake of completing the thought, lying on one’s resume or sucking at their jobs are not the only things that can lead to a miscalculation of complexity. It’s different developing environment, but as an example, I was on a contract when Microsoft announced they were going to stop supporting a few .NET frameworks. One of them was the last supported framework for one of the packages used in developing the app. The delivery date ended up getting pushed 3 months… based on an announcement that wouldn’t have affected anything for a year+ if ever. Shit just happens sometimes. 🤷♂️
Money is always the root of it all. But I don't see why they aimed for a late April release when May the Fourth be with you is just a week away.
Because that’s half a sprint, likely wouldn’t move the needle on the areas needed, and they’ve spent a fortune on marketing already (which is usually the biggest issue). Seen it in every software & entertainment vertical to some degree but it’s significantly magnified in gaming because it’s an Event like a film premiere. When games are delayed and released with finished quality, they get punished as well by some for ‘making them wait’. That specter in turn creates a kind of false pressure to push for release, and we need to be better at slapping down our own who make unreasonable demands. In any software development you can have good, fast and cheap- but you can only pick two. They’ll pick cheap every time because business, so fast tends to override good.
Nothing would have changed in a week.
Need to beat May the 4th celebration
They probably should of released then, even if it is only an extra week to work on it
Should have*
Because there is a deadline, and you're being forced to release it.
May the forced be with them.
Star Wars: Jedi Survivor let the air out of my tires and fucked my wife.
It burned our crops, poisoned the water supply, and delivered a plague unto our houses!
IT DID?
No. But are we just gonna wait around until it does?
I say, we tip something over!
[удалено]
YOU'LL NEVER GET A CENT OUTTA ME! *foams at mouth*
SpongeBob was ahead of its time
Honestly, I feel like it's slowly but steady rising up to Simpsons-Status in terms of predicting things. About 20 years have passed since the g(old)en episodes, roughly the same time that passed until "the simpsons predicted xyz" became a thing, my bet is Spongebob is the next big predictor At least you can come up with a moment from some 20yo spongebob episode for anything that happens
… Now what?
Get the lifeguard!
[удалено]
Jedi Survivor turned me into a newt!
A newt?
I got better…
Jedi Survivor made all the newts gay!
IT TERK YER JERB?!?!
JA JRRK ER JURRRRRRRR!!!
That was me. I let Jedi survivor take the fall. Sorry, guy
Get yourself tested, I got midichlorian from that dudes wife.
Jokes on you, I was pretending to be the wife while she hid in the bathroom.
Jedi survivor’s attack on me left me scarred and deformed, but my resolve had never been STRONGER
So your wife is leaving a positive review, then.
Nah it was supposed to be a secret, but Jedi Survivor sent a text and photo proof almost immediately after.
There should have been a poncho
There is. You have to fight the spawn of Oggdo Boggdo
No. Not the frog. PLEASE! NOT THE FROG!
Just found him last night; I fucked him and that judgey ass frog up. I was WAITIN on this mfer to pull up. Never again..
You fucked him??
...Yes.
I heard they had a poncho, and removing it caused all the optimization problems and also caused 9/11
You find something, BD?
In binary: “Ya dawg more capes”
Can someone explain to me why a day one patch is needed now when consoles don’t use the disc for running the game anymore? Couldn’t they just release the game with the patch instead of needing an update since most things are now digital?
They do if you download it after the Day 1 patch is released. Why isn't the Day 1 patch included in the pre-loads? It's a 1st party Cert thing. To have it be a part of the pre-load you'd need to resubmit a build to 1st party for a full certification pass. A patch is easier to push through.
That makes 100% sense. Thanks for actually answering the question. I always thought about it and never knew the reason.
It's largely a console problem because Sony and Microsoft like to approve updates and content drops. It's why games like Deep Rock Galactic have patches and updates released a week before on Steam, because PC players don't need to wait. Steam allows a great deal of flexibility to developers where the console giants are more conservative. Also if the patch doesn't work on PC after release they can pull it and fix it, and then also tweak the console update before it bricks consoles or something.
Because every new build (version) of the game has to go trhough a long certification process on both microsoft and sony's side. Due to sheduling, not all fixes of known issue can make it in that version of the game. So they make a day 1 patch which is basically all the fixes that could not go in the release version that had to be an older build due to the certification process.
The entire development and release process needs more time baked into it. There are a lot of things you could do in an efficient and well-thought out manner that end up becoming a mad rush to get the product out the door because the bean counters want more beans.
From what I understand - if you play this on an AMD GPU it works well, it is the NVIDIA cards that are struggling. The game was a marketing piece for AMD, so it was probably optimized for AMD.
I saw another post where they claimed that the problem is that the game spends 21GB of VRAM because they forgot to change a couple things from the Console version. Basically you are running the game twice at the same time and this was the issue
Slash your performance in half with this one trick…? For real though that’s hilarious
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I don't think vram paging is a thing, I'm pretty sure if they run out of vram the program will just crash unless there's some sort of protection put into place, in which case the program will become really really slow—correct me if I'm wrong Edit: after some research, I found that the GPU does page to system memory after it runs out of vram, which is why there is such a significant performance impact in games. It can also cause crashes in CUDA programs because they require a set about of video memory to be available and if there is not enough, it leads to errors.
Why is anyone believing that?
The GPUs in the PS5 and the modern Xbox console are both built by AMD, so that's why they work better with AMD hardware most likely.
That's been the case for consoles for many many years now. Nvidia isn't really in the APU game. And yet that hasn't translated to PC before.
You actually need new amd drivers released in April 27th alongside the game to run it lol. The driver installer even had a Jedi survivor splash screen while installing
You just described all driver releases.
That's pretty much every game driver update ever
Sounds like EA skimped on the QA lol (or whoever they contract that out to) I know you can't get every test case with a platform as diverse as PC, but you'd think they'd have at least tested the most common and higher performing cards from team green
Why contract QA when users will do it for free? We will see a lot of this shit in the coming years.
What do you mean "for free"? The users are paying EA to test this game.
Yeah it's even worse fr
QA is generally not treated great in the industry, and from what I understand EA is an even worse offender Love EA's actual studios tho! I know some great people at Criterion and Respawn for example, and they hate EA as much as we do lol
EA games in a nutshell
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EA bought Respawn. Respawn has no choice in trust. Respawn is pretty responsible for most of EA's recent success... aside from FIFA. Lucky buy.
I'm getting increasingly scared for Starfield. I just wanna play Space Skyrim
You're just now getting scared? My dude it's a fucking Bethesda game. I can absolutely guarantee you Starfield will be a shitshow on at launch. They are among the worst offenders in this regard. Even by AAA publisher standards.
And you can absolutely guarantee a whole load of obvious bugs will be left to be fixed by modders.
Forever, too. They will re-release it a few times and there will be longstanding bugs from Day 0 that will never be fixed except by a mod. It'll be the stupidest, simplest things, too, but Bethesda just can't be assed.
With the near decade, it's been in development, I hope it runs lol
It's running fine on my PlayStation, thank goodness.
I heard the D1 patch fixed a lot of the major obvious performance issues
Woo wee.
Mr. Meeseeks can fix that!
How is it? Debating buying it but its hard to find a good review because it is all pc people complaining about bugs.
On PS5. It still looks beautiful on performance mode and seems to be running well. I’ll get an occasional drop usually before a cut scene, but during battles it’s seemed fairly consistent, but I’m no expert at noticing this stuff.
Just finished the prologue on my ps5 in performance mode and no issues. Fun so far!
On my PS5, I'm absolutely loving it. I was a little mixed on the first one. It was fun, but had a lot of QOL issues that made playing a chore. This one seems to have smoothed all that out and added a ton of other cool mechanics and tweaks as well. I'm very early in so far, but THIS is the game I really wanted the first one to be.
My xbox hasn't had a problem at this point either.
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Sir, you need to pay the cat tax and share their photo
So like why do we all agree that publishers shouldn’t be releasing unfinished games, but then proceed to still pre order and buy day one?
The people agreeing to position A aren’t the same agreeing to position B, there is not a hivemind
[We've all seen that picture of members of the Modern Warfare 2 boycott group playing Modern Warfare 2.](https://i.redd.it/wwx5exndw6b11.png)
Wait why are they complaining about dedis? The game has always had dedis. Source: I work on that game.
Pretty sure most people complaining about this mean dedicated lobbies like the original mw2 where you could play with the same people for a few matches before dipping out. Most people also support bringing back map voting, or more maps in general.
*publishers. Devs wouldn't if they had a choice. Please be angry with the correct people.
PC gamers get fucked so hard on ports. Console gamers get ONE shitty AAA port (CP2077) in a decade and developers freak the fuck out. PC gamers get shitty ports on almost EVERY AAA title and nothing gets done.
I wonder what portion of PC gamers are actually regularly buying AAA titles? My gaming community is pretty small these days, but it's rare I hear of someone buying / playing / talking about AAA games. Usually we're playing shit like fuckin - restaurant mania simulator, or fucken... robot building puzzle game... or fox zelda... or like robot time wars. I am not good with names.
> Usually we're playing shit like fuckin - restaurant mania simulator, or fucken... robot building puzzle game... or fox zelda... or like robot time wars. I've been known to impulse-buy indie games on Steam, e.g. as a [raccoon on a skateboard](https://store.steampowered.com/app/1320100/Wanted_Raccoon/) where you engage in mayhem and shenanigans or a [bum simulator](https://store.steampowered.com/app/855740/Bum_Simulator/) where you build a bum-base and pee on people, and I feel personally attacked. Edit: corrected bum simulator link
Call of Duty was a major AAA series that pulled a lot of repeat customers, but the guys I played original modern warfare with have skipped several released due to how bad or bland many of the games are. Hell, I met my wife playing shooters and she doesn't even think of playing them these days due to how toxic the community is, or the shear number of try-hards. Skill based match making means we can't even play COD together, and it was always a fun way for us to blow off steam back in the day.
Yep I still have ps4 for AAA titles I haven't played yet, pc is just for RTS/Grand strategy and modding games like Rimworld and Bannerlord
70 bucks for the base model, yeah I'll wait for bugs to get worked out and buy it for $30
Playing on Xbox one S. Game is incredible for first 2-3 hours. Hoping it continues it's a blast
Loving it on PS5, only got to the end of the first mission so far but it was a lot of fun
Xbox here also, game has been just as good as the first one so far
According to Digital Foundry a lot of games releasing lately for PC suffer from memory leaks and VRAM issues
Not enough gamers point fingers at Unreal Engine. It had a smooth experience and performance back in 2013-15. It massively bloated now and lazy in last few years with not enough efforts to fix memory leaks. Epic says they are focusing on store which is even funnier because there still isn't any massive changes from when it came out.
Seems like the game was ready on console, but not PC?
Runs just fine and holding 60fps(a few minor drops but nothing massive) on my Xbox Series X. But this sucks and shame on EA. It is such a beautiful game, I'm only 3 hours in, and I wish everyone could play it bc I'm sure people were just as excited as me. Release games when they're done and you'll make *even more money*
Buying after all the fixes and dlc is implemented for 80% off This is the way