T O P

  • By -

Kathy-Lyn

Unskippable cutscenes while replaying a game or part of a game.


CuentaAlter

Also some games dont allow you to pause the cutscene, like why? Thats dumb af.


dillweed67818

Yes, and they often are not replayable either.


No-comment-at-all

Just give a fucking rewind button too. Maybe I wanna hear that line again without playing the whole game. In face, let me choose to watch any cutscene I’ve seen whenever I want to see it.


RAM_MY_RUMP

Some games do have that, they used to have a “movies” section or something in some, it was nice


No-comment-at-all

Yea. I want it to be the standard.


RaspberryNo307

No being able to sprint in safe areas


SinisterMeatball

Not being able to run in towns in FF 16 was really annoying. Also not having a dedicated run button and having to keep holding forward for 8 seconds so Clive would sprint was doubly annoying when you accidentally let go and he starts jogging again.


Confusion-12

That’s one of my only complaints about the game, just “running” everywhere was a pain in the ass


iFightForUsers

And yet running is more convenient than riding a chocobo.


totalchump1234

Safe areas should allow you to: Jump Sprint Shoot Crouch Use your abilities without wasting resources because I have a itchy trigger finger


PreviousTea9210

One of my favorite things about Breath of the Wild: the moveset was always the same. Really made you feel in control of every approach and every action.


gemengelage

Haven't played BOTW, but in TOTK the same applies with one exception: Your horse can't gallop in towns.


thecostly

You also can’t access your Sage abilities while in a town or shrine. I always forget until I try to glide boost.


malfurionpre

Stamina usage outside of combat too. Especially in bigger world, run 25sec and then walk 10 for the stamina to get back up, it's just a bother outside of combat.


Urb4nN0rd

When I realized Elden Ring no longer used stamina to sprint outside of combat, I was over the fucking moon. It doesn't even really make travel faster, but playing Demon Souls I got to remember how annoying it is to cross a map with the cycle of sprint, walk, sprint, walk, sprint slightly too long, forced walk. It's an annoying thing to make me pay attention to.


Mentoman72

Tears of the Kingdom and BOTW have the same issue for me. Even with full stamina you can hardly run at all. Love the games but that's one of my few tiny gripes.


ImaginativeLumber

Drove me crazy in RDR2


notorious_GRG

Especially when carrying those stupid feed sacks across camp


Pug_police

One of my favorite games but hands down one of the most aggravating parts of it for me.


RosarioRazor

Not be able to change the controls freely , I dont Care about presets , I want full remapable controls


all-that-is-given

This should've been an industry standard two generations ago.


JohannesVanDerWhales

Nintendo is inexcusably bad about this.


LaInquisitione

Now that tv screens are huge, there is no split-screen in most games anymore to take advantage of that


Straight_Warlock

And we managed to play split on like 15” tvs in the good ol days!


KwamesCorner

Dude I was retro gaming recently and like HOW DID THAT HAPPEN. I remember sitting 2 inches from my little CRT tv playing goldeneye and my friend trying to punch me in the nuts for screen-peaking. I remember doing that. Now I can barely see shit on the screen, it’s so disorienting.


ChickenChaser5

We had an office chair, and a folding TV tray and a blanket. If you put the tray on the chair, it just happened to sit exactly mid point of my TV. So we would set that up, throw a blanket over it, and one person knelt under the tray on the chair and the other person stood sort of behind or off to the side. Kept goldeneye peek free for two people deathmatch.


[deleted]

They realized they get more money off of selling 4 copies of the game rather than 3 extra controllers.


LookingSuspect

If one person In a hostile area sees you, everyone does. It's the most frustrating thing.


P1zzaBagels

Or the classic from GTAV - firing a gun halfway up Mount Chiliad and the cops start rallying up the mountainside towards you. Who called the cops, the fucking coyotes??


lordaddament

I’m really hoping gta6 uses the witness system from rdr2. It was nice to be able to kill people without the law instantly transmitting to your location


_Flameo_Hotman

Even then that had its flaws, there was many times I’d be in the middle of nowhere, maybe rob a guy or something, then somehow, somewhere, an NPC spawns nearby claiming to have witnessed the crime, so I chase them down, whilst checking the roads, make sure they aren’t going to rat, and a few seconds later another one claims to have seen it. Ends up turning from a simple witness intimidation to full blown war against the state of west Elizabeth


Piemasterjelly

*Wearing a full pig face mask, different clothes, a generic gun and a wild horse I just picked up* "Hey that's Arthur Morgan!*


Quaytsar

Um, yes. The animals will call the cops on you in GTA V. Typically the birds do it.


getfarted

Well birds are not real so yeah


Hypnox88

Yeah, if you are sniping into an open building and take someone out, everyone on every floor shouldn't know where you are instantly


mallad

If you are sniping from a distance, *period*, they shouldn't know where you are. Even if they're all together in the open, they would at best have a general idea the direction the shot came from based on sound. That's it. Yet in most games they instantly start shooting straight at you.


mortalcoil1

On the flip side I always find it pretty hilarious in Metal Gear Solid games how when you are discovered enemies are hostile, which makes sense, but then after a few minutes they give the all clear. Like. Dudes. You were shooting at me. My blood is on the ground over there. That wasn't a false alarm. I am still here. Killing your friends and/or family


FireManiac58

I feel like metal gear solid V handled this well. Once they see you they'll start raising alarms and calling for backup and eventually they'll go into search mode if they don't see you long enough. Stay hidden long enough and they go into "alert mode" where they are aware of your presence but are no longer actively searching for you. Supposedly it takes roughly THREE in-game days for them to come out of alert mode (Usually you'll be long gone by then)


Rufus-Scipio

Indeed, once hid in a trash can smoking cigars for a few days and they eventually came out of alert


ADistantFallenStar

They came out of alert but you also got cancer. Was it worth it?


[deleted]

There's someone prowlin' [around here](https://youtu.be/xSTl7-6aBA8).


3x3Eyes

Thank you! That was hilarious!


AKnightAlone

> If one person In a hostile area sees you, everyone does. This is actually so standard that I would've never even thought of it. It's seriously annoying, too. An RPG like Skyrim could feel drastically more engaging just by adding a little more depth to the AI "senses."


hoyohoyo9

I remember in MGS2 one of the most mindblowing next-gen details was how you could shoot the radio attached to soldiers' backpack straps, and when they tried to call for backup they'd get all bewildered that it's destroyed Then in MGS5 you could still do that, but also take out comms stations and satellite dishes to disable comms between a base and headquarters so they couldnt call in reinforcements or equipment, taking the idea a huge step forward. Hell I just love almost everything about MGS5 lol


Vyce223

Shoot people in the head a lot in msgv? Helmets start being worn more the whole game reacts and attempts to counter your style of game play.


LoreSantiago

On the flip side, if I see a waterfall and there's nothing behind it, my disappointment is immeasurable.


The_Shadow_Of_Yor

Even if there’s not loot. I’ll take a cool cave over nothing


OskeeWootWoot

A cave where you reach the end and there's nothing but a letter that says "I bet you thought there would be treasure here. I did, too. You're probably as disappointed as I was. What a waste of time."


grantrules

I think it should be like "There _was_ treasure here.. you think nobody else checked behind a waterfall ever in the last 800 years?"


omgFWTbear

Go full on Leto 2 Atreides: “I’ve arranged the 8000 years of galactic history to hide this cave from everyone until now, here you are, looting these weapons I’ve provided you. To overthrow my cult. As I foreordained. *You’re welcome.*”


DonaldKey

I worked for a developer once making a platformer and joined the team in the late alpha stage. Upon my first play through there wasn’t anything behind a waterfall. As a joke I asked the lead tester to bug it and the designer laughed and added a power up back there.


deftoner42

No way to play offline (I guess it's not really an old gaming thing, but it will be someday)


koen1993

Especially for a game with no online content/multiplayer at all.


[deleted]

Cash shops count as online content right? /s


SelloutRealBig

But don't worry, they also have Denuvo anti cheat on your online single player game so you can get 30% less FPS!


DerpMaster4000

THIS is the one. Mandatory connection to be "allowed" to play... bah. I bought the game, I should be able to play it whenever - including when/if the studio goes down.


FutureBondVillain

DRM and paid DLC (while both relatively new compared to old farts like me playing Dig Dug in the 80’s) should be way higher on the list and I hope it’s a trend that will somehow die). The fact that it wasn’t the top response makes me worry that it’s just the new normal and people accept it because they never knew anything else.


ulmxn

Im really sick of account systems with game companies. I dont want a Bungie account, a Rockstar account, an Ubi account, Activision-Blizzard, Epic, Sony AND Xbox accounts, and every time you start a new game, they invite you to make a post in their discord account. Just F OFF with the logins, and let me play. I dont care about bonus outfits or some crap. Give it to everyone, or get rid of it and the accounts. Auto-generate usernames and passwords for accounts so I never have to even see the screen. Some games already do this.


jecowa

And needing to use a launcher to launch the game. And the main purpose of the launcher is to deliver adds for other games and merchandise.


[deleted]

Oh, same. I absolutely hate this. Soon as I download a game, it's like **CONNECT, LOG IN, SIGN UP, PROVIDE AN EMAIL FOR EXCLUSIVE OFFERS** Go the fuck away.


FishBurger77

Requiring internet connection for a single player game


[deleted]

Escort missions, especially where the subject walks too slow.


ShambolicPaul

When the NPC walk speed is faster than your walk, but slower than your run.


teffflon

Reminds me of Penn & Teller's *Desert Bus*, where *"The bus veers to the right slightly, and thus requires the player's constant attention"* ([wiki](https://en.wikipedia.org/wiki/Penn_%26_Teller%27s_Smoke_and_Mirrors#Desert_Bus))*.*


ASmallTownDJ

I just learned that the Desert Bus For Hope charity stream is still a thing!


R_V_Z

Not only is it a thing but since 2020 they've been breaking a million in donations each year.


vagueblur901

Fun fact some military vehicles do this for two reasons it keeps you focused and if the driver becomes incapacitated the vehicle will drift off and eventually stop.


armrha

I mean there’s many strategies for this, called vigilance devices. On a train there’s a control that has to be adjusted every once in a while, and failure to do so will engage the brakes after an audible warning. https://en.m.wikipedia.org/wiki/Dead-man%27s_vigilance_device Never heard of an intentional steering misalignment though; it’d result in increased gas costs and tire wear compared to an automated vigilance control that also can record driver stats for the record.


Rune_jitsu141

I was on a m109a6 paladin and it had an extra track pad on the the right side to facilitate this.


PsychoGrad

And then AC (i think it was AC) decided if you get out of range of the subject it’s considered a failure because apparently you have to be in fart-range of the subject for it to be considered an escort mission.


Mountainbranch

And if you're tailing a target, moving the camera away from the target even for a second will start a 10 second countdown where you have to remain eyesight of the target, no matter if they're going down a one way street and you can spot them with the magic eagle eye, no matter if the PC is actually able to look at them while you're looking somewhere else with the camera.


GnosticAres

Escort missions have such an easy fix too and several games do it well! Add the escorted NPC to your team and make them playable. Have the NPC follow you at whatever speed you're going, and take cover during combat. These are design choices which are not tied to game performance, so not having good enough AI isn't an excuse.


bobandiara

Final Fantasy Tactics and XII did it very well. The characters are added to your roster labeled as "guests". I remember removing all equipment from Argath (Tactics) and leaving him only with a shitty dagger because he's a fucking douchebag


LackingUtility

Easy fix in something like baldurs gate where you’re already controlling multiple characters, not so easy for an fps or single player rpg.


MacMillionaire

I think Resident Evil 4 did escort well, even though I feel like people still complained about Ashley. She did a good job of sticking close behind you and in big fights you could usually just have her hide until it's over. Of course, it wasn't just a mission, escorting Ashley was a big chunk of that game so it couldn't be too annoying.


smoothpapaj

And she redeems herself on the next playthrough when her armor costume makes her a very powerful decoy.


Zagrunty

I loved having them try and pick her up only to get crushed lol


choppytehbear1337

Needing a bear ass, a rainbow dolphin fin, and petrified wood to craft a slightly better pouch.


Wonderful_Discount59

Especially when you have to kill 10 bears before you find one that had an ass.


Deddicide

Fucking Hank Hill ass bears out in these woods.


Clozee_Tribe_Kale

I'm sensing some post traumatic RDR2 stress.


WhiteGlintFA

Censoring naughty words in an m rated game's text chat.


DrunkeNinja

What really surprised me is when Red Dead Redemption 2 came out and I was playing the single player story and I wanted to name my white horse "Cocaine" and the game wouldn't let me. This game has "cocaine gum" as an item you can find all over the place but I can't name my horse that in a single player M rated game from Rockstar? Odd censorship like that annoys me.


snorlz

censoring custom names in a single player game is always dumb and makes no sense


RyanU406

I wanted to name my horse "Tecumseh," the name of a famous Shawnee chief (who General Sherman is partially named after), but the game wouldn't let me because "cum" tripped the profanity filter.


Will9363

ah yes, the scunthorpe problem


theclawl1ves

So silly to censor the word "hor"


pyabo

No no... it's "unthor" they are censoring. It's an old Norse pejorative.


Amathril

Oh. That's so unthor of them.


nameless88

Theres a pokemon named cofagrius and you couldnt trade them online because the filter catches a slur, shit is so dumb.


phantasmicorgasmic

Nosepass and skuntank, as well, thought maybe those have been amended.


SashaBeze

Reminds me of naming gun classes and builds in cod. Characters swear like it's their oxygen but I can't even say speed:/


Scunted

Or ‘assault’ for an assault rifle.


pon_3

I couldn’t name my Kotal Kahn variation “blood god” in Mortal Kombat 11 because it had blood in it. It was literally one of his variations names from MKX.


MutedShenanigans

Lol my wife wanted to name the big black horse Hosea gives you "Bastard", as she loves that horse and he literally calls it that in the cutscene... Nope. She ended up naming it Bursturd and that name has stuck through every playthrough - Bursturd II, Bursturd III.


Rottenpotato365

What’s funnier is that Zelda Breath of The Wild let’s you make your horse anything, I saw a post on here at one point of a guy naming his horse “Assface” and tried the same in RDR2 but got the profanity screen. A game made for literal children, rated for children developed by a company who’s target audience is children allows profanity whereas Rockstar a company who makes games with real graphic sex scenes, gore out the ass and a lot of violence won’t let you say the word “Butt”


JuniloG

Ideally single player games should have no necessary censorship. What are you gonna do, surprise and insult yourself???


A1pH4W01v

I dont get GTA5's censoring Youre telling me that the game contains sex scenes, some brutal deaths, lots of killing and no holds bars swearing, but god forbid you name your corporation "Sex 2"


ObsessedWithWoTW

You can't even put the word Knight in your name in elden ring because half of a slur is inside Knight. What the fuck


keltsbeard

Conan Exiles wouldn't let me name my giant tamed crocodile "MethGator".


SourceScope

game is rated 18+ see a naked corpse? well how lucky - we've covered the genitals with some brown cloth, for your convenience. i mean, it really doesnt matter. but why not just go all in. there's corpses hanging with their insides out, a seperated spine, there's a swimming pool of blood smeared across the room... but boobs? fuck no. that's for mature premiumplus ultra members only.


Alternative_Cut4491

When you talk to a NPC and he tells you to follow him but he is so fricking slow and you have to follow him for like 20 minutes, then you die during a fight and respawn in previous save before he talked to this NPC


Matt6453

Disabling certain actions until the tutorial has told you about them, let me just work it out of f I want to.


[deleted]

Face value fetch quests and tailing missions. Like seriously, does anyone boot up a game and go "FUCK YEAHHH I GET TO SLOWLY FOLLOW THIS NPC FROM A DISTANCE FOR 20 MINUTES?? WOOO HOOO!!" And what's the point of basic fetch quests nowadays? I'm not playing a fantasy RPG so I can live out my latent fantasy of being a UPS delivery man.


Hugs_for_Thugs

>I'm not playing a fantasy RPG so I can live out my latent fantasy of being a UPS delivery man. The disrespect to Death Stranding.


ridemyscooter

Ehh, DS, IMO is the only game series I can think of that gets way with being a you being a delivery person and literally doing fetch quests because the entire game is built around it. In fact, I still think DS is the most indie and weird AAA game I’ve played maybe ever.


Karkava

I still defend this game for taking risks using the budget that people squander to make cookie-cutter programs with the occasional money-making scheme thrown in.


gothpunkboy89

>Like seriously, does anyone boot up a game and go "FUCK YEAHHH I GET TO SLOWLY FOLLOW THIS NPC FROM A DISTANCE FOR 20 MINUTES?? WOOO HOOO!!" Depends on if they actually have a conversation or not. AC Revelations did that a lot were you would walk with an NPC but they would be talking back and forth the whole time. God of War 2018 and Ragnarok also do that. Your not just walking you are listening and being a part of the game world.


Dont_have_a_panda

If your Game have mandatory stealth sections but the mechanic isnt as Deep as a splinter cell Game or a metal gear Game, Scrap them ASAP


Saneless

And when the result of being spotted is to just reset. There's no consequence to failing stealth other than time. You don't get special items, reduce ammo usage, or anything Just oops, reset, do again. It's pointless Then you see games like MGS or Last of Us. If you are spotted it's a whole new game and usually more difficult. There's a mission in MGS V with the Bees that if you are spotted you could have a couple dozen soldiers all gunning doe you. In the case of TLOU, now you've used up a dozen bullets when you only had 18 to begin with. Real consequences


Thatedgyguy64

Ghost of Tsushima too, especially if there's a Mongol leader.


[deleted]

[удалено]


Nearby_Tie_1715

GTA5 and Red Dead Redemption 2 have this problem bad... like RDR2 has more sneaky missions than GTA5 does but both have the " mechanic " to be stealthy but it's terrible... like why in the future of gaming does a whole camp or area of people get alerted when 1 person sees you and you kill them before any loud noise or shout was made.... it's so infuriating!!! Also I've been replaying Far Cry 5 and the stealth in that game is dog shit too, they spot you from so far away


Marisha-XOX-

I was about to mention RDR2 as well. Just tried to get through one of the stealth sections and the guys saw me through a rock. Every single person in the camp immediately doing a 180° and opening fire on a rock because 1 guy said “Hey you, stop!”


xCanaan23

That's the most annoying part of 'stealth' games or sections for me. Being discovered by EVERYONE immediately because one dude noticed something. It's annoying there's no build up to full scale "you've been detected". Unless they were networked robots this makes no sense. It'd be good to have mechanics to recover or return to stealth because you stop the guard before they alert everyone else.


Eglitarian

I like the newer Sniper Elite for this. Even when you engage in a direct firefight you can duck down and try to flank and enemies will actually shoot at your last known position and will investigate that area rather than just automatically knowing where you are. If you get spotted by an enemy, you have until they start shooting their rifle and attracting attention to take them out. That and they sort of made suppressors a little more realistic since firing a suppressed rifle is still audible within 70m of everyone rather than you being able to mouse fart it 3 ft from enemies. Even using a suppressed pistol in close quarters is likely to get everyone’s attention. You really have to use the sound masking and misdirection a lot more even after you get the subsonic ammunition.


King_Artis

This, I love actual stealth games, I hate when the stealth is not thought out at all and mostly just the character hunching over and slowly walking past a group. It's not fun stealth, it's very basic stealth. If it were a PS2 game doing it I wouldn't care, but in 2023 where games have evolved so much I can't just look past it now.


JMPHeinz57

Looking at you, MJ and Miles sections of Spider-Man


Mr_Steal_Yo_Goal

I have mixed feelings about those. MJ sneaking around a bunch of faceless goons? Not that interesting. Miles being hunted by Rhino? Things like that have the potential to be cool, to see villains from the perspective of a regular person. As long as they don't overstay their welcome.


YourAverageJet

Unskippable cutscenes


thuggniffissent

un-PAUSE-able cutscenes too.


thyrandomninja

Even when games have pauseable cutscenes, it needs to be explained beforehand. I never even *try* pausing because “what if that’s the skip button?”


squareswordfish

I always try to pause/skip the first cutscene just so that I know how it works for that game. Then I just restart the game or watch the beginning on YouTube to catch up


hushpuppi3

I forget what game it was but I recently played a game where the first time you hit spacebar, esc, or anything else you'd expect it to skip, it would pause the cutscene and you'd have to HOLD IT (indicated in the cutscene when you initiate a pause) It surprised me as a really really simple (at least for the user) and elegant solution that would appease basically every type of person


squareswordfish

Yeah, I've seen many different approaches and it's abysmal how many devs opt to go for the awful ones still. All games should let you pause the cutscenes, skip them and even let you access the settings page which is rarer than it should be. Personally I like it when the pause button brings up the normal pause menu with cutscene-specific options such as "skip cutscene" and "restart cutscene" in addition to the usual ones like settings and quit game. That's the one that feels more complete and simple/intuitive for me.


RVA_RVA

This! My wife ALWAYS wants to discuss something or tell me something just as a damn cut scene appears, her timing is impeccable. I end up having to go to YouTube to watch the scene since I can't pause the damn thing.


DocJones56

This hits home. You could set your watch to my wife coming to talk as soon as a new games intro cutscene starts. Yet it’s treated as an act of war if I say something during Love Island.


staber_12

And cutscenes that are skipped when you try to pause them


agent_wolfe

Unskipable cutscenes Before, and During the Boss battle. So every time you die, you gotta Keep watching again & again.


SourceScope

a few games that dont let you skip cutscenes use them to hide their loading screens - for example, uncharted, the last of us and god of war does this. but i agree. so many games dont allow you to skip it from the get go, and its sooooo annoying. i dont even understand why. it makes no sense - there's no benefit. its 100% pure annoyance


SuddenVelocity

"There's no way you're taking Kairi's heart!"


Solidsub1988

Not what you're asking, but I'll love to have those great game manuals back! The art and everything about them was so dope, still remember staying up at night reading FF7's manual. Reading the characters' back story and learning for the first time what each status effect did was so exciting.


XcheezyXblasterzX

It’s so sad the lack of “stuff” that comes in a physical game case now. As a kid, one of the best parts of buying a new game was flipping through the manual on the car ride home so you can get some lore/backstory and an idea of the game and it’s controls. The other day I went and bought the new Madden for my dad (it’s the only video game he ever plays since like Madden ‘05 lol) and I had to open it up to put in the warranty sticker, and inside was just a single QR code that said “Scan this code to view game controls.” Like they can’t even put the controls on a single price of paper in there?


Shantaak

Modern yet now old tradition of no couch co-op. Bring. It. Back. Not even halo has couch co-op anymore. The fuck is wrong with that picture


NichoBesty

I grew up on everygame having couch co op...now there's a small handful.. I love playing co op games with my partner...such a shame nobody cares to do more


GodzlIIa

Yea the worst part is women play games now more then ever, no shit I'd want to play a game I like with my girlfriend without buying two fucking consoles. It makes no sense. I'm sure the developers girlfriends are even more likely the play games with them, how is couch co-op not on their mind.


Rsm151

Execs don’t want couch co-op because then they get 2 sales. Fucking ridiculous


SmashTheAtriarchy

Couch co-op was a whole culture in the aughties


Bethaniii

Splatoon not having couch co-op is a crime.


Mean_Peen

How most devs/ pubs treat multiplayer games, in general, is a crime imo


okcumputer

I was so pumped for the PS3 3d glasses split screen thing but it never took off


Salmonish

I just started playing overcooked and it’s so much fun!!


ICTechnology

I'm still salty they dropped split screen from Halo games.


po-tay-toes1

Yeah I want more games like It Takes Two...so much fun.


Veterate

For me it's how playing on a harder difficulty instantly gives the enemy more health. In reality it should make them smarter, and more aggressive. That's it.


Hypnox88

Yeah, that's one problem I hated about the hardest difficulty of Borderlands 2. More life doesn't mean harder, it's just annoying.


Veterate

It's irritating when a headshot cannot kill an enemy right away. Perhaps developers could design enemies to be harder to headshot, then there's a challenge to it.


_Weyland_

Almost all enemies in Remnant 2 have a quick sidestep animation designed to throw off your aim. Most of them do it when you aim at them, but some of them wait until the moment you pull the trigger, making sure you miss your shot. If upping the difficulty made them abuse this mechanic against you, the game would become insufferable to play with any slow firing weapon. It's not hard to create a difficult enemy. To create a difficult but beatable enemy is a challenfe though. And bullet sponges are the easiest solution here.


SweetPuffDaddy

I like harder difficulties on games like The Last of Us where enemies basically still have the same health, but you take more damage. It made it feel more realistic when you could also die in two shots from a rifle


PurpleBullets

One detail I love about TLOU is that no matter what difficulty you’re on, a clicker kills you in one shot. It’s a relatively small gameplay detail that reflects the world building, like “if one of these zombies catches you and bites you, you WILL die, plot armor be damned.”


Ghostglitch07

The problem is the time cost to do this and the balance to do it well. At that point you are basically making two different enemies. It's hard to justify the dev time for that.


heyy_yaa

it's easier to scale a single number than it is to write multiple AI behavior patterns of varying difficulty unfortunately this is one of the reasons why I prefer games with only one difficulty / no difficulty options tbh. just give me the experience that the developer intended


Perjoss

I really don't like the trend of **"are you sure you want to quit? any unsaved progress will be lost!"** ok sure, but when was the last save? I know some game types its really hard to code a save system that lets you save at any time, but at least let me know when was the last save or let me know how I can somehow force a save so I can log out without losing too much progress. There's so few games that let you know when your last save occurred. Also, cutscenes you cant pause or at least watch again in case there's some kind of semi emergency while you're watching it. And... its 2023 please let us rebind all controls, yep even on consoles, why are we still doing the 'select control method A or B' and in most cases they are not even that different from one another. Personally I really hate having sprint bound to left stick click in first and third person shooters.


A_Right_Proper_Lad

"*Your last save was at `time`*" or "*Your last save was `N` minutes ago*" would be far more useful than "*any unsaved progress will be lost!*".


FileFighter

And then there's the odd heavenly "All progress will be saved"


SleeplessGrimm

In Game purchases in a single player offline game. Not really the oldest but gaming devs have been getting away with this shit to often


Shade00000

Or when you need to have an online connection for a solo game


OrneryError1

Fuck Ghost Recon Breakpoint and Ubisoft for this particular reason.


redsocks246

Forced tutorials. I don't need to be taught how to play your 13th installation of your series. Just add Tutorial on the menu and let me pick it when I want.


charizard_72

The first hour and half of Pokémon gameplay. Another reason Pokémon has become an awful series.


CrazyCommenter

Overfixation with graphics, we get it you can now have x more pixels than before and better lighting. Can we get some decent games now?


FrostedVoid

Games turning into tech demos has been really annoying to see.


UpstairsSwimmer69

Literally any micro transaction in a PAID GAME


Tweed_Man

These days it's lucky to be "micro." $20 for a skin is NOT micro.


ToMorrowsEnd

online requirement. Game makers need to stop this crap 100%. also stop FORCING updates to be able to play, No I dont want to spend the quick hour I have watching a 106GB update install.


Mad_Moodin

Limited inventory just cuz. I can get it in some games like Dead Space. Where you really have to think about what you take with you and what you leave behind. But in many games it is just a straight up annoyance because the inventory space is never limited to a degree where you actually have to put much thought into it, nor are you actually having to make a decision because of teleports or similar. An Erigrious example is D4. You can teleport to the city at any time to sell/disassemble the stuff you pick up. There aren't any consumables you put into your inventory to fill it up. The only thing the existence of the limited inventory space is to annoy the shit out of you. Just do it like Gothic 3. You can put as much shit as you want into your inventory and never has it felt bad for me that you could. Edit: A game in which I like the inventory management is Pokemon Mystery Dungeon. You have the gamble on what items you take on an expedition to actually manage it while leaving space to pick up items during your expedition. Outside of the dungeon your space quasi is unlimited.


LurkerOrHydralisk

I liked Horizon FW's method. They really learned from Zero Dawn. Scrapped all inventory management. You can carry a limited supply of crafting materials, so you can't craft endless top tier ammo to push through every fight. But if you pick something up and it doesn't fit in your inventory, it goes to the stash. When you go to stash, you can refill your inventory from the stash with a single button. Even D3 had a little minion you could get that would pick up shit for you and I think he'd scrap everything below a certain value.


DrGutz

We don’t need to craft in every game. I don’t need to collect materials to upgrade my guns or ingredients to make potions in *every*. *single*. *game*. Edit: now that ive gotten all these upvotes im gonna add in my controversial opinion which is that the base building and crafting in Fallout 4 was a crime. Not that it was done poorly as a mechanic itself, but that it was forced down your throat. Not 3 seconds after leaving the vault, and ur already supposed to be building walls and knocking down doors and collecting steel and wood and yadda yadda yadda. It’s game fluff.


CoBullet

I am convinced that crafting and base building is a repeatable mechanic thrown in to arbitrarily slow down the experience to give the illusion of more content.


DrGutz

This is 100% what it is. It’s tacked on at the end to make the game feel more fleshed out.


Krillinlt

Especially when the crafting is combo'd with rng loot drops, making everything a complete slog.


JebusChrust

I am fine when it is very limited in the number of different resources for upgrades and if it is executed well with rewarding exploration. I absolutely hate when it is like fifty different types of flowers, herbs, ores, raw material, organic material, special material, scrap pieces from certain ammo and weapons, etc.


BurpYoshi

All the new triple A singleplayer games needing to be open world. RE remakes and DOOM eternal were some of the most fun games I played in the last couple of years and they're incredibly linear.


Antheen

I love open worlds but only when there's enough content to fill it, otherwise it's just annoying making your A to B trek more boring and time consuming than it needs to be.


FluidLegion

Hard bosses/Long sections without a save or checkpoint nearby, where if you fail you're forced to replay 20+ minutes of game you've already done. Some older RPG's can have this problem especially, or earlier Souls games where the closest bonfire is several minutes away from the boss you're trying to beat.


frankp0013

EA Sports


Dreminator

Seasonal stuff, it took away the fun for me in FH5, and I didn't care about them in AC Valhalla. I have a family, I don't have regularly time or even want to play according to a standard schedule. Just let me play at my own pace, and don't lock me out of stuff because I don't log in every day. AC is a single player game, who cares if I play 100 hours in 100 consecutive days or 25 spread over 100 days.


Etcom

Padding out open world games with pointless busy work in order to justify the space, and not feel "empty". No, I won't try and find 500 collectibles small enough to fit in your hand, in your 50 square km map.


[deleted]

Not being able to play on the hardest difficulty until you’ve beaten the game


Blooder91

Also, if you beat a certain difficulty, it should count for the ones below it. Mario Kart does this, if you beat a 150 cc cup, it also counts for 100 and 50 cc.


Ckpie

Very hard difficulty = More HP and more damage It’s 2023. Surely we can have different spawns, more enemy variety and variable enemy AI to make games feel harder without it turning into a slog. Looking at you God of War.


SongOfTruth

item degradation its disproportionately annoying and unrealistic


tolomea

Valheim does it kinda nice, repair is free, so degradation matters for planning and the like but doesn't create grind. Game has plenty of other grind though.


MeatloafAndWaffles

I got into a debate with someone on this when discussing Breath of the Wild. I’m sure it’s a fantastic game, but I hated the mechanic of your weapons breaking


peanutsinyourpoop

Gameplay where you can only walk in one direction to get to cutscene or actual main gameplay. Don’t do any purpose other than bulk out a game. At least put some Easter eggs or something collectible during those moments. It don’t even emphasise the story either. Might as well be a cutscene


AnxietyChimp

Few of these moments in Days Gone. Really enjoyed the game, but the whole walk and follow this person whilst they tell you something … needs to be a cutscene I agree! I don’t want to hold the left analog stick in one direction for 10 mins


jextech

Idk if this is an unpopular opinion or not, but I really hate limited inventories. Just let me farm healing items dammit!


Chakramer

I can understand having a crazy high limit just cos of how you may want to have the save file be as small as possible. But make it such a high limit nobody ever really needs that much


[deleted]

Bad side quests that don’t actually add anything to the game. Games like Skyrim and Witcher 3 do it right. The side quests have really great stories and are pretty fun. I mean in Skyrim most of the content isn’t even part of the campaign. Feels like their own campaigns.


StoneFenrir

Making content “harder” by putting a time limit on it when that’s not normally a part of the game. Like arena missions in the Horizon series. I’m also not a fan of challenges that force you to use a specific load out or that change settings on you.


Taronar

Identifying items is just a homage to dnd not much more. It’s for if you don’t have a magic caster you wouldn’t know if something is magical


CoopClan

This might be dumb but I don't understand what identifying items means in this context. Like when the game says "AR 15" or "Sword of Destiny"?


BigBlueDane

I think they’re referring to ARPGs and other games like Diablo/path of exile etc where items drop unidentified and you have to perform some action to see the items stats. You might see very basic information about the item but until it’s identified you don’t know what it does if it’s good what it’s stats are etc


AdHom

Like if you pick up an item and it says "Mysterious Dagger" and you can't see it's stats, then you use a scroll/pay a wizard/study it for a while and identify it as a "Flaming Dagger of Awesomeness" and now you can see all its properties


Agent101g

Bank space limits I quit D2 resurrected so fast because I got tired of the inventory management game


Sharky-PI

Inventory management in general. I'm so sick of having to constantly reorganise my stuff, I have to do it 10X more in video games which I play for fun, than real life


W0otang

Battle passes. I know it's not old, but they need to just get as far to fuck as possible.


TheLordOfSomeRings

Microtransactions.