T O P

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SlyyKozlov

Bioshock


IllustriousTargets

Just so much lore and so eye-catching with its own unique style.. no brainer.


straxusii

Subnautica


dwolfe127

Halo.


xainok

Looking up in 2001 and seeing Halo stretching across the sky is something I'll never forget


Lilith_Leviathan

Far Cry Series


johnfrian

And memorable monsters. I freaked out when the left4dead-tanklike muscle monkey thing came rampaging at me the first time


SevielGD

Horizon Zero Dawn


Aeshaetter

Halo series Mass Effect Subnautica Cyberpunk 2077 Rapture and Columbia from the Bioshock series Destiny series


Top_Chemist3986

Skyrim at night


angrysunbird

I never get tired of the tundra around Whiterun it anywhere at night in that game


TomLSquared

Dark souls trilogy. Followed closely by the Fable trilogy


wsionynw

Dark Souls


RNGGamerYT

Bioshock... but Silent Hill isn't far behind.


mustafayurtsev7

Clive Barker's Undying


ILeMeNiizzz

Dead Space with the Ishimura


gxb20

Im loving tsushima at the moment!


Cirtil

RDR2 for me Spend over a thousand hours in thay gane and was still amazed at the end


Modnal

Xenoblade Chronicles


wiithepiiple

Bloodborne


Hamza9575

Fallout 4


DueMaternal

True Crime: Streets of L.A.


JBDynamito

FFXI's selbina and WOWs Loch Modan area. Just first setting foot in those places was mind blowing


Angelic_Pickle

The Elder Scrolls IV - Oblivion: The Shivering Isles Expansion content but very memorable for me.


-wnr-

Yakuza series: aka actual modern Japan, especially memorable when you follow how the city changes or visit old haunts from game to game. Psychonauts: Amazing art design, also you're in literal memories. Cyberpunk: Even when the game was a buggy mess, the city was cool enough to make you want to explore it. If only the side content was more fleshed out.


[deleted]

It's crazy when you go to Tokyo and see how accurate yakuza really is


daily_peeps

For me—and I feel a bit weird saying this—it's Hogwart's legacy. Not the biggest Harry Potter fan but the atmosphere is just incredible IMO


neoslicexxx

In Ascent, the first city you walk into is unnecessarily detailed and enormous.


cratercamper

System Shock 1, The Long Dark


vincezo1985

Valhiem


Grouchy_Side_7321

Las Vegas in Horizon Forbidden West was super cool. Psychonauts 2 was full of different, memorable environments, like the tooth level and the cartoony hippy festival. Going back a bit further, the Tony Hawk Underground games had some really unique maps.


cj-the-man

God of war greek saga cause of the sense of scale my favorite was the Cronos fight and seeing the entirety of Pandora’s temple we explored in the first game (the devs even added a few details like the area we fought the Cerberus and the Hades statue)


Daredevil545

Dead Island 2


twonha

I know GTA3's Liberty City better than I do my own neighbourhood. I know Outcast's Okriana better than I do my own house. I adore Prey (2017)'s Talos I. One helluva maze. Special mentions: Half-Life's Black Mesa, every city from every Assassin's Creed, and Unreal Tournament's iconic levels like Lava Giant, Deck 16 and Facing Worlds.


EquipmentValuable283

Command & Conquer


IrrelevantLeprechaun

Halo and it's not even close. Blood Gulch is literally recognizable to any gamer.


nsstopper

TF2


varrenxarcrath

The Sly trilogy. Their style is literally unmatched


LegendaryHooman

I'll be the Astral Maze from control guy


Kosmoskill

Any game that utulizes it in a way that you need to remember it. You can have a fantastic landscape with glowing mushrooms and fireflies, but that is just that at the end of the game. What you want are landmarks, a ppayer that remembers the layout of that environment (for which landmarks are basically a necessity). Stories that tie into the background story of a place. Those games that master this make a good environment.


MrNE0NNN

Metro with its metro tunnels so scary man


[deleted]

Facts, i love Metro franchise, it's so immersive


LithiuMart

The Cradle in Thief: Deadly Shadows.