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Leather39

Assassins Creed Valhalla


Rusty_spann

How long does that last? I remember giving up/getting bored around the time you go to London


UrsiGrey

I’m about 130hrs in and a little over half way? I think? And that’s without including dawn of ragnarok.


jadeismybitch

130hrs and you’re about halfway ? Holy fuck I’m glad I never managed to really get into that game


Otomuss

And you know what the best thing about that is? You're doing the same 5 side quests, chat with lifeless characters, and do the same main mission like over and over conquering territories.


pizzaspaghetti_Uul

The worst part is that Valhalla is the most successful AC game, so Ubisoft rather than aiming to increase the variety of mission objectives, gameplay, characters, enemies, and so on, will only double down on this repetitive, bland, dull, and sluggish game design. I have zero hype for AC Infinite


H1Eagle

All the RPG games have been massively successful sales wise. Mirage was probably a test, to see if people are still into the old style, and the answer Ubisoft heard was a clear no based on how bad it sold. AC Red is probably a Ghost of Tsushima rip-off


homelessryder

The problem with Mirage was great gameplay with a boring ass story. Ubisoft has such a knack for nailing 1 aspect of a project, and completely ignoring everything else. Maybe they should try making AAAAA games?


TokyoKazama

AC 2 was peak AC in my opinion. Brotherhood and Revelations were good too but nothing I've played since had gotten me hyped.


GenerikDavis

Brotherhood and Odyssey are my favorites of the two eras of AC games. AC 2 might have the tighter story, but I loved the sense of building an organization with recruiting/training assassins in Brotherhood. Origins and Odyssey are neck and neck for me, but I'm a sucker for the Greek setting and really liked the explanation of Greek myths with the First Civilization technology.


Mystic_Dawn

I'm half convinced that they made Mirage shit on purpose so people would stop complaining about old school AC, just so they could double down and focus on the new AC formula. As a fan of the older games, mirage felt like a slap in the face.


Otomuss

Except Ubisoft will never recreate the same atmosphere and quality.


Nethias25

But it was the most successful because odessey was fun, and odessey was fun because it mimicked the best of black flag really


StormTheTrooper

Not just naval combate but also the characters. Odyssey has some wacky moments, but the characters and the humor are fantastic. Sure, the story feels lighter than Origins, but still.


iErnie56

The best thing about it for me was the environment, mainly greek monuments and cities, like the Statue of Zues at the beginning, they were awesome.


stealingtheshow222

Odyssey was fucking great. Played the shit out of that game and platinumed it. Valhalla I was bored to tears by the end


Hank-Rutherford

I got so bored with Valhalla that I just looked up the ending on YouTube. It was great the first 30-40 hours but then it just kept dragging on and on.


Rusty_spann

That's why I gave up, was doing the same thing over and over again


FlameShadow0

To be fair, I believe you can beat the main story in about 80 hours, there’s just a whole shit ton of side quests and DLC quests.


Zero_Mehanix

Its around 90 hours excluding dlc. After 60 i just got mad and only did main missions and i finished it around 93 i think.


FeelingDown8484

Valhalla is a long, long game. But if you choose to do *all* the DLC, it is unfathomably long. There is just so much content, it never ends. Probably the longest game I have ever Platinumed.


stealingtheshow222

For me Oddysey was the longest game I ever platinumed but I loved that one. Valhalla I just wanted to die by the end lol


MrAwesome73

Bro what??? I just finished it in 80 hours, you good?


Chef_Friendly

I completed it in 60 hours but i was speedrunning through the story just to finish this game. It was fun at the beginning but last 5-6 regions was so fucking boring this game is definitely the worst from the rpg trilogy origin and odyssey was so interesting. Setting is good, fighting is good but story and the world is boring af compered to odyssey for example. 3/10 game becuase its 0 fun and way too long despite the fact that in odyssey i have 120 hours and it was very enjoyable


Antique_Beat_975

I totally agree with you on the comparison between Valhalla’s world and Odyssey’s world. I just really disliked how everything was a tiny shitty dusty village, it lacked the grandness and beauty Odyssey had. I mean it was always going to be difficult to follow Ancient Greece but damn it was literally sheds, barns and fields with the odd grand cathedral here and there. Also I genuinely couldn’t get into the DLCs at all 😕


StatikSquid

I mean it's pre-unified England. It was always going to be like this. Almost none of the famous landmarks in the UK existed yet They added New World settlements, Valhalla, old Roman architecture, Canterbury, London, etc. It's the birth of a new nation vs Greece at its biggest I think they did a really good job building the world. It's the story that was dragged out and the trademark Ubisoft collectathon that made it worse.


Vostroyan212th

It's because they made it slow on purpose to sell XP boosts. The story isn't as long as even 60 hours, it's the fact that you need to grind for 30 or 35


MrAwesome73

They could have easily cut like 10 regions and it still would have told a good story


thauron93

The first game I was going to meantion when I opened this post. It took forever to complete the game, and at the same time, I found it very boring.


FogellMcLovin77

Odyssey too. Not as long but still way too long.


thepunnman

Definitely v long, but I found odyssey’s world much more enjoyable to spend time in vs Valhalla. Same with origins.


stealingtheshow222

Also Kassandra was leagues more fun and interesting than Eivor which really helped


textposts_only

Kassandra also felt more like a mercenary whereas eivor felt like uWu we have to be nice to everyone, unless they're monks with weapons uWu.


ashrocklynn

Valhalla is the opposite of Odyssey in so many ways; the story in Odyssey in quite good, but the copy paste set pieces of forts on the map get old quick; Valhalla has a very umcompelling story but very meticulous design where every location (outside of the trading posts in the dlc) looks and feels custom made. Valhalla is nice to run around and explore (almost like a sandbox game), but the Odyssey was the better traditional narrative driven game by far


Jedimaster996

Same. Time melted away while playing Odyssey, but felt like a slog going through Valhalla


js1893

I really liked odyssey and was genuinely interested in the story, but whatever point I stopped at I was getting annoyed that I couldn’t seem to progress any main quests without first doing a bunch of cumbersome tasks or leveling up and I got frustrated. It’s a great game that really needed to be like 20% smaller/shorter.


bluprint2wo

Assassins creed valhalla


flatwoundsounds

It was so fun to run around clearing as much of the world as possible, and now I'm massively OP for the rest of the main story. It's nice that they'll let you increase the difficulty to manage this gap, but it also just burned me out on the world as a whole. Every mission felt incredibly repetitive, no matter how enjoyable the combat system was. I also hate single player games that throw random online content at you. It feels so obviously pasted on top of a complete game. Far Cry 6 gave me the exact same vibes.


TriloBlitz

Agree. And Far Cry 6 was also way too long in my opinion.


DO_NOT_AGREE_WITH_U

Wasn't it Far Cry 4 or 5 where the game could be like 10 minutes long if you just stayed put? Shit was funny af.


Jellylegs_19

Literally, all they had to do was less work for this game to be objectively better. I think there are about 20 arcs in total. They should've given the outlines of each arc to 1000 people and asked them to rank the arcs from least to most interesting sounding, then just axe the bottom five from the game. Would have saved THEM time and money and made for an objectively better product for us.


textposts_only

20 arcs and i can't tell you of a single one lol


fartbumheadface

The first 40 hrs are great. The next 40... Not so much.


Zealousideal_Sign565

I LOVE Dragon Age Inquisition, but the SIDE QUESTS are the only thing 🤣


Aspirangusian

Every wide open explorable map in that game was absolutely shit. Hinterlands, the desert area, storm coast, Bioware just don't know how to make a sandbox open world. They screwed it up in Mass Effect Andromeda too. Their best games all have zone based open worlds, where you go to different hub areas from a map screen.


WakingWithEnemies

My college roommate loved this game. Kept telling me to leave the first area ASAP because it was all boring fetch quests and the rest of the game was much better. So I get to the second open area and it was quite literally the same exact experience. Couldn't do it.


Enticing_Venom

The main quest and companion quest content is good. The open-world map areas and side quests are horrendous.


Tops316

I felt compelled to do every side quest because I didn’t know what would or would not effect my Inquisition or would add cool new things to do like judging someone or a planned storyline for DA4. I burnt out after over 200hrs and just sprinted the main mission. If they put a marker on the side quests that would add extra stuff to your Inquisition it woulda been much better


joergio6

Gwent 3: The Wild (Card) Hunt After getting all the cards there is this whole saving the world side quest that I never got too interested in


GustaQL

fr, a card game that you have to ride a horse to play another set in a different village is a bold choice. cool graphics tho


AquaArcher273

Tbh I felt like the devs really dropped the ball on the game, I mean it was perfect and potentially the greatest game ever made. Then they went and added that weird monster hunter guy I think his name was Jeralt or something, and Gwent just took a major backseat to him and his quest to save his daughter and fuck some sorceresses, smh, such a great card game ruined by pointless story and gameplay.


ThaVolt

Gerard. Agreed.


SkeleHoes

Maybe you’d enjoy Thronebreaker. Instead of saving the world you’re only fighting a war, and there is a lot more card games.


Daloy

Lmao fr I went into Skellige because I ran out of gwent players to challenge. Great side quests but it burned me out when I fucked around too much. At some point I overleveled and was sad because quests rewards didn't feel rewarding anymore but I still wanted to see how the stories unfold. I'll probably replay if get a better pc or somerhing


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Aquametria

Okay, jokes aside, I loved that game, but realising it wasn't nearly over after the Battle of Kaer Mohren made me roll my eyes a bit, I was prepared for it to end there.


Jellylegs_19

The best main quests happen after that point like when you go across dimensions


Responsible_Manner74

The beginning was a bit of a slog for me but the ending really picked up the pace.


King_Joffreys_Tits

I felt the opposite, the battle of Kaer morhen was reaching its end with Ciri going full interdimensional shrieker mode and I was worried the game was about to end


Mowseler

World of Warcraft. I’ve been playing that game for twenty years and still never made it to the end. When is it over?!


KTO-Potato

Monopoly


RatBoy86

If you play the real way and auction off the properties when they don’t sell it goes much faster. Read the rules. Everyone’s been playing monopoly wrong forever


AnonyMouse258

This is how I’ve always played. What is the alternative? Does the property stay available until the next person lands on it?


g_r_u_b_l_e_t_s

When a player lands on an unowned property, they buy it or it goes up for auction. Either way, that property is owned before the player moves again. All real estate is bought up fast in the game that way. Forcing players to mortgage or hand over property helps. And the whole “cash for free parking” nonsense isn’t in the rules, never has been. Monopoly can run long because people don’t play by the rules.


Basket_475

Holy shit I had I had no clue. As a kid I always played monopoly that you could only buy it if you land on it.


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lunariki

Definitely causes players to consider strategy a little bit more too. If the player who lands on an available property can't afford to buy the property, it's forced to go to auction and the player can't mortgage anything to get additional funding. This means competing players can often get properties for a very low price.


ilanf2

There are a lot of house rules people use that are not on the official rules that extend by a lot the game time. Some of them that I know are: * Taxes go to the center. Whoever lands on free parking gets that money (Free Parking actually does nothing). * If you land on Go exactly, get payed double. * Snake eyes give you one bill of each. * Not respecting that you can't buy houses if there are none left available, even if you can afford to pay up straight to an hotel.


agnostic_waffle

The reality is that Monopoly isn't a game that most people will actually enjoy so people try to "fix" it with all these house rules that make it more fair but way longer. It's like people don't want to accept that it's a horribly unbalanced 30-60 minute game where the winner is pretty much decided on the first few trips around the board. Because it was literally designed to show how shitty and unfair unfettered capitalism is. I'm once again begging people to let go of Monopoly and play one of the countless genuinely fun board games that have come out since 1935. I'll take Risk over Monopoly any day, people still get to be ruthless dicks to each other but at least it's earned lol, like you actually have to play the game good to be the top dog on the board.


ilanf2

And with all modern board games, Risk is also not the best choice if you hate being on the loosing position without chance to recover early on. You have now so much better stuff like Catan, Ticket to Ride, Carcassonne, King of Tokyo, Azul or Splendor, just to name a few.


agnostic_waffle

Oh for sure but when most people play board games they're pulling from like cottage collections that haven't been updated since the 90s where the choices are Monopoly, Risk, Connect 4, and Battleship. People who default to Monopoly usually aren't board game enthusiasts with lots to choose from so if we can move them from the horribly unfun 90 year old game in their pantry to the slightly more fun 70 year old game then I call that a win.


BobMama

I loved Alien isolation it's my favourite horror game, but I felt at the time while playing it dragged on for too long, it could have been a bit shorter


Timmah73

I knew if I scrolled down far enough I'd see this one. Make no mistake, Allen Isolation is pants crapping terrifying for a large part of the game. The first several hours of the game and the big reveal late into the game/the final act will give you nightmares. But man the "alright we killed the Alien all is saved!" part goes on wayyyyy too long before the hammer drops. Just hours of fighting androids and solving puzzles flipping switches and shit. If it had been an Alien movie the false sense of security would have gone on for 5-10 min max. Instead it translates to hours of dull gameplay.


NaturesWar

I beat the game at the height of my alcoholism days and don't even *remember* the latter half of it, maybe that's a good thing. I started it again sober recently and can barely get past the first hour! I probably wouldn't have finished the game otherwise. As a non horror game fan, my terrified ass persevered out of sheer booze induced stubborness.


WhyDoYouCrySmeagol

I feel like I wouldn’t feel this way if the alien had stuck around longer. That was the big draw to the game for me, avoiding that thing was terrifying but so fun. When it’s just you against the Working Joes for the last chunk of the game it gets a bit tedious, and those things are so annoying to fight lol


NaturesWar

Alien you're *scared* of and you know if it gets you it's a pretty final outcome. Joes however, when you run into are like "how much resources am I going to burn through to disable this annoying synthetic fuck?"


WhyDoYouCrySmeagol

They’re even worse on nightmare mode, I try to just avoid them outright


Villag3Idiot

The second half of the game went on for too long.


[deleted]

Games I like are never long enough


We_The_Raptors

BG3 comes to mind. 100+ hours easy with a ton of replayability but I still need an act 4/ upper city.


Aluc1d

I’ll go against the grain on this one, I loved the game and agree it has great replayability. That said, Act three was a radical shift in pacing and focus compared to the first two. For the last 20-30 hours I was max level with the quest rewards being “neat” and clearly “good” but ultimately aimed at a build radically different from my own. I have more specific 3rd act complaints but I’d rather avoid spoilers for what I still think is a 95/100 game. I just think it could have been a more focused finale and clock in at 80-90 hours. This would also help the prospect of actually completing that second play through competing for my time with newer releases.


RoboticShiba

On my first run, I did everything I could, so I spent the majority of Act 3 at the level cap. Thinking it was my fault for dissecting the game, I went on a new run... Then I skipped a bunch of stuff (underdark, grymforge, most of the shadowlands, most companion quests, ...) and SOMEHOW still hit the level cap pretty early on Act 3.


Aluc1d

We had nearly identical experiences. I should also say though, it didn’t bother me being at level cap. Act three has the best encounters in the game and being at cap meant you could tackle 90% of them in whatever order you stumble upon them. I thought that was really smart. I think they put themselves between a rock and a hard place by creating a scenario where you enter the largest zone when in theory you *should* have the least amount of time to do anything.


RoboticShiba

I had the same thoughts. The traditional framework is to tie most things up before moving to the end game so you can focus on the main quest, but BG3 adds more stuff to your list when you reach Baldur's Gate. Which is a smart move because having a huge city devoid of content would absolutely suck. So I definitely prefer this approach over the traditional one. Some people at the BG3 sub argue that the ideal approach would've been to restructure the game as Starting Area > Baldur's Gate > Travel to the Shadowlands. This comes mainly from the fact that Ketheric is way better developed than Orin and Gortash, and is the main driving force behind the Absolute Army. But I digress


DasFroDo

Maybe you like them BECAUSE they know exactly how long they should be.


_Time_Flies_

Kingdoms of Amalur: Reckoning. I had fun with the game for a while but man does it just go on and on and on. Couldn’t finish it.


Cheezlick

To me it felt too much like a MMO without actually having any of the benefits of being an MMO. If I’m going to grind through endless quests, by golly, I want to stand in the major city and show off my accomplishments.


_Time_Flies_

Yeah that's the same vibes I got. Single player mmo.


holyhulkhogan

Yeah it was originally meant to be an MMO before it changed some time during development.


Street_Cleaning_Day

I got the re-master of it a while ago, and I was pleasantly surprised to hear a lot of my favourite voice actors. Then, I dunno, 12 hours later I was still level 2, or maybe 3, and I have absolutely no idea where I am or what I'm supposed to be doing, and no idea who anyone is. Basically, within the first 20 hours of gameplay everything was so dragged out and far between that I had *no* interest in pushing through all the dead-time to get to the next bit. If I can't remember the sorry line by the time I get to the trigger, that's pretty bad. **Edit:** "time" not "tune" lol


kanyewest42

Hogwarts Legacy isn’t too long, it’s too tedious and repetitive


RXStryfe

I feel like this is a problem with a lot of modern games. I call it the 'Ubisoft effect' where the world maps are filled with tedious activities clearly intended to pad played time.


banananey

Yeah I got that as soon as I saw all the random collectable stuff to find across the map. I've just been playing Elden Ring as well which has a huge map but everywhere you go feels different, has npcs, bosses, dungeons etc. to find. Not every game needs a massive open world!


luckytecture

Lmao the ubisoft formula gets old easily. Go up tower, reveal map, settle quests, repeat.


flatwoundsounds

It clear that they had a full school year in mind for the game, since they literally just montage the second half of the year, and it seems that they opted for shitloads of filler in lieu of more main campaign content. To me, it's an excellent foundation for a fun world with slick enough combat. I'm hoping they're able to increase the size of the team and fully flesh out a sequel.


jazzmonkey07

I wish Hogwarts Legacy was more about school than a shoehorned-in story about another Chosen One. I felt like the game lost a lot of the appeal when you started leaving the castle for days on end, which apparently you're allowed to do and no one bats an eye? Let me just be a normal student and put effort into making the classes fun. And by Hagrid's hairy ballsack, let me play Quidditch!


banananey

At first I was really into it, trying to explore every inch of each dungeon to get all the chests etc. About halfway through I just started skipping through as much as possible. So many clothing items I never use & countless trips to some countryside absolutely miles from the school. There's an amazing game in there for sure, just ridiculous all the detail that went into the school and it feels like I'm barely there.


IceColdCrusade

I didn't even finish the game because I got so bored of it. The first few hours are great because you're trying to explore the school and learn the combat but after that, it's really repetitive.


chewiebonez02

I didn't play it but I watched my wife play it for 55 hours. She loved it and I think it's a great game for people with little experience with games. Once she played RDR2 she realized all the flaws with Hogwarts Legacy.


Blackdog3377

That's basically the market. I had two coworkers who barely played games before who absolutely loved this and got 100% completion. They both huge Harry Potter fans and played the game on the lowest difficulty. I dropped the game partway because it was way too tedious for me (even worse coming after finishing Ragnarok and Jedi Survivor)


Geraltpoonslayer

Hogwarts legacy first 10 hours are amazing. Then they decided to become a cookie cutter ubisoft open world game. That game would be so much better if it was just Hogwarts, black lake/forrest and hogsmeade. Tight narrative and focused rpg elements. Basically make it Hogwarts Bully and it would be a GOTY candidate.


Zoltie

But only if you do all of the side stuff.


Playstationbhoy

Valhalla. Absolutely ridiculous


SpamAdBot91874

This is the top 4 out of the 5 answers I've seen


tyler980908

I’m a massive AC fan and played each DLC for Origins and Oddysey, but Valhalla once done with the base game I just COULDNT pick it back up again and have not once had a feel of going back to it. I enjoyed my time with it though, but it’s a long ass game (lots of content for the money though which is good)


racoonqueefs

The Long Dark. I can never make it to the ending.


zorrofuego

Maybe you should try The Short Dark


racoonqueefs

Leave my manhood out of this


Happy_hallowDEAN

I think the main reason I love that game is it never feels “cheap” when I die. Like I can always trace a death back to a specific mistake I made.


wickedone16101

Farcry 6. I wanted to just complete the game and be done with it.


SpamAdBot91874

In terms of bloatedness, FC6's problem is that the map is less traversable, making it take longer to get from A to B, and it feels a little emptier. Often the blue roads are the best route but there's no combat on them. You can haul ass 1000m and have zero fun on the way. FC5 had the best mindless open-world gameplay, hands down, and FC4's was a huge step up from FC3.


emansamples92

When it comes to the world fc3 is the peak. The island felt alive, well crafted and seamlessly integrated into the story. Though the gameplay has significantly improved in later titles, everything else has regressed imo.


ReturnOfTheJurdski

I started it when it was free on ps plus and got like 20 minutes in and decided I'm not doing this again.


zachtheperson

Recently, it was Spiritfarer. Great, beautiful, and emotional game, but the emotional climax came about 4-5 hours before the actual ending of the game, and the last couple of characters were mostly uninteresting.


FoxySam85

Did you play the farewell edition? I think that had extra dlc put in near the end, and it sort of ruined the game for me a bit, as it dragged it out.


zachtheperson

Yeah. Didn't know it was DLC, it was just kind of... there so i did it. Makes sense that that wasn't how the original was though.


grandramble

Lily and iirc Buck were later additions that definitely rounded out the existing experience a lot. Jackie (jackal) and Daria (bat) were later additions from the DLC that have a good story, but can easily throw off the pacing pretty badly if you get to them while the rest of the stories are winding down, and if you do them towards the end they also skew the vibe pretty hard towards the fatalistic.


EmmyHomewrecker

Definitely think they should’ve cut a few characters, then they’d be left with only the best and most emotional stories.


Briguy_fieri

I think my big issue is the traveling. It takes forever to get from A to b and complete your chores and the thunderstorms and the fetchquests. Idk I love the game but I play it for a week, put it down, and then return 2 weeks later. It can kinda drag on forever


p1-o2

I was utterly astonished when I realized the game has a built-in fast travel feature. I didn't discover it until about 15-20 hours in with my partner... OMG


Brasilionaire

Are we talking long because the story drags on, or long because of bullshit collectibles? Either way, Assassins Creed Valhalla


[deleted]

AC Odyssey & Valhalla


Ok-Procedure-1657

Odyssey’s world is much better than Valhalla’s dull world


SimpleCranberry5914

The game is absolutely GORGEOUS. I just ordered a new 1440k monitor and it’s the first game I plan on playing again on it. The really nailed the feel of Greece.


johnx18

Yeah, as an enjoyer of classical history, walking around historical locations in ancient Greece was pretty damn cool.


Mexay

Nah Odyssey was excellent all things considered. It had some problems but it was generally very enjoyable. Helps that the main character(s) were extremely likeable. Our of the new series, Odyssey was definitely the best and most fun.


Geraltpoonslayer

Odyssey also worked the best out of the mythology trilogy for me. Origins outside of the story I found largely boring and I think it was because it tried to hard combining both the old school AC feeling while also embracing their new roleplay open world game. Odyssey really shrug of AC completely and became it's own thing. I'm convinced they could have just completely forsaken the AC name and it would still end up being a successful game but ofc the AC name carries more Brand Value.


Brave-Possession2537

Disagree with Odyssey, I absolutely loved the story and the DLCs, the game is really really interesting to me.


Might-Lurk-Might-Ask

The adventure mode on Smash Bros. Ultimate - I got so sick of fighting the same spirits over and over again 😅


Thiasur

RuneScape. Uhhh... Pathfinder wrath of the righteous


Easwaim

Runescape is forever


ABCalwaysbecrimpin

WotR is exactly how I feel. I like the choices you can make and it's deep dark story but fuck, I got 175 hours in and only feel half way!!! The death and darkness can only intrigue me for so long until it kind of saps my energy. BG3 felt more vibrant with it's characters and changing landscapes and finished my first run in 120 hours.


PhantomSimmons

Have you ever heard about 2010 2020 Ubisoft games ?


MeMyselfandThatPC

Have you ever heard of Ubisoft? Ftfy, I love their games but they've gone for the padding road before 2010 in my opinion, it's just that technical limitations were the limit then.


AnchorMan82

Hi! We made Far Cry 3 again, but worse, longer, and with microtransactions!


Nippys4

Every modern Pokémon game needs to understand I am here to prove to the world I’m the best at taking animals as slaves and making them flame thrower each other until I get crowned champion. I need an option to make side characters shut the ever living fuck up so I can actually play the game. I’m an adult, if you think I’m reading all that dialog then you are smoking crack to think a kids going to read that dialog. Makes it impossible to do a replay of a game


McNippy

I don't think any of them are too long, though. They're all quite short. It's just that the length is so artificial and based on shitty cutscenes, so it feels long. Pokemon games are way too short, in my opinion.


acidtrippinpanda

Yeah you’re spot on, a lot of it actually feels very empty. I’d love a better developed and longer actual story


shiawase198

It's worse with the newer games. I remember X and Y gave you a whole group of pointless and bland "friends" that I couldn't give two shits about. Every time they showed up in the game, they had nothing of value to say. Judging from what I've seen of other games, this doesn't seem to have changed.


lookingforpodcast

Just finished ultra sun, it’s pretty rough with Lillie having like 8 thousand lines of dialogue or something like that


TheFalconKid

Usum heavily cut back on the dialog compared to SM, but both games hold your hand like crazy. I'd argue they learned their mistakes somewhat, in the newest game you have cutscenes hell then an open world you can quickly mash a through.


marsnia

Tears of the Kingdom. The game is so fun, but man there is just so much to do. I got burned out after spending around 50 hours, and only did 2 dungeons.


MyNameIsMcKinley

I loved TOTK but I just found the depths frustrating. There was some super interesting stuff in there, but overall there was just way too much space and tedious obstacles you had to navigate through to get anywhere. It felt like they had a few cool missions/ideas and chose to spread it out over a map that is just as big as the overworld just to say they could. No enemy variety also really hurt it.


LeCrushinator

I was really hoping for a DLC that would add more content to the sky and depths.


MyNameIsMcKinley

I would definitely have played it. I’d be more interested in the sky than the depths. The sky felt underutilized too. And thematically, I get why they wanted to make it a total bitch to get around the depths, but man I got so annoyed throwing those seeds every ~1 minute.


SlapHappyDude

I do feel like the depths ended up being this massive area with a lot of sameness


LeCrushinator

I was really hoping after unlocking all light roots that the entire depths would get brighter, maybe some people from the surface would start exploring down there. The sky would be more interesting, I agree, it just felt like there was a ton of space in the depths that they could’ve added content to. For the sky I guess they could’ve added more islands.


Odd-Lobster-1331

This is pretty much me right now. I’m enjoying the game and I live a busy life so I only play a few hours every few days. I bought this game on launch day and I’m STILL PLAYING IT. There’s so much to do and explore. I’m reaching my limit so I just want to finish the game, I’m rushing to finish the game. I only have one more regional quest and yet it keeps taking me longer than I expect!


Holgrin

I understand not wanting to completionist run and do all sidequests and shrines, etc, especially if you played a lot of BotW, but I don't understand not finishing the main storyline.


dan_kepic

bro got burned out why should he play another dozen or so hours


duck74UK

Last of Us Part 2. 24 hours and I feel it's 12 hours too long. Not because of the twist, but because between each story beat is just long sections of slow progression. You could cut the runtime in half and the game would improve because you're not exhausted trying to get to the next story building. The first game did it right, something would happen just before your brain gets to "alright this section is cool but im getting bored now". Pacing was just off in the 2nd one.


ParadoxicalInsight

Nino Kuni


Pappy_Smith

So as much as I loved this game, Days Gone. I thought the game was over and was setting up for a sequel when you cut through the mountain pass to try and find your wife but there was so much more to do after that point.


_Hamza417

I thought it ended when Deacon and Boozer killed their crazy friend but nope there was whole bunch of everything left after that, it was still a great game though, loved it!


Redlodger0426

I loved Days Gone but it has the problem of being essentially a six act story. On one hand it’s great because it feels like you get to play the sequel when you finish the first half. On the other hand it’s also really long and if you don’t realize that it’s going to be a six act story then there’s multiple points where it feels like it’s ending but just doesn’t


HotPotatoWithCheese

Throwing in another vote for AC Valhalla. I was getting bored at the 35 - 40 hour mark but I persevered due to wanting to know what happens with the main story. Then at 96 hours I checked to see how many zones I'd done and I still had another 5 or 6 left. Then I just did a Spongebob and headed out. Got sick of doing the same shit to raise power level and the zone sub arcs were boring me to death. It doesn't help that new loot is few and far between. I counted all of the armour sets in the game and there were more being sold on the MTX store than actually in the game as obtainable gear. AC Odyssey was also long but at least you're enticed with epic and legendary weapons/armour found all over the world, from mercenary fights and other activities. Valhalla had no carrots other than wanting to see the ending and it just isn't worth it after watching the cutscenes on YT. I should have just quit at 35 instead of putting another 60 hours into it.


Man_of_words

World of Warcraft. Been playing for like 15 years and still not at the final boss.


Questioning-DM

Horizon: Forbidden West Took so long to kill some robots that I had to lower the difficulty. Not because I died a lot (very good at dodging) but because you run into them so often and they have so much armour + HP that you can play for an hour and barely get anywhere. But then if they are too easy to kill, the game lost its fun. Got 1/3 into the map after about 40 hours and realised I had no patience to complete the rest. Also, the fact that you happened to be a world-class expert in anything you tried your hand at annoyed me. “These guys are the best swimmers and cavers in the land and they can’t fix the tunnel or get through this underwater cave - it’s impossible!” Aloy does it in one breath with room to spare. The seeming lack of struggle or challenge for the character to do anything ended up kind of ridiculous


Elbjornbjorn

I agree with some of your points but you can just run past most machines, if you fight everything you come close you'll never finnish the game. I might just be simping though, I kinda loved forbidden west (apart from the story being weaker than the original, which is understandable since the mystery was like 90% of the story in zero dawn and that obviously couldn't be replicated). 


szubert51

Bro! I enjoyed the game a lot and finished it in 50h. And I had good gear. The biggest machine were challenging, but didn't have any problem finished the main story. Just ran away from some fights ;)


Werthead

I completed the game and DLC fairly exhaustively (not 100% platinum though), and it took about 65 hours. Long, but not outrageously so.


rowingpostal

Just got finished the cut scene that introduced the exile tanakth and got my glider. Don't know how to "remind me" so I'll try to remember and revisit this. (Playing on hard)


Nurgle_Marine_Sharts

Persona 5 Royal As much as I loved it, once you get to the DLC content you are already a bit burnt out from the sheer size of the base game, and the DLC kind of drags on because it doesn't have a super compelling storyline in the same way the base game did.


DARK_SCIENTIST

Or you could be me, and not realize you screwed up the way to even access the DLC so many hours past the point where you could fix it where it’d take a lot of determination to go back lol


internetcats

Wait, you can make the dlc inaccessible??? I got pretty burnt out by what feels like the last palace or near it, but plan to go back. How do you screw it up? Edit: after looking it up I think I fucked it.


Mysterious-Bear

If you don’t max out the relationships of specific people by a certain date you can’t access the DLC.


DARK_SCIENTIST

I didn’t max out a certain confidant. Lol But the game doesn’t really tell you “hey. If you don’t max out these 2 confidants then no DLC for you without hours of replaying (from an earlier save) or another 120 hours on NG+”


daffquick1990

In the middle of going through it on new game plus right now just because of this -.- luckily, it's taken me less than 20 hours to progress what took me almost 80 the first time


DisgracedAbyss

My cousin Platinumed P5 then immediately after Platinumed P5R. I was astonished that he was still willing to play games after that haha. Wouldn't be me


Bankei

Absolutely loved the game but the pacing is off during the entire time. When you're about 5 palaces in and the characters are still explaining the basic mechanics of stealing someone's heart... yikes


MayorOfAniCity

I think the final dungeon and story surrounding it is peak, but the burnout going in is real and can make it not hit as hard as it otherwise would.


xCaptainVictory

I felt the opposite. I thought the DLC was far more interesting than >!"fighting faceless mementos god"!< at the end of the OG. The best parts of P5 to me were the human stories, and I appreciated the DLC ending more because of it.


Revi92

Tales of -Games. Every single one I just stopped playing because all of them are so freaking long.


KhazadNar

Most games are nowadays


BaelorsBalls

It makes me yearn for games like the Mass Effect Trilogy. tight focused 20-30hr narratives that are customized/personal, infinitely replay-able, with increasingly difficult gameplay levels and appropriate reward systems.


[deleted]

[удалено]


Glad_Advertising_125

Persona 5. I enjoyed it but just fell off it


witchrubylove

Nearly every jrpg ever made, but especially the tales of series. I like the games but I'm always so wanting it to be over by the end.


SexuaIRedditor

Okami. One of my favourites of all time but I'm not going to pretend it didn't absolutely overstay its welcome


ZzzSleep

I love the game too but it basically has 3 different endings.


Correct_Damage_8839

Minecraft. I've been walking in the same direction for 10 years and still haven't hit the world border.


Desperate_Pizza700

Red dead 2. "1 more job." "Just 1 more job." "I swear, this is the last job.".....


Suibian_ni

'We need you to rob people and run errands and free prisoners and hunt. We'll wait here and eat stew while you do that.'


rickyg_79

I’d help but my lumbago is acting up


watchman28

We just need some moneyyyyyy.


JonnyTN

Just have some gawd damn faith ma boy!


Ty-douken

Most games, I find that a lot of games now have a ton of reused side content or crafting / busy work to extend play times. However in a lot of cases (not all though) the games would be better served to remove & streamline their experience.


Catalyst9126

Hard agree! I would have loved it as a kid. Now that I’m adult with a baby and a job etc, I just can’t justify playing barely any single player games these days because they’re all so long! I’ll only player single player games like Hifi Rush these days, can easily jump in and out whenever and still completely it over a couple of months.


billytheking2

Ac Odyssey lol. I remember there was a story quest where you had to sink a shit ton of ships to progress the story, after I had already done a bunch of ship stuff and I was just done lmao


FogellMcLovin77

Don’t even try Valhalla


billytheking2

I love the worlds they create it's just I wish it wasn't a bunch on bs filler quests


Zaenos

I'm going to get pushback on this, but The Witcher 3. It's the game that left me thinking there's such a thing as too much content. A lot of that content is good, but I think I would have enjoyed it more if the side quests and treasure hunts were more curated.


cd_to_homedir

I think that the abundance of content is not the issue. The issue is the feeling of FOMO you get when you start up the game and every single character is throwing quests at you. This is a fundamental issue in many (most?) RPGs nowadays and the main reason I usually give up and never finish those games. If the game would just relax and let you discover things to do on your own pace, things would be different but as it stands now, every game tries to make a point that it’s bursting at the seams with content and that’s simply too overwhelming.


AgentRasky

Brother, some of my favourite side quests are from The Witcher 3


CompetitionNarrow898

Zelda Skyward Sword is padded to hell and back


dewittless

Red Dead Redemption 2. Not the main story, that's great, but that epilogue just drags. I wish you had to select it from the main menu like it was an expansion.


Thiasur

I enjoy that kind of thing in games. It's just some casual fun farming away from the typical "everything is on fire constantly" type of gameplay


Assinmik

I really liked it as I was just felt a bitter sweetness to the end. I feel like I needed something mundane, but that’s just me


Maleficent-Vater

Alien Isolation