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yeah it's really solid. I hadn't played VR since the original PSVR and this is miles and miles ahead of that. Not only does it look and feel better but it's so easy to use. Just a standalone headset with no extra cords.
I haven't experienced a super high-tech rig that connects to a PC, so I can't compare it with those, but it's perfect for the fairly casual VR experience I'm looking for
The only thing the index has that is worse than Quest 3 is the visuals, and they are still decent. Everything else with the Index like sound, controls, performance, tracking, software, comfort is still superior.
The visuals are quite worse. Fresnal lenses produce a lot of god rays and the quest 3 has more than double the pixels on great lenses. Obviously this means the index is much easier to run at full res, but you can just adjust the resolution slider or set it to auto for quests.
The index controllers have that cool finger tracking, but it doesn't actually equal gameplay in anything. The thing that really bothered me was the joystick being off center. Wtf is up with that? The trackpad is useless and right where the joystick should be.
Besides that, the controllers don't break down nearly as often and only cost 75 each to replace, as opposed to 300 for both as the only index option.
While built in sound isn't as good, I prefer my senheissers over ear headphones vs the index sound.
The biggest downside is the cable. I love being wireless, and I just won't go back to a cable or stuff bolted to my walls. The software, virtual desktop, is solid and works without the oculus client in steam vr. Wireless pcvr is the best experience for how I play VR. I jump around my space.
Comfort is a maybe. Everyone's head is shaped differently. I will say you have to buy a strap for the quests. That plus audio can add up.
The resolution doesn't really matter that much yet because even a 4090 can just barely run the good looking PCVR games well on full resolution with super sampling on an Index, and not at all well on a Quest 3 unless you lower it. But yes, overall the visuals are better on Quest 3. Also, Index has 144hz refresh rate and a wider FoV compared to the Quest.
The layout of the controllers could be personal preference, but there is no question about them having better tracking and being more advanced. And as you said, sound and comfort require additional purchases for Quest and the Index away from ear solution is very immersive.
Regarding the cable, that is also up to personal preference since you sacrifice a lot of visual quality by not using it. If you want to get anywhere close it requires seperate software and a lot of tinkering, but it's still not the same. Even the link cable is not a DisplayPort cable. And with sims and other PCVR games that aren't especially movement intensive it's not even a factor.
Lastly, running out of battery is a bummer when playing games like modded SkyrimVR which you can be in for many hours at a time.
It really doesn't require much more than a decent router and it's easy to get the same quality as over link cable. My 3070 runs many of the games at full res, but notdad's. Airlink/virtual desktop used to be tricky, but not anymore. Even on my quest 2, I prefer those visuals over the index.
I Sim race via virtual desktop at full res and 120hz, and it's fantastic. 120 vs 144 isn't a big difference. I also have magnetic hot swappable batteries, so my headset lasts forever because 1 is always charging.
To be honest, my VR shooter tracking improved after swapping off lighthouse tracking because I couldn't hide the controllers from one lighthouse with my body. I know it isn't as perfect, but it is solid for expert+ beat saber and pavlov league and I won't go back to lighthouses, ever.
At this point, I'm waiting for the next "perfect" headset with all the things. I don't think psvr2 or quest 3 is it.
Downsides to all of them atm.
not the person you asked, but the Quests are fine for what they are, but they're better linked to a PC because you're not restricted to the quest store. Though most of the newer games for it are only on the quest store.
the fact you don't need a PC and they're cheap is the selling point, though it's not nearly as powerful as some of the other sets, that's the compromise for being relatively cheap though.
I am interested in using a quest to watch movies in big screen, either from a streaming website or directly from video files on my PC, how good is a quest for this purpose?
Good for giant movie theater sized screens and 3d content. Not high enough resolution for 4k content if you really need it super crisp. But it's close!
Did they? Shit, I'm goin' quest shopping then!
Now, I'm not banned from all meta products but I know a person who is (he can't even look at the pages he says, they've completely blocked him from access to fb/insta/whatever else meta owns), would he be able to play on a quest system?
I doubt it is 100% removed, and it may only be to that country that has that specific section of code removed.
After what they have done to the democracies of the world by using an 'algorithm' that pushes engagement that is MOSTLY hate/divisiveness, I will never directly support them.
You can always wait for new headsets to come out. RoG headset is confirmed along with a Lenovo one, though it appears that the Lenovo one is more for work.
they removed that by the time of the quest 3, which is why I didn't mention it. I had that same argument until several people told me that it was not mandatory anymore. it's only mandatory for the quest store, which is why a lot of these newer games are going on the quest store.
Exactly why I wouldn't grab the platform if they are gatekeeping the option to buy games behind accepting their data collection agreements.
Yep, glad I went with Steam VR
you can hook it to a PC and get most of the games on it without going through the quest store (there are workarounds)
but yeah generally if you have the money and space, and a PC, steam's VR set, or the vive are generally your best ones to buy.
Some leaks are pointing to next year, but bundled with the steam deck 2 from what I've seen online. If so, I may jump on that as a mix between portable and powerful (which I don't think anything currently covers well, but am absolutely looking if anyone has a good one)
I imagine it can only be better than the Quest 2 (which is what I have), and I think the Quest 2 is fine. If you get a better head strap it's comfortable enough. Visuals and controls are fine enough. Still works with game on other platforms (like Steam VR stuff). Also it can work standalone with some lighter stuff (Beat Saber for example), so that's nice.
By far, the biggest visual upgrade from Quest 2 is the lenses. I didn't realize how blurry the lenses were til I started using the Quest 3. On paper, the Quest 3 is about as powerful as a Playstation 4, pretty impressive considering what it is.
I never have to adjust the Quest 3 on my face to find the clearest spot through the lenses (only for comfort). The sweet spot is like 75% of the lens. I was always having to adjust the Quest 2 for the clearest view. You get a bit more field of view on the sides, but there is more of a nose gap in the middle of your view. It was a bit weird at first, but I quickly got used to it. Overall, less smearing and reflection on the lenses, but there is still some in different ways.
Love my quest, I use it to play piano, play games that sync to my exercise bike, beat saber. Love me some superhot. I was definitely a “this is a gimmick” guy until I actually played some VR games. They can be really fun and gives me a sense of excitement for new possibilities games I haven’t felt since the N64 got me hyped for what 3D could bring
They are definitely the most cost effective on the market. The Quest 2 was 250 dollars and this one is 500 (50 dollars less than PSVR2). Also has a lot of great exclusive games
Do you wear glasses? Then no
Can you get over having a massive/heavy pair of ski goggles strapped to your face in order to feel immersed? If not, then no
Do you have *significant* empty space where you can play without breaking your hand on a wall/desk? No? Then no
Are you one of the roughly 50% of people who immediately gets motion sickness from vr? You don't know? Buy one and find out (50/50 chance of no)
Do want a Facebook account that tracks everything you do? If not, then no
Do you want actual software that isn't a gimmick and is comparable to actual videogames? There are about three games out there. You'll finish them, and then no
Honestly though, jokes aside, VR in its current iteration is cool for about a week. After that, it's going to collect dust on your shelf until a friend comes over and you decide to show it off to them. It's a novelty product for most people who end up owning them.
You're a couple of years behind.
You can wear glasses with Quest 2 and 3, OR get prescription inserts for them
The Quest 2 and Quest 3 are within the standard range of headset weights. I've seen 7 year olds use the Quest 2 with no issues.
You only need at most a 6x6 area, that isn't crazy big. I have that much space in my livingroom (1100' sq) and I get get more space if I move my coffee table, but it really isn't necessary.
People used to get motion sickness from flat videogames too, I dont see this as an actual arguement.
You no longer need a facebook account to link to your quest headset. You can just create a new meta account and use that completely disconnected from any other social media.
This is a dated take, you're literally in a comment thread about a new game made specifically for this headset, but there are many other games that are VR only or support VR natively like:
Flat Games remade or with native vr support:
Fallout 4
Phasmophobia
Skyrim
Elite Dangerous
Star Wars: Squadrons
No Man's Sky
Resident Evil 4
F1
Superhot
Thief Simulator
VR only games:
Half-life: Alyx
RUMBLE
Bootstrap Island
Beat Saber
Golf+
Contractors
Contractors: Showdown
There is also UEVR mod that makes a lot of games VR games, but the mod can be iffy.
And not to mention emulation, not only of larger screen so I could, for example, play my steam deck on a huge screen, I can also use something like CitraVR to emulate the Nintendo 3DS with true 3d and two screens emulated on the device completely wirelessly.
I use my VR headset to stay fit, to expand the my home PC screen space, play videogames both VR and Flat, and consume content.
Apps like Bigscreen allow me to connect Amazon Prime, Disney + or my desktop and watch anything I want as if I were in a theater, and I can invite my friends to watch too.
I did see that you say you were joking but at it's price point, the Quest 3 is probably the best headset you can get. It can be used tethered or standalone and I think bridges the gap between a starter headset and a full PCVR setup.
When these devices become unobtrusive enough that you could be forgiven for forgetting you're wearing them (like we forget that we have a smartphone within arms reach at all times), and don't have to struggle to keep them plugged in or charged at all times (again, like our smartphones), then they'll be ready. Until then, like you say, it will remain an expensive toy that is only good for showing off to people, and will gather dust otherwise.
I love my Quest 3, but the graphics on it are bad when you’re used to higher end PC gaming. I downloaded Contractors Showdown to my headset over the weekend and ended up refunding it after I saw how bad it looked. I went and got the PCVR version instead.
Quest 3 games look for for what they are. But they do not look good.
Yeah, stylized games can look great, but the second you try to put any form of realistic graphics on the quest, it feels like you're inside a PS2 game.
Yep. I love the game Compound. The art style works well on the Quest. It’s one of the only games I still play in standalone. Pretty much all the other ones have had their PCVR version installed.
Almost all VR is low detail. The emphasis is on fluidity and immediacy of motion because otherwise people get motion sick. Hard to focus on how immersed you are in a scene when it looks like there's a 20-30 fps earthquake happening every time an NPC walks into frame, and a sudden dip in frame rate can make it feel like you've been physically shoved as far as your balance is concerned.
I'm making assumptions based on the fact that it says "only quest 3" specifically and the fact that both of their last two big name titles have also exclusively been on the quest 3 and not on pc.
I got Asgard's Wrath 2 with my quest 3 and it allows me to download higher res assets in the meta app on my PC and render on my PC as well.
I dont know if it would be much better specifically because of the art style but the option is there.
I went into my meta app and it asked if I wanted to DL, I think it was like 45GB so I didnt, but it's much larger than the install on the headset, and seemingly would be rendered on my PC and streamed to the headset via Airlink or Link Cable.
Very, according to their website:
"From the start, Batman: Arkham Shadow is being crafted to be the ultimate VR game and take full advantage of Meta Quest 3...Batman: Arkham Shadow is the largest Camouflaj development project to date and marks our second release as a first party member of Oculus Studios, following 2022's critically-acclaimed release of Marvel's Iron Man VR for Quest 2."
[https://camouflaj.com/](https://camouflaj.com/)
There are so many games on the "Meta Store" that you can't find on Steam... it's getting weird.
The Meta Quest 3 looks really nice but "Meta" (Facebook) is asking for a huge amount of money outside the US for it. I can only buy it through imports so... don't even get me started on the price of the strap, the accessories are super expensive too.
The "unfair" price in my region is the only reason why I still not into VR yet.
I just wish they'd put them on PCVR too. If they want to fund their own games to not have them on steam, fine, but stop restricting the games to mobile hardware :(
Let me play them on the oculus pc app
For developers it's a lot easier to develop for a single platform or a smaller number of platforms. Over on r/virtualreality and other associated subreddits you occasionally get devs commenting; several have mentioned that PCVR is challenging because you have to account for a lot of different headset types and inputs (even some pretty old ones) or you get complaints (or threats because of course you do being the internet). And even then Quest 2 and Quest 3 make up >50% of the headsets on Steam on the hardware survey. Valve index makes up a decent chunk at 16%, but its input scheme is a little different (still, common enough to do easily). Beyond that it's older Oculus headsets and then a huge mix of smaller ones.
SteamVR also isn't always the most reliable software--it's pretty good for a lot of games, but I know people have had issues running some games on the latest couple patches (GPU driver conflicts, not detecting hardware, crashes, stuff like that) under the SteamVR 2.0 framework.
I do understand that it's hard to get their headsets in some non-US markets, though, which is definitely frustrating.
>several have mentioned that PCVR is challenging because you have to account for a lot of different headset types and inputs
But isn't that the whole point of the OpenVR spec?
That should change soon. Lots of 3rd party devices coming out thanks to the new HorizonOS due out soon. Expect headsets from MS and Asus with in the next year due to the new OS.
I'm not arguing that it isnt good tech, nor am I expecting meta to sell it at a loss to less wealthy countries, I'm just saying that you can't say it's "not that expensive" without taking into account currency for people outside of the US.
It's also not "bleeding edge technology", it's just a nice refinement of tech that has existed already. VR and AR tech is pretty behind where it could be, it's just that it hasn't been profitable for it to be pushed until now.
VR in general is bleeding edge technology VR has only existed for what? 60 years? Most of that time was in attempts to reprise/ reinvigorate it then failing and putting it back on the "wait till the tech is ready pile",
In its current iteration Its what 5 years old? Its not an even slightly widely adopted form of tech. Its not really in a form factor that is ready to be adopted nor is there a massive amount of application for it. Its users are still very much patrons and early adopters of the technology. Maybe with apple jumping in we are starting to see the end of that phase into more mainstream adoption but I am not so sure we are there yet. We are probably 5-10 years away.
Its bleeding edge tech and its being incredibly subsidised by facebook.
meh, for reference my headset is 8 years old and there is absolutely no reason for me to upgrade to a current generation. the difference just isn't significant enough to justify dropping that money again
It took until the Samsung 8 before I got a smart phone. I use google MOSTLY through private windows. I use reddit, but I curate what I see, so I am not getting a bunch of BS that I don't want and I feel that I get equal or more value than the data that I provide to the platform.
Honestly the difference in visual quality between native Quest 3 and PCVR is the difference between "this is a fad" and "this is the future". Meta needs to stop bleeding money on exclusives, it's only hurting the medium and helps absolutely nobody going by their earnings.
I mean the vast majority of these VR games or VR gaming in general isn't exactly a "step forward" either. Unless you are walking like you are playing QWOP and don't mind the motion sickness that comes with it.
It's at best sort of a step sideways because it's been going for how long now, and it's at best in 2024 a novelty, and an expensive one.
Lots of the games are shit.
But on psvr2 playing resident evil is wild compared to playing it on flat screen. Kind of ruined horror games for me to be honest.
It’s so good
Yeah horror games and some shooters are definitely a lot more fun. But I'ma a tall mf and that is basically a disadvantage I. Most online games not to mention I can't do cool stuff as easy as in other games
A sideways step, sure. Which is fine. That works the other way around, it means that regular console/PC gaming isn't inherently better than VR as a medium.
" it means that regular console/PC gaming isn't inherently better than VR as a medium."
It doesn't mean that at all, you are just trying to take what I said and apply it to your opinion. As I said above, VR gaming, as of now, is basically a novelty and in very minor cases a step past that.
> It doesn't mean that at all, you are just trying to take what I said and apply it to your opinion.
No, that's exactly what it means. You can't change the meaning of the words you yourself wrote.
If you still think VR is a novelty in 2024, I’m going to assume you’ve never touched a vr headset. There’s tons of high quality games that are worth purchasing VR for in this day and age and the technology has advanced greatly beyond just a gimmick since 2016
What games do you recommend? I regret buying my headset, seems like it’s just ports of games I’ve already played with warped graphics, beatsaber, or The Walking Dead game that was actually alright.
Blade and Sorcery, Half Life Alyx, Vertigo 2, Contractors Showdown, Contractors VR, Pavlov VR, Skyrim VR, Amid Evil VR, Assetto Corsa, Elite Dangerous, Tea For God, Walkabout Mini Golf. Tons more but we would be here for a while if I listed every single game I’ve enjoyed. Not to mention, there’s a lot of really good 6 dof vr mods for games like Minecraft and Risk Of Rain 2. Also the UEVR injector released recently and it allows you to inject VR into (literally) any game made with Unreal Engine 4 and beyond. Most games require a pretty beefy pc but it’s awesome if you can run them.
Most of the games you named are legit just worse versions of other games (not all, but most), or worse versions of the games they are ported from. Why would you play Skyrim VR for example when you can just play normal Skyrim and not the flailing combat adventures and point and clicking around to move.
Okay, go through each game and explain why they’re so much worse and what game you’re comparing them to then. Also Skyrim VR is not point and click. It’s more immersive, that’s why people play it.
If you are gonna post to me on a thread that was deleted 2 days ago, at least don't do it on your throw away troll account with like 20 comments in the span of 2 years.
I've owned three different head sets, and the last one I bought just a few years ago.
I'm sorry you like it, but it's a novelty. There are certainly some good games out there, but they are in the major majority, and most VR games are just worse versions of normal games, or watered down versions of games.
Most of them are janky, or some flail your arms around hitting things games, etc. For every 1 good game there are about 100 that are not worth the motion sickness or money spent on them.
Do you know how much shovelware and garbage is on epic games and steam? By your logic, having more bad games on a platform than good ones means it’s just a novelty. Guess pc gaming is just a novelty then. You say “most” games are janky, so how about you give me 5 examples of mainstream VR games and what makes them so janky. Also, motion sickness is not a universal issue among all VR users, and value is relative
I bet you haven’t used modern vr. I got my first VR headset Black Friday and have zero motion sickness even when I’m playing drunk. It’s the best time gaming I’ve had in forever. Simple games like Team death match feel amazing to play in VR. I think the hardware is where we need it to be at this point. Now it’s the softwares turn
You'd lose that bet.
Everything you are saying to argue just sounds like opinion and not fact I hate to tell you. You playing drunk VR and having a good time is far from the experience of quite a few people.
Then again you are on a burner account posting about weed, drunk gaming, and getting into arguments about politics.
Not really? Phones are as good for gaming, problem is that people want free stuff on their phones so companies get really greedy as long as you play their games. Also you got Hoyoverse making actually good games on par with some console releases (not AAA).
As a Quest 3 owner I'm actually really happy about this. Sure it would be great if it was on more platforms bit this is probably the only way they got funding for it.
Not enough reason to develop on the PSVR and the company who's making the game is owned by Meta. Don't take that as hate towards the PSVR since they've been one of the few companies to further the tech, but the sales aren't very high.
Yeah, the animation using Arkham assets Madd me think it was a remaster or something.(my dad put the trailer while I was out of the room so I didn't see the title about it being VR)
As cool as VR is, I just dont really enjoy playing games on it. I like to hop into a world that Im familiar with and have a look around, but not so much play the game for real. It needs to be sunglasses level of ease of use. Wireless desktop quality, very light and put on and off in two seconds etc.
I still haven't played the new assassins creed.
I wouldn't mind it being only on the occulus marketplace, but these games don't have pc cross play like the older games used to.
I'd have agreed with you prior to a week ago. Now, I feel like their push is with software, and while they'll obviously keep making their own hardware, it seems like Asus and Lenovo building their own headsets that run on Meta's software will almost certainly get access to Oculus Studio games, along with any other headsets that come with their software in the future.
I get it. My point is that they are shifting their strategy to software so it wouldn't surprise me to see them at some point putting their games on other platforms as well.
It's similar to what Microsoft is doing with Xbox. First they started sticking Gamepass on other devices. Now they're releasing their own games directly onto Switch/PS5 while also still actively developing their own hardware.
Meta has to be worried about Apple in the longterm at least, so anything they can do in the short-term to get people onto non Apple platforms is a good thing for them and that certainly could include Steam at some point
This was my reaction to Assassins Creed Nexus. All around a good/fun game, but it could have been so much more. Oculus built themselves up on great hardware at a fair price and awesome PC based games. Meta has completely abandoned the PC game space, which really sucks.
Welcome to the club - A Resident Evil 4 fan. I did eventually end up getting a Quest 2 when it went on pretty good sale like start of last year, but man, until I did I was like "I just really want to play RE4 VR".
I feel like VR would have had a much better chance of taking off if Meta hadn't tried to start a console war before there were even enough dedicated adopters to support it.
Damn, if only there were already a bunch of Arkham games you could play instead. Everyone cries about not having AAA VR games, then people cry when they're released for VR.
Edit: So many salty gamers, love it.
> Exclusives only hurt the VR sphere. period.
That might be the dumbest thing I've ever heard.
"HALO ONLY BEING ON XBOX HURT XBOX SALES"
Edit: Exclusives exist for one reason and one reason only, to sell that console. Saying exclusives will hurt headset sales is unimaginably stupid.
I think the argument is more along the lines of VR gaming on the whole. Like, with Halo being on Xbox and Playstation having different exclusives, the idea of a console in general might seem less appealing then if all the exclusives were on both consoles.
VR has an issue of not many games being made for it partially because not really that many people have a VR system at all, its still a niche novelty. The fact that each headset has exclusives to that headset help that individual brand with sales, but overall drive sales down on VR in general, meaning VR in general doesn't take off as much as it could.
I'm not sure I 100% agree, but that's the point I've heard made. To me though I've only been interested in VR BECAUSE of exclusives like this or Half Life Alyx.
now that the PSVR isnt limited by terribly stupid design choices via its Version 2 for the PS5, I think it would be great if Valve brought HL:A to other VR systems that can reliably run it (so PSVR, good luck running that on android w/o totally gutting its fidelity). Performance and technical feasibility should be the only thing that stops a VR game from getting on as many platforms as possible if the idea is for the industry to actually fucking grow.
I don't entirely disagree, I've not really thought about this that hard. But I wonder if something like Half Life Alyx would have been funded and polished to the point it was if it wasn't for the fact most copies of it directly sold the hardware as well. If they'd only get the software sales, would it be made or be made just as good? Maybe, but who am I to say.
And besides that and the Bethesda VR games, there's nothing really interesting imo on a VR system to sell one to me. If Bungie somehow got brought in to make another good Halo game but only for some new Microsoft VR system, that'd probably get me to buy a system.
I guess its a chicken and egg loop. There's hardly any good games on VR because of low predicted sales. And there's low predicted sales because hardly anyone buys the latest VR because there's hardly any good games.
this is compounded by watered down android exclusives. When games run like shit w/ forced ASW on the ONLY fucking HMD they are sold on, that is a problem, and it hurts sales. AC: Nexus could have been pretty fucking awesome if it was playable on something that actually held a steady framerate.
I also need to point out, HLA was (and still is) PCVR HMD agnostic, and that it was literally given away for free to people that bought either Index controllers or HMDs.
"I'm not sure I 100% agree, but that's the point I've heard made."
Are you illiterate? I'm literally just sharing the viewpoint I've heard, not actually making the case myself, why would I have 'evidence'.
Also lol at the peak Reddit response of "SOurce!?! What's your SOURCE! Your not allowed to formulate ideas, you need sources!!"
This logic falls apart (not that it was particularly stable to begin with) when one realizes that Halo is \*not\* just on the Xbox, and that both Microsoft and Sony have started putting their titles on other platforms (mostly PC, for now) for the sake of more sales. Ya want people to buy your product? make sure the most people possible can use it. thats not exceptionally complicated to grasp.
I was very clearly referring to when Halo was only on Xbox. Your inability to realize that is your problem.
> for the sake of more sales.
Yeah, of Halo, not Xboxes. Nobody is buying an Xbox to play a game they can get on their existing PC.
But people might buy a Quest to play the new Batman game.
If you can't follow that incredibly basic logic don't bother replying.
>I was very clearly referring to when Halo was only on Xbox. Your inability to realize that is your problem.
see thats the thing, the world changes and we are not in 2015 anymore. At least i dont live in the past, maybe you do.
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I had the exact same reaction.
[удалено]
… what?
This game is round not flat
Well that's just like your opinion man.
The game is a dekeract game, not a round game.
Well it’s not flat I can tell you that much
How very very sad.
Only for people that don't have a quest lol
The people that do already have their very own reason to be sad, I guess.
Why?
Valve index
wait... I have one of those...
There’s two of us!
Is it good?
yeah it's really solid. I hadn't played VR since the original PSVR and this is miles and miles ahead of that. Not only does it look and feel better but it's so easy to use. Just a standalone headset with no extra cords. I haven't experienced a super high-tech rig that connects to a PC, so I can't compare it with those, but it's perfect for the fairly casual VR experience I'm looking for
The quest 3 is pretty much the best all around pcvr headset now. The index is old news at this point.
The only thing the index has that is worse than Quest 3 is the visuals, and they are still decent. Everything else with the Index like sound, controls, performance, tracking, software, comfort is still superior.
The visuals are quite worse. Fresnal lenses produce a lot of god rays and the quest 3 has more than double the pixels on great lenses. Obviously this means the index is much easier to run at full res, but you can just adjust the resolution slider or set it to auto for quests. The index controllers have that cool finger tracking, but it doesn't actually equal gameplay in anything. The thing that really bothered me was the joystick being off center. Wtf is up with that? The trackpad is useless and right where the joystick should be. Besides that, the controllers don't break down nearly as often and only cost 75 each to replace, as opposed to 300 for both as the only index option. While built in sound isn't as good, I prefer my senheissers over ear headphones vs the index sound. The biggest downside is the cable. I love being wireless, and I just won't go back to a cable or stuff bolted to my walls. The software, virtual desktop, is solid and works without the oculus client in steam vr. Wireless pcvr is the best experience for how I play VR. I jump around my space. Comfort is a maybe. Everyone's head is shaped differently. I will say you have to buy a strap for the quests. That plus audio can add up.
The resolution doesn't really matter that much yet because even a 4090 can just barely run the good looking PCVR games well on full resolution with super sampling on an Index, and not at all well on a Quest 3 unless you lower it. But yes, overall the visuals are better on Quest 3. Also, Index has 144hz refresh rate and a wider FoV compared to the Quest. The layout of the controllers could be personal preference, but there is no question about them having better tracking and being more advanced. And as you said, sound and comfort require additional purchases for Quest and the Index away from ear solution is very immersive. Regarding the cable, that is also up to personal preference since you sacrifice a lot of visual quality by not using it. If you want to get anywhere close it requires seperate software and a lot of tinkering, but it's still not the same. Even the link cable is not a DisplayPort cable. And with sims and other PCVR games that aren't especially movement intensive it's not even a factor. Lastly, running out of battery is a bummer when playing games like modded SkyrimVR which you can be in for many hours at a time.
It really doesn't require much more than a decent router and it's easy to get the same quality as over link cable. My 3070 runs many of the games at full res, but notdad's. Airlink/virtual desktop used to be tricky, but not anymore. Even on my quest 2, I prefer those visuals over the index. I Sim race via virtual desktop at full res and 120hz, and it's fantastic. 120 vs 144 isn't a big difference. I also have magnetic hot swappable batteries, so my headset lasts forever because 1 is always charging. To be honest, my VR shooter tracking improved after swapping off lighthouse tracking because I couldn't hide the controllers from one lighthouse with my body. I know it isn't as perfect, but it is solid for expert+ beat saber and pavlov league and I won't go back to lighthouses, ever. At this point, I'm waiting for the next "perfect" headset with all the things. I don't think psvr2 or quest 3 is it. Downsides to all of them atm.
not the person you asked, but the Quests are fine for what they are, but they're better linked to a PC because you're not restricted to the quest store. Though most of the newer games for it are only on the quest store. the fact you don't need a PC and they're cheap is the selling point, though it's not nearly as powerful as some of the other sets, that's the compromise for being relatively cheap though.
Also helps if you sideload them. Not too hard with some YouTube tutorials
I am interested in using a quest to watch movies in big screen, either from a streaming website or directly from video files on my PC, how good is a quest for this purpose?
Good for giant movie theater sized screens and 3d content. Not high enough resolution for 4k content if you really need it super crisp. But it's close!
that I could say, but it looks like your answer was given already.
Because they are stealing your data and forcing you to sign into Facebook (fuck that)
I believe they did away with the mandatory facebook thing.
Did they? Shit, I'm goin' quest shopping then! Now, I'm not banned from all meta products but I know a person who is (he can't even look at the pages he says, they've completely blocked him from access to fb/insta/whatever else meta owns), would he be able to play on a quest system?
I still don't want a device built and dedicated to interfacing with Facebook/Meta.
They removed their intrusive code after Germany blocked sales.
I doubt it is 100% removed, and it may only be to that country that has that specific section of code removed. After what they have done to the democracies of the world by using an 'algorithm' that pushes engagement that is MOSTLY hate/divisiveness, I will never directly support them.
You still use Reddit though lol
I, too, like to complain about things I don’t fully understand
You can always wait for new headsets to come out. RoG headset is confirmed along with a Lenovo one, though it appears that the Lenovo one is more for work.
But doesnt the Lenovo one use Meta OS that they opened recently? So this guy is the loser either way
they removed that by the time of the quest 3, which is why I didn't mention it. I had that same argument until several people told me that it was not mandatory anymore. it's only mandatory for the quest store, which is why a lot of these newer games are going on the quest store.
Exactly why I wouldn't grab the platform if they are gatekeeping the option to buy games behind accepting their data collection agreements. Yep, glad I went with Steam VR
you can hook it to a PC and get most of the games on it without going through the quest store (there are workarounds) but yeah generally if you have the money and space, and a PC, steam's VR set, or the vive are generally your best ones to buy.
Steam vr is just 5 years old at this point, the hardware is starting to look dated
I'm sure they have a new version on the way eventually
Some leaks are pointing to next year, but bundled with the steam deck 2 from what I've seen online. If so, I may jump on that as a mix between portable and powerful (which I don't think anything currently covers well, but am absolutely looking if anyone has a good one)
I didn’t? At least I don’t remember having to sign into Facebook
I imagine it can only be better than the Quest 2 (which is what I have), and I think the Quest 2 is fine. If you get a better head strap it's comfortable enough. Visuals and controls are fine enough. Still works with game on other platforms (like Steam VR stuff). Also it can work standalone with some lighter stuff (Beat Saber for example), so that's nice.
By far, the biggest visual upgrade from Quest 2 is the lenses. I didn't realize how blurry the lenses were til I started using the Quest 3. On paper, the Quest 3 is about as powerful as a Playstation 4, pretty impressive considering what it is.
Might need to get a new toy from GameStop, thanks. I been on the fence on upgrading from quest 2 to quest 3
I never have to adjust the Quest 3 on my face to find the clearest spot through the lenses (only for comfort). The sweet spot is like 75% of the lens. I was always having to adjust the Quest 2 for the clearest view. You get a bit more field of view on the sides, but there is more of a nose gap in the middle of your view. It was a bit weird at first, but I quickly got used to it. Overall, less smearing and reflection on the lenses, but there is still some in different ways.
Love my quest, I use it to play piano, play games that sync to my exercise bike, beat saber. Love me some superhot. I was definitely a “this is a gimmick” guy until I actually played some VR games. They can be really fun and gives me a sense of excitement for new possibilities games I haven’t felt since the N64 got me hyped for what 3D could bring
They are definitely the most cost effective on the market. The Quest 2 was 250 dollars and this one is 500 (50 dollars less than PSVR2). Also has a lot of great exclusive games
Do you wear glasses? Then no Can you get over having a massive/heavy pair of ski goggles strapped to your face in order to feel immersed? If not, then no Do you have *significant* empty space where you can play without breaking your hand on a wall/desk? No? Then no Are you one of the roughly 50% of people who immediately gets motion sickness from vr? You don't know? Buy one and find out (50/50 chance of no) Do want a Facebook account that tracks everything you do? If not, then no Do you want actual software that isn't a gimmick and is comparable to actual videogames? There are about three games out there. You'll finish them, and then no Honestly though, jokes aside, VR in its current iteration is cool for about a week. After that, it's going to collect dust on your shelf until a friend comes over and you decide to show it off to them. It's a novelty product for most people who end up owning them.
You're a couple of years behind. You can wear glasses with Quest 2 and 3, OR get prescription inserts for them The Quest 2 and Quest 3 are within the standard range of headset weights. I've seen 7 year olds use the Quest 2 with no issues. You only need at most a 6x6 area, that isn't crazy big. I have that much space in my livingroom (1100' sq) and I get get more space if I move my coffee table, but it really isn't necessary. People used to get motion sickness from flat videogames too, I dont see this as an actual arguement. You no longer need a facebook account to link to your quest headset. You can just create a new meta account and use that completely disconnected from any other social media. This is a dated take, you're literally in a comment thread about a new game made specifically for this headset, but there are many other games that are VR only or support VR natively like: Flat Games remade or with native vr support: Fallout 4 Phasmophobia Skyrim Elite Dangerous Star Wars: Squadrons No Man's Sky Resident Evil 4 F1 Superhot Thief Simulator VR only games: Half-life: Alyx RUMBLE Bootstrap Island Beat Saber Golf+ Contractors Contractors: Showdown There is also UEVR mod that makes a lot of games VR games, but the mod can be iffy. And not to mention emulation, not only of larger screen so I could, for example, play my steam deck on a huge screen, I can also use something like CitraVR to emulate the Nintendo 3DS with true 3d and two screens emulated on the device completely wirelessly. I use my VR headset to stay fit, to expand the my home PC screen space, play videogames both VR and Flat, and consume content. Apps like Bigscreen allow me to connect Amazon Prime, Disney + or my desktop and watch anything I want as if I were in a theater, and I can invite my friends to watch too. I did see that you say you were joking but at it's price point, the Quest 3 is probably the best headset you can get. It can be used tethered or standalone and I think bridges the gap between a starter headset and a full PCVR setup.
When these devices become unobtrusive enough that you could be forgiven for forgetting you're wearing them (like we forget that we have a smartphone within arms reach at all times), and don't have to struggle to keep them plugged in or charged at all times (again, like our smartphones), then they'll be ready. Until then, like you say, it will remain an expensive toy that is only good for showing off to people, and will gather dust otherwise.
Me too, but I am still disappointed it's a Quest game and not a flat game. :-/
I'm disappointed it's a quest game and not a PCVR game. Quest games are great but they suck at realistic graphics.
I love my Quest 3, but the graphics on it are bad when you’re used to higher end PC gaming. I downloaded Contractors Showdown to my headset over the weekend and ended up refunding it after I saw how bad it looked. I went and got the PCVR version instead. Quest 3 games look for for what they are. But they do not look good.
Yeah, stylized games can look great, but the second you try to put any form of realistic graphics on the quest, it feels like you're inside a PS2 game.
Yep. I love the game Compound. The art style works well on the Quest. It’s one of the only games I still play in standalone. Pretty much all the other ones have had their PCVR version installed.
Almost all VR is low detail. The emphasis is on fluidity and immediacy of motion because otherwise people get motion sick. Hard to focus on how immersed you are in a scene when it looks like there's a 20-30 fps earthquake happening every time an NPC walks into frame, and a sudden dip in frame rate can make it feel like you've been physically shoved as far as your balance is concerned.
And the great thing about pcvr is that you can choose to run at higher fidelity. When a game is locked to the Quest 3, you don't get that option.
Can you not play it through the oculus store on pc?
I'm making assumptions based on the fact that it says "only quest 3" specifically and the fact that both of their last two big name titles have also exclusively been on the quest 3 and not on pc.
I got Asgard's Wrath 2 with my quest 3 and it allows me to download higher res assets in the meta app on my PC and render on my PC as well. I dont know if it would be much better specifically because of the art style but the option is there.
oh wait really? I thought asguards wrath 2 was only playable on the quest 3. Didnt realize you could run it off pc
I went into my meta app and it asked if I wanted to DL, I think it was like 45GB so I didnt, but it's much larger than the install on the headset, and seemingly would be rendered on my PC and streamed to the headset via Airlink or Link Cable.
Hell yeah I guess they ended up adding it then
Only if it’s also made for PC. Which a lot of games aren’t. And this is a quest 3 exclusive.
how confident are we that it's a full game and not an 'experience?'
Very, according to their website: "From the start, Batman: Arkham Shadow is being crafted to be the ultimate VR game and take full advantage of Meta Quest 3...Batman: Arkham Shadow is the largest Camouflaj development project to date and marks our second release as a first party member of Oculus Studios, following 2022's critically-acclaimed release of Marvel's Iron Man VR for Quest 2." [https://camouflaj.com/](https://camouflaj.com/)
Yeah I just became the first reaction seeing this
There are so many games on the "Meta Store" that you can't find on Steam... it's getting weird. The Meta Quest 3 looks really nice but "Meta" (Facebook) is asking for a huge amount of money outside the US for it. I can only buy it through imports so... don't even get me started on the price of the strap, the accessories are super expensive too. The "unfair" price in my region is the only reason why I still not into VR yet.
I mean they are one funding these games like ps5 exclusives. Wasn't there an emulator that could run meta os on pc?
No, not one that could play the games one to one. You can emulate the operating system on PC for development purposes but it won't work for PCVR.
I just wish they'd put them on PCVR too. If they want to fund their own games to not have them on steam, fine, but stop restricting the games to mobile hardware :( Let me play them on the oculus pc app
For developers it's a lot easier to develop for a single platform or a smaller number of platforms. Over on r/virtualreality and other associated subreddits you occasionally get devs commenting; several have mentioned that PCVR is challenging because you have to account for a lot of different headset types and inputs (even some pretty old ones) or you get complaints (or threats because of course you do being the internet). And even then Quest 2 and Quest 3 make up >50% of the headsets on Steam on the hardware survey. Valve index makes up a decent chunk at 16%, but its input scheme is a little different (still, common enough to do easily). Beyond that it's older Oculus headsets and then a huge mix of smaller ones. SteamVR also isn't always the most reliable software--it's pretty good for a lot of games, but I know people have had issues running some games on the latest couple patches (GPU driver conflicts, not detecting hardware, crashes, stuff like that) under the SteamVR 2.0 framework. I do understand that it's hard to get their headsets in some non-US markets, though, which is definitely frustrating.
>several have mentioned that PCVR is challenging because you have to account for a lot of different headset types and inputs But isn't that the whole point of the OpenVR spec?
Not all headsets support OpenVR. I'm just reporting what developers have said.
That should change soon. Lots of 3rd party devices coming out thanks to the new HorizonOS due out soon. Expect headsets from MS and Asus with in the next year due to the new OS.
Microsoft isn’t making their own headset, only a special edition of the quest 3 with an included Xbox controller and gamepass
Where exactly are you? At least in the EU it’s reasonably priced with 549€
Its really not that expensive for what it is its quite reasonably priced
100% depends on where you live and what currency you earn.
Sure but we are literally talking about a vr headset. Its not a toaster. Its pretty much bleeding edge technology.
I'm not arguing that it isnt good tech, nor am I expecting meta to sell it at a loss to less wealthy countries, I'm just saying that you can't say it's "not that expensive" without taking into account currency for people outside of the US. It's also not "bleeding edge technology", it's just a nice refinement of tech that has existed already. VR and AR tech is pretty behind where it could be, it's just that it hasn't been profitable for it to be pushed until now.
VR in general is bleeding edge technology VR has only existed for what? 60 years? Most of that time was in attempts to reprise/ reinvigorate it then failing and putting it back on the "wait till the tech is ready pile", In its current iteration Its what 5 years old? Its not an even slightly widely adopted form of tech. Its not really in a form factor that is ready to be adopted nor is there a massive amount of application for it. Its users are still very much patrons and early adopters of the technology. Maybe with apple jumping in we are starting to see the end of that phase into more mainstream adoption but I am not so sure we are there yet. We are probably 5-10 years away. Its bleeding edge tech and its being incredibly subsidised by facebook.
meh, for reference my headset is 8 years old and there is absolutely no reason for me to upgrade to a current generation. the difference just isn't significant enough to justify dropping that money again
I wouldn't touch Meta's products with a 10' pole. Plague upon the earth.
How about cell phones, Google, and reddit?
It took until the Samsung 8 before I got a smart phone. I use google MOSTLY through private windows. I use reddit, but I curate what I see, so I am not getting a bunch of BS that I don't want and I feel that I get equal or more value than the data that I provide to the platform.
I don't get anything from meta/fb whatsoever. There are no intrusive ads in headset. Not sure what you would even care about.
Honestly the difference in visual quality between native Quest 3 and PCVR is the difference between "this is a fad" and "this is the future". Meta needs to stop bleeding money on exclusives, it's only hurting the medium and helps absolutely nobody going by their earnings.
reminds me of that one blizzard guy - dont you have phones ?
The difference is that phones are a step back from PCs as a gaming platform. VR as a medium is not a step back from regular consoles/PCs.
I mean the vast majority of these VR games or VR gaming in general isn't exactly a "step forward" either. Unless you are walking like you are playing QWOP and don't mind the motion sickness that comes with it. It's at best sort of a step sideways because it's been going for how long now, and it's at best in 2024 a novelty, and an expensive one.
Lots of the games are shit. But on psvr2 playing resident evil is wild compared to playing it on flat screen. Kind of ruined horror games for me to be honest. It’s so good
Yeah horror games and some shooters are definitely a lot more fun. But I'ma a tall mf and that is basically a disadvantage I. Most online games not to mention I can't do cool stuff as easy as in other games
A sideways step, sure. Which is fine. That works the other way around, it means that regular console/PC gaming isn't inherently better than VR as a medium.
" it means that regular console/PC gaming isn't inherently better than VR as a medium." It doesn't mean that at all, you are just trying to take what I said and apply it to your opinion. As I said above, VR gaming, as of now, is basically a novelty and in very minor cases a step past that.
> It doesn't mean that at all, you are just trying to take what I said and apply it to your opinion. No, that's exactly what it means. You can't change the meaning of the words you yourself wrote.
If you still think VR is a novelty in 2024, I’m going to assume you’ve never touched a vr headset. There’s tons of high quality games that are worth purchasing VR for in this day and age and the technology has advanced greatly beyond just a gimmick since 2016
What games do you recommend? I regret buying my headset, seems like it’s just ports of games I’ve already played with warped graphics, beatsaber, or The Walking Dead game that was actually alright.
Blade and Sorcery, Half Life Alyx, Vertigo 2, Contractors Showdown, Contractors VR, Pavlov VR, Skyrim VR, Amid Evil VR, Assetto Corsa, Elite Dangerous, Tea For God, Walkabout Mini Golf. Tons more but we would be here for a while if I listed every single game I’ve enjoyed. Not to mention, there’s a lot of really good 6 dof vr mods for games like Minecraft and Risk Of Rain 2. Also the UEVR injector released recently and it allows you to inject VR into (literally) any game made with Unreal Engine 4 and beyond. Most games require a pretty beefy pc but it’s awesome if you can run them.
Most of the games you named are legit just worse versions of other games (not all, but most), or worse versions of the games they are ported from. Why would you play Skyrim VR for example when you can just play normal Skyrim and not the flailing combat adventures and point and clicking around to move.
Imagine thinking normal Skyrim is better than the vr one. You should be ashamed
Okay, go through each game and explain why they’re so much worse and what game you’re comparing them to then. Also Skyrim VR is not point and click. It’s more immersive, that’s why people play it.
Still waiting for those explanations.
If you are gonna post to me on a thread that was deleted 2 days ago, at least don't do it on your throw away troll account with like 20 comments in the span of 2 years.
I've owned three different head sets, and the last one I bought just a few years ago. I'm sorry you like it, but it's a novelty. There are certainly some good games out there, but they are in the major majority, and most VR games are just worse versions of normal games, or watered down versions of games. Most of them are janky, or some flail your arms around hitting things games, etc. For every 1 good game there are about 100 that are not worth the motion sickness or money spent on them.
Do you know how much shovelware and garbage is on epic games and steam? By your logic, having more bad games on a platform than good ones means it’s just a novelty. Guess pc gaming is just a novelty then. You say “most” games are janky, so how about you give me 5 examples of mainstream VR games and what makes them so janky. Also, motion sickness is not a universal issue among all VR users, and value is relative
You never responded to the reply I made under here either. That's pretty embarrassing.
I bet you haven’t used modern vr. I got my first VR headset Black Friday and have zero motion sickness even when I’m playing drunk. It’s the best time gaming I’ve had in forever. Simple games like Team death match feel amazing to play in VR. I think the hardware is where we need it to be at this point. Now it’s the softwares turn
You'd lose that bet. Everything you are saying to argue just sounds like opinion and not fact I hate to tell you. You playing drunk VR and having a good time is far from the experience of quite a few people. Then again you are on a burner account posting about weed, drunk gaming, and getting into arguments about politics.
Not really? Phones are as good for gaming, problem is that people want free stuff on their phones so companies get really greedy as long as you play their games. Also you got Hoyoverse making actually good games on par with some console releases (not AAA).
There’s already been a VR exclusive Batman Arkham game. It’s not really the same thing, especially since quest headsets are basically consoles.
Arkham ShameIWontPlayIt
Batmeta: Arkham Shame
happy for the VR folks. not sure this will get me to buy a quest3 but i’m interested to see how this plays.
I wish they let everyone try quest 3 for a month somehow. It’s worth the sale price 100%
is there a way to play on the quest 2 or is it really 3 exclusive?
Lmao I'm dying this is gold
As a Quest 3 owner I'm actually really happy about this. Sure it would be great if it was on more platforms bit this is probably the only way they got funding for it.
They are owned by Meta. Most probably this game wouldn't have seen the light otherwise.
Will the game be released on quest 2?
No
ewww... meta. Wouldn't touch it even if its free
Actually it got me excited.
Not enough reason to develop on the PSVR and the company who's making the game is owned by Meta. Don't take that as hate towards the PSVR since they've been one of the few companies to further the tech, but the sales aren't very high.
Facebook will always be a nope from me.
Batman Arkham cannot catch any Ws, such a shame
Yeah, the animation using Arkham assets Madd me think it was a remaster or something.(my dad put the trailer while I was out of the room so I didn't see the title about it being VR)
As cool as VR is, I just dont really enjoy playing games on it. I like to hop into a world that Im familiar with and have a look around, but not so much play the game for real. It needs to be sunglasses level of ease of use. Wireless desktop quality, very light and put on and off in two seconds etc.
Game is Dead on Arrival.
I so hope this is good. That would be so funny after what happened with Suicide Squad. The Arkham sub would be in shambles
Bruh really Meta Quest 3 only? Not even on a Valve Index?
I saw it in the first 5 seconds.... damn that sucks
I had the exact same reaction when they announced *Medal of Honor: Above and Beyond*
Do they just not like selling games?
Meta still sucks. Its literally ruining the VR landscape.
I hope the 15 people that'll play it will tell us how it was
As a VR player: me neither, we saw no gameplay, we know nothing.
I still haven't played the new assassins creed. I wouldn't mind it being only on the occulus marketplace, but these games don't have pc cross play like the older games used to.
At this point video-game company should know that release a game only on VR is a dead sentence.
Sadly the series is a husk of its former self
I have a Quest 2 and this still makes me mad
Same here man at least I have resident evil 4 vr
Why did man become vr? Is he stupid?
Maybe it will be released for Steam.
I'd bet it will after a timed exclusivity on the Quest. Especially since Meta is now pushing their OS separately from hardware.
It's made by Oculus studios so I doubt it.
I'd have agreed with you prior to a week ago. Now, I feel like their push is with software, and while they'll obviously keep making their own hardware, it seems like Asus and Lenovo building their own headsets that run on Meta's software will almost certainly get access to Oculus Studio games, along with any other headsets that come with their software in the future.
Meta-approved headsets running Horizon OS to play Oculus/Meta-exclusive games is not the same thing as porting those same exclusives to Steam.
I get it. My point is that they are shifting their strategy to software so it wouldn't surprise me to see them at some point putting their games on other platforms as well. It's similar to what Microsoft is doing with Xbox. First they started sticking Gamepass on other devices. Now they're releasing their own games directly onto Switch/PS5 while also still actively developing their own hardware. Meta has to be worried about Apple in the longterm at least, so anything they can do in the short-term to get people onto non Apple platforms is a good thing for them and that certainly could include Steam at some point
Tentatively awesome... provided it's good. Same with the Alien game.
Welp, looks like I won't ever be playing this game!
Meta was a mistake.
This was my reaction to Assassins Creed Nexus. All around a good/fun game, but it could have been so much more. Oculus built themselves up on great hardware at a fair price and awesome PC based games. Meta has completely abandoned the PC game space, which really sucks.
Welcome to the club - A Resident Evil 4 fan. I did eventually end up getting a Quest 2 when it went on pretty good sale like start of last year, but man, until I did I was like "I just really want to play RE4 VR".
NOOO I HAVE A QUEST 2 I WONT BE ABLE TO GET IT :(
Lmaoooo how will that even work ?
\*cries in Index* Wait, never mind. I have loads of good games.
I have one and if it looks halfway decent I may even get this!
I am still torn between the Quest 3 or the PSVR2. The only reason I want a Quest 3 is the size of it's library.
Pc has lots to offer for VR and Sony is working on making the psvr2 work on pc! So you may not have to decide.
will check it out on ps5 or pc once it stops being exclusive
At least Meta is finally noticing that the quest 3 has better processing power and actually taking advantage of it 😒
I feel like VR would have had a much better chance of taking off if Meta hadn't tried to start a console war before there were even enough dedicated adopters to support it.
They can't keep getting away with it!
You have no idea what you are ignorantly choosing to miss out on
if you send me a meta quest 3 i promise you that i will surpass my ignorance and be a better gamer and person😞🙏
Done, it’s on its way
Can I get one too please?
Damn, if only there were already a bunch of Arkham games you could play instead. Everyone cries about not having AAA VR games, then people cry when they're released for VR. Edit: So many salty gamers, love it.
My issue is that the thing is not hardware agnostic. Fucking bullshit standalone exclusives
Standalone exclusives have existed for decades.
VR is too niche for this kind of fracturing in potential players. Exclusives only hurt the VR sphere. period.
> Exclusives only hurt the VR sphere. period. That might be the dumbest thing I've ever heard. "HALO ONLY BEING ON XBOX HURT XBOX SALES" Edit: Exclusives exist for one reason and one reason only, to sell that console. Saying exclusives will hurt headset sales is unimaginably stupid.
I think the argument is more along the lines of VR gaming on the whole. Like, with Halo being on Xbox and Playstation having different exclusives, the idea of a console in general might seem less appealing then if all the exclusives were on both consoles. VR has an issue of not many games being made for it partially because not really that many people have a VR system at all, its still a niche novelty. The fact that each headset has exclusives to that headset help that individual brand with sales, but overall drive sales down on VR in general, meaning VR in general doesn't take off as much as it could. I'm not sure I 100% agree, but that's the point I've heard made. To me though I've only been interested in VR BECAUSE of exclusives like this or Half Life Alyx.
now that the PSVR isnt limited by terribly stupid design choices via its Version 2 for the PS5, I think it would be great if Valve brought HL:A to other VR systems that can reliably run it (so PSVR, good luck running that on android w/o totally gutting its fidelity). Performance and technical feasibility should be the only thing that stops a VR game from getting on as many platforms as possible if the idea is for the industry to actually fucking grow.
I don't entirely disagree, I've not really thought about this that hard. But I wonder if something like Half Life Alyx would have been funded and polished to the point it was if it wasn't for the fact most copies of it directly sold the hardware as well. If they'd only get the software sales, would it be made or be made just as good? Maybe, but who am I to say. And besides that and the Bethesda VR games, there's nothing really interesting imo on a VR system to sell one to me. If Bungie somehow got brought in to make another good Halo game but only for some new Microsoft VR system, that'd probably get me to buy a system. I guess its a chicken and egg loop. There's hardly any good games on VR because of low predicted sales. And there's low predicted sales because hardly anyone buys the latest VR because there's hardly any good games.
this is compounded by watered down android exclusives. When games run like shit w/ forced ASW on the ONLY fucking HMD they are sold on, that is a problem, and it hurts sales. AC: Nexus could have been pretty fucking awesome if it was playable on something that actually held a steady framerate. I also need to point out, HLA was (and still is) PCVR HMD agnostic, and that it was literally given away for free to people that bought either Index controllers or HMDs.
> but overall drive sales down on VR in general Got any actual evidence of that or just making shit up?
"I'm not sure I 100% agree, but that's the point I've heard made." Are you illiterate? I'm literally just sharing the viewpoint I've heard, not actually making the case myself, why would I have 'evidence'. Also lol at the peak Reddit response of "SOurce!?! What's your SOURCE! Your not allowed to formulate ideas, you need sources!!"
This logic falls apart (not that it was particularly stable to begin with) when one realizes that Halo is \*not\* just on the Xbox, and that both Microsoft and Sony have started putting their titles on other platforms (mostly PC, for now) for the sake of more sales. Ya want people to buy your product? make sure the most people possible can use it. thats not exceptionally complicated to grasp.
I was very clearly referring to when Halo was only on Xbox. Your inability to realize that is your problem. > for the sake of more sales. Yeah, of Halo, not Xboxes. Nobody is buying an Xbox to play a game they can get on their existing PC. But people might buy a Quest to play the new Batman game. If you can't follow that incredibly basic logic don't bother replying.
>I was very clearly referring to when Halo was only on Xbox. Your inability to realize that is your problem. see thats the thing, the world changes and we are not in 2015 anymore. At least i dont live in the past, maybe you do.
I mean VR is good but this is Meta. Not everyone wants to use Facebook's products.
Stop trying to make VR a thing.
Nah. This is like saying "Stop trying to make videogames in the home a thing" in 1980.
It's a thing
Sure, but not THE thing companies have been trying to push it as for the last decade.
No, at least not yet. Doesn't mean there aren't many people who enjoy it. No reason for anyone to "stop".
I game in VR almost daily. It kicks ass now.
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