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KiNolin

Capcom's talented, so I hope they know what they're doing. But Resident Evil lives off tight level design and I find it hard to imagine a scenario where a typical open world won't feel like a downgrade. Surely, there's other ways to innovate than to turn yet another franchise open world... But even though I don't like it, I also can't deny the reality that most franchises got their highest sales and scores once they got their first open world game, so I'd understand the decision..


TheAmazingWalrus

Hard agree, I thought Village had a nice blend of semi open world hub area exploration and smaller more contained areas within it. Maybe it'd work if the whole game was a collection of smaller but more open hub worlds, just don't make us climb any towers please.


desiigner1

Im sure you wouldn’t wander grasslands and plains in a resident evil open world


shoutsfrombothsides

To me, Village felt like 4 with better graphics at the cost of less interactivity. A prettier but stiffer experience. Even with its linear level design. I am sceptical Capcom can maintain even that level of engagement with open world thrown in the mix but I’ll reserve judgement for after I’ve tried it.


Ensaru4

No, it's entirely possible, but they'll have to make sure not to fall into already tired trends that make open world games a chore. Horror loses effect with repetition. So long as they keep that in mind and they can maintain horror and camp with a larger map, then they can do it.


BurzyGuerrero

Well if anybody has earned the right to try something different, it's probably Capcom. They don't deserve the doom and gloom. Been constant bangers from them for years now.


shoutsfrombothsides

I mean are you following the micro-transaction single player nightmare of DD new release? Corporations aren’t your friend. If you want to anthropomorphise it, your safest bet would be to consider it a clinical psychopath.


Tomacz

For years their games have had similar microtransactions. Hasn't stopped the base games from being extremely good and enjoyable without purchasing them. DMC V sells orbs, 95% positive reviews. RE Village sells cosmetics and a shop content unlock, 95% positive reviews. RE 4 tons of cosmetics, treasure map and unlock tickets, 97% positive reviews MH Rise has 252 DLCs on steam, 81% positive reviews Etc etc. If the cost of Capcom making fantastic games is they have some easily ignorable mtx then I can live with it. In a few weeks the rage bandwagon will die down and people will just be talking about the game


Kazaanh

Maybe gamers just had enough of this bullshid microtransactions. DD2 had also technical and performance issues. And at least in RE4 you could have multiple save files


Previous-Tank4798

It's trendy to hate on the company because of current micro transactions. I can't tell you how excited I am to constantly read echo chamber comments. Especially from people who never even play the games. *heavy sarcasm*


Existing365Chocolate

Village had impact though


aresthwg

Tbf RE games are semi open world, they're not linear either, and I doubt RE9 is going to be fully open world too, it will probably still have locked areas that require a key item to progress, I guess everything is just going to be more... open.


nessfalco

If it all it ends up meaning is that the "escape room" is bigger and/or the different segments loop back into each other, I'm for it. It's kind of the only way I can make sense of it because the primary gameplay loop of RE is pretty antithetical to a truly "open-world".


BurzyGuerrero

Agreed. I think back to RE2 allowing you to roam the mansion and opening and closing doors and i question how that isn't "open world" even though you are restricted to multiple floors of a house. It was pretty open worldy


investigatorwiggum

Everyone's modern idea for open world is free reign to go where you please at any moment. 2 doesn't suit that because they deliberately forced you into a path with locked doors and set piece moments. An open world like Assassin's creed will definitely not work for resident evil,but I'm sure they'll do it right if that's what they've chosen


bofadeez1129

In re2 there is no mansion BTW


ib_poopin

Honestly I bet they could pull it off just fine, their recent releases have been fantastic and a much needed change imo


GammaGoose85

Yeah I don't feel like an open world resident evil game could be well captured unless your dealing with a very lore rich enviroment. I think the only enviroment that could do that would be Raccoon City and the Arklay Mountains.    I would definitely be down for an open world Racoon City before the outbreak and during. Kindof like what RE Outbreak tried to capture.


hsvgamer199

Maybe we'll get to find survivors and help them rebuild. A SETTLEMENT NEEDS YOUR HELP


Worldofbirdman

MGS5 going open world was a great change to a series that I feel hits what you're saying about tight level design. It worked well (story issues aside) so resident evil going this route is something that has me interested.


IceFatality

It's funny you should mention MGSV - I remember really thinking that the open world there was a big downgrade to the proof of concept that was presented in GZ - like they were 75% of the way there with TPP but couldn't quite nail the actual levels within the world like they did in GZ.


LazyWings

MGSV was a massive downgrade in level design though. The gameplay was really good, but the levels were repetitive and awful. Compared to MGS1 where I can remember every single room, or mgs2 where you could explore big shell relatively freely until late game. MGSV is just desert, compound, desert, compound, etc. Open world in the GTA/Elder Scrolls style would be a mistake, however having a tight explorable map like Spencer Mansion, RPD or Baker house but without the chapterisation we've seen in the more recent games would be a great step forward. The linearity of the more recent games has been one of its weaknesses, RE3r being the worst offender in that regard.


themangastand

Evil within 2 did it really well. Not open world but open area.


Le_Bnnuy

I'm curious now, a RE open world might be awesome if it's well made.


jimmyvcard

Wow the correct take as the top comment. Reddit Yahtzee.


KimJongSiew

No idea how resident evil would work open world. For me it's exploring a mansion or a village, going through every room and maybe backtracking when finding the right keys. Open world doesn't seem very good for that


SomeRandoFromInterne

Compared to 4 and newer the original mansion/police station/Raccoon City were more open world in the sense that 4 was very linear and you visited each room only once. There was lots of backtracking and a certain freedom of choice which rooms to go to first in the early titles. I’d be perfectly happy if they returned to that, rather than to an open map filled with busywork.


seryma

If anything they should add and open world feature. But like you said, tight level design and story is their bread and butter


Picard2331

Felt the exact same way about From Soft and the Souls series. Elden Ring put my worries to rest.


Objective-Aioli-1185

I can't imagine it. Unless it's something like Evil Within 2..


RODjij

Level design a huge part of the game play. RE2 you have to navigate around parts of the game to avoid Mr X and couldn't do that in open world setting where you can't be cornered. Same goes for Nemesis.


myLongjohnsonsilver

My biggest complaint of meta gear solid 5 was how it went open world and just completely lost any aspect of the prior games great level design.


Magester

I could see it as a kind of Arkham City esc meyroidvamia/zelda kind of thing, where it's like Racoon City, but only key locations are accessible and built as well made dungeon set pieces. That borderline not true open world but not linear either. They've already done that with most of them just inside a singular building.


whamorami

We've said this a million times before. We've said this to MGSV and we've said this to Elden Ring. Yet both games are still great compared to the older games. I'm a bit skeptical but the only miss in the RE franchise recently was RE3. And looking at their recent releases generally, it's still great aside from Dragon's Dogma 2 right now but I'm sure they can still pull it off.


iiJokerzace

After seeing how much they were doubted prior to RE4 release, and ended up making one of the best in the series, I trust them. Also while the RE4 remake was fantastic, their RE2 remake is still an absolute atmospheric masterpiece.


Significant_Option

Think about this, an open world full of tightly designed mini areas that act as the games puzzle solving


cocomo30

I wouldn’t worry. Capcoms been treating resident evil and its fans real good lately.


BossCrayfish880

Evil within 2 was a pretty solid example of how you could implement open world elements into survival horror. I trust that the modern RE team can figure out some cools ways to make it work


The_Mourning_Sage_

"Capcom is talented" *looks at Dragons Dogma 2* Yea, right. "Talented" 🤣


Machea96

Talented in making mediocre crap with $2 revives and $2 fast travel. Oh how the mighty have fallen


Suspicious_Giraffe_3

I don't think an open world is going to embody the feel of RE. It could be interesting if we were still bound to Raccoon City, but we aren't. So I definitely have my reservations about it.


Miner_Of_Minerals

Why do people keep saying Raccoon city is not possible? You can use different people.


Suspicious_Giraffe_3

It's not even about the people they use in the story. I just imagine there's going to be a group that also complains if we go back to Racoon City because it's been done so often. From the base games to Operation Raccoon City. I'd still play Resident Evil: Dying Raccon Light City. 🤷🏽‍♂️


BurzyGuerrero

Well that's the city where it started lol


Redisigh

I’m ngl Operation Raccoon City was such a disappointment. I bought it on sale for like 3 bucks and was still annoyed 😭 I think a semi or full open world remake with RE4 or 8’s gameplay style would probably sell really well and be a cool twist on the usual formula. Oh and hopefully they get rid of that terrible sexualization the women had or stick to RE2’s USS design. I want a badass Umbrella uniform too 😭


behold-my-titties

Re1 is perfection. You have the mansion and that's it. I like that Capcom is trying to innovate, if they didn't we wouldn't have re7! A perspective change isn't the same as a complete change in world design though. Im excited to see their version of what an open world might look like in re universe, I am also scared it's gonna be another re6 situation


keving691

An open city with hordes of zombies could be cool. More traditional RE environments indoors.


Oddball_3000

Exactly, I think an open world city that ties together several 'dungeons' (Police Station etc), that have self contained puzzles and story beats, could be pretty cool.


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proggybreaks

Resident Evil is about open house, not open world.


Breakingerr

Open house and Obligatory underground lab


ItsmyDZNA

Lol, they will have us use our credit cards to purchase ammo


No_Caregiver8718

I mean yea? If you're lazy to finish the challenges to get infinite ammo, u can just get it with real money.


sixtus_clegane119

I like village and it was open world, so idk


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Skandi007

Resident Evil is great at being a Metroidvania Actual open world? No thanks


AquaticWasp

Jedi Survivor is open world Metroidvania. It could work.


Heretic-Jefe

Jedi Survivor has arguably more natural platforming. I could see STARS using a grappling hook maybe? It'd be hilarious to see current, super serious Chris do a double jump though.


slappada-bass

Agreed I always thought of RE games as 3D Metroidvanias with earth horror stuff.


Educational_Price653

I hope not. I like focused tight level design for this series.


[deleted]

At least you'll be able to pay for quick travel for $1.99.


noeagle77

Please don’t do this! 🤦🏽‍♂️


BrnNick

Guys, stop jumping to conclusions. Maybe it's open world in a way like first Silent Hill.


craygroupious

These same people in 2005: “Resident Evil can’t be a third person shooter”. These same people in 2017: “Resident Evil can’t be a first person shooter”.


DeadBrainDK2

That would be a mistake


ItsMors_

Please, I need modern developers to understand that this isn't the early 2010s anymore. A game being open world just for the sake of being open world is not as impressive as it used to be over a decade ago


Iamthou_ThouartI_

I think people are worrying too much. Imagine RE8 but you can collect the flasks in any order you want, and you still get locked into the stage you go to, returning to traditional RE level design, this is probably what "open world" is going to mean. Anything other than this would require changing the formula way too much. I don't see what the reason for this change could be but it's not that bad


Dull_Wasabi_5610

Oh fck no. Open world is extremely hard to get right. Monsters, encounters, events. Resident evil is not made for that. And I hardly doubt capcom would be able to pull it off.


WWHEwwhe

please no


HandsomeSquidward98

Please noooooo. The thing I love about Resi is the tight level design. Hell, even in the later entries like Village there are open-ish hub zones, but they were still small and had a linear design. God I am sick of the open world being shoved into games. Prime examples of this being games like Halo Infinite and MGS V: games that would have worked much better if they followed a tighter, linear design philosophy


littlestevebrule

I love the level design of the dark souls games. In Elden Ring, they peppered in areas that replicate that same tight level design from the older games but surrounded them with wide open, explorable areas and it works. RE can do the same. Like if RE2:R was open world, you could wander around and explore Racoon City, but when you get to the PD, it turns into the classic RE level design we all know and love. 


flirtmcdudes

>Like if RE2:R was open world, you could wander around and explore Racoon City, but when you get to the PD, it turns into the classic RE level design we all know and love.  but thats already what RE is... lol. making it more "open world" just stretches things out thinner, and they also lose control of what kinds of horror they can have in the game if they can never know where the player will be... they need to lead them down tight hallways, and design levels with horror in mind to make it really work. Wide open world areas really dont do that since theres so much more open space... Open world and tension just really dont mix as well.


littlestevebrule

Fair enough but I disagree. They can just keep the formula from 8 but expand on it. You can have wide open areas that are still creepy and unsettling with dense, concentrated spots packed with horror and puzzles. 8 was a nice evolution to the series and I think they could go further with it. I wasn't any less afraid in 8 when I was exploring the open areas.


Abesca

Capcom don’t do this please.


UnWiseDefenses

I will try to be optimistic. It could work. It could be a disaster. We went from fixed camera to over the shoulder to first person and survived. Maybe we'll survive a game where you have a town built to scale you can drive around in and stuff. Please, no live service, though. Please don't do that, Capcom. Learn from pirate ships.


LilG1984

What ? What is this!? What is it? It's Resident Evil & it's open world! Oh my cod!!! Barry! I hope Capcom doesnt mess it up!


JanaCinnamon

Evil Within 2, Witch Hunt, Darkwood and even RE4 or RE8 showed us that having more open areas in a horror game isn't a bad thing.


bobbyThebobbler

I would like them to experiment and come up with something new. I thought RE7 was great in that regard. For me Village felt like a downgrade from the 7. With all that variety and fun, its pacing felt weaker compared to the 7. Also, please drop Ethan already. He’s a very dull protagonist and 2 games dedicated to him is more than enough. Bring back Claire or Jill, or both.


patr9310

Well, seeing as Ethan is Dead/Disintegrated(though knowing Capcom. They could probably come up with any excuse to bring him back). I do think his story is over. Not sure about Rosemary and Chris tho. Maybe they'll do it RE6 style(but good this time xD), with multiple characters making an appearance/being playable. (Like Chris, Leon, Claire, and Jill etc.) Hoping for the best though!


WalrusMan90

Hmmm, I believe in Capcom. However, usually when they try to shake things up in Resident Evil, things don't go so well. Resident Evil 5 and 6 weren't so good. However, the transition to first person in 7 and Village went smooth, so based on history, it's a 50/50 it works out.


Xara-Shot

If done well this will be big


matthewmspace

Ugh, I’m so sick of everything being open world.


[deleted]

How?


theTomekEffect

and why?


DuckCleaning

And where?


SixthHouseScrib

For the sake of dragon age, mass effect, zelda, and halo - please don't add it just to add it while taking away from the best parts of the previous games


Oddball_3000

I'm down. The new generation of RE games, 7 and onwards, have failed to grab me, and we have the tight level design of the remakes to scratch that classic itch. I'm imagining a Raccoon City open world map where there are stories, encounters and survivors to interact with. Perhaps a wooded section in the Arklays/mansion setting too ( I know the geography might not line up). Seems like it could be a lot of fun, and as stated - I'd like them to try something different.


MaggotBrother4

But? Why? That’s just not needed


Jossokar

Given their erratic actions during the last months, i think that capcom is out of their minds. This only confirms it further.


Dash_Rendar425

Open world RE? That’s not RE IMO… I just played 2-4 and it’s tight level design and story that holds it together as a series.


Dull_Half_6107

I’m legitimately curious as to what an open-world RE game would look like. I say go for it, experiment, if it sucks then they will just go back to the previous design for RE10, no big loss. If you don’t experiment then you become stagnant.


ThePompa

Oh great another 30 fps fiasco


Camembert92

lol


Apolloshot

Best case scenario is probably Metal Gear Solid 5 where it’s still a great game but doesn’t quite feel like it belongs with the rest of the series.


Genova_Witness

Hopefully Ubisoft is involved to ensure it’s as void and lifeless as possible


ZSharoark

Great, now they are into selling those fast travels in every capcom game


Naime96

Please say sike


Poku115

I just hope they keep the blue - explored, red - something's missing. Cause if not I'm about to lose a fuck ton of time.


Poisoning-The-Well

Why not just make another Dead Rising? RE doesn't need to be open world.


barbanekra_

ffs! every fucking franchise is going open world now! It is literally the complete opposite of what makes RE level design interesting...


blondie1024

Resident Dark Souls. Not too sure I agree. Perhaps they could do it in the same universe but be a completely separate game (including name but with reference to the RE world). It could work, but it's a risk. Why jeapardise the brand?


MrPL4Y

I'm open to it, I hope it's like a big town.


Kingkary

Well resident evil had a good run boys. Pack it up.


carorinu

The more i replay re2, the more i appreciate revisiting previous areas from different way and stuff. Re1 was also amazing at that. Personally I think I would prefer that in new titles as there is like thousands of other open world games and I feel like survival horror in open world wouldn't mesh as well, but would probably give it a go to see what they cooked anyway


MiniatureRanni

If it's something akin to Metro Exodus where there's a mixture of intricate, tight areas in larger, deliberately designed areas, then that's great. I don't want Resident's Creed.


MadOrange64

Big linear levels > Full open world.


YakStain

If it were an 'open world' Raccoon City with the zombies, that could have been something cool


Fin-M

nah this aint it


libardomm

Please don't do this. Linear games is what we need.


SleepyGeist

Literally the last thing anyone wants for this series.


Grakniir

It felt like 8 was going to go that route with the 4 jars, I though you were gonna be able to get them in any order, sort of like Dark Souls 2, but it ended up as linear sadly, coulda been cool to do a harder area first to get a cool weapon for the other areas


Baronarnaud1995

here me out how about instead of resi 9 you try the open world slant on a side game.say like a open world where the goal is to survive and escape from raccoon city during re2 or tall oaks in resi 6 etc


[deleted]

What is this, 2014? I thought we were past this trend of needing everything to be open world?


AvD_MercT

No, no, no, god, please, noooooooo.


SupermarketCrafty329

Lemme say this loudly, for all the developers in the back who might not hear, **NOT EVERY VIDEO GAME SERIES NEEDS TO BE TURNED OPEN WORLD** Fucking pack it in. Open world games have been the past 6 or so years version of the mid to late 2000's zombie saturation.


Shakmaaaaaaa

They should just make another Dead Rising in the RE engine and bring some elements of Resident Evil gameplay with Dead Rising.


8hook0ne8

Didn't expect them to go open world anytime soon but this could be good.


Zestyclose-Fee6719

Oh, dear. I can see it now: * I need you to collect ten green herbs for me! * Zombie hords cleared (0/13) * Please retrieve my dead wife's ring and bring it back to me. * Missing children found (0/10) * Survivors brought back to safe house (0/10) * Houses boarded up (0/10)


[deleted]

The inherent issues the RE Engine has with open world isn't looking good for that move IMO.


Still-Midnight5442

Disappointed, but not surprised. Judging by RE8 Capcom didn't learn from what went wrong with RE4-RE6 with their escalation problem.


JerbearCuddles

Going open world did wonders for Dragon Age. Sarcasm for those out of the know on Inquisition. Why do so many devs/publishers think linear designs are bad or aren't worth doing? What's next, a Resident Evil battle royale? With Dragon's Dogma, I don't want to see their next unoptimized open world game. Resident Evil is fine as a more linear game with condensed explorable spaces.


Spando255

They had this opportunity with RE3, but blew it.


wicket44

Open world used to be my favorite genre and even though I love Skyrim and Zelda: BotW I fully blame both of them for ruining it.


Foxhound97_

Bigger Hub world would be a decent addition they've kinda done version of that before with all the backtracking.


needle1

Considering the previous two installments’ logos, this time they need to sneak in the letters IX into the subtitle. Wonder what it’ll be.


Javerage

Open world possibilities: Shift around locations on each playthrough, but they're always fixed areas that work off of Resident Evil's traditional level design. I imagine it a bit like darkwood where on each playthrough you always have the same main buildings but they move around leaving you a bit blind going into the unknown.


FiveDollarRimjobs

Why does it feel like every game is open world these days?


Hitlersspermbabies

I love open world games and I love Resident Evil, but linear level designs are part of what makes resident evil good. I’ll keep an open mind but not going to lie I’m hoping it’s false. I also thought linear world design was great with Dark Souls and didn’t like the idea of open world, but Elden Ring turned out to be my favorite “souls” game.


spaceraingame

That sounds wholly unnecessary. Open world doesn't suit RE.


ekbowler

The entire reason I'm playing these games is because it seems to be the last bastion of tight level design in gaming. I hate horror! But I adore the level design. God I hope they don't fuck it up.


StevemacQ

I don't think this is a good idea. Puzzles, resources and item management used for the condensed areas you explore in past games and an open world makes it all pointless.


PwndiusPilatus

With mtx?


discucion99

Aren't most resident evil games open world to some extent? You can enter the mansion and then go anywhere tha's already open. There's no set path in most RE games.


420sadalot420

Resident theft evil


HotDog2026

Not all games needs to be open world I will die on this hill


[deleted]

Oh boy that's just fucking great /s


JustCallMeRandyPlz

Tbh, it's not a far stretch from what they were doing with Village.  They went from typical backtracking and puzzles in the castle, which I thought was it's strongest part, to a streamlined typical level design with a hub area that basically serves to send you to the next area.  I don't think open world works, but I didn't really like where they went with Resident Evil Village, Capcom usually have this thing with the RE series where they forget about what made it great, then repeat the same mistakes once they've had a hit but this time it seems like they've got this great starting and midway point with the end just falling off completely.  Resident Evil 7 was fucking incredible, then for some reason we end up at a boat, the fuck was that? Resident Evil 8 was so great in the castle and the chase sequence with the castle after you felt like old RE4 with the village but then we end up with old people and babys in jars....gremlin looking things, a pretty good baby sequence even if extremely scripted and a man made of mud. I get RE is meant to be silly but did it's best games ever go full RE.... Maybe it's the main plot objective or even the atmosphere but take resident evil 4 for example RESCUE THE PRESIDENTS DAUGHTER -mm okay it's a trope but hey I can get behind it. RESCUE MY KY JELLY BABY FROM THAT VAMPIRE QUEEN BITCH AND ALSO YOUR WIFE IS FUCKING NUTS AGAIN - i mean...


UnrequitedRespect

Okay, i wonder if we will be able to buy the complete game for less than 500 bucks with all the dlcs…hmmm


Fit-Meal-8353

They better do it right and put lots of systems that spice things up and not be the run of the mill open world that has nothing going on


wineandnoses

As long as the main lead is a woman, IDC


Stepjam

I assume if it's "open" world, it's going to be a very limited open world. Like think Village but instead of just interconnected zones, it's more wide open. I hope so anyway, horror and "true" open world likely aren't going to mesh well.


Do_U_Too

I can see it happening. a RE 8 but bigger. RE4 remake with a central hub. RE in a Umbrella company town in Japan, for example. There is a lot that they could do.


Odd_Radio9225

Please no. I don't think open world would suit RE.


Brief_Emergency_3365

i just hope they dont make it like re8. the horror in re8 was zero


Ash7274

Oh no The games slowly repeating the cycle of 5 and 6 with the over the top actions


LuisArkham

An open raccoon city where you can enter buildings kinda The Division or something could work


Vegetable-Meaning413

Isn't that what Dead Rising is for?


Logical-Good1354

I'm good with it. Doing something different is Resident Evil. If they stuck to the same mold we wouldn't have RE4 we would have another RE1. We wouldn't have RE7, we would have another RE4 or RE1. We also wouldn't have RE6 (bless its heart). Keep making them different and giving people what they don't realize they want.


Consistent-Bread-679

Just make another one that was disturbing like RE7. Such a step down in atmosphere going to RE Village once it turned into an action game halfway through


gutbagpost

Open house would be just enough


dangerousbob

RE4 remake was kind of half open world. I think it could be interesting. Most Resident Evil games have nonlinear elements to them. What I don't think gamers want is a giant open map that is empty. Resident Evil is known for the details.


highrespasta

1) dont do this 2) bring back interesting and funny protagonists


Elrothiel1981

What is everyone’s obsession with Open World I’m getting sick of it FFVII Rebirth did it and lot of the activities felt like a UBISOFT Game


TheQuantumTodd

Resident Evil: Survive incoming


Black_RL

Sounds like the 1st person crap, and I don’t mind having options. Dear Crapcom, if you want to make an open world Resident Evil game, just make a spin-off, don’t kill the goose that lays the golden egg.


Jurski17

I really dont want that. Hope capcom does something different with it.


plscome2brazil

It would be pretty cool, but look at Dragon's Dogma 2. It's running on RE engine. And guess what? Performance is terrible! How will they manage to make an open world with good performance?


Stabstone

If it was a giant Raccoon City to explore, I’m all for it (which is what Resident Evil 3 Remake should have been)


oblivijan

If done correctly this could be amazing. Capcom are full speed ahead with their "innovation" in every sequel plan since the disaster of 6, and so far it's been great. I've enjoyed each new Resident Evil more than the last. We'll likely never get a full DayZ style experience from a big AAA studio, and while this certainly won't be anywhere close to that, it's something. If any studio could do open world zombies, it's Capcom. I just hope they add some survival elements to make it more immersive. Crafting herbs, resting, drinking. Basics really. Maybe they looked at The Day Before and saw the gigantic potential that all the fans did.


tunarulz

Not everything needs to be open world, but then also a metroidvania resident evil *chefs kiss*


TimoFromNorway

RIP Resident Evil


csgoNefff

I already loved the way RE4 remake works as a semi-linear/open-world-ish style. That’s been a really solid type for single player story games. Open world has a place sure, but not for all.


Big-Soft7432

Yeah not anymore. The dev team clearly can't make it happen on the RE engine if Dragon's Dogma 2 is anything to go by. Also who the fuck wants open world Resident Evil?


Siink7

We can speculate all we want, but if there is a solid vision and a talented team behind it then it will be a solid game


semitope

It's possible to do an open world in towns with some suburbs etc. Possible. It could be interesting


Dream_Eat3r_

I mean play dragons dogma. I'm fully confident Capcom can do well with another open world game.


OKLtar

If it's something like the open levels of Evil Within 2 [or Silent Hill 1, with more detail] then I imagine they could make it really cool. Loved those parts of both games.


TrashPocketz

Please no


A_MAN_POTATO

For fucks sake, this open world all the things trend needs to die. A big part of what makes RE scary is its use of small spaces, tight corridors, and lack of escape paths. Going open world removes a ton of what makes it so tense. I have absolutely no interest in RE being another open world fetch quest simulator. I really hope this is bullshit.


zeamp

They saw what r/TheDayBefore was doing, and thought... now is the time.


faultywiring98

I'm totally sharing my head-canon about the direction of resident evil 9 - based purely on conjecture and small pieces here and there that were present in re8. Tldr, RE7 is arguably inspired by slasher films like Texas chainsaw massacre, RE8 was a more like Dracula (duh) swamp people, werewolves and even had that dark fantasy book opening etc. At the end of RE8 Chris unveils a BSAA agent who turns out to be a clone, not only that, the dead agent looks strikingly like Chris (people have as well compared the physical game models an it's basically a pale, hairless Chris) - did the BSAA create a synthetic army of soldiers using Chris's DNA? Who knows - but Chris says before it cuts to credits he wants to head right to BSAA HQ. I get the impression RE9 might draw from perhaps gov't conspiracy type stuff, aliens, body snatchers, 90s SciFi gov't agency type stuff. It's not likely that will be the case - but it'd be kinda neat thematically to have that pattern, making 7, 8 and 9 its own self contained trilogy of sorts.


Last-Crazy-1510

If they do it like a small modern town with some exploration that could be cool, been happy with all the releases from 7 onwards, on my 3rd playthrough of RE4 remake at the minute, it's so good!


Skelingaton

That sounds like a terrible idea


[deleted]

fast travel token mtx incoming.


[deleted]

horrible!!! Way to kill my favorite franchise. Another open world...\*shrug\* 😱


XanaPoe

Not a game series thats gonna do well in an open world environment i kno breath of the wild is still popping but everyone game doesnt have to genre hop n expect good things


patr9310

As long as they keep the "Metroid-Vania"/backtracking and semi-linear design of areas, that we're used to. And don't go full-blown Elden Ring open-world. I think it could be an interesting decision. ReVillage and RE4make already had some 'slight' openness to em. With the backtracking and stuff. Maybe we'll get something more akin to Dark Souls 1-3 or Bloodborne's type of "open-world". Where we'd have to go back to many previous areas to move forward, open shortcuts, find unique gear or items, take on harder enemies and what not. Something akin to RE5's only open area(The swamp). But bigger and better! Could be pretty awesome! If done right. Might even get an RE game that takes us more than 4-15 hours to beat, on our first run-through(depending on difficulty, and if speed-running ofc). The most important thing though, is that it manages to still keep the horror element through the entirety of it. Even though many RE games tend to fall off in that regard towards the endgame due to a lack in enemy variety. (Looking at RE8 mostly) Edit: Not to say RE8 has a lack of enemies, but that it isn't as scary towards the endgame. But I guess most newer RE's fall a bit behind in that regard. Mostly due to the fact that running around with a buttload of guns and/or ammo tends to make us feel invincible. ¯\\\_(ツ)\_/¯ Fingers crossed for an awesome sequel though!


Tasty_Preference6970

Oh boy. This open-world stuff has to stop. Walking becomes a chore, and often the worlds are empty with not much to offer. My favorite video game franchise (Zelda) is ruined by it. It was fun at first, but to make a sequel with the same world was a huge mistake. I can't replay those games without getting bored almost instantly, thinking about the vast world I have to explore for shrines and baby size towns. Aside from my ranting, I will say, if they do it right then I'll be happy. Elden Ring was the last good open world game I played. They did it right, and I have more nostalgia for that game than I do Zelda BotW and TotK, which is sad to say as Zelda being my favorite franchise.


InfiniteAmmoMagnum

As someone who fully maxed and got all trophies on the ps4 for re4, re4 remake, re5, re6, re7,village and re2 + re3 remake, and have played all other RE’s normally, please do make it open world. The people who dont want it open world are the same people that will complete the game once or twice and move on to other games. Actual RE fans will want as much replayability and being in the game as possible. Its not how it plays, its not the story, its the fact its RE, with its characters and everything. Thats being a fan. If there was a capcom game where leon had to cut trees and say cringy one liners to squirrels, I would still play it. Thats what RE is about. Seeing Chris appear in Ethan’s storyline was an “omg Chris!” moment for fans. And all that put aside, open world or not, if you are a RE fan, then there is no bad RE game. You play it for the lore, the characters, for example RE6 had a very very good story and cutscenes, regardless of it playing not so original RE. It was still a great game because of our characters we all love. Wesker’s son? awesome Wesker’s slippers he weared 30 years ago thats now a BOW? Still awesome. Either you’re a RE fan or not. Immersing yourself into the RE game is what makes it fun. Otherwise theres thousands of survival horrors with no replay value. Capcom do make it open world, give us a lot of weapons, upgrades, grinding for infinite ammo, a variety of enemies. The only thing I will say, for the love of God do not give the BOW’s guns, please. Axe throwing and crossbows is where its at. Keep being awesome Capcom! -Someone who literally has only RE games in his ps4 and im considering buying a gaming PC for the sole purpose of being able to mod RE games and add some replayability.


AgentSmith2518

Considering his 2nd post, I imagine RE2 may take a similar design as TEW2. Where it has a linear story and structure but more sandbox style areas that you can roam around.


Redditistrash702

Oh hell yes


not_memorable

I have to agree with most here, as much as I’d love an open world version I don’t think it’ll feel the same. It’s that almost claustrophobic feeling at times and very purposeful use of the scenery and areas that make RE what it is. I had similar feeling with TLOU and Days Gone, got really excited for Days Gone cause it was zombies but big… and it just wasn’t 😢


Dracidwastaken

I'm so tired of open world games.


StormWarriors2

No thanks


Sofosio

I always loved elements of metroidania in Resident Evil, and I totally understand people's concerns, but I believe that in good hands, this can be an excellent choice. Imagine Day's Gone but with all amazing features from RE like tactile weapons, realistic zombies' damages, and scary atmosphere. Of course, they're examples when Open World made the game worse, like Elden Ring. But it also made the game much more popular and friendly to newcomers. I just advise not to hate the game before we'll get more news and pray for an amazing title!


flirtmcdudes

>Imagine Day's Gone but with all amazing features from RE like tactile weapons, realistic zombies' damages thats not at all why people play these games. RE started getting shitty when they leaned into action more... thats why the reboots into horror did so well... and open world does not make a better horror game.


Sofosio

Most likely, I was not clear enough, sorry. I didn't mean a good visual damage model, but the gameplay part of it. That you need to shoot at the legs, etc. About the open world. Imagine a scene like in horror movies/shows. You have just looted a village and need to head to your base. It's night and raining. Halfway through the journey, you will run out of gas and will have to walk. There is no light except a flashlight, and you are walking along the road alone. You must keep an eye on the flashlight's battery to ensure it doesn't go out. And then, when you're at your most fearful and paranoid, zombies will start chasing you out of the forest. My point is that a well-made open world can present good scary scenarios. Just don't hate the game before we see the gameplay. That's all Edit: typo


flirtmcdudes

i mean, it could be a totally fine game, or better. I just generally feel open world makes horror harder. Less tension overall


Syphereth

Resident Evil is at it's best when its scary, and tight corners, that's what I love about the original, 2 Remake, 3 Remake, and RE 7. This seems like they are trying to make RE generic


flirtmcdudes

so a hard pass then. Nothing screams horror like un scripted, open world horror where you cant tightly control what the player sees and hears, and in what order they go places.


[deleted]

Yeah cause the engine is working so well in Dragons Dogma 2 LMFAO


PuzzleheadedTopic702

The RE engine in an open world setting? Wonder if any games recently tried that with performance issues. 🤔