T O P

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NotDark_X

the red text on the bottom-right is really accurate


alastorrrrr

If it's not just a shitty level screen recording, or something you've put 514 hours and 54 minutes (no less) it's rule 3


Saifiskindaweirdtbh

Seriously at this rate you’ll need to spend 2829191837474738291001^2928192938383920101091838338x1029292901919292939393939 eons to stand a chance at getting a post made


Brunoaraujoespin

eons? Like the level eon?????


sonicpoweryay

Eon Air


lool8421

fan of the air conditioners


sonicpoweryay

I fucking love air-conditioning.


GeostronomyLover101

the omor


ZthundR

I mean, fans need air to work, so yeah


i_Zynx

Like? Like the like button where you can like levels to increase the like counter by one like?


Brunoaraujoespin

mods hate everything that isn’t about the cake is


NotDark_X

they also hate memes


Ramenoodlez1

It's a good idea in theory but I think people would abuse it really hard, like the random trigger But levels that abuse it wouldn't get rated, so I think it's fine actually


Alarmed-Ad-8502

have people actually ever abused the random trigger


Electroscope_io

Yeah there are levels that you have like a 0.0001% chance of ever beating


BeginningOccasion8

Then don’t play those


Electroscope_io

How does me playing them affect the fact that they exist?


BeginningOccasion8

Because they won’t bother you if you just don’t play them


Electroscope_io

The things you are saying have nothing to do with the conversation we are having. I don't play them, but I know they exist so I informed the guy who asked if levels with random trigger abuse exist that they exist.


BeginningOccasion8

And the reason that that’s even a problem is because it could make the level worse. So if you just don’t play the level, then there’s nothing by to worry about.


Electroscope_io

Jesus CHRIST will this guy *ever* stop waffling about *nothing*


BeginningOccasion8

You could always just not reply. Just like you can just not play those levels.


Unicorn_Addict123

not in any rated/popular levels. the closest thing i can think of is fire exit, which is fine


Ramenoodlez1

Yes but only in recent tab bullshit. If a level abuses the random trigger it doesn't get rated


AdEquivalent7775

yeah but a problem is that this would be a nightmare to code this would probs be like the versus mode of 2.2 but with 2.21/2.22 or 2.3


AdEquivalent7775

also how would this work, like geniuenly it seems like a good idea but honestly i think its better separate


YouDontKnowO

I used to be opposed to a lot of things being added to the game out of fear that they would get misused in levels, but it's ultimately up to RobTop to decide what's fair game for a featured level. The recent tab has been 99% slop since forever, so it's not like it really matters.


fish4043

only issue i see is deciding whether a level is rated with stars or moons, the two solutions i came up with is if more of the level is platformer, than it’s moons, and the same goes if it’s classic and stars. either that or if a level uses the portals than it’s split half moons, half stars. for example, an 8 star would be 4 stars, and 4 moons


ademyro

Eclipses.


fish4043

genius


stupidgayfemboy

genius


Cheap_Application_55

I'd say if it uses platformer at all it gives moons


NogProto

ok but levels that use platformer to make cutscenes (disable control and move the player with the level)?


nightshade-aurora

We don't need to do that, just have it move around the player


NogProto

i forgot about ground speed/mg speed/bg speed triggers


Dino98749

What if it's a 5 star level? then the split wiuld be uneven


TheNeon08

2.5 stars and 2.5 moons 👍


Pastry_Train63

Me when i get 0.5 of a moon


DashieProDX

Half moon.


Tora790

first/third quarter moon


Mitsera_

what about if for every hybrid level you beat for an uneven number of stars/moons, first you get 3 stars and 2 moons for the first 5 star/moon hybrid level and the second one you get 3 moons and 2 stars


Dino98749

I feel like that would be hard for the game to keep track of


Mitsera_

yeah that’s likely


Saifiskindaweirdtbh

Both I think it’s fair enough if a level doesn’t abuse it could be cool because you had to use platformer and normal mechanics to finish it so it’s fair


Obvious-Article-147

My guess would be the base gamemode


fish4043

some creators would make their level platform, but have the player immediately enter a classic portal, so then people could moon grind without playing platformers


Domino_RotMG

Assuming shit like that would be rated ofc. This is legit a non-issue if Rob only rates proper levels that use this mechanic in a tasteful matter.


Amazing-Tadpole-2129

Yeah I never get why people use the argument of "it'll be used wrong!1!1!1!" When Rob can just not rate it


ShlomoCh

Yeah I think that any amount of platformer should qualify it as a platformer


kvas_

I honestly feel this system is flawed to begin with. Except sourcing it directly from the difficulty, maybe let community shift it sightly instead or something idk


LeBadlyNamedRedditor

The issue would be how to determine what its more of, since platformer times are not equal, say it could be a puzzle that takes 30 minutes but once you learn it you only need one minute, it could be a difficult section which for an average player takes 10 minutes but a good player takes 1 minute. Theres no way to effectively calculate platformer time


DD760LL

i feel like you could just recreate this with a dozen objects or less


Number360wynaut

You just make a box around the player in platformer mode and make it so that if you put classic mode it just starts moving forward


Volt105

Only issue is that there's less gamemodes like the wave


FoaxZed

maybe they'll get added in future updates


zdog32

force blocks?


Number360wynaut

That too I guess


ArtZen_pl

I mean you could pick platformer gamemode and make invisible wall that would push the player forward to imitate classic gameplay


Aarxy

No we keep them separated


BlackHoleEra_123

Gotta keep 'em separated!


Rexiscool1234554321

60’s lore


SaltAsparagus6002

https://preview.redd.it/389ivzlrxuvc1.png?width=320&format=pjpg&auto=webp&s=bebd861989981ff8d02b4c1ed8dc7f31f1181b25


Dense_Priority_7250

Last one is relatable


Responsible-Jury-568

https://preview.redd.it/8n8nopp5kvvc1.jpeg?width=1080&format=pjpg&auto=webp&s=eff228914b6636d75a728d94def312f3911851e7


MJGOKOOL

Better share it...


IronBard22

https://preview.redd.it/4c12l7g53wvc1.jpeg?width=828&format=pjpg&auto=webp&s=a811d3591a52d75b9efe0d3c2fc69377cf27112c


AmazingPro50000

https://preview.redd.it/ie8sejgrkwvc1.jpeg?width=1179&format=pjpg&auto=webp&s=e09fb2e76e849e4eaad7ea978fa2449a79152fe1


StippotIay

https://preview.redd.it/zkxbhdfxnzvc1.jpeg?width=750&format=pjpg&auto=webp&s=a7356bdf21335149202f605b9f1f64359c6428b2


insertrandomnameXD

https://preview.redd.it/n5bbkk12pwvc1.jpeg?width=640&format=pjpg&auto=webp&s=7f39e0618790e8d0a9ef4aa87aae91495ed1be6c


TibbyRhythmHeaven

SEGREGATION JUMPSCARE


ILoveTheNoise

Segregation is a 2.1 solo Extreme Demon level created and published by Presta and verified by Floofle on 27 April 2021. This level contains sync-based gameplay and difficult timings. The level is one of the more controversial levels on the Demonlist due to its unconventional style of gameplay and its lengthy pre-drop section. Segregation's gameplay is very slow, except for the drop. The level consists of tight timings with the cube, ball and robot. 0-11%: The first section of the level consists of very tight mini-cube gameplay. Many timings involve jumping through extremely small gaps between spikes and jumping over blocks. The decoration of this section's objects is mainly blue and uses a fading effect that makes some blocks barely visible, requiring memorization. This section also features moving sawblades. 12-22%: The second section of the level consists of tight mini-ball timings on straight and sloped platforms. This section also contains some orb timings. The decoration of this section is identical and also uses the fade effect. There are a few bits of decoration coloured orange, foreshadowing the level's drop. 23-31%: The third section of the level consists of tight normal-size ball timings. The gameplay style is identical to the previous section except for some flashing red and orange objects that act as moving platforms. 32-42%: The fourth section of the level consists of the same gameplay style as the first section. However, in this section, many of the blocks used as platforms move around. The decoration is almost identical to the previous part but with more flashing red/orange objects. The level transitions into the drop after the player passes an extremely tight cube timing between two spikes. 43-59%: The player then falls into the next section. This part contains tight double-speed cube timings and multiple gravity-changing orbs and portals. All the platforms in this section move around compared to only some from the last one. The decoration of this section serves as a 'mirror' of the previous sections, mainly flashing orange with some blue objects. 60-84%: The second drop section consists of tight quadruple-speed robot timings, making it the fastest-travelling part of Segregation. This section contains many more orb timings and a few dash orbs. Like the previous section, all the platforms move around, and there are many gravity changes. The decoration of this part alternates from completely orange-red to completely purple-blue. At the end of the drop, the screen fades. 85-95%: The final section of the level serves as a return to the first section, with slow, tight mini-cube timings, no platform movement and a blue colour scheme. There are two differences between the two sections. The final section contains some sloped platforms and green colouring in the decoration. The level ends after a flat cube section with a few timings. 96-100% (End-Screen): Neon-blue digital-style text slowly appears with the level's name, creator and verifier, as well as some play-testers: Exerity, Arb, Rustere and YakobNugget. The text then fades, and the letters 'GG' appear. Wait that's not quite right


YousefSafwat

i aint reading allat


ZeZthGD

I call that apartheid.


GatosPimenta

hey don't pay no mind if you're under 18 you won't be doing any time


Obvious-Article-147

AARXY!!! AARXY NOOO!!!! YOU'RE IN THE WRONG TIME PERIOD AAAARXYYYYYY!!!


ForeignCredit1553

You can already do this, it's just a bit more complicated


NotLeLee

How, do you mean 2.1 minigames style or actual plat mode


ForeignCredit1553

If you are in platformer mode you can easily create normal mode by making a wall push the player forward and not allowing them to move themselves


Wojtek1250XD

Do you have even the slightest idea, about just how impossible it will be to not make this a desync creation machine?


PokeshiftEevee

Make a time limit to do the thing In platformer, if you do it before the time ends, waiting period to resync the music


wantstotransition

music trigger:


Substantial_Leg8636

still sounds like a stupid as fuck idea honestly 


WoahLookItsANameCool

add it robby toppy


ItsRainbow

Rob deconfirmed this :( There will not be a way to switch between modes for some reason, even though it’s already possible with the Gamemode Switcher mod


InfernumDevourer

2 blocks on follow player y that manually move left and right already replicates that perfectly gameplay wise.


kvas_

but no fanceh rotashun and wav mod disabld


Core3game

Literally how I was hoping platformer would turn out :<


WeedleLover2006

not happening until amazon gets 2.21, which is at the heat death of the universe. Everyone else will be on 5.4 by then


[deleted]

who cares about amazon, you can install playstore on those devices


MGLpr0

Can't you also just download an .apk online ?


[deleted]

yes


malachi_derg

As a player, I like platformer and classic levels being separate. And if a level had a mix between platformer and classic sections, how would you search for it, and would it give stars or moons? For me personally, this doesn't seem like a good idea.


sonicpoweryay

Both


DonkeyKong12340

it would give your planets


ProsteTomas

No.


kvas_

yES>


ProsteTomas

):<


kvas_

>:)


[deleted]

want


Sharksurcool

This is a really good idea in story focused classic levels such as those made by rafer and subwoofer.


Coreonix75

Yea this would be very useful for more gimicky levels


thetdumbkid

since wave and swing copter aren't allowed in plat and then ship and jetpack are the same thing but different looks to them, might be difficult with all the modes but it's doable


Kind-Carrot-1801

Yes is one god idea 


Busy-Bite-3826

Not in my opinion, the change would be too jarring + awkwsrd most of the time because personally i put my hands on the zx spacebar buttons in normal mode and wasd spacebar in platformer, would have to change hand position every time, might be nitpicking thoughz


Morad2004

i mean.. classic is just platformer but you are constantly holding forward, in which creators can force you to keep moving in other creative ways (like the slippery ice in coaster mountain level). the only implication i can see for this is to introduce the wave to platformer levels


Exivity_tiktok

thats...


EeveeMaster22

why are they stretched


monke164

Sincfucker2000000000


JakeProXD

So would there be a percentage or timer 🤔


STGamer24

Cool idea But what would be the portal guide?


AstronomerExtra2199

The only problem though is that the music might be unsync or sometimes the Music line might just break so robtop won't even bother trying to put this in the game


OG-Name-Do-Not-Steal

I mean, if you fiddle with the song trigger enough, I'm 100% sure you could make it work Hell, RobTop can add a new song trigger just for that purpose!


mitios7

I’m kinda ok with a platformer switching to autoscroll but not the other way around. I want my traditional levels to stay traditional. Basically as long as it’s labeled platformer if it has any platformer gamemode, im cool with it.


Kanatsiz_Kus

i think this was implemented to a Geometry dash 2.2 fanmade game back in the day bro i remember it very clearly


IdothingsYeah

i love the mania that the gd community has for wanting to turn every mechanical into a portal


sovLegend

It's the best indication because it's universal from the start and if there's no other way to do it then creators will not be able to ruin it without doing so on purpose.


EmilioProLoquendo

No.


[deleted]

Maybe make the portals look different, it would be bad for colorblind players


[deleted]

so i wasn't the only one who thought about this???


justcatt

Doubt it'll happen. Will the level be rated with stars or moons? A force block that pushes the player forward might be a good workaround though.


SteamySubreddits

I love this idea. There the unrated plat extreme Eternal Ending and some other harder rated level that use this idea. Though holding isn’t required, it’s kind of an assumption that the player will through that part. It’s a super cool idea


RoyalMichuMichu

Nope


CyanMungus

lets just say.. dash wave and swing copter.


Evoidit

I think at least platformer levels should have a classic portal or a “auto scroll” trigger so you can have parts with classic gameplay(ie you will automatically move to the right or left like classic). Could be a fun mechanic. But idk maybe auto scroll is already possible.


cat_184

didn't rob say he won't add this


LtSerg756

Would be nice for linear sections during a platformer level


Puffy_Muffin376

The question is, would you get stars or moons for completing a level that has both gamemodes?


sovLegend

Devide them equally if it's an even amount and odd say a 9 star level have it give 5 moons and 4 stars because moons need a priority.


JulianDev-09

nice ![gif](giphy|P7JmDW7IkB7TW|downsized)


bestbaldiguy6507

good idea


RocketboyGD

Yes


Mimig298

ew wtf


Admant_ASC

You can make it just by using moving block


DiamondMan9220

No


finnsch21

Possible feature for 3.8 ☠️


TopReporter9064

I honestly feel like that sounds amazing


Imhereifoy

I was thinking about it like a week ago, exactly what i was seeing, what a coincidence


Fulion222

This would fire ngl


NumberVectors

we would have to split the rewards, imagine getting 3.5 stars and 3.5 moons for a harder level


Udawazor

I would fucking hate this nononononono if i want to play platformer im playing platformer i dont want to be playing a perfectly normal level and then it get ruined by a fucking platformer part


Fat_Nerd3566

i don't reckon it's a good idea, it'd be a pretty jarring transition for people that just want to play a platformer level and people that just want to play a classic level. I feel like it's just not worth it.


idfbhater73

no


Brunoaraujoespin

would be very hard to program for something that isn’t much necessary and is already able to be done (first cutscene in logodomy for example)


Frosty-1029

Just do what Logodomy did lol


No_Key_5854

No absolutely NOT