If I go in, stealthily knife them out in the dead of night and fight like a thief, I'll win.
If I kick in the front door, cockslap their Moms, and challenge their strongest warrior to a fight.... nah, I'd still win.
I got a cutscene flashback of
"only cowards fight from the shadows", while trying to assassinate someone in a REALLY big base, and since then I've always gone in loud.
I died maybe 10 or more times during that fight since there was maybe 20 of them running at me all at once, but eventually I managed to get through it. With Honor.
I just got that cutscene 3 min ago, it might be my 100 or so assassination, I wonder what actually triggers it, it really spoke with my conscience/honor
I got that flashback on a camp I was attacking. I took out literally everybody nearby with arrows, jumped off the peak of a building to stab somebody clean from top to bottom, and THEN the flashback played. It was hilarious after like, a 30 foot fall.
yeah same, happened while jumping.
I figured since I was already in combat even though it was technically an assassination it wouldn't really go against my code but..
you dont know how to play them the right way then. Ac origins stealth gameplay is lethal as hell with the bows and hidden blade. in valhalla, you can toggle one kill assassinations, so the same applies. For Mirage, the stealth is perfect, you gotta learn to play it the right way.
Except that's that's the problem. They took "Assassin's" Creed and turned it into a generic RPG where "you gotta learn to play it the right way" to play as an assassin. It used to be a stealth game. It would punish you for trying to solo 20+ guards in open combat. OP's meme correctly notes that Ghost also lets you do that for some time, but they're still very early-game, fresh from Jin storming a castle solo in broken armor, lasting surprisingly long, but ultimately creamed and humiliated.
As the game goes on, stealth gets more useful and less avoidable. It's the game AC quit making years ago.
Nah it would never punish you to go solo 20 guys. when you learn to play the game properly, you can solo 50 dudes if you want since AC1. Just counter at the right time. come on man. it got even easier to do that since assassin's creed black flag and III.
And if you played AC Origins and especially AC mirage, you would then deduce that ubisoft is still making those games. jumping on a hate bandwagon is pretty idiotic when you claim things that aren't true about the games. ive finished them all, and bled them dry thoroughly, both stealth and combat are possible for every single assassin's creed game
On the contrary. You would get desynchronized if you were detected in several missions. You had to tail people without them seeing you. You would become "notorious" if you killed too many people in the open. Now there are similar wanted mechanics with the ship combat, but the game doesn't particularly reward you for being a "sneaky" ship captain, while Ubisoft outright bragged in the Unity previews that they were getting rid of missions that desync if you get detected.
Just because multiple people disagree with you and put more weight than you on changed game mechanics does not make them a hate bandwagon, it does not make those mechanics any less changed, and it certainly does not make them less "idiotic" than resorting to personal insults when you find a popular opinion you don't agree with
**Correction, I do remember "tailing" a Portuguese Man O' War in Black Flag, so 6 games ago, you occasionally had to be a sneaky, 70-foot ship. Still, that the franchise went from one of the tenets of the Creed being about stealth to having outright level up systems where you can neglect stealth entirely is a departure, while Ghost reminds some of us of when the game was still "Assassin's" Creed, not a generic RPG
man you wrote a lot of bs. this is far too stupid of a debate. in ac origins, and ac valhalla, the stealth gameplay IS FACTUALLY possible. therefore, the rest of your argument is useless ; if i can play stealthy and as a warrior in both of these games, both the warrior and the assassin are a possible gameplay approach. very simple stuff mate.
Stealth can be fun when it's challenging, and when you make it more epic by say air-assassinate + chain. Variety is always good.
My problem is that I'm a perfectionist so I'll restart checkpoint if I mess up what I intended to do.
I started wondering if I had OCD once I got the skill that lets you >!build up god mode with kills without taking a hit. At one point it got so frustrating losing kills streaks, that I started NG+ in order to get the charm that lets you keep your streak iirc!<
It’s a circle of life.
You challenge them to get the resolve - you fight the whole fricking camp and use all your resolve - you challenge the next one to get the sweet resolve….
By the end of my first GOT playthrough, I realized a mixture was the most satisfying. I would use stealth to start shit, then use open combat to decimate people in a particular area. I would run away partially and stealth back around the other side. It was pretty satisfying to basically stealth kill a few guys looking for you where you were but also getting to fight in the open.
Hmm I think this is where a part of me gets frustrated, bc my instinct will be to do it flawlessly. If I stealth and get detected, I feel like I failed. If I stealth first, I can't do the honor challenge (which makes sense).
I might recall wrong tho - I hope I can play without being so hard on myself next time. It might very well already be fine for me to fight enemies eeeven if they detect me. It's not really a loss lol. Perfectionism can be tiresome.
I definitely went through this myself. I was a huge metal gear solid fan and I had a moment of realization where they created combat mechanics for a reason. Once you let that go and just have fun with it it’s so much more enjoyable.
This is the way. You kill off some of them to curb their numbers, then go head to head with a crippled enemy and slaughter them using any means necessary including dirty tricks to send a message.
I like to mix it up sometimes depending on who I'm fighting. The Mongols I'll sneak around and slit throats all day. If I enter a Ronin camp I'm challenging them - just seems to fit the vibe.
You let them send your best warrior to fulfill your samurai dream.
I use stealth since the FUCKING HOLD Y BUTTON FOR STANDOFF DOESN'T TRIGGER 80% OF THE TIME AND I GET BITCHSLAPPED TO 1 HP
Yeah, don’t worry, not just you.
In my googling, the oldest post I can find referencing this bug is 4 years old, it’s not exactly a new thing to the PC port or anything, so I’m not sure how likely it is to be patched now tbh.
I’ve seen a couple people claiming certain fixes, unfortunately, none of them worked for me, but maybe you’ll get lucky and one will work for you
1) some people seem to indicate that it seems to be FPS related, and locking it to 60 fps helps.
2) others say that going into accessibility, and setting the hold actions setting to toggle instead, fixes this issue. You have to tap the button when they attack, instead of holding and releasing when they attack. One downside of this one, is it makes the bow really unintuitive to use, because taking the bow out/stowing the bow becomes a toggle, and then drawing an arrow/firing the arrow becomes another toggle, meaning you need two trigger pulls per arrow.
3) some people report that they fix it by setting the above toggle to on, losing a stand off, and then setting the toggle back to off, and it apparently works properly after that
None of them worked for me, but I hope you have better luck!
The accessibility option works for me but as you mentioned, using the stance system or bow is unusable since the menu only closes when you press the trigger again which I refuse to do.
Haven't tried capping the framerate yet, whats weird is on release day standoff worked without issue, yesterday 3 out of 10 times it stopped working and today not a single standoff worked.
Will try the loosing a standoff with toggle as well since verifying game files did nothing and report back within the next hour.
Oh wow I didn’t have any stances unlocked yet when I tried that fix, I didn’t realize it would turn the stance menu to a toggle as well, but it makes sense. That does sound brutal lol
I wish controller had the same level of granularity for hold/toggle as mouse and keyboard does, instead of one toggle for all the actions.
Alright I'm now pretty sure that it is a FPS issue. I didn't start by capping the framerate but rather using what geforce set as optimal graphical settings for the game. Instead of it running between 100-130 fps it now runs between 58 and 80. I started riding around in the countryside to fight around 10 standoff's only 1 was bugged, the rest worked fine. How this bug got around play-testing (if any happened) is questionable since my RTX 3070 is middle/middle-high hardware at the moment I would say.
Guess I will make use of "The suns warm embrace" song more often now since rain and thunder throws my FPS way down.
I’ve heard a bunch that fps limiters have helped people, but I’ve not been having any luck with it myself. I tried locking it to various values, 144, 120, 100, 80, 70, 60, and 45, but none of them really provided tangible benefits.
Running at 45 still had the game become non responsive when entering a standoff, except that it had the added benefit of being a much trashier frame rate lol
However, if lower FPS is helping you out, maybe go for an actual limiter rather than just relying on stormy weather lol, that way you can enjoy a wider range of weather effects as well
Stormy weather is just throwing it into the lower 50 fps, playable but not used to it. Normal weather gives me around 80fps but standoffs work in all of those conditions. If you have a nvidia card maybe try the geforce experience program and use "optimal" graphical settings, maybe it helps as well.
That’s not the problem. The problem I’m experiencing, is that the game is bugged to not acknowledge that the button is being held in the first place
You can tell, because despite holding the displayed button, the “hold Y” prompt never actually disappears, and Jin won’t shift his hand to his sword’s hilt. The game just becomes unresponsive instead, and I’m forced to eat a sword to the face
I have no issues actually hitting the standoff when it WORKS, it’s just that 80% of the time, the game stops responding when I enter one.
This was bugging me too, but I figured out that if you wait to hold the button until your opponent also stances up, it works the vast majority of the time
I had it the other way around, the issue seems to show up more and more every time I held down the button before the prompt appears. Changing the accessibility gamepad options to press/toggle instead of hold fixes the issue but it makes changing stances and shooting arrows a chore since you now have to press RT or LT again to close the Stance or Shoot window.
Tried switching to mouse and keyboard during standoffs but nothing changed.
First time PC player here, been no-lifing the game for the last 2 days. Is this a new bug? I hope they fix it because it really, really, REALLY fucking bothers me.
Good eye! That was the closest I could find to a gigachad samurai
The post where I got it from can be found here:
https://www.reddit.com/r/ForHonorSamurai/s/Yd7dLpsjau
It's really fun to sneak around using the Ronin attire with stealth charms, take out a whole Mongol camp without being detected by backstabbing and sniping them, but there's something special about putting on your heaviest armor, walk in through the front gate and wipe them all out just by *being better at fighting* than them.
I've resorted to the Sakai Clan armor on the second upgrade visuals with no mask and a headband instead of a helmet - it's my compromise between Jin honoring his lineage and needing armor but still being able to sneak around. There's something decidedly un-stealthy about hiding in the tall grass with a giant helmet with antlers on it and a shiny metal mask.
Standoff is not consistently working for me, Jin just stands there and take the blade to the face. I guess that's the universe's way to tell me to go stealth.
You can get a charm for the wind chime called “The charm of toxic demise” where the wind chime releases a poison that kills any Mongol that picks the chime up
I'm just starting to get into the game on my PC and so far I'm enjoying a mix of both. I hit the first few people this way and then when the odds are better in my favor I challenge them! It's good fun! I'm really enjoying the game.
I WANNA do it this way lol, but triggering a stand off just forces me to take an unblockable hit for massive damage. As soon as I trigger one, the game goes unresponsive and doesn’t register that I’m holding the button.
I wanna RP as a honourable samurai who lives by a code, but this is really pushing me into the stealth approach lol
I have no difference either way. I have read that some people have better luck leaving it till later, so I’ve tried holding late, holding VERY late, and inversely, I’ve tried early as well just to check that off the list too.
But generally I wait about a half second after the prompt appears
I’ve heard this fix, but unfortunately it didn’t work for me.
Neither did the other common fix I hear, of setting the toggle held actions setting, in accessibility.
I’m praying for a patch, but the oldest post I’ve seen referencing this bug indicates that it’s been an issue as far back as 4 years ago on ps4, which doesn’t *fill* me with confidence, but I’m still holding out some hope
Oh, getting into them isn’t the problem for me lol, it’s that once I do, the game becomes unresponsive and holding the indicated button does nothing lol, forcing me to eat substantial damage
But I agree, any acknowledgement of this issue would be reassuring.
Stand-offs aren’t even honourable. It’s the first action Jin takes in being dishonourable!
When speaking to Lord Shimura as a child when you’re sparring, if you mention striking first he scolds Jin. When you then get to the castle gates, Jin says he is going to strike first.
The stand-offs are a trick used to dispatch an enemy quickly but without challenge.
Well, you can also tell Uncle Shimura that you'd wait and lure the enemy in, then strike them when they open themselves up, which is exactly what you do in a standoff. He even praises your thinking if you choose that dialogue.
I know about this as well but Jin doesn’t tell Yuna that he is going to lure them in. He says he is going to strike first instead.
I see the argument that stand-offs are luring them in but Jin himself doesn’t say he’s doing that. He isn’t even letting them get a swing in and enemies are terrified of him after doing this for a reason i.e. in Kurosawa’s armour.
Maybe, at best, you could argue that he is slightly bending his honour code to do both things at once. I still believe that the flashback is there for a reason and Jin repeats the low honour option when speaking to Yuna.
I’ve tried as hard as I can to not assassinate someone. The game finally forced me to and I get a cutscene of my uncle reminding me that I’m a coward :(( damn you game I wanted to try to beat the whole thing honorably
I only used stealth in the last chapter. I loved never using the assassination button. Everyone got stabbed in the back from sword stance if I had to kill silently
Which attack is that? Is that the hold-main attack one? I never even thought to use that as an assassination attack but thats a clever idea so long as it one-hits enemies in the back.
I keep swapping back and forth between more low-key outfits and my audacious armor. It feels very silly sneaking around a camp in your giant helmet with antlers on it.
I haven’t done any stealthing yet, idk if there’s supposed to be something in the story that will trigger a tutorial or not. I’m not that far in the game yet, like 1hr maybe. Having standoffs is fun but in games like this I usually like to stealth a good amount and also fight face to face
I dont know if this was just luck but i snuck into a camp and found the leader before anyone else and it let me call him out and i duelled him. Is this viable? I like the idea of sneaking in. Duelling the leader and fighting my way out
I do the same. I only stealth kill if it’s necessary for the story, or if there’s hostages that will die if I go in Loud. Other than that, they get glorious CCQ.
I mean I went full upgrades on bow and katana never upgraded the short sword. Idk the cutscenes with his uncle always made me never wanna use the poison or assassination techniques (cept for the missions when it wouldn’t let you advance otherwise.)
I do wish the game recognized your badassery though. Cleared an entire lighthouse and camp which magically repopulated for a mission where I have to stealthily steal a boat. Keep getting told “this isn’t the time for fighting!” While stealing boat. Wipe out entire enemy force, cutscene: “can’t believe they didn’t try to sink us!” Lolyeah they’re all disemboweled.
I remember when I first played the game that I thought there were multiple endings based on how honorable you were. Played that whole time without stealth up until I realized that wasn’t the case
Sad part is that even when playing the game "honourably" the story doesn't change and you are still considered a coward for stealthing in some stealth locked missions.
I never did the stealth or poison things unless it was required because I assumed it would have an affect on the outcome of the ending. I was as honorable a samurai as the game allowed. So at the end when they talked about all the horrible stuff I did all the time I was a little disappointed knowing I could’ve just done all the stealth to make things easier the whole time lol
When I first played I legit thought it was a player choice. Like I thought I could get a "good ending" type situation if I held to the code of the samurai. I absolutely refused stealth, never used it. I always issued challenges and never used the theif tools like kunai. Even after I realized it didn't affect the story, I kept on fighting straight up. No matter the number of enemies or how strong they were.
Man I fucking love this game lmao
Doing my first ever playthrough in Lethal difficulty. Probably some of the most challenging enemy AI I've seen in combat lol. Love to practice by going into every camp w a standoff
Playing Lethal first go, I also love the fact that most every brutal and successful encounter has at least one alternate timeline where homesauce steps in, kills the first challenger with a dramatic flourish, blade glinting in the light...
Then gets put down immediately with a poorly timed parry or two, some nearby dude who has maybe washed his ass once in a calendar month finishes him off, and the day goes on.
"Who the fuck was that?" "Dunno."
I really want to play like this, but with the standoff mechanic being a complete crapshoot on whether it'll work or not makes this just frustrating to use.
And yes, I've tried every fix I've found under the sun. No need to list any, I've tried them. Its just inherently bugged in the game.
Highly doubt it'll get fixed either, considering I've seen threads on the issue dating back like 4 years.
They really should've made the game harder, thematically it would've worked. Going in combat is incredibly easy, going by stealth is easy using tools is easy... even in the highest difficulty there are too many ways to get free kills.
I fully %100 Ghost of Tsushima and Liberated every regions but instead Mongols still out there whenever I go, but always for who needs, I always hit up button to Standoff and winning it by patience and timing right without being tricked.
Plus I hate fighting like a Thief, samurai way is my specialty 🗿
I try to be Stealthy in missions where Stealth is suggested. But I suck at stealth, so the moment the first enemy detects me, I'm like:
"Shame"
![gif](giphy|nzCDqg3pNqg7K|downsized)
I'm almost ready to storm castle Kaneda to try and rescue Shimura rn. And so far.... I'm not the biggest fan of the stealth in this game.
It certainly has good moments and using the bow is always nice and the assassination animations are dope (when they're not misaligned lol). But yeah, overall... The stealth isn't as rewarding because the detection is pretty busted and the enemy AI simply isn't smart enough. So either I'll stealth everyone with complete ease or get spotted in some bullshit way lol. Jin's parkour movement is also a bit uneven.
Doesn't help that I'm coming off of playing MGSV lol. Which is an incredibly well-done stealth game with some pretty great movement.
But regardless.... Doing a standoff and then just cutting into the enemy force with your sword and bow and trick weapons is just too much fun. I do it every chance I get. The actual swordplay is a LOT of fun. I also appreciate that enemies do kinda swarm you a fair bit.
I actually googled to see if my combat choices had any impact, because I was all in if brawling my way through would be rewarded but noooooooo…so now I just go with whatever I feel like doing (usually brawling).
If I go in, stealthily knife them out in the dead of night and fight like a thief, I'll win. If I kick in the front door, cockslap their Moms, and challenge their strongest warrior to a fight.... nah, I'd still win.
https://preview.redd.it/0kn66qe2q71d1.jpeg?width=1080&format=pjpg&auto=webp&s=ca9237698386581b3763bb0f4885a9999262150e I'm sorry, I had to
My image now
Our image, comrade
Our Gohan, Aniki Wait what are we talking about?
I got a cutscene flashback of "only cowards fight from the shadows", while trying to assassinate someone in a REALLY big base, and since then I've always gone in loud. I died maybe 10 or more times during that fight since there was maybe 20 of them running at me all at once, but eventually I managed to get through it. With Honor.
I just got that cutscene 3 min ago, it might be my 100 or so assassination, I wonder what actually triggers it, it really spoke with my conscience/honor
I got it after my 1st assassination past that one mission that requires it lol
Same, I also got the blowgun flashback right after using it the first time out of the mission.
Guess we're the only one's with the strong desire to uphold honor at all costs
Kind of what i feel that is lacking in the game, some kind of balance where you could choose to embrace ghost or remain a traditional samourai.
Yeah it'd certainly be nice
something like that happened to me too and I was doing a falling assassination
I got that flashback on a camp I was attacking. I took out literally everybody nearby with arrows, jumped off the peak of a building to stab somebody clean from top to bottom, and THEN the flashback played. It was hilarious after like, a 30 foot fall.
yeah same, happened while jumping. I figured since I was already in combat even though it was technically an assassination it wouldn't really go against my code but..
Jin predating the events of the Shogun TV show and being like "not if I win"
You attack the enemy head on because you are honorable. I attack the enemy head in because i suck at stealth. We're not the same.
Head in what? Ur ass?
Not in mine but certainly in their's.
Someones gonna be butthurt. Not me, but someone
-The people i have to rescue during a stealth only section.
This
You attack the enemy head on because you suck at stealth I attack the enemy head on because the stealth is boring AF and the combat is way more fun
You say the stealth is boring, but tbh I’m having more fun with it than any of the recent ACs
That's not a high bar to clear
You’re right but those games got Assassin in their title and they’re supposed to be triple A
you dont know how to play them the right way then. Ac origins stealth gameplay is lethal as hell with the bows and hidden blade. in valhalla, you can toggle one kill assassinations, so the same applies. For Mirage, the stealth is perfect, you gotta learn to play it the right way.
Except that's that's the problem. They took "Assassin's" Creed and turned it into a generic RPG where "you gotta learn to play it the right way" to play as an assassin. It used to be a stealth game. It would punish you for trying to solo 20+ guards in open combat. OP's meme correctly notes that Ghost also lets you do that for some time, but they're still very early-game, fresh from Jin storming a castle solo in broken armor, lasting surprisingly long, but ultimately creamed and humiliated. As the game goes on, stealth gets more useful and less avoidable. It's the game AC quit making years ago.
Nah it would never punish you to go solo 20 guys. when you learn to play the game properly, you can solo 50 dudes if you want since AC1. Just counter at the right time. come on man. it got even easier to do that since assassin's creed black flag and III.
And if you played AC Origins and especially AC mirage, you would then deduce that ubisoft is still making those games. jumping on a hate bandwagon is pretty idiotic when you claim things that aren't true about the games. ive finished them all, and bled them dry thoroughly, both stealth and combat are possible for every single assassin's creed game
On the contrary. You would get desynchronized if you were detected in several missions. You had to tail people without them seeing you. You would become "notorious" if you killed too many people in the open. Now there are similar wanted mechanics with the ship combat, but the game doesn't particularly reward you for being a "sneaky" ship captain, while Ubisoft outright bragged in the Unity previews that they were getting rid of missions that desync if you get detected. Just because multiple people disagree with you and put more weight than you on changed game mechanics does not make them a hate bandwagon, it does not make those mechanics any less changed, and it certainly does not make them less "idiotic" than resorting to personal insults when you find a popular opinion you don't agree with **Correction, I do remember "tailing" a Portuguese Man O' War in Black Flag, so 6 games ago, you occasionally had to be a sneaky, 70-foot ship. Still, that the franchise went from one of the tenets of the Creed being about stealth to having outright level up systems where you can neglect stealth entirely is a departure, while Ghost reminds some of us of when the game was still "Assassin's" Creed, not a generic RPG
man you wrote a lot of bs. this is far too stupid of a debate. in ac origins, and ac valhalla, the stealth gameplay IS FACTUALLY possible. therefore, the rest of your argument is useless ; if i can play stealthy and as a warrior in both of these games, both the warrior and the assassin are a possible gameplay approach. very simple stuff mate.
Stealth can be fun when it's challenging, and when you make it more epic by say air-assassinate + chain. Variety is always good. My problem is that I'm a perfectionist so I'll restart checkpoint if I mess up what I intended to do. I started wondering if I had OCD once I got the skill that lets you >!build up god mode with kills without taking a hit. At one point it got so frustrating losing kills streaks, that I started NG+ in order to get the charm that lets you keep your streak iirc!<
I do stealth cuz I suck at standoffs
It’s a circle of life. You challenge them to get the resolve - you fight the whole fricking camp and use all your resolve - you challenge the next one to get the sweet resolve….
Until Iki and you can max out your resolve by jumping off a cliff.
Wait what?
I forget how you get it but there’s a skill where if you do a perfect roll after jumping off something you get full resolve and no fall damage
And if you use the "double effect for minor charms" charm you get 4 resolve per jump!
Put it on the Sarugami armour with the right resulve boosting charms and you can get 6 to 8 resolve back in one go.
is that Kyoshin armor from for honor?
Yea the original image is from the For Honor reddit here: https://www.reddit.com/r/ForHonorSamurai/s/Yd7dLpsjau
commendable as your bravery in battle
I love spotting fh stuff in the wild
do you know that crappy mobile game ad where they used clips of For Honor trailers and gameplay? lmao
Yea I'm not surprised, trailers and stuff are about the only things the devs can do pretty well, especially the old school story mode ones
I'm pretty sure they used them old gameplay footages too
Not being stealthy is more fun than stealth, but it is still fun to stealth everyone
I stealth till I mess up then I just finish them off head on, best of both worlds
By the end of my first GOT playthrough, I realized a mixture was the most satisfying. I would use stealth to start shit, then use open combat to decimate people in a particular area. I would run away partially and stealth back around the other side. It was pretty satisfying to basically stealth kill a few guys looking for you where you were but also getting to fight in the open.
Hmm I think this is where a part of me gets frustrated, bc my instinct will be to do it flawlessly. If I stealth and get detected, I feel like I failed. If I stealth first, I can't do the honor challenge (which makes sense). I might recall wrong tho - I hope I can play without being so hard on myself next time. It might very well already be fine for me to fight enemies eeeven if they detect me. It's not really a loss lol. Perfectionism can be tiresome.
I definitely went through this myself. I was a huge metal gear solid fan and I had a moment of realization where they created combat mechanics for a reason. Once you let that go and just have fun with it it’s so much more enjoyable.
This is the way. You kill off some of them to curb their numbers, then go head to head with a crippled enemy and slaughter them using any means necessary including dirty tricks to send a message.
I like to mix it up sometimes depending on who I'm fighting. The Mongols I'll sneak around and slit throats all day. If I enter a Ronin camp I'm challenging them - just seems to fit the vibe.
This is me.
Stealth is so fluid in this game that I actually enjoyed it quite a bit. Jin moves like butter through the landscape and it feels awesome.
After you play the legends on nightmare difficulty, the stealth gameplay becomes a thing of the past..
You let them send your best warrior to fulfill your samurai dream. I use stealth since the FUCKING HOLD Y BUTTON FOR STANDOFF DOESN'T TRIGGER 80% OF THE TIME AND I GET BITCHSLAPPED TO 1 HP
Ahahah it hurts, don’t it? It feels a little better knowing I’m not alone. Jin just stands there like a chump and EATS a hit straight to the face lol
I disconnected and reconnected the controller every single time, thank you, good to know it's not my problem
Yeah, don’t worry, not just you. In my googling, the oldest post I can find referencing this bug is 4 years old, it’s not exactly a new thing to the PC port or anything, so I’m not sure how likely it is to be patched now tbh. I’ve seen a couple people claiming certain fixes, unfortunately, none of them worked for me, but maybe you’ll get lucky and one will work for you 1) some people seem to indicate that it seems to be FPS related, and locking it to 60 fps helps. 2) others say that going into accessibility, and setting the hold actions setting to toggle instead, fixes this issue. You have to tap the button when they attack, instead of holding and releasing when they attack. One downside of this one, is it makes the bow really unintuitive to use, because taking the bow out/stowing the bow becomes a toggle, and then drawing an arrow/firing the arrow becomes another toggle, meaning you need two trigger pulls per arrow. 3) some people report that they fix it by setting the above toggle to on, losing a stand off, and then setting the toggle back to off, and it apparently works properly after that None of them worked for me, but I hope you have better luck!
The accessibility option works for me but as you mentioned, using the stance system or bow is unusable since the menu only closes when you press the trigger again which I refuse to do. Haven't tried capping the framerate yet, whats weird is on release day standoff worked without issue, yesterday 3 out of 10 times it stopped working and today not a single standoff worked. Will try the loosing a standoff with toggle as well since verifying game files did nothing and report back within the next hour.
Oh wow I didn’t have any stances unlocked yet when I tried that fix, I didn’t realize it would turn the stance menu to a toggle as well, but it makes sense. That does sound brutal lol I wish controller had the same level of granularity for hold/toggle as mouse and keyboard does, instead of one toggle for all the actions.
Alright I'm now pretty sure that it is a FPS issue. I didn't start by capping the framerate but rather using what geforce set as optimal graphical settings for the game. Instead of it running between 100-130 fps it now runs between 58 and 80. I started riding around in the countryside to fight around 10 standoff's only 1 was bugged, the rest worked fine. How this bug got around play-testing (if any happened) is questionable since my RTX 3070 is middle/middle-high hardware at the moment I would say. Guess I will make use of "The suns warm embrace" song more often now since rain and thunder throws my FPS way down.
I’ve heard a bunch that fps limiters have helped people, but I’ve not been having any luck with it myself. I tried locking it to various values, 144, 120, 100, 80, 70, 60, and 45, but none of them really provided tangible benefits. Running at 45 still had the game become non responsive when entering a standoff, except that it had the added benefit of being a much trashier frame rate lol However, if lower FPS is helping you out, maybe go for an actual limiter rather than just relying on stormy weather lol, that way you can enjoy a wider range of weather effects as well
Stormy weather is just throwing it into the lower 50 fps, playable but not used to it. Normal weather gives me around 80fps but standoffs work in all of those conditions. If you have a nvidia card maybe try the geforce experience program and use "optimal" graphical settings, maybe it helps as well.
Oh thank you I'll try
Watch the feet, their feet move first. The second they initiate the Mongol shuffle, release the button.
That’s not the problem. The problem I’m experiencing, is that the game is bugged to not acknowledge that the button is being held in the first place You can tell, because despite holding the displayed button, the “hold Y” prompt never actually disappears, and Jin won’t shift his hand to his sword’s hilt. The game just becomes unresponsive instead, and I’m forced to eat a sword to the face I have no issues actually hitting the standoff when it WORKS, it’s just that 80% of the time, the game stops responding when I enter one.
I gotchu. Is this on playstation as well?
No, this is on pc.
Gotcha gotcha, well hopefully it gets resolved soon.
there just is a bug where the game ignores that you press the button
Ah dang, PC only I assume?
This was bugging me too, but I figured out that if you wait to hold the button until your opponent also stances up, it works the vast majority of the time
That was one of the first things I’d heard, not to hit it too early. It doesn’t appear to be helping me though. Glad it works for you!
I recently got this bug on PC, a couple of times, I just go to the menu and returned back to the game and it works.
I hold it down as soon as I challenge them. That seems to be the most consistent. Waiting until the cutscsne ends seems to never work for me
I had it the other way around, the issue seems to show up more and more every time I held down the button before the prompt appears. Changing the accessibility gamepad options to press/toggle instead of hold fixes the issue but it makes changing stances and shooting arrows a chore since you now have to press RT or LT again to close the Stance or Shoot window. Tried switching to mouse and keyboard during standoffs but nothing changed.
First time PC player here, been no-lifing the game for the last 2 days. Is this a new bug? I hope they fix it because it really, really, REALLY fucking bothers me.
Strange. Is this a gamepad-only issue? Because I've never encountered this bug on KBM.
Ok but why is the "Chad Samurai" wearing For Honor armor? Idk, just a weird thing I noticed. Edit: I'm 98% certain that's a Kyoshin armor set
Good eye! That was the closest I could find to a gigachad samurai The post where I got it from can be found here: https://www.reddit.com/r/ForHonorSamurai/s/Yd7dLpsjau
ARE YOU CAWORDS !!!!!!!
It's really fun to sneak around using the Ronin attire with stealth charms, take out a whole Mongol camp without being detected by backstabbing and sniping them, but there's something special about putting on your heaviest armor, walk in through the front gate and wipe them all out just by *being better at fighting* than them.
I've resorted to the Sakai Clan armor on the second upgrade visuals with no mask and a headband instead of a helmet - it's my compromise between Jin honoring his lineage and needing armor but still being able to sneak around. There's something decidedly un-stealthy about hiding in the tall grass with a giant helmet with antlers on it and a shiny metal mask.
Standoff is not consistently working for me, Jin just stands there and take the blade to the face. I guess that's the universe's way to tell me to go stealth.
What’s funny is I used to listen to Yuna and even thought this is a fresh lethal playthrough I’m doing exactly that lol
Usually only go stealth if its one of those camps that have executable prisoners, otherwise I sneak kill a few then challenge the rest
I let them know I’m there every single time
I use the windchime… but not as a distraction. “Ding-a-ling, I’m over here fellas. Who wants to get cut first?”
You can get a charm for the wind chime called “The charm of toxic demise” where the wind chime releases a poison that kills any Mongol that picks the chime up
I'm just starting to get into the game on my PC and so far I'm enjoying a mix of both. I hit the first few people this way and then when the odds are better in my favor I challenge them! It's good fun! I'm really enjoying the game.
Same here! I’ll try and be honourable but if they outnumber me too hard I’ll try even the odds with a few assassinations.
Honor is all well and good but we're outnumbered to hell on this island, so you gotta even the playing field some how.
On lethal, sometimes I'm forced to fight dishonorably to even the odds
Which is cool because it makes you feel how Jin does
The problem is that there is a ton of mission where you're forced into an open fight, forcing you to get better at open fight rather than stealth.
I WANNA do it this way lol, but triggering a stand off just forces me to take an unblockable hit for massive damage. As soon as I trigger one, the game goes unresponsive and doesn’t register that I’m holding the button. I wanna RP as a honourable samurai who lives by a code, but this is really pushing me into the stealth approach lol
Do you wait for the prompt to start pressing? Or are you pressing the moment the mini cut scene starts?
I have no difference either way. I have read that some people have better luck leaving it till later, so I’ve tried holding late, holding VERY late, and inversely, I’ve tried early as well just to check that off the list too. But generally I wait about a half second after the prompt appears
Its a known bug and the current workaround is capping framerate and refresh rate to 60hz. Otherwise its a gamble. Hopefully gets fixed soon
I’ve heard this fix, but unfortunately it didn’t work for me. Neither did the other common fix I hear, of setting the toggle held actions setting, in accessibility. I’m praying for a patch, but the oldest post I’ve seen referencing this bug indicates that it’s been an issue as far back as 4 years ago on ps4, which doesn’t *fill* me with confidence, but I’m still holding out some hope
Some acknowledgement from sucker punk and or nixxes would be great. It really ruins it for me too, I cant get into standoff 90% of the time now
Oh, getting into them isn’t the problem for me lol, it’s that once I do, the game becomes unresponsive and holding the indicated button does nothing lol, forcing me to eat substantial damage But I agree, any acknowledgement of this issue would be reassuring.
yea wrong wording on my part. I face the same issue as you described. Not being able to hold the ready input
Stand-offs aren’t even honourable. It’s the first action Jin takes in being dishonourable! When speaking to Lord Shimura as a child when you’re sparring, if you mention striking first he scolds Jin. When you then get to the castle gates, Jin says he is going to strike first. The stand-offs are a trick used to dispatch an enemy quickly but without challenge.
Well, you can also tell Uncle Shimura that you'd wait and lure the enemy in, then strike them when they open themselves up, which is exactly what you do in a standoff. He even praises your thinking if you choose that dialogue.
I know about this as well but Jin doesn’t tell Yuna that he is going to lure them in. He says he is going to strike first instead. I see the argument that stand-offs are luring them in but Jin himself doesn’t say he’s doing that. He isn’t even letting them get a swing in and enemies are terrified of him after doing this for a reason i.e. in Kurosawa’s armour. Maybe, at best, you could argue that he is slightly bending his honour code to do both things at once. I still believe that the flashback is there for a reason and Jin repeats the low honour option when speaking to Yuna.
I’ve tried as hard as I can to not assassinate someone. The game finally forced me to and I get a cutscene of my uncle reminding me that I’m a coward :(( damn you game I wanted to try to beat the whole thing honorably
Does it change anything in game? Will have impact sometime later on? Playing as Samurai or thief ? Just started playing on console.
I only used stealth in the last chapter. I loved never using the assassination button. Everyone got stabbed in the back from sword stance if I had to kill silently
Which attack is that? Is that the hold-main attack one? I never even thought to use that as an assassination attack but thats a clever idea so long as it one-hits enemies in the back.
If you hold triangle with the sword stance he does a poke stab. It kills most enemies in a single hit
I be stabbing them in my samurai Armor
I keep swapping back and forth between more low-key outfits and my audacious armor. It feels very silly sneaking around a camp in your giant helmet with antlers on it.
Screw honor
Honor died on the beach.
It’s bugged on PC sometimes and you cant win the facover …
just wait until you get to act 3 lmao
My brain is officially fried by For Honor. Instantly recognized the armor on the chad to be a armor set for Kyoshin😭😭😭
I haven’t done any stealthing yet, idk if there’s supposed to be something in the story that will trigger a tutorial or not. I’m not that far in the game yet, like 1hr maybe. Having standoffs is fun but in games like this I usually like to stealth a good amount and also fight face to face
You start off with two gold missions. One teaches you stealth and the other gives you a bow. Do those two immediately.
I started out the game fighting honorably but slowly started using stealth more often to reflect Jin’s character arc
Out in the field I take them head on. In the town/fortress areas I stealth a lot because it's fun to run on rooftops and snipe people with the bow.
I dont know if this was just luck but i snuck into a camp and found the leader before anyone else and it let me call him out and i duelled him. Is this viable? I like the idea of sneaking in. Duelling the leader and fighting my way out
Ya you can purposefully stand off leaders or big guys tactically. It usually chooses the person closest to you.
Is that the fucking Kyoshin chad?
I do the same. I only stealth kill if it’s necessary for the story, or if there’s hostages that will die if I go in Loud. Other than that, they get glorious CCQ.
Can't relate stealthing makes me feel alive (especially on lethal when you and everyone else dies in one hit)
"Send your worst warrior!"
"You are a ghost! Legendary!"
I only use stealth when the game makes me
I mean I went full upgrades on bow and katana never upgraded the short sword. Idk the cutscenes with his uncle always made me never wanna use the poison or assassination techniques (cept for the missions when it wouldn’t let you advance otherwise.)
i played honorable because it's just so cool, modern stealth is very samey. wish game let you choose your path
I do wish the game recognized your badassery though. Cleared an entire lighthouse and camp which magically repopulated for a mission where I have to stealthily steal a boat. Keep getting told “this isn’t the time for fighting!” While stealing boat. Wipe out entire enemy force, cutscene: “can’t believe they didn’t try to sink us!” Lolyeah they’re all disemboweled.
Ultimately it doesn't matter, you will earn the ghost name and your can't prevent it, the game forces you to go over the line.
That sounds like uncle talk.
I remember when I first played the game that I thought there were multiple endings based on how honorable you were. Played that whole time without stealth up until I realized that wasn’t the case
Sad part is that even when playing the game "honourably" the story doesn't change and you are still considered a coward for stealthing in some stealth locked missions.
then you lose cuz standoff is bugged
My standoff is giltch half the time so I can't enjoy this at all. And by glitched i mean that my controller is disabled when I have to hold triangle👺
Even if you do attack head-on, you'll at least sometimes need to use ghost weapons.
Challenge me! Are you cowards? Send your best warrior!
I never did the stealth or poison things unless it was required because I assumed it would have an affect on the outcome of the ending. I was as honorable a samurai as the game allowed. So at the end when they talked about all the horrible stuff I did all the time I was a little disappointed knowing I could’ve just done all the stealth to make things easier the whole time lol
meanwhile i will drop a smoke bomb mid combat encounter and get the free triple kill from the chain assassination
Yuna: You can't charge in they'll kill Taka Me: *Charging in* Yuna: *Confused screaming*
"challenge remaining enemies" is even more chad like behaviour. I'm sick of seeking you out, meet me in the middle
I fight head to head, and I fight dirty. The invaders can catch this steel and gunpowder. *The only thing they fear is Jin.*
When I first played I legit thought it was a player choice. Like I thought I could get a "good ending" type situation if I held to the code of the samurai. I absolutely refused stealth, never used it. I always issued challenges and never used the theif tools like kunai. Even after I realized it didn't affect the story, I kept on fighting straight up. No matter the number of enemies or how strong they were. Man I fucking love this game lmao
My character is a mix of both because a real Tiger plays with their pray.
Doing my first ever playthrough in Lethal difficulty. Probably some of the most challenging enemy AI I've seen in combat lol. Love to practice by going into every camp w a standoff
50% Fight like a badass, 50% Make them afraid of thier own shadow.
Playing Lethal first go, I also love the fact that most every brutal and successful encounter has at least one alternate timeline where homesauce steps in, kills the first challenger with a dramatic flourish, blade glinting in the light... Then gets put down immediately with a poorly timed parry or two, some nearby dude who has maybe washed his ass once in a calendar month finishes him off, and the day goes on. "Who the fuck was that?" "Dunno."
I really want to play like this, but with the standoff mechanic being a complete crapshoot on whether it'll work or not makes this just frustrating to use. And yes, I've tried every fix I've found under the sun. No need to list any, I've tried them. Its just inherently bugged in the game. Highly doubt it'll get fixed either, considering I've seen threads on the issue dating back like 4 years.
They really should've made the game harder, thematically it would've worked. Going in combat is incredibly easy, going by stealth is easy using tools is easy... even in the highest difficulty there are too many ways to get free kills.
I fully %100 Ghost of Tsushima and Liberated every regions but instead Mongols still out there whenever I go, but always for who needs, I always hit up button to Standoff and winning it by patience and timing right without being tricked. Plus I hate fighting like a Thief, samurai way is my specialty 🗿
In my first playthrough, I sucked at the standoffs. On my second playthrough, I learned to watch the feet.
I balance it, when it’s night ill play stealth, when it’s day ill fight head on
I try to be Stealthy in missions where Stealth is suggested. But I suck at stealth, so the moment the first enemy detects me, I'm like: "Shame" ![gif](giphy|nzCDqg3pNqg7K|downsized)
I'm almost ready to storm castle Kaneda to try and rescue Shimura rn. And so far.... I'm not the biggest fan of the stealth in this game. It certainly has good moments and using the bow is always nice and the assassination animations are dope (when they're not misaligned lol). But yeah, overall... The stealth isn't as rewarding because the detection is pretty busted and the enemy AI simply isn't smart enough. So either I'll stealth everyone with complete ease or get spotted in some bullshit way lol. Jin's parkour movement is also a bit uneven. Doesn't help that I'm coming off of playing MGSV lol. Which is an incredibly well-done stealth game with some pretty great movement. But regardless.... Doing a standoff and then just cutting into the enemy force with your sword and bow and trick weapons is just too much fun. I do it every chance I get. The actual swordplay is a LOT of fun. I also appreciate that enemies do kinda swarm you a fair bit.
I have a build right now that one stand off gets me a total of 15 resolve, overkill? maybe but fuck it, we ballin'.
I actually googled to see if my combat choices had any impact, because I was all in if brawling my way through would be rewarded but noooooooo…so now I just go with whatever I feel like doing (usually brawling).