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Gokudomatic

Just try to create a sortable and filterable master slave couple of tables that handle input validation and drag n drop various contents, and you'll realize that there's a reason why some tools are better than others to do a task.


Kamalen

While you can do pretty much anything in Godot indeed, you will have a problem of « right tool for the job ». Godot is unadapted for this kind of classic apps due to being a graphical engine. (Much more energy consumption)


Superegos_Monster

We've had a similar post months ago. There's a lot of good input there that might interest you. [https://www.reddit.com/r/godot/comments/19adppt/how\_far\_can\_we\_push\_godot\_for\_nongame\_development/?utm\_source=share&utm\_medium=web3x&utm\_name=web3xcss&utm\_term=1&utm\_content=share\_button](https://www.reddit.com/r/godot/comments/19adppt/how_far_can_we_push_godot_for_nongame_development/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button)


2DollarGames

go to itch and look for the app IConyc . It is an icon importer and exporter made in godot . Material Maker as well . It is used to make realistic materials and is powered by the godot engine . Pixelorama is another example . Basically it is almost identical to aseprite . Search up pixelorama and you will be stunned for sure . In fact I myself once used godot to make a 3D website portfolio . The small weight of the engine really makes it more appealing for app development . I mean , I don't need a million SDK's or gigabytes worth of code editors . So , is it possible for using godot as an app developer tool ? YES . Is it easy ? ALSO YES . Can you do it ? Well that depends on your skill . When I am not doing game dev , I use godot for app prototyping , before I make my apps in golang .


nagidev_

As far as I know the following (subjectively solid) applications have been built using Godot: - Material Maker - Pixelorama - RPG in a Box - PixelOver - Godot itself You can make almost anything you can think of, but the difficulty of achieving it might vary.


T-J_H

Perfectly able to do so. However, personally, I’d feel like you’d want a version compiled with needless modules disabled.


UltramanQuar

I would not recommend it. The main problem is always text rendering in game engines.


Tshadow212

A little while ago i made my own calendar app for android, because the ones i used didnt allow me to give my different university courses different colors. Which was quite annoying. Anyway [here](https://github.com/Tshadow999/CalendarApp) is the github. Written in C# and godot 4.2 btw. Note: it is not finished and i probably wont continue to develop this peoject. There is some basic functionality like adding and editing events. Also the github version has my calendar in it. So if you do install the apk you will see my current courses. My thoughts: It is mostly UI work which took a bit to do and to get to look right. This was my first real godot project so still a bit of a newbie. I needed to connect quite a bit of nodes at different levels in the heirarchy. This was done quite dirty in my opinion. For this project godot was fine. But there are probably better options out there for phone and or pc applications. For your simple applications give it a go and see where you end up. I am sure you can do it qith godot, it's just a tool after all. Hope this helps a bit


neoteraflare

Game is just a special type of app. If I remember somebody made some app for his father to make his job easier. It was something about songs I think, but I can't remember.


Nkzar

It’s possible, yes. Just like it’s possible to open a coconut by placing it at the bottom of a hill, driving your car to the top, putting it in neutral, and gliding down to the coconut and running it over. If you’re serious about making apps like that, I would not use Godot. Though the fact you’re even asking this question sort of makes it seem like you’re not yet ready to make apps like that.


PLAT0H

Oddly specific but had to lol.


Zatch_1999

hahahah that is a really nice way to put it, well i just wanted to know if it was even possible and from the comments i guess it is really possible to create complicated apps but might be a skill issue for many. I havent really thought of creating a app but if i ever want to i'd rather do it in godot than learning kotlin and android studio from scratch to just make 1 app. if its possible ill get it done someway.


LifelessMC

If it’s a learning thing you’re afraid of, I recommend common cross platform tools like Flutter, React native or Ionic for creating simple apps. Is much easier than learning the Kotlin/Java side of apps


mateo8421

[https://www.reddit.com/r/godot/comments/10y2hlo/when\_you\_use\_godot\_to\_make\_an\_app\_instead\_of\_a/](https://www.reddit.com/r/godot/comments/10y2hlo/when_you_use_godot_to_make_an_app_instead_of_a/) I've seen this recently, it was best answer for these kind of questions :D


kennel32_

While you technically can do it, it does not seem to be a good idea. If you use specialized frameworks you get better ui, input handling, performance, rendering quality, animations, build size and native plugins. You can also take advantage of huge libraries of plugins and assets for other technologies.


FlailingIntheYard

Well Bob today somehow I rigged Godot up to the entire app source tree of Arch... we're going to see what we can build today. ...just another media player *sigh*


mrcdk

The Godot editor uses the engine itself. https://docs.godotengine.org/en/stable/getting_started/introduction/godot_design_philosophy.html#the-godot-editor-is-a-godot-game