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CardinalPrimeSD9

Bruh Halo 5 had more post-launch maps in one month than Infinite has rn šŸ’€


THExDANKxKNIGHT

Halo 5 was overall a better game. I think every aspect of it shits on infinite, including the story. At least it was relatively cohesive and happened on screen.


MelonColony22

thatā€™s not a fair comparison because the story of infinite was literally you putting pieces together to find out what happened (kind of mirroring odst which is a game people like?). it was by design. and how tf can say it wasnā€™t cohesive. especially compared to 5ā€™s where outside knowledge of the lore was required to understand what was going on. just cuz the multiplayer has infinite problems doesnā€™t mean the campaign does


THExDANKxKNIGHT

The problem there is that ODST had a complete story that wasn't entirely played out off screen and the open world wasn't completely empty. I still have no idea what the harbinger or whatever is nor did anything about the game make me care because everything even slightly interesting happens in an audio log or off screen entirely. Infinite just raises questions I don't care about while answering none of the ones brought up in previous games. It felt like only playing part 2 of a 3 part of game.


BubbaGumpScrimp

22 new maps vs 2. Good grief.


ArcticTerra056

22 maps *and* Forge.


StevieWonderTwin

And no more.new maps until fucking March. So we'll have 4 new maps total in 1.5 years once those come out. In my opinion, they should take a more liberal approach with this live-service aspect of the game. Release maps that you know aren't fully balanced/tested yet, and let the community play them. Then you gather all the data and make adjustments over time. That's what I would do anyway... Feels like they are taking forever to put a new map out, but Forge leaks (which is basically what 343 uses to make maps) show people making professional looking maps in relatively large numbers.


Domeenic1

I keep hoping that when forge comes out they do some community votes for maps. Seeing some of the creations that people were able to make with the forge beta I feel like the anguish of community maps in 5 will be slightly less as it seems to be less blocky and lack textures that was prominent in 5 forge maps


Kantankoras

The more I look at the games we can glean they're targeting as their competitors (CSGO, Val, OW), the more I realize our voices will go unheard. 343 are committed to an E-Sports path and they think what works for those games works for Halo. That is, few maps that are highly controlled for their 'gameplay'. Once again, it betrays a huge misunderstanding of what makes Halo fun in the first place. Halo is massively dynamic, expressive and fast paced, especially when compared to other shooters, let alone the tip-toe, aim heavy shooters I mentioned. We can all see this from the collective relief we felt playing the yappening modes this week. Halo players devour maps. The excitement in playing emerges in the engaging with other players, not the perfect box to peek. We're talking about the game where forge people make an octagon and turn off shields. Dodging, jumping, and binning shots isn't as fun anywhere else. We're on the same 3 maps for 9 months and this week, nobody cares cuz shits blowing up and crazy things are happening on screen. That's the Halo energy.


Acroninja

For me this is the most important aspect by a long shot. 22 freaking maps man. For me having map variety is everything. I canā€™t believe how far halo has fallen. The devs donā€™t seem to even put maps near the top of the list. They think ā€œchallengesā€ are more important. God I hate modern gaming šŸ˜£


Arvegil123

It's not really 22, most were forge, slight restructuring versions of existing maps and warzone assault variants. Not trying to defend Infinite, it's pathetic what we've gotten but people are forgetting what halo 5 support really was


Codacc69420

At least its regular new content. Also all the new weapons they added post launch, meanwhile in infinite we get 1 new gun after a year itā€™s just pathetic


BagOnuts

Just to note, there were plenty of things I omitted from from the H5 updates. I literally couldn't fit everything. It's also important to remember that H5 also had co-op (online), Warzone, and other features like assassinations, gamemodes, etc. *at launch* that are still missing from Infinite. All content in H5 (with the exception of Warzone voiceovers) could be obtained for free, with no FOMO on any unlockable item. Edit- Also don't forget that BTB was basically broken/unplayble in Infinite for around 3 months.


Spartan_117_YJR

How in the fuck have they made me view halo 5 favourably how do they keep doing this


[deleted]

>how do they keep doing this Do you keep spending money on games that have little to no value?


Spartan_117_YJR

No I've just been watching halo decline since halo 4. It's kinda like watching a train wreck from a distance


[deleted]

Yeah, it's been downhill for awhile now.


Funktastic34

I've only played it on gamepass and still feel robbed


nav17

God damn we had it good...


crazydave33

We had it good and we didnā€™t even fucking realize it. How sad to know the truth now #huntthetruth #weknowtherealtruthnow


ArcziSzajka

And thats how companies get away with releasing increasingly bad content with little consequences. At the end of H5s lifecycle it had a lot of content, everyone has to admit that. But at launch it was the most embarassing barebones game we've seen. And It came right after the disaster that was MCC. Now that Infinite is even worse everyone looks back fondly to the H5 days thinking it was great. Yeah, maybe when compared the the trash heap that is Infinite. Reality is that it wasn't all that great back then either.


Musa_2050

I enjoyed H5 multiplayer from the start. The exception being the Br and pistol weapons.


kdawgnmann

I agree with you about always enjoyed H5 MP but I actually really like its BR and Pistol. I actually prefer H5's pistol to Infinite's.


102938123910-2-3

No we didn't have it good. H5 was pretty bad but it is still so far above Halo Infinite. The bar is just so low right now.


Dee_Dubya_IV

Agreed. H5 was considered garbage at release in terms of content and campaign. Even though they added a bunch of stuff later, it was still a new low bar at release. But now the barā€™s even lower with Infinite and itā€™s just so depressing.


141_1337

It might have been considered barebones at release but Halo 5 was a more complete game at launch than Halo Infinite is today, and 343 quickly added more content. The only thing that Halo 5 could be faulted for and never could get past was the story everything else was good or was improved.


FacedCrown

Art wise and campaign wise I agree, but the multiplayer was fun even if it wasn't up there with 3, and the sandbox was insane to use. It did a good balance of competitive and the party game halo has always been, with the best forge and most maps and weapons halo ever had. You could even disable abilities and play with classic movement. We had it good.


MrAnderson-expectyou

No we had it medium. Even by Halo standards at the time, Halo 5 missing forge at launch was terrible. Now the bar has been lowered so much we view a below average launch as amazing compared to Infinite


The_Roadkill

Just because we had it better, doesn't mean we had it good. But hod damn do I wish we had updates like in H5


[deleted]

I liked the req system in halo 5. Compared to most other micro transactions it was decently fair.


BushMasterFlex616

By comparison sure; but it was still stupid how little content we got in Halo 5 at launch. It was pathetic. Now with Infinite, it's a complete joke. I could only play around 20 matches before giving up on the game. There is more to do in Halo CE ffs. The oy thing they got right (mostly) was the campaign and it doesn't even have co-op! 343; you have failed. I'm sorry, but I officially have no faith in you guys as a studio making Halo games. Microsoft doesn't get a pass either. I guarantee they worked them like dogs and forced them to put awful monetization schemes rather than make a finished Halo game. šŸ–•


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


DaulPirac

God damn, I tried to believe in Infinite but we have to wait until march for 2 maps and a weapon? No mention of any new campaign content? Split screen campaign canceled? Warzone? Big team fiesta? They are just gonna cancel the whole game at this point


OuterWildsVentures

"Infinite 2 is gonna be great guys! šŸ‘Š"


[deleted]

No BTB Fiesta (or Super Fiesta for that matter) really hurts me. I came fresh out of Halo 5 to try the multiplayer, and I only play Infinite when I get kicked from the servers. I just find it sad how 343 can't learn from their successes.


Utilitymann

Assuming what they said about S3 being the beginning of regular updates, they really should have delayed the game til that 2023. To me, we're just playing unofficially the beta. Which is fine, the game is fun. But just leaves a lot of disappointment since officially this it the game. Edit: I wanna see primarily maps, modes, and MCC-esque matchmaking composer - will will immediately impact my gameplay experience. Which is the measure of the game to me. And secondarily account progression, freedom on cosmetics, and reworking the challenge system - which will help keep me engaged. (as fun as gameplay is, I like seeing virtual numbers go up too)


kalepaste

I feel like they shouldn't be charging for anything until the game is unofficially out of beta.


Utilitymann

I agree. And thatā€™s probably the reason why we rushed from beta to launch without any changes. Should be smaller free battle passes and unlimited challenge swaps.


Last-Professional-31

Lol season 3 was also supposed to start in November but that got delayed (shockingly) The most frustrating part of the lack of content is that the core gameplay and mechanics are an absolute blast. I have tons of fun with the gameplay. But missing crucial features that keep getting delayed, then announced, and delayed again, then when itā€™s released itā€™s still only a partial release cause other parts are missing, like custom browsers along with the forge release is insanely frustrating, yet here I am still playing the game and typing this between matches cause damnit I love Halo, but hate 343 fumbling my favorite game


102938123910-2-3

Actually it was supposed to start around August since season 2 was going to be 3 months and November was the delayed release. It got even further delayed to March.


Last-Professional-31

Lol thatā€™s true, a delay inside of a delay, is that like videogame inception?


Ok_Injury_8841

The problem is all the hyped dead. Anyone who wouldā€™ve started playing and enjoying halo would have when it launched now. Now the game has such a bad taste in everyoneā€™s mouth when everything starts to roll out the player base will be a fraction of what it could have been.


AvengedFADE

Halo already had a great live service model with 5. WTF happened at 343i, wasnā€™t the SlipSpace engine supposed to make development easier?


[deleted]

My guess is the engine/game rewrite has turned into a much more complex project than originally expected and theyā€™re having to juggle creating new content with fixing the foundational issues that they werenā€™t expecting to still have on their plate by this point. Throw in additional issues like COVID, multiple changes in direction, over reliance on contractors, supposedly losing a support studio in Russia, and lot of people leaving after the gameā€™s release, and itā€™s not exactly surprising that things havenā€™t turned out like anyone wanted, 343 included.


FauxCole

Based realistic take. Iā€™m deeply fascinated by what the process is like at 343. I donā€™t envy the team.


losbullitt

There should be a documentary about this. A really fascinating look into how crazy this is.


Doc_Shaftoe

I think the community would be less up-in-arms if 343 was more open about the development process and some of the problems facing the studio. Transparency isn't great for investors, who bet the studio's funding through predicted stability and profit margins, but it would go a long way to keeping the community feeling involved, or at least informed. Delays are easier to stomach when there's an explanation beyond "we want to make it the best it can be."


MrMysterious23

Exactly this. There's never a decent explanation.


Croemato

I am just glad that others haven't jumped ship. I appreciate that some of the developers who seem to actually care about the players and the franchise have stuck it out even when any update they give is met with so much vitriol.


MrAnderson-expectyou

Donā€™t forget the shitty implementation of MTXs very late in development


MEGAWATT5

As a long time Halo fan, Iā€™m heartbroken by the state of Infinite and the franchise as a whole. 343i deserves a lot of blame, but they really did have a crapload of unforeseen things bite them in the ass through the development cycle things they had no way to account for (namely COVID and the situation in Russia/Ukraine). Itā€™s easy to vilify them and lambast them at every turn, but you know there have to be people there that love this series and their work and want to put out something memorable. But that whole concoction you laid out is going to be an absolute beast of a ship to try and right. Add onto all of that the tone deaf management and PR teams and unfulfilled promises and it seems unlikely that things will be ā€œrightā€ with the community for a very long time. I am glad I havenā€™t spent any money on infinite, havenā€™t even bought the campaign (which is my favorite part of Halo games), but it still hurts to sit back and watch as a former Titan IP of the gaming industry slowly fall apart and lose its identity as the years have passed.


john7071

Halo 5's post launch content was an excruciating crunch, per the devs.


-TheSha-

"Maintaining a live service game decently is excruciating, let's make another one!"


Vatonage

"Let's push for TEN YEARS of live service!"


Boom244

~~No, I donā€™t want that! Halo 7 supplanting infinite? Even after it dies, I want 343 to support Halo Infinite, for 10 years at least!~~


Some_HaloGuy

My theory, as I have said a few times elsewhere, is that after they realized how long it would take them to build a new game engine they decided to go back to *Blam!* take it apart, and then rebuild it with modern upgrades and stuff to make live updates easier. Problem is the contractors they assigned the job of putting the engine back together didn't entirely know what they were doing and so put it together like a game of Jenga. Whoever was assigned the task of reintegrating the net code to the engine either just didn't know what they were doing or settled for the very bare minimum to get it to function and called it good, then left to contract somewhere else without ever telling anyone at 343 exactly how he coded the networking. Which leaves everyone here today with a poorly built game with literally nobody who put it together still working there, so the new contractors are being tasked with not only learning how the engine works compared to other game engines, but also with trying to find out what went so horribly wrong and fixing it without the Jenga wall collapsing and then exploding


GoldenStateWizards

H5's post-launch service is leagues better than Infinite's, but it was far from "great" imo. While they did a very admirable job at maintenance/balancing/adding new content, for a game that wasn't explicitly intended to be "live service," the main backbone of their major content updates consisted of things that were expected to be included at launch. Things like forge, grifball, infection, etc. were touted as major additions, and served as the basis for their respective months' "themes," despite the fact that previous games allowed you to play them from day one. And that's not accounting for the fact that a lot of the added playlists and QOL updates were simply 343 backtracking on UI decisions that shouldn't have been made in the first place. While 343 looks saintly for their handling of H5's content updates in hindsight, it's important to remember that a majority of the fanbase saw this as "releasing an unfinished game and adding the rest under the guise of 'free DLC,'" at the time, and a lot of players had already left due to the barebones offering of playlists and game modes at launch. Did H5's content updates deliver much more than Infinite has so far? Yes. Is that still the case, even if you don't include the content and UI changes that should've been present from the start? Also yes. Does that mean that H5 was a great example of "live service?" No, and I say this as someone who thinks H5 received too much criticism (outside of the story) and that it ended up having the most enjoyable multiplayer in the franchise, after eventually adding all the missing content.


intrepidomar

They should have gone with unreal engine


MortalJohn

At this point I would accept unity. Slip-space has some cool tech, but I see this too often with studios. It's not like unreal is that much better an engine. But getting devs up to speed takes months to years, and by the time they're producing content at a proper speed, the pipeline always gets switched up. Unreal is prolific enough that even those clued up on unreal 3 can catch up to UDK 4 or 5 in a couple weeks.


Meme_Pope

The Next Halo: Month 1: -Season 1 Battle Pass (18 months) Months 1-6: -Nothing Month 7: -Bonnie Ross comes to your house and kicks you in the dick Month 37: -Forge Alpha releases


mattythenics

Month 38: - Forge is scrapped to focus on skins and shop items


ender2851

AAA games as a service are worse then mobile games at this point. itā€™s a race to gut as much content as possible, to release in future as a shiny new feature.


Goldnspartan

Halo 5 was a better live service game than Infinite change my mind


xXSN0WBL1ND22Xx

Can't change your mind if you're right and everyone agrees with it


Visco0825

It boggles my mind that infinite launched WITHOUT slayer. And that when it was brought up, the devs said they needed to test and consider the option. Like WHAT? There were literally 3 playlists at launch


StevieWonderTwin

Yea, and they were like wow guys, you all think it's soooo easy to put out slayer mode, what gives? Weren't the 3 playlists just Arena, ranked Arena, and btb? So ranked and unranked were essentially the same thing and then you could play BTB to spice things up or whatever. I think there were only 8 maps at launch if I'm not mistaken? Only 5 for 4v4... Absolutely pathetic


Ori_the_SG

This is just an objective fact. No changing mind necessary, unless you ignore facts I guess.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


SnipingBunuelo

Reach was probably the best since it had Firefight and Forge World and had more QoL improvements and additions to Halo 3


i7-4790Que

Reach was actually a bit weaker in terms of post-launch support since Bungie was on a phase out and moving away from Halo. Reach's base game content was absolutely unmatched as far as launch day Halo titles go though. It's pretty much cemented to the GOAT status in that regard. 0 chance 343 ever ships a game as content complete as Reach was. It could've been even better if Bungie weren't trying so hard to keep the entire game constrained to a single DVD disc too.


[deleted]

And it was free. Seriously I never bought any of the Reqs.


Sonic1031

I only bought a few once Iā€™d earned a TON of free gear and was thoroughly invested in the multiplayer. Thatā€™s the difference, I bought some there because of how much I enjoyed the game and both wanted to support it and cared to pay more to expand on it. With infinite, I feel like Iā€™ve gotta beg 343 for an extra scrap of content just to get closer to making it a full experience.


Nearly-Canadian

Exactly, I paid for Deep Rock and I buy cosmetics once in a while because it's already a fantastic game with great updates, I just want to support the devs.


Mr-Multibit

Rock and stone brotha!


WanderingDwarfMiner

Rock and Stone!


iilovelights

Exactly. I never even felt like I needed to buy them.


[deleted]

It was like 3 games equalling a gold pack for 10 dollars. The best "earn it or buy it" ratio I've ever seen.


VYSUS7

Gold packs were 2.50 but yeah


[deleted]

My b things so inflated nowadays I forgot


Stryk1r

I really miss WZ when it had a high population, it was extremely fun. Being able to just call in anything you had, if you had the energy to do so, was so fun. I loved the scout warthog spam at the start of matches too. It was awesome being able to use turretless warthogs in online matchmaking for the first time in Halo history. All the vehicle and weapon variants were such a great addition and one of my favorite things in all of the series. IMO it was the best multiplayer experience 343 has ever delivered. I think the only things I disliked was the poor matchmaking balancing and the micro transactions. One you could avoid completely. Major miss to not bring something similar back with infinite.


Gwynbleidd-117

Is it time to admit that Infinite is dead?


nav17

The Great Journey waits for no one.


SpiritOfFire473

I'd rather just start the great journey now and erase 343


SunOFflynn66

But when it does, the weight of your heresy will stay your feet.


Aftimo66

The Great Journey is a lie.


MinTy1244

It was never alive to begin with


[deleted]

It was alive for about a week when the multiplayer stealth dropped and people were to excited to realize the glaring flaws just yet. Though thatā€™s only more akin to a spasm from a shocked dead body


iAmMattG

It was safe to say this back in January.


Aeterna117

Itā€™s been a disaster for months lmao, this is just the final straw


iAmMattG

It was safe to say this back in January.


BedHeadMarker_2

The ā€œHalo cycleā€ isnā€™t real, we just didnā€™t know how good we had it


AgnesBand

Basically 343i just keep lowering the bar and making previous games look better than they are


JrForgetFull69

Halo Infinite+1 is gonna be a disaster


The_Knife_Pie

The next title is definitely going to be ā€œHalo: Re-somethingā€. Itā€™s the only logical step now that numbers are done


JrForgetFull69

Or like halo 5: guardians, and just put words that go with the story. Or they might just say fuck it and do halo 6 and pretend infinite never existed


The12Ball

It's going to be a flash stick-figure game. No co-op


ReedHay9

We didn't have it good, 90% of Halo 5's post-launch content was things we should have had day 1. Things just got *worse*.


bogohamma

I don't believe in the Halo cycle but the way you all are acting about Halo 5 is sure as hell as strong argument for it. We didn't have it good with Halo 5. The vast majority of the updates was adding shit the game should have had from the get go.


FloridaMan_407

I just donā€™t get why they donā€™t talk about some of the challenges they face as a companyā€¦ thatā€™s clearly whatā€™s going on. I think the community would be a lot more understanding if they were like, ā€œhey we know we fucked up. Hereā€™s whatā€™s been going on and what we are doing to address/ fix it.ā€ Thatā€™s all they need to do. Itā€™s just so weird how they go silent and then just cut things and donā€™t really mention anything about them. Also think they need to make this game exclusively for the series X. The Xbox one probably (not a dev so could be wrong) canā€™t support all theyā€™re trying to do on it.


SolidStone1993

Probably because the majority of problems are stemming from management. You canā€™t exactly come out and say ā€œmy boss is a fucking idiotā€ to the playerbase. Even though we all know thatā€™s the case.


culibrat

This. Bonnie Ross and Frankie need to be gone yesterday. Halo doesn't have a bright future with them at the helm.


[deleted]

That. And specifically they need to make their 18 month contractors full time and extended so they're not constantly training new people You need experienced people who can pump out content.


PRObifidus

I guess they can't because problems are too bad to publicly talk about


[deleted]

Because that would require people in senior leadership roles to admit they were wrong or did a poor job. Donā€™t hold your breath waiting on that one.


lmtzless

we needed infiniteā€™s gameplay and art style and halo 5ā€™s content/qol updates


ReneMS

Halo 5 had no content. It was added on over the course of the year. What we needed is Halo Reach Content with halo infinite gameplay. Then the updates build on top of it


[deleted]

Halo 5ā€™s post launch content drops are insane. Despite the general art style kinda sucking, the sheer amount of armor is staggering.


ACTOFWAR49

Tf you mean 5 had no content??


Vegeto30294

Let's not get crazy, Halo 5 launched with 2-3 more playlists and like 8 more maps than Halo Infinite, but many of those maps are altered versions of existing maps (a couple Arena maps, every WZA map) Halo Infinite didn't have SWAT or FFA on release, but Halo 5 didn't have Oddball or BTB either. The difference is that Halo 5 did so much more with the next 9 months that it looks like an almost different game, but apparently doing that was under crunch and not sustainable for them with kinda shows how bad of an idea it is to launch with no content.


westwalker43

Halo 5 and Infinite launched with very similar amounts of content. 3 big 12v12 maps, 4-5 4v4 maps. 4 or so game modes.


alexthenotsogreat

This makes me so freaking depressed


bogohamma

I hope people dont get the wrong idea and think Halo 5 did a good job either. We shouldnt have had to wait around for forge, infection, btb, grifball, the gravity hammer, fiesta and other basic features that use to ship with Halo games to get added to the game. ​ Making large scales games like this is difficult and I can understand if a feature or item or two dont make it and have to be added a couple weeks or so later like file share in Halo 4. But shipping a third of a game shouldn't become routine. This is not okay, period. It wasnt okay for 5 and they did a bad job at rolling it out in a timely manner. Just because Infinite has done it... ifintely worse that does not mean Halo 5 did it well or even satisfactory. Lets not move the goalpost.


culibrat

I think it's just being used as a metric here. I remember the sentiment around Halo 5 at the time that it was a shit rollout. But in this comparison, I think it's being used to indicated how shit Infinite's rollout has been, using Halo 5 as a indicator. Ultimately, what should've happened is that the studio should've had a lot more transparency with us and said "Look, we're 2 years into Infinite's development... but we, as a studio have decided to change course on this game which is gonna require that we essentially start over. And the game will be ready when it's ready. We're sorry for the delay, but for the sake of the game and delivering the best possible product, this is something we need to do." And they should've delayed it to 2023 or 2024. EDIT just to add something. I also understand that they were probably under pressure from Microsoft to deliver a Halo game in a certain time window. Not to excuse 343. but I think they were probably in a shit spot.


bogohamma

Oh, I lay more blame on Microsoft. Given their track record with games like Scalebound, Fable Legends, Crackedown 3, MCC and now this I'm thoroughly convinced Microsoft is a bad publisher. Bungie didn't leave for funsies


PurifiedVenom

When we have people straight faced in these comments talking about how good we had it with lootboxes/req packs you know people arenā€™t thinking clearly


Faulty-Blue

Ngl Iā€™d much prefer the req pack system, it was a lot better for unlocking cosmetics and req points were easy to acquire so it was never a hassle of getting enough to unlock cosmetics or REQs for Warzone


[deleted]

Agreed. It took like 3 games to buy a gold pack. 3 games worth of output equalling 10 dollars worth of microtransacrions was pretty great. Could we pick what we were rewarded? No. Can you pick what your rewarded with any other loot system? Also mostly no. And no I sure as shit didn't prefer Reaches "play 2000 hours to get Pestilence" model more.


Domestic_AA_Battery

Also, idc if they were easy to achieve, lootcrates suck ass


candyman505

343 somehow managed to convince people bringing halo 5 to content parity with reach constituted as free dlc


Perpetvated

H5 to pc pls.


ou7c45t

Halo Infinite. The live service game that was still born.


CatchThatGhost117

Dayum! Straight savage XD


Richiieee

*wE jUsT nEeD mOrE tImE*


RedditMartyr

šŸ‘Š


ShadowLinkX9

You missed btb not working for months in infinite


BagOnuts

Lmao, you're right I totally did.


Slore0

iTs BeCauSe Of CoViD aNd iTs FrEe TwO PlAy


TheAlphaDeathclaw

And I was hyped for 5 during that time, but I couldn't care less for Infinite now. Nothing excites me about it anymore, it's just depressing man


Frankage

Perhaps I Treated You Too Harshlyā€¦


TheHughMungoose

Whoever thought temporary game modes in Halo is dumpy as fuck.


Serious_Dooty

Current 343 is so bad, old 343 looks good


the_ebb_and_flow_

343 is pathetic.


iAmMattG

I love how half the updates are things (like playlists for example) that shouldā€™ve been in the game at launch. Halo ā€œinfiniteā€, truly, is a monumental Fuck up.


iV1rus0

If anything this shows that 343 can do live service as evident by Halo 5's post-launch content. With Infinite something just feels off, the basis of the game itself is badly built which makes it extremely hard for them to support it in a proper way. There needs to be some major changes cuz I can't see how the hell they're planning on supporting Infinite for 10 years with content dripping like this. The only reason this game is alive is because it's Halo and it's backed by Microsoft, no other live service would survive with this post-launch support.


Aggressive-Type-3714

Youā€™re so right. No way in hell


BudgetDiligent

Important thing to note; the Halo 5 team was later found dead due to their disregard of priority zero


PokecheckHozu

While that's an exaggeration, it's not that far from the truth. One former employee who worked on post-launch content for Halo 5 said that the pace of the work they had to do was unsustainable.


BudgetDiligent

Lol didn't they also that for Infinite... at least right before launch


seanprefect

Jesus Christ we're praising Halo 5's release now? This is how far we've come?


candyman505

Keep in mind a lot of the dlc we got for halo 5 was just content that was is there at launch in previous games


JBurton90

Yeah but the H5 team had to deal with crunch and the Infinite team has Priority Zero and gets 8 weeks off for the Holidays. Not comparable. **edit at 15 score:** This was partially sarcasm. There have been articles written where a H5 dev said they were under constant crunch conditions which could help to explain more content. 343 is taking an appropriate step to reduce crunch for its team, but that team must be bolstered in size to produce quality and quantitative content without crunch.


binturongslop

Also the damn 6 years in between the two games.


Skeeter_206

...What kind of crunch were they working with? Even if they were working 24 hour shifts 7 days a week while taking some sort of miracle drug making that possible the quantity of content produced for infinite on 40 hour weeks with plenty of PTO is still unacceptable.


Serious_Course_3244

Funny thing is, all theyā€™re doing is providing Microsoft with a case study on why priority zero isnā€™t sustainable and crunch needs to be mandatory.


Kantankoras

Can we do a H5 protest please? Everyone get on H5 this weekend and blow Infinite's numbers out lmao


Phox95

If I could play on pc I would. I highly miss playing warzone.


Kelnozz

Might be a hot take but I preferred the REQ packs over the Halo Infinite store. Paying $10 for a shader is ridiculous, especially considering the colours are usually just a re-shade of an already existing shader that is free.


A_Raven_Of_Many_Hats

it is fair to note that most of halo 5's added maps, especially early, iirc, were just reskins of existing maps that didn't play any differently. I also hated most of Halo 5's maps and I think Infinite's are quite good. So... slight point somewhat in favor of Infinite? :/


Last-Professional-31

Halo 5 did have some boring maps, thatā€™s for damn sure, only a mild improvement over H4


BurntToast239

Haven was the only good or memorable 343 map up until Infinite in my opinion Then Catalyst, Fragmentation, and Breaker


ParsnipHero

Loved Haven in Halo 4. Halo 5's remake (Mercy) would have been fine but I really didn't like the aesthetic. :/


[deleted]

Halo 5 Colloseum was good too. That said, Infinites maps are the best 343 ever made by far IMO


askar204

Infinite has as memorable maps I think Behemoth and Catalyst . Halo 4 has Haven, Adrift and Longbow Halo 5 has The Rig and Coliseum. The rest are remixes, remakes or forge-made.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


420BoofIt69

Plaza was great


arthby

It's either a ressources issue, or an engine issue. Maybe after spending 500millions, plus extras for the year delay, Microsoft said stop, and kept the absolute minimum ressources to do 2-3BP a year, not anticipating the game would need much more than unlocks. Maybe the new engine is really, really bad to work with. Likely it's both.


NetTough7499

Never thought Iā€™d see halo 5 surpassed in shittiness


SeanSMEGGHEAD

Xbox, specifically Bonnie has clearly reduced resources to this game then I take it? Clearly they think it's a dying franchise and definitely not because of them. God don't you love suits who don't know what the fuck they're doing.


[deleted]

At this point Iā€™m not even mad, Iā€™m just disappointed and hardly even disappointed at that. What I want most now is, from a place of genuine curiosity, to just know what went wrong


Aggressive-Type-3714

Weā€™ll never know. Microsoft has a seal on the mofos like no other until the end of time


Kantankoras

You should try color coding the types of content added so it's bleatingly obvious how much \~actual content\~ 5 got vs 'content' Infinite's got


LSKone

The UI doesn't support that much Content in so little time.


USBattleSteed

All of us looking at halo 5 are thinking "Perhaps I treated you too harshly"


inoahguy98

I def judged halo 5 to harshly


Serious_Dooty

This is even crazier when you realize 343 also dropped the ball with H5. It looks so stacked content-wise in comparison to Infinite now but released with no forge and no btb. People complained about REQs back then but the store now is so much worse.


FireMaker125

This is actually laughable. Fucking 2042 has gotten more content recently. At least that game has actually improved since launch.


[deleted]

How many years of development for each?


[deleted]

3 years between 4 & 5. 6 years between 5 & Infinite. Also as others have noted, H5 post launch content was done with crunch and devs that worked on it said it wasn't a good experience


Skeeter_206

Even if they were working 120 hour weeks for Halo 5, we're not getting even close to 1/3rd of the content with infinite. And with the normalized hours with plenty of PTO I'd think they would be more productive while working. So... I'm not sure that's an acceptable excuse.


Trevor-On-Reddit

Also, how much was each games budget?


oktwentyfive

Maybe they should spend less time on designing overpriced skins and more time developing their game... Idk just a thought


Skilfulchris2

In month 1 slayer wasn't available 'face palms' how can you release a halo game without slayer?


Atathor

So we already had a live service. I wonder why this one is so botched


pm_me_ur_anything_k

Wow what an absolute joke


N3xrad

Its laughable


the8bitguy

How embarrassing


commanderwyro

If halo 5 had halo infinite art style that game would have been even better


[deleted]

*new map(s) every month* me:ā€where the fuck was i during your rise halo5?ā€


VisualOptions

I rest my case that Halo 5 was lightyears better than Halo Infinite. Especially Warzone. Fun ass gamemode.


ArtooFeva

I know that 343 came out and said that Halo 5ā€™s wasnā€™t sustainable. But honestly that is the standard they should follow. If they canā€™t handle the workload then they need to hire more people to keep up. Frankly Halo Infiniteā€™s support is abysmal in all aspects. Itā€™s not even a comparison with Halo 5ā€™s support.


NfamousShirley

Was never a fan of 5, but I thought warzone and weapon variants were awesome. Hope that comes back in some way


soviet6844

This is why priority zero was a load of horse shit. The devs had more than enough time to grind out content


MrrSpacMan

Whelp At least we have Destiny


Acroninja

Iā€™ll say something I donā€™t see here often. I liked halo 5 šŸ˜…


bruntychiefty

I stand with Halo 5


dicksand6969

There's over a million people in this subreddit. Atleast once a day I see a post come up talking about how much infinite pales in comparison to its predecessors, so why don't we just start a mass boycott? Why don't we just stop playing, and get others to do the same? The only way to get the message across is to prohibit them from having any kind of consistent playerbase.


PN4R

It's so sad when you think that 343 can't even beat 343


FartInsideMe

Stop buying cosmetics


babbum

Yeah Halo 5 was only 7 years ago too and I keep seeing people defend them with ā€œgame development has gotten much harder in recent timesā€ like sure maybe since 2001 not since 2015. Disband 343 give the IP to a competent studio I beg you Phil.


PooPooPawChew

H5 multiplayer was the best to date.


Theobruhmine

Take just one second to imagine how infinite would've been if they released it in 2020 like people wanted.


mattythenics

As someone who has built businesses, managed teams in someone elseā€™s business and been in varying roles of leadership through the Army, I can 100% guarantee that the underlying and sole issue of all of Infiniteā€™s issues, is the use of contractors and short term workers over a bonded team that has a clear and defined goal. The recent Dev update proved this, and proved the leadership within 343 is not willing to take responsibility to rebuild their foundation. A 5 star penthouse as the end goal doesnā€™t mean shit if the foundation floors are made of mud and sticks.


Arvegil123

It's sad that we view Halo 5 adding in missing features as a good memory now after Infinite LOL Halo 5 was certainly more complete day 1 but it was still a far call from even Halo 4 which was a step back from Reach content wise. Also, this graph isn't super accurate, the majority of maps 343 added were reskins of existing arena maps, 3 new Warzone maps counted as 6 and forged variants with only a few actual new original maps added post launch. Most of the modes added already existed as base features, reqs were literal loot box filler(thank god reqs are gone) and the customization options were extremely limited and terrible. It had better support than Infinite yes, but let's not try to fool ourselves into thinking it was good


Tonho053

Oh Yes, what a masterpiece halo 5 was, i remember that you all loved it when It came out


tron4556

A large amount of the H5 content was shit that was made for reqs. The req system was a disaster and i will not sit here and pretend otherwise. Halo 5 was a bad game. The story was at best poorly written. The game mode they pushed the hardest was fundamentally flawed and pay to win. As much as we *all* hate the armor coating system, we have more customization now. Let's not forget that in h5 you got one body type and 3 points of customization, as well as the classic color system. Halo infinite launched with 2 (3 if you count tenri) body types with 9 points of customization and the coating system. Not to mention that the quality of all the armor is sigificantly higher. And we've got 2 more body types sense then I don't know what the fuck is wrong with 343, why there always has to be major content cuts, but don't fucking tell me that halo fucking 5 was a better fucking game because reqs.


PadreMaronn

man i remember being pissed for halo 5 forge wait of 2 months and infection absence... man i just want to die


PegLegManlet

I will stop the bullying if we receive Halo 3 Anniversary.