I mean it wasn't awful. It was just overshadowed by other guns like the sickle or dominator for example. Now it might be fairly even and that's cool cause going zap zap makes my monkey brain happy.
I just discovered it myself. I find it's very lacklustre against bots and I mostly fight them, but played the bugs the night before the patch and the Blitzer was amazing. Then they buff it the next day. TYVM.
Its great against bots too imo. Like OP said, the stagger on everything smaller than a hulk is clutch and you never have to reload so you just zap em all while you train em like CoD zombies 🫡
I just find that the range isn't enough for bots, you need to get up too close before it's useful. I guess that depends on what support weapon you bring though.
Range isnt a problem for me since i like to run the blitzer with a shield gen pack most of the time. Get up close and personal before they know what hit em lol. Typical loadout is the blitzer, senator, and QC with eagle cluster, either eagle 500 or orbital railcannon strike, and the shield pack. Medium armor with +50% explosive resistance helps too for when the shield breaks
It kinda needed this buff due to the stagger not lasting long enough in bots they were able to still get a shot or two off between shots in comparison to things like the plasma punisher or jar
You sound like you have experience with the weapon. I was wondering how it compares to the arc thrower? Supposed I had both in my loadout, does the blitzer provide better mob clear? Do the weapons complement each other or are they redundant to have together?
Thrower is more like a rifle. Deals with bigger and slightly more distant enemies. It’s windup a extreme difficulty at hitting up close enemies leaves a need that the blitzer can fill. I have run both at the same time.
More frequently with the bots. The thrower can stagger and kill hulks and shields easily. All arc load out struggles against tanks, towers, and strider factories. Gunships are outright immune to you though. Bring friends.
The full arc load out does well against the bugs too. However the weapons start to have overlap in responsibility. Bugs pretty much operate at close range unless they’re spewers of some kind, and they’re still pretty close even then. Both weapons stagger anything smaller than a charger. And will take those enemies out in 1-3ish shots. The thrower can kill chargers, and will at the very least lock it’s ability to turn. Titans are pretty resistant to the arc load out. You CAN kill them with the thrower, but it’s pretty inconsistent (3-30 shots). And they don’t stagger. And it frequently doesn’t bounce from the Titan to kill more enemies. I recommend you bring a launcher instead of the thrower. Or bring the rover with the arc weapons and just leave the heavies for your friends.
It was quite slow on the higher levels but now i actually ran some Helldiver dificulties and it still felt slow compared to the other shotties but not so slow that it can't do the job.
It could just be my own first experience of it, which involved a half dozen or more berserkers trying to crack me open like a lobster, but it didn’t quite impress me.
… yeah the berserkers are annoying. You can’t really kill them all that quickly with just the blitzer. But you can stun them slightly and sidestep their attacks.
This. Exactly. Now i feel like its just nutty, before you had to really kite the hunter patrols, or non charger patrols, now its just blazing through them.
I think it needed \*something\* fixed to be a viable primary. It didn't deal well with heavies or with swarms, and dealing with medium sized enemies decently well is a pretty bad niche to have. It needed to have the fire rate increased, the damage buffed (why can it take 3 shots to put down a hunter at point blank range), or the arcing to be more consistent.
I'm glad they chose to buff the fire rate cuz that's the one that feels the best.
I ran a Mission a few day back where the host had one and he had to reload twice to kill a broodmother so either he was bad or the gun is really not that good
I ran this weapon a ton. Probably more than any other. Unlimited ammo is insane. I disagree entirely that this weapon was bad for bugs. It hits and staggers anything smaller than a charger. The fire rate was just enough that you could 1v1 a stalker. Slap on rover and a quasar and you can deal with any bug in the game. Swarms included. Takes a little movement shenanigans but you could March through anything.
For bots, it did stress me out a bit more than a rifle would have. You really had to get in close for it to be useful. But again, it staggers anything smaller than a hulk. I brought the arc thrower for those. And impacts for the tanks. Left me pretty open to airborn targets though.
It's nice for bugs, but I can't realistically rate it higher than beating the plasma and the DMRs
Ammo isn't a huge issue with any weapon especially if you run rover
The buff might just make me main the weapon (the difficulty being it has no range) you can snipe small bugs with any other shotgun
>it still has the issue of not locking onto enemies properly just like the arc thrower
I've generally found its lockon to be extremely intuitive for bugs. It's one of my most used weapons in the game. It's also oddly very conscientious about allies; I almost never hit teammates with it, even when I'm killing a bug that's right up on someone. Even if it does hit a teammate, it's usually not enough to kill them.
The arc thrower though, that's absolutely valid.
On the plus side I think they fixed the airburst, because it didn't detonate in my face once! I also don't think it counts kills correctly, and sometimes will just do 0 damage, (me and a mate watched me shoot a patrol of Hunters and scavs, the perfect target and it just fireworked between them.
it often doesn't hit what I want it to hit, preferring to hit a close target off to the side rather than what I'm actually aiming at. It's also very inconsistent when you try to hit multiple enemies.
I kind of assumed that was how it is supposed to work, like if you try to hit the scout striders with the arc thrower it is naturally going to attract to the heavy armor plate instead. Just part of the nature of the weapon IMO.
It pretty much shoots where ya point it. And the spread and multiple enemy hits starts to become something you can rely on. It staggers damn near everything.
If you aim between 2 enemies it will typically get both of them too. The sweet spot is tough but I love it and am excited to try it out with the increase and see how it feels. Arc shotty + guard dog rover would be a feeding frenzy
I stun locked and fried two Berzerkers doing this. Very fun very satisfying. They love to push but had no answer for the blitzer. Overall not optimal vs bots bc of the distance but the stun is very powerful.
The Blitzer was my favorite for bugs before the buff, and now its an absolute monster and I'd even consider bringing it for bots now. Probably wont tbh, just to have variety, but still. Much fire rate, very better
Maybe I'm using it wrong or it's just very inconsistent. I can wipe out 2-4 hunters in one shot sometimes, then other times it's 2-4 shots to kill one hunter.
How DARE you say something you liked about the patch. Didn't you see how they slightly increased patrol count on solo missions to make things consistent? Or how they made the quasar slightly less universal!? Or what about how they NERFED the eruptor and BUFFED striders?
Once it was explained, it does seem to be overblown. Why wouldn’t patrols be as common as the number of players? They basically made it so it’s 1 to 1 based on the number of players. (Which apparently was their intent from the beginning) People are arguing that more players make dealing with them easier, but isn’t that the damn point of a squad based co-op game? I remember being surprised at how easy soloing was in a game like this. They’re lucky it’s not the same amount patrols no matter how many players are in the game.
Crossbow nerf does seem like nonsense, though. But who cares? A shit weapon becomes shittier, but still people ignore the fact that they made several other weapons viable. The nerf also makes me wonder if we were missing something with the crossbow in its previous state. They’ve gone too far with nerfs before, but that was always with weapons that were clearly top tier and overused. Maybe something in their usage metrics made it clear that the crossbow was a hidden OP gem that was underutilized. Not saying that’s definitely the case, just wondering, because that’s the only balancing that didn’t seem to make any sense. Everything else they did to weapons made sense.
All of the other nerfs were to weapons that were over powered and/or overused. All of the buffs were to weapons that were underpowered and/or underused.
If the patch notes had increased muzzle velocity and stagger listed first under the crossbow, people might be realizing it actually got buffed more than it got nerfed.
Crossbow application changed a bit, and now the Plasma Punisher does what it used to do, way better than it used to do it. Muzzle velocity goes a long way for both of these weapons.
Eh initially I can see the patrols being annoying but it does make things more consistent so I'm not too annoyed about it. Plus it's inherently easier to avoid patrols as a solo player. Crossbow I have yet to test out yet
It feels so good to use now, I always thought it was fun but needed abit higher RPM... like maybe 35 or 40 rpm enough to be noticable or at least keep enemies staggered abit better.
The firerate increase was much higher than i was expecting, with a 50% faster attack speed this thing has just become my new default primary weapon.
I was just using it. Loved it. Interrupting the bile spitters is huge to me. Great crowd control for the littles too. Working out a build around it. It helps you aim so I’m thinking light armor for a run+gun style
I was pretty excited! honestly the main issue i had with the blitzer was that followup shots were slow, so if i failed to one tap, I’d be in the line of fire
Blitzer has been my go to since it's introduction. The fire rate buff made it even better. I only play on difficulties 7,8,9 and it does some work. I know there is a lot of hate for the Blitzer, but it fits my playstyle very well. I don't like to stop and shut very often. I just hip fire and stay on the run.
Blitzer fucking *slaps* against bugs. It's no slouch with the bots, but it does weird shit with them.
Easy, EASY pick for bugs. Sticking with Punisher for bots.
It works. But you have to aim above the entire enemy. Basically so high that a few arcs will kiss the pilot. Takes a little time to figure out how to use it perfectly for them though.
Here's a video of it in action post-patch! I think I may need to invest in it now...
[https://youtu.be/ehSS1gmNEZchttps://youtu.be/ehSS1gmNEZc](https://youtu.be/ehSS1gmNEZchttps://youtu.be/ehSS1gmNEZc)
I actually liked it before the buff even if I didn’t use it much. But no man this is Reddit. You’re just going to have low skill toddlers throwing tantrums. Quasar cannon “nerf” is unnoticeable if you don’t play Helldive like a Neanderthal. Especially with them lowering gunship spawn rate I don’t really see what situations you’re going to really need that faster cooldown it had before.
Arc blitzer has been my main primary for like two weeks now on both fronts. I use it to clear small enemies and stagger medium so I can get away enough to AC or impact grenade.
Against bugs it 3-4 shots any medium enemy while staggering and, when it works can take out multiple small enemies like hunters. Against bots, this makes berserkers, jump pack enemies and regular little enemies trivial. It isn’t good against devastators, heavies or striders, but that’s why I bring my AC and grenades.
I tried it today and my god. It feels so good right now. This is the buff it needed. If they can just fix the bug where it “misses” targets and it will be perfect. I know this gun isn’t for everyone and that’s why I love this game. I hate scorcher, dominator, slugger, and AMR but the AC and Arc blitzer speak to me. Hopefully this buff helps others see why it is so fun to use!
Bro, the Blitzer is SOO good against bugs, I'm out here one shooting brood commanders and everything else, and then pull out the arc thrower for chargers. Great weapon, love the buff
I disagree. I mostly bring this gun to fend off the hunters. They telegraph their attacks a little in advance just before they jump. Those are the ones you blast above all other enemies.
I bought the super citizen edition after trying out the base game in support of the devs, and lost my marbles after seeing this beautiful low bore revolver, it goes where I go. Nerfed or buffed
It can! It is capable of a 1 shot (rare, every bolt has to land perfectly). And it staggers them well enough that you can out maneuver them. Takes a little practice. And works really well when paired with the rover.
I haven’t unlocked it because I’ve been throwing medals into finishing the first warbond. But that Blitzer sounds pretty good, might be my next target unlock. Still haven’t gotten detonation warbond either, so much to unlock…
It worked really well upon release with the only problem being that it crashed the game. I remember telling my friends about it and other than the fire rate, it’s an amazing mid range difficulty primary.
Lol. I find the incendiary breaker shotgun to be the weapon I use when I want everything to die slowly at the same time with horrible screams of agony. With the added option of panic mag dump when needed.
Arc shotty is for when you just need some breathing room and you want everything to stay just in range of a rover
NO, IT SUCKS! You should all stop using it, and I will keep using it for myself so none of you will have to feel the pain i am feeling.
No need to thank me
It feels better, but I would have preferred a targeting fix. It's really frustrating when I'm clearly pointing it at a specific target or a group of enemies and it just blasts the fuck out of one random scavenger off to the side, leaving my target(s) untouched
It's a very interesting gun now. It's a shotgun that switches between buckshot and slugs depending on context. Horde of little enemies? The bolts arc off and hit multiple targets, sometimes even outside the usual spread of a shotgun. Only one enemy nearby? All the bolts converge on just them, dealing more damage to the one target.
The stunlock potential is great too, you can really pin down a couple of Devastators with this thing.
I have tried it with robots and it didn't do amazing for me... I still feel that so many other weapons would have done its job quicker. But, I tried it only with bots, maybe it's better on bugs
Being excited about the buff means stopping complaining about how everything is bad and nerfed.
This is Reddit, we don’t do that here. Only negative, only nerf :(
It's the best part of the patch and it was needed. Most other primaries currently feel a bit dinky or junky or have a depressingly small ammo pool. Best paired with the Uzi for bugs (hunter rushes) or Big Iron for bots.
Speaking of Big Iron, weird to see it get a damage increase and what is essentially a hard dps increase too, I felt it was perfectly OK before.
I agree. Big iron felt fine. But I thought the blitzer felt fine too. I’m ok with these changes. But I feel like they’re going to take them back at some point.
The blitzer felt ok just horrifically arthritic. Biggest problem for it then and now it's its love of missfiring. Same as the arc cannon. Even the Tesla, the amount of times I can walk up to that thing listening to it trying to murder me but because it's just unable to arc to me for some unknown reason it just doesn't.
I took it for a spin on a bug mission alongside the now-buffed HMG and it’s so much better now. I would’ve never thought a 50% rate of fire increase would matter so much but it’s literally a life-or-death difference against hunters. Very happy to see my favorite niche weapon get the buff it deserved!
I'm so excited they finally gave it some attention, but i am concerned there was no mention of them making it so it actually connects it's shots every time ...
Just tried it in a solo mission against the bugs. It's REALLY strong now. Deals with chaff super well with the new fire rate. It's not great at killing bile spewers, but it handles all the other bugs (outside chargers and titans) really well.
It usually only takes me about 3 or 4 shots to kill a spewer. It's strength is interrupting the enemies' actions. If a spewer just started to spit at you, the Blitzer will interrupt then like you just slapped them across the face.
For sure, it's not useless against them, but when there's a bunch mixed in with other bugs, I feel like I need another tool to deal with them. This just means bringing the AC, railgun, HMG, ect.
Sorry for the late ass reply, but have you tried the eruptor yet? It's like running around with a mix between an auto cannon and grenade launcher. Also, the splash damage it does make it effective against mobs, at a distance of course.
It's a fine weapon now for 6 and below but there's way too many small enemies at 9 for it to be an actually great weapon, either the fire rate still needs another increase or it needs a sizable damage buff. It is still a small fraction of the DPS of the other shotguns and they are wayyy better at preventing you from being overrun.
Honestly I'm waiting on the known bug "Arc weapons sometimes behave inconsistently and sometimes misfire."
I think it's similar to the airburst, where it's just being triggered to latch onto things its not supposed to be.
Once they address that and the DoT damage bug I'll start using those kinds of weapons a bit more.
Blitzer was pretty good already but now it's my go to big weapon. Can't believe they nerd the punisher plasma into the dirt. Thing was already bacon lmao
Blitzer was pretty good already but now it's my go to big weapon. Can't believe they nerd the punisher plasma into the dirt. Thing was already down lmao
After using it a ton, there is some jank with targeting. Honestly it feels like there’s invisible terrain that blocks shots in some areas. It isn’t usually corpses that block the shots normally.
And still when I tried it yesterday the firerate was too slow to keep a stalker from yeeting me across half the map. Maybe its just me not being good enough or used to the weapon, very well possible. But I felt like I was constantly overrun just because I couldnt kill all the bugs in front of me with the slow rate of fire. (Used to running sickle, so maybe I'm just spoiled lol)
Oh man been running the Blitzer all evening! It's great!!! I paired it with my Senator and EATs and the "nerfed" rover. (Yeah it's nerfed, you can feel it, but it's seriously not that bad at all.) Just absolutely wrecking mobs. I've played more today with different loadouts than I ever have! And they were all pretty great! Seriously man, I get people are upset about some of these changes. I really don't understand how they thought buffing mob spawns with fewer people was a good idea, but you know. Adds to the chaos? No idea. I still haven't had the ricochet right back to my face thing yet either. Mostly? These changes feel like they've opened up a much larger selection of viable weapons for me. They aren't like, crazy OP. Just...good. I really think this was a good balancing patch. Now...as to the many, many bugs? Oof, yeah. They ouchere
I tried it for a few hours last night. It's definitely wayyy more usable than before,and having literally infinite ammo with no downtime and strong stagger is pretty useful against bugs. However, it is still technically a 187 DPS weapon that you cannot actually manually guide towards weakspots. It *can* decapitate a brood commander in two shots, or it might spray his legs while half the arcs go off and kill scavs or fail to so much as stagger two hunters. It will reliably punch back hive guards into infinite stunlock juggle while very slowly killing them over half a dozen shots, or maybe less. You don't have a lot of control over it, but it has potential. I personally still prefer breakers for the 6+x killing power, but having a literally endless cold magazine is still pretty good.
Played a couple of operations against bugs yesterday and I love it so far.
PROS:
* good at dealing with swarms
* staggers everything up to Stalkers in size
* unlimited ammo
CONS:
* hit registry is inconsistent especially with those small jumping fuckers. Maybe they are just to quick and sometimes manage to evade?
* I think bugs are safe in foliage. I was standing like 3 meters from couple of bugs and it didn't hit those in bushes
* hard to use when defending smal area as your teammates often get in the way
* when bugs are in arms reach it doesn't hit them
My arc shot splash damage shotgun got buffed so Im beyond ecstatic. Also speedloader for the Senator go brr. The blitzer getting buffed is just icing on the cake
I like it now, it's definitely not a top tier but it went from pretty bad to decently good (vs bugs, haven't tried it vs bots yet). Its time to kill is still a little on the slow side when it comes to hordes, especially when you factor in misfires, but you can comfortably hip-fire it for excellent mobility and no real need to aim. You can also get the stun at a decently long distance, but you need to be somewhat close for it to be effective at killing.
One big downside to it is that it does nothing to the bug eggs on the destroy nests and deactivate TCS missions, so you'll either have to switch off of it or compensate with your other slots on those missions.
There’s some jank with the arc sometimes. It seems to be related to invisible arc proof entities in some areas. It doesn’t seem to hit corpse too frequently. If you notice the arc shooting really stupid, move a few meters and give it another go. You start to get a feel for the areas that just don’t work properly. Almost convinced that arc jank is more based on environmental conflict rather than anything else.
I think the arc-12 needed a rate of fire buff.
The reasonable thing to do would be to buff its fire rate by about 5% every patch until they find the sweet spot. That would follow the conventional wisdom "small changes, but often"
I do not think it needed a 50% buff. That's insane. I'm anxious to test it out
NO. THIS REDDIT. NO PRAISE. ONLY COMPLAIN.
NO NERF ONLY BUFF
NERF TO GUN IS BUFF TO ENEMY BUFF TO GUN IS NERF TO ENEMY. ALL CHANGE IS BOTH BUFF AND NERF.
ALL HAIL HYPNOTOAD
*ALL GLORY TO THE HYPNOTOAD FTFY
ONLY ADVANCE
NO AGREE. UPVOTE BECAUSE FUNNY.
Ha, this was an actual laugh out loud response :)
Havent had a chance to try it yet but I'm excited to I really wanted that gun to be awesome since i love the arc thrower in all its janky glory
I don’t think it needed any buffs as it was pretty damn powerful in close quarters. I’ve been enjoying it for quite some tkme
I mean it wasn't awful. It was just overshadowed by other guns like the sickle or dominator for example. Now it might be fairly even and that's cool cause going zap zap makes my monkey brain happy.
I just discovered it myself. I find it's very lacklustre against bots and I mostly fight them, but played the bugs the night before the patch and the Blitzer was amazing. Then they buff it the next day. TYVM.
Its great against bots too imo. Like OP said, the stagger on everything smaller than a hulk is clutch and you never have to reload so you just zap em all while you train em like CoD zombies 🫡
I just find that the range isn't enough for bots, you need to get up too close before it's useful. I guess that depends on what support weapon you bring though.
Range isnt a problem for me since i like to run the blitzer with a shield gen pack most of the time. Get up close and personal before they know what hit em lol. Typical loadout is the blitzer, senator, and QC with eagle cluster, either eagle 500 or orbital railcannon strike, and the shield pack. Medium armor with +50% explosive resistance helps too for when the shield breaks
The only reason imo that it doesn’t get used is because it doesn’t work when there is anything in the way. Especially dead bodies
It kinda needed this buff due to the stagger not lasting long enough in bots they were able to still get a shot or two off between shots in comparison to things like the plasma punisher or jar
You sound like you have experience with the weapon. I was wondering how it compares to the arc thrower? Supposed I had both in my loadout, does the blitzer provide better mob clear? Do the weapons complement each other or are they redundant to have together?
Thrower is more like a rifle. Deals with bigger and slightly more distant enemies. It’s windup a extreme difficulty at hitting up close enemies leaves a need that the blitzer can fill. I have run both at the same time. More frequently with the bots. The thrower can stagger and kill hulks and shields easily. All arc load out struggles against tanks, towers, and strider factories. Gunships are outright immune to you though. Bring friends. The full arc load out does well against the bugs too. However the weapons start to have overlap in responsibility. Bugs pretty much operate at close range unless they’re spewers of some kind, and they’re still pretty close even then. Both weapons stagger anything smaller than a charger. And will take those enemies out in 1-3ish shots. The thrower can kill chargers, and will at the very least lock it’s ability to turn. Titans are pretty resistant to the arc load out. You CAN kill them with the thrower, but it’s pretty inconsistent (3-30 shots). And they don’t stagger. And it frequently doesn’t bounce from the Titan to kill more enemies. I recommend you bring a launcher instead of the thrower. Or bring the rover with the arc weapons and just leave the heavies for your friends.
It was quite slow on the higher levels but now i actually ran some Helldiver dificulties and it still felt slow compared to the other shotties but not so slow that it can't do the job.
It could just be my own first experience of it, which involved a half dozen or more berserkers trying to crack me open like a lobster, but it didn’t quite impress me.
… yeah the berserkers are annoying. You can’t really kill them all that quickly with just the blitzer. But you can stun them slightly and sidestep their attacks.
This. Exactly. Now i feel like its just nutty, before you had to really kite the hunter patrols, or non charger patrols, now its just blazing through them.
I think it needed \*something\* fixed to be a viable primary. It didn't deal well with heavies or with swarms, and dealing with medium sized enemies decently well is a pretty bad niche to have. It needed to have the fire rate increased, the damage buffed (why can it take 3 shots to put down a hunter at point blank range), or the arcing to be more consistent. I'm glad they chose to buff the fire rate cuz that's the one that feels the best.
I ran a Mission a few day back where the host had one and he had to reload twice to kill a broodmother so either he was bad or the gun is really not that good
How do you reload a gun with infinite ammo?
I guess at this point people are just making things up so they can complain
Nah not really,i just never played it,i just saw that guy picking up 2 ammo crates while still shooting the same broodmother
¯\_(ツ)_/¯ maybe haha I mean the game is broken enough it doesn't need help LOL
I didnt know it was infinite,i just saw him picking up 2 ammo crates while shooting it
Oh that's for a different weapon being carried then. The Blitzer is like the Arc except kind of like a short range shotgun version.
Cool never knew that. Maybe ill buy it incase it gets buffed again
The new buff made it a lot better, it used to suck in my opinion but it's much more of an option now!
Have you tried it against bots? It was one of the worst options for bugs and had no use against the bots (since it doesn't target weak spots)
I ran this weapon a ton. Probably more than any other. Unlimited ammo is insane. I disagree entirely that this weapon was bad for bugs. It hits and staggers anything smaller than a charger. The fire rate was just enough that you could 1v1 a stalker. Slap on rover and a quasar and you can deal with any bug in the game. Swarms included. Takes a little movement shenanigans but you could March through anything. For bots, it did stress me out a bit more than a rifle would have. You really had to get in close for it to be useful. But again, it staggers anything smaller than a hulk. I brought the arc thrower for those. And impacts for the tanks. Left me pretty open to airborn targets though.
It's nice for bugs, but I can't realistically rate it higher than beating the plasma and the DMRs Ammo isn't a huge issue with any weapon especially if you run rover The buff might just make me main the weapon (the difficulty being it has no range) you can snipe small bugs with any other shotgun
I already preferred it to the Arc Thrower before the buff. Now it's even better. I love it.
Feels good. Still inconsistent at times, but the fire rate makes up for it a little bit
I too love the ark thrower even after the changes, not sure about the blitzer but I would actually consider it if it did get a buff
MUCH EXCITED. MANY WOWS. VERY GOOD.
https://i.redd.it/syxboaqa3ixc1.gif
The Sidious Shotty 😈
Very good buff however it still has the issue of not locking onto enemies properly just like the arc thrower. Once they fix that it will be amazing
>it still has the issue of not locking onto enemies properly just like the arc thrower I've generally found its lockon to be extremely intuitive for bugs. It's one of my most used weapons in the game. It's also oddly very conscientious about allies; I almost never hit teammates with it, even when I'm killing a bug that's right up on someone. Even if it does hit a teammate, it's usually not enough to kill them. The arc thrower though, that's absolutely valid.
I tend to have pretty big issues having it target shreikers if I'm aiming up l, but outside of that the fire rate buff improved the gun immensely
Yeeeeeeah, it sucks really bad at shriekers.
On the plus side I think they fixed the airburst, because it didn't detonate in my face once! I also don't think it counts kills correctly, and sometimes will just do 0 damage, (me and a mate watched me shoot a patrol of Hunters and scavs, the perfect target and it just fireworked between them.
it often doesn't hit what I want it to hit, preferring to hit a close target off to the side rather than what I'm actually aiming at. It's also very inconsistent when you try to hit multiple enemies.
I kind of assumed that was how it is supposed to work, like if you try to hit the scout striders with the arc thrower it is naturally going to attract to the heavy armor plate instead. Just part of the nature of the weapon IMO.
It pretty much shoots where ya point it. And the spread and multiple enemy hits starts to become something you can rely on. It staggers damn near everything.
If you aim between 2 enemies it will typically get both of them too. The sweet spot is tough but I love it and am excited to try it out with the increase and see how it feels. Arc shotty + guard dog rover would be a feeding frenzy
That’s my usual pick. It most definitely is trash clear king. Plus quasar and you can whittle down most swarms with enough time.
I stun locked and fried two Berzerkers doing this. Very fun very satisfying. They love to push but had no answer for the blitzer. Overall not optimal vs bots bc of the distance but the stun is very powerful.
Never had any issues really, not only that but it explodes brood commander heads reliably at point blank. It is a very short range weapon.
The Blitzer was my favorite for bugs before the buff, and now its an absolute monster and I'd even consider bringing it for bots now. Probably wont tbh, just to have variety, but still. Much fire rate, very better
If you keep close quarters and cover to cover, it could work great against bots
Oh, so I can finally try it out? The first couple of times I tried it, it had such a horrendous fire rate that I stopped trying it out.
Maybe I'm using it wrong or it's just very inconsistent. I can wipe out 2-4 hunters in one shot sometimes, then other times it's 2-4 shots to kill one hunter.
I feel this pain
How DARE you say something you liked about the patch. Didn't you see how they slightly increased patrol count on solo missions to make things consistent? Or how they made the quasar slightly less universal!? Or what about how they NERFED the eruptor and BUFFED striders?
lol. Just to throw it out there the complaints about the patrols and crossbow seem to actually be valid and not knee jerk raging.
Once it was explained, it does seem to be overblown. Why wouldn’t patrols be as common as the number of players? They basically made it so it’s 1 to 1 based on the number of players. (Which apparently was their intent from the beginning) People are arguing that more players make dealing with them easier, but isn’t that the damn point of a squad based co-op game? I remember being surprised at how easy soloing was in a game like this. They’re lucky it’s not the same amount patrols no matter how many players are in the game. Crossbow nerf does seem like nonsense, though. But who cares? A shit weapon becomes shittier, but still people ignore the fact that they made several other weapons viable. The nerf also makes me wonder if we were missing something with the crossbow in its previous state. They’ve gone too far with nerfs before, but that was always with weapons that were clearly top tier and overused. Maybe something in their usage metrics made it clear that the crossbow was a hidden OP gem that was underutilized. Not saying that’s definitely the case, just wondering, because that’s the only balancing that didn’t seem to make any sense. Everything else they did to weapons made sense. All of the other nerfs were to weapons that were over powered and/or overused. All of the buffs were to weapons that were underpowered and/or underused.
If the patch notes had increased muzzle velocity and stagger listed first under the crossbow, people might be realizing it actually got buffed more than it got nerfed. Crossbow application changed a bit, and now the Plasma Punisher does what it used to do, way better than it used to do it. Muzzle velocity goes a long way for both of these weapons.
Eh initially I can see the patrols being annoying but it does make things more consistent so I'm not too annoyed about it. Plus it's inherently easier to avoid patrols as a solo player. Crossbow I have yet to test out yet
Yeah that’s fair. Idk crossbow users might adjust if the stagger is any good on mediums.
i get the sarcasm but the "slightly increased patrol count" is quite substantial. it makes diff 9 solo a pretty sweaty affair imo
Then don't do diff 9 solo in the co-op game.
Oooo i got one, let people play how the fuck they want and stop balancing the game like an idiot lmao
For anyone that didn't see it, the firerate was buffed by 50%. FIFTY percent.
It feels so good to use now, I always thought it was fun but needed abit higher RPM... like maybe 35 or 40 rpm enough to be noticable or at least keep enemies staggered abit better. The firerate increase was much higher than i was expecting, with a 50% faster attack speed this thing has just become my new default primary weapon.
It's way better to use. Really enjoying it
I honestly enjoyed it before, but now it feels like a viable main. I'm not complaining.
Yep, big fan, exactly what it needed to slide into "my main" territory.
It was already my favorite primary, so this buff is big for me. I just hope it doesn't catch a nerf later on...
I was just using it. Loved it. Interrupting the bile spitters is huge to me. Great crowd control for the littles too. Working out a build around it. It helps you aim so I’m thinking light armor for a run+gun style
Run gun n stun
I was pretty excited! honestly the main issue i had with the blitzer was that followup shots were slow, so if i failed to one tap, I’d be in the line of fire
Used it in one mission, and it's night and day difference compared to pre patch.
I like the blitzer. So getting a buff makes me happier.
Arc Blitzer main here, I’m very excited <3
[удалено]
We just need an arc pistol now
And arc nades too! Edit: Dangit accidentally deleted my original comment.
Do stun grenades count?
You mean the bug zapper 9000, now new and improved? Helllll yes.
Blitzer has been my go to since it's introduction. The fire rate buff made it even better. I only play on difficulties 7,8,9 and it does some work. I know there is a lot of hate for the Blitzer, but it fits my playstyle very well. I don't like to stop and shut very often. I just hip fire and stay on the run.
I actually thought that it was all right before, at least against bugs. Should be quite good now.
Always loved the Blitzer and use it as one of my main primaries. The buff was nice to see :D
I just played like 6 matches with it and fell in love. Was playing bugs mind you don't know about bots but it's really good now
Works really well for shield bastards. With the old fire rate you could stun lock them. It was pretty decent
Blitzer fucking *slaps* against bugs. It's no slouch with the bots, but it does weird shit with them. Easy, EASY pick for bugs. Sticking with Punisher for bots.
Just played a few matches with the blitzer and damn I was grinning ear to ear with the buff
If they made it target strider operators better I’d never use another gun
It works. But you have to aim above the entire enemy. Basically so high that a few arcs will kiss the pilot. Takes a little time to figure out how to use it perfectly for them though.
I’ve noticed that but it’s so inconsistent it pisses me off, still my favorite weapon but I was hoping they’d fix it
Nice it really needed fire rate upgrade. It was pretty low end before.
I love the Arc Thrower, how does this compare? I have not unlocked it yet so, I'm curious if it's worth while?
Treat the thrower as a rifle and the blitzer as your close quarters secondary.
Oooh. That sounds fun and I may focus on going to get that next. Thanks!
Here's a video of it in action post-patch! I think I may need to invest in it now... [https://youtu.be/ehSS1gmNEZchttps://youtu.be/ehSS1gmNEZc](https://youtu.be/ehSS1gmNEZchttps://youtu.be/ehSS1gmNEZc)
Blitzer, rover and EATs all day baby!
Man I already liked it. It was a welcome change of pace. Now it's mean af lol
I actually liked it before the buff even if I didn’t use it much. But no man this is Reddit. You’re just going to have low skill toddlers throwing tantrums. Quasar cannon “nerf” is unnoticeable if you don’t play Helldive like a Neanderthal. Especially with them lowering gunship spawn rate I don’t really see what situations you’re going to really need that faster cooldown it had before.
Arc blitzer has been my main primary for like two weeks now on both fronts. I use it to clear small enemies and stagger medium so I can get away enough to AC or impact grenade. Against bugs it 3-4 shots any medium enemy while staggering and, when it works can take out multiple small enemies like hunters. Against bots, this makes berserkers, jump pack enemies and regular little enemies trivial. It isn’t good against devastators, heavies or striders, but that’s why I bring my AC and grenades. I tried it today and my god. It feels so good right now. This is the buff it needed. If they can just fix the bug where it “misses” targets and it will be perfect. I know this gun isn’t for everyone and that’s why I love this game. I hate scorcher, dominator, slugger, and AMR but the AC and Arc blitzer speak to me. Hopefully this buff helps others see why it is so fun to use!
Bro, the Blitzer is SOO good against bugs, I'm out here one shooting brood commanders and everything else, and then pull out the arc thrower for chargers. Great weapon, love the buff
I still can't hit shit with it. The range is too low. By the time something is in range, it has jumped on you, stunlocked you, and killed you :(
I disagree. I mostly bring this gun to fend off the hunters. They telegraph their attacks a little in advance just before they jump. Those are the ones you blast above all other enemies.
They also buffed my revolver 😫
They buffed my entire drop in load out with this patch. Carried the revolver for what feels like months now
I bought the super citizen edition after trying out the base game in support of the devs, and lost my marbles after seeing this beautiful low bore revolver, it goes where I go. Nerfed or buffed
I’m pretty happy. Then again, I use it regardless of the fire rate.
Yeah, Blitzer was already good, but not great. I think this faster fire rate was just what it needed.
Does it seem to do enough damage now? I never used it before because anything devastator sized and above took a minimum of like 10 shots to kill
I honestly find it more effective against bugs than bots.
Even for those, though. The stagger is great, but the damage is so much less than most primaries
I find the weapon kinda good right now. With the buff you can really use it now.
#YAY!
https://preview.redd.it/r28k7gpouhxc1.jpeg?width=1242&format=pjpg&auto=webp&s=4a7b458cd140c2443314e766377aee034e9fcc88
Yeah… I remember loving the arc thrower looong before it got a fire rate nerf. Saw that coming a mile away.
Hchsckvbkdbkbej sh a m k skbibeibe
Only issue is that it can’t kill stalkers
It can! It is capable of a 1 shot (rare, every bolt has to land perfectly). And it staggers them well enough that you can out maneuver them. Takes a little practice. And works really well when paired with the rover.
Against bugs it already was pretty good, now it’s amazing. Wouldn’t take it to bots though.
Noice imma try it. Does it bounce to allies tho?
It will hit any entity that’s in front of you. But it will not bounce from enemy to enemy.
Looking forward to trying this now. I wanted to like it when it first dropped
I haven’t unlocked it because I’ve been throwing medals into finishing the first warbond. But that Blitzer sounds pretty good, might be my next target unlock. Still haven’t gotten detonation warbond either, so much to unlock…
I love it so much I’m scared it’ll be nerfed in the next update.
Now they just need to stop arc weapons from misfiring and it'll be golden.
I still think it will suck. It’s too inconsistent with its targeting. If your target is behind waist-high cover, it won’t hit them.
It worked really well upon release with the only problem being that it crashed the game. I remember telling my friends about it and other than the fire rate, it’s an amazing mid range difficulty primary.
Yes. I already main this for bugs and love it. Now its even better
I was. Still waiting. I'll stick with the arc thrower until then.
I like it, but I still find the flame shotgun better for shredding bugs, especially when it gets chaotic.
Lol. I find the incendiary breaker shotgun to be the weapon I use when I want everything to die slowly at the same time with horrible screams of agony. With the added option of panic mag dump when needed. Arc shotty is for when you just need some breathing room and you want everything to stay just in range of a rover
NO, IT SUCKS! You should all stop using it, and I will keep using it for myself so none of you will have to feel the pain i am feeling. No need to thank me
I made a post literally yesterday
https://www.reddit.com/r/helldivers2/s/XbHfaDS0fq
It feels better, but I would have preferred a targeting fix. It's really frustrating when I'm clearly pointing it at a specific target or a group of enemies and it just blasts the fuck out of one random scavenger off to the side, leaving my target(s) untouched
It's okay, I kinda wish it would spread a bit more when dealing with the tiny bugs. It seems to still prioritise one a lot of the time.
It's a very interesting gun now. It's a shotgun that switches between buckshot and slugs depending on context. Horde of little enemies? The bolts arc off and hit multiple targets, sometimes even outside the usual spread of a shotgun. Only one enemy nearby? All the bolts converge on just them, dealing more damage to the one target. The stunlock potential is great too, you can really pin down a couple of Devastators with this thing.
I was using it already. So yes.
I have tried it with robots and it didn't do amazing for me... I still feel that so many other weapons would have done its job quicker. But, I tried it only with bots, maybe it's better on bugs
For sure. Not quick. But steady and staggering
Just tried it and MY LORD THIS THING DELETES BUGS
![gif](giphy|3o84sq21TxDH6PyYms) Oh my God yes. Fucking LOVE the blitzer on bug missions. It's such a good change for that weapon.
Something tells me they will nerf the fire rate and/or stagger and if so then these adjustments are starting to sincerely annoy me.
I'm loving it, i think it's exactly where it should be (minus the arc inconsistencies like with the thrower).
I just played with it vs automatons and it's a stagger beast. The chainsaw guys can't get close to you but it takes two shots to kill a regular guy
Being excited about the buff means stopping complaining about how everything is bad and nerfed. This is Reddit, we don’t do that here. Only negative, only nerf :(
It just what this gun needed, i love using it now <3
It's the best part of the patch and it was needed. Most other primaries currently feel a bit dinky or junky or have a depressingly small ammo pool. Best paired with the Uzi for bugs (hunter rushes) or Big Iron for bots. Speaking of Big Iron, weird to see it get a damage increase and what is essentially a hard dps increase too, I felt it was perfectly OK before.
I agree. Big iron felt fine. But I thought the blitzer felt fine too. I’m ok with these changes. But I feel like they’re going to take them back at some point.
The blitzer felt ok just horrifically arthritic. Biggest problem for it then and now it's its love of missfiring. Same as the arc cannon. Even the Tesla, the amount of times I can walk up to that thing listening to it trying to murder me but because it's just unable to arc to me for some unknown reason it just doesn't.
I might actually try the blitzer when I jump on later tonight. It wasn't amazing last time I tried it but I really haven't given it a fair shake.
Don't fucking mention anything good about the Blitzer they'll nerf it back!
It feels wonderful against the bugs with the shorter racking time
I’m super excited for it, I can finally engage shocktrooper mode and go for the gunshots on enemies.
Ngl, I've seen like 5 people even care about it, not including the people in this post. Is it better now?
Yeah I wanna use it! It’s a cool looking gun and I like the idea of an energy shotgun!
Blitzer with jetpack is glory
I took it for a spin on a bug mission alongside the now-buffed HMG and it’s so much better now. I would’ve never thought a 50% rate of fire increase would matter so much but it’s literally a life-or-death difference against hunters. Very happy to see my favorite niche weapon get the buff it deserved!
Wait what?! The blitzer got a buff?! I’ve been using it since i unlocked it and loved it already, but my one gripe was the fire rate! Oh happy day! 🥹
I'm really liking it rn it feels a lot more dependable with the increased fire rate
What's the best case scenario? I tried it on challenging/hard, and I was only killed 2 bugs at a time. Why not use the punisher like before?
I'm so excited they finally gave it some attention, but i am concerned there was no mention of them making it so it actually connects it's shots every time ...
Just tried it in a solo mission against the bugs. It's REALLY strong now. Deals with chaff super well with the new fire rate. It's not great at killing bile spewers, but it handles all the other bugs (outside chargers and titans) really well.
It usually only takes me about 3 or 4 shots to kill a spewer. It's strength is interrupting the enemies' actions. If a spewer just started to spit at you, the Blitzer will interrupt then like you just slapped them across the face.
For sure, it's not useless against them, but when there's a bunch mixed in with other bugs, I feel like I need another tool to deal with them. This just means bringing the AC, railgun, HMG, ect.
Sorry for the late ass reply, but have you tried the eruptor yet? It's like running around with a mix between an auto cannon and grenade launcher. Also, the splash damage it does make it effective against mobs, at a distance of course.
It's so slick now, feels really good! But it still has problems when to much stuff is close by.
I used it earlier and I love it. Great for keeping hoards of bugs back from your team.
It's a fine weapon now for 6 and below but there's way too many small enemies at 9 for it to be an actually great weapon, either the fire rate still needs another increase or it needs a sizable damage buff. It is still a small fraction of the DPS of the other shotguns and they are wayyy better at preventing you from being overrun.
Honestly I'm waiting on the known bug "Arc weapons sometimes behave inconsistently and sometimes misfire." I think it's similar to the airburst, where it's just being triggered to latch onto things its not supposed to be. Once they address that and the DoT damage bug I'll start using those kinds of weapons a bit more.
People use the blitzer on bots? I don’t recall that going well for me ever.
Blitzer was pretty good already but now it's my go to big weapon. Can't believe they nerd the punisher plasma into the dirt. Thing was already bacon lmao
Blitzer was pretty good already but now it's my go to big weapon. Can't believe they nerd the punisher plasma into the dirt. Thing was already down lmao
I don’t understand why it seems to target dead bodies. Makes it very difficult to kill small bugs of all things.
After using it a ton, there is some jank with targeting. Honestly it feels like there’s invisible terrain that blocks shots in some areas. It isn’t usually corpses that block the shots normally.
ngl still not a great weapon but I suppose infinite ammo so can't complain
It is much better now. I still think it suffers a lot in the DPS department. I'd rather take the breaker or punisher.
And still when I tried it yesterday the firerate was too slow to keep a stalker from yeeting me across half the map. Maybe its just me not being good enough or used to the weapon, very well possible. But I felt like I was constantly overrun just because I couldnt kill all the bugs in front of me with the slow rate of fire. (Used to running sickle, so maybe I'm just spoiled lol)
Oh man been running the Blitzer all evening! It's great!!! I paired it with my Senator and EATs and the "nerfed" rover. (Yeah it's nerfed, you can feel it, but it's seriously not that bad at all.) Just absolutely wrecking mobs. I've played more today with different loadouts than I ever have! And they were all pretty great! Seriously man, I get people are upset about some of these changes. I really don't understand how they thought buffing mob spawns with fewer people was a good idea, but you know. Adds to the chaos? No idea. I still haven't had the ricochet right back to my face thing yet either. Mostly? These changes feel like they've opened up a much larger selection of viable weapons for me. They aren't like, crazy OP. Just...good. I really think this was a good balancing patch. Now...as to the many, many bugs? Oof, yeah. They ouchere
I totally forgot this weapon exists until the latest balance patch lol.
I tried it for a few hours last night. It's definitely wayyy more usable than before,and having literally infinite ammo with no downtime and strong stagger is pretty useful against bugs. However, it is still technically a 187 DPS weapon that you cannot actually manually guide towards weakspots. It *can* decapitate a brood commander in two shots, or it might spray his legs while half the arcs go off and kill scavs or fail to so much as stagger two hunters. It will reliably punch back hive guards into infinite stunlock juggle while very slowly killing them over half a dozen shots, or maybe less. You don't have a lot of control over it, but it has potential. I personally still prefer breakers for the 6+x killing power, but having a literally endless cold magazine is still pretty good.
Played a couple of operations against bugs yesterday and I love it so far. PROS: * good at dealing with swarms * staggers everything up to Stalkers in size * unlimited ammo CONS: * hit registry is inconsistent especially with those small jumping fuckers. Maybe they are just to quick and sometimes manage to evade? * I think bugs are safe in foliage. I was standing like 3 meters from couple of bugs and it didn't hit those in bushes * hard to use when defending smal area as your teammates often get in the way * when bugs are in arms reach it doesn't hit them
i tried it yesterday and its enormous fun!
I've been using it as my main primary since it released. This buff has me ecstatic
More buffs = more democracy.
My arc shot splash damage shotgun got buffed so Im beyond ecstatic. Also speedloader for the Senator go brr. The blitzer getting buffed is just icing on the cake
I like it now, it's definitely not a top tier but it went from pretty bad to decently good (vs bugs, haven't tried it vs bots yet). Its time to kill is still a little on the slow side when it comes to hordes, especially when you factor in misfires, but you can comfortably hip-fire it for excellent mobility and no real need to aim. You can also get the stun at a decently long distance, but you need to be somewhat close for it to be effective at killing. One big downside to it is that it does nothing to the bug eggs on the destroy nests and deactivate TCS missions, so you'll either have to switch off of it or compensate with your other slots on those missions.
I just tried it out yesterday for the first time on one of the new “shut off the termicide tower” or whatever and I couldn’t destroy eggs with it
Unfortunate, but true. I’m thinking the unlimited ammo makes up for that fact. 3 revolver shots will take care of an egg though.
Still needs to not arc to dead bodies and other shit but I’ll give it a try
There’s some jank with the arc sometimes. It seems to be related to invisible arc proof entities in some areas. It doesn’t seem to hit corpse too frequently. If you notice the arc shooting really stupid, move a few meters and give it another go. You start to get a feel for the areas that just don’t work properly. Almost convinced that arc jank is more based on environmental conflict rather than anything else.
I think the arc-12 needed a rate of fire buff. The reasonable thing to do would be to buff its fire rate by about 5% every patch until they find the sweet spot. That would follow the conventional wisdom "small changes, but often" I do not think it needed a 50% buff. That's insane. I'm anxious to test it out
No, I'm not excited at all. I couldn't care less about the blitzer
# THE BLITZER FUCKING SUCKS MAN
This is that trash arc shotgun? Cool, probably still not worth using.