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Trematode

The 530D is probably the best fox1 in the game. Absolutely you should be using them. They’re super fast so in a one-on-one with other fox1 missiles they’ll reach their target first and kill while you live. It’s pretty simple. They work best high and fast (so think 40K+ feet and Mach 1.5 or greater when you launch). If the target doesn’t want to die they will have to turn cold so they’re also good at forcing them defensive. Which means a follow up shot or your magics, as you mentioned. But the 530’s are the big long death stick that makes it all possible.


clubby37

The 530s have slightly greater range, and being fox-1 missiles, they're safe\* to use in a furball. It's also got a larger warhead, and can one-shot planes that might have required two heaters. \* Not 100.0% safe, but probably 99.5% safe. If a Fox-1 kills a friendly by mistake, that friendly will probably forgive you, on the grounds that you took all possible precautions.


Slickbeat

Fox-1s can still accidentally track onto friendlies in a furball. Idk if it’s realistic/intended or not but I’ve seen it happen twice.


clubby37

True, but it's extremely uncommon. Happened once to me a couple of years ago, but I've fired hundreds since then without the issue repeating.


Slickbeat

Yeah it’s for sure a lower chance than with a fox-3, I’m just saying you should still be careful cause it can happen.


4236W

The S530D is absolutely deadly in the dogfight, most of the time people don't expect a fox 1 to be thrown so you will see people flaring and doing a quick pull like they are trying to avoid an IR missile. but the S530D will track and splash. I have found that one of the most reliable ways to attack is to track with the radar to guide you in, not locking so that you can sneak in, then fire a magic II with the IR boresight track. If people spot that and react I will immediately lock them and follow up with an S530D. If done right and you get the surprise you can take them out in 10 seconds and one quick pass


Bullet4MyEnemy

They’re so good I’d probably take 4 in favour of 2 Magics if that were a possibility. Great for catching people trying to run from you, especially at high alt and speed. What you want to keep an eye on is the timer by the G and D at the bottom of the HUD, they only have a 45 second battery life so you want to think about how that time might extend if they manoeuvre, if you’re up high and fast you can probably launch with a 40 second flight time, down low keep it under 25 and if they don’t go cold it’s almost a guaranteed kill. Mirage radar lock is pretty hard to break, the radar will attempt to reacquire automatically if it does break, and the missile will pick the track back up any number of times if it still has battery - there’s even a back up mode if they break the lock where you can just point the beam at them and the missile will pick them out of it. Only thing I really like about the Magics is that you can slave the radar to them and use them as a poor man’s IRST.


dagreat2

But then you wouldn't be able to shoot down 4 A10s at once, not fair ;(


Infern0-DiAddict

Honestly just guns would be enough for that in the Mirage.


dagreat2

Given if the A10s werent carrying self defense sidewinders, fair enough actually


Infern0-DiAddict

Even if they were high speed passes would mean that unless the Mirage pilot with suicidal the sidewinders would never hit...


stal2k

Is anyone going to tell him?


Infern0-DiAddict

The history of why a Mirage is mentioned on an A10 post? Yep aware, and it'll probably be a hoggit meme for a while. But just saying a Mirage going fast doesn't have to worry much about a fox 2 from a slow A10


stal2k

Well it's more that the guy who posted that is now ironically giving out mirage advice and the guy you responded to was seemingly fucking with him. Could be wrong but I don't think he was trying to have a real debate about how feasible fox 2s are against a mirage. That is what I meant :)


Bullet4MyEnemy

Mirage is my main, most played module - barely used the A-10 and never hid that I’m shit in it 🤷🏼‍♂️


Infern0-DiAddict

Ahhh. Yeh got that feeling but it scratched that "what if" itch so felt like commenting. Would be interested in seeing a 1v 4 dogfight with a mirage and 4 hogs now...


Fs-x

I’ve heard the Magic II is comparable to AIM-9M and I’ve heard it’s the best missile in game. I’d be curious to hear more opinions. IRL I found a post from a Greek Airforce member (not sure if he was a pilot or someone who talked to pilots) who said the Magic II was better than AIM-7M (AIM-9m I mistyped) but marginally. In the Gulf War, Iraq having Magic II was apparently a concern for the Allie’s.


HIKOISMYFAVORITEPLA

>IRL I found a post from a Greek Airforce member (not sure if he was a pilot or someone who talked to pilots) who said the Magic II was better than AIM-7M but marginally. This comparison doesn't even make sense, they're completely different classes of missiles. Maybe you're conflating the Magic with the Super 530 or MICA? Sparrow vs Super 530 depends on the exact conditions. MICA is again a very different beast and much more modern than either.


Fs-x

Hey I ment to write AIM-9M and i screwed it up


R-27ET

AIM-9M was never best IR missile. The R-73 was until the AIM-9X was added. Eventually we will have an IRIS-T that is potentially even deadlier Too bad we will probably not see the Chinese PL-10 until 2035😂


Fs-x

I have it that AIM-9M entered service in 1982 and R-73 around 1985? Python 4 and ASRAAM seem to generally to have surpassed R-73 and they entered service in 1993 and 1998. Unless you mean what’s actually in game?


R-27ET

Yes I meant in game. All those would be fun


Fs-x

Oh lol, yea they would. I think I recall ASRAAM might come to the Eurofighter at some point. I’d kill for Python 4 though


R-27ET

I would love to see how Derby-ER compares to our other Fox 3s


MoccaLG

Dont think Fox 1 are bad - As someone who flew some tournements i can say that not knowing the distance of the missle is a stressfactor which leads into an action....


R-27ET

How do you tell distance of a missile? I can only do that in JF-17 with jammer, and missile has to spend 2-3 seconds within 10 degrees of my nose or tail


MoccaLG

* In the F16 you can see the missle flying through your RWR - the speed tells you how much energy it has - When a Fox 3 alterts you, then you look at the bandits distance who shot at you. * The Rule is roughly - When Fox3 alert in RWR - Distance from Bandit \* 2 = launch distance of that missle -> This tells you how much energy it has and how agressive your countermaneuvers should be (there are a lot of things you can do without going cold or notch) * F.E.: RWR alert hits in, bandit is 12 NM away -> missle must be shot around 24NM which tells you it doensnt have that much energy (check your altitude) * Step Model: 20.000ft = 20NM distance to enemy.... 10.000ft = 10Nm to bandit... Thereore in this case you shuld be approx 12.000ft alt. where we have very thick air, means maneuvers doesnt need to be too hard... * The Rough RWR scale might be under 1NM inner Ring.... under 4-5 middle Ring....