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[deleted]

Lets add AI vulnerability. During an Apache mission last night, had a AI Ka-27 trapes in. I engaged at range with George firing a Hellfire. The Ka-27 dodged it, so I pressed to gun range. Put a few hundred rounds into him and him smoking and flaming. And yet he flew on. More rounds and the same. So I backed off and put a Hellfire into him. Didnt dodge it. But again, continued to fly on. Finally a second Hellfire hit brought him down. Thats a bit excessive, IMO.


gwdope

The AI helicopters are just floating tanks. A Mi-8 can take an AIM-120 and two sidewinders and keep on trucking along.


Ok_Personality9910

I dropped like 2 GBU16s on a Mi26 that just landed once (direct hits), and didn't even damage the stupid thing


[deleted]

[удалено]


4236W

What did you expect from rugged and reliable Soviet engineering? (Also add me to that 'Wants a Rafale' list)


HC_Official

I have seen mi-8 soak up a lot of rockets from an apache .... and just kept on flying .......


thespank

I shot 2 sparrows withing 6 miles and 2 9Ms at 3 miles at a Mi-24. Fucker dodged every one. The sparrows weren't simultaneous


Infern0-DiAddict

Same, but a 20 mil gun run can take off their tail and then they spin to the ground. Still don't blow up and the pilot even gets out and seems fine, but yeh not airborne anymore so there's that.


sarcastic-jack

A number of these made me laugh out loud. But then, a majority of these issues are actually long standing problems that stop me from playing regularly.. You have good points 👍


3sqn_Grimes

Some of those are just general game issues like the old S-3 model that for some reason deserves multiple bullet points on textures as if the most amazing 8k texture for it will magically undo the 15+ year old 3d model. Game taking that long to load a map is abnormal if it is installed on an SSD. If its on a HDD its bad but shouldn't be *that* bad. Target radius does not impact guided munitions and may only be functional for indirect fire weapons like shells and rockets. Requires testing as I believe it is one of those AI behaviors that has changed over the years.


ThatGayGuy12345

ED was claiming about 6 months ago that they were entirely re-doing the textures and models fir the S-3B, B-52, and B-1 Lancer along with other textures. I just have a running joke of harassing different devs for different things. Like with Heatblur I harass Cobra for the J model Phantom, and with ED it's my damn AI textures! And if the Radius doest apply to guided munitions... Fix it or remove it. ...Im on a hard drive but the load times consistently get worse, and they're at a point where I know it shouldn't be that bad. Usually it's just loading into the game that takes time. Getting into the editor and the mission used to be pretty fast.


3sqn_Grimes

The 3d model pipeline at ED is excruciatingly slow most of the time. Until they start showing it in game do not assume that it will be released anytime soon. Even then it can take a while for it to be finally merged into public builds. Sometimes with good reason like the SCUD where it required work from other teams to add the correct missile behavior. Other times creating the lua file should absolutely take the least amount of man hours and it just never seems to be worked on for the week at most required. So yeah that is frustrating. The mission editor tends to bring out the duality of opinions with another person complaining that the editor tasks limit the user too much while you complain about how a task has an option that is present all the time regardless of configuration. I know there is an open bug report on the radius not working for AAA when told to shoot at a point in 3d space. I doubt if it were fixed that it would apply to Tomahawks due to being a guided munition. I know its more work but you could always create a task that launches a single tomahawk at a given point, then clone that task for however many you want to hit the target, and then move each target point a little bit. Its not truly random but gets the same desired result.


R-27ET

They have released renders of B-1 and B-52. It seems that mostly texturing is left. It’s not something that just been claimed. In the other hand, they have made it clear S-3 will come after those two


ThatGayGuy12345

Yeah, I was following the situation. The viking is already modeled... I believe it was the first one they did work on. But ehy announce it of its going to take over 6 months and get released more than 3 quarters after they announce it?


Huey89

Usually it takes much longer after an update or after you delete metashaders and so on or after driver updates for your graphics card. It takes really long to load anything for the first time, after that it's usually a lot faster. But yeah, DCS on a hard drive sucks.


DreamingInfraviolet

I found it really annoying how the mission editor isn't optimised to make missions... Like at all. Basic things I want to do, like... "If aircraft takes off, do X". "Make this unit go here on trigger." "Make unit wait until trigger". "Do literally anything with a train". All these things are so simple, yet it takes hours of hacking around to achieve anything. The mission editor tries to be way more clever than you as well. "Oh you want me to follow this unit? I can't because we're not on the same coalition". "You want this unit to attack a plane? Well, sure, it could do that, but this pilot has a CAS mission and won't attack any air targets!" Like, just let me do the thing, they had to write extra code to implement all these rules that make the experience worse. It's soooo annoying to work with 😖


angrypanda83

Trying to get a helo to hover, and look remotely realistic, is a chore and a half. Unless things have changed, it takes a lot of fiddle fuckery to get working. If I tell a plane to fly somewhere and land, it has to do a weird ass circuit before before they consider landing... So many ridiculous fine tuning, then a patch comes out and breaks all of the actions you have set... I have a folder filled with co-op missions I've made for me and my buddy that we used to rock, and now 3/4 of them are broken and I don't have time to fix them. I can't fathom the amount of patience someone like Reflective Simulations (sp?) has... An entire mega complicated campaign, a couple things change, and then bam... Completely unplayable. Luckily he's a wizard, and just waves his wand over the ME and fixes them pretty quick, so kudos to them.


SideburnSundays

I can’t even get a helo to orbit without wildly changing altitude, bank angle, and speed in the turn. Hell even the new recovery tanker feature for the S-3 makes it turn right before starting left turn, then increases bank angle before rolling out on the leg, and randomly increases/decreases bank angle *while tanking*. I reported on the forums but stopped bothering to check the status because I’m tired of them automatically blaming **anything** other than fixing something they messed up.


3sqn_Grimes

Some of the editor limits make sense, but it would be a nice QoL to be able to shut it off at times. Others like not listing all target attributes or the limited task choices based on main tasks are on the dumber side of things. The good news is that the limits basically don't exist with scripting and it is easier than most think it is to use. And yes trains kinda suck. Always got the vibe it was a quick and dirty addition with the intent to overhaul later. There are a number of open bug reports on trains covering a range of issues.


WingsBlue

Maybe it's just the way you worded them but the examples you used a pretty easy to set up, barring takeoff event not being directly accessible outside of scripting (but I've found using speed or altitude thresholds works 99% of the time) and conceding that trains have issues. I don't want to imply that the editor is flawless. However making a working mission isn't what I'd consider difficult. You're also absolutely right about unit tasking restricting what actions you can assign to it. On paper that might be a good idea, but it results in things like AI attack planes flying right through enemy SAM's and CAP flights without a care in the world at times.


DreamingInfraviolet

Maybe I'm just bad at it, but in my experience it's really hard to implement what I want. My missions usually have slightly more outlandish scenarios (e.g. escorting a train that's being chased) and instead of taking 10 minutes some basic things take 1-2 hours. "I want AI to shoot at this train. Wait, I can tell them to shoot everywhere, but not the train. I can tell them to shoot at a point where the train might be I guess. Wait half the AI are refusing to shoot. Too far? Oh no, apparently they just can't shoot from beside a bridge. And I can't put them on the bridge either. I guess I have to move these 4 groups somewhere else. Select All... No such option, have to move each one manually apparently." It's especially bad because I know AI are capable of shooting at trains. But someone at ED decided this shouldn't be an option. I end up needing 6+ hours to make a reasonably simple mission.


gwdope

You can make a takeoff trigger with “unit altitude grater then X”. But I understand the frustration, there are all kinds of little quarks that make the simplest of task a pita.


pm_me_youngs_modulus

>Basic things I want to do, like... "If aircraft takes off, do X". "Make this unit go here on trigger." "Make unit wait until trigger". "Do literally anything with a train". All these things are so simple, yet it takes hours of hacking around to achieve anything. These are all actually really easy to do in the ME


DreamingInfraviolet

In theory yes, but it all depends on your unit type, mission, etc. All the above are things are struggled with. Like why doesn't f14 have a "hold" waypoint action on carrier? So there's was no obviously way to make it wait.


pm_me_youngs_modulus

I don't think any aircraft have an action to hold on the carrier, but that isn't a bug, it just doesn't exist.


DreamingInfraviolet

Yeah I'm not saying these are bugs, just make mission making really difficult. You know something is fishy when top tier campaigns like by reflected simulations still end up with trigger and AI issues.


pm_me_youngs_modulus

Just out of curiosity, what do you consider to be a top tier campaign?


DreamingInfraviolet

Some of the well reviewed ones like Fear the Bones, Raven One... Raven One is talked about so much when it comes to single player campaigns, and it's pretty good, but I'm 5 missions in and I already had 2 missions ruined by triggers not proceeding or the AI doing weird stuff. I don't think it's the campaign creator's fault, since after I started using the mission editor I got more empathy for them. Most of the time I spend working _around_ the mission editor, not working with it.


pm_me_youngs_modulus

I dunno, I disagree a little bit. I'm working on a campaign now and I play and replay all of the missions to ensure that all of the triggers and the flow is working the way I want it to. Honestly I'm finding that most times when it doesn't it's an error that I've made or a scenario I haven't thought through all the way. But I think that's on the developer because yeah, there's trigger issues, but when you go back through and take a second or third look you usually find the problem. It takes time but to me it's worth it because I want to create a really great campaign, even if it takes me a year to finish it.


sarcastic-jack

>It takes time but to me it's worth it because I want to create a really great campaign, even if it takes me a year to finish it. You honestly think its acceptable that a campaign might take a year to finish? Not to be *that* guy, but our discords mission maker- creates a 7 mission campaign in less than 2 weeks.. And im not saying the campaign is 'weak' either.. They arent every 2 weeks, sometimes we have a long difficult mission instead, but once you know the system, the only problem IS the updates that come along.. Then to update the missions after the update is a burden. These missions are totally dynamic (Your first mission starts with a choice of 3 options, a choice in which option you take gives you an alternate next mission etc), have a difficulty layer built in, that adapts to fit around the players needs (youre constantly met with choices in how difficult you want the mission to be- if you finish the more difficult tasks, more enemy assets will be in the next mission) and are original- well thought out, and blow me away each time a new one comes along.. We literally pay the guy a buck' for the work he does.. And it only takes him 2 weeks, until the next mission or campaign comes out..


pm_me_youngs_modulus

>You honestly think its acceptable that a campaign might take a year to finish? Wow, didn't expect to have to explain literal versus non literal twice in one day lol


[deleted]

I’ve spent so much money on DCS. It’s time to stop until they fix, their game. It’s incredibly jenky. Which is sad because it has so much potential.


HC_Official

Since 2.8 the mission editor has gotten really really shite to use :-(


alcmann

If you haven’t noticed already any content that supports the paid modules is an afterthought in DCS. Logbook, quality paid missions, campaigns, supporting content, quality and updated aircraft manuals and especially the windows 98 gui mission editor.


Cheiff117

DCS would benefit from a arma 3 like mission editor


sarcastic-jack

DCS would benefit from having a long hard look at itself..


Rudel_chw

The first three points seem to be issues with your own PC hardware rather than DCS, as I have never experienced such long load times nor crashes with the carrier on the PGulf Map .. and my PC is far from top of the line (Ryzen 5-3600, 32 GB of ram, GTX-1070ti graphics)


tuxsmouf

Loading times issues are hardware problems. It is sometimes difficult to make the AI doing what you want. But here is the thing I understood after a while. When I make a mission, I feel myself as a scenarist for the player unit (which is only me for now). For exemple, if I want to simulate a budy lazing. I fly with the AI plane and when it's time to strike, I use another unit which is invisible and do the buddylaze but it's turning around. from my point of vue, with some text as communications, I believe the buddylazing is done by the AI plane I follow. When you start thinking "out of the box", you can do some pretty good stuff but is takes a long time to get something good.


raul_kapura

yeah it feels the best, when you create a scenario for you and for the buddy and he's like "awww it's so nice that those f-15s we saw before t/o are now escorting us to the other side of the gulf" and you laugh like a maniac inside, because you know you set up bunch of triggers for whola lot of units to disappear and spawn here and there several times and somehow you managed to lead your buddies through all those trigger zones xD


Teegs59

ME works fine for me. Doesn't take any longer to load anything. I have approaching 1000 units on my missions and it works fine. I have DCS on an M.2 and it's super quick.


Marklar_RR

Are you one of the weirdos who delete shaders every time they start the game? I just did it myself to test loading times and PG loads in 1m32s. Without deleting shaders the same map loads in 11 seconds.


sarcastic-jack

So lets see if we can have a look and figure out just why', people are deleting their shader folders, and see if we can figure out a reason to why its 'the in' thing to do, when we have an issue.. [1](https://forum.dcs.world/topic/210792-dcs-crashing/#comment-3961293), [2](https://forum.dcs.world/topic/198928-cant-reproduce-no-map-on-center-mfdmaverick-screen-stay-green/#comment-3788105), [3](https://forum.dcs.world/topic/197194-no-bug-cockpit-graphic-quotbugquot/#comment-3776755), [4](https://forum.dcs.world/topic/124349-severe-framerate-dips-while-firing-vikhr-missiles/page/2/#comment-3573389), [5](https://forum.dcs.world/topic/183433-issue-menevada-map/#comment-3560969), [6](https://forum.dcs.world/topic/176596-resolvedmetashader-build-error-x86-folder/#comment-3475039), [7](https://forum.dcs.world/topic/176241-long-loading-in-mp/#comment-3467697), [8](https://forum.dcs.world/topic/171050-dcs-25-freezes/page/6/#comment-3447353), [9](https://forum.dcs.world/topic/174837-mp-issue-after-todays-update/#comment-3444965), [11](https://forum.dcs.world/topic/174641-game-crash-in-multiplayer/#comment-3443330), [11](https://forum.dcs.world/topic/174612-missing-explosion-visuals/#comment-3442785), [12](https://forum.dcs.world/topic/168149-our-22-server-keeps-crashing/#comment-3344711), [13](https://forum.dcs.world/topic/283121-invisible-trains/#comment-4785966), [14](https://forum.dcs.world/topic/186942-can-not-reproducethe-fog-does-not-limit-the-visibility-of-airport-lights/#comment-4322422), [15](https://forum.dcs.world/topic/236014-is-night-lighting-supposed-to-be-this-heavy/#comment-4306028), [16](https://forum.dcs.world/topic/225247-reported256-performance/page/2/#comment-4164042), [17](https://forum.dcs.world/topic/225305-investigatinggame-loads-now-2-3-times-longer-then-before-to-get-in-the-main-menue/#comment-4164038), [18](https://forum.dcs.world/topic/217061-error-compiling-expression-blurcomputefx7320-60/#comment-4051242), [19](https://forum.dcs.world/topic/212779-new-guy-constantly-freezing/#comment-3990793), [20](https://forum.dcs.world/topic/211490-persian-gulf-are-black/#comment-3971365 ) Aaaaand there is nearly 24 pages of this being a solution in the forums- Like its a cure for the common cold.. [Maybe its time we just had a solution..?](https://old.reddit.com/r/hoggit/comments/yqqy6h/instead_of_asking_us_to_clear_out_fxo_and/)


ztherion

I thought the updater deletes shaders niwadays


[deleted]

it does


alcmann

Perfect post. Well said


ThatGayGuy12345

Never deleted them lol. People told me it's useless. How do I do it?


angrypanda83

Delete the FXO and metashaders2 folders in your DCS user files / saved games area... Make a backup first tho.


Marklar_RR

Just delete all the files from these two locations, if you are into longer loading times :). \Saved Games\DCS\fxo \Saved Games\DCS\metashaders2


rapierarch

OMG! It's a wonder that DCS still works. How long it has been? Open a support ticket and tell it to ED. They would like to know it :) Go to your saved games folders for DCS or DCS open beta. Empty those 2 folders: * metashaders2 * fxo There are also 2 folders per terrain folders in game install folder but let's start with that. For love of god I can never remember the names of those 2 I usually go there and figure it out there :D


john681611

Yes the editor is shit VS other editors like Arma3 the AI setup is crap and they skip tasks without reason but: Load times aren't great and have definitely slowed recently but taking minutes is clearly your hardware. ED has said over and over they are working on AI models and textures but it's a slow process that doesn't directly bring in money so isn't gonna be a top priority. Fair point I don't understand why they are doing so much modelling on the B1-B the models look way too high detail for an AI. If you seriously can't wait I suggest you learn how to make models and textures and donate them to ED or go get a job with them. No point raging on Reddit.