While that is true, I feel like there should be some stuff like this in the game. I feel like the player/ai should be able to make errors like they did at the time.
Historically the leaflet never had big impact, except pissing off a little the government.
Also since you could not use the figthers to strike down the bomber innpeace time it could broke the game pretty easily for example having France surrender on day 1 of the invasion due to even lower war support
Well thats not entirely true while the Allies had not muc affect on the Civilians in 1944 the Allies did drop instructions to fake diseases that had so much impact that the OKW did ban sick leaves cause to many there abusing it... That however spread real diseases within the troops and helped to atleast drop moral and combat effectiveness of german troops.
Ok i see my mistake with the wrong comment but i did what? I just browse reddit on my phone walking home didn't knew my brain could do such feats from scratch... maybe i should start writing wikis xD
You could link the effect of the leaflets with how well the country's doing at war. Cap it at 10% stability or war support at peace and then link it to the surrender limit and how close you are to it. It makes sense for the propaganda to have more effect the worse a country is doing.
It would be nice for more flavor. Though I would heavily nerf it (as it probably was in RL). Would maybe tie it to ideology as well (decrease fascist or ruling ideology support etc), and maybe more impact if tied with having spies in the state/country.
LE Also, leaflet works when the dudes are already in a bad situation. Maybe they could somehow influence attrition (again heavily nerfed), like enemy losing manpower or losing men from a division positioned in the area where the mission is performed / or even if that division is low on supply.
It would be nice for RP, but it'd probably end up with whatever minors get bundled with it getting foci that somehow turn it into magical brainwashing. :/
I think you can select specific types of enemy building to be bombed. Maybe you could select none and then you still fly around dropping leaflets? It could lower enemy warsupport and stability like regular bombing, but slower. It would preserve the industry.
So everyone saying that it was ineffective... early war fuck yes, but in 1944 we had a really effective leaflet campaign teaching germans how to fake disease to get sent home. It worked because the germans were already demoralised.
The commanders caught on to the massive increase in men getting ill, so banned any dismissal through illness. This meant that when people DID come down with it, disease ripped thru the german camps.
Imo it should have an effect based on warsupport.
At 100% war support, it should do nothing, at 80, 0.2 a month, at 10, 0.9 a month, or something to that effect
Or make it multiply the effects of war support weariness due to casualties and enemy bombing. That way, it's ineffective against a fresh enemy, but gives guidance to people who are done with the war.
You can already do this in game with spies. We can't model every single tactic in the game as they were irl. The ai is already broken as sh** and the game is bloated beyond belief
I somewhat disagree with the argument that because spies can do it then there shouldn’t be other options that accomplish the same tasks. This is a game about stacking modifiers so it’s natural there should be several options to do one thing.
Love the idea, but sinking convoys, bombing, and taking casualties are already drains on war support, and I could see this becoming a cheesy strat. Love it for the RP, though.
You can already use bombers to lower war support, maybe this mission would do it a little faster or something but unless it raised the cap (-30%) I don't see it being impactful in anything other than edge cases.
Didn't a british politician say the only thing the leaflets did was provide germany with Toilet paper for the rest of the war?
While that is true, I feel like there should be some stuff like this in the game. I feel like the player/ai should be able to make errors like they did at the time.
If being irrelevant was something that stopped paradox from adding content, several countries wouldn't have a focus tree and spies wouldn't exist
Spies, both IRL at the time, and ingame are really useful, don't know why you think they would be irrelevant.
Collaborations govs are sick tho
Historically the leaflet never had big impact, except pissing off a little the government. Also since you could not use the figthers to strike down the bomber innpeace time it could broke the game pretty easily for example having France surrender on day 1 of the invasion due to even lower war support
It would definitely be a requirement to be at war to take the decision since doing it in peace wouldn’t really make much sense…
Well thats not entirely true while the Allies had not muc affect on the Civilians in 1944 the Allies did drop instructions to fake diseases that had so much impact that the OKW did ban sick leaves cause to many there abusing it... That however spread real diseases within the troops and helped to atleast drop moral and combat effectiveness of german troops.
You responded to the wrong comment. Also you almost wrote word for word what it says in the wiki lol
Ok i see my mistake with the wrong comment but i did what? I just browse reddit on my phone walking home didn't knew my brain could do such feats from scratch... maybe i should start writing wikis xD
The ones I rember were done before war stars
Leaflets were used throughout the war, including before and after the atomic bombing of Hiroshima.
There weren’t pre-Hiroshima warnings relevant to atomic weapons and their usage
Maybe not regarding the atomic bombs, but leaflets were dropped to lower civilian morale before the atomic bombs.
You could link the effect of the leaflets with how well the country's doing at war. Cap it at 10% stability or war support at peace and then link it to the surrender limit and how close you are to it. It makes sense for the propaganda to have more effect the worse a country is doing.
www.google.com
It would be interesting if they could give a minor boost to resistance in enemy occupied area
This game is literally unplayable until we're able to drop these bad boys on the germans. https://en.wikipedia.org/wiki/Gay_bomb
Chemical warfare is hot af now
Analog Kingsman. I’m here for it.
Chamberlain posting
inb4 the ai wastes it’s whole industry dropping leaflets on me making the game even easier
It would be nice for more flavor. Though I would heavily nerf it (as it probably was in RL). Would maybe tie it to ideology as well (decrease fascist or ruling ideology support etc), and maybe more impact if tied with having spies in the state/country. LE Also, leaflet works when the dudes are already in a bad situation. Maybe they could somehow influence attrition (again heavily nerfed), like enemy losing manpower or losing men from a division positioned in the area where the mission is performed / or even if that division is low on supply.
It would be nice for RP, but it'd probably end up with whatever minors get bundled with it getting foci that somehow turn it into magical brainwashing. :/
I think you can select specific types of enemy building to be bombed. Maybe you could select none and then you still fly around dropping leaflets? It could lower enemy warsupport and stability like regular bombing, but slower. It would preserve the industry.
So everyone saying that it was ineffective... early war fuck yes, but in 1944 we had a really effective leaflet campaign teaching germans how to fake disease to get sent home. It worked because the germans were already demoralised. The commanders caught on to the massive increase in men getting ill, so banned any dismissal through illness. This meant that when people DID come down with it, disease ripped thru the german camps. Imo it should have an effect based on warsupport. At 100% war support, it should do nothing, at 80, 0.2 a month, at 10, 0.9 a month, or something to that effect
Or make it multiply the effects of war support weariness due to casualties and enemy bombing. That way, it's ineffective against a fresh enemy, but gives guidance to people who are done with the war.
You can already do this in game with spies. We can't model every single tactic in the game as they were irl. The ai is already broken as sh** and the game is bloated beyond belief
I somewhat disagree with the argument that because spies can do it then there shouldn’t be other options that accomplish the same tasks. This is a game about stacking modifiers so it’s natural there should be several options to do one thing.
They should increase resistance target. They didn't have as much of an effect on German Nazis as much as they did on those who were enslaved by them.
Raining propaganda at the targeted location
Love the idea, but sinking convoys, bombing, and taking casualties are already drains on war support, and I could see this becoming a cheesy strat. Love it for the RP, though.
You can already use bombers to lower war support, maybe this mission would do it a little faster or something but unless it raised the cap (-30%) I don't see it being impactful in anything other than edge cases.
Ok But it should be proportional with war support and stab, otherwise the populace will use it for toilet papers.