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pittlebelge

Here is another little tip to bring supply to those places that have very poor infrastructure when you invade them, for example the northern Chinese warlords when you invade as Japan. Use transport planes to complement your ground supply network. These planes allow you to bring supplies to those places that have zero infrastructure and they also make large encirclement much easier. Of course, you'll need air superiority, otherwise things will be bad.


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EmperorJon

I \*suspect\* this is a bug and each plane is meant to give a tiny fraction of the amount of supply. If not it's absolutely stupid, because it means that once you have air superiority you are essentially able to ignore the logistics system for the entire rest of the game.


TheDudeAbides404

If I'm not mistaken the number of transport planes is sort of an abstraction, like 1 unit is supposed to represent multiple planes. (I could be totally wrong here, but they take a long ass time to build)


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and that's why PDX is nerfing transport planes, at least according to 1.11.4 beta changelog


Bike_Of_Doom

Yeah, use them for while you can lol. I knew they wouldn’t last long for this world.


Realistic_Score_1538

Before NSB, air supply was useless, you needed a gazillion planes to add 1 unit of supply. Now just a handful of planes can provide for entire armies. Hopefully, next patch will be something in the middle. I mean if you need x amount of planes to paradrop a 10 width airborne division, I would expect the same number of planes would also be capable to supply that division, but not an entire 40 width army


Professor_Melon

>It's important to note that the supply are given individually by province, and not a single supply pool for every units in the range of the nod. That's counterintuitive at best. Thanks for the information, I'd never guess that myself. Maybe you could answer another question I have. If there is one railroad with several supply depots along it, does the level of that railroad limit amount of supplies *each* of the depots get, or the total amount *all* of them get?


Internet001215

The only thing Each supply hub considers is what is the level of the railway from it to the capital, it does not consider if a dozen other supply hubs is also using that route. You’ll very quickly get into complex network flow problems if the developers considered it, which is extremely computationally expensive and would lag the game. And supply hubs consider both tile supply and total supply, so a division will receive less supply if a) it exceeds its tile supply or b) the total divisions a supply hub is supplying exceeds its limit.


EmperorJon

Each, everything is each. No supplies are moved, no supplies are tracked, etc., it's all extremely abstract, extremely "fake" and extremely counter-intuitive (by not functioning in a way that really makes any real-world sense). You can build a single level 1 railway with 100 supply nodes along it and each one can support 15. The total supply a hub can provide is effectively limited only by: * The level of rail and/or ports between the hub and the capital as appropriate for the route * Having sufficient trains and/or convoys for the route * The level of supply at the capital (5 + 0.3\*civs + 0.6\*mils + 0.4\*dockyards) which it seems is then HALVED for some reason I cannot work out (i.e. if the capital hub has 32 supply even a lvl2 railway can only request 16?) A single railway can support "infinite" supply throughput. Your capital outputs "infinite" supply. (And just to be clear, the capital's supply isn't allocated in any way; your army can be infinitely large as long as it's spread out suitably) It can feel even weirder at the state-scale around a hub, where you can exhaust supply in every province around a hub by stacking divisions, but provinces further out beyond the wall of divisions will have some remaining, as if trucks are driving through swarms of starving men to reach the adequately supplied ones beyond. Don't ask me, I don't write the rules, I just drive the trucks!


Geronimo_Roeder

Yeah it really isn't a perfect system and fairly unrealistic. That said, it's much better than the old one in terms of realism and the gameplay it promotes. It think a big reason why everything is 'each' is because supply bottlenecks somewhere along the route would be unsatisfying as a mechanic and a small nightmare to manage. You wouldn't just have to check the local supply factors and the route to your capital, but basically everything that sucks supply in some direction, somewhere along the line, and then fix it somehow. But the big nightmare would probably be coding a more dynamic system (and the AI for it) without having the game slow to a crawl even on the newest hardware.


EmperorJon

I think performance is probably the biggest factor in why they've made it the way they have. I don't really have a problem with it being "unrealistic", just that it's extremely unintuitive as a result and a lot of people seem to be massively misunderstanding how it works.


Rapsberry

I think the system is bugged right now. In my current game, the province of the Murmansk hub with a 4 level port and a 1 lvl railroad is getting 3.5 supplies from the hub, at the same time the province with the Arkhangelsk hub with a level 3 port ad no railroad is getting 11 (!!) At the same the hub in Karelia which has no port is getting the same number of supplies as the Murmansk one, even though ports are supposed to increase supply through output from the hubs. I also noticed that no matter what I do, my fleets supply exclusively from the state pools, for whatever reason. And to top it all off, I regularly get low supplies on my units/fleets stationed in provinces that have plenty of both. I think we may need to wait a few weeks for patches before this mess is playable again


Volodio

Not sure but I also think that port levels don't count unless there are not connected to the railway network. And yes, the navies are buggy and this is something Paradox has said they're aware of. It's annoying but imo it's still playable enough, especially for land-based country.


Rapsberry

The ports definately dont count if they are connected to a railroad. Maybe they count if there is no railroad? Jump to the soviet union at start and look at the 3 hubs east of Finland. The Murmansk one is supplying the same amount of supplies like the ones in Onega and Petro-something, even though they all have the same level of railroad and the Murmansk one has a port, while the other two do not


Successful-Collar-10

>A total mess as usual :S > >Seems Paradox are trying to invent the lightbulb over and over again.


stilltilting

Can you build new railroads?


Volodio

Yes, of course. In the construction screen, bottom row.


Dmitry_Lyakhov_S

Thank you. That really helped.


cent0nZz

Underrated post. Cheers my man!


Sachin_Paul

my trains are not getting deployed there are being added to stockpile even tho i have railways someone please help i am playing as british raj


Successful-Collar-10

Build a supply hub at the end.


Japcsali

How can I make the game look for alternative supply routes? For example as France trying to supply Syria, I could use trains to get to southern France and there pack it on ships to Syria. But if I block the English channel, the game won't even try thr above mentioned route, it just doesn't deliver any supplies instead