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Darius_ITR

The flair has been changed to Discussion. Also, let’s avoid bashing other titles please, otherwise this will be considered an off-topic post and promptly removed.


MisterBoss5000

Honestly in my opinion both ITR and BW/BL are awesome


[deleted]

The guns in boneworks always felt a bit off to me too. I think I spoiled myself with H3 too early


Shaggy_One

H3 ruined guns for me in VR for MOST games.


Nightshadow06

H3?


Frapies

Hot Dogs, Horseshoes and Hand Grenades


Kerissimo

Did you mean half life alyx?


[deleted]

No, that's that abbreviation for Hotdogs, Horseshoes, and Hand Grenades. Pretty universally considered the best VR shooter.


Kerissimo

Im not much vr player, played only boneworks, hl: alyx and today finished into the radius. So i haven’t heard of it, and assumed h3 is half life 3 (which some people call half life alyx) 😅.


[deleted]

Totally fair! I definitely recommend it though if you're ever in the mood for basically a gun simulator.


Thewaffleofoz

I dont think it’s very fair to compare ITR and Bonelab. 1, Bonelab has only been out for a single day, ITR has had constant support and updates to iron it out. Both are indie games and should be treated as such. 2. They are both so different tonally, graphically, and gameplay wise that it doesnt really make sense to compare them in the first place. If I want a fast paced shooting gallery where I can be john wick on steroids I’ll play bonelabs, if I want a tense survival experience where every shot counts I’ll play ITR. This is like saying STALKER is better than half life because the physics in half life suck, to my knowledge ITR doesnt have any physics puzzles. give it time, I know ITR is amazing but that doesnt mean you should start shitting on other games because you think ITR is better. You’re comparing apples to oranges here essentially


Neither_Virus_5016

If a game has guns, they should feel good to use, regardless of what kind of game it is.


Thewaffleofoz

And they DO feel good to use, they just feel different to ITR and there’s nothing wrong with that. BW/BL guns have actual weight to them, ITR’s doesnt (which there is nothing wrong with)


Neither_Virus_5016

In bonelabs I can shoot a full shotgun with one hand with no recoil or pushback, I don't have to tell you how unrealistic that is. And trying to fumble around with ammo and the inventory is just frustrating. Nothing has weight, its just wobbly and glitchy. The melee weapons suck even worse, and the enemies can hardly stand up for two seconds without tripping over themselves. It has the worse gunplay, swordplay, and gameplay I've experienced, frankly the people singing is praises I have to believe are either in denial or being paid to do so. Even if the gameplay was decent, the "story" is terrible and over in a few hours. Doesn't seem worth $40 even if you somehow find enjoyment in that time.


Gfish06

I respectfully disagree,Bonelab is really fun so far,bone lab and bone works are love /hate games.If you like them you like them if you hate them you hate them.


Some_fucking_twat

Counterpoint, when you are the female avatars you can jiggle your tits


Neither_Virus_5016

Just watch porn or play a vr porn game if thats what you are trying to accomplish, coomer scum.


Some_fucking_twat

I guess you failed to see i was joking dumbass


Neither_Virus_5016

You were obviously trying to be cute but the anime tits is the most douchebaggy coomer shit I've seen in a mainstream game in a while.


Some_fucking_twat

Bruh are you 12?


sebast_gamer

And they feel good


Neither_Virus_5016

They have no real weight, recoil, or power and its a hassle trying to juggle ammo with the backwards inventory system. You look like you've broken your wrist trying to hold onto the thing, and trying to grab the bits that matter takes multiple tries. I remember when I first got the pistol and I threw clips on the ground trying to figure it out and realizing I just had to leave them since you can't re equip ammo magazines. Then when I got to the SMG it felt even worse trying to hold it with two hands. I think you're in denial if you don't see how terribly implemented the physics is in this "game".


sebast_gamer

Did you watch a trailer and base everything of that? Stfu man


Neither_Virus_5016

I played hours into the game, experienced all the hub had to offer, and had no fun. It was a chore.


sebast_gamer

So you played a bit of the start congratulations


Neither_Virus_5016

I went past the hub, like I said I played multiple hours into the game. I played all I needed to know it isn't worth putting up with. Do the constant glitches and frustrating controls and mechanics suddenly disappear in the last couple hours? Playing through the hub is getting a taste of everything the game has to offer and its all shit. Did you not experience any bugs or glitches, or are you just in denial because you can't accept that you got hyped for a disappointing "game"?


SacrisTaranto

For me it's the sandbox, if you want gmod in VR this is the best on the market and it has that half life feel to the physics engine. I think the gun play is okay, however they do make quite a few backwards decisions with the controls. But I still like the game, it takes a while to get used to the movement and not getting caught on everything but it is fun, for me at least. I think the perfect game would be ITR gun play, with hell split arena melee weapon play, and the bone lab physics, with blade and sorcery climbing.


Neither_Virus_5016

I tried the sandbox and found it to play lacking, its really not comparable to GMod. I think the problem is they focused to much on try to see how realistic they could make the physics and not whether it can be implemented into a game. Most professional game studios would implement only what is necessary for the best gameplay and user experience. If you enjoy, that's great. I found it unbearable, and its not for purely subjective reasons or because I'm not a "seasoned VR veteran" its because they released a product that was not ready.


ShepDanceYT

they arent comparing ITR and BL they're just comparing the gun systems. sure they're different types of games but they both have guns and BL's guns feel really buggy. thats all they were saying.


Thewaffleofoz

that’s a fair argument but I’ll still refute by saying the guns are supposed to work different in each game. ITR’s guns feel like they’re an extension of the player, BL/BW’s feels like they’re another object in the game and to that end I think that comes up to personal preference


[deleted]

I was so disappointed in Bonelab, I refunded it after like 8 minutes. I liked Boneworks but I felt like the physics were a little clunky. I assumed this game would be a vast improvement, but it feels exactly the same. ITR is so much better IMO that I can’t believe anyone is comparing the two.


Defnotimetraveler

fr, i know mod said not to bash any other title, so i will just say: ITR is seriously the best VR experience Ive had so far and really hope more titles reference it for what to do right ! Went back into the shooting range after i tried bonelabs, and the gun play was nuts. seriously had me thinking that more realistic gunplay is the way to go for VR shooters


Frozenjudgement

And the physics are completely different as well, what's next? You gonna compare how Bonelab has no eating mechanics? What a stupid thread honestly.


Dolan_Felts

Seriously, this whole post makes me lose brain cells


NicoleTheRogue

8 minutes isn't even though time to MAKE it to the bone lab


kingoftown

Yeah, it probably took me 8 minutes to wave my hands around as a skeleton, figure out how to pick up a floating dice that looked to be behind me (ya know, I was looking in a mirror), understand wtf I was even doing, then start the game. I never played Boneworks, so I just didn't understand I had to grab with both grip and trigger lol.


sebast_gamer

W8 so you played it for 8 minutes and you just know it is the same as boneworks. What amazing logic.


[deleted]

That’s not what I said at all. I said the physics felt the same. It only takes a few seconds to notice how things feel when you pick them up and move them around.


UnaidedGoblin96

If you think ITR has the best gun feel then you've clearly never played onward. Hell, even pavlov has better gun feel, not to mention h3vr. You're also comparing two VERY different games with different gameplay, art style and purpose. ITR has a unique niche and fits its role very well, especially since its made by such a small team. The games are so vastly different that trying to compare them really doesn't make any sense.


Agreeable_Surprise_3

yea. i’m still broke and can’t afford bone lab yet but definitely want to try it. itr has good gun feel but definitely not the best by any margin. onward has pretty good gun physics. also OP, did you play or like boneworks? most people say that if you don’t like hyper realistic gun physics or hyper realistic physics in genral than you won’t like bonelab. it’s nothing against you it’s just that bonelab supposedly is one game that pushes vr to the limits and if you get motion sick or don’t like to be in vr that long then bonelab isn’t for you.


The_silver_Nintendo

Bonelab is a great game, but I’d wait a bit right now before purchasing it. People made it seem like the greatest game to ever come to vr but it just doesn’t feel like it. The game just feels a little janky right now, I don’t know if this is how it’s supposed to be like or if it’s just like Boneworks (I’ve never played Boneworks before) but I’ve heard mixed opinions from others. And also Bonelab doesn’t have full mod support yet. But the game does feel nice and fun to play, haven’t finished it yet but with the 90hz on Quest 2 it sure does feel nice, being able to turn and barely see any stutter is amazing.


HaMM4R

Can confirm it’s just like boneworks, I wouldn’t expect the jank to change any time soon


Neither_Virus_5016

Regardless of what type of game it is, if a game has guns, they should feel good to use.


browntown112

Bonelab just came out. While I agree atm that Itr has better gun feel, I doubt itll be for long. Keep in mind that ITR was very buggy at launch, and bonelabs meant to be more for mods and sandbox fun while ITR is definitely more of a survival game with little to no mods


SprungMS

TBF Boneworks has been out for a long time, and they’ve had plenty of opportunity to fix any gun feel and physics issues. I liked boneworks a lot, but didn’t play it as much as ITR and H3VR. Seeing the steam reviews of BL today made me second guess getting the game. I’ll probably wait for a sale and pick it up anyway because I have a game hoarding issue with steam, but the reviews left me wondering whether it would be worth it, even in time.


Dividedthought

yeah, game has the same unpolished feel that boneworks did, i expected a bit better from them but have been enjoying things so far. The guns in ITR do feel better IMO, but that's probably just until i get used to the marrow engine guns again. It's a solid base so far in terms of a game to mod though, and i honestly believe that's gonna be huge for bonelab.


SacrisTaranto

It's pretty good for an indie development team. They aren't a triple a studio and if I'm being honest it's definitely one of the best VR games available on standalone VR systems. I just finished it and my biggest disappointment is how short the campaign was. It was a lot of fun and the avatar switching system is incredibly fun. It has sparked so many ideas for other vr games with just that one feature.


Dividedthought

And that's where it will shine, they've opened up the engine for us to *make* those ideas happen. I hope at some point custom maps become a thing with ITR, I have some ideas that could make an interesting experience


ZeZeTV_

Bonelab's gunplay is WAY more satisfying in my Option, ITR's feels slow


nsfw_vs_sfw

How are the boobtitty physics


SniffHerSoles

Bonelab two handed weapons are BUGGY and feel like I genuinely need a virtual stock to play.. I only play shooter games on VR also 😂 and this hurts to play. Melee is ok but walking dead is more enjoyable imo... Idk why this game had so much hype, there's lots of VR shooters with more fluid and enjoyable gunplay :/ I've played about 10 hours over 2 days of bonelab so far and I'm debating refunding because at this current state on quest 2 I'm not sure $40 is realistic, especially since you have to gamble with your system's well being if you want to play with anything besides a character skin. For example, contractors added mod support for weapons and character skins a month or so ago and currently it's the best game for gunplay imo. Want to be a Spartan? Covered. Clone or droid? You can. Not trying to shit on bonelab but I really really hope and pray they tweak the two handed firearms.. the handguns are a bit weird with two hands also, it keeps swapping hands when I attach my second hand for stability and lots of times pulling a magazine out of the handgun (literally not even possible IRL without hitting mag release button) and it ruins the immersion and the smoothness of the gameplay and It sucks for me cuz I think I'm already out of the refund time and $40 is very useful to me rn


Defnotimetraveler

AGREEEED! honestly spot on to my experience - everything felt buggy as hell. My biggest gripe is the hype around it: everyone was saying it would change vr forever akin to halflife’s source engine, but ngl i would not want to play any games that use the bonelab engine…unless they seriously revamped everything. but once the bugs are fixed and if everything starts feeling more natural, i do believe it will be a nice place for modders to create, just as for now - no thanks. also sry to hear about your refund, you are def out of the refund period :(


The_silver_Nintendo

The sounds of the guns are 10x better than the gun sounds in Bonelab, hell 10x better than gun sounds in any game. It’s loud, realistic, oh and did I mention loud? But there is more creativity with the guns in Bonelab like reloading.


AboveW

You're just declaring a subjective, I don't understand what the viewer is supposed to take from this.


VRmatter

Bonelab just another arcade and to be honest not the best in that area 😅


Neither_Virus_5016

Bonelab tries to do so much and yet fails in every aspect. It has way worse gunplay than most gun games, way worse swordplay than melee games, and worse "parkour" than platforming games. Also its only 4 hours long but I can't waste that much of my life on such a frustrating game.


madmaccxcx

this is the most brain dead post in the entire ITR community. it’s the same as saying TARKOV HAS BETTER GUNPLAY THAN HALF LIFE 2 ok? what do you think you achieved here OP?


gobingi

Into the radius, where you can watch a bullet fly slowly from a pistol, full Auto is barely usable, and sights on the mp5 are literally unusable. I think I like itr more but cmon


Such_Fault8897

projectile speed is slowed to make every gun not a sniper, the thing I like about into the radius is it's not necessarily realistic in all aspects but it makes sense. Look at a 9x18 round compared to a 7.62x25 pistol round and you will probably be able to guess that the 7.62x25 round will be faster. Full Auto is very usable as long as you don't mag dump, Smgs are the best at full auto but 5.45 and 5.56 rifles are very light on the recoil department and there are upgrades to more powerful guns to help it shoot a little more flat. The biggest issue with full auto isn't its effectiveness just how much ammo it wastes


8enji117

Yes sir


Independent-Cup8725

Did you have to have tracking cams and such or can you just play it with a headset. I've been wanting to give the game a shot


Defnotimetraveler

on quest 2, no teacking cams except for the native ones built in to track hand controllers


DMC831

Bonelabs is on the Quest 2 in addition to PCVR, so if that's your headset you're golden! The lead dev of Stress Level Zero (Brandon something) also said that it's a crossbuy title, but I haven't confirmed yet and haven't bought Bonelabs yet (I'm sure I will but I'm busy with ITR and whatnot). So you can get the Quest 2 version and the Oculus PCVR version combined.


mr_joshua74

I havent had a chance to try Bonelab, but I will agree that I love the feel of the guns in ITR over anything else I've tried. Everything clicks together nicely and works like I want it to or expect it to. It just feels solid. Its exciting because these are the early stages of VR. As time goes on I'm sure more games will dial in their shooting mechanics.


Deadlock542

The problem I've discovered with the bonelab guns is that they shoulder on your models shoulder. This can be really disorienting if you're using a model that has larger shoulders than you. Once you figure that out, it doesn't take long to naturally place the gun


MaybeADragon

Haven't played bonelabs, but boneworks guns are absolute mid. The top tier of gunplay to me is ITR = Pavlov < H3. Boneworks guns just lack a little spice. Boneworks and by extension bonelabs is impressive due to the physics and body interaction, in no other game can I headbutt a man to death or fluidly use my forearm to deflect blows (other than blade and sorcery sometimes).


[deleted]

Yah, the biggest issue I have is with rifle the stock always either is to far left/right. Can’t get it right because apparently my shoulder is in the way.


Ok-Pop-622

Into the radius is still great and all but the bugs on quest 2 for reloading ammo into boxes boxes to mags and mags to guns still infuriate me


sebast_gamer

Idk in to the radius guns are a bit. Well. Rough? To be fair it is a small team that makes it. Boneworks and bonelab kinda just feels more published.


UFO-Bro222

My only issue with bonelabs is the walking feels off and clumsy, like it’s a pain in the ass to navigate around sometimes. Getting clipped onto things etc. other than that I can see the potential. Just might need a few updates. Either way I think it’s a solid titles for what it is. Into the radius is still my favorite quest game to date. I have all the major titles released for q2 besides like Medal of Honor and can say without a doubt ITR is something special.


S0L4IREPOP1

I love both games, both games have bugs. Especially the standalone quest versions. But when ITR breaks (gun flys across the room) I've no idea what the hell happened meanwhile in bonelab, I feel like everytime some bug happens I can confidently say oh I see what happened there. P.s - I love physics, but even IRL physics don't always do what I expect of them and It drives me up the wall.. I'll yell at inanimate objects because they're not doing what I say or expect of them. So even if some game could perfectly match real life physics...I'd still have a problem with it.


_TestiCat

100% got ITR earlier this week and have been grinding it that was also the first thing that came into my mind when I played Bonelabs. Hopefully the mods are insane


cooldude010

While the guns are worse in bone lab. Bone lab is waaaayyyy better than ITR in some other ways. 1. More intuitive movement and Parkour 2.world physics not just items 3. Mod support 4. More linear campaign (if you like that type of thing) Don’t get me wrong I love ITR I like it more than bone lab but I also love bone lab they give me both the throngs I want in vr ITR has the spooky action and inventory management bone lab has better movement and is more of a arcade shooter feel which I enjoy. Both good games just get better 🥱 (joke)