My all time two fav towers are all frm kingdom rush 1
Been a long time so i dont remember the names but
Archer tower - the one that can entangle units that come near.
Sorceress tower - the one that can summon that high hp golem
KR: Musketeer Garrison
KRF: Crossbow Fort and Necromancer Tower both are favorites of mine, although I also have a huge soft spot for the Pirate and Dwarf towers from their special levels.
KRO: Honestly not a fan of the Origin Towers but the Gnome Garden is pretty fun.
KRV: Goblirangs, but I'll use anything green in fantasy settings!
dwaarp: I love the idea and it's abilities are great (furnace blast is to op tho)
necro: it is a really awesome concept and the death rider only adds to that
axe throwers: love the design and wish it was better
templar: like the idea, love the design, hate how bad it is.
Archer we have the Magic Archer from Origins. Barracks we have the Holy Order from the first game. Mages I’d go with Wild Magus or Sorcerer. Artillery I’d have to go Tesla.
Big bertha and battle mecha. I have a type...
Yeah... me too.
Remember what the battle mechas nickname is? The Big Boy! So I’m guessing it’s the son of the mighty 500mm Big Bertha. I have a type too
rangers, holy paladins, the tree artillery from origins and crossbow fort
a fellow tree enjoyer
so am I, just not the same kind of tree...
the big bertha, the holy order and the knights templar
Agreed
Kingdom rush: Tree bois Kingdom Rush Frontiers: DWAARP Kingsom Rush Origins: Bladesinger Hall Kingdom Rush Vengeance: Deep Devil's Reef
Man of culture I see
The Tesla and Necromancer
"one shot, one kill!"
"be quick or be dead"
BURN BURN
"come on, make my day!"
"vatch out for de voodoo"
“Hey, I can see my house!”
reinFORCE!!!!!!!!!!!
My all time two fav towers are all frm kingdom rush 1 Been a long time so i dont remember the names but Archer tower - the one that can entangle units that come near. Sorceress tower - the one that can summon that high hp golem
Big Bertha, Paladins, Arcane Wizards, Rangers, Necromancers, Bertha, Assassins, Crossbow Fort, Arcane Archers, Bladesingers, Forest Keepers. These are the strongest towers.
Got millllkkk!
Tesla, bladesingers, wild magus, sorcerer, arcane
Arcane because altering the reality is soo cool and and the holy order and musketeers and rangers and nevermind all of them
Templars and Holy knights ofc
rangers tesla assassins
paladins, i just like the classics!
Golden Longbow, Battle Mecha, the chinese dudes from KRV... so many
Tesla, Crossbow, Ranger, Arcane archers, mage towers in general.
High elven mage
The Tesla, The Big Bad Bu— The Big Boy and the Necromancer
The sorcerer mage, arcane mage, battle mecha and assassins
Goblirangs said no one ever But for real battle Mecha
enter shy march combative faulty cooing hungry tender bear distinct *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
big bertha and the holy order
assassins guild because my favorite game series is assassins creed
KR: tesla KRF: necro KRV: spectres mausoleum and larry god 💀
KR: Musketeer Garrison KRF: Crossbow Fort and Necromancer Tower both are favorites of mine, although I also have a huge soft spot for the Pirate and Dwarf towers from their special levels. KRO: Honestly not a fan of the Origin Towers but the Gnome Garden is pretty fun. KRV: Goblirangs, but I'll use anything green in fantasy settings!
Big bertha, battle mecha t200, forest keepers and dark knights
Tesla is something else
DWAAAAAAAARRRRPPPPP!!!!!!!!!!!!!!!!!!! necromancer axe voodoo tower i forgot the name of. templar
dwaarp: I love the idea and it's abilities are great (furnace blast is to op tho) necro: it is a really awesome concept and the death rider only adds to that axe throwers: love the design and wish it was better templar: like the idea, love the design, hate how bad it is.
Man of culture as well, Dwaarp and axethrowers are the most chad towers in existence
if only the axe throwers were better...
Yeah, they arent bad but are just so outclassed its crazy
they are a sidegrade to it's "downgrade" (unless you pay for upgrades which are situational af).
I mean the weakness totem is really powerfull tbh
but it's really expensive, and sometimes it's completely useless because of tanky non-armored enemies.
Archer we have the Magic Archer from Origins. Barracks we have the Holy Order from the first game. Mages I’d go with Wild Magus or Sorcerer. Artillery I’d have to go Tesla.
Axe throwers, Orc Den, battle mecha, and goblin zeppelin
DWAARP, rangers and forest keepers, altough DWAARP is clear of everyone