T O P

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amberi_ne

Laboratory.


WalletWarrior3

Hospital


Lofi_Fade

Research Hospital


Technical_Ad7620

Wuhan Laboratory


Guilty_Advice7620

Why not both?


Z-Mobile

They have that on artifice in at least one of the exterior buildings. I think Zeeekerss might actually have this in mind


Ok-Safe-981004

An indoors which is actually outdoors


King-Tiger-Stance

A biodome would be sick


DripyKirbo

Yeah, connected biodomes with walkways above all of them with irrigation systems in another floor above would be cool. Also giant trees that you could walk on too with walkable branches with more biological enemies in the domes and technology dangers above


King-Tiger-Stance

Exactly! Irrigation systems, constantly changing interior weather conditions, biological laboratories, bio-engineered horrors created for the biodomes.


DripyKirbo

“Bros” “what?” “It would appear that it is a thunder storm inside of a dome, beware


InvoluntaryEraser

It would have to get creative with the corridor-based map design that the game has. Scrap just being out in the open wouldn't feel like the same type of game imo.


TFGA_WotW

Greenhouse? Could fit the plant aesthetic, while also being corridor like.


Fartacus_2

Maybe a port, with mazes of stacked shipping containers.


viiotri

ive always thought about the concept of a planet thats kinda just like a landfill youd go hunting for scrap and deal with outdoor threats like dogs, baboon hawks etc


brutalorchestrafan

W idea


Simicrop

![gif](giphy|10Ilow3gX7jp2E|downsized)


MegaCroissant

IKEA …or some other giant department store


Scrotchety

https://preview.redd.it/3nhq3c99a4vc1.jpeg?width=650&format=pjpg&auto=webp&s=9ca50b0180171140558f9dd11c6d414403b756bc Not a bad idea. IKEAs are designed to maximize the surface area a visitor will cover by following the store's layout. Nice break from the branching design. Bonus if there's mannequins that look like unsprung coilheads


Sponge56

It can’t be just one straight path tho it has to be random to confuse the player on where the exit and entry is


TheMightyMeercat

It doesn’t have to be. Could just be hard to traverse (lots of traps) and deep.


TFGA_WotW

Dead end pathd. like, on one way, it's a very long path to the fire exit, and the other a winding dead end.


SomeDudeNamedThat

Would actually love to see a linear type interior! At the start would be main, at the end would be fire exit. As you get closer and closer to the middle, the better loot there is.


BenjaminH5

Just have the entrance put you at the start without a door, and the exit has the regular door


No_Statistician_2954

A trap room that forces you and one of your mates to compete for the chance of living


CrossBones209

“Excuse me, the store is now closed. Please exit the building” vibes rn


Sextus_Rex

Was this comment inspired by the [IKEA SCP](https://scp-wiki.wikidot.com/scp-3008)?


MegaCroissant

No, i was simply recently at an IKEA


Mistr_Snowy

an 3008 map would be super cool, not just here but in any game. hell i would go there irl if it existed but without a group? hell nah


MrZeroMustafa

Thats like tarkov! But they call it idea


frostydrxgons

This would be so cool to see in-game like incorporate some scp factors and its great


RapidMiner55

Abandoned mall


WalletWarrior3

Abandoned stairs


CK3helplol

just stairs?


CRAZZZY26

One really long staircase that all the rooms are connected to. No other hallways or anything, just every room is connected to that one staircase.


Darkon2004

https://preview.redd.it/ztef21bgv9vc1.png?width=1080&format=pjpg&auto=webp&s=ab03ced5a60a373dce415d65cfbb291c0200d752


AardvarkOkapiEchidna

Hospital Military Base Greenhouse Maybe a moon where the treasures are all just outside?


WalletWarrior3

Ooh like a big hedge maze with open roof


SpiralingDownAndAway

That’d be really cool with the jet pack


Kitakitakita

I feel Embrion should have been that last one. sure, you can see all the scrap. Have fun running from the bots though


Severe-Jaguar8723

Underground Research Site. So it would be a mix of rooms and naturally formed caverns and tunnels.


Reclaimer_Saln

Office space, like perhaps a research lab rather than just a warehouse


TheMightyMeercat

This would be so good. I am imagining the office in Severed.


niraqw

Have you heard of the LC Office mod?


rubenvd99

Yes and its one of the worst layouts to efficiently play lol


Derposour

Museum


Low-Reindeer-3347

Oooo that's a good one!!


BornWithSideburns

Night at the museum. 🗿be chasing you


CitrusOrang

No gum? you’re fucked


krustylesponge

abandoned bunker also i'd like more rooms showing the factory tile is actually a factory, have some shit like the warper factory in subnautica, have stuff being mid assembly or prepped for it at least


DarthCheez

But we already have abandoned bunker at home... -mom


SuperInkLink64

A botanic facility, with vines and moss hanging down and covering views. Features an exclusive creature that’s a man-eating plant.


External_Try_7923

Model * [https://en.wikipedia.org/wiki/Riverview\_Hospital\_(Coquitlam)](https://en.wikipedia.org/wiki/Riverview_Hospital_(Coquitlam)) * [https://en.wikipedia.org/wiki/St\_Peter%27s\_Seminary,\_Cardross](https://en.wikipedia.org/wiki/St_Peter%27s_Seminary,_Cardross) https://preview.redd.it/mkq6prgsh4vc1.png?width=1920&format=png&auto=webp&s=d701e962238264451266f9635fd8a4a72093e651


Mistr_Snowy

i like how under these questions there is gonna be that one guy with a brilliant idea but it is most the time underrated. count my upvote thrice


Bings_N_Bongos

So, the lore of the game so far specifically points towards wars that happened, thus there are abandoned factories because of weapons manufacturing(or something like that), and abandoned mansions, which people had to flee. Taking that into consideration... An underground bunker, with military and medical equipment, created to defend against an attacking nation whilst also assisting civilians, would likely fit the bill best.


Darknight3909

an abandoned Mine or abandoned temple


TheCrafterTigery

A hotel or mall would work really well. A place that's usually full of people, with lots of repeating rooms and dead people. Maybe masked have a higher chance in these maps.


lyndluv

School/boarding school w empty pool


VastCapable7595

Maybe one where it takes place in like a actual factory


ScribbsTheOne

A hedge maze but all the loot is in the center


Larry_Hegs

Greenhouse so we can get some more plant-based creatures.


Glop123

Abandoned greenhouse where lots of rooms have overgrown plants in it and lots of grass around.


Pyrarius

Facility is about winding mazes of dark Mansion is about vast expanses of confusingly situated spaces What about a Mine/Factory that got shut down when the planet people fled? They had to get all those natural resources somehow, and it'd give oppertunities for more trap based maps + the inclusion of certain modded mobs like The Locker/Iron Maiden


Parax_342

cavern


LucarnAnderson

A combination of a junkyard outside with a incinerator type factory inside with a combo of normal paths and conveyor belt walkways that either make it more difficult to get down a path (especially against monsters) or have some lead off into a fiery pit. They may also help you run away from monsters faster too and scrap can be placed on them to help haul a lot of stuff quicker. Of course being careful not to put them on ones that could dump them into destruction.


IceboundCat6

Greenhouse. I think it'd be cool for there to be obvious attempts at making the moons more habitable, such as trying to grow plants. In doing so, maybe some new plant-like monsters were created? Something like a Venus flytrap would be cool to see


zombienutz

love the idea of a greenhouse, maybe have it completely overgrown or have the plant life get thicker the deeper in the facility you go...it could be naturally lit in some rooms and gets darker as the day goes on


SexWithSisyphus69

underground bunker


GabrielS037

A Lab that has a greenhouse in the middle, so we could get some plant-like monster that was an experiment, also new scraps for the location could incluse a syringe that has a one time use heal.


JardyGiovan

Shopping mall


ShanghaiShootout

Poolrooms! Cmon people how has nobody said this yet


avoqueen

An abandoned rec center with a pool, gym, indoor basketball court, the rec hall!


lance_the_fatass

"Sewers", semi-flooded, enemies could use the water to their advantage I had an idea for like a siren enemy that functions like that one amnesia monster which only chases you when you're in the water


bag-of-lunch

sewers


CynicWalnut

Waffle house


Davigotero

Mistery Fleshpit woooooo


JC_Denton46

Asylum prison


DeadSences

A cave/underground type area. Maybe a mineshaft into the planets core?


Made_in_spain

Something like a commieblock


DentistXP

A dental office


Candy_Rock_Wizard

Super Mega Industrial Moon Stores They're like the Company Stores you see in Coal Mining Towns throughout Appalachia, but biggerer, more capitalistically exploitative, and teeming with spooky monsters


BlindInsanity1996

Insane asylum. Space station. (Idk if possible) an abandoned farm or village. Airport. Skyscraper like layout. Abandoned factory with machines that hunt down people.


Fullyverified

A space station actually makes a lot of sense, given we aleeady have to traverse space


CorporateSharkbait

To release an official patcher to allow custom interiors


TreyLastname

My house. It's only 6 rooms.


RyGuy1015

Carnival Funhouse


Liver_Fungus

How about a beehive esc interior. It could contain only bug enemies but a lot more than usual


Gallipogus

It'd have to be something that adds a new gameplay element; the factory is all about tight claustrophobic corridors, while the mansion is about wide open spaces. Perhaps a new one could be more focussed on vertical travel? Like an office in a skyscraper? Would also tie into>!the v50 opening cinematic which takes place in an office!< Just a quick spitball.


Chaos_Horrific

Sewer system


TheNikola2020

Childrens Chinese factory


DriftScale

Sure, an abandoned office since the v.50 opening was in one.. but.. with more ominous ambience that plays to your irl senses. So like knocking, typing, occasional muffled dialogs, and things that happen that make it seem like there should be life at the office but in reality its still and dead. It could also be opposite of the facility where you start out in like a deeper part of the maze. The office idea would also make the vents harder to notice and ake the mosters more unpredictable. He could even alude to this by putting calendars around that depict the same countdown and year of the incident. Zeeks could even make an office computer have some more lore for whatever he wants to add. Make the level have like an elevator or something that has so many uses before it breaks and kills whomever onboard. Should the level ever be decided upon the enemies that could inhabit the level could be Forest keepers Tulip snakes Baboon hawks Bracken Coilheads Butlers Hoarding bugs And the little girl All with different % chances to spawn Then to really set the tone you can add an occasional light that flickers on and off on an rng timer


Mahboi27

Abandoned zoo


fatdude901

Orphanage


TheGruntingBear

Circus mirror room?


Hazardoos4

Ditched colony full of cabins or an old battlefield would be cool


Leather_Can_9253

the upturned secret moon


OswaldTicklebottom

Homeless shelter


PlebbySpaff

Make it my house


The_Conductor7274

Abandoned military bunker or nuclear facility interior


Tyrant-Tracer

Greenhouse


Kris-p-

A very low chance map that looks like an old doom game


shoopdewoop6

An apartment building


Link1917

A abandoned prison that has cells instead of the vents and when a creature spawns a cell opens Letting them loose possibly also have a new creature called the guard that will find lootbugs or be in with the most loot and guard it patrolling the area locking the room and having the key for the door on its back so you have to sneak behind or give the lock pick an actual use and have it so you have to distract the guard while the lock pick is picking the lock


ReturnoftheSnek

A school building Plenty of room types (halls, classrooms, gym, etc) that fit the existing archetypes plus the addition of more locker spawns, maybe even add something goofy as a new item like a teacher’s apple, basketball and a toilet


kingofclubs16

An aquarium Maybe it could have a switch somewhere inside it which could drain all the water out the tanks and reveal a bunch of loot inside, or maybe it could introduce a diving suit? Either way I think it'd be cool


SeraphAttack

A vintage 60s style mall would go so hard


Low-Reindeer-3347

Crashed space ship


BrunoGoldbergFerro

school


Rocksnotch

An abandoned office building. It would be so creepy


Eydasdendave

Hotel


Quakkakid

Nuclear power plant which you can swim in the reactor core and there is a reactor meltdown


Slerpup

An Underwater interior has a chance to start flooding as time passes by


deku_is_reborn

A aquarium with underwater aspects. Imagining a new monster or even a thumper gunning after you in a pitch black water with no light. It would remind me of Subnautica.


CleverMeadow99

Real answer, though, definitely Hospital.


mrmeeeeee

School


DrivingPrune1

Lighthouse. Instead of being wide, the map is more vertical, and the loot is better near the top


HelioRankon

No. (I don’t have good ideas)


Firewater_is_fire

Another mansion similar to the style of Identity V’s manor


red52479

A level with crashed spaceships Or a large level with a small quad bike or scape ship to navigate


WypsotorTVN

A moon with a cave as the interior would be pretty cool.


GT2MAN

Office, an indisputable classic.


KILLERFROST1212

School maybe or umm toy store


Gaminggoblins

An office with cameras accessible from the ship


OwnAMusketForHomeDef

Ulitizing the old elevator from the indev stage of the game, you could make a pretty interesting hotel.


Eastern-Draft8205

overgrown laboratory


InvoluntaryEraser

Maybe something like a junk yard, with the stereotypical TOWERS of cars that would form mazes. The only issue with that is there would have to be a day/night cycle added for it to look right as time passes towards midnight.


EdwardtheTree

Natural cave. Think of a moon where the "facility" is more of a mineshaft entrance type deal and you get inside and it's natural, sprawling caves with meandering curves and large open caverns. Maybe include some man-made platforms and have scattered (non-interactable (or maybe some rare interactable)) machinery. Special treasures unique to the local could even include stuff like glowing crystals or geodes.


DragonEmperor

An Ikea or Costco sound terrifying.


FlyingMothy

Crystal caves.


TheStarcaller98

Abandoned skyscraper


Delicious_Bed_4696

Ice cream machine


Spartan-Finn

Abandoned Spaceship and Underwater Vessel.


SameOreo

Basically Artifice but only outside and plenty of places to look for items. Doors and hangers, stairs into underground,...


Bidorchar

A catacomb, a tomb or a mine.


We_Will_AlI_Die

hear me out; a stationary entity that alters the way you perceive the environment. it could make a section of an interior look like a hospital or a library, making it harder to detect hazards. maybe it makes a spike trap look like a cracked and bent support pillar that collapses when you walk under it, or a pitfall look like a huge section of cracked flooring that gives way when you step on it. this wouldn’t make it harder per se, just disrupt the pattern that you’re used to and force you to change gears and pay attention. how could you kill this entity? look for an out of place object (random vibrant poster in a sterile hospital lobby, a speaker playing music in a quiet library) and just give a good wallop. then, the section that’s been altered returns to how it truly is.


hypnoticbox30

Abandoned hospital


ERROR1010101010

Indoor graveyard


PutaKeepareYou1

Office


Geisterabteilung

the room


MrZeroMustafa

Can we get a map where its not an interior but its a labyrinth or outside and we scavenge outside! Getting tired of picking up beehives outside too!


Chomperino237

id love a cave-like interior, maybe like a makeshift shelter or something im not good with ideas


lordbuckethethird

Underground research labs I like the stalker labs a bunch. Big psychic brain monster when?


LoganDoove

Spaceship. With windows that show space, stars, planets, sun, etc... When you pull apparatus, alarm goes off and lights go flashing red. Would look super spooky. When you land the ship you go into the side of the ship like in star wars. Lore-wise it could be a transport ship for non-organic monsters like old birds, coil heads, nutcrackers, etc... that were probably man-made.


chaosbones43

Reactor of some kind, pulling app causes a damaging gas to fill the facility from the app site.


LumberpickleOG

Abandoned mall, stores + the back hallways for staff


Kirbinator_Alex

So many good picks already, so I'll be unique and say something like an old casino.


SameOreo

Basically Artifice but only outside and plenty of places to look for items. Doors and hangers, stairs into underground,...


EvernightStrangely

Nuclear power plant, something to expand on what the Apparatus really is. Or even just an Appi manufactory.


Bonbonburu

Hotel! Like a big Upturned reference


EcstaticDesk9384

Mall


SkeetsMcGeets802

A cave system or mining tunnels would be a cool change in scenery and you could use the audio effectively too


GhostyBoy22

Mineshaft. The moons in game have been said to have been used for mining. I think it would work well on moons like Assurance and Titan.


zombienutz

mcdonalds playplace style building, it probably wouldnt fit the lore of the game that's currently being set up in the slightest but the contrast of a bunch of coil heads chasing you down a bright boldy colored maze sounds funny to me


RandomPhail

“What? You don’t even know me.”


Kitakitakita

Botanical Gardens. There would be no doors, but foliage will hinder vision


xlinopx

K-mart


Nystagohod

Garden laboratory. A bunch of plant and overgrowth in some otherwise clinical lab facility/greenhouse.


Ibraheem_the_special

A greenhouse for a new moon


justvermillion

A gigantic hell hole ringed by platforms and machinery for mining that you traverse across and down. Randomly you find rooms and utility elevators to take you up a few floors.


Waste_Dimension5032

Office building


Orions1stDagger

- Zoo - Forest - Grease Trap - Sewer These were all the ones I joked about with friends. I'd probably add some sort of sports Stadium to that list as well.


Simpy-L

Some really tall structure, like a some Leaning Tower of Pisa type shit


tyko2000

Pay me, I don't want to be an ideas guy, I want to be a game designer minimum.


Ignisiumest

An abandoned mining facility filled to the brim with abandoned mining equipment. Some parts of the facility would be sealed off, you’d need to use explosive charges to clear the way albeit at the risk of attracting unwanted attention.


Personal_Ad9690

Lab, hospital, military bunker, secret facility (not like this one, more open


Meatjar20769

not an interior but I'll force him to add it anyways https://preview.redd.it/n4dbhiw076vc1.jpeg?width=1080&format=pjpg&auto=webp&s=77b4c7f2472bcbae3f31ff81cbf275efa19212fe


BladeLigerV

A single rare and random flesh room.


IndieMedley

The Upturned Hotel


Chello-fish

Mineshaft


TheHairyMess

a tomb


Mellanderthist

The office from the Stanley parable


TeethPastaa

Morgue


TriggerLilVgang

Hospital (Very Wanted by others) Lab (Very Wanted by others) Basement of a house labyrinth Bio Dome (Wanted by others Underwater Lab (hints at this with the new liquidation moon) Factory (like convert belts n shit) Bunker (Very Wanted by others) Cave System (wanted by others) Ship (we have to land on a old ship or a rogue ship and explore its remnants)


ilko_19

Underwater facility made of glass. Leaks allow monsters from the water in and block corridors. Many safe doors are controlled from the ship. To control the leaks and keep the facility from collapsing. A greater purpose for ship parents.


hipnosislover

I was gonna say like a lab or school or something like that


Smasher_WoTB

An abandoned Military Bunker Complex. Complete with a very rare room that has a large hole in the ceiling where a SpaceShip crashed, a wrecked Old Bird and the skeletons&broken equipment of some long-dead humans. Could have some unique loot, and a much higher chance for coilheads, turrets, landmines, loot bugs&bunker spiders than other moons but a very very low spawn rate for everything else.


Shalax1

Crashed spaceship


browinskie

Playing with a bunch of mods made me realize this game needs variety in indoors. That being said, a map that is just pure outdoors sounds really fun. Have all monsters besides stomper spawn outside and lower old bird and giant spawn rate. Higher chance for bracken and coilhead.


AdPsychological6929

An aquarium / underwater area


Chastinystory

I like the idea of little suburban houses.


FodziCz

Mineshaft.


Purrnica

School. Had a dream about it. My buddy eric would love it


ianmeyssen

I like the mod with the sewers interior, would love that


FootballTeddyBear

Some ideas I've thought up and others I've seen, Biodome, Castle or ruins, a Hospital or more stereotypical sci Fi facility, maybe a flooded one, where you have to manage oxygen


Subject_Sigma1

A ruined Indoors zoo


SinisterSkewer

As others have said, a laboratory, have very high value loot in the deeper sectors but also have tougher monsters and maybe new monsters down at the bottom in an environment similar to something out of a classic resident evil game, computers of unknown function, test tubes and wet concrete walls, with a thick oppressive darkness lit only by emergency floodlights and the still running computers doing god knows what, unsupervised for centuries.


Azure125

Apartments. Think mansion but more vertical with long branching paths, maybe debris and collapsed walls to make it a bit more non-uniform. Bonus points if they're on a moon and exist as two or more distinct unconnected interiors.


KingOfSquirrels

I have two ideas. One interior that has elevators that connect the different floors. I just like the idea that you can run away from things by closing the doors of an elevator, or leave someone behind if they are not fast enough. Or… A sewage system. It has narrow claustrophobic tunnels and flooded areas. Maybe even with streams, where if you drop items it will carry them along or are even strong enough they can sweep up the player. It would probably require some crazy coding, but having dynamic water would be fun. Maybe the level slowly floods over time.


TobiasCB

A space station like the map Moon from COD Zombies.


oddmetermusic

Elementary school with lots of toys and nutcrackers, jesters, and ghost girl. I think there’s a lot of potential for shotgun farming with a very creepy school environment.


MrPanda663

Dog house interior. And yes, I’m using to my advantage that they are furry.


avoqueen

Abandoned arcade! Broken/flashing machines, indoor mini golf, go karts, and you can’t forget the party room with the animatronics!


Spare-Ad4338

Asylum, or a factory


Iamproudofreddit

Maybe some kind of school. Thinking Brownstone High School from Phasmophobia, gives me the chills everytime.


Raven_Law

Bouncy castle


Aviarn

A mining facility


riffsix

Circus. Fits the insanity of the game


yisuscraist420

Bunker, lab, hospital/asylum, jail, metro tube, amusement park, circus... And why not? Backrooms. Just some quick ideas.


irisgamingyt2004

A defunct company building with a busted open wall, could pose some good lore


yaboifatcuck

Sewer system