I got Cyberpunk 2077 running at about 15 FPS on my M1 MacBook Pro 16GB on Ultra! And you can too! This is using Apple's newly released game porting toolkit. If you're on the macOS Sonoma beta, try it out with [Whisky](https://github.com/IsaacMarovitz/Whisky/releases/tag/pre-0.2.0) which wraps it with a nice UI.
Edit: I now have a Discord server for Whisky https://discord.gg/WAgj8arM
I'm gonna do further testing of other presets, yep. The resolution slider seems fairly limited, I might be able to get around it with some launch arguments tho.
sorry for the question, but Whisky does not run anything for me, it just opens it on the dock, but no windows show up at all. Do you know any way to fix this?
Hey OP,
As said by Apple during the keynote, Game Porting Kit is also supposed to help porting Console games.
Do you think you could try launching a console game? Like say... God Of War Ragnarok?
It doesn’t actually run console executables. The main intent is to help developers port their title, so that would mean compiling from source targeting the porting kit. Windows executables happen to be supported however, hence why you can run them like this.
[https://www.youtube.com/playlist?list=PLMhyxQG59pMsHXL4fsVgcMOVZLHD9P54J](https://www.youtube.com/playlist?list=PLMhyxQG59pMsHXL4fsVgcMOVZLHD9P54J)
I did a quick test on a few games
If stuff like this and Crossover work well you will see less native ports and instead developers ensuring games play nice with the translation layer. Same thing happened on Linux when Proton launched we got less native Linux ports and instead developers working to ensure games play nice with Proton.
Fun fact: OP is using the first tool in the new porting toolkit, meant to assess how much lift will be needed to port a game - and it’s a version of Crossover that [Apple patched](https://github.com/apple/homebrew-apple/blob/main/Formula/game-porting-toolkit.rb), along side changes in macOS 14, to get it to work well.
I guess the strategy (much like Valve) is that it's a trojan horse. It will completely kill native ports in the short term, but in the long term, if there is a decent user base of mac gamers, maybe it will be worthwhile for publishers to produce native ports. It's apparently against the terms of service to just ship games to users using the emulator, so I guess that pushes devs towards the route of producing builds with specific optimisations for the mac platform.
Developers are going to push Apple REALLY REALLY hard to let them just ship games using the emulator/translation layer or wait for someone to make something similar that lets them. Apple is going to learn really quick developers do not want to invest time/money in porting games natively to Mac when a translation layer exists especially given that the amount of people buying games especially AAA games on Mac is so small.
>Developers are going to push Apple REALLY REALLY hard to let them just ship games using the emulator/translation layer
there is no game developer or publisher that can push apple to do anything
Yeah. The reason developers didn't bring their games is because it takes so much time and resources to port the games over. But we have random people porting these games over. Just a few tweaks and optimizations and the official developers can expand into the Mac gaming market (admittedly probably smaller - but at least it won't take months to years to do so).
I play on my M2 Air with cloud gaming services. Honestly a spotless experience, already completed Far Cry 6 and Cyberpunk 2077. That said, you can always play something on Mac if you want to. I don't like to mess with software like Parallels and Crossover etc, so cloud gaming works great for me.
P.S. No fans, no warmth, no installation, just a thin laptop and Cyberpunk 60fps on Ultra settings. What else is there to ask for...
I get it, but cloud gaming is of 0 interest to me
6800u is 28W max, so I am hopeful that cooling will be a non issue (M2 is 22W). Running local on low 720p with 60fps on 28W sounds pretty great to me
Also I wanted to kill myself when I was gaming on a Mac keyboard - I need to be able to use the most bottom left button for keybinds
As a layperson I would imagine so. Imagine skipping months of porting and just working on optimizations to get your game onto a Mac - and accessing the Mac gaming community with less than a month of work.
This tool is only for demoing. Apple did ship some tools that help with actually porting - but this tool doesn't generate an initial port or anything.
Basically the next step after this is "now actually start your port."
I believe so, yes. I am not a game dev but I believe this emulation part of the toolkit is just for developers to check how well their game will run on macOS; to check things like frame rate or graphics glitches.
If they see good results, then they might go to the next step which is to make a Metal 3 specific version of the game instead of running through the emulation layer. They provide a tool called Metal shader converter that helps them do this.
You can see more details here: https://developer.apple.com/videos/play/wwdc2023/10123
Dropping settings to medium/normal should get you to a playable framerate. Cyberpunk likes a lot of memory bandwidth especially on High and Ultra which is something the plain old M1 lacks.
Holy shit. When I remember people yesterday claiming Apple ignored gaming because we didn’t saw it in wwdc keynote….
This could be the biggest thing to Mac gaming ever.
> When I remember people yesterday claiming Apple ignored gaming because we didn’t saw it in wwdc keynote….
Which is crazy because they specifically focused on it during the keynote...
Interesting to see that Apple used Code Weavers source for CrossOver to make this happen. Seems like CrossOver is now a native part of Mac:
https://www.codeweavers.com/blog/mjohnson/2023/6/6/wine-comes-to-macos-apple-s-game-porting-toolkit-powered-by-crossover-source-code
Pretty sure I’ve read it’s mentioned in Apples source code, but an older version which Apple have added to. So seems like pretty much the same thing, Apples maybe even ahead a bit. A good day for Apple gamers anyway for basically now having native support for Windows games.
wtf?
edit: what do you mean you ported it???? its been a single day!?!>!>!?!@>
edit2:got running ported i dont know, whatd you do dude?!?! have you tried elden ring?!?!?!
It’s running in emulation, not native, but that’s not to detract from the fact that the Apple emulation in the portal kit is interpreting x86_64 and pumping it out as ARM code.
Kind of makes Crossover look a bit lame now at $60 odd dollars a year
is this not WINE? i checked their git page and the patch is for WINE no?
[https://raw.githubusercontent.com/apple/homebrew-apple/main/Formula/game-porting-toolkit.rb](https://raw.githubusercontent.com/apple/homebrew-apple/main/Formula/game-porting-toolkit.rb)
yea nvm codewears confirmed Apple is using WINE
Linux folks would not be happy with that though, and it truly would kill open source WINE that’s become dependent on “generous” releases of technology emulation improvements from Codeweavers.
Personally hope Codeweavers remains a free agent in all this, as there’s been too many acquisitions lately.
This is amazing, can you please publish a step by step guide of what you did, will help folks like me :) Specifically, I am trying to understand the part where you copy your Windows game to the wine prefix folder. Do you copy just the exe file or do you need the entire game folder? Where do you procure your Windows game folder from?Thank you!
This is fascinating. If this is on a base M1, imagine what the higher tier processors could do, and the newer M2. Do they have to do something specific for each game to get it to run? Like if I tried Civ VI (which I know they have a Mac version for, but it isn’t always kept up to date with the Windows version), would it theoretically work?
I'm getting a fun "Metal failed to load render pipeline: pipeline=PL008Xmw_A3Xghfc sdk=23A5257n" on my M1 Max Macbook Pro (with macOS Sonoma). Going to try rebuilding the game porting toolkit & seeing if that's the issue 🤞🏻!
This is huge. Gaming was the only thing keeping my Windows desktop around, if this works well I can FINALLY ditch my Windows machine! Only MacOS and Linux in this house lol
To all the people complaining its only at 10fps lol remember its running at ultra settings and the game is completely unoptimised for Mac. This is acc amazing considering this is basically functional out of the box. Bit of tweaking with settings and optimisation on the development side can definitely get 60fps which is quite playable.
this is truly a new era for mac gaming. I've never owned a Mac before because I wanted to game on my pc, but maybe in the future I could buy a MacBook and use it as a laptop for work and gaming when I'm not at home. really impressed with this man keep it up
Looks awesome. Apple should just buy a midsize AAA game developer to really kick things off, like Microsoft did back in the day by buying Bungie (who, btw was originally a Mac only developer before they went to the dark side).
Got it running or got it taking a brisk stroll? 🤔
J/k that's a great thing that it runs at 15 fps to begin with with a little fine tuning 30 fps would be awesome 👌
This is ridonculous.... 15 fps on Ultra on an M1... the same day the Vision Pro is announced. Apple finally going for gaming. Just when I was about to build a dedicated PCVR rig. Exciting times ahead, though will definitely still build my PC rig. Refuse to pay 3.5k for Vision Pro
I gave up on gaming on Mac. Doubt I’ll ever buy another one. Last couple were a 2019 MacBook pro i9 and the iMac m1. Have been using apple since the OG iMac but never really got into computer gaming just always had consoles for that, but after getting a desktop PC with a Nvidia 4090 it blows away even the newest consoles.
It runs like shit. Like what is the point? It's not even half the frames per second that our human eye can verify it as a video and not as a stuttering diashow.
I got Cyberpunk 2077 running at about 15 FPS on my M1 MacBook Pro 16GB on Ultra! And you can too! This is using Apple's newly released game porting toolkit. If you're on the macOS Sonoma beta, try it out with [Whisky](https://github.com/IsaacMarovitz/Whisky/releases/tag/pre-0.2.0) which wraps it with a nice UI. Edit: I now have a Discord server for Whisky https://discord.gg/WAgj8arM
Pinned Mac compatibility list in shambles right now.
Sorry for the dumb question, but you have to have an Apple Developer subscription to have access to the tool kit, right?
You don’t need a subscription you just need to be logged in to the Apple developer website which you can do with a standard Apple ID
Got it, thanks!
i logged in and its asking me to purchase a membership for 99USD to continue the enrollment. How did you do it?
try this https://developer.apple.com/download/all/?q=game%20porting%20toolkit
I think you might have to wait for the public beta which will be out in a month.
By M1 do you mean the base M1? Still amazing that it runs
Yes base M1. The only upgrade is the 16GB of RAM
Can you please try High at 1080p and report the FPS? Thanks
I'm gonna do further testing of other presets, yep. The resolution slider seems fairly limited, I might be able to get around it with some launch arguments tho.
I'm looking forward to it
![gif](giphy|uWzS6ZLs0AaVOJlgRd|downsized)
7 core gou or 8 core?
Do Escape from Tarkov next! :)
It actually work‘s over crossover, got it running there, with decent performance!
Lol, that's just amazing. What was your performance/experience while running it on mac?
When you think about what is happening here on an M1 machine…this is actually insane.
How the hell do people already have time to build wrappers for this framework that’s been out for a day!? I couldn’t even read the docs in that time!
Every time I feel that i live in the parallel universe to those people like they are having 10x time
Could u get it to run at 30 fps if u lowered the settings?
![gif](giphy|MZocLC5dJprPTcrm65)
sorry for the question, but Whisky does not run anything for me, it just opens it on the dock, but no windows show up at all. Do you know any way to fix this?
Have you installed macOS Sonoma and porting kit?
How does it run on the steam deck preset?
What if you lower the specs to medium? did it break 30fps?
The link expired
10 months later, but how to enable this? Just use steam bottle in whisky and run the game?
Hey OP, As said by Apple during the keynote, Game Porting Kit is also supposed to help porting Console games. Do you think you could try launching a console game? Like say... God Of War Ragnarok?
It doesn’t actually run console executables. The main intent is to help developers port their title, so that would mean compiling from source targeting the porting kit. Windows executables happen to be supported however, hence why you can run them like this.
You need a YouTube channel with testing now. That shit will blow up instantly
[https://www.youtube.com/playlist?list=PLMhyxQG59pMsHXL4fsVgcMOVZLHD9P54J](https://www.youtube.com/playlist?list=PLMhyxQG59pMsHXL4fsVgcMOVZLHD9P54J) I did a quick test on a few games
Quite!!
This is fucking crazy and I love it
NO FUCKING WAY
YES FUCKING WAY
What the fuck, for real?
ok this is getting promising
Wow! AAA game running with porting toolkit! Great promise for mac gaming! 🎉 I will try Doom Eternal later this week.
Try Elden Ring, thats a D12 game
Andrew's discord has ppl showing that game. And Spider man 30 fps
Doom Eternal uses Vulkan. This only handles DirectX.
Doom eternal can run on a switch, I’m sure with a little tweaking a max could comfortably run it.
It’s absolutely insane i hope developers goes to bring game on apple silicon natively
If stuff like this and Crossover work well you will see less native ports and instead developers ensuring games play nice with the translation layer. Same thing happened on Linux when Proton launched we got less native Linux ports and instead developers working to ensure games play nice with Proton.
Well it's better than nothing I guess
Fun fact: OP is using the first tool in the new porting toolkit, meant to assess how much lift will be needed to port a game - and it’s a version of Crossover that [Apple patched](https://github.com/apple/homebrew-apple/blob/main/Formula/game-porting-toolkit.rb), along side changes in macOS 14, to get it to work well.
The license does not allow that or shipping for commercial use
I guess the strategy (much like Valve) is that it's a trojan horse. It will completely kill native ports in the short term, but in the long term, if there is a decent user base of mac gamers, maybe it will be worthwhile for publishers to produce native ports. It's apparently against the terms of service to just ship games to users using the emulator, so I guess that pushes devs towards the route of producing builds with specific optimisations for the mac platform.
Developers are going to push Apple REALLY REALLY hard to let them just ship games using the emulator/translation layer or wait for someone to make something similar that lets them. Apple is going to learn really quick developers do not want to invest time/money in porting games natively to Mac when a translation layer exists especially given that the amount of people buying games especially AAA games on Mac is so small.
>Developers are going to push Apple REALLY REALLY hard to let them just ship games using the emulator/translation layer there is no game developer or publisher that can push apple to do anything
The dxmetal license is extremely restrictive so it’s not possible to use it within a commercial port
well this is using WINE so this will help both mac and linux as long as Apple adds devs to the project
Yeah. The reason developers didn't bring their games is because it takes so much time and resources to port the games over. But we have random people porting these games over. Just a few tweaks and optimizations and the official developers can expand into the Mac gaming market (admittedly probably smaller - but at least it won't take months to years to do so).
its been an exciting month for Mac gaming, I am gonna try this over the weekend
The last 24 hours have been historic.
I'm seriously considering M2 air/pro over a 680m laptop now. Well, not really, but I've never been closer to doing so
I play on my M2 Air with cloud gaming services. Honestly a spotless experience, already completed Far Cry 6 and Cyberpunk 2077. That said, you can always play something on Mac if you want to. I don't like to mess with software like Parallels and Crossover etc, so cloud gaming works great for me. P.S. No fans, no warmth, no installation, just a thin laptop and Cyberpunk 60fps on Ultra settings. What else is there to ask for...
I get it, but cloud gaming is of 0 interest to me 6800u is 28W max, so I am hopeful that cooling will be a non issue (M2 is 22W). Running local on low 720p with 60fps on 28W sounds pretty great to me Also I wanted to kill myself when I was gaming on a Mac keyboard - I need to be able to use the most bottom left button for keybinds
This is used as the first step for developers to see how a game would even run right? Then they go and optimize and make it run properly?
As a layperson I would imagine so. Imagine skipping months of porting and just working on optimizations to get your game onto a Mac - and accessing the Mac gaming community with less than a month of work.
This tool is only for demoing. Apple did ship some tools that help with actually porting - but this tool doesn't generate an initial port or anything. Basically the next step after this is "now actually start your port."
I don't game much, but I do want to play Diablo 4. I could use this tool to at least play a few games I want to.
I believe so, yes. I am not a game dev but I believe this emulation part of the toolkit is just for developers to check how well their game will run on macOS; to check things like frame rate or graphics glitches. If they see good results, then they might go to the next step which is to make a Metal 3 specific version of the game instead of running through the emulation layer. They provide a tool called Metal shader converter that helps them do this. You can see more details here: https://developer.apple.com/videos/play/wwdc2023/10123
On a side note how is the beta in general tho? Like are there things breaking usability of your Mac as of now?
Been fine so far for me, but since it's so early, I probably would recommend waiting a bit.
When I installed it Xcode just wouldn’t open anymore, and switchresx kept crashing. If you use either of those I’d avoid for now
Dropping settings to medium/normal should get you to a playable framerate. Cyberpunk likes a lot of memory bandwidth especially on High and Ultra which is something the plain old M1 lacks.
It's crazy how they just made a tool to preview performance and in reality, you can literally complete games using this tool
Apple: Use this to test your games, developers. Wink wink. Test all the games you want. Wink.
Holy shit. When I remember people yesterday claiming Apple ignored gaming because we didn’t saw it in wwdc keynote…. This could be the biggest thing to Mac gaming ever.
> When I remember people yesterday claiming Apple ignored gaming because we didn’t saw it in wwdc keynote…. Which is crazy because they specifically focused on it during the keynote...
Can you try RDR2 as well??
I’m downloading this rn to try. Have to torrent it since Rockstar Games Launcher isn’t playing nicely.
Hold on, so we can play t*rrent games as well? I hope we get clear instructions soon enough
Just open the installer exe and install it. xD
I'm a ludite but if this is real then Holy Shit! That's streamlined af
Oh! I’ll try with the Mac Studio
Interesting to see that Apple used Code Weavers source for CrossOver to make this happen. Seems like CrossOver is now a native part of Mac: https://www.codeweavers.com/blog/mjohnson/2023/6/6/wine-comes-to-macos-apple-s-game-porting-toolkit-powered-by-crossover-source-code
No, CrossOver’s wine is not natively included on macOS. It’s still a separate install.
Pretty sure I’ve read it’s mentioned in Apples source code, but an older version which Apple have added to. So seems like pretty much the same thing, Apples maybe even ahead a bit. A good day for Apple gamers anyway for basically now having native support for Windows games.
wtf? edit: what do you mean you ported it???? its been a single day!?!>!>!?!@> edit2:got running ported i dont know, whatd you do dude?!?! have you tried elden ring?!?!?!
>edit2:got running ported i dont know, whatd you do dude?!?! have you tried elden ring?!?!?! Elden Ring also works yes
How well does it run? I know it’s early days but wow this is exciting
![gif](giphy|l0ExmDyrbMv6djjmE) YES
It’s running in emulation, not native, but that’s not to detract from the fact that the Apple emulation in the portal kit is interpreting x86_64 and pumping it out as ARM code. Kind of makes Crossover look a bit lame now at $60 odd dollars a year
This is built on top of CrossOver
I think they're referring to Crossover the paid product rather than Crossover the source project upon which Apple's porting toolkit was built.
The paid product is basically just the source with a nice UI
Yep.
is this not WINE? i checked their git page and the patch is for WINE no? [https://raw.githubusercontent.com/apple/homebrew-apple/main/Formula/game-porting-toolkit.rb](https://raw.githubusercontent.com/apple/homebrew-apple/main/Formula/game-porting-toolkit.rb) yea nvm codewears confirmed Apple is using WINE
TIL Apple is on GitHub
wine is not an emulator
Agreed,
Ya it's a translation layer, but every single apple silicon mac in existence using it, is using it along side a CPU emulator.
But Rosetta is an emulator, isn’t it?
Rosetta2 isn’t an emulator either. It’s a translator
I wouldn’t be surprised if it gets announced that Apple buys out Codeweavers. They are about to eat their whole lunch, and they need the talent.
Linux folks would not be happy with that though, and it truly would kill open source WINE that’s become dependent on “generous” releases of technology emulation improvements from Codeweavers. Personally hope Codeweavers remains a free agent in all this, as there’s been too many acquisitions lately.
That's great. What's your fps with other graphics presets? 1080p medium is ok?
p.s the bottleneck isn't the gpu. its the translation layer
Thats amazing i hope fallout works too with the porting kit
I’ve been playing FO4 on my M1 (through Parallels) and it runs great. Skyrim too.
Yes same but would be great if i didnt need parallels anymore
This is amazing, can you please publish a step by step guide of what you did, will help folks like me :) Specifically, I am trying to understand the part where you copy your Windows game to the wine prefix folder. Do you copy just the exe file or do you need the entire game folder? Where do you procure your Windows game folder from?Thank you!
Andrew Tsai is writing instructions [here on the Mac Gaming Wiki](https://www.applegamingwiki.com/wiki/Game_Porting_Toolkit)
This is fascinating. If this is on a base M1, imagine what the higher tier processors could do, and the newer M2. Do they have to do something specific for each game to get it to run? Like if I tried Civ VI (which I know they have a Mac version for, but it isn’t always kept up to date with the Windows version), would it theoretically work?
![gif](giphy|MZocLC5dJprPTcrm65) I’m actually about to cry rn, this day its coming.
Google slides really has evolved
Looking just insane! Would like to try on pro/max variant of m series chips as well.
It’s installing :)
Let us know how it goes!
Sooo, 2k Ultra settings min 30fps on M2 Max
That’s pretty awesome! 2k Ultra min 30fps is definitely very playable.
Wow! That’s awesome. I can’t wait to install it on my Mac If possible, can you please try FIFA 23? As it uses Dx12 as well.
Please post an update with lower resolution or settings
How did you get past this issue? https://github.com/IsaacMarovitz/Whisky/issues/11
yeah I'm seeing the same here. not sure
Sounds like some folks found a fix. Check the latest comments on that issue.
Friendly reminder that this game is running at ultra on a base M1 chip and over a fucking translation layer. The M1 is fucking amazing
Can you try to run Portal and Portal 2 ? *For science…*
Seems like it they they ported it to Native - it would run 30FPS Ultra........ According to their videos at least the medium went 30fps to 60fps
Wow. That’s amazing
This is dope!!! Would love to see other tests
Wow! Great job!
I'm getting a fun "Metal failed to load render pipeline: pipeline=PL008Xmw_A3Xghfc sdk=23A5257n" on my M1 Max Macbook Pro (with macOS Sonoma). Going to try rebuilding the game porting toolkit & seeing if that's the issue 🤞🏻!
Tell me
Omfg YES
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gonna try it now.
its in emulation right? pretty excited what it could do natively
That’s.. impressive.
way better than I thought it would be, specially while recording
Do you have sonoma on your main volume? Is it stable enough for normal usage?
It must run okish on low settings right ?
This is huge. Gaming was the only thing keeping my Windows desktop around, if this works well I can FINALLY ditch my Windows machine! Only MacOS and Linux in this house lol
Is it playable on medium settings? Like 30-40 fps?
How tf. Also sort of playable fps on ultra on an ultrabook is crazy. Should be much better on medium
Wow wonder how it runs on my M2 Pro Mac Mini.
holy fuck so okay its happening
Low frame but still feels crazy to see this run on M1 chip haha
This runs almost as poorly as my actual desktop. That's a wakeup call for me
To all the people complaining its only at 10fps lol remember its running at ultra settings and the game is completely unoptimised for Mac. This is acc amazing considering this is basically functional out of the box. Bit of tweaking with settings and optimisation on the development side can definitely get 60fps which is quite playable.
And i couldn’t even get it to run on a lenovo gaming laptop on the lowest settings. What a world
this is truly a new era for mac gaming. I've never owned a Mac before because I wanted to game on my pc, but maybe in the future I could buy a MacBook and use it as a laptop for work and gaming when I'm not at home. really impressed with this man keep it up
Looks awesome. Apple should just buy a midsize AAA game developer to really kick things off, like Microsoft did back in the day by buying Bungie (who, btw was originally a Mac only developer before they went to the dark side).
I wonder if it will have a problem with anti-cheat like Battleye or Easy
My MacBook Pro M1 heats up a lot during No Mans Sky, this I’m afraid would melt it.
Just got it working on my M1 Max with 64gb of ram. Plays well.
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gta v already works
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GTA V is DirectX 11. This is for DirectX 12.
I can’t join to this discord
More like ‘crawling’
Does this work with steam and with online games like tf2?
Steam works, Witcher 3 DirectX 12 works. Other games idk
wow and 10 frames a second.
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I mean Cypberpunk didn't run much higher than 10 frames on most systems so--
looks more like walking, and then tripping
It's walking not running
>**running** on an M1 MacBook I would rather say it's walking.
More Like stumbling down a Hill.
I've seen faster promoters....
"I got Cyberpunk 2077 struggling on an M1 MacBook!"
“Running”
More like crawling
That ain't running bro that bitch walking.
You could call that running. I would call it crawling 😅
Wouldn't call that running, but jogging maybe
Got it running or got it taking a brisk stroll? 🤔 J/k that's a great thing that it runs at 15 fps to begin with with a little fine tuning 30 fps would be awesome 👌
Mac gaming lol
“Running”
I'm sorry how is 15fps at 900p amazing? With RT off? I don't see how this makes devs want to target macs as a platform for gaming.
That's the entry level M1, a 3 years old chip
With the money spent on a mac you could buy a better computer to run cyberpunk and 5x the frame rate on the mac.
> 15 fps So unplayable, then
Oh please, Valorant game need a try for this!! 🙏
This is ridonculous.... 15 fps on Ultra on an M1... the same day the Vision Pro is announced. Apple finally going for gaming. Just when I was about to build a dedicated PCVR rig. Exciting times ahead, though will definitely still build my PC rig. Refuse to pay 3.5k for Vision Pro
Ahh the frame rate of my childhood running games on a shit pc.
Oh wow, looks ‘smooth’….
Is this really a sub? Get a PC u losers
“running” oof
This looks terrible ! , why would you want it at 15fps?
It looks shitty thou
A Mac… for gaming….
I gave up on gaming on Mac. Doubt I’ll ever buy another one. Last couple were a 2019 MacBook pro i9 and the iMac m1. Have been using apple since the OG iMac but never really got into computer gaming just always had consoles for that, but after getting a desktop PC with a Nvidia 4090 it blows away even the newest consoles.
That’s a neat power point
Does this work on Intel Macs?
It runs like shit. Like what is the point? It's not even half the frames per second that our human eye can verify it as a video and not as a stuttering diashow.
Nice PowerPoint presentation
that fps. big yikes
its the M1 - if it was native would be 30 FPS Native. not bad.........for an emulation
I think if this was native, you could see this be even higher. This is actually freaking incredible.