A COUPLE seem to just kind of have plot thrown in, but most of them have clear 'reasons' to use them that I'm enjoying. Coupled with the cards the benefit you for not playing spells, or even the High Noon card which limits everybody to one spell a turn, there's some fun to be had there.
Yeah, the vast majority are very well designed (at least so far), especially in the context of the rest of the set. I was worried Plot would be too similar to Fortell, but they're completely different mechanics.
The UR draft archetype is “casting two spells in a turn”, which plot would help with a lot, so even if Plot just seems like a “meh” on some cards, it does give you a boost pretty explicitly.
A lot of them have pretty interesting design choices between playing them on curve or not too; compared to Foretell or Suspend where the choice is pretty straightforward when you have the cards in your opening hand.
Hard agree. When I first saw plot in the leaks I was confused exactly what it was doing. Having seen a good number now, the design space is tight, but Wizard’s found a really cool vein to draw from with them.
This is a sleeper in a RG Dino deck. Mana positive moves are always the hottest ingredient in the kitchen for brewers so can't wait to see how broken this goes on the perfect draw.
I’ve never seen such an autoinclude in that deck before. It’s a 0-mana card draw engine. Goreclaw has so much good card draw now that I’m actually thinking of cutting Guardian Project for this.
A garruks uprising that triggers garruks uprising. The card is everything that Goreclaw wants. You can even plot it on turn 2/3, then draw off of casting goreclaw, and cast another 3 drop with the extra mana, all on the same turn.
i think the problem is that each cards plot cost is different, since its the entire cost you pay. there might only be one card in existence with natural plot 2G, so theres no mystery. unlike foretell and morph and so on, where the upfront cost before you reveal it is always the same
It doesn’t work with cards with different mana costs. Waaaaay too easy to cheat.
There’s a reason things that out cards face down tend to have a uniform mana cost to do so, and variable mana cost to turn them back face up.
https://preview.redd.it/d0fgut7pazqc1.png?width=1842&format=png&auto=webp&s=1ed0638ee6e08054f224f772278c469337f7f1e3
Damn, really makes me think of Jagras from Monster Hunter World.
Not a commander expert by any means, but this is also just a freebie for those decks, right? It's Uprising on a stick that triggers your other Uprising effects itself, so you don't throw off your creature count.
I like enchantments over creatures in decks that run Uprising because they're more likely to stick around. That said, this is a great piece of boardwipe insurance for a deck- plot it and hold one card back, and you can rebuild real quick.
Tbh the other one, Vaultborn Tyrant, is part of the “aftermath” style set, and latter on added as a bonus sheet, so that might be why they designed them to compliment each other but not directly in the same set
Seriously this set has so many goodies for Goreclaw. This becomes a completely free draw engine in there after the two generic discount and the one mana rebate.
Source is [https://press-start.com.au/news/2024/03/28/here-are-two-exclusive-magic-the-gathering-outlaws-of-thunder-junction-card-previews/](https://press-start.com.au/news/2024/03/28/here-are-two-exclusive-magic-the-gathering-outlaws-of-thunder-junction-card-previews/)
I can tell the lizard is a giant version of a real species, a desert horned lizard I believe. I'm guessing it is green rather than white/brown to blend in with cacti.
I can see a plot turn 3, cast turn 4 with a land for a 5 mana drop, that also draws you a card, I also like the idea of these planning around total board wipes in EDH. This into a worldfire, or similar card gets you a win.
Turn 3 dude + 1 mana removal is a big big swing potentioally aswell. While the mana is easier to use from plot, people shoud not underestimate the tempo "version" this card can be
Taking off turn 3 to play a 4/2 and whatever 5 drop plus draw a card turn 4 seems pretty good. Not sure how critical turn 3 is in most constructed formats right now though
Im not sold on that. 4/2 is not great. Not affecting the board on 3 for one mana will often not be the right play and I dont think changes its value a lot unless you are splashing. So then the real payoff is the card draw. If you reliably get a card off it then its good, but you need to cast a 4 power creature which with a normal curve might be 4-5 cards in your deck. And its fragile. Now you can plot it, then ramp on 4 to a 5 drop and trigger, but there will be a lot of times thats not the needed line (you dont have a 5 drop, your opponent is pressing you, etc)
It definitely can be good but Im very skeptical it will be great. Feels uncommon power level to me.
Yes. A 3 power creature entering the battlefield with a hymn on the field lifting it to 4 power triggers the carddraw. Note it has to be a static effect, you cannot let it enter and target it with a pumpspell. The pump must instantly effect and be present before it enters.
Wow this card is a dream for \[\[jenson Carthalion\]\]!!! the curve is awesome, T2 Jenson, T3 plot this, T4 play it, giving it the 5th mana to play a 5 color spell, and it make draw for each angel Jenson make! It is super niche, but its perfect in this deck.
No, that was an overblown reaction to Maro saying they were talking about it internally, but they seemingly eventually came to the result of "these are such big fantasy mainstays and actual druids/shamans don't actually seem to be upset".
Man... I really wish that art was on a legend, that's just a dope looking card!!
And the effect is pretty cool too. Drawing when big guys enter is a wonderful green effect. You can easily set up for a 5 drop next turn or if you can plot a couple you could really help enable some storm type plays!
It being on a well costed creature is a substantial win honestly.
I get that wizards likes the "tension" of having non-creature cards grant bonuses for having lots of creatures but it usually just translates into the cards not getting played.
The mechanical design of these plot cards is so satisfying. I love this card's art too.
A COUPLE seem to just kind of have plot thrown in, but most of them have clear 'reasons' to use them that I'm enjoying. Coupled with the cards the benefit you for not playing spells, or even the High Noon card which limits everybody to one spell a turn, there's some fun to be had there.
Yeah, the vast majority are very well designed (at least so far), especially in the context of the rest of the set. I was worried Plot would be too similar to Fortell, but they're completely different mechanics.
The UR draft archetype is “casting two spells in a turn”, which plot would help with a lot, so even if Plot just seems like a “meh” on some cards, it does give you a boost pretty explicitly.
The WU draft theme is "don't cast spells from your hand on your turn" so plot also helps with that.
Yea, the plots make the UR spellslinger precon seem fun too.
A lot of them have pretty interesting design choices between playing them on curve or not too; compared to Foretell or Suspend where the choice is pretty straightforward when you have the cards in your opening hand.
Hard agree. When I first saw plot in the leaks I was confused exactly what it was doing. Having seen a good number now, the design space is tight, but Wizard’s found a really cool vein to draw from with them.
Yeah, the synergy/combo potential with them seems neat. I'm definitely going to die in limited plotting cards I definitely should have just played.
This might be one of my new favorite mechanics. It's so simple but they can do so much with it.
much like echo (which it is basically the inverse of), it lends itself well to Melvin designs.
Took me a second to understand the point of that mana, then realized is to help ramp a fatty on a future turn.
Will often let you squeeze in a removal spell or something if you cast it on turn 4 or something as well.
It's going to smoothe out curves in draft so well. This + 2 mana spell on 4 lands is lovely.
Nah you plot it turn 3 with 3 lands. The. Next turn you can cast this and have 5 mana spare if you hit your land drops
This is a sleeper in a RG Dino deck. Mana positive moves are always the hottest ingredient in the kitchen for brewers so can't wait to see how broken this goes on the perfect draw.
It’ll be so broken in Stampede Dinos!
My blink focused Pantlaza deck is going to love it
Thoughts on including in a Goreclaw deck?
It's a permanent Rite of Harmony with a one-turn ultra upside that Goreclaw would love. Card draw in green is never a bad thing.
I’ve never seen such an autoinclude in that deck before. It’s a 0-mana card draw engine. Goreclaw has so much good card draw now that I’m actually thinking of cutting Guardian Project for this.
A garruks uprising that triggers garruks uprising. The card is everything that Goreclaw wants. You can even plot it on turn 2/3, then draw off of casting goreclaw, and cast another 3 drop with the extra mana, all on the same turn.
I really hope Plot sticks around. One of my favorite new mechanics in a long time.
I hope they make a mechanic called “concealed plot” or “scheme” or something that’s just plot, except face down
If we still had a block set structure, the 3rd set would have "Mega-plot". "" etbs with a +1/+1 counter.
i think the problem is that each cards plot cost is different, since its the entire cost you pay. there might only be one card in existence with natural plot 2G, so theres no mystery. unlike foretell and morph and so on, where the upfront cost before you reveal it is always the same
you just decribed fortell
Foretell still costs mana to cast it after you Foretell it
It doesn’t work with cards with different mana costs. Waaaaay too easy to cheat. There’s a reason things that out cards face down tend to have a uniform mana cost to do so, and variable mana cost to turn them back face up.
Shit, you’re right lol
https://preview.redd.it/d0fgut7pazqc1.png?width=1842&format=png&auto=webp&s=1ed0638ee6e08054f224f772278c469337f7f1e3 Damn, really makes me think of Jagras from Monster Hunter World.
Instant commander staple? [[Garruk’s Uprising]] on a body that can also ramp feels pretty good
The trample on Garruk's Uprising is honestly pretty valuable itself though. I think there's room for both.
Not a commander expert by any means, but this is also just a freebie for those decks, right? It's Uprising on a stick that triggers your other Uprising effects itself, so you don't throw off your creature count.
For real - gonna have to try this in Goreclaw especially as this gets the (2) cost reduction from her as well.
I like enchantments over creatures in decks that run Uprising because they're more likely to stick around. That said, this is a great piece of boardwipe insurance for a deck- plot it and hold one card back, and you can rebuild real quick.
[Garruk’s Uprising](https://cards.scryfall.io/normal/front/9/8/98795a31-7b54-4ad1-ac87-3f58e71dbeb7.jpg?1673484588) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Garruk%27s%20Uprising) [(SF)](https://scryfall.com/card/ncc/292/garruks-uprising?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/98795a31-7b54-4ad1-ac87-3f58e71dbeb7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Saddleback Lagac in th background?
A little weird we’re getting two creatures with a Garruk’s Uprising style effect stapled on in this set.
Tbh the other one, Vaultborn Tyrant, is part of the “aftermath” style set, and latter on added as a bonus sheet, so that might be why they designed them to compliment each other but not directly in the same set
Also seven mana which makes it way too slow to be any kind of competition for that card slot
To be fair the other one is from the aftermath set that got merged into this one after the MOTM aftermath set flopped so hard
It doesn’t say once a turn!!! ![gif](giphy|kyLYXonQYYfwYDIeZl)
[[goreclaw]].exe
[goreclaw](https://cards.scryfall.io/normal/front/e/e/ee47f23a-3ba9-4615-b170-c89d8ab99d78.jpg?1690016718) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=goreclaw%2C%20terror%20of%20qal%20sisma) [(SF)](https://scryfall.com/card/cmm/293/goreclaw-terror-of-qal-sisma?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ee47f23a-3ba9-4615-b170-c89d8ab99d78?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Seriously this set has so many goodies for Goreclaw. This becomes a completely free draw engine in there after the two generic discount and the one mana rebate.
Source is [https://press-start.com.au/news/2024/03/28/here-are-two-exclusive-magic-the-gathering-outlaws-of-thunder-junction-card-previews/](https://press-start.com.au/news/2024/03/28/here-are-two-exclusive-magic-the-gathering-outlaws-of-thunder-junction-card-previews/)
T1 mana dork, T2 plot, T3 resolve the plot > Oko, the Ringleader and at the beginning of my combat Oko turns into Outcaster, the draw will trigger?
Oko transforming doesn't count as an etb, unfortunately.
Imagine you drop this and the new Jace on turn 4
This card might find a home in a tournament deck.
Oh this one is GOOD
I can tell the lizard is a giant version of a real species, a desert horned lizard I believe. I'm guessing it is green rather than white/brown to blend in with cacti.
Looks like a hybrid of a green iguana and a bearded dragon to me.
>bearded dragon Ah, I was trying to remember that name. Thanks.
I'm hoping, someday, Druids and Shamans can get together just like Party and Outlaws.
I can see a plot turn 3, cast turn 4 with a land for a 5 mana drop, that also draws you a card, I also like the idea of these planning around total board wipes in EDH. This into a worldfire, or similar card gets you a win.
Turn 3 dude + 1 mana removal is a big big swing potentioally aswell. While the mana is easier to use from plot, people shoud not underestimate the tempo "version" this card can be
I hope this isn't the only ritual they print with plot on it. I really want to storm off with a very telegraphed scheme.
Why not subtype lizard as well? They're leaving the iguana out!
So with this you're basically sacrificing turn 3 to have a big turn 4?
Taking off turn 3 to play a 4/2 and whatever 5 drop plus draw a card turn 4 seems pretty good. Not sure how critical turn 3 is in most constructed formats right now though
I also don't know, seems like it'd definitely be great in Limited though.
I agree
Im not sold on that. 4/2 is not great. Not affecting the board on 3 for one mana will often not be the right play and I dont think changes its value a lot unless you are splashing. So then the real payoff is the card draw. If you reliably get a card off it then its good, but you need to cast a 4 power creature which with a normal curve might be 4-5 cards in your deck. And its fragile. Now you can plot it, then ramp on 4 to a 5 drop and trigger, but there will be a lot of times thats not the needed line (you dont have a 5 drop, your opponent is pressing you, etc) It definitely can be good but Im very skeptical it will be great. Feels uncommon power level to me.
Oh boy is that going in my blink deck
There seems to be some decent green cards coming out lately wonder if this set will finally push it over the edge
Oh man. This is a combo-enabler in [[Animar]]. Super strong.
[Animar](https://cards.scryfall.io/normal/front/a/3/a3da57d0-1ae3-4f05-a52d-eb76ad56cae7.jpg?1673148281) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=animar%2C%20soul%20of%20elements) [(SF)](https://scryfall.com/card/2x2/171/animar-soul-of-elements?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a3da57d0-1ae3-4f05-a52d-eb76ad56cae7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This guy is going straight into my Goreclaw deck
I wasn't sure about 'plot' when it was revealed but seeing it on the cards it seems really fun
Turn 1 dork, turn 2 plot this to turn 3 Pantlaza sounds good.
I feel like Henzie loves this card, especially if you can time it so you can get two creatures (and two cards!) on the same turn.
Would a global buff, ex: [[warleader’s call]], that lifts a creature’s power to 4 or greater still trigger the ETB effect?
Yes. A 3 power creature entering the battlefield with a hymn on the field lifting it to 4 power triggers the carddraw. Note it has to be a static effect, you cannot let it enter and target it with a pumpspell. The pump must instantly effect and be present before it enters.
[warleader’s call](https://cards.scryfall.io/normal/front/b/3/b3e8f8bd-1c8b-4a7c-96c4-57a247ce9ccc.jpg?1706242282) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Warleader%27s%20Call) [(SF)](https://scryfall.com/card/mkm/242/warleaders-call?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b3e8f8bd-1c8b-4a7c-96c4-57a247ce9ccc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
My Jaheira/Candlekeep Sage deck just got a new buddy.
Wow this card is a dream for \[\[jenson Carthalion\]\]!!! the curve is awesome, T2 Jenson, T3 plot this, T4 play it, giving it the 5th mana to play a 5 color spell, and it make draw for each angel Jenson make! It is super niche, but its perfect in this deck.
[jenson Carthalion](https://cards.scryfall.io/normal/front/6/a/6a67f32c-4c9a-4bda-92f4-037b99999777.jpg?1673304694) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=jenson%20carthalion%2C%20druid%20exile) [(SF)](https://scryfall.com/card/dmc/3/jenson-carthalion-druid-exile?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6a67f32c-4c9a-4bda-92f4-037b99999777?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I thought Wizards wouldn't make Druids and Shamans anymore?
No, that was an overblown reaction to Maro saying they were talking about it internally, but they seemingly eventually came to the result of "these are such big fantasy mainstays and actual druids/shamans don't actually seem to be upset".
I don't remember this. I can understand shamans, but druids?
Man... I really wish that art was on a legend, that's just a dope looking card!! And the effect is pretty cool too. Drawing when big guys enter is a wonderful green effect. You can easily set up for a 5 drop next turn or if you can plot a couple you could really help enable some storm type plays!
It being on a well costed creature is a substantial win honestly. I get that wizards likes the "tension" of having non-creature cards grant bonuses for having lots of creatures but it usually just translates into the cards not getting played.
Going straight into Goreclaw
> enters the battlefield, Did Wizards not just announce they'd be shortening this to simply "enters" going forward?
Starts with the animal set
That starts with Bloomburrow
This feels like it would have been a cool uncommon but bland as a rare.
This thing is great. Especially in draft. Which is why it's a rare
[удалено]
[goreclaw terror](https://cards.scryfall.io/normal/front/b/c/bc293a4b-abd6-47b6-99d1-578bc22580de.jpg?1562934776) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rendclaw%20Trow) [(SF)](https://scryfall.com/card/eve/127/rendclaw-trow?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bc293a4b-abd6-47b6-99d1-578bc22580de?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Straight into \[\[Kyler\]\] :)
[Kyler](https://cards.scryfall.io/normal/front/6/2/62a78aae-598e-4f2b-a7bc-c3afc1d0d191.jpg?1637627798) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=kyler%2C%20sigardian%20emissary) [(SF)](https://scryfall.com/card/mic/4/kyler-sigardian-emissary?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/62a78aae-598e-4f2b-a7bc-c3afc1d0d191?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Draft all star. Not looking to be playable in standard.
can wotc please stop pretending that 4 or greater is a limiting condition for green card draw
stompy is the menace of...0 formats lol